Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.20 @ 22:53:21 Player: KN-OKO Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (288) 1440 Value Destroyed (14394) 14394 Prototype IDs (32) 640 Alien Tech Used (6) 1200 Bonus (4685) 4685 TOTAL SCORE: 30659 Bonus ------- High Alert Combat Kills 1662 Follower Combat Kills 412 Registered with UFD 300 Met Imprinter 300 Met Zhirov 300 Used Core Reset Matrix 3000 Friendly Fire -1289 Cogmind --------- Core Integrity 0/1600 Matter 176/300 Energy 21/100 System Corruption 38% Temperature Cool (0) Movement Walking (120) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Myomer Leg Centrium Leg Centrium Leg > --- UTILITY (10) ----- Advanced Heat Sink Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Matter Compressor (250) Heavy Laser Core Cannon Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Advanced Myomer Leg Biometal Leg Biometal Leg Improved Thunder Leg Centrium Leg > --- UTILITY ---------- Experimental Power Amplifier Advanced Cooling System Coolant Network High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Improved Weapon Cycler Focal Shield Phase Redirector > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Heavy Hardcell Cannon > --- INVENTORY -------- Particle Reactor Myomer Leg Biometal Leg Centrium Leg Compact Wheel Advanced Coolant Injector Matter Compressor Improved Thermal Shield Advanced Thermal Shield Hacking Drone Bay Transdimensional Reconstructor Subatomic Replicator Enhanced Nova Cannon Core Cannon Hypervelocity Mass Driver Linear Accelerator Heavy Shock Bomb Launcher [Rating: 200] Favorites ----------- Power Particle Reactor Engine Light Ion Engine Power Core Enhanced Fission Core Reactor Particle Reactor Propulsion Advanced Myomer Leg Treads Improved Medium Treads Leg Advanced Myomer Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Artifact Phase Redirector Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Heavy Shock Bomb Launcher Build | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Slots Evolved 18 | . . . . . 8 . . . . 2 . . . . 2 2 2 . 2 Power 2 | . . . . . . . . . . 1 . . . . . 1 . . . Propulsion 5 | . . . . . 2 . . . . . . . . . 1 1 . . 1 Utility 8 | . . . . . 4 . . . . 1 . . . . 1 . 1 . 1 Weapon 3 | . . . . . 2 . . . . . . . . . . . 1 . . Parts Attached 265 | 6 8 6 1 3 38 . 15 3 1 34 . 8 7 3 8 18 17 8 81 Power 34 | 1 2 . . 1 3 . 2 . . 6 . . . . 4 2 3 . 10 Engine 12 | 1 2 . . 1 3 . . . . 1 . . . . 2 . . . 2 Core 9 | . . . . . . . 1 . . 5 . . . . 2 . . . 1 Reactor 13 | . . . . . . . 1 . . . . . . . . 2 3 . 7 Propulsion 69 | 2 2 3 . 1 8 . 3 . . 3 . 3 3 1 1 3 4 2 30 Treads 11 | 2 1 1 . 1 4 . 2 . . . . . . . . . . . . Leg 51 | . . 1 . . . . . . . 3 . 3 3 1 1 3 4 2 30 Wheel 7 | . 1 1 . . 4 . 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 78 | 1 2 . . 1 12 . 3 . 1 13 . 2 3 1 3 9 5 3 19 Device 46 | . 1 . . . 6 . 2 . . 8 . . 1 1 2 6 4 1 14 Storage 8 | 1 1 . . . . . . . . . . 1 1 . 1 1 . . 2 Processor 8 | . . . . . 3 . . . . 2 . . . . . 1 . . 2 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 15 | . . . . 1 3 . 1 . 1 3 . 1 1 . . 1 1 1 1 Artifact 1 | . . . . . . . . . . . . . . . . . . 1 . Weapon 84 | 2 2 3 1 . 15 . 7 3 . 12 . 3 1 1 . 4 5 3 22 Energy Gun 34 | 2 . 1 . . 3 . 3 1 . 7 . . . . . . 2 2 13 Energy Cannon 6 | . . . . . 2 . . . . . . . 1 . . . 1 . 2 Ballistic Gun 26 | . 2 . . . 3 . 3 2 . 1 . 3 . 1 . 3 1 . 7 Ballistic Cannon 14 | . . 1 1 . 6 . . . . 3 . . . . . 1 1 1 . Launcher 4 | . . 1 . . 1 . 1 . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . 2 . . . . 3 . . 4 . . 4 . 2 1 Corrupted Parts 4 | . . . . . . . 2 . . . . . . . . . . . 2 System Corruption 19 | . . . . . . . 12 . . . . . . . . . . . 7 Parts Lost 149 | . 5 3 . . 12 . 12 . . 10 . 5 . 1 1 11 11 1 77 Power 20 | . 1 . . . 1 . 2 . . 1 . 1 . . . 1 3 . 10 Propulsion 44 | . 2 2 . . 3 . 3 . . . . . . . . 1 5 . 28 Utility 42 | . . . . . 4 . 2 . . 6 . 3 . 1 1 6 2 . 17 Weapon 43 | . 2 1 . . 4 . 5 . . 3 . 1 . . . 3 1 1 22 Highest Loss Streak 18 | . 3 2 . . 4 . 5 . . 5 . 4 . 1 1 7 4 1 18 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 Average Backups 14 | 3 7 10 12 16 15 14 14 16 17 18 20 14 4 5 4 12 15 18 16 Power . | . . 1 1 1 . 1 . . . . . . . . . 2 2 1 . Propulsion 3 | 2 3 3 4 5 4 3 2 . . 2 4 2 1 1 . 2 3 3 5 Utility 4 | . 1 2 2 2 4 5 4 5 6 7 9 6 1 1 1 3 5 6 3 Weapon 5 | . 1 3 5 7 5 5 6 10 10 7 6 4 1 2 2 2 3 5 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 31 | . 1 . . 5 10 . . . . 4 . 4 . . . 1 . 1 5 Power 4 | . . . . 2 1 . . . . 1 . . . . . . . . . Propulsion 8 | . . . . 1 2 . . . . . . . . . . 1 . 1 3 Utility 7 | . . . . 1 3 . . . . . . 3 . . . . . . . Weapon 11 | . 1 . . 1 4 . . . . 3 . . . . . . . . 2 Tool/Special 1 | . . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 91 | . 95 99 100 100 91 86 90 86 93 87 88 87 71 93 95 85 86 91 89 Engine 5 | . 13 14 14 14 6 6 . . . 1 . . . . 1 7 1 . . Core 1 | . . . . . . . 4 . . 7 11 9 5 5 6 1 . . . Reactor 2 | . . . . . . . . 6 6 1 . . . . . 4 9 13 8 Treads 9 | . 19 14 14 26 13 13 13 13 13 1 . . . . . . . . . Leg 9 | . . . . . . . . . . 9 11 12 20 23 26 26 21 25 27 Wheel 3 | . 8 13 14 1 8 6 6 6 6 . . . . . . . . . . Device 14 | . 10 14 14 . 16 20 23 20 20 19 17 14 10 15 18 9 19 20 20 Storage 7 | . 14 14 14 14 6 6 6 6 6 5 5 4 5 5 5 5 4 4 3 Processor 4 | . . . . . 4 6 6 6 6 8 5 5 5 5 5 4 8 8 10 Protection 5 | . . . . 13 8 . . 6 6 4 11 13 17 12 10 6 1 . . Energy Gun 7 | . 11 . . . 4 13 16 4 8 18 23 14 . . . . . 11 9 Ballistic Gun 7 | . 16 12 7 . 5 6 7 13 17 2 . 8 3 23 21 15 14 3 4 Ballistic Cannon 6 | . . 11 20 28 12 6 . . . 1 . . . . . 1 1 2 . Peak Build Rating 200 | 6 8 9 10 23 70 63 69 72 72 97 93 93 91 95 114 132 160 184 200 Average Rating 78 | 4 6 8 9 18 57 63 65 66 70 90 93 89 69 93 108 115 141 170 164 On Entrance 71 | . 6 8 9 10 23 63 63 69 70 72 93 93 83 91 95 109 132 151 184 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 164 | 12 50 50 51 56 102 73 75 78 75 106 93 93 58 58 77 132 153 163 164 Greatest Support 197 | 40 40 20 16 50 58 28 28 28 28 72 72 76 103 103 133 160 161 161 197 Greatest Overweight (x) 3 | 1 2 3 3 3 3 2 2 2 2 3 1 1 . . . . 1 1 1 Average Overweight (x) 1 | . 1 2 2 1 1 2 2 2 2 1 1 . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 5 5 10 20 20 20 25 Average Capacity 18 | 7 16 20 20 20 20 20 20 20 20 20 20 14 5 5 5 19 20 20 19 Most Carried 20 | 6 11 11 15 20 20 18 20 20 20 20 20 20 5 5 9 15 19 20 20 Average Carried 16 | 3 7 10 12 17 18 18 18 19 19 19 20 14 4 5 4 12 15 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 5 5 10 20 20 20 5 Final Carried 20 | 6 10 11 14 20 18 18 15 20 20 20 20 5 5 5 9 14 18 20 5 Class Distribution -------------------- 26% | Scavenger-Gunner 23% | Mutant 20% | Scavenger-Tank 9% | Pyromaniac-Tank 7% | Scavenger-Mutant 7% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Mutant | -9/Scraptown Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Pyromaniac-Tank | -5/Factory Pyromaniac-Tank | -5/Upper Caves Pyromaniac-Tank | -5/Upper Caves Mutant | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Matter Collected 9913 | 175 482 66 97 123 1591 25 314 59 70 1536 9 298 105 151 245 619 1038 419 2491 Remotely 436 | . . . . . . . . . . 436 . . . . . . . . . Salvage Created 16188 | . 720 26 80 . 1346 38 615 . 91 3085 30 431 105 142 321 1794 799 677 5888 Parts 594 | . 33 4 5 . 49 4 16 . 6 96 . 21 2 8 18 73 30 41 188 Haulers Intercepted 5 | . 2 . . . . . . . . 2 . . . . . . . . 1 Recyclers Shooed 10 | . . . 2 . 3 . . . . 3 . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . 3 . . . 4 15 . 5 . . 21 . 9 . . . . . Prevented 9 | . . . . . . . 5 . 2 . . . 2 . . . . . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Combat Hostiles Destroyed 237 | . 15 4 1 . 20 1 12 . 4 41 . 10 . 2 6 24 11 11 75 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Guns 129 | . 15 . . . 11 . 10 . 4 15 . 10 . 2 6 13 2 3 38 Cannons 55 | . . . 1 . 9 1 . . . 10 . . . . . 2 4 4 24 AOE 23 | . . 4 . . . . . . . 4 . . . . . 3 4 4 4 Classes Destroyed 21 | . 6 1 1 . 5 . 1 . . 3 . . . . . . . 1 3 Worker 14 | . . . . . 1 . . . . 4 . . . . . 1 1 . 7 Builder 7 | . . . . . . . . . . 1 . . . . . 1 . . 5 Tunneler 2 | . 1 . . . . . . . . . . . . . . . 1 . . Hauler 5 | . 2 . . . . . . . . 2 . . . . . . . . 1 Recycler 10 | . 1 . 1 . 3 . . . . 1 . . . . 1 . . 1 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . . . . . . . 1 . Turret 2 | . . 2 . . . . . . . . . . . . . . . . . Watcher 9 | . 2 . . . . . . . . 3 . . . . . . 2 . 2 Swarmer 53 | . 6 4 . . 4 . 4 . 4 . . 4 . . 5 4 5 5 8 Saboteur 2 | . . . . . . . . . . . . . . . . . . . 2 Grunt 91 | . 9 . . . 6 . 5 . . 18 . 6 . . . 10 1 . 36 Brawler 8 | . . . . . 1 . 1 . . 3 . . . . . 1 . . 2 Duelist 6 | . . . . . . . 1 . . . . . . . . . . . 5 Sentry 18 | . . . 1 . 2 . 1 . . 5 . . . . 1 2 1 . 5 Specialist 6 | . . . . . . . . . . 2 . . . . . . . 2 2 Hunter 18 | . . . . . 1 . . . . 3 . . . 2 . 4 2 . 6 Programmer 32 | . . . . . 5 1 . . . 9 . . . . . 3 2 4 8 Heavy 2 | . . . . . . . . . . 1 . . . . . . . . 1 Behemoth 1 | . . . . . 1 . . . . . . . . . . . . . . Assembled 7 | . . . . . . . . . . . . . . . . . . . 7 Best Kill Streak 10 | . 3 4 2 . 4 1 3 . 4 9 . 4 . 2 5 5 7 5 10 Combat Bots Only 10 | . 3 4 1 . 4 1 3 . 4 9 . 4 . 2 5 5 5 5 10 Max Kills in Single Turn 6 | . 2 3 1 . 1 1 1 . 2 3 . 1 . 1 2 2 4 2 6 Gunslinging 1 | . . . . . . . . . 1 1 . . . . 1 1 . . 1 Exploded 3 | . . 3 . . . . . . . 3 . . . . . 1 2 2 1 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Hostile Shots Fired 2141 | . 92 70 6 . 205 14 134 . 14 218 . 78 . 50 21 179 111 39 910 Missed 701 | . 21 31 2 . 56 3 43 . 4 60 . 24 . 22 8 64 30 17 316 Hits 1440 | . 71 39 4 . 149 11 91 . 10 158 . 54 . 28 13 115 81 22 594 Melee 14 | . . . . . 1 . 1 . . . . . . . . 1 . . 11 Projectile 1426 | . 71 39 4 . 148 11 90 . 10 158 . 54 . 28 13 114 81 22 583 AOE 3 | . . . . . 2 . . . . . . . . . . . 1 . . Critical Strikes 68 | . 1 . . . 6 . 2 . 1 5 . 2 . . . 5 2 3 41 Actively Blocked 1 | . . . . . 1 . . . . . . . . . . . . . . Part Disruptions 2 | . . . . . . . . . . . . . . . . 1 . . 1 Damage Taken 27406 | . 752 334 58 . 2648 114 1426 . 156 2743 . 795 . 502 255 2471 1579 488 13085 Core 3121 | . 115 28 . . 254 . 143 . 16 374 . 49 . 49 30 181 184 116 1582 Absorbed by Shields 745 | . . . . . 105 . . . . 9 . . . . . . 431 175 25 Redirected to Core 390 | . . . . . . . . . . . . . . . . . . 24 366 Redirected to Shielding 67 | . . . . . 14 . . . . . . . . . . . 53 . . Ignored by Resistances 2851 | . . . . . . . 157 . 2 185 . 60 . . . 79 555 . 1813 Regen/Repaired (Parts) 454 | . . . . 454 . . . . . . . . . . . . . . . Core Remaining (%) 72 | 100 . . . 42 . . . . 51 . . . . 52 97 86 . 79 . Volleys Fired 744 | . 89 11 7 . 87 3 33 1 5 108 1 20 5 8 10 59 39 30 228 Largest 5 | . 2 1 2 . 4 4 4 1 4 4 4 4 1 4 4 4 5 5 5 Hottest 393 | . 100 30 66 . 231 204 240 80 149 340 340 340 81 124 126 131 220 269 393 Shots Fired 2091 | . 178 11 14 . 265 10 95 1 20 324 4 78 5 32 40 162 121 70 661 Gun 1593 | . 178 . . . 145 9 90 . 20 253 4 78 . 32 40 134 82 50 478 Cannon 435 | . . . 14 . 120 1 . 1 . 63 . . 5 . . 17 34 16 164 Launcher 63 | . . 11 . . . . 5 . . 8 . . . . . 11 5 4 19 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 1078 | . 104 . 14 . 166 4 40 . 15 123 . 43 . 32 40 144 96 30 227 Thermal 911 | . 74 . . . 99 6 50 1 . 190 4 35 . . . . 7 36 409 Explosive 11 | . . 11 . . . . . . . . . . . . . . . . . Electromagnetic 91 | . . . . . . . 5 . 5 11 . . 5 . . 18 18 4 25 Robot Hit Streak 42 | . 11 . 6 . 20 2 13 . 9 24 4 8 3 6 7 19 42 15 33 Robot Miss Streak 6 | . 4 2 1 . 3 4 2 . 3 4 . 4 1 6 3 4 2 5 6 Penetration Max 1 | . . . . . 1 . . . . 1 . 1 . . 1 1 . . 1 Secondary Targets 33 | . 2 . . . 1 . 3 . 3 2 . 3 . . 3 2 . 1 13 Max Gunslinging Chain 2 | . 1 . . . 1 . 1 . 2 1 . 1 . . 2 1 . 1 2 Shots Hit Robots 1405 | . 107 . 8 . 175 5 72 . 12 214 3 46 4 18 24 106 101 42 468 Core Hits 605 | . 39 10 3 . 58 1 25 . 6 95 1 17 . 9 12 58 30 23 218 Critical Kills 23 | . . . . . 2 . . . . 9 . 3 . . . 2 . . 7 Critical Parts Destroyed 41 | . . . . . 4 . 1 . . 10 . 1 . 1 . 5 6 2 11 Critical Strikes 136 | . 5 . . . 11 . 6 . . 45 . 6 . 1 . 7 16 2 37 Burn 54 | . 5 . . . 3 . 5 . . 26 . 2 . . . . . . 13 Meltdown 1 | . . . . . . . . . . . . . . . . . . . 1 Destroy 75 | . . . . . 7 . 1 . . 19 . 4 . 1 . 7 16 2 18 Blast 6 | . . . . . 1 . . . . . . . . . . . . . 5 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 41247 | . 1070 327 185 . 3709 129 1576 . 228 5097 57 1058 110 348 592 3926 2798 2162 17875 Guns 24516 | . 1070 . . . 1697 96 1251 . 228 3971 57 1058 . 348 592 2121 1477 855 9695 Cannons 9796 | . . . 185 . 2008 33 . . . 473 . . 110 . . 350 772 828 5037 Explosions 6793 | . . 327 . . . . 325 . . 602 . . . . . 1425 549 479 3086 Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 142 | . . . . . 4 . . . . 51 . . . . . 30 . . 57 Kinetic 17410 | . 534 . 185 . 1957 87 550 . 178 1643 . 621 . 348 592 2230 1729 1006 5750 Thermal 17495 | . 536 . . . 1748 42 701 . . 2813 57 437 . . . 253 491 823 9594 Explosive 755 | . . 327 . . . . . . . . . . . . . . . . 428 Electromagnetic 5445 | . . . . . . . 325 . 50 590 . . 110 . . 1413 578 333 2046 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 38 | . . . 1 1 1 3 15 15 . 4 4 4 4 4 . 4 1 5 38 Average Corruption 4 | . . . 1 1 1 2 4 15 . 2 4 4 4 4 . 3 1 2 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 219 | . . . 4 . 8 3 16 1 . 22 9 14 7 6 . 14 4 14 97 Message Errors 41 | . . . 1 . 1 1 2 . . 3 3 . 4 2 . 3 . 3 18 Matter Fused 47 | . . . 1 . 2 1 3 . . 7 . 5 1 1 . 5 2 2 17 Heat Flow Errors 36 | . . . 1 . 1 1 6 . . 3 1 3 1 1 . 1 . 3 14 Energy Discharges 30 | . . . 1 . 1 . 2 . . 4 4 3 1 . . 2 1 2 9 Parts Rejected 8 | . . . . . . . 1 . . 1 . 1 . 1 . . . . 4 Data Loss (minor) 18 | . . . . . 1 . 1 . . 2 1 . . 1 . 1 . . 11 Data Loss (major) 5 | . . . . . . . . 1 . . . 1 . . . 1 . 1 1 Misfires 7 | . . . . . 1 . . . . 2 . . . . . 1 1 2 . Alerts 2 | . . . . . . . . . . . . 1 . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 22 | . . . . . 1 . 1 . . . . . . . . . . 1 19 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 808 | . . 5 . . 77 . . . . . . . . . . 7 126 143 450 Projectiles 496 | . . . . . 77 . . . . . . . . . . 7 . 124 288 Explosions 312 | . . 5 . . . . . . . . . . . . . . 126 19 162 Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 51 | . . . 2 . 7 . . . . 11 . . . . . 3 . 3 25 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 47 | . . . 2 . 7 . . . . 10 . . . . . 3 . 3 22 Secondary 4 | . . . . . . . . . . 1 . . . . . . . . 3 Self-Inflicted Damage 353 | . . . . . . . 3 . . 20 . . . . . 12 . 28 290 Shots 13 | . . . . . . . 1 . . 1 . . . . . 2 . 2 7 Rammed 1 | . . . . . 1 . . . . . . . . . . . . . . Targets Rammed 13 | . . . . . 1 . . . . 7 . . . . . 2 . . 3 Kicked 12 | . . . . . . . . . . 7 . . . . . 2 . . 3 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 536 | . 513 . 237 . 258 41 382 27 102 536 228 372 244 93 48 197 93 39 193 Average Temperature 124 | . 232 . 117 . 70 31 155 27 55 142 102 151 133 67 22 15 57 23 62 Received Heat Transfer 5164 | . 345 174 18 . 545 12 597 . 60 700 . 171 . . 36 177 502 . 1827 Effects 25 | . 7 . . . . . . . . 14 . 4 . . . . . . . Shutdowns 7 | . 3 . . . . . . . . 3 . 1 . . . . . . . Energy Bleed 2 | . 2 . . . . . . . . . . . . . . . . . . Interference 10 | . . . . . . . . . . 7 . 3 . . . . . . . Matter Decay 2 | . 1 . . . . . . . . 1 . . . . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . . . Damage (major) 3 | . 1 . . . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 14 | . . . . . . . 1 . . . . . 1 . . 6 1 . 5 Combat Hostiles 13 | . . . . . . . 1 . . . . . 1 . . 6 1 . 4 Parts Fried 30 | . . . . . . . 1 . . 3 . . . . . 12 2 1 11 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 19 | . . . . . . . 1 . . 14 . . . . . . . . 4 Combat Hostiles 17 | . . . . . . . 1 . . 12 . . . . . . . . 4 Parts Melted 108 | . 3 . . . 9 . 2 . . 57 . 1 . . . 1 2 4 29 Heat Transferred 32784 | . 1961 . . . 3115 74 1975 . . 9874 150 1350 . . . 200 385 988 12712 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . . . . . . . . . 1 . . . . . 2 3 1 5 Alert | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Maximum Alert Level 4 | . . . . . . . . . . 2 . . . . . 1 . . 4 Low Security (%) 66 | 100 100 . 100 . 100 . . . . 35 . . . . 100 54 100 100 11 Level 1 15 | . . . . . . . . . . 47 . . . . . 45 . . 10 Level 2 10 | . . . . . . . . . . 16 . . . . . . . . 36 Level 3 4 | . . . . . . . . . . . . . . . . . . . 22 Level 4 3 | . . . . . . . . . . . . . . . . . . . 19 Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 1475 | . 100 . 60 . 168 . . . . 554 . . . . 125 303 193 150 1475 Initial 135 | . . . 10 . . . . . . . . . . . . 15 135 60 51 Average 220 | . 29 . 18 . 38 . . . . 246 . . . . 51 140 109 75 702 Influence Increases 8003 | . 413 150 249 . 643 45 460 . 131 1161 5 235 5 40 174 687 370 373 2862 Destroy 0b10 Robot/C 4940 | . 300 120 20 . 400 20 240 . 100 820 . 200 . 40 120 480 220 220 1640 Destroy 0b10 Robot/NC 265 | . 30 . 5 . 20 . . . . 55 5 . 5 . 5 10 20 10 100 Destroy Leader 922 | . 68 . . . 120 10 10 . 10 210 . 20 . . 20 90 44 30 290 Allied During Kill 250 | . . . . . . . . . 21 . . . . . . . . . 229 Successful Hack 124 | . . . 14 . 68 . . . . . . . . . 14 . 14 14 . Select Force Hacks 210 | . . . 210 . . . . . . . . . . . . . . . . Disable Machine 150 | . . . . . . . . . . 30 . . . . 15 15 15 45 30 Destroy Structure 437 | . . . . . 20 . . . . 16 . . . . . 32 57 54 258 Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 690 | . 15 30 . . 15 15 210 . . 30 . 15 . . . 60 . . 300 Influence Decreases 6713 | . 413 128 271 . 491 187 401 69 131 623 398 345 40 40 144 475 504 395 1658 Entered New Map 608 | . . . 12 . . 57 2 69 . . 200 28 35 . . 15 107 48 35 Time Decay 4470 | . 373 108 259 . 385 130 279 . 71 549 198 277 5 40 134 355 322 342 643 Lost Part 1345 | . 40 20 . . 106 . 120 . . 64 . 40 . . 10 105 75 5 760 Lost Ally 290 | . . . . . . . . . 60 10 . . . . . . . . 220 Squads Dispatched 47 | . 3 . . . 7 . . . . 8 . . . . 1 5 2 2 19 Investigation 4 | . 2 . . . 1 . . . . . . . . . . . . . 1 Extermination 23 | . . . . . 5 . . . . 5 . . . . 1 2 2 2 6 Reinforcement 17 | . 1 . . . 1 . . . . 3 . . . . . 3 . . 9 Assault 3 | . . . . . . . . . . . . . . . . . . . 3 Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . 1 . . 2 Haulers Reinforced 3 | . . . . . . . . . . 1 . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Distress Signals 13 | . 3 . . . . . . . . 1 . . . . . 2 . . 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 369 | . 26 6 1 . 32 2 24 . 5 55 . 12 . 3 7 34 17 12 133 Peak Tracking Total 11 | . 5 4 1 . 5 1 8 . 5 8 . 4 . 3 5 5 4 5 11 Tactical Retreats 32 | . 1 1 . . 1 1 9 . . 2 . 1 . . . 3 . . 13 Traps | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Traps Triggered 15 | . 1 1 . . 2 . . . . 8 . . . . . . . 2 1 Indirectly 5 | . . . . . . . . . . 4 . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Machines Disabled 12 | . . 2 . . . . . . . 2 . . . . 1 1 1 3 2 Max in Single Turn 2 | . . 2 . . . . . . . 1 . . . . 1 1 1 1 1 Garrison Access 2 | . . . . . . . . . . 2 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Machines Accessed 45 | . 2 . 9 2 8 . . . . 5 . . 4 . 3 2 3 3 4 Terminals 16 | . 1 . 2 . 4 . . . . . . . . . . 1 2 3 3 Fabricators 4 | . . . . . 1 . . . . 1 . . . . 1 1 . . . Repair Stations 3 | . . . . . 1 . . . . . . . . . 1 . 1 . . Recycling Units 10 | . 1 . 7 . 1 . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . . 3 . . . . 1 . . . 1 Total Hacks 91 | . 3 . 12 9 18 . . . . 6 . . 17 . 4 2 11 5 4 Successful 50 | . 2 . 8 9 8 . . . . 3 . . 17 . 1 . 1 1 . Failed 41 | . 1 . 4 . 10 . . . . 3 . . . . 3 2 10 4 4 Catastrophic 17 | . 1 . . . 3 . . . . 3 . . . . 1 2 . 3 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 29 | . . . 12 . 8 . . . . . . . . . . 1 5 3 . Terminals 35 | . 2 . 5 . 12 . . . . . . . . . . 1 7 5 3 Fabricators 6 | . . . . . 2 . . . . 1 . . . . 2 1 . . . Repair Stations 7 | . . . . . 2 . . . . . . . . . 1 . 4 . . Recycling Units 10 | . 1 . 7 . 1 . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . . . . 4 . . . . 1 . . . 1 Terminal Hacks 30 | . 1 . . 9 3 . . . . . . . 17 . . . . . . Record 6 | . . . . 1 . . . . . . . . 5 . . . . . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 12 | . . . . 8 . . . . . . . . 4 . . . . . . Prototype ID Bank 6 | . . . . . 2 . . . . . . . 4 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . 1 . . . . 1 . . . . 1 . . . . Network Status 2 | . . . . . 1 . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . . . . . . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 2 . . . . . . . . . Seal Access 2 | . . . . . . . . . . 2 . . . . . . . . . Unauthorized Hacks 13 | . . . 8 . 3 . . . . . . . . . . . 1 1 . Terminals 6 | . . . 1 . 3 . . . . . . . . . . . 1 1 . Botnet 3 | . . . . . 1 . . . . . . . . . . . 1 1 . Skim 3 | . . . 1 . 2 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . 7 . . . . . . . . . . . . . . . . Tunnel 7 | . . . 7 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 . 2 . 6 . . . . 3 . . . . 2 2 3 3 4 Full Trace Events 2 | . 1 . 1 . . . . . . . . . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . 15 . . . . 4 . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . . . . . 58 . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . 14 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Total Allies 24 | . . . . . . . . 4 . 1 . . . . . . . . 19 Largest Group 12 | . . . . . . . . 4 3 1 . . . . . . . . 12 Highest-Rated Group 166 | . . . . . . . . 76 62 64 . . . . . . . . 166 Highest-Rated Ally 64 | . . . . . . . . 28 28 64 . . . . . . . . 15 Total Orders 2 | . . . . . . . . . . . . . . . . 2 . . . EXPLORE 1 | . . . . . . . . . . . . . . . . 1 . . . RETURN 1 | . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 164 | . . . . . . . . . 9 . . . . . . . . . 155 Total Damage 2928 | . . . . . . . . . 164 . . . . . . . . . 2764 Kills 11 | . . . . . . . . . 2 . . . . . . . . . 9 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Active Infowar (turns) 643 | . . . . . . . . . . . . . . . 199 442 2 . . Terrain 2 | . . . . . . . . . . . . . . . . . 2 . . Cloaking 641 | . . . . . . . . . . . . . . . 199 442 . . . Robot Analysis Total 12 | . . . . 8 . . . . . . . . 4 . . . . . . Derelict Logs Recovered 7 | . . . . . . 1 1 . 1 . 1 1 . 2 . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . 1 . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Turns Passed 20352 | 77 1265 406 784 2772 2485 260 757 1264 461 2450 400 860 265 358 332 1127 843 776 2410 Spaces Moved 11108 | 42 653 276 553 1246 1036 191 483 940 340 1073 214 495 163 270 210 680 497 508 1238 Core 5 | 5 . . . . . . . . . . . . . . . . . . . Treads 1874 | 37 200 3 . 997 637 . . . . . . . . . . . . . . Legs 5204 | . . . . . . . . . . 929 214 495 163 270 210 680 497 508 1238 Wheels 4025 | . 453 273 553 249 399 191 483 940 340 144 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 130 130 130 145 130 130 130 130 130 110 180 110 116 120 120 120 117 118 98 Average Speed 151 | 150 146 134 136 221 201 130 130 130 130 173 180 152 117 120 120 121 133 132 113 Slowest Speed 320 | 160 240 320 145 240 240 130 130 130 130 250 180 185 120 120 120 123 184 184 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 48 | 4 97 21 91 78 30 40 79 83 56 38 48 72 60 49 8 16 14 45 32 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 10 | . . . 7 . . . . . . . . . 3 . . . . . . Known Exits Taken 4 | . . . . . 1 . . . . 1 . . . . 1 . 1 . . Unknown Exits Taken 15 | 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . 1 . 1 . Scrap Searched 19 | . . . . 6 . 2 4 3 2 . . 1 . 1 . . . . . Spaces Dug 61 | . . 8 . . 4 . . . . 1 . . . . . . . 4 44 Terrain Destroyed 224 | . . 31 . . 15 . . . 1 5 . 2 . 2 1 16 16 17 118 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 103 | . . . . . 14 . . . 1 1 . 2 . 2 1 4 . 11 67 AOE 117 | . . 31 . . . . . . . 4 . . . . . 10 16 6 50 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Total 13247 | 53 806 298 568 1270 1283 197 559 984 352 1455 227 550 233 286 264 870 623 579 1790 Wait 640 | . 45 . 3 . 60 4 19 29 1 115 13 14 34 3 29 84 49 10 128 Move 11089 | 41 652 275 552 1245 1035 190 482 939 339 1072 213 494 162 269 209 679 496 507 1238 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 160 | 6 9 3 3 11 23 . 8 3 2 24 . 5 2 . 5 10 9 8 29 Fast Attach 150 | 6 2 1 1 2 15 . 5 4 . 23 . 4 13 2 4 8 9 4 47 Attach 113 | . 4 3 . . 17 . 9 1 1 9 . 4 1 . 1 7 10 3 43 Detach 47 | . . 1 1 2 6 . . 5 . 5 . . 1 . . 4 6 . 16 Swap 106 | . 2 4 . 1 9 . 2 . 1 26 . 3 1 2 3 11 3 7 31 Drop 148 | . 3 . 1 9 30 . 1 2 3 29 . 6 14 2 3 6 2 10 27 Fire 744 | . 89 11 7 . 87 3 33 1 5 108 1 20 5 8 10 59 39 30 228 Melee . | . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick 12 | . . . . . . . . . . 7 . . . . . 2 . . 3 Crush 1 | . . . . . 1 . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . 13 . . . . . . . . . Rewire 24 | . . . . . . . . . . 24 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / Upp / Ext / Arm) -3/Research -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 630 | -10/Materials | Lost 3 parts (1n2w) 658 | -10/Materials | Discovered new exit (range 6) 795 | -10/Materials | Discovered new exit (range 15) 976 | -10/Materials | Discovered new exit (range 13) 1052 | -10/Materials | Discovered new exit (range 16) 1143 | -10/Materials | Build established: Scavenger-Mutant 1334 | -10/Materials | Discovered new exit (range 8) 1343 | -10/Materials | Entered Subcaves 1344 | -10/Subcaves | Approached by a straggling Scientist 1380 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1522 | -10/Subcaves | Core integrity fell below 50% 1621 | -10/Subcaves | Discovered new exit (range 15) 1749 | -10/Subcaves | Entered Recycling 1907 | -9/Recycling | Discovered new exit (range 8) 2442 | -9/Recycling | Build established: Mutant 2500 | -9/Recycling | Scanned before Scraplab entrance 2520 | -9/Recycling | Entered Scraplab 2532 | -9/Recycling | Discovered new exit (range 2) 2533 | -9/Recycling | Entered Scraptown 2539 | -9/Scraptown | System corruption cleaned by C-Scrubber 3071 | -9/Scraptown | Discovered new exit (range 11) 3150 | -9/Scraptown | Visited Cyclists 3183 | -9/Scraptown | Visited Comm Corps 3260 | -9/Scraptown | Visited TADAMA 3311 | -9/Scraptown | Visited CR-KLE's Repair Center 3347 | -9/Scraptown | Visited Cave Peace 3421 | -9/Scraptown | Visited Awakened 3467 | -9/Scraptown | Visited IN-MT5's Study 3555 | -9/Scraptown | Visited UFD Registry 3555 | -9/Scraptown | Registered with UFD as "Cargowalker" 3687 | -9/Scraptown | Entered Cyclist Reading Room 3882 | -9/Scraptown | Visited Cartography Club 4019 | -9/Scraptown | Visited Curators Association 4532 | -9/Scraptown | CR-KLE repaired 7 parts 4727 | -9/Scraptown | Visited Botcube Research 4758 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4767 | -9/Scraptown | Found DCF Scrap (26 items) 4882 | -9/Scraptown | Visited Supply Room 4922 | -9/Scraptown | Visited Analyses Database 4980 | -9/Scraptown | Visited Scrap Suit Storage 5162 | -9/Scraptown | Found Lrg. Botcube 5293 | -9/Scraptown | Discovered new exit (range 3) 5305 | -9/Scraptown | Entered Factory 5305 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x4, Weapon x2 5794 | -6/Factory | Build established: Tank 6389 | -6/Factory | Identified exit to Lower Caves 6577 | -6/Factory | Spotted B-75 Beast 6624 | -6/Factory | Destroyed B-75 Beast 6651 | -6/Factory | Lost 4 parts (1p2u1w) 6971 | -6/Factory | Build established: Scavenger-Tank 7028 | -6/Factory | Lost 4 parts (1n1u2w) 7149 | -6/Factory | Discovered new exit (range 10) 7645 | -6/Factory | Build established: Scavenger-Gunner 7790 | -6/Factory | Entered Lower Caves 7932 | -6/Lower Caves | Spotted B-75 Beast 8040 | -6/Lower Caves | Discovered new exit (range 8) 8050 | -6/Lower Caves | Entered another Lower Caves area 8138 | -6/Lower Caves | Lost 4 parts (1p1u2w) 8575 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8665 | -6/Lower Caves | Lost 3 parts (1n1u1w) 8711 | -6/Lower Caves | System corruption reached 10% 8740 | -6/Lower Caves | Lost 5 parts (1p2n2w) 8787 | -6/Lower Caves | Discovered new exit (range 15) 8807 | -6/Lower Caves | Entered Zion 8842 | -6/Zion | Given the Hacking Drone Bay 8842 | -6/Zion | Found Prototype Device 8861 | -6/Zion | System corruption cleaned by Quarantine Array 9004 | -6/Zion | Discovered new exit (range 15) 9087 | -6/Zion | Learned Factory garrison access intel 9127 | -6/Zion | Build established: Mutant 9519 | -6/Zion | Build established: Scavenger-Tank 9795 | -6/Zion | Gained Derelict followers 9863 | -6/Zion | Turned away by Imprinter 10071 | -6/Zion | Entered Proximity Caves 10071 | -5/Proximity Caves | Accompanied by 4 allies 10390 | -5/Proximity Caves | Discovered new exit (range 10) 10532 | -5/Proximity Caves | Entered Factory 10532 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10533 | -5/Factory | Identified exit to Upper Caves 10534 | -5/Factory | Loaded intel: 4 garrison access locations 10793 | -5/Factory | Spotted B-75 Beast 11271 | -5/Factory | Build established: Gunner 11347 | -5/Factory | Lost 5 parts (1p3u1w) 11466 | -5/Factory | Destroyed 9 combat bots 11663 | -5/Factory | Build established: Scavenger-Gunner 12327 | -5/Factory | Build established: Pyromaniac-Tank 12982 | -5/Factory | Entered Upper Caves 13171 | -5/Upper Caves | Encountered a Warlord checkpoint 13252 | -5/Upper Caves | Learned 8 Factory zone layouts 13345 | -5/Upper Caves | Discovered new exit (range 11) 13382 | -5/Upper Caves | Entered another Upper Caves area 13474 | -5/Upper Caves | Discovered new exit (range 14) 13730 | -5/Upper Caves | Learned Factory emergency access door positions 13976 | -5/Upper Caves | Lost 4 parts (3u1w) 14203 | -5/Upper Caves | Spotted B-75 Beast 14228 | -5/Upper Caves | Build established: Scavenger-Tank 14230 | -5/Upper Caves | Discovered new exit (range 10) 14234 | -5/Upper Caves | Encountered a Warlord checkpoint 14242 | -5/Upper Caves | Entered Zhirov 14246 | -5/Zhirov | Discovered new exit (range 3) 14267 | -5/Zhirov | Met Zhirov 14293 | -5/Zhirov | Learned location of Quarantine (-2) 14293 | -5/Zhirov | Learned location of Command (-1) 14300 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14319 | -5/Zhirov | Found Alien Artifact 14319 | -5/Zhirov | Identified Integrated Dissipator 14319 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14336 | -5/Zhirov | Found Alien Artifact 14507 | -5/Zhirov | Entered Proximity Caves 14514 | -4/Proximity Caves | Learned Research stockpile data 14572 | -4/Proximity Caves | Ambushed by research squad 14856 | -4/Proximity Caves | Discovered new exit (range 6) 14865 | -4/Proximity Caves | Entered Factory 14865 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14866 | -4/Factory | Identified exit to Extension 14866 | -4/Factory | Identified exit to Armory 14867 | -4/Factory | Identified exit to Research 14867 | -4/Factory | Identified exit to Upper Caves 14962 | -4/Factory | Fabricated Imp. Cloaking Device (x2) 15137 | -4/Factory | Discovered exit to Research (range 12) 15197 | -4/Factory | Entered Research 15197 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 15913 | -3/Research | Lost 7 parts (1p1n4u1w) 15967 | -3/Research | Identified Hacking Drone Bay 16149 | -3/Research | Build established: Scavenger-Gunner 16238 | -3/Research | Discovered new exit (range 10) 16324 | -3/Research | Entered another Research area 16324 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 16325 | -2/Research | Identified exit to Quarantine 16415 | -2/Research | Spotted B-90 Cyclops 16589 | -2/Research | Lost 4 parts (1p2n1u) 16844 | -2/Research | Lost 4 parts (2p1u1w) 17097 | -2/Research | Build established: Scavenger-Tank 17167 | -2/Research | Entered Quarantine 17274 | -2/Quarantine | Found Alien Artifact 17370 | -2/Quarantine | Found Alien Artifact 17370 | -2/Quarantine | Identified Core Reset Matrix 17370 | -2/Quarantine | Identified Subatomic Replicator 17370 | -2/Quarantine | Identified Transdimensional Reconstructor 17370 | -2/Quarantine | Used Core Reset Matrix 17374 | -2/Quarantine | Detected hypermatrix surge 17374 | -2/Quarantine | Sensed 15 artifacts in vicinity 17410 | -2/Quarantine | Found Core Cannon 17525 | -2/Quarantine | Spotted Alpha 7 17609 | -2/Quarantine | Build established: Scavenger-Gunner 17729 | -2/Quarantine | Discovered new exit (range 9) 17769 | -2/Quarantine | Found Phase Redirector 17943 | -2/Quarantine | Entered Access 17943 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 18337 | -1/Access | Destroyed 10 combat bots 18370 | -1/Access | Lost 13 parts (1p5n4u3w) 18693 | -1/Access | First assault squad dispatched 19344 | -1/Access | Core integrity fell below 50% 19395 | -1/Access | System corruption reached 10% 19485 | -1/Access | Lost 15 parts (2p5n2u6w) 19665 | -1/Access | Emitted hypermatrix ping 19670 | -1/Access | Assembled emerged from beneath the floor 19709 | -1/Access | Lost 4 parts (1p2n1u) 19761 | -1/Access | Lost 3 allies 19766 | -1/Access | Assembled emerged from beneath the floor 19899 | -1/Access | Assembled emerged from beneath the floor 19915 | -1/Access | Lost 3 allies 19975 | -1/Access | Lost 11 allies 20012 | -1/Access | Warped through subspace 20023 | -1/Access | Core integrity fell below 20% 20050 | -1/Access | Lost 18 parts (2p8n4u4w) 20083 | -1/Access | Found Unknown Device 20083 | -1/Access | Identified Launcher Loader 20085 | -1/Access | Found Launcher Loader 20273 | -1/Access | Used Subatomic Replicator to replicate Lgt. Antimatter Reactor 20286 | -1/Access | System corruption reached 30% 20353 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 20307_ Adv. Coolant Injector destroyed. 20308_ Biometal Leg destroyed. 20309_ P-80 Master resets M-36 Artificer, system corruption cleaned. 20313_ System corrupted: Component data lost. 20315_ P-80 Master resets P-80 Master, system corruption cleaned. 20322_ P-80 Master resets A-15 Conveyor, system corruption cleaned. 20326_ P-80 Master resets M-36 Artificer, system corruption cleaned. 20329_ WYLRPY521,L%R=FH WHRXAUQELC#CU 20345_ Acquired Core Cannon. 20347_ Enh. Nova Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???"!F"???????###+###########????????????????????? | | ??? ! ##### # * #????????????????????? | | ??? "" # #????????????????????? | | ?????? T / """#????????????????????? | | ???????????#### # """#????????????????????? | | ??????????????## ## R"#????????????????????? | | ???????????????# ## ** """#????????????????????? | | ???????????????# ## * "" ##???????????????????? | | ???????????????# ## #???????????????????? | | ?????########??# ## ##???????????????????? | | ?????# ??# #######Y###????????????????????? | | ?????# ?# #?????#p#??????????????????????? | | ?????# ?# #?????# #??????????????????????? | | ?????# # #????## #######????????????????? | | ?????# # #????#[ [ ###??????????????? | | ?????# + #????# +??????????????? | | ?????# # #????# ##??????????????? | | ?????# # #????## #???????????????? | | ?????#########?# #?????#= #####???????????? | | ???????????????# %#?????# ????????? | | ????????"####### #?????#@ ????????? | | ????????" #?????+ ] ????????? | | ????????" #?????#### ????????? | | ????????" % #????????? ?????????? | | ????????" #?????????## ?????????? | | ????????" #??????????? ??????????? | | ????????" = #???????????? ""??????????? | | ????????" =[%* #???????????? ""???????????? | | ????????"!!=! #????????????? "???????????? | | ????????"[! #?????????????? "???????????? | | ????????" #??????????????? ????????????? | | ????????"####### #??????????????????????????????? | | ???????????????#H #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ?????########??# #??????????????????????????????? | | ?????# ?# #??????????????????????????????? | | ?????# ?# #??????????????????????????????? | | ?????? " # #??????????????????????????????? | | ?????? """ # #??????????????????????????????? | | ?????? ! """ + +??????????????????????????????? | | ?????# " # #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 193 Coolant Potential 100 Energy Generation 80 Energy Capacity 805 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 40 Additional Mass Support 12 Armor Coverage 900 Resistance: KI 20 Resistance: TH 30 Resistance: EM 25 Core Shielding 30 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 80 Targeting Accuracy 16 Target Analysis 12 Recoil Reduction 6 Matter Filtering 50 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Cloaking Device | x2 | -4/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Phase Redirector Transdimensional Reconstructor Subatomic Replicator Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefTiamatVibroblade Manual? 0 Play Time 02:15:12 Cumulative 483.7 hours Start 2025.05.19 @ 13:02:55 End 2025.05.20 @ 22:53:21 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 334 Rogue 334 Adventurer 0 Explorer 0 Win Type - Total 44 Types 38/0/4/2/0/0/0/0/0/0 Lore% 81 Gallery% 78 Achievement% 72 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24469081-b3ec-4074-8bc9-66a29f499004