Cogmind - Beta 16 --- EXPLORER MODE // 2025.10.31 @ 02:48:37 Player: Dylab Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1197) 1197 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3517 Bonus ------- None Cogmind --------- Core Integrity 360/550 Matter 295/300 Energy 415/415 System Corruption 2% Temperature Cool (15) Movement Flying (360) Ox4 Location -8/Storage Parts ------- > --- POWER (2) -------- Deuterium Engine Nuclear Core > --- PROPULSION (3) --- Hover Unit Flight Unit > --- UTILITY (3) ------ Experimental Sensor Array Improved Signal Interpreter Core Shielding > --- WEAPON (4) ------- Katana > --- INVENTORY (5) ---- Light Ion Engine Visual Processing Unit Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Experimental Sensor Array Improved Signal Interpreter Core Shielding > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Katana > --- INVENTORY -------- Visual Processing Unit Improved Terrain Scanner [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Core Shielding Device Experimental Sensor Array Processor Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 5 | . 1 . 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . 1 . . . . Utility 1 | . . . 1 . . Weapon 2 | . . . . 2 . Parts Attached 46 | 4 9 2 15 11 5 Power 11 | 1 2 . 3 1 4 Engine 8 | 1 . . 3 1 3 Core 3 | . 2 . . . 1 Reactor . | . . . . . . Propulsion 22 | . 5 . 8 8 1 Treads . | . . . . . . Leg 4 | . . . 4 . . Wheel 9 | . 5 . 4 . . Hover 4 | . . . . 3 1 Flight 5 | . . . . 5 . Utility 5 | 2 . 1 2 . . Device 1 | . . 1 . . . Storage . | . . . . . . Processor 3 | 1 . . 2 . . Hackware . | . . . . . . Protection 1 | 1 . . . . . Artifact . | . . . . . . Weapon 8 | 1 2 1 2 2 . Energy Gun 4 | 1 1 . 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 3 | . 1 1 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 16 | . 1 . 3 6 6 Power 5 | . 1 . 1 3 . Propulsion 7 | . . . 1 1 5 Utility . | . . . . . . Weapon 4 | . . . 1 2 1 Highest Loss Streak 4 | . 1 . 3 2 4 To Critical Strikes 1 | . . . . 1 . Average Backups 2 | . . 3 2 2 3 Power . | . . . . . . Propulsion . | . . 1 1 . 1 Utility 1 | . . 2 1 2 2 Weapon . | . . . . . . Tool/Special . | . . . . . . Unused Backups 4 | . . 1 1 . 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . . . . 2 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 85 | . 71 100 98 77 60 Engine 7 | . 1 . 15 12 5 Core 5 | . 9 12 3 . . Leg 4 | . . . 14 . . Wheel 16 | . 14 37 15 6 . Hover 2 | . . . . 11 8 Flight 1 | . . . . 6 8 Device 6 | . . 6 10 5 8 Processor 8 | . 12 5 10 8 8 Protection 10 | . 12 12 10 8 8 Energy Gun 6 | . 12 12 3 . 3 Ballistic Gun 11 | . 7 12 16 12 . Slashing Weapon 1 | . . . . 3 8 Peak Build Rating 34 | 4 10 18 21 34 30 Average Rating 15 | 2 7 14 19 22 22 On Entrance 13 | . 4 10 18 20 30 Avg Prop Armor Cover (%) 6 | . . . 5 6 8 Naked Turns . | . . . . . . Heaviest Build 20 | 6 9 9 16 14 20 Greatest Support 30 | 3 30 30 30 30 24 Greatest Overweight (x) 4 | 1 2 . . 2 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | . 4 4 5 5 5 Average Carried 2 | . . 3 2 2 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 4 3 2 5 3 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 855 | 99 231 26 265 176 58 Remotely . | . . . . . . Salvage Created 1625 | . 332 33 684 443 133 Parts 107 | . 21 3 48 22 13 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 33 | . 4 2 14 10 3 Melee 4 | . . . . 4 . Guns 29 | . 4 2 14 6 3 Classes Destroyed 13 | . 6 1 2 2 2 Worker 4 | . 2 . 2 . . Builder 1 | . . . 1 . . Tunneler 2 | . 2 . . . . Hauler 1 | . . . . . 1 Recycler 1 | . 1 . . . . Mechanic 1 | . 1 . . . . Operator 1 | . . . . . 1 Watcher 4 | . 1 . 2 1 . Swarmer 9 | . . 2 2 3 2 Grunt 18 | . 4 . 10 4 . Brawler 1 | . . . . 1 . Sentry 4 | . . . 2 1 1 Hunter 1 | . . . . 1 . Best Kill Streak 4 | . 2 2 3 4 3 Combat Bots Only 3 | . 2 2 3 3 2 Max Kills in Single Turn 2 | . 1 2 1 2 1 Gunslinging 1 | . . 1 . 1 . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 293 | . 30 3 82 95 83 Missed 100 | . 11 . 21 36 32 Hits 193 | . 19 3 61 59 51 Melee 1 | . . . . 1 . Projectile 192 | . 19 3 61 58 51 Critical Strikes 6 | . . . 1 1 4 Actively Blocked 1 | . . . . . 1 Damage Taken 1705 | . 166 27 493 543 476 Core 291 | . 36 10 55 67 123 Absorbed by Shields . | . . . . . . Redirected to Shielding 49 | . 7 2 9 10 21 Ignored by Resistances 1034 | . 103 10 303 325 293 Regen/Repaired (Parts) 19 | . . . . 19 . Core Remaining (%) 89 | 100 . 81 86 . . Volleys Fired 180 | . 44 2 70 46 18 Largest 2 | . 1 2 2 2 1 Hottest 65 | . 50 60 60 65 65 Shots Fired 276 | . 44 4 136 74 18 Gun 276 | . 44 4 136 74 18 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 176 | . . 2 104 70 . Thermal 100 | . 44 2 32 4 18 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 43 | . 24 2 43 42 7 Robot Miss Streak 2 | . 1 1 2 2 1 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 2 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 256 | . 41 3 121 76 15 Core Hits 98 | . 20 2 41 28 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 2 . . 3 1 Burn 3 | . 2 . . . 1 Sever 3 | . . . . 3 . Melee Attacks 15 | . . . . 14 1 Impact . | . . . . . . Slashing 15 | . . . . 14 1 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2852 | . 470 36 1100 934 312 Guns 2301 | . 470 31 1086 492 222 Cannons . | . . . . . . Explosions . | . . . . . . Melee 532 | . . . . 442 90 Ramming 19 | . . 5 14 . . Kinetic 1224 | . . 10 750 464 . Thermal 1077 | . 470 21 336 28 222 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 532 | . . . . 442 90 Piercing . | . . . . . . Highest Corruption 2 | . . 2 . 2 2 Average Corruption 2 | . . 2 . 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . 4 . 2 5 Message Errors 1 | . . 1 . . . Matter Fused 2 | . . . . 1 1 Heat Flow Errors 2 | . . 1 . . 1 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 3 | . . 2 . 1 . Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 6 | . . 2 4 . . Shots . | . . . . . . Rammed 5 | . . 2 3 . . Targets Rammed 6 | . . 2 4 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 324 | . 168 238 324 62 90 Average Temperature 56 | . 52 86 71 22 35 Received Heat Transfer 1200 | . 150 . 339 360 351 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 3 . . . 3 Heat Transferred 2783 | . 1317 50 750 74 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 75 | . 35 50 75 70 70 Initial 4 | . . . . 4 4 Average 13 | . 5 4 15 31 25 Influence Increases 1091 | . 143 50 404 292 202 Destroy 0b10 Robot/C 660 | . 80 40 280 200 60 Destroy 0b10 Robot/NC 75 | . 35 . 25 5 10 Destroy Leader 170 | . 22 10 64 52 22 Successful Hack 21 | . 6 . 5 5 5 Partial Spotted 30 | . . . . 30 . Lose Combat Pursuer 135 | . . . 30 . 105 Influence Decreases 1061 | . 143 50 389 292 187 Entered New Map 22 | . . . . 11 11 Time Decay 833 | . 133 50 284 231 135 Lost Part 131 | . 10 . 30 50 41 Purge Threat 75 | . . . 75 . . Squads Dispatched 6 | . 1 . 3 1 1 Investigation 3 | . 1 . 1 1 . Extermination . | . . . . . . Reinforcement 3 | . . . 2 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 4 | . . . 2 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 11 2 21 13 17 Peak Tracking Total 6 | . 3 2 4 5 6 Tactical Retreats 4 | . . . 2 . 2 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 7 | . 3 . 2 1 1 Terminals 5 | . 2 . 2 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 8 . 7 4 3 Successful 15 | . 6 . 4 2 3 Failed 7 | . 2 . 3 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 16 | . 6 . 7 . 3 Fabricators . | . . . . . . Repair Stations 4 | . . . . 4 . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 4 . 4 . 3 Robot Analysis 1 | . . . . . 1 Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Surveillance Status 1 | . 1 . . . . Extermination Status 1 | . . . . . 1 Assault Status 1 | . . . 1 . . Recall Investigation 2 | . . . 1 . 1 Recall Reinforcements 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 . 2 1 1 Full Trace Events 3 | . 1 . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 108 | . . . . 108 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Active Infowar (turns) 629 | . . 260 267 102 . Sensors 629 | . . 260 267 102 . Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 2284 | 111 474 460 691 343 205 Spaces Moved 2074 | 113 347 560 477 255 322 Core 271 | 113 155 . . . 3 Treads . | . . . . . . Legs 209 | . . . 209 . . Wheels 1099 | . 192 560 268 79 . Hover 176 | . . . . 81 95 Flight 319 | . . . . 95 224 Fastest Speed 34 | 50 80 80 80 34 34 Average Speed 81 | 93 106 80 97 53 48 Slowest Speed 360 | 100 150 80 120 210 360 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . . 2 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 5 45 66 27 13 36 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 2394 | 116 405 567 583 373 350 Wait 47 | . . . 6 41 . Move 2065 | 112 346 559 476 250 322 Hop 2 | . . . . 2 . Pick Up 9 | . 3 . 2 4 . Fast Attach 23 | 4 6 . 5 4 4 Attach 7 | . . . 2 2 3 Detach 4 | . 1 . 2 1 . Swap 23 | . 3 2 10 7 1 Drop 13 | . 2 2 6 2 1 Fire 180 | . 44 2 70 46 18 Melee 15 | . . . . 14 1 Ram 5 | . . 2 3 . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Storage History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 15) 112 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Evolved 1 slot: Propulsion x1 241 | -10/Materials | Identified exit to Mines 241 | -10/Materials | Discovered exit to Mines (range 9) 287 | -10/Materials | Discovered exit to Mines (range 16) 323 | -10/Materials | Build established: Hacker-Mutant 586 | -10/Materials | Entered Mines 681 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 708 | -10/Mines | Found a hidden stash of uninstalled traps 740 | -10/Mines | Build established: Scavenger-Mutant 783 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 786 | -10/Mines | Found Prototype Device 786 | -10/Mines | Identified Exp. Sensor Array 1022 | -10/Mines | Identified exit to Materials 1022 | -10/Mines | Discovered exit to Materials (range 11) 1046 | -10/Mines | Entered Materials 1046 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1047 | -9/Materials | Identified exit to Mines 1313 | -9/Materials | Lost 3 parts (1p1n1w) 1465 | -9/Materials | Identified exit to Materials 1465 | -9/Materials | Discovered exit to Materials (range 16) 1737 | -9/Materials | Entered another Materials area 1737 | -8/Materials | Evolved 2 slots: Weapon x2 1888 | -8/Materials | Identified exit to Storage 1888 | -8/Materials | Discovered exit to Storage (range 11) 2034 | -8/Materials | Repaired Exp. Sensor Array 2080 | -8/Materials | Entered Storage 2194 | -8/Storage | Build established: Hacker-Mutant 2205 | -8/Storage | Lost 4 parts (3n1w) 2285 | -8/Storage | Self-destructed Last Messages --------------- No active extermination squads found. >>Analysis(Assembled) Downloading analysis... Assembled Tiers: 4, 7 A quick but not especially dangerous combat derelict with fully integrated systems, constructed seemingly at random by an Assembler's self-contained fabrication apparatus. Individually resilient for their size, they pose a real threat in greater numbers. 02233_ System corrupted: Energy discharge (-42). 02235_ W-25 Informer distress signal alerts nearby ally. 02244_ Sneak attack on O-16 Technician. 02244_ O-16 Technician destroyed. 02252_ System corrupted: Energy discharge (-35). 02253_ Acquired Deuterium Engine. 02256_ Acquired 10 matter. 02258_ Acquired Hover Unit. 02260_ Acquired 10 matter. 02272_ Critical hit (Burn: +37). 02281_ Flight Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????##########???????? | | ????????????????????????????????# #######?? | | ????????????????????????###?????# # ### | | #########################T####### """ # * | | # + + "?"""" + % | | # ######## ##### "????" # | | # """""" # ?# #???# "????" # ### | | # "????" # """ ?+ #???# "????" #######?? | | # "????" # "R"??# """"" #???# ???" #???????? | | # """""" # " "??# """"" "#???# ? #???????? | | # # ???# """"" T##############???????? | | # # ???# "# % #??????????? | | #+###+######+#####! # #??????????? | | # *%=Y + #??????????? | | # ######### @ # #??????????? | | # #???????# ######### #??????????? | | # #???????# #????????##??????????? | | # #???????# Y #????????????????????? | | # #???????# #????????????????????? | | #+## #???????# #???????????????###### | | ???# #???????# #???????????????# | | ???# #???????# #???????????????# | | ???# +???????# ga #???????????????# | | ???# ## #???????# #???????????????#"""" | | ???# #? #???????# g #????????????????"""" | | ???# #? #???????# #?????????????????""" | | ???# #? ???????# #?????????????????""" | | ???+ #? ??????? w ???????????????? ?? | | ???# #? ????????# ???????????????##???? | | ???# #???????????? ?????????????????????? | | ???# #??????????????????????????????????????? | | ???# +??????????????????????????????????????? | | ??## #??????????????????????????????????????? | | ??# #??????????????????????????????????????? | | ??# #??????????????????????????????????????? | | ??# #??????????????????????????????????????? | | ??# #??????????????????????????????????????? | | ??# #??????????????????????????????????????? | | ??## #??????????????????????????#########+### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Exp. Sensor Array | 34% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed SuspensionDirectedCanceller Manual? 0 Play Time 00:30:35 Cumulative 39.1 hours Start 2025.10.31 @ 02:16:05 End 2025.10.31 @ 02:48:37 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 36 Rogue 0 Adventurer 2 Explorer 34 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 35 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 38x28 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19d331db-e05c-405b-b32e-f7c80817913b