Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.27 @ 17:05:03 Player: Yosh Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (83) 415 Value Destroyed (2688) 2688 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (95) 95 TOTAL SCORE: 7518 Bonus ------- High Alert Combat Kills 95 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 24/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Improved Medium Armor Plating Advanced Shield Generator High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Medium Treads Biometal Medium Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Large Storage Unit Advanced Signal Interpreter Improved Medium Armor Plating Hacking Suite System Shield System Shield > --- WEAPON ----------- Heavy Phase Cannon Heavy Phase Cannon Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Advanced Heat Sink Advanced Heat Sink Long-range Sensor Array Recoil Nullifier Hardened Medium Armor Plating Advanced Shield Generator Heavy Rocket Launcher Katana Katana [Rating: 74] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 6 | . . 1 1 1 1 2 . . Weapon 2 | . . . . 1 1 . . . Parts Attached 133 | 6 14 29 15 20 15 8 4 22 Power 13 | 1 1 5 1 . 1 1 1 2 Engine 7 | 1 . 2 1 . 1 1 . 1 Core 6 | . 1 3 . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 35 | 2 6 6 4 6 1 2 3 5 Treads 3 | . . . . . . 1 . 2 Leg 29 | 2 6 6 4 5 1 1 3 1 Wheel 2 | . . . . . . . . 2 Hover . | . . . . . . . . . Flight 1 | . . . . 1 . . . . Utility 36 | 1 2 9 3 7 5 3 . 6 Device 14 | 1 2 2 1 3 2 1 . 2 Storage 5 | . . 2 1 . 1 . . 1 Processor 2 | . . 1 . 1 . . . . Hackware 3 | . . . . 1 . 1 . 1 Protection 12 | . . 4 1 2 2 1 . 2 Artifact . | . . . . . . . . . Weapon 49 | 2 5 9 7 7 8 2 . 9 Energy Gun 16 | . 1 2 4 3 5 1 . . Energy Cannon 4 | . . 2 . . . . . 2 Ballistic Gun 10 | 2 3 4 . 1 . . . . Ballistic Cannon 4 | . . . . 1 1 . . 2 Launcher 7 | . 1 1 . 1 . 1 . 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 8 | . . . 3 1 2 . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 3 . 1 . . . 1 Parts Lost 42 | . 1 3 2 6 . 1 3 26 Power 5 | . . . 1 . . . 1 3 Propulsion 14 | . . . 1 3 . 1 . 9 Utility 9 | . . 1 . 1 . . 1 6 Weapon 14 | . 1 2 . 2 . . 1 8 Highest Loss Streak 21 | . 1 1 2 3 . 1 3 21 Average Slot Usage (%) 98 | . 96 99 99 99 99 99 96 92 Engine 3 | . 3 . 5 7 6 5 4 . Core 4 | . 9 10 3 . . . . 4 Leg 28 | . 28 33 36 30 25 19 22 19 Device 10 | . 26 12 3 11 6 11 11 7 Storage 11 | . . 11 18 15 13 11 10 9 Processor 3 | . . . 5 6 6 5 5 5 Hackware 3 | . . . . 1 6 11 11 15 Protection 5 | . . 8 9 2 6 5 4 4 Energy Gun 8 | . 1 4 17 17 12 10 9 . Energy Cannon 1 | . . 3 . . . . . 3 Ballistic Gun 7 | . 24 14 . . 6 5 4 . Ballistic Cannon 3 | . . . . 3 6 5 5 14 Naked Turns . | . . . . . . . . . Heaviest Build 87 | 6 10 43 55 66 68 77 70 87 Greatest Support 65 | 20 20 30 45 50 55 55 65 65 Greatest Overweight (x) 4 | . . 1 1 1 1 1 1 4 Average Overweight (x) . | . . . 1 1 1 1 . . Largest Inventory Capacity 16 | 4 4 16 16 16 16 16 16 16 Average Capacity 12 | 4 4 9 16 16 16 16 15 14 Most Carried 16 | 4 4 16 16 16 16 16 16 13 Average Carried 11 | 2 3 9 14 15 15 13 15 9 Final Capacity 16 | 4 4 16 16 16 16 16 10 4 Final Carried 16 | 4 4 16 16 16 15 16 10 4 Class Distribution -------------------- 49% | Scavenger-Mutant 25% | Scavenger-Skirmisher 16% | Hacker-Skirmisher 4% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -5/Waste Hacker-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Matter Collected 2385 | 270 256 670 170 268 30 226 132 363 Remotely . | . . . . . . . . . Salvage Created 3022 | 46 422 951 368 503 33 226 . 473 Parts 166 | 5 28 67 12 23 2 8 . 21 Haulers Intercepted 4 | . 1 3 . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 67 | 1 12 28 5 9 . 5 . 7 Guns 37 | 1 8 16 4 4 . 4 . . Cannons 12 | . . 8 . 1 . . . 3 AOE 17 | . 4 4 . 4 . 1 . 4 Classes Destroyed 12 | 1 3 4 1 2 . . . 1 Worker 5 | . . 2 . . . . . 3 Builder 1 | . . . . 1 . . . . Hauler 4 | . 1 3 . . . . . . Recycler 4 | . . . 1 2 . . . 1 Watcher 2 | . 1 . . . 1 . . . Swarmer 19 | . 3 14 . 2 . . . . Grunt 33 | 1 9 8 4 4 . 5 . 2 Brawler 2 | . . 1 . 1 . . . . Duelist 1 | . . 1 . . . . . . Sentry 7 | . . 4 1 . . . . 2 Hunter 4 | . . . . 2 . . . 2 Programmer 1 | . . . . . . . . 1 Best Kill Streak 7 | 1 6 5 4 7 1 4 . 5 Combat Bots Only 5 | 1 5 5 3 4 . 4 . 4 Max Kills in Single Turn 3 | 1 3 2 1 3 1 1 . 2 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 2 . 2 . 1 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Damage Taken 7356 | 56 518 1050 355 909 37 582 128 3721 Core 1550 | 11 64 211 13 234 12 36 . 969 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 78 | 95 70 47 97 66 98 . . . Volleys Fired 193 | 5 52 76 17 13 2 12 . 16 Largest 4 | 2 2 2 2 3 4 4 . 4 Hottest 297 | 40 40 91 90 163 232 232 . 297 Shots Fired 431 | 10 94 150 29 34 8 48 . 58 Gun 315 | 10 91 122 29 23 6 34 . . Cannon 102 | . . 26 . 8 2 12 . 54 Launcher 14 | . 3 2 . 3 . 2 . 4 Special . | . . . . . . . . . Kinetic 281 | 10 91 117 . 10 4 24 . 25 Thermal 87 | . . 31 . 2 3 22 . 29 Explosive 14 | . 3 2 . 3 . 2 . 4 Electromagnetic 49 | . . . 29 19 1 . . . Robot Hit Streak 21 | 3 11 21 7 8 3 6 . 6 Robot Miss Streak 8 | 4 3 7 3 5 3 8 . 5 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 303 | 5 68 99 25 24 5 38 . 39 Core Hits 176 | 2 29 47 15 27 5 24 . 27 Critical Hits 5 | . 3 2 . . . . . . Critical Kills 4 | . 3 1 . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Melee Attacks 16 | . . . 8 3 2 . . 3 Impact . | . . . . . . . . . Slashing 16 | . . . 8 3 2 . . 3 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 6623 | 35 859 1755 546 754 133 643 . 1898 Guns 2875 | 35 553 1126 381 286 106 388 . . Cannons 1742 | . . 351 . 75 27 115 . 1174 Explosions 1970 | . 306 278 165 393 . 140 . 688 Melee 36 | . . . . . . . . 36 Ramming . | . . . . . . . . . Kinetic 2563 | 35 553 1063 . 98 50 244 . 520 Thermal 1646 | . . 414 165 89 65 259 . 654 Explosive 1759 | . 306 278 . 347 . 140 . 688 Electromagnetic 619 | . . . 381 220 18 . . . Impact . | . . . . . . . . . Slashing 36 | . . . . . . . . 36 Piercing . | . . . . . . . . . Highest Corruption 3 | . 2 . . 1 2 . . 3 Average Corruption 2 | . 2 . . 1 1 . . 2 Corruption Purged . | . . . . . . . . . Effects 13 | . 7 . . 1 1 . . 4 Message Errors 4 | . 3 . . . . . . 1 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . 1 . . . . . . . Data Loss (minor) 5 | . 2 . . 1 1 . . 1 Targeting Errors 1 | . . . . . . . . 1 Weapon Failures 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 168 | . 16 . 62 27 . 3 . 60 Projectiles 40 | . . . . . . . . 40 Explosions 128 | . 16 . 62 27 . 3 . 20 Melee . | . . . . . . . . . Knockbacks 12 | . . . . 2 2 6 . 2 Impact . | . . . . . . . . . Kinetic 11 | . . . . 2 2 5 . 2 Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 611 | . . . 74 410 . 60 . 67 Shots 10 | . . . 2 5 . 1 . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 421 | 12 108 108 309 204 153 372 . 421 Average Temperature 121 | 8 66 28 145 67 72 134 . 209 Received Heat Transfer 1953 | 30 264 327 144 90 12 237 . 849 Effects 2 | . . . 1 . . . . 1 Shutdowns 1 | . . . . . . . . 1 Interference 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 4 | . . . 2 2 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 4 . . . . . . Heat Transferred 2530 | . . 814 150 150 150 600 . 666 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Peak Influence 596 | 20 318 528 269 170 102 145 50 596 Initial 182 | . 13 66 182 6 83 7 50 . Average 139 | 5 136 223 157 74 44 64 43 195 Maximum Alert Level 2 | . 1 2 1 . . . . 2 Low Security (%) 77 | 100 81 59 74 100 100 100 100 49 Level 1 10 | . 18 12 25 . . . . 15 Level 2 11 | . . 27 . . . . . 34 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 4 2 . 3 2 . . 3 Investigation 3 | . 2 . . 1 . . . . Extermination 2 | . . . . 1 1 . . . Reinforcement 6 | . 2 2 . 1 . . . 1 Assault 1 | . . . . . . . . 1 Garrison 2 | . . . . . 1 . . 1 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Distress Signals 14 | . 2 4 1 1 . . . 6 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 116 | 1 18 44 7 12 2 5 1 26 Peak Tracking Total 15 | 1 6 9 3 5 2 5 1 15 Tactical Retreats 3 | . . 3 . . . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Traps Triggered 10 | . 3 1 . 1 4 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . . . . . 4 . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Disabled 11 | . . 1 . 5 . . . 5 Max in Single Turn 5 | . . 1 . 5 . . . 1 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Accessed 25 | . 4 3 4 2 10 . . 2 Terminals 14 | . 3 1 3 1 6 . . . Fabricators 2 | . . . . . 1 . . 1 Repair Stations 2 | . 1 1 . . . . . . Recycling Units 2 | . . . . . 2 . . . Scanalyzers 3 | . . 1 1 1 . . . . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 103 | . 14 15 23 8 32 . . 11 Successful 67 | . 9 10 18 3 19 . . 8 Failed 35 | . 5 5 5 5 12 . . 3 Catastrophic 7 | . . . 1 2 3 . . 1 Database Lockouts 1 | . . . . . 1 . . . Manual 18 | . 2 . 3 2 11 . . . Terminals 57 | . 13 4 13 4 23 . . . Fabricators 13 | . . . . . 4 . . 9 Repair Stations 3 | . 1 2 . . . . . . Recycling Units 4 | . . . . . 4 . . . Scanalyzers 23 | . . 9 10 4 . . . . Garrison Access 3 | . . . . . 1 . . 2 Terminal Hacks 34 | . 9 1 8 2 14 . . . Record 12 | . 5 1 2 1 3 . . . Part Schematic 1 | . . . . . 1 . . . Prototype ID Bank 3 | . 1 . 1 . 1 . . . Branch Access Points 1 | . . . . . 1 . . . Emergency Access Points 3 | . 1 . 1 . 1 . . . Alert Level 3 | . 1 . 2 . . . . . Unreport Threat 3 | . . . 1 . 2 . . . Locate Traps 1 | . . . . . 1 . . . Reprogram Traps 2 | . . . . . 2 . . . Investigation Status 1 | . . . 1 . . . . . Recall Extermination 1 | . . . . . 1 . . . Registered Components 1 | . . . . . 1 . . . Registered Prototypes 1 | . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks 10 | . . . . . 2 . . 8 Network Status 3 | . . . . . 1 . . 2 Load Schematic 4 | . . . . . 1 . . 3 Build 3 | . . . . . . . . 3 Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . Process 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Retrieve Matter 1 | . . . . . 1 . . . Scanalyzer 18 | . . 7 10 1 . . . . Insert Component 9 | . . 3 5 1 . . . . Analyze 9 | . . 4 5 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 4 2 4 2 10 . . 1 Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . . 3 4 . 1 . . . Parts Built 5 | . . . . . . . . 5 Matter 460 | . . . . . . . . 460 Time 230 | . . . . . . . . 230 Total Part Build Rating 19 | . . . . . . . . 19 Parts Repaired 1 | . . 1 . . . . . . Time 38 | . . 38 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 15 | . . . . . 15 . . . Retrieved Matter 15 | . . . . . 15 . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 9 | . . 3 5 1 . . . . Part Schematics Acquired 7 | . . 3 4 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Machine Destruction 1 | . . . . . . . . 1 Programmers 3 | . . . . . . . . 3 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . . . . 2 . Total Damage 42 | . . . . . . . 42 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Turns Passed 5133 | 102 512 1353 724 631 851 202 128 630 Spaces Moved 2597 | 68 254 645 375 356 512 93 82 212 Core 20 | 14 . . . . . . . 6 Treads 23 | . . . . . . . . 23 Legs 2547 | 54 254 645 375 356 512 93 82 176 Wheels 7 | . . . . . . . . 7 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 150 120 50 Average Speed 139 | 105 120 129 150 150 150 150 147 134 Slowest Speed 220 | 120 120 150 150 150 150 150 150 220 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 9 40 47 30 6 12 2 62 6 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 13 | . . . 8 3 2 . . . Terrain Destroyed 209 | . 19 12 15 110 2 21 . 30 Melee 13 | . . . 8 3 2 . . . Projectile 10 | . . . . 1 . . . 9 AOE 186 | . 19 12 7 106 . 21 . 21 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total 3730 | 88 390 1022 498 422 588 122 87 513 Wait 622 | . 57 209 62 10 36 1 . 247 Move 2590 | 67 253 644 374 355 511 93 81 212 Hop . | . . . . . . . . . Pick Up 91 | 7 2 31 11 13 12 5 1 9 Fast Attach 34 | 6 3 11 1 1 3 1 3 5 Attach 41 | . . 5 5 9 4 4 . 14 Detach 6 | . . 1 1 . . 1 . 3 Swap 58 | . 11 13 9 10 8 3 1 3 Drop 78 | 3 12 30 10 8 10 2 1 2 Fire 193 | 5 52 76 17 13 2 12 . 16 Melee 15 | . . . 8 3 2 . . 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . 2 . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 103 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Discovered new exit (range 14) 460 | -10/Materials | Discovered new exit (range 10) 549 | -10/Materials | Build established: Scavenger-Mutant 615 | -10/Materials | Entered another Materials area 615 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 663 | -9/Materials | Repaired Lgt. Nuclear Core? 1736 | -9/Materials | Core integrity fell below 50% 1818 | -9/Materials | Discovered new exit (range 8) 1962 | -9/Materials | Discovered new exit (range 5) 1968 | -9/Materials | Entered another Materials area 1968 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2683 | -8/Materials | Discovered new exit (range 6) 2692 | -8/Materials | Entered Factory 2692 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3085 | -7/Factory | Build established: Scavenger-Skirmisher 3094 | -7/Factory | Discovered new exit (range 13) 3111 | -7/Factory | Identified exit to Factory 3288 | -7/Factory | Lost 3 parts (1n1u1w) 3323 | -7/Factory | Entered another Factory area 3323 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3610 | -6/Factory | Central database locked down 3616 | -6/Factory | Discovered new exit (range 13) 3736 | -6/Factory | Identified exit to Lower Caves 4141 | -6/Factory | Discovered new exit (range 15) 4160 | -6/Factory | Garrison activated, responded to threat 4173 | -6/Factory | Identified exit to Factory 4174 | -6/Factory | Entered another Factory area 4174 | -5/Factory | Evolved 2 slots: Utility x2 4376 | -5/Factory | Sucked down chute 4376 | -5/Factory | Entered Waste 4376 | -5/Waste | The area was eerily silent 4377 | -5/Waste | Met a frightened Derelict 4454 | -5/Waste | Discovered new exit (range 16) 4471 | -5/Waste | Build established: Hacker-Skirmisher 4480 | -5/Waste | A Compactor rumbled back to life 4480 | -5/Waste | Spotted C-40 Crusher 4486 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4491 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4498 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4501 | -5/Waste | Identified exit to Factory 4504 | -5/Waste | Entered Factory 4529 | -5/Factory | Lost 3 parts (1p1u1w) 4629 | -5/Factory | Fabricated Lrg. Storage Unit? 4735 | -5/Factory | Fabricated Katana (x2) 4807 | -5/Factory | Local fabrication network quarantined 4846 | -5/Factory | Fabricated Hvy. Phase Cannon (x2) 4981 | -5/Factory | Garrison activated, responded to threat 5038 | -5/Factory | Lost 5 parts (2n1u2w) 5125 | -5/Factory | Core integrity fell below 50% 5132 | -5/Factory | Core integrity fell below 20% 5134 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05125_ Katana destroyed. 05125_ W-25 Informer sends out distress signal. 05125_ K-01 Serf collects debris. 05125_ K-01 Serf destroyed. 05125_ System Shield destroyed. 05126_ K-01 Serf collects debris. 05126_ Enh. Flexi-carbon Leg destroyed. 05126_ Dropped Lrg. Storage Unit. 05127_ Slug penetrates B-60 Warrior. 05127_ Slug penetrates Subcomponent Replicator. 05127_ Katana destroyed. 05129_ Penetrated by Slug. 05129_ K-01 Serf collects debris. 05130_ Acquired Lgt. Ion Engine. 05130_ U-05 Engineer builds a Wall. 05131_ Lgt. Ion Engine destroyed. 05132_ Slug penetrates Wall. 05133_ K-01 Serf collects debris. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???? ????? ? ?????????????????????????????????? | | ???? ????? ? ??????????????????????????????? | | ???? ????? # * ?????????????????????????????? | | #### ????? # [%= T"????????????????????????????? | | # ? ? # ! "?????????????????????????????? | | # """"" # #?????????????????????????????? | | # """"" # %! #?????????????????????????????? | | # "" # % #?????????????????????????????? | | # # #??????????????????????????????? | | # """" # #???###?????????????????????????? | | """"" + ##### ########??????????????????? | | # """%" # # #??????????????????? | | # # #??????????????????? | | ## # ##### # #??????????????????? | | ^ # """"" #??????????????????? | | # wm% """"" #??????????????????? | | = # =%! """ #??????????????????? | | " %+ ggkl #??????????????????? | | """ " = #ggg!! h #??????????????????? | | [[* #=%b[ h #??????????????????? | | """ """ =[!%= # = k [[! ####???????????????? | | """ """ [!* # [/! =;% #???????????????? | | """ """ # @! # #???????????????? | | ##############? #???????????????? | | """ """ """ ??????????? ?????????????????? | | """ """ """ = ???????????? ????????????????? | | """ """ """ ????????????????????????????? | | ? ?^ ????????????????????????????? | | "?" ??" """ ?????????????????????????????? | | """ ??" ?"" ??????????????????????????????? | | """ """ ??" ??????????????????????????????? | | ?? ??????????????????????????????? | | ?????? ???????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Imp. EM Shotgun | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Hvy. Phase Cannon | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrg. Storage Unit | x1 | -5/Factory Katana | x2 | -5/Factory Hvy. Phase Cannon | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control First Step to Greatness I Spy Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Excavator Part-time Mechanic Power Corrupts Risk Taker Serviceable Loadout Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed CoolantInertialPrototype Manual? 0 Play Time 01:35:04 Cumulative 3.1 hours Start 2020.10.27 @ 15:24:08 End 2020.10.27 @ 17:05:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e89ac51e-b725-42a9-b89b-342602cd2c55