Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.03 @ 00:51:43 Player: tsintsir Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (55) 275 Value Destroyed (2139) 2139 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (769) 769 TOTAL SCORE: 7923 Bonus ------- High Alert Combat Kills 269 Follower Combat Kills 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Enhanced Fission Core Remote Datajack Peak State ------------ > --- POWER ------------ Light Neutrino Core > --- PROPULSION ------- VSS Leg Flexi-carbon Leg Armored Leg Thunder Leg > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Improved Melee Analysis Suite Core Analyzer Armor Integrity Analyzer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Fission Core VSS Leg Nuclear Pulse Thruster Microactuators Remote Datajack [Rating: 71] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion VSS Leg Leg VSS Leg Wheel Wheel Flight Unit Flight Unit Utility Advanced Terrain Scan Processor Device Microactuators Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Lance Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Special Weapon Remote Datajack Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Slots Evolved 10 | . . . 2 . 2 . 2 2 2 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . Utility 8 | . . . 2 . 1 . 1 2 2 . . Weapon . | . . . . . . . . . . . . Parts Attached 72 | 10 1 1 . 5 5 2 5 11 16 13 3 Power 7 | 2 . . . . . . . 1 3 1 . Engine 4 | 2 . . . . . . . . 1 1 . Core 3 | . . . . . . . . 1 2 . . Reactor . | . . . . . . . . . . . . Propulsion 26 | 4 1 1 . 1 2 2 . 4 6 3 2 Treads . | . . . . . . . . . . . . Leg 13 | . . . . . . . . 4 4 3 2 Wheel 5 | 4 . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . Flight 8 | . 1 1 . 1 2 2 . . 1 . . Utility 28 | 1 . . . 3 3 . 5 5 4 6 1 Device 6 | . . . . . . . . 1 . 4 1 Storage 2 | 1 . . . . . . . . 1 . . Processor 12 | . . . . 2 . . 5 2 1 2 . Hackware 1 | . . . . . . . . 1 . . . Protection 7 | . . . . 1 3 . . 1 2 . . Artifact . | . . . . . . . . . . . . Weapon 11 | 3 . . . 1 . . . 1 3 3 . Energy Gun 4 | 2 . . . . . . . . . 2 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 3 | 1 . . . 1 . . . 1 . . . Ballistic Cannon 2 | . . . . . . . . . 2 . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 . . Parts Lost 39 | . . . . . . 8 . 5 16 3 7 Power 3 | . . . . . . 1 . . 1 . 1 Propulsion 17 | . . . . . . 5 . . 8 . 4 Utility 14 | . . . . . . 2 . 3 5 2 2 Weapon 5 | . . . . . . . . 2 2 1 . Highest Loss Streak 13 | . . . . . . 5 . 5 13 2 7 To Critical Strikes . | . . . . . . . . . . . . Average Backups 4 | 1 3 3 5 6 7 6 4 4 4 3 3 Power . | . 1 1 1 . . . . . . 1 2 Propulsion . | . . . 1 2 2 1 . . 1 . . Utility 2 | . . 1 1 1 4 4 3 2 1 . . Weapon . | . 1 1 2 1 . 1 . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 6 | . . . . 1 1 1 1 1 . 1 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . . . Utility 2 | . . . . . . 1 . 1 . . . Weapon 1 | . . . . . . . . . . 1 . Tool/Special 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 64 | . 37 35 22 58 81 65 40 80 80 65 49 Engine 2 | . 6 7 . 5 9 1 . . . 5 2 Core 1 | . . . . . . . . 5 4 . . Leg 8 | . . . . . . . . 15 18 12 11 Flight 5 | . 12 16 22 22 26 22 . . . . . Device 3 | . . . . . . . . . 4 11 8 Storage 2 | . 3 . . 7 9 6 . . 4 . . Processor 26 | . . . . 19 18 18 32 33 32 26 20 Protection 6 | . . . . 3 15 17 7 11 6 . . Ballistic Gun 1 | . 3 . . 1 3 . . 6 . . . Ballistic Cannon 1 | . . . . . . . . . 5 . . Piercing Weapon 1 | . . . . . . . . . . 4 . Peak Build Rating 71 | 6 6 4 2 18 24 23 23 58 71 61 68 Average Rating 34 | 4 2 2 2 12 21 18 20 45 56 45 30 On Entrance 17 | . 6 1 2 2 13 21 12 23 42 24 61 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns 33 | . . . . . . . . . . . 33 Heaviest Build 42 | 14 14 . . 8 12 12 6 28 42 23 24 Greatest Support 80 | 32 20 8 8 8 15 15 3 69 80 57 57 Greatest Overweight (x) 3 | . 1 . . . . 1 1 . 3 . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 5 8 8 8 5 5 10 5 5 Average Capacity 6 | 6 5 5 5 7 8 6 5 5 9 5 5 Most Carried 8 | 2 7 5 5 8 8 8 5 5 6 5 4 Average Carried 4 | 1 3 3 5 6 7 6 4 4 4 3 3 Final Capacity 8 | 8 5 5 5 8 8 5 5 5 5 5 5 Final Carried 8 | 2 5 5 5 7 8 5 5 4 4 4 3 Class Distribution -------------------- 92% | Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Matter Collected 1631 | 273 16 . . 223 166 34 . 165 316 370 68 Remotely . | . . . . . . . . . . . . Salvage Created 1995 | 93 . 40 . 116 104 30 . 321 696 502 93 Parts 125 | 6 . 3 . 14 6 3 . 25 42 22 4 Haulers Intercepted 2 | . . . . . . . . 1 1 . . Recyclers Shooed 6 | . . . . . 1 . . 2 3 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . 18 5 Prevented 2 | . . . . . . . . . . 2 . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Combat Hostiles Destroyed 34 | . . 2 . 5 1 . . 3 13 8 2 Melee 5 | . . . . . . . . . . 5 . Guns 16 | . . 2 . 5 1 . . 3 . 3 2 Cannons 2 | . . . . . . . . . 2 . . AOE 11 | . . . . . . . . . 11 . . Classes Destroyed 14 | 2 . 1 . 1 . 1 . 5 2 1 1 Worker 8 | . . . . . . 1 . . 7 . . Builder 3 | . . . . . . . . 2 1 . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 2 | . . . . . . . . 1 1 . . Recycler 3 | 1 . . . . 1 . . . 1 . . Operator 2 | . . . . . . . . . 2 . . Watcher 2 | . . . . . . . . . 2 . . Swarmer 8 | . . 2 . 4 1 . . . . . 1 Grunt 17 | . . . . 1 . . . . 11 5 . Duelist 1 | . . . . . . . . . . . 1 Sentry 1 | . . . . . . . . 1 . . . Hunter 1 | . . . . . . . . 1 . . . Programmer 5 | . . . . . . . . 1 2 2 . Mutant 1 | . . . . . . . . . . 1 . Best Kill Streak 8 | 2 . 2 . 4 2 1 . 3 8 4 2 Combat Bots Only 7 | . . 2 . 4 1 . . 1 7 4 2 Max Kills in Single Turn 8 | 1 . 1 . 1 1 1 . 1 8 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 7 | . . . . . . . . . 7 . . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Hostile Shots Fired 512 | . . 13 . 7 14 61 89 115 131 27 55 Missed 196 | . . 2 . 4 3 30 42 41 44 6 24 Hits 316 | . . 11 . 3 11 31 47 74 87 21 31 Melee 7 | . . . . . . . . . . . 7 Projectile 309 | . . 11 . 3 11 31 47 74 87 21 24 AOE 11 | . . . . . . 10 . . 1 . . Critical Strikes 17 | . . . . . 1 1 1 4 5 3 2 Actively Blocked 4 | . . . . . 1 1 . 2 . . . Damage Taken 5955 | . 31 85 . 25 209 702 459 1030 2161 444 809 Core 2061 | . 31 31 . 8 75 354 429 123 580 63 367 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 243 | . . . . . 34 138 . 71 . . . Core Remaining (%) 69 | 100 . 75 . 98 . 22 38 85 . . . Volleys Fired 134 | 2 27 8 . 9 19 1 4 21 17 19 7 Largest 2 | 2 1 2 . 1 1 1 1 2 2 2 2 Hottest 157 | 60 40 80 . 28 28 28 28 58 94 157 157 Shots Fired 182 | 4 27 14 . 9 19 1 4 35 33 25 11 Gun 134 | 4 27 14 . 9 19 1 4 35 . 14 7 Cannon 33 | . . . . . . . . . 33 . . Launcher . | . . . . . . . . . . . . Special 15 | . . . . . . . . . . 11 4 Kinetic 103 | 2 . . . 9 19 1 4 35 33 . . Thermal 27 | . . 6 . . . . . . . 14 7 Explosive . | . . . . . . . . . . . . Electromagnetic 37 | 2 27 8 . . . . . . . . . Robot Hit Streak 7 | 3 . 3 . 3 4 5 7 4 7 7 5 Robot Miss Streak 6 | . 4 5 . 2 6 . 1 3 5 3 1 Penetration Max 1 | . . . . . . . . 1 1 . . Secondary Targets 1 | . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . Shots Hit Robots 101 | 3 . 7 . 5 8 1 2 21 17 28 9 Core Hits 78 | 2 . 2 . 5 3 1 . 13 36 11 5 Critical Kills 2 | 1 . . . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . Critical Strikes 9 | 1 . . . . . . . 2 3 3 . Burn 2 | . . . . . . . . . . 2 . Destroy 3 | 1 . . . . . . . 2 . . . Blast 3 | . . . . . . . . . 3 . . Impale 1 | . . . . . . . . . . 1 . Melee Attacks 17 | . . . . . . . . . 2 15 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 17 | . . . . . . . . . 2 15 . Sneak Attacks 2 | . . . . . . . . . 1 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5927 | 39 15 77 . 103 137 17 42 725 3970 693 109 Guns 1253 | 39 15 77 . 103 137 17 36 451 . 269 109 Cannons 660 | . . . . . . . . . 660 . . Explosions 3452 | . . . . . . . . 248 3204 . . Melee 522 | . . . . . . . . . 98 424 . Ramming 40 | . . . . . . . 6 26 8 . . Kinetic 1419 | 15 . . . 103 137 17 36 451 660 . . Thermal 2050 | . . 21 . . . . . 248 1403 269 109 Explosive 1801 | . . . . . . . . . 1801 . . Electromagnetic 95 | 24 15 56 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 522 | . . . . . . . . . 98 424 . Highest Corruption 7 | . . . . . . 1 . 2 6 7 7 Average Corruption 4 | . . . . . . 1 . 1 3 6 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . 1 . . . . Effects 31 | . . . . . . 1 . 1 9 18 2 Message Errors 6 | . . . . . . . . . 2 4 . Matter Fused 7 | . . . . . . . . . 2 5 . Heat Flow Errors 7 | . . . . . . . . . 3 4 . Energy Discharges 6 | . . . . . . 1 . . 1 4 . Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . 1 1 . Data Loss (major) 1 | . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 406 | . . . . . . . . 84 302 20 . Projectiles 15 | . . . . . . . . . 15 . . Explosions 371 | . . . . . . . . 84 287 . . Melee 20 | . . . . . . . . . . 20 . Knockbacks 6 | . . . . . . . . . 6 . . Impact . | . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . 6 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 643 | . . . . . . . 3 206 434 . . Shots 7 | . . . . . . . . 2 5 . . Rammed 1 | . . . . . . . 1 . . . . Targets Rammed 5 | . . . . . . . 1 3 1 . . Kicked 4 | . . . . . . . . 3 1 . . Crushed . | . . . . . . . . . . . . Highest Temperature 335 | . 34 126 . . 9 . . 22 335 258 95 Average Temperature 70 | . 16 56 . . 5 . . 9 96 105 63 Received Heat Transfer 1619 | . . . . . 72 135 66 108 887 180 171 Effects 1 | . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . 2 3 . Heat Transferred 2040 | . . 50 . . . . . 200 1050 555 185 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Maximum Alert Level 3 | . . . . . . 1 . . 3 . . Low Security (%) 80 | 100 100 100 100 100 100 30 100 100 57 . . Level 1 13 | . . . . . . 69 . . 15 . . Level 2 3 | . . . . . . . . . 13 . . Level 3 3 | . . . . . . . . . 12 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 982 | 5 . 65 36 83 51 380 175 47 982 . . Initial 170 | . . . 21 13 16 5 170 28 4 . . Average 117 | 2 . 21 26 54 28 234 92 14 238 . . Influence Increases 3099 | 10 . 65 15 110 67 797 135 194 1275 391 40 Destroy 0b10 Robot/C 940 | . . 40 . 100 20 200 . 60 260 220 40 Destroy 0b10 Robot/NC 115 | 10 . . . . 5 15 . 15 70 . . Destroy Leader 198 | . . 10 . 10 10 70 . 32 36 30 . Allied During Kill 210 | . . . . . . 174 . . . 36 . Successful Hack 28 | . . . . . 2 7 . 19 . . . Disable Machine 450 | . . . . . . . 15 45 390 . . Anti-Garrison Action 150 | . . . . . . . . . 150 . . Destroy Structure 258 | . . . . . . 1 . 23 234 . . Partial Spotted 45 | . . . 15 . 15 15 . . . . . Lose Combat Pursuer 705 | . . 15 . . 15 315 120 . 135 105 . Influence Decreases 2771 | 10 . 10 34 103 97 435 451 244 313 784 290 Entered New Map 803 | . . . 34 23 27 8 205 31 5 360 110 Time Decay 1275 | 10 . 10 . 80 70 147 246 160 148 374 30 Lost Part 390 | . . . . . . 80 . 50 160 30 70 Lost Ally 303 | . . . . . . 200 . 3 . 20 80 Squads Dispatched 14 | . . . . . 1 2 2 2 6 . 1 Investigation . | . . . . . . . . . . . . Extermination 5 | . . . . . . . 2 1 2 . . Reinforcement 3 | . . . . . 1 . . 1 1 . . Assault 6 | . . . . . . 2 . . 3 . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Distress Signals 3 | . . . . . 1 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 148 | . 1 3 . 6 9 55 13 7 26 15 13 Peak Tracking Total 16 | . 1 3 . 4 5 16 7 3 11 4 9 Tactical Retreats 19 | . . 1 . . 1 7 5 . 2 3 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Traps Triggered 6 | . 1 . . . . 3 1 . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Machines Disabled 32 | . . . . . . . 1 3 27 1 . Max in Single Turn 16 | . . . . . . . 1 2 16 1 . Garrison Access 3 | . . . . . 1 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Machines Accessed 20 | . 2 . 1 1 2 5 1 5 1 2 . Terminals 13 | . 2 . 1 . . 4 . 4 1 1 . Fabricators 2 | . . . . . . . 1 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Total Hacks 39 | . 4 . 1 1 3 8 1 17 2 2 . Successful 21 | . . . . 1 3 4 1 10 . 2 . Failed 18 | . 4 . 1 . . 4 . 7 2 . . Catastrophic 5 | . 2 . 1 . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 27 | . 4 . 1 . . 6 . 14 2 . . Terminals 30 | . 4 . 1 . . 7 . 15 2 1 . Fabricators 3 | . . . . . . . 1 2 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Terminal Hacks 13 | . . . . 1 . 2 . 8 . 2 . Record 7 | . . . . . . . . 6 . 1 . Robot Analysis 1 | . . . . . . . . 1 . . . Open Door 4 | . . . . 1 . 2 . . . 1 . Level Access Points 1 | . . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . 1 1 . . . Network Status 2 | . . . . . . . 1 1 . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . Retrieve Study 2 | . . . . . 2 . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . Seal Access 2 | . . . . . 1 1 . . . . . Unauthorized Hacks 2 | . . . . . . 1 . 1 . . . Terminals 2 | . . . . . . 1 . 1 . . . Assimilate 2 | . . . . . . 1 . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . 1 . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 2 . 1 . 1 1 1 3 1 . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . 2 . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . 4 2 Allies Hacked 1 | . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Total Allies 20 | . . . . . . 13 . 1 . 4 2 Largest Group 12 | . . . . . . 12 . 1 . 4 2 Highest-Rated Group 235 | . . . . . . 235 . 10 . 116 58 Highest-Rated Ally 31 | . . . . . . 31 . 10 . 29 29 Total Orders 4 | . . . . . . . . . . 4 . ROAM 1 | . . . . . . . . . . 1 . EXPLORE 2 | . . . . . . . . . . 2 . RETURN 1 | . . . . . . . . . . 1 . Ally Attacks 135 | . . . . . . 89 . . . 37 9 Total Damage 1757 | . . . . . . 1087 . . . 517 153 Kills 18 | . . . . . . 14 . . . 4 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Active Infowar (turns) . | . . . . . . . . . . . . Robot Analysis Total 1 | . . . . . . . . 1 . . . Derelict Logs Recovered 3 | . . . . 1 . . . . . 2 . Drone Launches 4 | . . . . . . . . . . 4 . Drone Recoveries 4 | . . . . . . . . . . 4 . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Turns Passed 3468 | 60 133 50 13 161 155 354 528 478 601 866 69 Spaces Moved 3916 | 42 150 53 35 169 240 763 875 439 545 529 76 Core 1132 | 2 . . . . . 56 875 98 34 . 67 Treads . | . . . . . . . . . . . . Legs 1215 | . . . . . . . . 341 397 468 9 Wheels 130 | 40 19 . . . . . . . 10 61 . Hover . | . . . . . . . . . . . . Flight 1439 | . 131 53 35 169 240 707 . . 104 . . Fastest Speed 34 | 50 40 37 37 37 34 34 50 50 40 80 50 Average Speed 63 | 88 45 38 37 37 34 36 51 85 95 103 57 Slowest Speed 200 | 100 120 40 37 37 34 100 100 105 200 112 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 25 | . 1 3 . . 3 18 . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 4 34 15 8 33 22 90 28 16 18 58 7 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . Scrap Searched 5 | . . . . 3 . . . . . 2 . Spaces Dug 2 | . . . . . . . . . . 2 . Terrain Destroyed 150 | . . . . . . . . 29 119 2 . Melee 2 | . . . . . . . . . . 2 . Projectile 21 | . . . . . . . . 2 19 . . AOE 127 | . . . . . . . . 27 100 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Total 4658 | 57 190 66 34 260 290 822 948 507 587 806 91 Wait 412 | . . . . 58 18 56 40 21 . 219 . Move 3857 | 41 147 46 34 168 233 728 874 438 544 528 76 Hop 23 | . 1 3 . . 3 16 . . . . . Pick Up 24 | . 1 1 . 6 3 . 2 4 2 5 . Fast Attach 59 | 10 1 1 . 4 3 . 4 11 13 8 4 Attach 32 | . 2 3 . 6 4 4 3 2 3 5 . Detach 32 | 2 7 3 . 5 3 2 4 3 2 1 . Swap 7 | . . . . . 2 . . . . 3 2 Drop 26 | 2 4 1 . 4 2 . 1 4 3 3 2 Fire 134 | 2 27 8 . 9 19 1 4 21 17 19 7 Melee 17 | . . . . . . . . . 2 15 . Ram 1 | . . . . . . . 1 . . . . Kick 4 | . . . . . . . . 3 1 . . Crush . | . . . . . . . . . . . . Escape Stasis 30 | . . . . . . 15 15 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 7) 194 | -10/Materials | Entered Mines 203 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 241 | -10/Mines | Discovered new exit (range 8) 244 | -10/Mines | Entered Materials 244 | -9/Materials | Evolved 2 slots: Utility x2 252 | -9/Materials | Discovered new exit (range 16) 257 | -9/Materials | Entered Mines 263 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 329 | -9/Mines | Build established: Mutant 404 | -9/Mines | Discovered new exit (range 6) 418 | -9/Mines | Entered Materials 418 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 571 | -8/Materials | Discovered new exit (range 6) 573 | -8/Materials | Entered Storage 574 | -8/Storage | Identified exit to Recycling 642 | -8/Storage | Discovered new exit (range 15) 650 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 653 | -8/Storage | Met a pair of Derelict thieves 796 | -8/Storage | Lost 12 allies 808 | -8/Storage | Allied Derelicts emerged from ambush trap array 847 | -8/Storage | Lost 5 parts (3n2u) 898 | -8/Storage | Core integrity fell below 50% 927 | -8/Storage | Entered Factory 927 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1032 | -7/Factory | Discovered new exit (range 5) 1034 | -7/Factory | Identified exit to Lower Caves 1137 | -7/Factory | Discovered exit to Lower Caves (range 14) 1329 | -7/Factory | Core integrity fell below 50% 1452 | -7/Factory | Discovered new exit (range 8) 1454 | -7/Factory | Identified exit to Factory 1455 | -7/Factory | Entered another Factory area 1455 | -6/Factory | Evolved 2 slots: Utility x2 1697 | -6/Factory | Identified exit to Factory 1933 | -6/Factory | Entered another Factory area 1933 | -5/Factory | Evolved 2 slots: Utility x2 1955 | -5/Factory | Lost 5 parts (3u2w) 2388 | -5/Factory | Spotted B-75 Beast 2487 | -5/Factory | Lost 13 parts (1p5n5u2w) 2515 | -5/Factory | Core integrity fell below 50% 2517 | -5/Factory | Discovered new exit (range 9) 2528 | -5/Factory | Destroyed 7 combat bots 2530 | -5/Factory | Identified exit to Upper Caves 2533 | -5/Factory | First assault squad dispatched 2534 | -5/Factory | Entered Upper Caves 3144 | -5/Upper Caves | Learned Factory garrison access intel 3238 | -5/Upper Caves | Learned Factory emergency access door positions 3239 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 3335 | -5/Upper Caves | Discovered new exit (range 12) 3367 | -5/Upper Caves | P-70 Sage assimilated allied Soldier 6a 3397 | -5/Upper Caves | Identified exit to Upper Caves 3400 | -5/Upper Caves | Entered another Upper Caves area 3400 | -5/Upper Caves | Accompanied by 2 allies 3410 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3436 | -5/Upper Caves | Core integrity fell below 20% 3436 | -5/Upper Caves | Released all parts (8) 3460 | -5/Upper Caves | Lost 4 allies 3461 | -5/Upper Caves | Lost 7 parts (1p4n2u) 3469 | -5/Upper Caves | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 03435_ Dropped Phase Gun. 03436_ Y-72 Warden heat damages Particle Reactor. 03436_ Released Carbon-fiber Leg. 03436_ Released Adv. Terrain Scan Processor. 03436_ Released Microactuators. 03436_ Released Core Analyzer. 03436_ Released Imp. Signal Interpreter. 03436_ Released Adv. Terrain Scan Processor. 03436_ Released Imp. Melee Analysis Suite. 03437_ Y-72 Warden heat damages Adv. Heat Sink, Quantum Rifle, Med. Treads. 03437_ Carbon-fiber Leg fries itself beyond repair. 03438_ Slug penetrates Wall. 03466_ C-45 Heavy ARC bursts open, deploying its payload. 03466_ G-67 Veteran unfolds itself. 03466_ G-50 Soldier unfolds itself. 03466_ L-41 Fighter unfolds itself. 03466_ I-47 Archangel unfolds itself. 03466_ Slug penetrates Wall. 03467_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????####?????? #????????????????????? | | ????????????###### #### #????????????????????? | | ???????????## * %% $ #???????????????????? | | ???????????#" ! = ####+#???????????????????????? | | ???????????## !% %# #?????????????????????????? | | ????????????## *[ #?????????????????????????? | | ?????????????##![= =+ ???????????????????????? | | ??????????????## /%+ "#?????????????????????? | | ????#######????## !# "#?????????????????????? | | ????# ###???## "=%#? "#?????????????????????? | | ????## #???#; ##[##### #???????????????????? | | ?????# ##### % #???????????????????? | | ?????# ## g ####?????????????????????? | | ?????# ## l g ## ###???????????????????? | | ?????##### =gY ###?????????????????? | | ?????????# ### ##????????????????? | | ?????????# ##" ### #????????????????? | | ?????????####### ## @ ##?####??????????? | | ???????????????# ### #??????????? | | ???????????????# l #??????????? | | ???????????????## ### l #??????????? | | ????????????????# ##?#####;## ##??????????? | | ????????????????###??????# ### ##???????????? | | ?????????????????????????## #######;#????????????? | | ???????????????????????????##??????##????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 410 Additional Mass Support 9 Corruption Block 8 Armor Coverage 300 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 70 Targeting Accuracy 6 Melee Accuracy 12 Core Analysis 6 Armor Integrity Analysis 30 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed AmuletFluxBlade Manual? 0 Play Time 01:00:35 Cumulative 73.3 hours Start 2026.01.02 @ 23:39:42 End 2026.01.03 @ 00:51:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 47 Gallery% 47 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08e765f2-6d87-4a83-bfb7-a2f8be79567b