Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.05 @ 22:27:47 Player: yub Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (87) 435 Value Destroyed (2948) 2948 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7043 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 105/300 Energy 56/100 System Corruption 8% Temperature Cool (16) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- Heavy Plasma Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Medium Treads Aluminum Leg > --- UTILITY ---------- Small Storage Unit Trap Scanner Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Armor Integrity Analyzer Weapon Cycler Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Gatling Laser Advanced Assault Cannon > --- INVENTORY -------- Hardened Light Armor Plating Focal Shield Thermic Laser Flak Gun Makeshift Sword [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Weapon Welding Torch Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion . | . . . . . . . . . Utility 7 | . . 2 . 2 1 . . 2 Weapon . | . . . . . . . . . Parts Attached 77 | 8 1 7 3 28 6 2 . 22 Power 11 | 1 . 1 1 3 1 . . 4 Engine 6 | 1 . 1 1 1 1 . . 1 Core 5 | . . . . 2 . . . 3 Reactor . | . . . . . . . . . Propulsion 20 | 2 . 3 . 10 1 . . 4 Treads 5 | . . 1 . 2 . . . 2 Leg 14 | 2 . 2 . 8 . . . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . 1 . . . Utility 23 | 1 1 2 . 9 4 1 . 5 Device 13 | . . 2 . 4 3 1 . 3 Storage 2 | 1 . . . . 1 . . . Processor 5 | . 1 . . 4 . . . . Hackware . | . . . . . . . . . Protection 3 | . . . . 1 . . . 2 Artifact . | . . . . . . . . . Weapon 23 | 4 . 1 2 6 . 1 . 9 Energy Gun 6 | 1 . 1 1 1 . 1 . 1 Energy Cannon 2 | . . . . 1 . . . 1 Ballistic Gun 7 | 3 . . . . . . . 4 Ballistic Cannon 4 | . . . 1 2 . . . 1 Launcher 1 | . . . . 1 . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . . . Parts Lost 42 | . . 2 . 9 1 . . 30 Power 8 | . . . . 2 . . . 6 Propulsion 11 | . . 2 . 4 . . . 5 Utility 13 | . . . . 2 1 . . 10 Weapon 10 | . . . . 1 . . . 9 Highest Loss Streak 13 | . . 2 . 3 1 . . 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 86 95 99 94 89 92 92 83 Engine 7 | . 14 11 11 4 4 7 7 4 Core 4 | . . . . 3 7 7 7 4 Leg 11 | . 28 18 22 14 7 7 7 5 Device 22 | . . 20 22 25 23 23 23 28 Storage 7 | . 14 11 11 7 3 7 7 6 Processor 18 | . 1 11 11 18 23 23 23 17 Energy Gun 6 | . 14 11 10 3 . 7 7 4 Ballistic Gun 2 | . 14 11 4 . . . . . Ballistic Cannon 5 | . . . 6 5 7 7 7 5 Slashing Weapon 1 | . . . . 6 7 . . . Naked Turns 1 | . . . . . . . . 1 Heaviest Build 36 | 14 14 20 33 34 28 28 28 36 Greatest Support 50 | 20 20 20 20 40 10 10 10 50 Greatest Overweight (x) 8 | 1 . 6 1 8 2 2 2 6 Average Overweight (x) 1 | . . . . . 2 2 2 2 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 6 8 8 7 Most Carried 8 | 5 5 8 8 8 7 6 5 6 Average Carried 5 | 2 2 6 7 5 3 5 5 3 Final Capacity 8 | 8 8 8 8 5 8 8 8 5 Final Carried 8 | 2 4 8 8 3 6 5 5 . Class Distribution -------------------- 47% | Scavenger-Skirmisher 29% | Mutant 10% | Assassin 4% | Scavenger-Assassin 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Assassin | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Matter Collected 1495 | 167 145 169 56 584 52 154 10 158 Remotely . | . . . . . . . . . Salvage Created 3105 | . 203 620 54 1403 124 194 . 507 Parts 185 | . 12 52 4 81 8 8 . 20 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . 2 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 8 2 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 67 | . 2 12 3 32 . 4 . 14 Melee 17 | . . . . 15 . . . 2 Guns 26 | . 2 12 3 2 . 1 . 6 Cannons 24 | . . . . 15 . 3 . 6 Classes Destroyed 12 | . 3 5 . 2 . 2 . . Worker 3 | . . 1 . 2 . . . . Builder 2 | . . 1 . 1 . . . . Recycler 4 | . 1 1 . . 2 . . . Operator 1 | . . . . 1 . . . . Watcher 10 | . 2 3 . 3 1 . . 1 Swarmer 14 | . . 4 3 3 . . . 4 Grunt 34 | . 2 5 . 20 . 3 . 4 Brawler 3 | . . 1 . 1 . . . 1 Duelist 1 | . . . . 1 . . . . Sentry 12 | . . 2 . 7 . . . 3 Programmer 3 | . . . . . . 1 . 2 Samaritan 1 | . . . . . . 1 . . Best Kill Streak 10 | . 3 4 3 9 1 3 . 10 Combat Bots Only 10 | . 2 3 3 9 . 3 . 10 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Hostile Shots Fired 724 | . 7 54 9 219 1 19 . 415 Missed 246 | . 1 24 . 72 . 5 . 144 Damage Taken 5688 | . 67 410 82 1588 12 177 . 3352 Core 1336 | . 8 70 34 314 . 51 . 859 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1610 | . 19 120 25 469 4 49 . 924 Core Remaining (%) 80 | 100 96 . 74 42 . . 92 . Volleys Fired 197 | . 13 35 8 78 3 12 . 48 Largest 2 | . 2 2 2 2 1 2 . 2 Hottest 133 | . 70 70 60 128 48 128 . 133 Shots Fired 297 | . 26 70 16 90 3 22 . 70 Gun 175 | . 26 70 16 18 . 9 . 36 Cannon 119 | . . . . 72 3 13 . 31 Launcher . | . . . . . . . . . Special 3 | . . . . . . . . 3 Kinetic 175 | . 13 35 8 54 3 13 . 49 Thermal 122 | . 13 35 8 36 . 9 . 21 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 26 | . 8 15 5 25 4 10 . 26 Robot Miss Streak 5 | . 1 3 1 3 . 3 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 Shots Hit Robots 288 | . 16 50 10 125 4 17 . 66 Core Hits 169 | . 9 25 4 57 3 10 . 61 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . 1 2 . 4 . 2 . 1 Burn 3 | . 1 1 . . . . . 1 Destroy 1 | . . 1 . . . . . . Blast 2 | . . . . . . 2 . . Sever 4 | . . . . 4 . . . . Melee Attacks 59 | . . . . 56 1 . . 2 Impact . | . . . . . . . . . Slashing 59 | . . . . 56 1 . . 2 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . 4 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7185 | . 211 630 130 3834 156 438 . 1786 Guns 2462 | . 211 630 127 461 . 217 . 816 Cannons 2724 | . . . . 1532 84 221 . 887 Explosions . | . . . . . . . . . Melee 1981 | . . . . 1838 72 . . 71 Ramming 8 | . . . 3 3 . . . 2 Kinetic 3211 | . 73 328 70 1189 84 221 . 1246 Thermal 1985 | . 138 302 57 804 . 217 . 467 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 1981 | . . . . 1838 72 . . 71 Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . 1 1 8 Average Corruption 1 | . . . . . . 1 1 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 20 | . . . . . . 9 2 9 Message Errors 2 | . . . . . . 1 . 1 Matter Fused 4 | . . . . . . 2 1 1 Heat Flow Errors 3 | . . . . . . 1 . 2 Energy Discharges 3 | . . . . . . 1 . 2 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . 2 1 . Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 298 | . . 63 . 176 32 . . 27 Projectiles 62 | . . . . 35 . . . 27 Explosions 63 | . . 63 . . . . . . Melee 173 | . . . . 141 32 . . . Knockbacks 27 | . . . . 15 . 3 . 9 Impact . | . . . . . . . . . Kinetic 21 | . . . . 10 . 2 . 9 Secondary 6 | . . . . 5 . 1 . . Self-Inflicted Damage 177 | . . 176 . . . . . 1 Shots 2 | . . 2 . . . . . . Rammed 1 | . . . . . . . . 1 Targets Rammed 3 | . . . 1 1 . . . 1 Kicked 2 | . . . 1 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 501 | . 120 10 . 444 16 501 . 379 Average Temperature 93 | . 43 4 . 82 7 157 . 115 Received Heat Transfer 1950 | . 48 78 . 1008 9 90 . 717 Effects 6 | . . . . 2 . 2 . 2 Shutdowns 5 | . . . . 2 . 2 . 1 Energy Bleed 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . 1 1 . 1 . . . 4 Heat Transferred 4776 | . 481 915 125 1605 . 475 . 1175 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Peak Influence 349 | . 129 246 123 349 138 . . 232 Initial 111 | . . 46 53 . 111 . . . Average 85 | . 53 107 73 131 91 . . 33 Maximum Alert Level 1 | . . 1 . 1 . . . 1 Low Security (%) 88 | 100 100 90 100 72 100 . . 93 Level 1 11 | . . 9 . 27 . . . 6 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . . 1 . 6 1 . . 3 Investigation 2 | . . 1 . . . . . 1 Extermination 2 | . . . . . 1 . . 1 Reinforcement 4 | . . . . 3 . . . 1 Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Distress Signals 6 | . . 1 . 5 . . . . Communications Jammed 2 | . . . . . . . . 2 Distress Signals 2 | . . . . . . . . 2 Times Spotted 120 | . 5 22 3 59 4 4 . 23 Peak Tracking Total 10 | . 2 4 3 9 2 3 . 10 Tactical Retreats 15 | . . 4 . 8 . . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Traps Triggered 2 | . . . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Disabled 3 | . . 2 . 1 . . . . Max in Single Turn 2 | . . 2 . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Accessed 10 | . 3 3 1 2 . . . 1 Terminals 9 | . 3 3 . 2 . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 23 | . 8 5 1 5 . . . 4 Successful 7 | . 1 3 1 2 . . . . Failed 16 | . 7 2 . 3 . . . 4 Catastrophic 4 | . 1 1 . 1 . . . 1 Database Lockouts . | . . . . . . . . . Manual 14 | . 3 2 . 5 . . . 4 Terminals 22 | . 8 5 . 5 . . . 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 1 3 1 2 . . . . Open Door 1 | . . . 1 . . . . . Unreport Threat 3 | . . 1 . 2 . . . . Zone Layout 3 | . 1 2 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 3 2 . 1 . . . 1 Full Trace Events 4 | . 2 1 . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Turns Passed 6995 | 64 379 515 568 1407 569 1638 767 1088 Spaces Moved 2759 | 40 129 303 327 570 207 615 296 272 Core 48 | 15 . 2 . 6 . . . 25 Treads 131 | . . 23 . 57 . . . 51 Legs 2580 | 25 129 278 327 507 207 615 296 196 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 260 260 260 100 Average Speed 207 | 96 120 126 152 169 260 260 260 280 Slowest Speed 450 | 120 120 350 190 450 260 260 260 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 32 | 3 27 26 67 50 6 71 35 6 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 6 | . . . 1 . . 2 3 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 46 | . . 34 . 10 . 1 . 1 Melee . | . . . . . . . . . Projectile 12 | . . . . 10 . 1 . 1 AOE 34 | . . 34 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total 3702 | 65 327 367 382 860 236 638 295 532 Wait 512 | 10 182 3 37 92 9 9 . 170 Move 2751 | 39 128 302 326 569 206 614 295 272 Hop . | . . . . . . . . . Pick Up 70 | 6 3 12 2 23 7 . . 17 Fast Attach 9 | 2 . 3 2 2 . . . . Attach 54 | 6 1 2 . 16 5 2 . 22 Detach 5 | 2 . . . . 2 1 . . Swap 14 | . . 2 1 10 1 . . . Drop 28 | . . 8 5 13 2 . . . Fire 197 | . 13 35 8 78 3 12 . 48 Melee 59 | . . . . 56 1 . . 2 Ram 1 | . . . . . . . . 1 Kick 2 | . . . 1 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 15) 444 | -10/Materials | Entered another Materials area 444 | -9/Materials | Evolved 2 slots: Utility x2 942 | -9/Materials | Discovered new exit (range 10) 959 | -9/Materials | Entered Mines 1121 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1192 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1512 | -9/Mines | Discovered new exit (range 8) 1527 | -9/Mines | Entered Materials 1527 | -8/Materials | Evolved 2 slots: Utility x2 2062 | -8/Materials | Garrison activated, responded to threat 2669 | -8/Materials | Build established: Assassin 2753 | -8/Materials | Lost 3 parts (1p1n1w) 2804 | -8/Materials | Core integrity fell below 50% 2829 | -8/Materials | Destroyed 9 combat bots 2836 | -8/Materials | Lost 3 parts (1n2u) 2890 | -8/Materials | Discovered new exit (range 7) 2932 | -8/Materials | Identified exit to Factory 2934 | -8/Materials | Entered Factory 2934 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3107 | -7/Factory | Build established: Mutant 3443 | -7/Factory | Discovered new exit (range 19) 3498 | -7/Factory | Identified exit to Lower Caves 3503 | -7/Factory | Entered Lower Caves 3811 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3899 | -7/Lower Caves | Learned 4 Factory zone layouts 4923 | -7/Lower Caves | Identified exit to Lower Caves 5141 | -7/Lower Caves | Entered another Lower Caves area 5188 | -7/Lower Caves | Discovered new exit (range 17) 5243 | -7/Lower Caves | Identified exit to Factory 5908 | -7/Lower Caves | Entered Factory 5908 | -6/Factory | Evolved 2 slots: Utility x2 6755 | -6/Factory | Spotted B-75 Beast 6761 | -6/Factory | Lost 4 parts (1p2u1w) 6903 | -6/Factory | Lost 13 parts (2p3n4u4w) 6905 | -6/Factory | Destroyed 10 combat bots 6927 | -6/Factory | Core integrity fell below 50% 6958 | -6/Factory | Crushed by falling debris 6974 | -6/Factory | Core integrity fell below 20% 6996 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06968_ Knocked back. 06968_ Lgt. Nuclear Core destroyed. 06970_ Acquired Welding Torch. 06973_ Transmission Jammer destroyed. 06973_ Critical hit (Blast). 06978_ Welding Torch destroyed. 06978_ Knocked back. 06982_ Slammed into B-75 Beast. 06984_ Lgt. Angular Momentum Engine destroyed. 06987_ Acquired 5 matter. 06990_ Acquired Hvy. Plasma Cannon. 06990_ Penetrated by Slug. 06990_ Armor Integrity Analyzer destroyed. 06990_ Sml. Storage Unit destroyed. 06993_ Penetrated by Slug. 06993_ Slug penetrates Wall. 06993_ Penetrated by Slug. 06995_ Knocked back. 06996_ Slug penetrates Wall. 06996_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ## #########+####?????????????????????? | | ## #########?????????????? | | ## ?????????????? | | # ?????????????? | | # ^ ??????????????? | | % # ^ ????????????????? | | % #^ """"""""" ??????????????????? | | #######/#### #?????????????????????? | | % % #?????????????????????? | | % [! #?????????????????????? | | [ #?????????????????????? | | #################### #?????????????????????? | | #???????????######## ###########???????????? | | #???????????# # #???????????? | | #???????????# h%#%""""""" #???????????? | | #???????????# # """"""" #???????????? | | #???????????+ + """"""" #???????????? | | #???????????# h# """"""" #???????????? | | #???????????# % # #???????????? | | #???????????#### %%%" # ! #???????????? | | #????????????# %""" # % #???????????? | | #????????????# %""" ###+#######???????????? | | ?????????????### % #?# #?????????????????? | | ???????????????# #?# #?????????????????? | | ???????????????# ### #?###########?????? | | ???????????????# @ ; # ### #?????? | | ???????????????# ] ;;#%#"# #?????? | | ???????????????# % %% " #?????? | | ???????????????# % %BB %# #?????? | | ????????????? ; %BB t % #?????? | | ???????????? # ###### % ;= %% #?????? | | ???????????? ??# ?????# %[ ! #?????? | | ???????????????# ??????##;##=# #?????? | | ???????????????# ????????#####;##;#####"#?????? | | ???????????????# ?????????????##??#???????????? | | ???????????????# ??????????????????????????????? | | ??????????????? ???????????????????????????????? | | ???????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 375 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneContainmentGenerator Manual? 0 Play Time 00:45:04 Cumulative 58.5 hours Start 2024.05.05 @ 21:42:09 End 2024.05.05 @ 22:27:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 83 Rogue 17 Adventurer 66 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 49 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98d03bfe-0171-4e1c-989a-d3ccecf7442e