Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.11 @ 18:59:52 Player: throbalt Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (113) 565 Value Destroyed (3642) 3642 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (63) 63 TOTAL SCORE: 7750 Bonus ------- High Alert Combat Kills 63 Cogmind --------- Core Integrity 0/850 Matter 52/300 Energy 72/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Advanced Terrain Scan Processor Transport Network Coupler > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scan Processor Advanced Targeting Computer Launcher Guidance Computer Heavy Assault Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Signal Interpreter IFF Parser Advanced Terrain Scan Processor Transport Network Coupler Transmission Jammer Hacking Suite > --- WEAPON ----------- Heavy Machine Gun Flak Cannon Heavy Flak Cannon Axe > --- INVENTORY -------- Improved Thermal Generator Advanced Terrain Scan Processor Advanced Targeting Computer Launcher Guidance Computer Jamming Amplifier Field Recycling Unit Improved EM Pulse Cannon Advanced Beam Cannon Phase Cannon Heavy Assault Rifle Heavy Assault Cannon Missile Launcher Missile Launcher Heavy Rocket Launcher Datajack [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Flexi-carbon Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Slots Evolved 8 | . . . 2 2 . 2 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . . 2 2 . 1 1 Weapon 2 | . . . . . . 1 1 Parts Attached 101 | 7 20 2 14 17 17 12 12 Power 12 | 1 1 1 1 2 2 3 1 Engine 6 | 1 1 . 1 . 2 . 1 Core 6 | . . 1 . 2 . 3 . Reactor . | . . . . . . . . Propulsion 17 | 2 3 . 2 2 3 3 2 Treads . | . . . . . . . . Leg 1 | . . . . . . . 1 Wheel 16 | 2 3 . 2 2 3 3 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | 2 6 . 5 5 8 3 3 Device 11 | 1 2 . 2 2 2 . 2 Storage 4 | 1 2 . . . 1 . . Processor 8 | . 2 . 1 2 2 1 . Hackware 2 | . . . . . . 1 1 Protection 7 | . . . 2 1 3 1 . Artifact . | . . . . . . . . Weapon 40 | 2 10 1 6 8 4 3 6 Energy Gun 5 | 2 1 . . 1 . 1 . Energy Cannon 4 | . . . 2 . . . 2 Ballistic Gun 18 | . 7 1 3 3 2 . 2 Ballistic Cannon 3 | . . . . . 1 1 1 Launcher 5 | . . . . 3 1 1 . Special Weapon 2 | . 2 . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 55 | . 4 1 4 9 10 9 18 Power 5 | . . . . 1 2 . 2 Propulsion 16 | . 1 . 3 2 3 3 4 Utility 16 | . 2 . 1 3 4 2 4 Weapon 18 | . 1 1 . 3 1 4 8 Highest Loss Streak 13 | . 2 1 2 6 3 5 13 To Critical Strikes 2 | . . . . . . . 2 Average Backups 16 | 4 16 19 19 17 16 16 11 Power 1 | . 1 1 1 1 . 1 . Propulsion 3 | 2 3 5 3 3 3 2 . Utility 4 | . 5 6 5 3 3 4 4 Weapon 7 | . 5 6 7 9 8 8 5 Tool/Special . | . . . . . . . . Unused Backups 29 | 1 5 1 7 . 2 3 10 Power 1 | . . . 1 . . . . Propulsion 4 | 1 1 . . . . 2 . Utility 9 | . . 1 1 . . 1 6 Weapon 14 | . 4 . 5 . 2 . 3 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 96 | . 99 100 99 97 98 98 81 Engine 5 | . 14 8 2 5 6 1 3 Core 3 | . . 5 8 3 2 5 2 Wheel 19 | . 27 28 22 17 17 14 10 Device 9 | . 6 . 17 12 9 6 9 Storage 9 | . 14 14 11 9 9 7 5 Processor 16 | . 7 14 11 22 22 23 19 Hackware 1 | . . . . . . 5 2 Protection 5 | . . . 4 8 13 7 4 Energy Gun 2 | . 4 . . 2 1 4 2 Ballistic Gun 13 | . 13 28 17 10 13 13 3 Ballistic Cannon 1 | . . . . . . 1 8 Special Weapon 2 | . 9 . . . . . . Peak Build Rating 51 | 10 12 15 21 33 33 39 51 Average Rating 24 | 7 10 13 18 28 29 37 37 On Entrance 18 | . 10 12 13 19 33 30 33 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 82 | 15 47 51 62 66 66 70 82 Greatest Support 32 | 26 32 24 28 20 24 28 22 Greatest Overweight (x) 19 | 1 1 2 3 5 4 5 19 Average Overweight (x) 1 | . . 1 1 2 2 2 2 Largest Inventory Capacity 25 | 8 20 20 20 20 25 20 20 Average Capacity 19 | 7 17 20 20 20 20 20 18 Most Carried 20 | 8 20 20 20 20 20 20 16 Average Carried 16 | 5 16 19 19 17 17 17 12 Final Capacity 20 | 8 20 20 20 20 20 20 5 Final Carried 20 | 8 20 19 20 20 19 15 5 Class Distribution -------------------- 52% | Mutant 15% | Scavenger-Tank 11% | Scavenger-Mutant 10% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Matter Collected 3047 | 270 119 148 606 494 651 646 113 Remotely . | . . . . . . . . Salvage Created 4007 | 124 307 190 944 796 526 989 131 Parts 224 | 8 17 11 49 45 24 62 8 Haulers Intercepted 4 | . 1 . 2 . 1 . . Recyclers Shooed 6 | . 1 . 2 2 . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Combat Hostiles Destroyed 84 | . 7 5 14 20 12 22 4 Melee 4 | . . . 1 . . . 3 Guns 52 | . 7 5 9 5 12 14 . Cannons 8 | . . . 3 4 . . 1 AOE 19 | . . . . 11 . 8 . Classes Destroyed 13 | 2 4 . 2 1 1 3 . Worker 7 | . . . 2 1 . 4 . Builder 3 | . . . . . . 3 . Tunneler 4 | 3 . 1 . . . . . Hauler 4 | . 1 . 2 . 1 . . Recycler 6 | 1 . 1 3 . . 1 . Operator 2 | . . . . . . 1 1 Watcher 3 | . 2 . 1 . . . . Swarmer 20 | . 3 3 3 . 4 4 3 Grunt 45 | . 4 2 7 15 3 14 . Duelist 1 | . . . . 1 . . . Sentry 13 | . . . 4 4 4 1 . Hunter 3 | . . . . . 1 1 1 Programmer 2 | . . . . . . 2 . Best Kill Streak 9 | 2 3 3 5 8 4 9 3 Combat Bots Only 8 | . 3 3 4 8 4 5 3 Max Kills in Single Turn 4 | 1 1 1 1 3 2 4 1 Gunslinging 1 | . . . . . 1 . . Exploded 3 | . . . . 3 . 3 . Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Hostile Shots Fired 599 | . 51 25 65 73 73 145 167 Missed 162 | . 15 4 17 21 18 51 36 Hits 437 | . 36 21 48 52 55 94 131 Projectile 437 | . 36 21 48 52 55 94 131 AOE 12 | . . 10 . . . . 2 Critical Strikes 14 | . 1 . 1 3 2 3 4 Actively Blocked 2 | . . . . . 2 . . Damage Taken 6952 | . 420 465 570 909 1052 1245 2291 Core 1690 | . 81 47 102 189 225 190 856 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 58 | . . . . 11 47 . . Core Remaining (%) 63 | 100 . 48 74 . 24 72 . Volleys Fired 275 | 9 58 14 49 42 45 52 6 Largest 3 | 2 2 2 2 2 2 3 3 Hottest 161 | 100 123 46 98 111 97 153 161 Shots Fired 571 | 18 96 28 97 84 85 149 14 Gun 460 | 18 72 28 80 48 79 131 4 Cannon 59 | . . . 17 26 2 5 9 Launcher 28 | . . . . 10 4 13 1 Special 24 | . 24 . . . . . . Kinetic 368 | . 46 28 80 36 66 103 9 Thermal 168 | 18 43 . 17 38 15 33 4 Explosive 28 | . . . . 10 4 13 1 Electromagnetic 7 | . 7 . . . . . . Robot Hit Streak 20 | 7 15 5 10 13 20 11 3 Robot Miss Streak 9 | 1 3 4 4 3 3 5 9 Penetration Max 1 | . . . . . . 1 . Secondary Targets 6 | . . . 2 . 2 2 . Max Gunslinging Chain 1 | . . . 1 . 1 1 . Shots Hit Robots 351 | 14 46 15 63 48 57 90 18 Core Hits 201 | 4 21 8 32 41 22 60 13 Critical Kills 2 | . . . 1 . 1 . . Critical Parts Destroyed 7 | . . . 1 2 3 1 . Critical Strikes 15 | . 3 . 2 3 6 1 . Burn 6 | . 3 . . 1 2 . . Destroy 9 | . . . 2 2 4 1 . Melee Attacks 64 | . . . 13 9 17 3 22 Impact 16 | . . . 13 3 . . . Slashing 36 | . . . . 6 17 3 10 Piercing 12 | . . . . . . . 12 Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8393 | 170 534 229 1119 2152 1160 2561 468 Guns 4937 | 170 473 229 751 451 1138 1675 50 Cannons 758 | . . . 212 400 . 46 100 Explosions 2182 | . . . . 1301 14 809 58 Melee 439 | . . . 156 . . 31 252 Ramming 53 | . 37 . . . 8 . 8 Kinetic 3767 | . 239 229 751 298 888 1244 118 Thermal 1908 | 170 214 . 212 553 250 477 32 Explosive 2182 | . . . . 1301 14 809 58 Electromagnetic 44 | . 44 . . . . . . Impact 156 | . . . 156 . . . . Slashing 283 | . . . . . . 31 252 Piercing . | . . . . . . . . Highest Corruption 20 | . . . . 1 9 4 20 Average Corruption 4 | . . . . 1 5 3 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 34 | . . . . 1 14 7 12 Message Errors 5 | . . . . . 4 1 . Matter Fused 11 | . . . . 1 3 4 3 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 6 | . . . . . 3 . 3 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 6 | . . . . . 1 1 4 Misfires 2 | . . . . . 2 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 148 | . . . 2 22 . 56 68 Projectiles . | . . . . . . . . Explosions 78 | . . . . 22 . 56 . Melee 70 | . . . 2 . . . 68 Knockbacks 11 | . . . 1 . . 3 7 Impact 1 | . . . 1 . . . . Kinetic 10 | . . . . . . 3 7 Secondary . | . . . . . . . . Self-Inflicted Damage 304 | . 18 . . 100 92 91 3 Shots 8 | . . . . 3 3 2 . Rammed 9 | . 3 . . . 2 . 4 Targets Rammed 9 | . 3 . . . 2 . 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 285 | 136 175 31 245 285 144 225 45 Average Temperature 57 | 58 40 11 72 64 47 76 21 Received Heat Transfer 1515 | . 174 39 204 441 180 477 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . 1 . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 4 | . 3 . 1 . . . . Impact Corruptions 2 | . 1 . 1 . . . . Robots Melted 1 | 1 . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | 1 1 . . 1 2 1 . Heat Transferred 4369 | 518 827 . 333 962 629 1025 75 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Maximum Alert Level 2 | . . . . 1 . 2 1 Low Security (%) 82 | 100 100 100 100 43 100 38 90 Level 1 12 | . . . . 56 . 30 9 Level 2 4 | . . . . . . 30 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 485 | 10 74 110 98 264 164 485 226 Initial 215 | . . . 35 18 76 7 215 Average 97 | 1 12 24 46 187 65 260 107 Influence Increases 2926 | 20 251 160 438 697 380 853 127 Destroy 0b10 Robot/C 1680 | . 140 100 280 400 240 440 80 Destroy 0b10 Robot/NC 145 | 20 15 10 40 5 5 45 5 Destroy Leader 374 | . 36 20 76 90 62 90 . Successful Hack 71 | . 30 . 14 . 21 5 1 Disable Machine 300 | . 15 15 . 90 30 150 . Destroy Structure 221 | . 15 . 13 97 22 63 11 Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 120 | . . 15 15 . . 60 30 Influence Decreases 2926 | 20 250 71 482 561 546 428 568 Entered New Map 425 | . . 1 55 28 106 9 226 Time Decay 1924 | 20 210 60 399 293 350 329 263 Lost Part 427 | . 40 10 28 90 90 90 79 Purge Threat 150 | . . . . 150 . . . Squads Dispatched 16 | . . . 1 3 2 8 2 Investigation 5 | . . . . 1 . 3 1 Extermination 1 | . . . . . . 1 . Reinforcement 9 | . . . 1 2 2 3 1 Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Distress Signals 7 | . . . 3 3 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 136 | . 16 8 26 27 21 30 8 Peak Tracking Total 11 | . 4 4 5 11 5 5 4 Tactical Retreats 7 | . . 1 1 . . 3 2 Traps | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Traps Triggered 7 | . . . . . 2 2 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Machines Disabled 20 | . 1 1 . 6 2 10 . Max in Single Turn 2 | . 1 1 . 2 1 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Machines Accessed 35 | . 8 . 6 4 6 6 5 Terminals 29 | . 7 . 6 4 6 4 2 Fabricators 2 | . . . . . . 1 1 Repair Stations 1 | . . . . . . . 1 Recycling Units 2 | . 1 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 71 | . 14 . 9 6 14 16 12 Successful 29 | . 7 . 2 2 7 3 8 Failed 42 | . 7 . 7 4 7 13 4 Catastrophic 13 | . 2 . 2 3 4 2 . Database Lockouts . | . . . . . . . . Manual 21 | . 5 . 6 4 4 2 . Terminals 58 | . 13 . 9 6 14 13 3 Fabricators 3 | . . . . . . 1 2 Repair Stations 1 | . . . . . . . 1 Recycling Units 7 | . 1 . . . . . 6 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 20 | . 6 . 2 2 7 2 1 Record 1 | . . . . . 1 . . Part Schematic 1 | . . . . . . 1 . Robot Analysis 2 | . . . 1 1 . . . Prototype ID Bank 2 | . . . . . 1 1 . Open Door 2 | . . . . . 2 . . Emergency Access Points 1 | . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . . . . . . . 1 Unreport Threat 1 | . . . . 1 . . . Locate Traps 4 | . 2 . 1 . 1 . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 2 | . 1 . . . 1 . . Fabricator Hacks 3 | . . . . . . 1 2 Load Schematic 1 | . . . . . . . 1 Build 2 | . . . . . . 1 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 6 | . 1 . . . . . 5 Recycle Component 2 | . . . . . . . 2 Process 1 | . . . . . . . 1 Report Inventory 2 | . 1 . . . . . 1 Retrieve Matter 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 1 Used 1 | . . . . . . 1 . Hacking Detections 27 | . 5 . 5 3 5 5 4 Full Trace Events 6 | . . . . 2 . 3 1 Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 168 | . . . . . . 84 84 Total Part Build Rating 8 | . . . . . . . 8 Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 2 | . . . . . . . 2 Recycled Matter 59 | . . . . . . . 59 Retrieved Matter 59 | . . . . . . . 59 Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Active Infowar (turns) 3970 | 91 478 . 968 274 706 821 632 Sensors 1532 | . . . 967 238 327 . . IFF 275 | . . . . . . . 275 Terrain 1487 | 91 346 . 566 36 448 . . Seismic 179 | . 132 . . 47 . . . T.N.C. 1489 | . . . . . 36 821 632 Jamming 119 | . . . . . . . 119 Robot Analysis Total 2 | . . . 1 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Turns Passed 5352 | 135 1077 263 969 648 807 821 632 Spaces Moved 3324 | 96 778 185 581 394 454 446 390 Core 49 | 4 . . . . . . 45 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 3275 | 92 778 185 581 394 454 446 345 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 105 105 110 110 120 50 Average Speed 114 | 89 104 119 113 112 116 124 127 Slowest Speed 1000 | 100 115 120 145 155 150 165 1000 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 10 | . . . . . . . 10 Cave-ins Triggered 2 | . . . . . 1 . 1 Exploration Rate (%) 41 | 4 96 53 57 31 63 15 9 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 56 | . 12 . 6 8 15 2 13 Terrain Destroyed 243 | . 15 . 11 106 20 71 20 Melee 37 | . . . 6 8 8 2 13 Projectile 30 | . 15 . 5 5 1 3 1 AOE 176 | . . . . 93 11 66 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Total 4181 | 125 921 205 785 495 608 578 464 Wait 212 | . 18 1 89 4 41 40 19 Move 3316 | 95 777 184 580 393 453 445 389 Hop . | . . . . . . . . Pick Up 93 | 11 25 1 19 10 10 10 7 Fast Attach 17 | 7 1 . 1 3 . . 5 Attach 51 | . 4 . 7 10 14 10 6 Detach 7 | . 1 . 1 2 3 . . Swap 85 | . 18 2 12 17 19 12 5 Drop 52 | 3 16 3 14 5 4 6 1 Fire 275 | 9 58 14 49 42 45 52 6 Melee 64 | . . . 13 9 17 3 22 Ram 8 | . 3 . . . 2 . 3 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . . 1 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -6/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 6) 636 | -10/Materials | Discovered new exit (range 16) 675 | -10/Materials | Identified exit to Materials 778 | -10/Materials | Discovered new exit (range 10) 787 | -10/Materials | Identified exit to Subcaves 822 | -10/Materials | Discovered exit to Materials (range 10) 888 | -10/Materials | Discovered new exit (range 8) 917 | -10/Materials | Identified exit to Mines 1181 | -10/Materials | Discovered exit to Materials (range 13) 1213 | -10/Materials | Entered Mines 1413 | -10/Mines | Discovered exit to Materials (range 16) 1444 | -10/Mines | Assembled infested the area 1471 | -10/Mines | Core integrity fell below 50% 1476 | -10/Mines | Entered Materials 1476 | -9/Materials | Evolved 2 slots: Utility x2 1477 | -9/Materials | Identified exit to Mines 1771 | -9/Materials | Build established: Skirmisher 1901 | -9/Materials | Discovered new exit (range 16) 1917 | -9/Materials | Identified exit to Materials 2254 | -9/Materials | Discovered exit to Materials (range 10) 2338 | -9/Materials | Build established: Mutant 2445 | -9/Materials | Entered another Materials area 2445 | -8/Materials | Evolved 2 slots: Utility x2 2727 | -8/Materials | Destroyed 8 combat bots 2737 | -8/Materials | Lost 6 parts (1p1n1u3w) 2975 | -8/Materials | Build established: Scavenger-Mutant 3012 | -8/Materials | Discovered new exit (range 11) 3038 | -8/Materials | Identified exit to Storage 3093 | -8/Materials | Entered Storage 3252 | -8/Storage | Core integrity fell below 50% 3310 | -8/Storage | Discovered new exit (range 15) 3339 | -8/Storage | Build established: Mutant 3347 | -8/Storage | Lost 3 parts (2p1w) 3436 | -8/Storage | Crushed by falling debris 3882 | -8/Storage | Discovered new exit (range 16) 3899 | -8/Storage | Identified exit to Factory 3900 | -8/Storage | Entered Factory 3900 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4323 | -7/Factory | Lost 5 parts (2n1u2w) 4654 | -7/Factory | Build established: Scavenger-Tank 4700 | -7/Factory | First assault squad dispatched 4708 | -7/Factory | Discovered new exit (range 11) 4719 | -7/Factory | Identified exit to Factory 4721 | -7/Factory | Entered another Factory area 4721 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4985 | -6/Factory | Lost 3 parts (1p1n1w) 5266 | -6/Factory | Fabricated System Restoration Module? 5288 | -6/Factory | Core integrity fell below 50% 5293 | -6/Factory | System corruption reached 10% 5324 | -6/Factory | Lost 13 parts (1p3n3u6w) 5337 | -6/Factory | Core integrity fell below 20% 5349 | -6/Factory | Crushed by falling debris 5353 | -6/Factory | Core destroyed Last Messages --------------- System corrupted: Component data lost. Slug penetrates Wall. Slug penetrates Door. System corrupted: Matter fused (-6). Penetrated by Slug. The unstable cave ceiling collapses. Crushed by falling debris. Hvy. Pick destroyed. System corrupted by crushing effect (+5). Signal Interpreter destroyed. System corrupted by crushing effect (+1). Slammed into H-66 Slayer. Penetrated by Slug. The unstable cave ceiling collapses. H-66 Slayer crushed by falling debris. Slammed into H-66 Slayer. Penetrated by Slug. System corrupted: Energy discharge (-28). Slammed into H-66 Slayer. Destabilizing: Core damaged (-25). Map ----- +----------------------------------------------------+ | ??????? | | ????????# | | ######### ! | | !!]/ | | #]!!][ # ######+############+########? | | " !![ # ### # #?? | | """ """ # ][ #####?# # #?? | | """ """ + ####### # #?? | | """ """ # # # """ """ # """" """" #?? | | ########## # """# """ """ # """" """" #?? | | # # """# """ """ + """" """" #?? | | "" # # R"# # """" """" #?? | | F" # #! """# """ """ # """" """" #?? | | ! # # "" # """ """ # """" """" ##+ | | # + # """ """ # """" """" ## | | + # """ # # ## | | # # """ # # ## | | """"""" # # """ #########################+## | | """"""" # # #???????????????????????# | | """"""" # # ] #???????????????????????# | | """"""" + #######???????????????????????# | | #####"####??????????????????????????# | | ##########?# #??????????????????????????# | | ???????????# #??????????????????????????# | | ???????????# #############??????????????# | | ???????????# ; h@h# #?????????????##+##+ | | ???????????# #### ########?????????????# | | ???????????# #??##?????????????????????# | | ???????????###"####?????????????????????????#!! | | ?????????????###????????????????????????????#!! | | ????????????????????????????????????????????#! | | ????????????????????????????????????????????# | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 300 Core Shielding 20 Power Shielding 33 Evasion (%) 50 Melee Accuracy 5 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- System Restoration Module | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ System Restoration Module | x2 | -6/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed SubatomicTachyonRegenerator Manual? 0 Play Time 01:15:07 Cumulative 32.5 hours Start 2026.03.11 @ 17:37:13 End 2026.03.11 @ 18:59:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 29 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a27bb648-4574-4d5e-a2c8-5342765e10d1