Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 10:02:56 Player: SNACKS Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (28) 140 Value Destroyed (992) 992 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (361) 361 TOTAL SCORE: 5953 Bonus ------- Pacifist 200 High Alert Combat Kills 16 Follower Combat Kills 151 Friendly Fire -6 Cogmind --------- Core Integrity 820/1000 Matter 20/300 Energy 300/300 System Corruption 1% Temperature Warm (144) Movement Rolling (100) Location -5/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (9) ------ Enhanced Optical Array Advanced Terrain Scanner 0b10 Decoder Chip [Generic] Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Wheel Improved System Shield Enhanced Gauss Cannon Power Maul GAL Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Advanced Terrain Scanner 0b10 Decoder Chip [Generic] Improved Targeting Computer Improved Targeting Computer Focal Shield Hardlight Generator Recalibrator > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon Power Maul > --- INVENTORY -------- Armored Wheel Improved System Shield Long-range Proton Cannon Grenade Launcher GAL Module [Rating: 71] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility 0b10 Decoder Chip [Generic] Device Focal Shield Storage Small Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Ripper Piercing Weapon Kinetic Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . 1 . . 1 Utility 7 | . . 2 . . . 4 . . 1 Weapon 1 | . . . . . . 1 . . . Parts Attached 61 | 6 3 2 2 1 7 9 4 15 12 Power 8 | 1 . . . . 1 1 3 2 . Engine 4 | 1 . . . . 1 . 1 1 . Core 4 | . . . . . . 1 2 1 . Reactor . | . . . . . . . . . . Propulsion 13 | 2 . 1 . . 2 1 . 4 3 Treads . | . . . . . . . . . . Leg 6 | 2 . 1 . . 2 1 . . . Wheel 7 | . . . . . . . . 4 3 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 1 1 1 . 1 2 5 1 6 2 Device 9 | . . . . . 1 3 1 2 2 Storage 3 | 1 . . . . . 2 . . . Processor 5 | . . . . 1 . . . 4 . Hackware . | . . . . . . . . . . Protection 3 | . 1 1 . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 20 | 2 2 . 2 . 2 2 . 3 7 Energy Gun 1 | . . . . . . 1 . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 9 | 2 1 . 1 . 1 1 . 2 1 Ballistic Cannon 2 | . . . . . . . . . 2 Launcher 2 | . . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon 2 | . . . . . . . . . 2 Special Melee Weapon 1 | . 1 . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . 1 1 Parts Lost 15 | . . . . . 2 . 4 . 9 Power 1 | . . . . . 1 . . . . Propulsion 3 | . . . . . . . 2 . 1 Utility 6 | . . . . . 1 . . . 5 Weapon 5 | . . . . . . . 2 . 3 Highest Loss Streak 6 | . . . . . 2 . 4 . 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 89 81 88 96 93 81 83 81 89 Engine 7 | . 14 11 11 11 10 3 1 1 5 Leg 15 | . 28 22 22 22 22 17 18 . . Wheel 5 | . . . . . . . . 18 17 Device 9 | . . . . . 2 15 26 21 24 Storage 7 | . 14 11 11 11 11 9 5 . . Processor 11 | . . . . 7 11 6 6 22 23 Protection 10 | . 4 15 22 22 13 6 3 . . Ballistic Gun 14 | . 22 22 22 22 12 10 9 7 7 Impact Weapon 1 | . . . . . . . . 4 4 Slashing Weapon 2 | . . . . . 9 6 5 . . Peak Build Rating 71 | 6 7 10 10 16 30 57 59 58 71 Average Rating 31 | 4 6 8 10 14 25 43 50 45 63 On Entrance 20 | . 6 7 10 10 16 30 55 16 58 Naked Turns . | . . . . . . . . . . Heaviest Build 45 | 12 15 20 21 20 23 45 45 26 43 Greatest Support 52 | 20 20 20 20 20 30 45 45 36 52 Greatest Overweight (x) 1 | . . . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 5 5 Average Capacity 7 | 6 8 8 8 8 8 9 9 5 5 Most Carried 10 | 4 7 8 8 8 8 10 10 5 5 Average Carried 6 | 2 5 7 8 7 7 8 9 4 4 Final Capacity 10 | 8 8 8 8 8 8 10 5 5 5 Final Carried 10 | 4 7 8 8 8 8 10 5 5 5 Class Distribution -------------------- 64% | Mutant 18% | Assassin 10% | Scavenger-Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Assassin | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Matter Collected 940 | 225 . 223 3 37 133 67 . 161 91 Remotely . | . . . . . . . . . . Salvage Created 934 | . . 283 20 . 150 148 . 44 289 Parts 41 | . . 11 6 . 6 2 . 1 15 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . . . . Prevented 2 | . . . . . 2 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 21 | . . 6 3 . 4 . . 1 7 Melee 4 | . . . . . 1 . . . 3 Guns 9 | . . 6 . . 3 . . . . Cannons 3 | . . . . . . . . . 3 AOE 4 | . . . 3 . . . . . 1 Classes Destroyed 8 | . . 2 2 . . 1 . . 3 Worker 1 | . . . . . . . . . 1 Tunneler 1 | . . . 1 . . . . . . Recycler 1 | . . . . . . 1 . . . Watcher 4 | . . . . . . . . . 4 Swarmer 9 | . . . 3 . 2 . . . 4 Grunt 6 | . . 5 . . 1 . . . . Sentry 4 | . . 1 . . 1 . . 1 1 Hunter 2 | . . . . . . . . . 2 Best Kill Streak 4 | . . 3 4 . 2 1 . 1 4 Combat Bots Only 4 | . . 3 3 . 2 . . 1 4 Max Kills in Single Turn 3 | . . 1 3 . 1 1 . 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 . . . . . 1 Melee 1 | . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Hostile Shots Fired 222 | . . 32 5 . 34 . 5 45 101 Missed 66 | . . 7 2 . 14 . 1 16 26 Damage Taken 2713 | . . 341 35 . 259 58 152 411 1457 Core 631 | . . 62 . . 31 29 123 206 180 Absorbed by Shields 8 | . . . . . . . . . 8 Ignored by Resistances 40 | . . . . . . . 40 . . Core Remaining (%) 83 | 100 100 . . . 76 . . 57 . Volleys Fired 56 | . . 23 2 . 12 . . . 19 Largest 2 | . . 2 1 . 2 . . . 2 Hottest 114 | . . 40 30 . 40 . . . 114 Shots Fired 96 | . . 46 2 . 15 . . . 33 Gun 65 | . . 46 . . 15 . . . 4 Cannon 27 | . . . . . . . . . 27 Launcher 4 | . . . 2 . . . . . 2 Special . | . . . . . . . . . . Kinetic 89 | . . 46 . . 15 . . . 28 Thermal 3 | . . . . . . . . . 3 Explosive 4 | . . . 2 . . . . . 2 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 13 | . . 5 5 . 7 . . . 13 Robot Miss Streak 8 | . . 3 . . 8 . . . 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 75 | . 1 28 2 . 12 1 . 5 26 Core Hits 46 | . . 12 4 . 15 1 . . 14 Critical Kills 3 | . . . . . . . . . 3 Critical Parts Destroyed 2 | . . . . . . . . 1 1 Critical Strikes 8 | . . . . . . . . 2 6 Blast 2 | . . . . . . . . . 2 Smash 6 | . . . . . . . . 2 4 Melee Attacks 30 | . 1 . . . 1 1 . 10 17 Impact 27 | . . . . . . . . 10 17 Slashing 2 | . . . . . 1 1 . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . 1 . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2309 | . . 358 204 . 208 64 . 182 1293 Guns 569 | . . 358 . . 164 . . . 47 Cannons 471 | . . . . . . . . . 471 Explosions 669 | . . . 204 . . . . . 465 Melee 600 | . . . . . 44 64 . 182 310 Ramming . | . . . . . . . . . . Kinetic 973 | . . 358 . . 164 . . . 451 Thermal 455 | . . . . . . . . . 455 Explosive 281 | . . . 204 . . . . . 77 Electromagnetic . | . . . . . . . . . . Impact 492 | . . . . . . . . 182 310 Slashing 108 | . . . . . 44 64 . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . . . 4 4 6 1 Average Corruption 4 | . . . . . . 4 4 5 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 17 | . . . . . . 4 4 9 . Message Errors 5 | . . . . . . . 1 4 . Matter Fused 5 | . . . . . . 2 2 1 . Heat Flow Errors 2 | . . . . . . . . 2 . Energy Discharges 2 | . . . . . . 1 1 . . Data Loss (minor) 2 | . . . . . . . . 2 . Data Loss (major) 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 185 | . . . . . . . . 28 157 Projectiles 9 | . . . . . . . . . 9 Explosions 81 | . . . . . . . . . 81 Melee 95 | . . . . . . . . 28 67 Knockbacks 4 | . . . . . . . . 1 3 Impact 2 | . . . . . . . . 1 1 Kinetic 2 | . . . . . . . . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 91 | . . . 15 . . . . . 76 Shots 2 | . . . 1 . . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 213 | . . 55 . . . . . 213 144 Average Temperature 42 | . . 24 . . . . . 113 37 Received Heat Transfer 521 | . . 201 . . 21 . . 72 227 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions 5 | . . . . . . . . 2 3 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 300 | . . . . . . . . . 300 Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Peak Influence 460 | . . 193 157 . . 5 15 91 460 Initial 75 | . . . 75 . . . 1 . 8 Average 49 | . . 70 136 . . 3 1 41 87 Maximum Alert Level 2 | . . . . . . . . . 2 Low Security (%) 95 | 100 100 100 100 . . 100 100 100 86 Level 1 2 | . . . . . . . . . 9 Level 2 1 | . . . . . . . . . 4 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 1 | . . . . . . . . . 1 Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 1 | . . . . . . . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Distress Signals 3 | . . 2 . . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 68 | . . 9 3 . 12 . 6 3 35 Peak Tracking Total 13 | . . 4 3 . 4 . 6 2 13 Tactical Retreats 6 | . . 1 . . . . . . 5 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Traps Triggered 5 | . . . . . . 2 . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Machines Disabled 7 | . . . . . . . . . 7 Max in Single Turn 5 | . . . . . . . . . 5 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Machines Accessed 8 | . 1 1 . . . . . 3 3 Terminals 7 | . 1 1 . . . . . 3 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 26 | . 3 4 . . . . . 14 5 Successful 16 | . . 4 . . . . . 8 4 Failed 10 | . 3 . . . . . . 6 1 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 16 | . 3 2 . 2 . . . 7 2 Terminals 25 | . 3 4 . . . . . 14 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Terminal Hacks 9 | . . 3 . . . . . 5 1 Prototype ID Bank 2 | . . 1 . . . . . . 1 Level Access Points 1 | . . . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . Alert Level 2 | . . 1 . . . . . 1 . Unreport Threat 1 | . . . . . . . . 1 . Dispatch Records 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 6 | . . 1 . . . . . 3 2 Terminals 6 | . . 1 . . . . . 3 2 Botnet 6 | . . 1 . . . . . 3 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 1 . . . . . 3 2 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . Non-combat 1 | . 1 . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . parse_system 1 | . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Total Allies 5 | . . . . 5 . . . . . Largest Group 5 | . . . . 5 4 . . . . Highest-Rated Group 152 | . . . . 152 138 . . . . Highest-Rated Ally 51 | . . . . 51 51 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 28 | . . . . . 28 . . . . Total Damage 894 | . . . . . 894 . . . . Kills 7 | . . . . . 7 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 35 | . . . . . . 8 3 8 16 Traps 7 | . . . . . . 1 . 1 5 Emergency Access 3 | . . . . . . 2 . 1 . Items 19 | . . . . . . 4 3 3 9 Machines 3 | . . . . . . 1 . 1 1 Patrols 2 | . . . . . . . . 2 . Guards 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Turns Passed 3172 | 58 132 241 52 927 424 279 168 298 593 Spaces Moved 2397 | 40 103 120 37 757 291 212 107 263 467 Core 61 | 3 . . . . . . 16 42 . Treads . | . . . . . . . . . . Legs 1648 | 37 103 120 37 757 291 212 91 . . Wheels 688 | . . . . . . . . 221 467 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 50 90 Average Speed 110 | 114 120 120 121 120 120 120 109 83 92 Slowest Speed 190 | 120 120 120 190 120 120 120 120 90 95 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 4 22 13 16 85 54 9 71 11 18 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . . . . . Known Exits Taken 3 | . . 1 . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . Scrap Searched 5 | . . . . 3 2 . . . . Spaces Dug 11 | . . . . . . . . 4 7 Terrain Destroyed 68 | . . . 7 . . . . 4 57 Melee 11 | . . . . . . . . 4 7 Projectile 11 | . . . . . . . . . 11 AOE 46 | . . . 7 . . . . . 39 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Total 2768 | 49 110 172 41 776 349 234 158 316 563 Wait 166 | . 1 22 1 13 28 6 42 20 33 Move 2389 | 39 102 119 36 756 290 212 106 262 467 Hop . | . . . . . . . . . . Pick Up 28 | 4 2 3 . 3 5 2 1 5 3 Fast Attach 41 | 6 2 1 . 1 3 7 . 11 10 Attach 9 | . . . . . 1 2 2 3 1 Detach 6 | . 1 . . . . 2 1 . 2 Swap 11 | . 1 1 2 . 3 . 2 1 1 Drop 32 | . . 3 . 3 6 2 4 4 10 Fire 56 | . . 23 2 . 12 . . . 19 Melee 30 | . 1 . . . 1 1 . 10 17 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 13) 191 | -10/Materials | Entered another Materials area 191 | -9/Materials | Evolved 2 slots: Utility x2 313 | -9/Materials | Build established: Mutant 415 | -9/Materials | Identified exit to Mines 432 | -9/Materials | Entered Mines 433 | -9/Mines | Learned location of Storage (-8) 481 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 484 | -9/Mines | Entered Zion 574 | -7/Zion | Found GAL Module 642 | -7/Zion | Gained Derelict followers 827 | -7/Zion | Given A8's code to call for help 1026 | -7/Zion | Received a hallucinogenic algorithm 1387 | -7/Zion | Discovered new exit (range 15) 1411 | -7/Zion | Entered Proximity Caves 1411 | -6/Proximity Caves | Accompanied by 5 allies 1455 | -6/Proximity Caves | Lost 4 allies 1619 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1764 | -6/Proximity Caves | Identified exit to Factory 1835 | -6/Proximity Caves | Entered Factory 1835 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 1836 | -6/Factory | Identified exit to Lower Caves 2114 | -6/Factory | Sucked down chute 2114 | -6/Factory | Entered Waste 2146 | -6/Waste | Spotted C-40 Crusher 2202 | -6/Waste | Build established: Scavenger-Mutant 2203 | -6/Waste | Spotted C-40 Crusher 2220 | -6/Waste | Spotted C-40 Crusher 2228 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2237 | -6/Waste | Spotted C-40 Crusher 2238 | -6/Waste | Spotted C-40 Crusher 2245 | -6/Waste | Spotted C-40 Crusher 2247 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2259 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2272 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2274 | -6/Waste | Discovered new exit (range 16) 2282 | -6/Waste | Entered Factory 2303 | -6/Factory | Lost 4 parts (2n2w) 2463 | -6/Factory | Discovered exit to Lower Caves (range 22) 2493 | -6/Factory | Identified exit to Factory 2580 | -6/Factory | Entered another Factory area 2580 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2815 | -5/Factory | Build established: Assassin 3172 | -5/Factory | Cargo convoy interrupted 3173 | -5/Factory | Self-destructed Last Messages --------------- 03169_ Hardlight Generator destroyed. 03171_ C-30 ARC bursts open, deploying its payload. 03171_ H-66 Slayer unfolds itself. 03171_ X-72 Disruptor unfolds itself. 03171_ X-77 Beamer unfolds itself. 03171_ I-47 Archangel unfolds itself. 03172_ ALERT: Cargo convoy interrupted, initiating access lockdown. 03172_ C-30 ARC bursts open, deploying its payload. 03172_ H-66 Slayer unfolds itself. 03172_ P-70 Sage unfolds itself. 03172_ H-66 Slayer unfolds itself. 03172_ X-67 Chaingunner unfolds itself. 03172_ E-15 Imp unfolds itself. 03172_ Penetrated by Slug. 03172_ Slug penetrates Wall. 03173_ Adv. Plasma Cannon blown off. 03173_ Arm. Wheel blown off. 03173_ E-15 Imp destroyed. 03173_ Penetrated by Slug. 03173_ Imp. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????#?????????????????????? | | ???????????????????? ?????????????????????????#??? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ???????????????????????????????????????????#?????? | | ??????????????????????????#??????????????#?????#?? | | ????????????????????? ?????????????#?????######### | | ???????????????????????????############## # | | ?????????????? ????????????# ! 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"""" #?# | | ?????????????????; R ???# #????" """" #?# | | ????????????????]# ???# #????? """" #?# | | ????????????????## ??## ##??? """" ### | | ?????????????????# ???# #???? ? ! #?# | | ?????????????????# ????# #????? ?? ? #?# | | ?????????????????# ???##+#????#???????###"??### | | ?????????????????? ??????????????????????#????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 18 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyStasisReconfigurator Manual? 0 Play Time 01:28:29 Cumulative 126.6 hours Start 2024.08.12 @ 22:52:12 End 2024.08.14 @ 10:02:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 30 Gallery% 56 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3763fd87-7f74-49ec-ba6d-c0733193ab83