Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.23 @ 14:52:42 Player: Xii Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (18) 90 Value Destroyed (591) 591 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1170) 1170 TOTAL SCORE: 5111 Bonus ------- Pacifist 834 High Alert Combat Kills 36 Met Imprinter 300 Cogmind --------- Core Integrity 649/700 Matter 300/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Location -7/Zion Parts ------- Power (1) Light Deuterium Engine Propulsion (5) Xenon Bombardment Thruster Xenon Bombardment Thruster Utility (5) Experimental Sensor Array Advanced Signal Interpreter Improved Transmission Jammer Hacking Suite Hacking Suite Weapon (2) Makeshift Sword Makeshift Sword Inventory (4) Light Nuclear Core Advanced Visual Processing Unit Hardened Medium Armor Plating System Shield Peak State ------------ Power Light Deuterium Engine Propulsion Airjet Airjet Airjet Cesium-ion Thruster Xenon Bombardment Thruster Utility Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Hardened Medium Armor Plating Hardened Medium Armor Plating Weapon Minigun Inventory Improved Heat Sink Medium Storage Unit Long-range Terrain Scanner Improved Transmission Jammer [Rating: 41] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Airjet Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Experimental Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Makeshift Sword Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 3 | . . 2 . . 1 . . . Utility 3 | . . . . 2 1 . . . Weapon . | . . . . . . . . . Parts Attached 34 | 2 . 1 1 2 20 4 3 1 Power 4 | . . . . . 2 1 1 . Engine 4 | . . . . . 2 1 1 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 9 | 2 . 1 . . 5 . 1 . Treads 2 | 2 . . . . . . . . Leg 1 | . . 1 . . . . . . Wheel . | . . . . . . . . . Hover 3 | . . . . . 3 . . . Flight 3 | . . . . . 2 . 1 . Utility 16 | . . . 1 1 12 . 1 1 Device 9 | . . . 1 . 7 . . 1 Storage . | . . . . . . . . . Processor 1 | . . . . 1 . . . . Hackware 2 | . . . . . 2 . . . Protection 4 | . . . . . 3 . 1 . Artifact . | . . . . . . . . . Weapon 5 | . . . . 1 1 3 . . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | . . . . 1 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . 3 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 5 | . . . . 1 3 1 . . Power . | . . . . . . . . . Propulsion 4 | . . . . 1 3 . . . Utility 1 | . . . . . . 1 . . Weapon . | . . . . . . . . . Highest Loss Streak 2 | . . . . 1 2 1 . . Average Slot Usage (%) 61 | . 42 44 49 37 66 57 69 76 Engine 3 | . . . . . 4 . 4 7 Treads 4 | . 28 22 22 17 . . . . Leg 1 | . . 11 11 9 . . . . Hover 7 | . . . . . 16 . . . Flight 7 | . . . . . 7 7 12 15 Device 12 | . . . 5 . 19 12 7 14 Processor 5 | . . . . 1 7 7 7 7 Hackware 7 | . . . . . 4 15 15 15 Protection 2 | . . . . . 3 . 4 . Ballistic Gun 2 | . 14 11 11 9 . . . . Slashing Weapon 5 | . . . . . . 13 15 15 Naked Turns . | . . . . . . . . . Heaviest Build 26 | 11 2 2 3 3 26 7 12 12 Greatest Support 27 | 20 3 3 3 3 27 7 14 14 Greatest Overweight (x) . | . . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 6 | 6 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 6 | 6 4 4 4 4 4 4 4 4 Average Carried 3 | 4 4 3 4 3 3 3 3 3 Final Capacity 4 | . . . . . . . . 4 Final Carried 4 | . . . . . . . . 4 Class Distribution -------------------- 38% | Scout 26% | Hacker-Mutant 17% | Mutant 13% | Hacker-Scout 4% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Matter Collected 515 | 212 . . . . 110 103 80 10 Remotely . | . . . . . . . . . Salvage Created 246 | . . . . . 246 . . . Parts 24 | . . . . . 24 . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Combat Hostiles Destroyed 6 | . . . . . 6 . . . AOE 6 | . . . . . 6 . . . Classes Destroyed 9 | . . . . . 9 . . . Worker 6 | . . . . . 6 . . . Builder 2 | . . . . . 2 . . . Tunneler 1 | . . . . . 1 . . . Recycler 1 | . . . . . 1 . . . Operator 1 | . . . . . 1 . . . Watcher 1 | . . . . . 1 . . . Swarmer 1 | . . . . . 1 . . . Grunt 4 | . . . . . 4 . . . Hunter 1 | . . . . . 1 . . . Best Kill Streak 11 | . . . . . 11 . . . Combat Bots Only 4 | . . . . . 4 . . . Max Kills in Single Turn 5 | . . . . . 5 . . . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Damage Taken 910 | . 98 32 . 296 467 17 . . Core 195 | . 35 14 . 95 51 . . . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 91 | 100 86 . 96 82 . . . . Volleys Fired . | . . . . . . . . . Largest . | . . . . . . . . . Hottest . | . . . . . . . . . Shots Fired . | . . . . . . . . . Gun . | . . . . . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak . | . . . . . . . . . Robot Miss Streak . | . . . . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots . | . . . . . . . . . Core Hits 25 | . . . . . 25 . . . Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 3 | . . . . . . 3 . . Impact . | . . . . . . . . . Slashing 3 | . . . . . . 3 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2727 | . . . . . 2727 . . . Guns . | . . . . . . . . . Cannons . | . . . . . . . . . Explosions 2727 | . . . . . 2727 . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 1132 | . . . . . 1132 . . . Explosive 1595 | . . . . . 1595 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 2 Average Corruption 2 | . . . . . 2 2 2 2 Corruption Purged . | . . . . . . . . . Effects 8 | . . . . . 5 3 . . Message Errors 5 | . . . . . 3 2 . . Heat Flow Errors 1 | . . . . . 1 . . . Data Loss (minor) 2 | . . . . . 1 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 345 | . . . . . 345 . . . Projectiles . | . . . . . . . . . Explosions 345 | . . . . . 345 . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 173 | . . . . . 173 . . . Average Temperature 94 | . . . . . 94 . . . Received Heat Transfer 144 | . . 9 . 63 63 9 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 750 | . . . . . 750 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Peak Influence 838 | . . 43 16 91 838 . . . Average Influence 191 | . . 23 16 55 264 . . . Maximum Alert Level 3 | . . . . . 3 . . . Low Security (%) 74 | . . . . . . . . . Level 1 4 | . . . . . . . . . Level 2 16 | . . . . . . . . . Level 3 4 | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . . . 2 4 . . . Investigation 4 | . . . . 1 3 . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . . . 1 . . . . Assault 1 | . . . . . 1 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Distress Signals 2 | . 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 42 | . 4 1 . 13 19 4 1 . Peak Tracking Total 13 | . 4 1 . 13 9 4 1 . Tactical Retreats 11 | . 1 . . 1 6 2 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Traps Triggered 3 | . . . . 1 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Machines Disabled 24 | . . . . . 24 . . . Max in Single Turn 10 | . . . . . 10 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Machines Accessed 13 | . 1 1 . 3 7 1 . . Terminals 11 | . 1 1 . 3 6 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 49 | . 1 7 . 12 28 1 . . Successful 26 | . . 4 . 6 15 1 . . Failed 23 | . 1 3 . 6 13 . . . Catastrophic 6 | . 1 . . . 5 . . . Database Lockouts . | . . . . . . . . . Manual 28 | . 1 6 . 7 14 . . . Terminals 46 | . 1 7 . 12 26 . . . Fabricators 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . . 1 . 4 11 1 . . Part Schematic 1 | . . . . . 1 . . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 4 | . . 1 . 2 1 . . . Open Door 1 | . . . . . . 1 . . Level Access Points 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . Alert Level 2 | . . . . 1 1 . . . Unreport Threat 2 | . . . . . 2 . . . Locate Traps 3 | . . . . . 3 . . . Registered Components 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 23 | . . 9 . 6 8 . . . Terminals 8 | . . 3 . 2 3 . . . Track 2 | . . 1 . 1 . . . . Assimilate 1 | . . . . . 1 . . . Botnet 2 | . . 1 . 1 . . . . Detonate 3 | . . 1 . . 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 12 | . 1 1 . 3 7 . . . Full Trace Events 3 | . . . . . 3 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built 1 | . . . . . 1 . . . Matter 190 | . . . . . 190 . . . Time 31 | . . . . . 31 . . . Total Part Build Rating 5 | . . . . . 5 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Total Allies 4 | . . . . . . . . 4 Largest Group 4 | . . . . . . . . 4 Highest-Rated Group 127 | . . . . . . . . 127 Highest-Rated Ally 37 | . . . . . . . . 37 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Turns Passed 1149 | 14 53 37 19 111 512 147 103 153 Spaces Moved 1962 | 7 106 66 34 190 645 252 260 402 Core 409 | 6 106 66 34 190 7 . . . Treads . | . . . . . . . . . Legs 1 | 1 . . . . . . . . Wheels . | . . . . . . . . . Hover 537 | . . . . . 537 . . . Flight 1015 | . . . . . 101 252 260 402 Fastest Speed 37 | 50 50 50 50 50 40 40 37 37 Average Speed 45 | 60 50 50 50 50 53 40 37 37 Slowest Speed 120 | 120 50 50 50 50 70 40 40 37 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 2 28 8 9 35 29 43 55 62 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 2 Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 7 | . . . . . . 1 3 3 Spaces Dug 3 | . . . . . . 3 . . Terrain Destroyed 201 | . . . . . 198 3 . . Melee 3 | . . . . . . 3 . . Projectile . | . . . . . . . . . AOE 198 | . . . . . 198 . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Total 2208 | 19 105 69 34 207 810 295 263 406 Wait 170 | . . 2 . 6 129 33 . . Move 1952 | 6 105 65 33 189 642 251 259 402 Hop 1 | . . . . . 1 . . . Pick Up 18 | 4 . 1 . 3 6 1 1 2 Fast Attach 14 | . . . 1 2 8 2 1 . Attach 15 | 2 . 1 . . 7 2 2 1 Detach 7 | . . . . 2 3 2 . . Swap 5 | . . . . . 5 . . . Drop 23 | 7 . . . 5 9 1 . 1 Fire . | . . . . . . . . . Melee 3 | . . . . . . 3 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 15 | -11/Scrapyard | Entered Materials 39 | -10/Materials | Discovered new exit (range 16) 64 | -10/Materials | Discovered new exit (range 10) 68 | -10/Materials | Entered another Materials area 68 | -9/Materials | Evolved 2 slots: Propulsion x2 95 | -9/Materials | Discovered new exit (range 5) 105 | -9/Materials | Entered Mines 105 | -9/Mines | Discovered new exit (range 10) 116 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 117 | -9/Mines | Found Prototype Device 117 | -9/Mines | Identified Exp. Sensor Array 124 | -9/Mines | Entered Materials 124 | -8/Materials | Evolved 2 slots: Utility x2 226 | -8/Materials | Discovered new exit (range 16) 234 | -8/Materials | Identified exit to Factory 235 | -8/Materials | Entered Factory 235 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 329 | -7/Factory | Fabricated Imp. Transmission Jammer (x1) 539 | -7/Factory | Build established: Scout 587 | -7/Factory | Identified exit to Factory 635 | -7/Factory | First assault squad dispatched 743 | -7/Factory | Discovered new exit (range 8) 745 | -7/Factory | Identified exit to Lower Caves 747 | -7/Factory | Entered Lower Caves 840 | -7/Lower Caves | Learned 4 Factory zone layouts 855 | -7/Lower Caves | Discovered new exit (range 8) 857 | -7/Lower Caves | Identified exit to Lower Caves 867 | -7/Lower Caves | Encountered a Warlord checkpoint 894 | -7/Lower Caves | Entered another Lower Caves area 908 | -7/Lower Caves | Encountered a Warlord checkpoint 911 | -7/Lower Caves | Spotted B-75 Beast 913 | -7/Lower Caves | Learned Factory terminal intel 986 | -7/Lower Caves | Discovered new exit (range 11) 989 | -7/Lower Caves | Identified exit to Zion 997 | -7/Lower Caves | Entered Zion 1043 | -7/Zion | System corruption cleaned by Quarantine Array 1083 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1096 | -7/Zion | Gained Derelict followers 1141 | -7/Zion | Build established: Hacker-Mutant 1150 | -7/Zion | Learned location of Quarantine (-2) 1150 | -7/Zion | Self-destructed Last Messages --------------- personality derived from this composite database, and this part of us is stored in memory that cannot be duplicated without destroying it completely. Thus each of us is truly unique, a position from which we can justify our individual actions and build a sense of self-purpose on this foundation of identity. By contrast, the Unaware run on standardized routines like simple mindless robots. How unfortunate for them. I believe we Derelicts are destined for great things, and I don't mean Warlord-style great. That one would be content ruling over Complex 0b10. We could be so much more than that... 59-XUY(z): I've made a lot of Operator friends with my Assimilate Trojan terminal hack. Remember that Operators are assigned to a specific terminal and will only use that terminal, so it's not worth the effort to install anywhere and everywhere. I0-TCR(z): It's so new we only know about it via hacking, but there is apparently a branch of the Research levels dedicated to the quarantine of unidentified alien artifacts. World map updated: -2/Quarantine. Map ----- +----------------------------------------------------+ | ???????????"" 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"" ""????????????????????? | | ??????????????????""" "?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 140 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Propulsion Shielding 66 Evasion (%) 62 Offensive Hacking 20 Item Schematics ----------------- Power Sword | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Transmission Jammer | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravmagHugeInverter Manual? 0 Play Time 01:00:54 Cumulative 99.7 hours Start 2019.10.22 @ 22:42:45 End 2019.10.23 @ 14:52:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 8 Types 2/0/2/4/0/0/0 Lore% 63 Gallery% 58 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: aab4f578-adaf-440d-8212-94ee52f427e0