Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.27 @ 20:52:57 Player: lyrabold Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (209) 1045 Value Destroyed (6138) 6138 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1500) 1500 TOTAL SCORE: 11563 Bonus ------- High Alert Combat Kills 1289 Follower Combat Kills 232 Friendly Fire -21 Cogmind --------- Core Integrity 0/700 Matter 314/350 Energy 157/160 System Corruption 20% Temperature Cool (0) Movement Rolling (105) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Small Matter Pod Target Analyzer > --- WEAPON (3) ------- Gauss Cannon EMP Blaster Shock Maul > --- INVENTORY (20) --- Light Nuclear Core Micro Nuclear Core Cold Fusion Reactor Armored Wheel Armored Wheel Cryofiber Web Improved Heat Sink Improved Heat Sink Transmission Jammer Authchip [R/Combat] Autogun Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon Shock Maul > --- INVENTORY -------- Light Nuclear Core Cold Fusion Reactor Armored Treads Advanced Treads Medium Treads Cryofiber Web Improved Heat Sink Improved Heat Sink Target Analyzer Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Authchip [R/Combat] Advanced Assault Cannon Gauss Cannon Gauss Cannon EMP Blaster Rocket Launcher Heavy Rocket Launcher [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Impact Weapon Shock Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 3 | . . 1 . 1 1 . Weapon 1 | . . 1 . . . . Parts Attached 140 | 6 11 12 26 45 34 6 Power 14 | 1 3 . 5 2 2 1 Engine 8 | 1 3 . 3 . 1 . Core 5 | . . . 1 2 1 1 Reactor 1 | . . . 1 . . . Propulsion 25 | 2 2 4 1 8 8 . Treads 22 | 2 2 4 1 8 5 . Leg . | . . . . . . . Wheel 3 | . . . . . 3 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 47 | 1 3 6 7 20 9 1 Device 19 | . 2 2 2 12 1 . Storage 8 | 1 1 4 . . 1 1 Processor 4 | . . . . 2 2 . Hackware . | . . . . . . . Protection 16 | . . . 5 6 5 . Artifact . | . . . . . . . Weapon 54 | 2 3 2 13 15 15 4 Energy Gun 3 | 2 . . . 1 . . Energy Cannon 9 | . 2 . 6 1 . . Ballistic Gun 8 | . 1 2 4 1 . . Ballistic Cannon 17 | . . . . 8 8 1 Launcher 8 | . . . . . 5 3 Special Weapon . | . . . . . . . Impact Weapon 7 | . . . 1 4 2 . Slashing Weapon 2 | . . . 2 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 4 1 . . Parts Lost 27 | . 3 . 3 1 18 2 Power 5 | . 3 . 1 . 1 . Propulsion 5 | . . . . . 5 . Utility 9 | . . . 1 1 6 1 Weapon 8 | . . . 1 . 6 1 Highest Loss Streak 11 | . 1 . 1 1 11 2 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 94 | . 97 98 99 98 90 73 Engine 4 | . 13 11 10 . . . Core 4 | . . . . 9 6 7 Treads 22 | . 28 21 22 26 25 . Wheel 2 | . . . . . 2 23 Device 8 | . 12 21 13 9 . . Storage 10 | . 14 11 11 9 7 14 Processor 6 | . . . . 6 18 7 Protection 6 | . . . 8 10 8 2 Energy Cannon 9 | . 20 22 17 4 . . Ballistic Gun 4 | . 2 10 14 3 . . Ballistic Cannon 8 | . . . . 18 12 4 Impact Weapon 2 | . . . . 1 6 7 Naked Turns . | . . . . . . . Heaviest Build 79 | 11 22 37 46 55 79 64 Greatest Support 80 | 40 40 43 43 66 80 36 Greatest Overweight (x) 5 | . . . 1 1 5 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 25 | 8 10 25 15 15 20 20 Average Capacity 14 | 7 8 11 15 15 18 20 Most Carried 20 | 4 8 14 15 15 20 12 Average Carried 12 | 2 6 8 14 14 14 11 Final Capacity 20 | 8 10 15 15 15 20 20 Final Carried 15 | 4 6 14 15 15 12 12 Class Distribution -------------------- 45% | Mutant 21% | Tank 12% | Scavenger-Tank 7% | Gunner 7% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -9/Storage Scavenger-Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Low Matter Collected 4217 | 260 133 264 636 1455 1280 189 Remotely . | . . . . . . . Salvage Created 7341 | 83 885 1040 1807 1853 1528 145 Parts 391 | 1 50 51 118 95 63 13 Haulers Intercepted 16 | . 2 3 3 6 2 . Recyclers Shooed 6 | . . 2 1 . 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 Prevented 2 | . . . . . . 2 Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Combat Hostiles Destroyed 149 | . 19 15 41 35 30 9 Melee 6 | . . . . . 4 2 Guns 34 | . 10 3 17 4 . . Cannons 84 | . 8 10 23 29 14 . AOE 16 | . . . . . 9 7 Classes Destroyed 17 | 1 5 2 4 3 2 . Worker 10 | . . . 1 2 7 . Builder 5 | . . 1 . 1 3 . Hauler 16 | . 2 3 3 6 2 . Recycler 14 | 1 1 2 . 3 7 . Mechanic 1 | . . . . . 1 . Operator 3 | . 1 . 1 1 . . Watcher 11 | . 2 2 1 4 2 . Swarmer 42 | . 6 . 9 4 14 9 Grunt 62 | . 13 9 18 18 4 . Brawler 3 | . . . 2 . 1 . Duelist 6 | . . . 2 1 3 . Protector 4 | . . . 3 . 1 . Sentry 24 | . . 6 7 8 3 . Specialist 2 | . . . . 2 . . Hunter 1 | . . . . 1 . . Programmer 4 | . . . . . 4 . Heavy 1 | . . . . 1 . . Best Kill Streak 10 | 1 5 4 10 5 10 6 Combat Bots Only 8 | . 3 3 8 4 7 6 Max Kills in Single Turn 2 | 1 1 1 2 2 2 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 2 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Damage Taken 8594 | . 633 532 1284 1641 4183 321 Core 1060 | . 89 64 102 105 588 112 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 902 | . . 84 . 818 . . Core Remaining (%) 75 | 100 64 . 58 80 . . Volleys Fired 388 | 6 55 48 95 83 91 10 Largest 3 | 2 2 3 3 3 3 2 Hottest 196 | 90 120 143 196 164 144 81 Shots Fired 924 | 12 106 144 278 246 124 14 Gun 276 | 12 66 48 128 22 . . Cannon 627 | . 40 96 150 224 111 6 Launcher 21 | . . . . . 13 8 Special . | . . . . . . . Kinetic 516 | . 23 48 128 200 111 6 Thermal 387 | 12 83 96 150 46 . . Explosive 16 | . . . . . 11 5 Electromagnetic 5 | . . . . . 2 3 Robot Hit Streak 20 | 4 20 10 15 12 7 2 Robot Miss Streak 7 | 2 4 3 5 7 4 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 553 | 7 72 85 157 140 86 6 Core Hits 257 | 2 32 30 62 68 53 10 Critical Kills 7 | . 1 2 1 . 2 1 Critical Parts Destroyed 13 | . . . 1 1 11 . Critical Strikes 42 | . 3 2 2 13 21 1 Burn 2 | . 2 . . . . . Meltdown 3 | . 1 1 1 . . . Destroy 2 | . . 1 1 . . . Blast 19 | . . . . 12 7 . Smash 16 | . . . . 1 14 1 Melee Attacks 55 | . . . 2 12 36 5 Impact 53 | . . . . 12 36 5 Slashing 2 | . . . 2 . . . Piercing . | . . . . . . . Sneak Attacks 12 | . . . . 1 11 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 15286 | 91 939 1544 3001 3847 5155 709 Guns 2387 | 91 528 401 1185 182 . . Cannons 8652 | . 411 1071 1816 3254 2100 . Explosions 1848 | . . 72 . 34 1179 563 Melee 2364 | . . . . 357 1861 146 Ramming 35 | . . . . 20 15 . Kinetic 6697 | . 151 401 1185 2860 2100 . Thermal 4523 | 91 788 1071 1816 610 147 . Explosive 1402 | . . 72 . . 883 447 Electromagnetic 265 | . . . . . 149 116 Impact 2364 | . . . . 357 1861 146 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 20 | . 1 . 4 . 20 20 Average Corruption 10 | . 1 . 3 . 8 20 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 93 | . 1 . 20 . 37 35 Message Errors 23 | . . . 6 . 6 11 Matter Fused 19 | . . . 2 . 8 9 Heat Flow Errors 14 | . 1 . 4 . 2 7 Energy Discharges 10 | . . . 1 . 8 1 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 5 | . . . . . 2 3 Data Loss (major) 6 | . . . 2 . 3 1 Misfires 4 | . . . 1 . 2 1 Alerts 3 | . . . . . 1 2 Weapon Failures 8 | . . . 4 . 4 . Overload Shots . | . . . . . . . Overflow Damage 1648 | . . 52 9 218 1334 35 Projectiles 155 | . . 10 9 56 80 . Explosions 84 | . . 42 . . 10 32 Melee 1409 | . . . . 162 1244 3 Knockbacks 39 | . . . . 24 15 . Impact 5 | . . . . 2 3 . Kinetic 31 | . . . . 19 12 . Secondary 3 | . . . . 3 . . Self-Inflicted Damage 136 | . . . . . 81 55 Shots 6 | . . . . . 3 3 Rammed 4 | . . . . 2 2 . Targets Rammed 5 | . . . . 3 2 . Kicked . | . . . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 454 | 120 228 211 351 454 255 253 Average Temperature 73 | 51 52 46 77 91 72 103 Received Heat Transfer 2295 | . 180 270 480 738 618 9 Effects 9 | . 2 . . 7 . . Energy Bleed 1 | . . . . 1 . . Interference 5 | . 2 . . 3 . . Short Circuit 2 | . . . . 2 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 17 | . . . . 2 14 1 Impact Corruptions 32 | . . . . 6 25 1 Robots Melted 4 | . 1 2 1 . . . Combat Hostiles 4 | . 1 2 1 . . . Parts Melted 26 | . 6 9 11 . . . Heat Transferred 9130 | 248 2038 2257 3351 1086 150 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Peak Influence 1337 | 5 333 517 1337 1058 805 . Initial 564 | . 3 112 155 564 459 . Average 522 | 1 191 305 609 792 485 . Maximum Alert Level 4 | . 1 2 4 3 3 . Low Security (%) 11 | 100 53 14 4 . . . Level 1 24 | . 46 69 23 . 15 . Level 2 35 | . . 16 42 25 78 . Level 3 26 | . . . 17 74 5 . Level 4 2 | . . . 12 . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 30 | . 4 1 12 5 8 . Investigation 7 | . 4 . 2 1 . . Extermination 4 | . . . . . 4 . Reinforcement 8 | . . 1 1 3 3 . Assault 7 | . . . 5 1 1 . Garrison 4 | . . . 4 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Distress Signals 19 | . 3 2 8 4 2 . Communications Jammed 2 | . . . . 2 . . Distress Signals 2 | . . . . 2 . . Times Spotted 217 | . 22 23 59 47 49 17 Peak Tracking Total 9 | . 6 4 9 4 7 4 Tactical Retreats 16 | . . 1 5 5 3 2 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Traps Triggered 5 | . 1 . 2 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 9 | . . 9 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Low Machines Disabled 19 | . . 4 4 5 6 . Max in Single Turn 2 | . . 1 1 2 2 . Garrison Access 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Machines Accessed 50 | . 8 12 9 13 7 1 Terminals 37 | . 6 10 8 8 5 . Fabricators . | . . . . . . . Repair Stations 3 | . . 1 . 2 . . Recycling Units 5 | . 2 . . 2 1 . Scanalyzers 3 | . . 1 . 1 1 . Garrison Access 1 | . . . 1 . . . Total Hacks 161 | . 20 52 26 41 21 1 Successful 97 | . 11 33 14 27 11 1 Failed 62 | . 8 18 12 14 10 . Catastrophic 8 | . . 2 3 3 . . Database Lockouts 2 | . 1 1 . . . . Manual 85 | . 11 24 15 23 12 . Terminals 129 | . 18 45 23 27 16 . Fabricators . | . . . . . . . Repair Stations 11 | . . 2 . 9 . . Recycling Units 9 | . 2 . . 4 3 . Scanalyzers 8 | . . 5 . 1 2 . Garrison Access 3 | . . . 3 . . . Terminal Hacks 46 | . 5 17 9 9 5 1 Robot Analysis 7 | . 2 1 2 1 1 . Prototype ID Bank 3 | . 1 1 . 1 . . Open Door 3 | . . . 2 . . 1 Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 3 | . . 3 . . . . Terminal Index 1 | . . . . . 1 . Alert Level 7 | . 1 3 . 3 . . Unreport Threat 4 | . . 1 . 2 1 . Locate Traps 1 | . . . 1 . . . Disarm Traps 2 | . . 2 . . . . Maintenance Status 1 | . . . . 1 . . Patrol Status 1 | . . 1 . . . . Transport Status 1 | . . 1 . . . . Hauler Manifests 5 | . 1 1 1 1 1 . Registered Components 1 | . . . 1 . . . Zone Layout 4 | . . 2 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . . 2 . 8 . . Scan Component 5 | . . 1 . 4 . . Repair 5 | . . 1 . 4 . . Recycling Unit Hacks 4 | . . . . 3 1 . Report Inventory 3 | . . . . 2 1 . Retrieve Components 1 | . . . . 1 . . Scanalyzer 5 | . . 5 . . . . Insert Component 2 | . . 2 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 32 | . 6 9 5 7 5 . Terminals 28 | . 4 9 5 6 4 . Track 4 | . 1 2 . . 1 . Botnet 22 | . 3 6 4 6 3 . Operators 2 | . . 1 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 . . 1 1 . Recyclers 1 | . . . . . 1 . Tunnel 3 | . 2 . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . Used . | . . . . . . . Hacking Detections 43 | . 6 10 9 12 6 . Full Trace Events 4 | . 2 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . . 1 . 4 . . Time 190 | . . 38 . 152 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . 10 . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . 1 . . . Machine Destruction 1 | . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 2 . . Highest-Rated Group 62 | . . . 62 62 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 29 | . . . 29 . . . Total Damage 556 | . . . 556 . . . Kills 8 | . . . 8 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Robot Analysis Total 7 | . 2 1 2 1 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Low Turns Passed 9065 | 118 1172 1165 1332 2443 2003 832 Spaces Moved 4451 | 55 597 539 527 1080 958 695 Core 6 | 6 . . . . . . Treads 3678 | 49 597 539 527 1080 886 . Legs . | . . . . . . . Wheels 767 | . . . . . 72 695 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 165 163 105 105 Average Speed 156 | 148 160 169 170 168 166 105 Slowest Speed 250 | 160 160 170 250 245 250 105 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . . . 2 . Exploration Rate (%) 56 | 4 79 59 60 84 35 76 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 3 | . 2 . . 1 . . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 . 1 . 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug 8 | . . . . 3 2 3 Terrain Destroyed 231 | . . 13 . 101 90 27 Melee 7 | . . . . 3 2 2 Projectile 92 | . . . . 75 13 4 AOE 132 | . . 13 . 23 75 21 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Total 5661 | 77 714 686 741 1500 1168 775 Wait 481 | 7 39 57 70 227 27 54 Move 4445 | 54 596 538 526 1079 957 695 Hop . | . . . . . . . Pick Up 68 | 4 5 19 6 19 12 3 Fast Attach 38 | 6 3 3 9 9 8 . Attach 35 | . 3 2 3 4 18 5 Detach 16 | . 2 1 4 2 5 2 Swap 67 | . 5 7 14 32 8 1 Drop 63 | . 6 11 12 30 4 . Fire 388 | 6 55 48 95 83 91 10 Melee 55 | . . . 2 12 36 5 Ram . | . . . . . . . Kick . | . . . . . . . Crush 5 | . . . . 3 2 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x2 / Min / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 12) 491 | -10/Materials | Discovered new exit (range 13) 592 | -10/Materials | Discovered new exit (range 9) 641 | -10/Materials | Central database locked down 1257 | -10/Materials | Discovered new exit (range 10) 1279 | -10/Materials | Build established: Scavenger-Mutant 1291 | -10/Materials | Entered another Materials area 1291 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1405 | -9/Materials | Central database locked down 1696 | -9/Materials | Build established: Skirmisher 1702 | -9/Materials | Discovered new exit (range 13) 1719 | -9/Materials | Identified exit to Mines 1719 | -9/Materials | Identified exit to Storage 1837 | -9/Materials | Repaired Arm. Treads 2129 | -9/Materials | Discovered new exit (range 16) 2354 | -9/Materials | Build established: Gunner 2368 | -9/Materials | Discovered new exit (range 13) 2456 | -9/Materials | Entered Storage 2658 | -9/Storage | Garrison activated, responded to threat 2892 | -9/Storage | Garrison activated, responded to threat 3034 | -9/Storage | Build established: Tank 3256 | -9/Storage | First assault squad dispatched 3384 | -9/Storage | Destroyed 7 combat bots 3553 | -9/Storage | Destroyed 8 combat bots 3714 | -9/Storage | Met a pair of Derelict thieves 3778 | -9/Storage | Discovered new exit (range 6) 3788 | -9/Storage | Entered Materials 3788 | -8/Materials | Accompanied by 2 allies 3788 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3840 | -8/Materials | Repaired Arm. Treads 4602 | -8/Materials | Discovered new exit (range 16) 4804 | -8/Materials | Identified exit to Factory 5319 | -8/Materials | Repaired Arm. Treads 5359 | -8/Materials | Repaired Hrd. Medium Armor Plating 5398 | -8/Materials | Repaired Arm. Treads 5683 | -8/Materials | Build established: Scavenger-Tank 5892 | -8/Materials | Discovered exit to Factory (range 16) 6188 | -8/Materials | First assault squad dispatched 6231 | -8/Materials | Entered Factory 6231 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6271 | -7/Factory | Build established: Mutant 7431 | -7/Factory | First assault squad dispatched 7707 | -7/Factory | Crushed by falling debris 7707 | -7/Factory | System corruption reached 10% 7710 | -7/Factory | Crushed by falling debris 7725 | -7/Factory | Core integrity fell below 50% 7753 | -7/Factory | Lost 11 parts (1p2n3u5w) 8033 | -7/Factory | Lost 3 parts (1n1u1w) 8128 | -7/Factory | Core integrity fell below 20% 8152 | -7/Factory | Discovered new exit (range 15) 8169 | -7/Factory | Destroyed 7 combat bots 8234 | -7/Factory | Entered Lower Caves 8346 | -7/Lower Caves | Encountered a Warlord checkpoint 8615 | -7/Lower Caves | Spotted B-75 Beast 9066 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08778_ System corrupted: Matter fused (-8). 08816_ UETYX%M802PSB8717DOO27PN A4I 08833_ H>Y|R LVP9Z=HHJGPT6|7RB 08852_ System corrupted: Matter fused (-6). 08868_ HJPY9HK :LQMXM=%IM3ENNK# 08885_ System corrupted: Component data lost. 08900_ System corrupted: Heat flow error (+231). 08923_ C6-TNM(k) breaks down the debris. 08930_ Acquired 4 matter. 08953_ System corrupted: Heat flow error (+280). 08953_ Acquired 1 matter. 08960_ Acquired 5 matter. 08975_ System corrupted: Heat flow error (+277). 08991_ &GBRQYO=4RRXQ>UH&/<%DBMVB<&=ZWPECIX> In addition to the regular game, there are many special modes available to offer very different Cogmind experiences, including for example gaining XP, or fighting alongside another Cogmind, and many more. Read about these modes and how to activate them in the manual under Alternative Rules. 09042_ S6E 1GI1 OWDD8WTK0<#:EQNLZVGE39M Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ???????????????????????????????????????? | | ????????? ??????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ???????????# ???????????????????????????????????? | | ????????????# ??????????????????????????????????? | | ?????????????# ?????????????????????????????????? | | ????????????## #####???????????????????????????? | | ???????????## #???????????????????????????? | | ???????????# s #######??##?????????????????? | | ???????????# s s ### ##????????????????? | | ???????????# @ #?####???????????? | | ???????????# ######### #?# ##???????###? | | ??????????# ??????????# ##?# ######### ## | | ??????????## ????????????# ##??# %## % # | | ????#####????????????????# ##????#% # | | ????# ##??????????????## ##??### % | | ###?## ##??????#####?## #### % %## | | #### ###??### ### %%% #### | | #?## #### %= %#??## | | #??# ## % ##???## | | #### % %%% #?????# | | ## % #????# | | #### ## ## % #?# | | # #??###### ### ####### % ##?# | | ## ### #??????# #?# ##?????######??# | | ?####?#### ##??????## ##?# #??????????????# | | ?????????# ##????????###??## ###??????????????? | | ?????????######???????????????###??????????????##? | | ???????????????????????????????????????????????#%# | | ???????????????????????????????????????????????#% | | ???????????????????????????????????????????????# % | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????#% | | ???????????????????????????????????????????????# % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 344 Matter Capacity 350 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 40 Target Analysis 5 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityZioniteCoupler Manual? 0 Play Time 02:39:27 Cumulative 98.1 hours Start 2022.11.22 @ 15:41:10 End 2022.11.27 @ 20:52:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 47 Gallery% 45 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abcf9eff-5bdd-4155-b46e-13dc8c407dbe