Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.25 @ 14:29:33 Player: Eggking Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (124) 620 Value Destroyed (6019) 6019 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2444) 2444 TOTAL SCORE: 12923 Bonus ------- High Alert Combat Kills 317 Follower Combat Kills 35 Entered Garrisons 600 Used RIF Installer 1500 Friendly Fire -8 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Location -6/Factory Parts ------- Power (1) Propulsion (4) Utility (7) Large Storage Unit Large Storage Unit Large Storage Unit Targeting Computer Weapon (3) Power Sword Power Sword Inventory (22) Light Nuclear Core Light Angular Momentum Engine Improved Cooling System Large Storage Unit Compact Matter Pod (150) Weapon Cycler Hardened Medium Armor Plating Relay Coupler [NC] (42) Relay Coupler [NC] (36) Relay Coupler [Swarmer] (53) Relay Coupler [Brawler] (26) Relay Coupler [Sentry] (21) Relay Coupler [Hunter] (17) Improved EM Pulse Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Shock Bomb Launcher Datajack Peak State ------------ Power Improved Deuterium Engine Propulsion Armored Wheel Armored Wheel Armored Huge Wheel Utility Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Targeting Computer Medium Insulated Plating Relay Coupler [Grunt] Weapon Assault Cannon Gauss Cannon Power Sword Inventory Light Nuclear Core Light Nuclear Core Reinforced Deuterium Engine Armored Wheel Improved Cooling System Compact Matter Pod Weapon Cycler Hardened Medium Armor Plating Medium Insulated Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Brawler] Relay Coupler [Sentry] Relay Coupler [Hunter] Minigun Minigun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Shock Bomb Launcher Datajack Power Sword Power Sword Power Sword [Rating: 48] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Targeting Computer Hackware Relay Coupler [Grunt] Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Plasma Rifle Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Power Maul Slashing Weapon Power Sword Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Slots Evolved 8 | . . 2 2 . 2 . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . 1 Utility 5 | . . 1 1 . 2 . . . 1 Weapon 1 | . . . 1 . . . . . . Parts Attached 98 | . 3 6 17 8 8 20 5 11 20 Power 7 | . . . 1 2 . 1 . 1 2 Engine 5 | . . . 1 1 . 1 . 1 1 Core 2 | . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . Propulsion 29 | . . 4 4 3 4 4 3 2 5 Treads 15 | . . . 3 3 4 4 1 . . Leg . | . . . . . . . . . . Wheel 14 | . . 4 1 . . . 2 2 5 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 32 | . 3 1 6 1 4 9 . 3 5 Device 5 | . . . . . 1 4 . . . Storage 11 | . 2 1 2 . 1 2 . . 3 Processor 2 | . 1 . . . . 1 . . . Hackware 2 | . . . . . . 1 . . 1 Protection 12 | . . . 4 1 2 1 . 3 1 Artifact . | . . . . . . . . . . Weapon 30 | . . 1 6 2 . 6 2 5 8 Energy Gun 2 | . . . 1 . . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 18 | . . 1 5 2 . 3 1 3 3 Ballistic Cannon 4 | . . . . . . 2 . 2 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 1 . . Slashing Weapon 4 | . . . . . . . . . 4 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . Parts Lost 63 | . . 2 10 8 . 11 1 10 21 Power 8 | . . . 1 2 . 1 . 1 3 Propulsion 20 | . . 1 4 3 . 4 . 2 6 Utility 12 | . . . 2 1 . 3 . 2 4 Weapon 23 | . . 1 3 2 . 3 1 5 8 Highest Loss Streak 6 | . . 1 3 6 . 5 1 5 5 Average Slot Usage (%) 92 | . 92 97 95 99 95 99 99 88 72 Engine 5 | . 14 11 8 2 . 5 7 7 3 Core 2 | . . . . 6 7 1 . . . Treads 14 | . . . 12 26 23 22 22 . . Leg 1 | . 28 1 . . . . . . . Wheel 5 | . . 30 11 . . . . 14 12 Device 2 | . . . . . 3 5 7 . . Storage 27 | . 17 32 27 27 26 30 30 30 24 Processor 3 | . 3 . . . . 6 7 7 6 Protection 4 | . . . 8 8 10 1 . 5 3 Ballistic Gun 17 | . 28 21 26 26 23 16 13 6 2 Ballistic Cannon 2 | . . . . . . 3 7 7 5 Slashing Weapon 1 | . . . . . . . . . 7 Naked Turns . | . . . . . . . . . . Heaviest Build 102 | 12 40 48 68 68 84 96 97 102 97 Greatest Support 72 | 20 20 48 60 63 66 66 72 40 52 Greatest Overweight (x) 29 | . 1 2 3 1 1 4 2 3 29 Average Overweight (x) 1 | . . . 1 . 1 1 1 2 2 Largest Inventory Capacity 28 | 6 16 20 22 22 28 28 28 28 28 Average Capacity 24 | 6 8 19 20 22 24 28 28 28 26 Most Carried 28 | 6 11 16 22 22 26 28 28 28 26 Average Carried 21 | 6 6 12 18 20 23 24 27 24 22 Final Capacity 22 | . . . . . . . . . 22 Final Carried 18 | . . . . . . . . . 18 Class Distribution -------------------- 32% | Bothacker-Mutant 20% | Hauler-Tank 17% | Bothacker-Gunner 13% | Bothacker-Tank 6% | Hauler-Mutant 4% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Tank | -8/Materials Hauler-Tank | -8/Garrison Bothacker-Tank | -7/Factory Bothacker-Gunner | -7/Garrison Bothacker-Gunner | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Matter Collected 4197 | 200 58 167 611 579 110 1082 276 561 553 Remotely . | . . . . . . . . . . Salvage Created 6013 | . 74 198 989 942 92 1812 249 561 1096 Parts 276 | . 4 22 60 44 4 55 12 28 47 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 113 | . 1 9 18 18 2 29 5 13 18 Melee 10 | . . . . . . . . . 10 Guns 91 | . 1 9 18 18 2 26 2 9 6 Cannons 11 | . . . . . . 3 2 4 2 Classes Destroyed 12 | . 2 3 4 . 1 2 . . . Worker 5 | . . 1 3 . . . . . 1 Builder 3 | . . . 1 . . . . . 2 Hauler 1 | . . . 1 . . . . . . Operator 1 | . . . 1 . . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 20 | . . 8 3 . . 6 . 3 . Grunt 64 | . 1 . 10 17 1 15 1 6 13 Brawler 4 | . . . . . . 4 . . . Duelist 2 | . . . . . . 1 . . 1 Sentry 14 | . . 1 4 1 . 1 3 3 1 Hunter 6 | . . . 1 . . 2 1 1 1 Programmer 3 | . . . . . 1 . . . 2 Best Kill Streak 8 | . 1 4 5 4 1 6 1 4 8 Combat Bots Only 8 | . 1 4 5 4 1 6 1 4 8 Max Kills in Single Turn 2 | . 1 1 2 2 1 2 1 1 1 Gunslinging 1 | . . . . 1 . 1 . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Damage Taken 11596 | . 24 372 1158 1234 . 2278 383 2321 3826 Core 1732 | . . 35 201 111 . 155 46 327 857 Absorbed by Shields 99 | . . . . . . 99 . . . Core Remaining (%) 71 | 100 100 91 . 43 . . . 24 . Volleys Fired 321 | . 7 30 54 46 2 70 11 50 51 Largest 3 | . 2 2 3 3 3 3 3 2 2 Hottest 109 | . 40 40 76 79 79 109 104 92 100 Shots Fired 742 | . 14 52 158 133 6 171 30 96 82 Gun 623 | . 14 52 158 133 6 126 19 59 56 Cannon 119 | . . . . . . 45 11 37 26 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 738 | . 14 52 158 133 6 171 30 96 78 Thermal 4 | . . . . . . . . . 4 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 24 | . 6 9 12 17 9 24 13 16 9 Robot Miss Streak 11 | . 1 2 5 4 1 8 3 11 2 Penetration Max . | . . . . . . . . . . Secondary Targets 17 | . . . 3 7 . 3 . 3 1 Max Gunslinging Chain 1 | . . . 1 1 . 1 . 1 1 Shots Hit Robots 632 | . 7 32 108 102 4 157 28 75 119 Core Hits 428 | . 5 13 50 74 6 146 23 64 47 Critical Hits 6 | . . . 1 1 . 1 . . 3 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 5 | . . . 1 1 . . . . 3 Melee Attacks 123 | . . . . . . 43 7 1 72 Impact 51 | . . . . . . 43 7 1 . Slashing 72 | . . . . . . . . . 72 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 2 Damage Inflicted 13643 | . 112 326 1713 1701 92 3773 531 1453 3942 Guns 8202 | . 112 326 1702 1701 92 2082 317 981 889 Cannons 1501 | . . . . . . 424 128 449 500 Explosions . | . . . . . . . . . . Melee 3927 | . . . . . . 1267 86 23 2551 Ramming 13 | . . . 11 . . . . . 2 Kinetic 9613 | . 112 326 1702 1701 92 2506 445 1430 1299 Thermal 90 | . . . . . . . . . 90 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 1376 | . . . . . . 1267 86 23 . Slashing 2551 | . . . . . . . . . 2551 Piercing . | . . . . . . . . . . Highest Corruption 7 | . 3 . . . 1 7 7 7 5 Average Corruption 5 | . 2 . . . 1 6 7 7 4 Corruption Purged . | . . . . . . . . . . Effects 114 | . 1 . . . 2 52 20 22 17 Message Errors 25 | . . . . . 2 11 4 6 2 Matter Fused 28 | . . . . . . 12 9 3 4 Heat Flow Errors 7 | . . . . . . 6 . . 1 Energy Discharges 10 | . 1 . . . . 7 . 2 . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . 4 1 3 2 Data Loss (major) 4 | . . . . . . 2 . 1 1 Misfires 2 | . . . . . . 2 . . . Targeting Errors 26 | . . . . . . 7 6 7 6 Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 416 | . . . . . . 55 23 6 332 Projectiles 38 | . . . . . . 10 . 6 22 Explosions . | . . . . . . . . . . Melee 378 | . . . . . . 45 23 . 310 Knockbacks 18 | . . . . . . 9 . 4 5 Impact 4 | . . . . . . 4 . . . Kinetic 13 | . . . . . . 4 . 4 5 Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 5 | . . . 5 . . . . . . Shots . | . . . . . . . . . . Rammed 4 | . . . 1 . . . . . 3 Targets Rammed 4 | . . . 1 . . . . . 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 433 | . 6 6 246 114 3 433 1 164 172 Average Temperature 74 | . 6 5 58 34 2 159 1 67 40 Received Heat Transfer 3915 | . 12 27 417 693 . 675 96 579 1416 Effects 9 | . . . . . . 9 . . . Shutdowns 1 | . . . . . . 1 . . . Energy Bleed 1 | . . . . . . 1 . . . Interference 6 | . . . . . . 6 . . . Damage (minor) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . 1 2 . . Impact Corruptions 4 | . . . . . . 3 1 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 200 | . . . . . . . . . 200 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Peak Influence 772 | . 64 280 313 772 405 708 532 514 408 Average Influence 330 | . 39 155 134 475 278 459 423 401 293 Maximum Alert Level 3 | . . 1 1 3 2 3 2 2 2 Low Security (%) 24 | . . . . . . . . . . Level 1 38 | . . . . . . . . . . Level 2 33 | . . . . . . . . . . Level 3 3 | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 2 . 5 . 3 . 3 . 3 Investigation . | . . . . . . . . . . Extermination 3 | . . . . . 1 . . . 2 Reinforcement 7 | . 2 . 2 . 2 . 1 . . Assault 1 | . . . . . . . . . 1 Garrison 5 | . . . 3 . . . 2 . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Distress Signals 4 | . . 1 3 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 172 | . 4 14 29 26 9 29 5 13 43 Peak Tracking Total 7 | . 1 4 5 5 3 7 1 6 6 Tactical Retreats 27 | . . 1 4 10 . 1 . 2 9 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Traps Triggered 27 | . 2 . . 7 3 13 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Machines Disabled 5 | . . . . 3 . 1 . 1 . Max in Single Turn 1 | . . . . 1 . 1 . 1 . Garrison Access 1 | . . . . . . . . . 1 Garrison Relay 5 | . . . . 3 . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Machines Accessed 16 | . 2 1 3 . 5 . 1 . 4 Terminals 10 | . 2 1 2 . 3 . . . 2 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 4 | . . . 1 . 1 . 1 . 1 Total Hacks 36 | . 5 2 9 . 10 . 1 . 9 Successful 24 | . 5 1 7 . 4 . 1 . 6 Failed 12 | . . 1 2 . 6 . . . 3 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 24 | . 4 2 5 . 9 . 1 . 3 Terminals 25 | . 5 2 7 . 7 . . . 4 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . . . . . 4 Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 6 | . . . 2 . 2 . 1 . 1 Terminal Hacks 4 | . 1 . 2 . . . . . 1 Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . Zone Layout 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . 4 Scan Component 2 | . . . . . . . . . 2 Repair 2 | . . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . Insert Component 1 | . . . . . 1 . . . . Garrison Access Hacks 5 | . . . 1 . 2 . 1 . 1 Unlock Access 4 | . . . 1 . 1 . 1 . 1 Coupler Status 1 | . . . . . 1 . . . . Unauthorized Hacks 30 | . 8 3 9 . 8 . . . 2 Terminals 10 | . 4 1 4 . 1 . . . . Track 4 | . 2 . 2 . . . . . . Botnet 6 | . 2 1 2 . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 13 | . 1 1 1 . 5 . 1 . 4 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 2 Time 52 | . . . . . . . . . 52 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Used RIF Installer 3 | . . . . 1 . 1 . 1 . Patrol Navigation 1 | . . . . . . 1 . . . Program Shield 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 22 | . . . . 12 . 3 . 5 2 Machine Destruction 22 | . . . . 12 . 3 . 5 2 Attached 2 | . . . . . . 1 . . 1 Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Total Allies 2 | . . . . . 2 . . . . Largest Group 2 | . . . . . 2 . . . . Highest-Rated Group 62 | . . . . . 62 . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 24 | . . . . . 24 . . . . Total Damage 343 | . . . . . 343 . . . . Kills 1 | . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Turns Passed 7611 | 2 333 355 943 1184 979 1532 485 476 1322 Spaces Moved 3516 | 2 218 221 472 527 519 631 222 232 472 Core 33 | . . . . . . . . . 33 Treads 2063 | . . . 176 527 519 631 210 . . Legs 231 | 2 218 11 . . . . . . . Wheels 1189 | . . 210 296 . . . 12 232 439 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 96 | 120 120 100 103 163 165 165 115 115 96 Average Speed 156 | 120 127 105 131 182 169 173 167 115 168 Slowest Speed 1500 | 120 150 180 180 183 183 250 173 130 1500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 31 | 2 33 22 46 78 15 64 6 42 10 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 8 | . . . . . . . 4 . 4 Terrain Destroyed 17 | . . . . . . 2 9 . 6 Melee 8 | . . . . . . . 4 . 4 Projectile 9 | . . . . . . 2 5 . 2 AOE . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Total 4847 | 1 262 296 707 657 617 868 306 344 789 Wait 602 | . 24 30 135 44 76 66 44 25 158 Move 3504 | 1 217 220 471 525 518 629 221 230 472 Hop . | . . . . . . . . . . Pick Up 100 | . 7 7 21 14 7 15 8 7 14 Fast Attach 16 | . 2 2 3 . 4 1 1 . 3 Attach 61 | . . 4 9 8 1 11 2 10 16 Detach 2 | . . 2 . . . . . . . Swap 21 | . 1 . 5 . 3 8 2 1 1 Drop 46 | . 4 1 8 6 6 6 10 4 1 Fire 321 | . 7 30 54 46 2 70 11 50 51 Melee 121 | . . . . . . 43 7 1 70 Ram 4 | . . . 1 . . . . . 3 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 49 | . . . . 14 . 19 . 16 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 15) 236 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 336 | -10/Materials | Entered another Materials area 336 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 664 | -9/Materials | Build established: Hauler-Mutant 676 | -9/Materials | Discovered new exit (range 14) 691 | -9/Materials | Entered another Materials area 691 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1102 | -8/Materials | Garrison activated, responded to threat 1109 | -8/Materials | Build established: Hauler-Tank 1195 | -8/Materials | Lost 3 parts (1p1n1u) 1427 | -8/Materials | Discovered new exit (range 7) 1632 | -8/Materials | Identified exit to Garrison 1634 | -8/Materials | Entered Garrison 1794 | -8/Garrison | Triggered checkpoint 1832 | -8/Garrison | Garrison Relay disabled 1908 | -8/Garrison | Triggered checkpoint 1934 | -8/Garrison | Core integrity fell below 50% 1956 | -8/Garrison | Triggered checkpoint 2002 | -8/Garrison | Lost 6 parts (2p3n1w) 2081 | -8/Garrison | Discovered new exit (range 10) 2278 | -8/Garrison | Triggered checkpoint 2290 | -8/Garrison | Garrison Relay disabled 2366 | -8/Garrison | Triggered checkpoint 2412 | -8/Garrison | Discovered new exit (range 12) 2548 | -8/Garrison | Triggered checkpoint 2662 | -8/Garrison | Triggered checkpoint 2722 | -8/Garrison | Garrison Relay disabled 2783 | -8/Garrison | Discovered new exit (range 10) 2808 | -8/Garrison | Installed Relay Interface Framework 2818 | -8/Garrison | Entered Factory 2818 | -7/Factory | Evolved 2 slots: Utility x2 3094 | -7/Factory | Build established: Bothacker-Tank 3477 | -7/Factory | Allied Derelicts emerged from ambush trap array 3735 | -7/Factory | Identified exit to Garrison 3797 | -7/Factory | Entered Garrison 3922 | -7/Garrison | Lost 3 parts (1n2u) 3982 | -7/Garrison | Triggered checkpoint 4126 | -7/Garrison | Lost 5 parts (1p2n1u1w) 4271 | -7/Garrison | Build established: Bothacker-Gunner 4336 | -7/Garrison | Triggered checkpoint 4388 | -7/Garrison | Triggered checkpoint 4464 | -7/Garrison | Triggered checkpoint 4651 | -7/Garrison | Build established: Bothacker-Mutant 4698 | -7/Garrison | Triggered checkpoint 4770 | -7/Garrison | Triggered checkpoint 4864 | -7/Garrison | Garrison Relay disabled 4909 | -7/Garrison | Discovered new exit (range 12) 5007 | -7/Garrison | Triggered checkpoint 5101 | -7/Garrison | Build established: Bothacker-Gunner 5119 | -7/Garrison | Discovered new exit (range 10) 5227 | -7/Garrison | Triggered checkpoint 5293 | -7/Garrison | Discovered new exit (range 11) 5321 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 5329 | -7/Garrison | Entered Factory 5634 | -7/Factory | Garrison activated, responded to threat 5759 | -7/Factory | Identified exit to Garrison 5814 | -7/Factory | Entered Garrison 5820 | -7/Garrison | Expanded RIF knowledge: Program Shield 5868 | -7/Garrison | Triggered checkpoint 5900 | -7/Garrison | Garrison Relay disabled 5984 | -7/Garrison | Triggered checkpoint 5984 | -7/Garrison | Triggered checkpoint 6003 | -7/Garrison | Build established: Bothacker-Mutant 6010 | -7/Garrison | Core integrity fell below 50% 6020 | -7/Garrison | Triggered checkpoint 6060 | -7/Garrison | Lost 5 parts (1n1u3w) 6113 | -7/Garrison | Lost 3 parts (1n1u1w) 6272 | -7/Garrison | Discovered new exit (range 15) 6290 | -7/Garrison | Entered Factory 6290 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6423 | -6/Factory | Repaired Lrg. Storage Unit 6463 | -6/Factory | Repaired Lrg. Storage Unit 6843 | -6/Factory | Destroyed 8 combat bots 6895 | -6/Factory | Identified exit to Garrison 6916 | -6/Factory | Crushed by falling debris 7096 | -6/Factory | Lost 4 parts (1n1u2w) 7156 | -6/Factory | Lost 5 parts (4n1u) 7294 | -6/Factory | Core integrity fell below 50% 7359 | -6/Factory | Lost 4 parts (1p3w) 7364 | -6/Factory | Core integrity fell below 20% 7612 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07365_ Lrg. Storage Unit destroyed. 07370_ Power Sword follow-up attack on G-50 Soldier. 07402_ Power Sword destroyed. 07413_ Destroyed Hvy. Laser. 07413_ Destroyed Carbon-fiber Leg. 07430_ Acquired 8 matter. 07449_ K-01 Serf cleans the Neutrino Reactor. 07485_ ZL9PG#FIDPKDBW&HYDYH 07486_ K-01 Serf cleans the Neutrino Reactor. 07493_ Sneak attack on K-01 Serf. 07493_ K-01 Serf destroyed. 07494_ K-01 Serf cleans the Neutrino Reactor. 07499_ R-10 Processor collects Med. Matter Pod. 07503_ R-10 Processor collects Wheel. 07505_ Sneak attack on R-10 Processor. 07505_ Destroyed Com. Wheel. 07505_ Destroyed Hpw. Tractor Beam. 07527_ System corrupted: Matter fused (-10). 07604_ C-30 ARC bursts open, deploying its payload. 07604_ S-27 Virus unfolds itself. Map ----- +----------------------------------------------------+ | #!#????????????????? ???????????????????????? | | #%#???????????????? ??????????????????????? | | #####+######?????????? ??????????????????????? | | ! #????????? ?????????????????????? | | #???????? ?????????????????????? | | #??????? ?????????????????????? | | ######## ????????????????????? | | + ????????????????????? | | """" ! # ^^ ???????????????????? | | """" +% ^ ???????????????????? | | """" ! #%%% ???????????????????? | | """" !" # %% s #?????????????????? | | """" " " # #############"% #?????????????????? | | """" """ # #???????????# #?????????????????? | | # #???????????# s #?????????????????? | | ############ #???????????# #?????????????????? | | #??????????# #???????????# #?????????????????? | | ?????#######+######??????# #?????????????????? | | ?????# % #??????# #?????????????????? | | ?????# #??????# #?????????????????? | | ?????# ######## ########??????????? | | ?????# ! + ??????????? | | ?????# """ """ #% ????????????? | | ?????# """ """ k """ ?????????????? | | ?????# """ """ # A """ "????????????? | | ?????# # k @ """ "????????????? | | ?????# """ """ ####A####### u ?????????? | | ?????? """ """% #?? ?????????? ] ??????? | | ###?????"" """ #??"""?????????????? ???????? | | # #????? #? ""T"????????????????????????? | | #########+######+##? ????????????????????????? | | #??????????# ???????????????????????? | | """ #??????????# """ ???????????????????????? | | ! """" #??????????# """ #??????????????????????? | | """" #??????????# ??? #??????????????????????? | | """ #??????????# ??? ???????????????????????? | | #????????????????????????????????????????? | | """" #????????????????????????????????????????? | | """" #????????????????????????????????????????? | | """" #????????????????????????????????????????? | | """" ??????????????????????????????????????????? | | ???????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 20 Resistance: EM 20 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Infiltrator Challenges ------------ None Game ------ Seed BeamPhasingShotgun Manual? 0 Play Time 01:52:48 Cumulative 304.8 hours Start 2019.10.23 @ 20:42:39 End 2019.10.25 @ 14:29:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 34 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a3d97de-a902-4210-a712-56e33cd15b20