Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 15:40:30

Player: arcadio rl

Result: Destroyed by M9-LFF(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (22)      110
Value Destroyed (631)      631
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1241

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     250/250
System Corruption          2%
Temperature                Cool (6)
Movement                   Rolling (140) Ox4
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
             Ion Engine
>            --- PROPULSION (2) ---
             Wheel
             Wheel
>            --- UTILITY (2) ------
             Huge Storage Unit
       Light Armor Plating
>            --- WEAPON (2) -------
             Autogun
             Autogun
>            --- INVENTORY (25) ---
  Subdweller Power Source
       Light Treads
       Light Treads
             Wheel
             Signal Interpreter
    Improved EM Shotgun
    Improved EM Shotgun
      Medium Laser
      Medium Laser
             Beam Cannon
             Beam Cannon
             Beam Cannon
             Autogun
       Light Cannon
  Subdweller Shrapnel Launcher
  Subdweller Shrapnel Launcher
             Mining Laser
             Mining Laser
             Mining Laser

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY ----------
    Small Storage Unit
          Visual Processing Unit
>         --- WEAPON -----------
          Autogun
          Autogun
>         --- INVENTORY --------
          Ion Engine
    Light Treads
    Light Treads
          Wheel
  Compact Wheel
    Light Armor Plating
          Autogun
          Autogun
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Autogun
  Ballistic Gun            Autogun
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             30   | 8   15  7   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               12   | 4   5   3   
    Treads                 2    | .   2   .   
    Leg                    3    | 2   1   .   
    Wheel                  7    | 2   2   3   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   4   1   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   5   2   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          8    | 2   4   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   .   3   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   13   | .   14  13  
  Leg                      3    | .   5   .   
  Wheel                    23   | .   21  27  
  Storage                  14   | .   14  14  
  Processor                11   | .   13  6   
  Protection               2    | .   .   7   
  Ballistic Gun            26   | .   26  26  
  Special Weapon           1    | .   1   1   
Peak Build Rating          11   | 6   11  11  
  Average Rating           10   | 4   10  10  
  On Entrance              5    | .   6   10  
Naked Turns                .    | .   .   .   
Heaviest Build             94   | 11  91  94  
  Greatest Support         40   | 20  40  20  
  Greatest Overweight (x)  4    | .   4   4   
  Average Overweight (x)   3    | .   2   4   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         21   | 6   20  25  
  Most Carried             21   | 6   19  21  
  Average Carried          14   | 3   12  19  
  Final Capacity           25   | 8   25  25  
  Final Carried            19   | 6   19  19  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           1272 | 251 570 451 
  Remotely                 .    | .   .   .   
Salvage Created            848  | .   545 303 
  Parts                    55   | .   32  23  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      18   | .   .   18  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  16   | .   9   7   
  Guns                     16   | .   9   7   
Classes Destroyed          6    | .   5   1   
  Hauler                   2    | .   2   .   
  Recycler                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  3    | .   3   .   
  Grunt                    6    | .   6   .   
  Subdweller               7    | .   .   7   
Best Kill Streak           5    | .   5   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        78   | .    42   36   
  Missed                   20   | .    13   7    
Damage Taken               1005 | .    341  664  
  Core                     254  | .    82   172  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   180  | .    180  .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              94   | .    62   32   
  Largest                  2    | .    2    2    
  Hottest                  123  | .    123  46   
Shots Fired                184  | .    124  60   
  Gun                      183  | .    123  60   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  1    | .    1    .    
  Kinetic                  183  | .    123  60   
  Thermal                  1    | .    1    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         14   | .    14   9    
  Robot Miss Streak        4    | .    4    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           113  | .    72   41   
  Core Hits                38   | .    24   14   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1677 | .    1061 616  
  Guns                     1677 | .    1061 616  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1677 | .    1061 616  
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    2    2    
  Average Corruption       2    | .    2    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  39   | .    26   13   
    Message Errors         4    | .    2    2    
    Matter Fused           12   | .    9    3    
    Heat Flow Errors       3    | .    2    1    
    Energy Discharges      3    | .    3    .    
    Parts Rejected         1    | .    1    .    
    Parts Fused            1    | .    1    .    
    Data Loss (minor)      10   | .    6    4    
    Misfires               2    | .    1    1    
    Alerts                 2    | .    .    2    
    Weapon Failures        1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        274  | .    274  170  
  Average Temperature      31   | .    27   85   
  Received Heat Transfer   333  | .    168  165  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             183  | .   183 .   
  Initial                  .    | .   .   .   
  Average                  58   | .   60  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              27   | .   18  9   
  Peak Tracking Total      3    | .   3   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          9    | .   9   .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                38   | .   38  .   
  Successful               23   | .   23  .   
  Failed                   14   | .   14  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        1    | .   1   .   
  Manual                   19   | .   19  .   
  Terminals                33   | .   33  .   
  Fabricators              .    | .   .   .   
  Repair Stations          5    | .   5   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             15   | .   15  .   
  Record                   1    | .   1   .   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        3    | .   3   .   
  Emergency Access Points  1    | .   1   .   
  Terminal Index           2    | .   2   .   
  Locate Traps             2    | .   2   .   
  Security Status          1    | .   1   .   
  Patrol Status            1    | .   1   .   
  Recall Reinforcements    1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       5    | .   5   .   
  Scan Component           3    | .   3   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                3    | .   3   .   
    Assimilate             1    | .   1   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   9   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     64   | .   64  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   1   
  Highest-Rated Group      10   | .   10  10  
  Highest-Rated Ally       10   | .   10  10  
Total Orders               1    | .   .   1   
  STAY                     1    | .   .   1   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               3481 | 71   2367 1043 
Spaces Moved               2212 | 51   1526 635  
  Core                     8    | 8    .    .    
  Treads                   3    | .    3    .    
  Legs                     326  | 40   286  .    
  Wheels                   1875 | 3    1237 635  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   95   140  
  Average Speed            132  | 106  130  140  
  Slowest Speed            260  | 120  260  140  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       44   | 4    99   30   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             5    | .    .    5    
Spaces Dug                 1    | .    1    .    
Terrain Destroyed          1    | .    1    .    
  Melee                    .    | .    .    .    
  Projectile               1    | .    1    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      2600 | 64   1795 741  
  Wait                     213  | .    151  62   
  Move                     2210 | 50   1525 635  
  Hop                      .    | .    .    .    
  Pick Up                  33   | 4    25   4    
  Fast Attach              12   | 8    4    .    
  Attach                   5    | .    1    4    
  Detach                   4    | 2    1    1    
  Swap                     13   | .    10   3    
  Drop                     16   | .    16   .    
  Fire                     94   | .    62   32   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   72 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Discovered new exit (range 17)
  780 | -10/Materials | Discovered new exit (range 18)
  821 | -10/Materials | Discovered new exit (range 12)
 1116 | -10/Materials | Central database locked down
 1201 | -10/Materials | Repaired Autogun
 1234 | -10/Materials | Repaired Autogun
 1522 | -10/Materials | Discovered new exit (range 5)
 2261 | -10/Materials | Discovered new exit (range 4)
 2439 | -10/Materials | Entered Subcaves
 2439 | -10/Subcaves  | Accompanied by 1 ally
 2624 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 2828 | -10/Subcaves  | Core integrity fell below 50%
 2936 | -10/Subcaves  | Core integrity fell below 20%
 3047 | -10/Subcaves  | Discovered new exit (range 8)
 3060 | -10/Subcaves  | Disturbed a concealed Subdweller
 3336 | -10/Subcaves  | Shifting Twisted Machinery released Humpback
 3482 | -10/Subcaves  | Destroyed by M9-LFF(R) with Subdweller Laser

 Last Messages 
---------------
03083_ Searching scrap...
03083_ Found Spk. Treads. <x2>
03083_ Found 50 Matter.
03084_ System corrupted: Matter fused (-9).
03084_ Acquired 9 matter.
03086_ Searching scrap...
03086_ Found Sub. Monowheel.
03086_ Found Sub. Shrapnel Launcher.
03086_ Found 39 Matter.
03089_ Acquired Sub. Shrapnel Launcher. <x2>
03123_ System corrupted: Matter fused (-6).
03171_ System corrupted: Component data lost.
  <x2>
03321_ System corrupted: IFF burst signal
  emitted.
Humpback falls loose from the Twisted Machinery.
03374_ System corrupted: FCS attempts to trigger
  Autogun.
03374_ System corrupted: Autogun misfires.
03481_ Subatomizers dissect the Cobbler Unit.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????#        ##? |
| ??????????????????????????????????????###     ##?? |
| ????????????????????????????????????????#!*   #??? |
| ??????????????????????????????###??????##&=   ##?? |
| ????????????????????????????### ########*&!&   ##? |
| ????????????????????????????#        ## & &     ## |
| ????????????????????????????#            ![      # |
| ????????????????????????????##  ##               # |
| ????????????????????????????##  ###        ###   # |
| ????????????????????????????#    ##        #?##    |
| ???????????????????????? ???##   ##       ##??##   |
| ????????????????????#     ?##   ##       #####?#   |
| ?????????????????????     ?#     #####  ##?#  ##   |
| ?????????????????????#    ##     #???####??#       |
| ?????????????????????#     ####  ##????????###     |
| ?????????????????????#      #?#   #??????????##    |
| ??????????????????????#     #?#   #####???????##   |
| ?????????????????????##     ###       ##???????#   |
| ?????????????????????#      ##         #??????#  # |
| ??????????????????????????#             #?????#### |
| ??????????????????????????#      ##      #???????? |
| ????????????????????????###     ##?#     #???????? |
| ??????????????????# ???##       ##??      #??????? |
| ????????????????###%  ##         #??? #####??????? |
| ????????????????# %!             #???##??????????? |
| ??????????????#          @ ###   #???????????????? |
| ?????????????#             #?##   #??????????????? |
| ??????????    %        %    #?#    #?????????????? |
| ???????????  %          %    ##    #?????????????? |
| ???????????  #       ##      ###   #?????????????? |
| ?????????????#   %  ??##     #??####?????????????? |
| ????????????#      ????##   R#???????????????????? |
| ????????????#     ??????#     ???????????????????? |
| ?????????????    ???????#     R??????????????????? |
| ?????????????###????????       ??????????????????? |
| ????????????????????????        ?????????????????? |
| ????????????????????????%    "  ?????????????????? |
| ????????????????????????    """  ????????????????? |
| ????????????????????????#    "? "????????????????? |
| ?????????????????????????#   ????????????????????? |
| ??????????????????????????##?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PiercingImpactShield
  Manual?         0
Play Time         00:39:54
  Cumulative      125.8 hours
  Start           2024.08.06 @ 15:01:37
  End             2024.08.06 @ 15:40:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          102
  Rogue           102
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          52
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a2dfe699-73cb-48ae-8b4b-3029e5ca41ce