Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.22 @ 21:20:22 Player: Cereal Killer Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1704) 1704 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (405) 405 TOTAL SCORE: 6199 Bonus ------- High Alert Combat Kills 105 Registered with UFD 300 Cogmind --------- Core Integrity 0/1000 Matter 7/300 Energy 78/100 System Corruption 3% Temperature Cool (22) Movement Core (500) Ox9 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Signal Interpreter Hacking Suite > --- WEAPON (3) ------- Antimatter Cannon > --- INVENTORY (15) --- Neutrino Core Neutrino Core Cargo Legs Improved Matter Compressor (0) Improved Weapon Cycler Hacking Suite Antimatter Cannon Plasma Cutter CPS Tube (2) CPS Tube (2) Great Axe Peak State ------------ > --- POWER ------------ Makeshift Power Source Micro Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Structural Scanner Improved Sensor Array Advanced Signal Interpreter Improved Weapon Cycler > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Cargo Legs Improved Matter Compressor Hardlight Generator Hacking Suite Hacking Suite Heavy Riot Gun Enhanced Gauss Cannon Plasma Cutter CPS Tube CPS Tube Plasma Flamer Plasma Flamer Great Axe Vortex Trap [Rating: 71] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Light Fission Core Propulsion Armored Treads Treads Armored Treads Wheel Subdweller Monowheel Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Heavy Riot Gun Energy Gun Heavy Riot Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 10 | . . . . . 10 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility 4 | . . . . . 4 Weapon 1 | . . . . . 1 Parts Attached 74 | 4 9 19 1 12 29 Power 8 | . 1 2 . 3 2 Engine 5 | . 1 2 . 2 . Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 12 | 2 . 3 . 2 5 Treads 7 | . . . . 2 5 Leg . | . . . . . . Wheel 5 | 2 . 3 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 3 3 1 5 9 Device 13 | . 2 2 1 2 6 Storage 5 | 1 . . . 3 1 Processor 1 | . . . . . 1 Hackware 1 | . . . . . 1 Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 32 | 1 5 11 . 2 13 Energy Gun 7 | 1 1 4 . 1 . Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 4 | . 2 2 . . . Ballistic Cannon 11 | . . 1 . . 10 Launcher . | . . . . . . Special Weapon 7 | . 2 3 . . 2 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 29 | . 1 8 . . 20 Power 3 | . . . . . 3 Propulsion 10 | . . 3 . . 7 Utility 5 | . 1 . . . 4 Weapon 11 | . . 5 . . 6 Highest Loss Streak 14 | . 1 4 . . 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 83 | . 90 88 78 87 69 Engine 8 | . 13 14 14 6 3 Core 1 | . . . . 2 1 Treads 14 | . . . . 23 20 Wheel 10 | . 28 23 28 3 . Device 11 | . 2 12 7 12 15 Storage 11 | . 14 14 14 13 5 Processor 1 | . . . . . 4 Energy Gun 7 | . 4 9 7 11 . Energy Cannon 4 | . . 1 7 11 . Ballistic Gun 3 | . 23 3 . . . Ballistic Cannon 3 | . . 3 . . 10 Special Weapon 1 | . . 5 . . . Peak Build Rating 71 | 4 8 19 15 25 71 Average Rating 23 | 3 6 11 12 18 50 On Entrance 10 | . 4 8 15 10 25 Naked Turns . | . . . . . . Heaviest Build 61 | 6 15 26 22 40 61 Greatest Support 118 | 26 26 40 40 40 118 Greatest Overweight (x) 14 | . . 4 1 . 14 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 35 | 8 8 8 8 35 15 Average Capacity 11 | 7 8 8 8 11 15 Most Carried 15 | 5 8 8 8 15 15 Average Carried 9 | 3 7 6 7 10 13 Final Capacity 15 | 8 8 8 8 15 15 Final Carried 15 | 5 8 8 8 15 12 Class Distribution -------------------- 67% | Mutant 14% | Derelict-Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Skirmisher | -5/Factory Resources | -11 -10 -10 -7 -7 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 1642 | 240 95 377 . 110 820 Remotely . | . . . . . . Salvage Created 1458 | . 326 256 . . 876 Parts 67 | . 22 18 . . 27 Haulers Intercepted 2 | . . . . . 2 Recyclers Shooed 3 | . . . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 36 | . 9 7 . . 20 Melee 1 | . . . . . 1 Guns 12 | . 9 3 . . . Cannons 22 | . . 4 . . 18 Classes Destroyed 13 | . 2 1 . . 10 Worker 1 | . . . . . 1 Builder 1 | . . . . . 1 Hauler 2 | . . . . . 2 Recycler 2 | . . . . . 2 Swarmer 7 | . 3 . . . 4 Grunt 13 | . 6 . . . 7 Brawler 1 | . . . . . 1 Sentry 2 | . . . . . 2 Specialist 1 | . . . . . 1 Hunter 2 | . . . . . 2 Programmer 2 | . . . . . 2 Heavy 1 | . . . . . 1 Subdweller 7 | . . 7 . . . Best Kill Streak 6 | . 4 3 . . 6 Combat Bots Only 6 | . 4 3 . . 6 Max Kills in Single Turn 2 | . 1 1 . . 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 409 | . 50 44 . . 315 Missed 123 | . 17 9 . . 97 Damage Taken 5533 | . 355 714 . . 4464 Core 1252 | . 60 178 . . 1014 Absorbed by Shields 40 | . . . . . 40 Core Remaining (%) 52 | 100 . . . 4 . Volleys Fired 172 | . 46 51 . . 75 Largest 3 | . 2 2 . . 3 Hottest 200 | . 100 200 . . 171 Shots Fired 321 | . 89 87 . . 145 Gun 128 | . 87 41 . . . Cannon 167 | . . 29 . . 138 Launcher . | . . . . . . Special 26 | . 2 17 . . 7 Kinetic 258 | . 81 39 . . 138 Thermal 32 | . 2 23 . . 7 Explosive . | . . . . . . Electromagnetic 31 | . 6 25 . . . Robot Hit Streak 15 | . 15 10 . . 11 Robot Miss Streak 4 | . 3 4 . . 3 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 197 | . 59 36 . . 102 Core Hits 74 | . 21 17 . . 36 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 15 | . . . . . 15 Burn 1 | . . . . . 1 Blast 12 | . . . . . 12 Sever 2 | . . . . . 2 Melee Attacks 9 | . . . . . 9 Impact . | . . . . . . Slashing 9 | . . . . . 9 Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4651 | . 511 486 . . 3654 Guns 723 | . 511 212 . . . Cannons 3555 | . . 250 . . 3305 Explosions . | . . . . . . Melee 264 | . . . . . 264 Ramming 20 | . . . . . 20 Kinetic 4065 | . 465 295 . . 3305 Thermal 89 | . . 24 . . 65 Explosive . | . . . . . . Electromagnetic 213 | . 46 167 . . . Impact . | . . . . . . Slashing 264 | . . . . . 264 Piercing . | . . . . . . Highest Corruption 4 | . 4 4 4 . 3 Average Corruption 3 | . 3 4 4 . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 35 | . 3 18 . . 14 Message Errors 1 | . . . . . 1 Matter Fused 9 | . . 5 . . 4 Heat Flow Errors 6 | . . 4 . . 2 Energy Discharges 4 | . 1 2 . . 1 Parts Rejected 1 | . . 1 . . . Data Loss (minor) 4 | . 1 1 . . 2 Data Loss (major) 1 | . . 1 . . . Misfires 3 | . . 2 . . 1 Alerts 3 | . . 2 . . 1 Weapon Failures 3 | . 1 . . . 2 Overload Shots . | . . . . . . Overflow Damage 245 | . . . . . 245 Projectiles 168 | . . . . . 168 Explosions . | . . . . . . Melee 77 | . . . . . 77 Knockbacks 22 | . . 5 . . 17 Impact . | . . . . . . Kinetic 22 | . . 5 . . 17 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 3 | . . . . . 3 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 460 | . 45 164 . . 460 Average Temperature 59 | . 16 47 . . 94 Received Heat Transfer 889 | . 144 54 . . 691 Effects 3 | . . . . . 3 Shutdowns 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 1 | . . . . . 1 Heat Transferred 610 | . . 50 . . 560 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Peak Influence 484 | . 196 . . . 484 Initial . | . . . . . . Average 148 | . 117 . . . 177 Maximum Alert Level 2 | . . . . . 2 Low Security (%) 73 | 100 100 . 100 . 58 Level 1 13 | . . . . . 21 Level 2 12 | . . . . . 20 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 . . . 5 Investigation 2 | . 1 . . . 1 Extermination 1 | . . . . . 1 Reinforcement 3 | . 1 . . . 2 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 16 13 . . 32 Peak Tracking Total 8 | . 4 6 . . 8 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed 1 | . . . . . 1 Triggered 1 | . . . . . 1 Most Traps Carried 1 | . . 1 1 1 1 Machines | -11 -10 -10 -7 -7 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 7 | . 1 1 . . 5 Max in Single Turn 1 | . 1 1 . . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 8 | . 4 1 . 2 1 Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 27 | . 18 1 . 4 4 Successful 14 | . 8 1 . 4 1 Failed 13 | . 10 . . . 3 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 12 | . 10 . . . 2 Terminals 18 | . 18 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . . 4 Terminal Hacks 8 | . 3 1 . 4 . Record 3 | . . . . 3 . Robot Analysis 3 | . 3 . . . . Derelict Proto ID Bank 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 5 . . . 1 Terminals 5 | . 5 . . . . Botnet 3 | . 3 . . . . Disrupt 1 | . 1 . . . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Jam 1 | . . . . . 1 Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 4 . . . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Robot Analysis Total 3 | . 3 . . . . Derelict Logs Recovered 5 | . . 1 . 4 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -7 -7 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 4018 | 46 510 907 43 1502 1010 Spaces Moved 2391 | 40 381 634 37 951 348 Core 36 | 7 . 3 . . 26 Treads 1006 | . . . . 684 322 Legs . | . . . . . . Wheels 1349 | 33 381 631 37 267 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 110 110 160 Average Speed 136 | 83 90 110 112 153 198 Slowest Speed 750 | 90 90 250 120 170 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 59 40 9 60 9 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 10 | . . 6 . 4 . Spaces Dug 2 | . 1 1 . . . Terrain Destroyed 36 | . 1 1 . . 34 Melee . | . . . . . . Projectile 36 | . 1 1 . . 34 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Total 2817 | 52 467 726 40 999 533 Wait 65 | . 23 2 . . 40 Move 2386 | 39 380 633 36 950 348 Hop . | . . . . . . Pick Up 71 | 9 7 12 . 25 18 Fast Attach 15 | . 2 2 . 7 4 Attach 34 | 4 2 8 1 4 15 Detach 4 | . . 1 2 1 . Swap 25 | . 5 9 . 1 10 Drop 31 | . 2 8 1 11 9 Fire 172 | . 46 51 . . 75 Melee 9 | . . . . . 9 Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . . . . . 4 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . . . . 1 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / *Sub) -10/Subcaves -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 8) 497 | -10/Materials | Discovered new exit (range 16) 501 | -10/Materials | Discovered new exit (range 12) 557 | -10/Materials | Entered Subcaves 614 | -10/Subcaves | Lost 3 parts (2n1w) 776 | -10/Subcaves | Core integrity fell below 50% 831 | -10/Subcaves | Lost 4 parts (1n3w) 858 | -10/Subcaves | Core integrity fell below 20% 1284 | -10/Subcaves | Discovered new exit (range 13) 1402 | -10/Subcaves | Visited 4L-MR0's lab 1418 | -10/Subcaves | Found Cargo Legs 1464 | -10/Subcaves | Entered Recycling 1479 | -7/Recycling | Scanned before Scraplab entrance 1494 | -7/Recycling | Discovered new exit (range 11) 1497 | -7/Recycling | Entered Scraplab 1507 | -7/Recycling | Entered Scraptown 1507 | -7/Scraptown | System corruption cleaned by C-Scrubber 1557 | -7/Scraptown | Visited Observation Area 1605 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 1608 | -7/Scraptown | Learned location of Quarantine (-3) 1610 | -7/Scraptown | Learned location of 1 exit from Factory 1611 | -7/Scraptown | Learned Research stockpile data 1633 | -7/Scraptown | Discovered new exit (range 11) 1704 | -7/Scraptown | Visited TADAMA 1717 | -7/Scraptown | Visited Awakened 1752 | -7/Scraptown | Visited UFD Registry 1752 | -7/Scraptown | Registered with UFD as "Dualhacker" 1760 | -7/Scraptown | Visited Assassins FH 1796 | -7/Scraptown | Visited Supply Room 1854 | -7/Scraptown | Visited Symbiants 1961 | -7/Scraptown | Visited Junk Repository 2045 | -7/Scraptown | Visited Science Testing Area 2092 | -7/Scraptown | Delivered Scrap Shield to a Scientist 2236 | -7/Scraptown | Visited Research Penetration Think Tank 2272 | -7/Scraptown | Visited Abandonware Association 2289 | -7/Scraptown | Learned abandonware demo "KABOOM.EXE" 2323 | -7/Scraptown | Visited Junk Repository 2411 | -7/Scraptown | Visited Chapter 10 2464 | -7/Scraptown | Visited Science Guys 2538 | -7/Scraptown | Visited DA-N13 Charitable Foundation 2545 | -7/Scraptown | Found DCF Scrap (32 items) 2812 | -7/Scraptown | Visited LU-1G1's Boring Crew 2848 | -7/Scraptown | Build established: Derelict-Mutant 3004 | -7/Scraptown | Discovered new exit (range 3) 3009 | -7/Scraptown | Entered Factory 3009 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x4, Utility x4, Weapon x1 3010 | -5/Factory | Identified exit to Upper Caves 3436 | -5/Factory | Build established: Skirmisher 3795 | -5/Factory | Lost 14 parts (1p6n4u3w) 3863 | -5/Factory | Core integrity fell below 50% 3909 | -5/Factory | First assault squad dispatched 4007 | -5/Factory | Core integrity fell below 20% 4019 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04006_ A wave of accelerated entropy washes over the area. 04006_ G-50 Soldier destroyed. 04006_ L-41 Fighter destroyed. 04006_ G-50 Soldier destroyed. 04006_ M-28 Smith destroyed. 04006_ U-05 Engineer destroyed. 04006_ G-67 Veteran destroyed. 04007_ Med. Treads destroyed. 04007_ Penetrated by Slug. 04007_ H-66 Slayer suffers critical hit (Burn). 04010_ Slug penetrates Wall. 04010_ Penetrated by Slug. 04011_ L-41 Fighter knocked back. 04012_ System corrupted: Heat flow error (+119). 04013_ Penetrated by Slug. 04014_ Plasma Flamer destroyed. 04014_ L-41 Fighter knocked back. 04015_ Critical hit (Burn: +37). 04016_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????## ### ############### ##???????? | | ????????????## # ? # #### ##??????## | | ????????????## """ # !! # "?? #### ##??????## | | ????????????## """ # !! # """ #### ##??????## | | ????????????## """ #! !! # """ #### ##??????## | | ????????????## # # #### ##??????## | | ????????????##] ""# """ """# """ #### ########## | | ????????????## ""# """ Y"# """ ####+########## | | ????????????## ! G# """ """# """ ## # | | ????????????## %""# # ^ ## + | | ??#?????????## ""#####+#### [ ## """ """ # | | ?? ????????## ## %###+#### """ """ # | | ## ??????##"#+#+## % + """ """??? | | ## ###### #% % # ## | | ## ######## %%% + """ """ ## | | ## % % [[ ! % % # """ """ ## | | ## % % % % =%%!% # """ ""???? | | ## %%%"% % %g*]][ ## ???? | | ## "% *% %%] ## ?????? | | ###+###### =%]%h! ## ??? | | ?? ## #### =% ! ####+########??? | | ???????????### #### #??? | | ????????????## ##?????????????? | | ????????????## % % ##?????????????? | | ???????????### l ##????????????? | | ???????????## % ""% @ "" ##????????????? | | ???????????## ##????????????? | | ???????????## % ##????????????? | | ???????????## % ##### ##????????????? | | ???????????## %##### u ##????????????? | | ??????????## %%#??####+##### #?????????????? | | ??????????## ???# #? #?????????????? | | ?????????? ?????????????? #?????????????? | | ?????????### ??????????????? #?????????????? | | ??????????## ???????????????? #?????????????? | | ??????????#####"#????????????????? #?????????????? | | ??????????#######??????????????????#?????????????? | | ????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 20 Evasion (%) 42 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeRelayReconstructor Manual? 0 Play Time 00:41:35 Cumulative 253.3 hours Start 2024.10.22 @ 20:37:47 End 2024.10.22 @ 21:20:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 200 Rogue 191 Adventurer 9 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 83 Gallery% 75 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d489da67-69f6-47e3-b3e3-f0b894e4119a