Cogmind - Beta 16 --- EXPLORER MODE // 2025.12.09 @ 15:11:32 Player: K.K.Y. Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (54) 270 Value Destroyed (1763) 1763 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (2070) 2070 TOTAL SCORE: 8163 Bonus ------- Follower Combat Kills 70 Delivered SUBCON Basin 2000 Cogmind --------- Core Integrity 0/850 Matter 102/300 Energy 11/100 System Corruption 27% Temperature Cool (76) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Machine Analyzer > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (5) ---- Humpback Machine Analyzer Peak State ------------ > --- POWER ------------ Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Cargo Legs > --- UTILITY ---------- Light Humpback Weight Redist. System Improved Terrain Scanner System Shield System Shield System Shield Authchip [Device] Tech Extrapolator > --- WEAPON ----------- Cooled Plasma Cannon Cooled Plasma Cannon Mini Assault Cannon > --- INVENTORY -------- Flexi-carbon Leg High-capacity Storage Unit Humpback Advanced Weight Redist. System Improved Terrain Scanner ECM Suite ECM Suite Makeshift ECM Suite Authchip [Power] Authchip [Weapon] Gatling Laser Thermic Laser Ion Cannon Compact Ion Cannon Heavy Machine Gun Mini Assault Cannon Magnetic Acceleration Cannon Guided EMP Blaster Precision Rocket Launcher Precision Rocket Launcher Improved Datajack Shock Maul [Rating: 84] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Cargo Legs Treads Medium Treads Leg Cargo Legs Wheel Wheel Hover Unit Gravmag Array Utility Weight Redist. System Device Weight Redist. System Storage High-capacity Storage Unit Processor Tech Extrapolator Hackware System Shield Weapon Barrage Gun Energy Gun Advanced Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Barrage Gun Ballistic Cannon Assault Cannon Launcher Guided EMP Blaster Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Dual-blade Saw Build | -11 -10 -10 -10 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Slots Evolved 9 | . 1 . . . . 8 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . 1 . . . . 1 . . Utility 5 | . . . . . . 5 . . Weapon 1 | . . . . . . 1 . . Parts Attached 76 | 5 11 . 10 2 1 29 3 15 Power 8 | 1 1 . 1 . . 4 . 1 Engine 5 | 1 1 . 1 . . 2 . . Core 3 | . . . . . . 2 . 1 Reactor . | . . . . . . . . . Propulsion 13 | 1 2 . 1 2 . 2 2 3 Treads 4 | . . . . . . 2 2 . Leg 5 | . . . 1 2 . . . 2 Wheel 3 | 1 2 . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 26 | 1 4 . 2 . 1 12 . 6 Device 14 | 1 3 . 1 . . 5 . 4 Storage 4 | . 1 . 1 . . 2 . . Processor 3 | . . . . . 1 . . 2 Hackware 5 | . . . . . . 5 . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 29 | 2 4 . 6 . . 11 1 5 Energy Gun 5 | 1 1 . . . . 1 . 2 Energy Cannon 5 | . 1 . . . . 3 . 1 Ballistic Gun 10 | 1 2 . 5 . . 1 . 1 Ballistic Cannon 2 | . . . . . . 2 . . Launcher 3 | . . . . . . 3 . . Special Weapon 2 | . . . 1 . . . . 1 Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . . . . . 7 . 3 Corrupted Parts 3 | . . . . . . . 2 1 System Corruption 11 | . . . . . . . 5 6 Parts Lost 19 | . . . 3 . . . 8 8 Power 1 | . . . . . . . 1 . Propulsion 7 | . . . 2 . . . 2 3 Utility 4 | . . . . . . . 2 2 Weapon 7 | . . . 1 . . . 3 3 Highest Loss Streak 7 | . . . 1 . . . 7 2 To Critical Strikes 2 | . . . . . . . 2 . Average Backups 15 | 3 5 8 8 13 19 21 22 2 Power 1 | . . . . 1 1 . . . Propulsion . | . . . . . . . . . Utility 6 | . 2 5 3 5 9 9 8 2 Weapon 5 | 1 3 3 4 6 6 10 12 . Tool/Special . | . . . . . . . . . Unused Backups 36 | . 2 . 4 2 11 4 12 1 Power 2 | . . . . . 2 . . . Propulsion 2 | . . . . 1 . 1 . . Utility 10 | . 1 . . . 3 . 5 1 Weapon 20 | . 1 . 4 1 6 2 6 . Tool/Special 2 | . . . . . . 1 1 . Average Slot Usage (%) 83 | . 97 100 80 87 90 82 82 15 Engine 9 | . 12 12 10 10 10 9 . . Treads 1 | . . . . . . 8 21 . Leg 11 | . . . 5 17 20 5 . 1 Wheel 4 | . 36 37 7 . . . . . Device 19 | . 15 12 22 30 21 11 . 3 Storage 8 | . 6 12 10 10 10 5 5 . Processor 4 | . . . . . 8 5 5 3 Hackware 2 | . . . . . . 17 23 . Energy Cannon 2 | . 7 12 1 . . 4 9 . Ballistic Gun 15 | . 12 12 17 20 20 6 . . Peak Build Rating 84 | 5 12 12 49 49 45 84 75 26 Average Rating 38 | 3 11 12 23 37 43 70 68 12 On Entrance 25 | . 5 12 12 49 40 44 66 1 Avg Prop Armor Cover (%) 8 | . . . . . . 7 . 18 Naked Turns 23 | . . . . . . . 1 22 Heaviest Build 237 | 7 17 17 55 55 55 237 80 10 Greatest Support 114 | 10 36 36 61 76 76 76 114 40 Greatest Overweight (x) 6 | 2 . . 1 . . 6 1 3 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 35 | 5 8 8 20 20 20 35 25 5 Average Capacity 18 | 5 6 8 15 20 20 27 24 5 Most Carried 29 | 5 8 8 20 20 20 29 25 5 Average Carried 15 | 3 5 8 9 14 19 23 24 4 Final Capacity 25 | 5 8 8 20 20 20 25 5 5 Final Carried 25 | 5 8 8 20 20 20 25 5 3 Class Distribution -------------------- 50% | Commander-Mutant 36% | Hacker-Mutant 7% | Hacker-Skirmisher 3% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Subcaves Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Hacker-Skirmisher | -6/Factory Hacker-Gunner | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -10 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Matter Collected 1902 | 255 162 . 520 388 10 454 . 113 Remotely . | . . . . . . . . . Salvage Created 3082 | 113 385 . 461 1084 . 514 . 525 Parts 149 | 11 26 . 33 39 . 19 . 21 Haulers Intercepted 3 | . 2 . . . . 1 . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Combat Hostiles Destroyed 36 | . 4 . 13 4 . 6 . 9 Guns 22 | . 4 . 11 4 . 1 . 2 Cannons 7 | . . . 2 . . 5 . . AOE 6 | . . . . . . . . 6 Classes Destroyed 13 | 2 5 . 4 2 . . . . Worker 2 | . 2 . . . . . . . Builder 2 | . 1 . . . . 1 . . Tunneler 3 | 3 . . . . . . . . Hauler 3 | . 2 . . . . 1 . . Recycler 3 | 1 1 . . . . 1 . . Turret 2 | . . . 2 . . . . . Watcher 3 | . 1 . . . . 2 . . Swarmer 7 | . . . 4 . . 2 . 1 Grunt 9 | . 4 . . . . 1 . 4 Sentry 5 | . . . 1 2 . 1 . 1 Hunter 3 | . . . . 1 . . . 2 Programmer 4 | . . . . 1 . 2 . 1 Subdweller 8 | . . . 8 . . . . . Best Kill Streak 6 | 2 5 . 4 1 . 4 . 6 Combat Bots Only 6 | . 2 . 3 1 . 2 . 6 Max Kills in Single Turn 6 | 1 2 . 1 1 . 1 . 6 Gunslinging . | . . . . . . . . . Exploded 6 | . . . . . . . . 6 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Hostile Shots Fired 415 | . 3 . 86 8 . 48 9 261 Missed 146 | . . . 41 . . 22 1 82 Hits 269 | . 3 . 45 8 . 26 8 179 Melee 8 | . . . . . . . 8 . Projectile 261 | . 3 . 45 8 . 26 . 179 Critical Strikes 11 | . . . . . . 1 4 6 Damage Taken 2648 | . 18 . 544 85 . 171 224 1606 Core 995 | . 7 . 105 23 . 44 75 741 Absorbed by Shields 46 | . . . . 8 . 38 . . Ignored by Resistances 1599 | . 12 . 295 57 . 129 125 981 Core Remaining (%) 73 | 100 . . . . 46 . . . Volleys Fired 191 | 12 16 . 69 46 . 16 . 32 Largest 3 | 2 2 . 2 2 . 3 . 1 Hottest 128 | 60 79 . 128 56 . 110 . 90 Shots Fired 342 | 17 29 . 124 92 . 49 . 31 Gun 272 | 17 24 . 98 92 . 14 . 27 Cannon 57 | . 5 . 15 . . 35 . 2 Launcher 1 | . . . . . . . . 1 Special 12 | . . . 11 . . . . 1 Kinetic 239 | 5 13 . 98 92 . 31 . . Thermal 81 | 12 11 . 11 . . 18 . 29 Explosive . | . . . . . . . . . Electromagnetic 21 | . 5 . 15 . . . . 1 Robot Hit Streak 31 | 6 11 . 30 18 . 16 . 31 Robot Miss Streak 2 | 1 1 . 2 1 . 2 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 223 | 13 21 . 63 66 . 30 1 29 Core Hits 136 | 5 16 . 28 23 . 16 . 48 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . 1 . . . . . . 3 Burn 3 | . . . . . . . . 3 Destroy 1 | . 1 . . . . . . . Melee Attacks 1 | . . . . . . . 1 . Impact . | . . . . . . . . . Slashing 1 | . . . . . . . 1 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5206 | 139 370 . 1125 1230 . 869 10 1463 Guns 3291 | 139 242 . 880 1230 . 200 . 600 Cannons 1075 | . 128 . 245 . . 669 . 33 Explosions 820 | . . . . . . . . 820 Melee 10 | . . . . . . . 10 . Ramming 10 | . . . . . . . . 10 Kinetic 2708 | 26 168 . 880 1230 . 404 . . Thermal 1372 | 113 74 . . . . 465 . 720 Explosive . | . . . . . . . . . Electromagnetic 1106 | . 128 . 245 . . . . 733 Impact . | . . . . . . . . . Slashing 10 | . . . . . . . 10 . Piercing . | . . . . . . . . . Highest Corruption 27 | . . . . . . 1 19 27 Average Corruption 10 | . . . . . . 1 9 19 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . . . . . . 4 7 26 Message Errors 7 | . . . . . . 1 1 5 Matter Fused 6 | . . . . . . 1 1 4 Heat Flow Errors 6 | . . . . . . . 2 4 Energy Discharges 4 | . . . . . . 1 1 2 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . 1 3 Data Loss (major) 4 | . . . . . . . . 4 Misfires 1 | . . . . . . 1 . . Alerts 2 | . . . . . . . . 2 Misdirections 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 5 | . . . . . . 5 . . Projectiles 5 | . . . . . . 5 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . 3 . . Impact . | . . . . . . . . . Kinetic 3 | . . . . . . 3 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 36 | . . . . . . . . 36 Shots 3 | . . . . . . . . 3 Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 257 | 20 42 . 1 62 . 117 120 257 Average Temperature 39 | 15 10 . 1 19 . 42 61 127 Received Heat Transfer 965 | . 12 . 219 41 . 66 . 627 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . 1 . . . . 4 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 7 | . 1 . . . . 2 . 4 Heat Transferred 2396 | 250 175 . . . . 650 . 1321 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -10 -10 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 99 | 100 100 100 . 100 . 100 100 99 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 189 | 10 50 . . 26 . 41 . 189 Initial . | . . . . . . . . . Average 5 | 2 8 . . 1 . 3 . 20 Influence Increases 1347 | 20 159 . 200 190 . 286 . 492 Destroy 0b10 Robot/C 640 | . 80 . 140 100 . 140 . 180 Destroy 0b10 Robot/NC 155 | 20 35 . . 75 . 25 . . Destroy Leader 132 | . 26 . . . . 46 . 60 Allied During Kill 8 | . . . . 8 . . . . Successful Hack 104 | . 18 . . 7 . 65 . 14 Disable Machine 16 | . . . . . . 4 . 12 Destroy Structure 7 | . . . . . . 6 . 1 Partial Spotted 60 | . . . . . . . . 60 Lose Combat Pursuer 225 | . . . 60 . . . . 165 Influence Decreases 1168 | 20 159 . 200 190 . 282 4 313 Entered New Map 4 | . . . . . . . 4 . Time Decay 1084 | 20 159 . 200 190 . 262 . 253 Lost Part 60 | . . . . . . . . 60 Lost Ally 20 | . . . . . . 20 . . Squads Dispatched 9 | . 1 . . . . 2 . 6 Investigation 5 | . 1 . . . . . . 4 Extermination 3 | . . . . . . 2 . 1 Reinforcement 1 | . . . . . . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Distress Signals 3 | . 1 . . . . 1 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 74 | . 10 . 15 3 . 11 6 29 Peak Tracking Total 11 | . 3 . 4 1 . 2 6 11 Tactical Retreats 10 | . 2 . 2 . . . . 6 ECM-based Alert Blocks 4 | . 2 . . . . . . 2 Traps | -11 -10 -10 -10 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Traps Triggered 4 | . . . 2 . . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Machines Disabled 6 | . . . 2 . . 1 . 3 Max in Single Turn 2 | . . . 1 . . 1 . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Machines Accessed 29 | . 7 . 4 11 . 3 . 4 Terminals 13 | . 6 . . 5 . 1 . 1 Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 9 | . 1 . . 6 . . . 2 Scanalyzers 2 | . . . . . . 1 . 1 Garrison Access . | . . . . . . . . . Total Hacks 67 | . 12 . 7 23 . 14 . 11 Successful 43 | . 8 . 7 16 . 7 . 5 Failed 24 | . 4 . . 7 . 7 . 6 Catastrophic 3 | . . . . . . 2 . 1 Database Lockouts . | . . . . . . . . . Manual 18 | . 10 . . 7 . 1 . . Terminals 32 | . 10 . . 14 . 6 . 2 Fabricators 4 | . . . . . . 4 . . Repair Stations . | . . . . . . . . . Recycling Units 17 | . 2 . . 9 . . . 6 Scanalyzers 7 | . . . . . . 4 . 3 Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . 1 . 7 6 . 2 . 1 Record 4 | . . . 4 . . . . . Part Schematic 8 | . . . . 6 . 1 . 1 Robot Analysis 2 | . 1 . . . . 1 . . Open Door 1 | . . . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . Release Object 1 | . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . 3 . . Load Schematic 1 | . . . . . . 1 . . Build 2 | . . . . . . 2 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 7 | . 1 . . 5 . . . 1 Retrieve Components 7 | . 1 . . 5 . . . 1 Scanalyzer 5 | . . . . . . 2 . 3 Insert Component 3 | . . . . . . 1 . 2 Analyze 2 | . . . . . . 1 . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 11 | . 6 . . 5 . . . . Terminals 10 | . 5 . . 5 . . . . Botnet 10 | . 5 . . 5 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Reject 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 2 . . 5 . 3 . 4 Full Trace Events 7 | . 1 . . 3 . . . 3 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips 1 | . . . . . . 1 . . Time 50 | . . . . . . 50 . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 28 | . . . . 6 9 11 1 1 Parts Built 1 | . . . . . . 1 . . Authchips . | . . . . . . . . . Time 17 | . . . . . . 17 . . Total Part Build Rating 1 | . . . . . . 1 . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 35 | . 9 . . 25 . . . 1 Parts Scanalyzed 2 | . . . . . . 1 . 1 Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 16 | . . . . 16 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Total Allies 16 | . . . . 16 . . . . Largest Group 16 | . . . . 16 16 11 2 . Highest-Rated Group 215 | . . . . 215 215 143 33 . Highest-Rated Ally 27 | . . . . 27 27 27 27 . Total Orders . | . . . . . . . . . Ally Attacks 25 | . . . . 12 . 13 . . Total Damage 199 | . . . . 80 . 119 . . Kills 2 | . . . . 1 . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Active Infowar (turns) 9465 | 31 250 . 2358 1323 4933 458 . 112 Terrain 8209 | . 56 . 1440 1323 4933 456 . 1 Structural 4384 | . . . 2358 1323 703 . . . Machine Analysis 111 | . . . . . . . . 111 ECM 445 | 31 250 . . . . 156 . 8 Robot Analysis Total 2 | . 1 . . . . 1 . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Turns Passed 12214 | 135 597 481 2443 1323 4933 1492 225 585 Spaces Moved 6387 | 78 627 572 1974 770 1100 419 143 704 Core 569 | 49 . . . . . . 17 503 Treads 473 | . . . . . . 347 126 . Legs 3019 | . . . 1034 770 1100 72 . 43 Wheels 2168 | 29 627 572 940 . . . . . Hover 158 | . . . . . . . . 158 Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 80 110 125 240 50 50 Average Speed 113 | 89 80 80 109 118 125 267 149 60 Slowest Speed 640 | 150 80 80 130 130 125 640 240 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 60 | 5 88 99 96 87 54 9 88 20 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . 2 . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 14 | . . . 5 . 9 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 6 | . . . . . . 6 . . Melee . | . . . . . . . . . Projectile 6 | . . . . . . 6 . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Total 11042 | 126 698 595 2108 1101 4668 770 151 825 Wait 4117 | 23 26 24 24 183 3543 237 . 57 Move 6380 | 77 626 571 1973 769 1099 419 142 704 Hop . | . . . . . . . . . Pick Up 89 | 9 9 . 12 19 12 25 1 2 Fast Attach 32 | 1 4 . 2 . . 7 3 15 Attach 45 | 4 3 . 4 1 1 27 1 4 Detach 24 | . . . . . . 20 1 3 Swap 18 | . 4 . 10 1 . 3 . . Drop 66 | . 10 . 14 4 13 16 2 7 Fire 191 | 12 16 . 69 46 . 16 . 32 Melee 1 | . . . . . . . 1 . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 78 | . . . . 78 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Recycling -8/Scraptown -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / *Low) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 136 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Evolved 1 slot: Propulsion x1 137 | -10/Materials | Met a group of wandering Federalists 228 | -10/Materials | Identified exit to Materials 228 | -10/Materials | Discovered exit to Materials (range 8) 263 | -10/Materials | Identified exit to Mines 263 | -10/Materials | Discovered exit to Mines (range 13) 282 | -10/Materials | Discovered exit to Mines (range 15) 398 | -10/Materials | Discovered exit to Materials (range 16) 544 | -10/Materials | Discovered exit to Materials (range 10) 554 | -10/Materials | Identified exit to Subcaves 554 | -10/Materials | Discovered exit to Subcaves (range 9) 644 | -10/Materials | Build established: Hacker-Mutant 733 | -10/Materials | Entered Mines 831 | -10/Mines | Discovered exit to Materials (range 5) 1095 | -10/Mines | Discovered exit to Materials (range 10) 1206 | -10/Mines | Discovered exit to Subcaves (range 3) 1214 | -10/Mines | Entered Subcaves 1221 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1368 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1369 | -10/Subcaves | Identified exit to Materials 1369 | -10/Subcaves | Discovered exit to Materials (range 10) 1376 | -10/Subcaves | Shifting Twisted Machinery released Mak. Thermal Plating 1578 | -10/Subcaves | Discovered exit to Materials (range 10) 1582 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1729 | -10/Subcaves | Disturbed a concealed Subdweller 2190 | -10/Subcaves | Visited 4L-MR0's lab 2208 | -10/Subcaves | Found Cargo Legs 2210 | -10/Subcaves | Attached Cargo Legs, gained temporary slots: Utility x2 2376 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2436 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2606 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2607 | -10/Subcaves | Learned Materials non-interactive machine intel 2670 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2771 | -10/Subcaves | Learned location of Zion (-6) 2771 | -10/Subcaves | Met a Zionite searching for "candidates" 2833 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2889 | -10/Subcaves | Visited Clippyterm 2893 | -10/Subcaves | Learned Factory stockpile data 3216 | -10/Subcaves | Identified exit to Recycling 3216 | -10/Subcaves | Discovered exit to Recycling (range 15) 3426 | -10/Subcaves | Found SUBCON Basin 3657 | -10/Subcaves | Entered Recycling 3718 | -8/Recycling | Scanned before Scraplab entrance 3734 | -8/Recycling | Identified exit to Scraptown 3734 | -8/Recycling | Discovered exit to Scraptown (range 11) 3738 | -8/Recycling | Entered Scraplab 4166 | -8/Recycling | Build established: Commander-Mutant 4394 | -8/Recycling | Core integrity fell below 50% 4980 | -8/Recycling | Entered Scraptown 4980 | -8/Scraptown | Accompanied by 16 allies 5216 | -8/Scraptown | Identified exit to Factory 5216 | -8/Scraptown | Discovered exit to Factory (range 13) 5294 | -8/Scraptown | Visited Bundlers 5400 | -8/Scraptown | Visited Junk Repository 5454 | -8/Scraptown | Visited Comm Corps 5535 | -8/Scraptown | Visited Awakened 8174 | -8/Scraptown | Tech Extrapolator generated special schematic: Machine Rigger 9913 | -8/Scraptown | Entered Factory 9913 | -6/Factory | Accompanied by 11 allies 9913 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x1, Utility x5, Weapon x1 10238 | -6/Factory | Lost 6 allies 10458 | -6/Factory | Tech Extrapolator generated special schematic: Deep Structural Scanner 10518 | -6/Factory | Build established: Hacker-Skirmisher 10550 | -6/Factory | Fabricated Lgt. Humpback (x1) 11096 | -6/Factory | Identified exit to Lower Caves 11096 | -6/Factory | Discovered exit to Lower Caves (range 16) 11405 | -6/Factory | Sucked down chute 11405 | -6/Factory | Entered Waste 11420 | -6/Waste | EMP discharged 11425 | -6/Waste | Spotted C-40 Crusher 11452 | -6/Waste | Spotted C-40 Crusher 11461 | -6/Waste | Spotted C-40 Crusher 11475 | -6/Waste | Build established: Hacker-Gunner 11485 | -6/Waste | 3 allies followed down the chute 11486 | -6/Waste | Spotted C-40 Crusher 11496 | -6/Waste | Spotted C-40 Crusher 11520 | -6/Waste | EMP discharged 11520 | -6/Waste | System corruption reached 10% 11527 | -6/Waste | Lost 3 allies 11537 | -6/Waste | Spotted C-40 Crusher 11548 | -6/Waste | Crushed by Compactor (1 part destroyed) 11587 | -6/Waste | Identified exit to Factory 11587 | -6/Waste | Discovered exit to Factory (range 11) 11614 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11616 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11618 | -6/Waste | Crushed by Compactor (1 part destroyed) 11619 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11620 | -6/Waste | EMP discharged 11621 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11622 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11629 | -6/Waste | Crushed by Compactor (1 part destroyed) 11630 | -6/Waste | Entered Factory 11660 | -6/Factory | Lost 7 parts (1p2n2u2w) 11839 | -6/Factory | Build established: Hacker-Mutant 12111 | -6/Factory | Identified exit to Factory 12111 | -6/Factory | Discovered exit to Factory (range 10) 12120 | -6/Factory | Discovered exit to Factory (range 5) 12125 | -6/Factory | Core integrity fell below 50% 12174 | -6/Factory | Discovered exit to Lower Caves (range 12) 12176 | -6/Factory | Core integrity fell below 20% 12215 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12207_ Neutrino Reactor explodes. 12207_ S-27 Virus shuts down. 12207_ Neutrino Reactor explodes. 12207_ G-50 Soldier destroyed. 12207_ Targeting Computer fried. 12207_ H-66 Slayer destroyed. 12207_ S-27 Virus destroyed. 12207_ Chain reaction triggered in Corrupted Lgt. Angular Momentum Engine. 12207_ Targeting Computer fried. 12207_ H-66 Slayer destroyed. 12207_ G-50 Soldier destroyed. 12209_ G-50 Soldier misfires. 12210_ G-50 Soldier IFF system glitched. 12211_ System corrupted: Heat flow error (+188). 12212_ Gui. EMP Blaster destroyed. 12213_ Acquired Corrupted Gauss Rifle. 12214_ Integrated Corrupted Gauss Rifle (+6). 12214_ Complication: Energy sink damages Corrupted Gauss Rifle (-24). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ##############???????????????????????????????? | | # #???????????????????????????????? | | # """ " " " #???????????????????????????????? | | # "Y " " " #???????????????????????????????? | | # """ " " " #???????????????????????????????? | | # " " " #???????????????????????????????? | | # " " " #???????????????????????????????? | | + " " " #???????????????????????????????? | | # " " " #???????????????????????????????? | | # " " " ###########?????????????????????? | | ### # " " " # g #?????????????????????? | | ??# # #] " #?????????????????????? | | ??# # # = =#?????????????????????? | | ??# ###########+## %=%=%#?????????????????????? | | ??# #?????????# ## ! [ *#?????????????????????? | | ??# #?????????# ## !% =#?????????????????????? | | ??# #?????????# ##g =%[ [%#?????????????????????? | | ### ########### ## *g%@[#?????????????????????? | | ##### ######?????????###?????????? | | #########+##### #?# ########## #?????????? | | ????# # ### T #?????????? | | ????# # "" > ????????? | | ????# # ### #?????????? | | ????# [ # #?# ##/####### #?????????? | | ############### ######### #????????????????? | | # #???# # !! ## """ #????????????????? | | # #???# # !! ## """ #????????????????? | | # ==* #???# # !! ?# """ #????????????????? | | # ! =* #???# # ???# #????????????????? | | / < ##### ##+###### """ #????????????????? | | # * / / """ #????????????????? | | # #####+######### """ #????????????????? | | #! #?? ??????# #????????????????? | | ########### ????# ""T"" #????????????????? | | ??????????# #???# """"" #????????????????? | | ??????????# #???#########????????????????? | | ??????????# #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????###########????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 4 Additional Mass Support 9 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 30 Authchip Count 4 Item Schematics ----------------- Power Maul | -8/Recycling | Hacked Imp. Sensor Array | -8/Recycling | Hacked Xenon Bombardment Thruster | -8/Recycling | Hacked Imp. System Restoration Module | -8/Recycling | Hacked Coolant Injector | -8/Recycling | Hacked Imp. Terrain Scanner | -8/Recycling | Hacked Mak. Leg | -8/Scraptown | Extrapolated Mak. Light Armor Plating | -8/Scraptown | Extrapolated Barrage Gun | -8/Scraptown | Extrapolated 0b10 Decoder Chip [Scout] | -8/Scraptown | Extrapolated Mak. Laser | -8/Scraptown | Extrapolated Spk. Treads | -8/Scraptown | Extrapolated Machine Rigger | -8/Scraptown | Extrapolated Mak. Targeting Computer | -8/Scraptown | Extrapolated Battle Rifle | -8/Scraptown | Extrapolated Enh. Flamer | -6/Factory | Extrapolated Spk. Medium Treads | -6/Factory | Extrapolated Mak. Coolant Network | -6/Factory | Extrapolated Lgt. Humpback | -6/Factory | Extrapolated Deep Structural Scanner | -6/Factory | Extrapolated Mak. Medium Armor Plating | -6/Factory | Extrapolated Mak. Ablative Armor | -6/Factory | Extrapolated Beamcaster | -6/Factory | Extrapolated Mak. Axe | -6/Factory | Extrapolated Hyp. Coil Gun | -6/Factory | Hacked Adv. Weight Redist. System | -6/Factory | Scanalyzed Spk. Heavy Treads | -6/Waste | Extrapolated Matter Neutralizer | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lgt. Humpback | x1 | -6/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipTransmissionEdition Manual? 0 Play Time 01:03:23 Cumulative 182.1 hours Start 2025.12.09 @ 14:09:23 End 2025.12.09 @ 15:11:32 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 258 Rogue 0 Adventurer 0 Explorer 258 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 67 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 560ec8ee-e5e0-483b-9dec-ed52ddf5ce53