Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.05 @ 22:27:47

Player: yub

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (87)      435
Value Destroyed (2948)     2948
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7043

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     105/300
Energy                     56/100
System Corruption          8%
Temperature                Cool (16)
Movement                   Core (200) Ox3
Location                   -6/Factory

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (9) ------
            (None)
>       --- WEAPON (2) -------
  Heavy Plasma Cannon
>       --- INVENTORY (5) ----
            (None)

 Peak State 
------------
>           --- POWER ------------
      Light Deuterium Engine
      Light Nuclear Core
>           --- PROPULSION -------
   Improved Medium Treads
            Aluminum Leg
>           --- UTILITY ----------
      Small Storage Unit
            Trap Scanner
   Advanced Visual Processing Unit
   Improved Sensor Array
   Improved Signal Interpreter
            Armor Integrity Analyzer
            Weapon Cycler
            Transmission Jammer
   Advanced ECM Suite
>           --- WEAPON -----------
            Gatling Laser
   Advanced Assault Cannon
>           --- INVENTORY --------
   Hardened Light Armor Plating
            Focal Shield
            Thermic Laser
            Flak Gun
  Makeshift Sword
[Rating: 51]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Cooled VTOL Module
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Welding Torch
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   2   .   2   1   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             77   | 8   1   7   3   28  6   2   .   22  
  Power                    11   | 1   .   1   1   3   1   .   .   4   
    Engine                 6    | 1   .   1   1   1   1   .   .   1   
    Core                   5    | .   .   .   .   2   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   3   .   10  1   .   .   4   
    Treads                 5    | .   .   1   .   2   .   .   .   2   
    Leg                    14   | 2   .   2   .   8   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   
  Utility                  23   | 1   1   2   .   9   4   1   .   5   
    Device                 13   | .   .   2   .   4   3   1   .   3   
    Storage                2    | 1   .   .   .   .   1   .   .   .   
    Processor              5    | .   1   .   .   4   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   1   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 4   .   1   2   6   .   1   .   9   
    Energy Gun             6    | 1   .   1   1   1   .   1   .   1   
    Energy Cannon          2    | .   .   .   .   1   .   .   .   1   
    Ballistic Gun          7    | 3   .   .   .   .   .   .   .   4   
    Ballistic Cannon       4    | .   .   .   1   2   .   .   .   1   
    Launcher               1    | .   .   .   .   1   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   1   1   .   .   .   
Parts Lost                 42   | .   .   2   .   9   1   .   .   30  
  Power                    8    | .   .   .   .   2   .   .   .   6   
  Propulsion               11   | .   .   2   .   4   .   .   .   5   
  Utility                  13   | .   .   .   .   2   1   .   .   10  
  Weapon                   10   | .   .   .   .   1   .   .   .   9   
  Highest Loss Streak      13   | .   .   2   .   3   1   .   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   86  95  99  94  89  92  92  83  
  Engine                   7    | .   14  11  11  4   4   7   7   4   
  Core                     4    | .   .   .   .   3   7   7   7   4   
  Leg                      11   | .   28  18  22  14  7   7   7   5   
  Device                   22   | .   .   20  22  25  23  23  23  28  
  Storage                  7    | .   14  11  11  7   3   7   7   6   
  Processor                18   | .   1   11  11  18  23  23  23  17  
  Energy Gun               6    | .   14  11  10  3   .   7   7   4   
  Ballistic Gun            2    | .   14  11  4   .   .   .   .   .   
  Ballistic Cannon         5    | .   .   .   6   5   7   7   7   5   
  Slashing Weapon          1    | .   .   .   .   6   7   .   .   .   
Naked Turns                1    | .   .   .   .   .   .   .   .   1   
Heaviest Build             36   | 14  14  20  33  34  28  28  28  36  
  Greatest Support         50   | 20  20  20  20  40  10  10  10  50  
  Greatest Overweight (x)  8    | 1   .   6   1   8   2   2   2   6   
  Average Overweight (x)   1    | .   .   .   .   .   2   2   2   2   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   7   6   8   8   7   
  Most Carried             8    | 5   5   8   8   8   7   6   5   6   
  Average Carried          5    | 2   2   6   7   5   3   5   5   3   
  Final Capacity           8    | 8   8   8   8   5   8   8   8   5   
  Final Carried            8    | 2   4   8   8   3   6   5   5   .   

 Class Distribution 
--------------------
 47% | Scavenger-Skirmisher
 29% | Mutant
 10% | Assassin
  4% | Scavenger-Assassin
  4% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
             Assassin | -8/Materials
               Mutant | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  
Matter Collected           1495 | 167  145  169  56   584  52   154  10   158  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3105 | .    203  620  54   1403 124  194  .    507  
  Parts                    185  | .    12   52   4    81   8    8    .    20   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    2    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    8    2    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Combat Hostiles Destroyed  67   | .   2   12  3   32  .   4   .   14  
  Melee                    17   | .   .   .   .   15  .   .   .   2   
  Guns                     26   | .   2   12  3   2   .   1   .   6   
  Cannons                  24   | .   .   .   .   15  .   3   .   6   
Classes Destroyed          12   | .   3   5   .   2   .   2   .   .   
  Worker                   3    | .   .   1   .   2   .   .   .   .   
  Builder                  2    | .   .   1   .   1   .   .   .   .   
  Recycler                 4    | .   1   1   .   .   2   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   
  Watcher                  10   | .   2   3   .   3   1   .   .   1   
  Swarmer                  14   | .   .   4   3   3   .   .   .   4   
  Grunt                    34   | .   2   5   .   20  .   3   .   4   
  Brawler                  3    | .   .   1   .   1   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   12   | .   .   2   .   7   .   .   .   3   
  Programmer               3    | .   .   .   .   .   .   1   .   2   
  Samaritan                1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           10   | .   3   4   3   9   1   3   .   10  
  Combat Bots Only         10   | .   2   3   3   9   .   3   .   10  
Max Kills in Single Turn   2    | .   1   2   1   1   1   1   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        724  | .    7    54   9    219  1    19   .    415  
  Missed                   246  | .    1    24   .    72   .    5    .    144  
Damage Taken               5688 | .    67   410  82   1588 12   177  .    3352 
  Core                     1336 | .    8    70   34   314  .    51   .    859  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1610 | .    19   120  25   469  4    49   .    924  
Core Remaining (%)         80   | 100  96   .    74   42   .    .    92   .    
Volleys Fired              197  | .    13   35   8    78   3    12   .    48   
  Largest                  2    | .    2    2    2    2    1    2    .    2    
  Hottest                  133  | .    70   70   60   128  48   128  .    133  
Shots Fired                297  | .    26   70   16   90   3    22   .    70   
  Gun                      175  | .    26   70   16   18   .    9    .    36   
  Cannon                   119  | .    .    .    .    72   3    13   .    31   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  3    | .    .    .    .    .    .    .    .    3    
  Kinetic                  175  | .    13   35   8    54   3    13   .    49   
  Thermal                  122  | .    13   35   8    36   .    9    .    21   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         26   | .    8    15   5    25   4    10   .    26   
  Robot Miss Streak        5    | .    1    3    1    3    .    3    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    1    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    1    
Shots Hit Robots           288  | .    16   50   10   125  4    17   .    66   
  Core Hits                169  | .    9    25   4    57   3    10   .    61   
  Critical Kills           1    | .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    1    2    .    4    .    2    .    1    
    Burn                   3    | .    1    1    .    .    .    .    .    1    
    Destroy                1    | .    .    1    .    .    .    .    .    .    
    Blast                  2    | .    .    .    .    .    .    2    .    .    
    Sever                  4    | .    .    .    .    4    .    .    .    .    
Melee Attacks              59   | .    .    .    .    56   1    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 59   | .    .    .    .    56   1    .    .    2    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    4    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7185 | .    211  630  130  3834 156  438  .    1786 
  Guns                     2462 | .    211  630  127  461  .    217  .    816  
  Cannons                  2724 | .    .    .    .    1532 84   221  .    887  
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    1981 | .    .    .    .    1838 72   .    .    71   
  Ramming                  8    | .    .    .    3    3    .    .    .    2    
  Kinetic                  3211 | .    73   328  70   1189 84   221  .    1246 
  Thermal                  1985 | .    138  302  57   804  .    217  .    467  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 1981 | .    .    .    .    1838 72   .    .    71   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    1    1    8    
  Average Corruption       1    | .    .    .    .    .    .    1    1    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  20   | .    .    .    .    .    .    9    2    9    
    Message Errors         2    | .    .    .    .    .    .    1    .    1    
    Matter Fused           4    | .    .    .    .    .    .    2    1    1    
    Heat Flow Errors       3    | .    .    .    .    .    .    1    .    2    
    Energy Discharges      3    | .    .    .    .    .    .    1    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    2    1    .    
    Misfires               1    | .    .    .    .    .    .    1    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            298  | .    .    63   .    176  32   .    .    27   
  Projectiles              62   | .    .    .    .    35   .    .    .    27   
  Explosions               63   | .    .    63   .    .    .    .    .    .    
  Melee                    173  | .    .    .    .    141  32   .    .    .    
Knockbacks                 27   | .    .    .    .    15   .    3    .    9    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  21   | .    .    .    .    10   .    2    .    9    
  Secondary                6    | .    .    .    .    5    .    1    .    .    
Self-Inflicted Damage      177  | .    .    176  .    .    .    .    .    1    
  Shots                    2    | .    .    2    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    1    
Targets Rammed             3    | .    .    .    1    1    .    .    .    1    
  Kicked                   2    | .    .    .    1    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        501  | .    120  10   .    444  16   501  .    379  
  Average Temperature      93   | .    43   4    .    82   7    157  .    115  
  Received Heat Transfer   1950 | .    48   78   .    1008 9    90   .    717  
  Effects                  6    | .    .    .    .    2    .    2    .    2    
    Shutdowns              5    | .    .    .    .    2    .    2    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    1    1    .    1    .    .    .    4    
  Heat Transferred         4776 | .    481  915  125  1605 .    475  .    1175 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Peak Influence             349  | .   129 246 123 349 138 .   .   232 
  Initial                  111  | .   .   46  53  .   111 .   .   .   
  Average                  85   | .   53  107 73  131 91  .   .   33  
Maximum Alert Level        1    | .   .   1   .   1   .   .   .   1   
  Low Security (%)         88   | 100 100 90  100 72  100 .   .   93  
  Level 1                  11   | .   .   9   .   27  .   .   .   6   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   1   .   6   1   .   .   3   
  Investigation            2    | .   .   1   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   1   .   .   1   
  Reinforcement            4    | .   .   .   .   3   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Distress Signals           6    | .   .   1   .   5   .   .   .   .   
Communications Jammed      2    | .   .   .   .   .   .   .   .   2   
  Distress Signals         2    | .   .   .   .   .   .   .   .   2   
Times Spotted              120  | .   5   22  3   59  4   4   .   23  
  Peak Tracking Total      10   | .   2   4   3   9   2   3   .   10  
  Tactical Retreats        15   | .   .   4   .   8   .   .   .   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Traps Triggered            2    | .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Machines Disabled          3    | .   .   2   .   1   .   .   .   .   
  Max in Single Turn       2    | .   .   2   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Machines Accessed          10   | .   3   3   1   2   .   .   .   1   
  Terminals                9    | .   3   3   .   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                23   | .   8   5   1   5   .   .   .   4   
  Successful               7    | .   1   3   1   2   .   .   .   .   
  Failed                   16   | .   7   2   .   3   .   .   .   4   
    Catastrophic           4    | .   1   1   .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   3   2   .   5   .   .   .   4   
  Terminals                22   | .   8   5   .   5   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   1   3   1   2   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   
  Unreport Threat          3    | .   .   1   .   2   .   .   .   .   
  Zone Layout              3    | .   1   2   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   3   2   .   1   .   .   .   1   
  Full Trace Events        4    | .   2   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  
Turns Passed               6995 | 64   379  515  568  1407 569  1638 767  1088 
Spaces Moved               2759 | 40   129  303  327  570  207  615  296  272  
  Core                     48   | 15   .    2    .    6    .    .    .    25   
  Treads                   131  | .    .    23   .    57   .    .    .    51   
  Legs                     2580 | 25   129  278  327  507  207  615  296  196  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  260  260  260  100  
  Average Speed            207  | 96   120  126  152  169  260  260  260  280  
  Slowest Speed            450  | 120  120  350  190  450  260  260  260  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       32   | 3    27   26   67   50   6    71   35   6    
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    
Scrap Searched             6    | .    .    .    1    .    .    2    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          46   | .    .    34   .    10   .    1    .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               12   | .    .    .    .    10   .    1    .    1    
  AOE                      34   | .    .    34   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Total                      3702 | 65  327 367 382 860 236 638 295 532 
  Wait                     512  | 10  182 3   37  92  9   9   .   170 
  Move                     2751 | 39  128 302 326 569 206 614 295 272 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  70   | 6   3   12  2   23  7   .   .   17  
  Fast Attach              9    | 2   .   3   2   2   .   .   .   .   
  Attach                   54   | 6   1   2   .   16  5   2   .   22  
  Detach                   5    | 2   .   .   .   .   2   1   .   .   
  Swap                     14   | .   .   2   1   10  1   .   .   .   
  Drop                     28   | .   .   8   5   13  2   .   .   .   
  Fire                     197  | .   13  35  8   78  3   12  .   48  
  Melee                    59   | .   .   .   .   56  1   .   .   2   
  Ram                      1    | .   .   .   .   .   .   .   .   1   
  Kick                     2    | .   .   .   1   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 15)
   65 | -11/Scrapyard  | Entered Materials
  313 | -10/Materials  | Build established: Mutant
  386 | -10/Materials  | Discovered new exit (range 15)
  444 | -10/Materials  | Entered another Materials area
  444 | -9/Materials   | Evolved 2 slots: Utility x2
  942 | -9/Materials   | Discovered new exit (range 10)
  959 | -9/Materials   | Entered Mines
 1121 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1192 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1512 | -9/Mines       | Discovered new exit (range 8)
 1527 | -9/Mines       | Entered Materials
 1527 | -8/Materials   | Evolved 2 slots: Utility x2
 2062 | -8/Materials   | Garrison activated, responded to threat
 2669 | -8/Materials   | Build established: Assassin
 2753 | -8/Materials   | Lost 3 parts (1p1n1w)
 2804 | -8/Materials   | Core integrity fell below 50%
 2829 | -8/Materials   | Destroyed 9 combat bots
 2836 | -8/Materials   | Lost 3 parts (1n2u)
 2890 | -8/Materials   | Discovered new exit (range 7)
 2932 | -8/Materials   | Identified exit to Factory
 2934 | -8/Materials   | Entered Factory
 2934 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 3107 | -7/Factory     | Build established: Mutant
 3443 | -7/Factory     | Discovered new exit (range 19)
 3498 | -7/Factory     | Identified exit to Lower Caves
 3503 | -7/Factory     | Entered Lower Caves
 3811 | -7/Lower Caves | Build established: Scavenger-Skirmisher
 3899 | -7/Lower Caves | Learned 4 Factory zone layouts
 4923 | -7/Lower Caves | Identified exit to Lower Caves
 5141 | -7/Lower Caves | Entered another Lower Caves area
 5188 | -7/Lower Caves | Discovered new exit (range 17)
 5243 | -7/Lower Caves | Identified exit to Factory
 5908 | -7/Lower Caves | Entered Factory
 5908 | -6/Factory     | Evolved 2 slots: Utility x2
 6755 | -6/Factory     | Spotted B-75 Beast
 6761 | -6/Factory     | Lost 4 parts (1p2u1w)
 6903 | -6/Factory     | Lost 13 parts (2p3n4u4w)
 6905 | -6/Factory     | Destroyed 10 combat bots
 6927 | -6/Factory     | Core integrity fell below 50%
 6958 | -6/Factory     | Crushed by falling debris
 6974 | -6/Factory     | Core integrity fell below 20%
 6996 | -6/Factory     | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
06968_ Knocked back.
06968_ Lgt. Nuclear Core destroyed.
06970_ Acquired Welding Torch.
06973_ Transmission Jammer destroyed.
06973_ Critical hit (Blast).
06978_ Welding Torch destroyed.
06978_ Knocked back.
06982_ Slammed into B-75 Beast.
06984_ Lgt. Angular Momentum Engine destroyed.
06987_ Acquired 5 matter.
06990_ Acquired Hvy. Plasma Cannon.
06990_ Penetrated by Slug.
06990_ Armor Integrity Analyzer destroyed.
06990_ Sml. Storage Unit destroyed.
06993_ Penetrated by Slug.
06993_ Slug penetrates Wall.
06993_ Penetrated by Slug.
06995_ Knocked back.
06996_ Slug penetrates Wall.
06996_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|            ## #########+####?????????????????????? |
|            ##              #########?????????????? |
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|            #         ^             ??????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          23
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Armor Coverage             375
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         5
Armor Integrity Analysis   30
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrapheneContainmentGenerator
  Manual?         0
Play Time         00:45:04
  Cumulative      58.5 hours
  Start           2024.05.05 @ 21:42:09
  End             2024.05.05 @ 22:27:47
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          83
  Rogue           17
  Adventurer      66
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          49
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 98d03bfe-0171-4e1c-989a-d3ccecf7442e