Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.09 @ 15:06:28 Player: carterz30cal Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (211) 1055 Value Destroyed (5935) 5935 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1307) 1307 TOTAL SCORE: 12217 Bonus ------- High Alert Combat Kills 520 Follower Combat Kills 684 Entered Garrisons 200 Friendly Fire -97 Cogmind --------- Core Integrity 0/850 Matter 28/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Katana > --- INVENTORY (25) --- Advanced Targeting Computer Advanced Targeting Computer Improved Weapon Shielding Light Armor Plating Light Armor Plating Reactive Plating Reactive Plating High-powered Tractor Beam High-powered Tractor Beam Enhanced Autogun Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Flak Gun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Advanced Targeting Computer Advanced Targeting Computer Improved Weapon Shielding Light Armor Plating Light Armor Plating Improved Light Armor Plating Improved Heavy Armor Plating Reactive Plating Reactive Plating High-powered Tractor Beam High-powered Tractor Beam High-powered Shotgun Flak Gun Flak Gun Flak Gun Shock Bomb Launcher Rocket Launcher Rocket Launcher Improved Grenade Launcher Missile Launcher Katana [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Medium Armor Plating Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Flak Gun Ballistic Gun Flak Gun Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -10 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Sub Mat Gar Mat Sto Rec Fac Slots Evolved 8 | . . . . 4 . . . . 4 Power . | . . . . . . . . . . Propulsion 4 | . . . . 2 . . . . 2 Utility 3 | . . . . 2 . . . . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 159 | 8 19 1 . 35 2 36 22 6 30 Power 22 | 1 7 . . 5 . 2 2 2 3 Engine 16 | 1 7 . . 4 . 1 . 1 2 Core 6 | . . . . 1 . 1 2 1 1 Reactor . | . . . . . . . . . . Propulsion 40 | 2 3 1 . 13 2 7 10 . 2 Treads 32 | 2 . . . 9 2 7 10 . 2 Leg 8 | . 3 1 . 4 . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 35 | 2 3 . . 9 . 7 5 4 5 Device 6 | 1 2 . . 1 . 1 . 1 . Storage 3 | 1 1 . . . . 1 . . . Processor 4 | . . . . 1 . . 2 . 1 Hackware . | . . . . . . . . . . Protection 22 | . . . . 7 . 5 3 3 4 Artifact . | . . . . . . . . . . Weapon 62 | 3 6 . . 8 . 20 5 . 20 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 50 | 3 6 . . 7 . 19 4 . 11 Ballistic Cannon . | . . . . . . . . . . Launcher 9 | . . . . 1 . . 1 . 7 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . 1 . Parts Lost 50 | . 4 . . 11 . 6 5 . 24 Power 9 | . 2 . . 2 . 1 1 . 3 Propulsion 20 | . 2 . . 6 . 3 3 . 6 Utility 10 | . . . . 3 . 2 1 . 4 Weapon 11 | . . . . . . . . . 11 Highest Loss Streak 24 | . 3 . . 2 . 3 1 . 24 To Critical Strikes 2 | . . . . . . 1 . . 1 Average Slot Usage (%) 97 | . 98 100 100 96 100 96 98 99 95 Engine 5 | . 12 14 14 6 . 1 . 1 5 Core 4 | . . . . 2 9 7 8 7 . Treads 27 | . 18 . . 28 36 32 34 36 37 Leg 4 | . 9 28 28 4 . . . . . Device 4 | . 14 14 14 1 . . . . . Storage 10 | . 14 14 14 9 9 9 9 9 6 Processor 6 | . . . . 9 9 9 9 9 12 Protection 12 | . . . . 15 18 17 17 17 12 Ballistic Gun 20 | . 28 28 28 18 18 17 17 18 16 Peak Build Rating 57 | 7 8 10 10 36 35 36 41 51 57 Average Rating 27 | 5 7 8 10 26 35 32 34 40 51 On Entrance 21 | . 7 8 10 10 35 35 31 41 37 Naked Turns . | . . . . . . . . . . Heaviest Build 119 | 13 30 30 30 49 49 111 105 103 119 Greatest Support 122 | 40 40 25 25 84 84 84 82 82 122 Greatest Overweight (x) 31 | . 7 1 1 2 . 2 2 1 31 Average Overweight (x) . | . . 1 1 . . . 1 1 . Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 25 25 25 Average Capacity 19 | 7 14 15 15 15 15 20 25 25 25 Most Carried 25 | 2 15 15 14 15 15 18 25 25 24 Average Carried 16 | 1 9 14 14 14 15 15 20 23 21 Final Capacity 25 | 8 15 15 15 15 15 25 25 25 25 Final Carried 23 | 2 15 14 14 15 15 18 23 22 10 Scrap Engine Consumption 1 | . . . . . . . . 1 . Class Distribution -------------------- 60% | Mutant 17% | Scavenger-Mutant 15% | Commander-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Gunner | -6/Factory Resources | -11 -10 -10 -10 -8 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Sto Rec Fac Matter Collected 5976 | 292 939 162 . 1249 221 1302 814 130 867 Remotely 154 | 10 144 . . . . . . . . Salvage Created 7496 | 89 1556 133 . 1579 132 1700 949 216 1142 Parts 486 | 2 114 11 . 93 12 101 55 9 89 Haulers Intercepted 15 | . 2 . . 4 . 6 3 . . Recyclers Shooed 4 | . . . . 1 . 1 1 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Sub Mat Gar Mat Sto Rec Fac Combat Hostiles Destroyed 131 | . 22 . . 30 6 29 16 2 26 Guns 123 | . 22 . . 30 6 29 16 2 18 AOE 8 | . . . . . . . . . 8 Classes Destroyed 16 | 1 7 . . 5 . 2 . 1 . Worker 29 | . 10 1 . 3 . 3 4 . 8 Builder 14 | . 3 1 . 1 . 4 . . 5 Tunneler 3 | . 1 1 . . . . . . 1 Hauler 15 | . 2 . . 4 . 6 3 . . Recycler 10 | 1 4 1 . 1 . 2 1 . . Mechanic 2 | . . . . 1 . 1 . . . Operator 4 | . . . . . . 2 1 . 1 Watcher 3 | . 2 . . 1 . . . . . Swarmer 24 | . 5 . . 6 3 3 . . 7 Grunt 53 | . 17 . . 12 3 10 7 . 4 Brawler 1 | . . . . 1 . . . . . Duelist 3 | . . . . . . 2 1 . . Sentry 25 | . . . . 6 . 8 8 1 2 Specialist 8 | . . . . 2 . 4 . . 2 Hunter 9 | . . . . 3 . 2 . . 4 Programmer 8 | . . . . . . . . 1 7 Best Kill Streak 17 | 1 6 2 . 5 3 4 7 1 17 Combat Bots Only 11 | . 3 . . 5 3 3 4 1 11 Max Kills in Single Turn 6 | 1 2 1 . 2 1 2 2 1 6 Gunslinging 1 | . . . . . . . . . 1 Exploded 5 | . . . . . . . . . 5 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Sub Mat Gar Mat Sto Rec Fac Hostile Shots Fired 961 | . 107 2 9 199 22 171 62 12 377 Missed 206 | . 24 . 1 45 3 37 10 2 84 Damage Taken 11762 | . 926 17 178 2099 223 2174 896 332 4917 Core 1570 | . 154 . 92 189 13 206 45 12 859 Absorbed by Shields 36 | . . . . 36 . . . . . Redirected to Shielding 120 | . . . . 120 . . . . . Regen/Repaired (Parts) 651 | . . . . . . 532 119 . . Core Remaining (%) 38 | 100 . . 1 . . . . 15 . Volleys Fired 533 | 2 133 18 3 118 16 120 46 7 70 Largest 3 | 2 2 2 2 2 2 2 2 2 3 Hottest 102 | 40 40 40 40 64 56 56 64 56 102 Shots Fired 1116 | 4 266 37 7 236 32 238 92 14 190 Gun 1099 | 4 266 37 7 235 32 238 89 14 177 Cannon . | . . . . . . . . . . Launcher 17 | . . . . 1 . . 3 . 13 Special . | . . . . . . . . . . Kinetic 1099 | 4 266 37 7 235 32 238 89 14 177 Thermal . | . . . . . . . . . . Explosive 12 | . . . . . . . . . 12 Electromagnetic 5 | . . . . 1 . . 3 . 1 Robot Hit Streak 23 | 2 11 6 4 21 10 23 19 7 17 Robot Miss Streak 11 | 1 8 2 3 11 7 9 5 4 5 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 17 | . 5 . . 1 . 4 4 . 3 Max Gunslinging Chain 1 | . 1 . . 1 . 1 1 . 1 Shots Hit Robots 775 | 2 132 12 4 185 23 194 75 11 137 Core Hits 706 | 2 61 5 . 143 32 197 104 19 143 Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 3 . . . Critical Strikes 6 | . 1 . . 1 . 3 . . 1 Destroy 5 | . 1 . . 1 . 3 . . . Sever 1 | . . . . . . . . . 1 Melee Attacks 5 | . . . . . . . . . 5 Impact . | . . . . . . . . . . Slashing 5 | . . . . . . . . . 5 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14633 | 27 1679 153 . 3132 366 3461 1544 317 3954 Guns 13271 | 27 1679 153 . 3132 366 3452 1521 317 2624 Cannons . | . . . . . . . . . . Explosions 1266 | . . . . . . . 23 . 1243 Melee 87 | . . . . . . . . . 87 Ramming 9 | . . . . . . 9 . . . Kinetic 13271 | 27 1679 153 . 3132 366 3452 1521 317 2624 Thermal . | . . . . . . . . . . Explosive 1234 | . . . . . . . . . 1234 Electromagnetic 32 | . . . . . . . 23 . 9 Impact . | . . . . . . . . . . Slashing 87 | . . . . . . . . . 87 Piercing . | . . . . . . . . . . Highest Corruption 24 | . 1 1 1 . . . . . 24 Average Corruption 1 | . 1 1 1 . . . . . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 46 | . 21 11 1 . . . . . 13 Message Errors 9 | . 3 4 . . . . . . 2 Matter Fused 12 | . 7 2 . . . . . . 3 Heat Flow Errors 5 | . 5 . . . . . . . . Energy Discharges 4 | . 2 1 . . . . . . 1 Data Loss (minor) 5 | . 2 2 . . . . . . 1 Data Loss (major) 3 | . 1 1 . . . . . . 1 Misfires 4 | . . 1 1 . . . . . 2 Alerts 2 | . 1 . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 55 | . . . . . . . . . 55 Projectiles . | . . . . . . . . . . Explosions 55 | . . . . . . . . . 55 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 151 | . . . . . . 9 . . 142 Shots 3 | . . . . . . . . . 3 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 458 | . 266 6 . 84 22 51 45 22 458 Average Temperature 60 | . 107 4 . 25 11 12 17 14 109 Received Heat Transfer 2763 | . 441 . . 853 90 558 378 194 249 Effects 4 | . . . . . . . . . 4 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -10 -10 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Sub Mat Gar Mat Sto Rec Fac Peak Influence 746 | 5 233 66 . 515 633 746 672 263 330 Initial 334 | . 3 51 . . 334 308 303 261 100 Average 270 | 1 134 29 . 252 542 560 444 88 144 Maximum Alert Level 3 | . 1 . . 2 2 3 2 1 1 Low Security (%) 47 | 100 77 100 . 43 . . . 79 82 Level 1 25 | . 22 . . 37 8 18 48 20 17 Level 2 24 | . . . . 19 91 62 51 . . Level 3 3 | . . . . . . 19 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 38 | . 7 1 . 6 . 8 9 . 7 Investigation 12 | . 5 1 . 2 . 1 2 . 1 Extermination 3 | . . . . . . . . . 3 Reinforcement 11 | . 2 . . 3 . 4 1 . 1 Assault . | . . . . . . . . . . Garrison 12 | . . . . 1 . 3 6 . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Sub Mat Gar Mat Sto Rec Fac Distress Signals 17 | . 4 . . 7 . 3 3 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 228 | . 38 1 2 55 6 45 31 7 43 Peak Tracking Total 12 | . 5 1 2 9 3 5 4 4 12 Tactical Retreats 10 | . . . . 3 . 3 2 . 2 Traps | -11 -10 -10 -10 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Sub Mat Gar Mat Sto Rec Fac Traps Triggered 4 | . 2 . . . . . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Sto Rec Fac Machines Disabled 5 | . . . . 4 . . 1 . . Max in Single Turn 1 | . . . . 1 . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Sub Mat Gar Mat Sto Rec Fac Machines Accessed 36 | . 7 1 . 7 1 7 7 5 1 Terminals 24 | . 5 1 . 6 1 3 6 2 . Fabricators 1 | . . . . . . . . . 1 Repair Stations 3 | . . . . . . 2 1 . . Recycling Units 4 | . 2 . . . . . . 2 . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 2 | . . . . 1 . 1 . . . Total Hacks 113 | . 24 2 . 17 3 23 19 22 3 Successful 60 | . 8 . . 11 1 12 10 16 2 Failed 53 | . 16 2 . 6 2 11 9 6 1 Catastrophic 4 | . 2 1 . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 43 | . 22 2 . 13 1 1 . 4 . Terminals 71 | . 17 2 . 16 3 9 15 9 . Fabricators 3 | . . . . . . . . . 3 Repair Stations 11 | . . . . . . 7 4 . . Recycling Units 13 | . 7 . . . . . . 6 . Scanalyzers 3 | . . . . . . 3 . . . Garrison Access 5 | . . . . 1 . 4 . . . Terminal Hacks 27 | . 1 . . 3 . 3 8 12 . Record 10 | . 1 . . . . 1 . 8 . Robot Schematic 1 | . . . . . . . . 1 . Robot Analysis 2 | . . . . 1 . 1 . . . Prototype ID Bank 2 | . . . . 1 . 1 . . . Open Door 2 | . . . . . . . 2 . . Branch Access Points 1 | . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . 1 . . Locate Traps 1 | . . . . . . . 1 . . Hauler Manifests 2 | . . . . 1 . . 1 . . Zone Layout 3 | . . . . . . . 2 1 . Release Object 2 | . . . . . . . . 2 . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 8 | . . . . . . 6 2 . . Scan Component 4 | . . . . . . 3 1 . . Repair 4 | . . . . . . 3 1 . . Recycling Unit Hacks 2 | . . . . . . . . 2 . Report Inventory 1 | . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . 1 . Scanalyzer 3 | . . . . . . 3 . . . Insert Component 1 | . . . . . . 1 . . . Analyze 2 | . . . . . . 2 . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks 17 | . 7 . . 7 1 . . 2 . Terminals 11 | . 3 . . 7 1 . . . . Assimilate 2 | . 1 . . 1 . . . . . Botnet 9 | . 2 . . 6 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . 4 . . . . . . 2 . Reject 4 | . 2 . . . . . . 2 . Mask 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 6 1 . 5 1 4 4 2 1 Full Trace Events 15 | . 5 1 . 2 1 1 2 2 1 Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . Robots Built 4 | . . . . . . . . . 4 Authchips . | . . . . . . . . . . Time 40 | . . . . . . . . . 40 Total Robot Build Rating 4 | . . . . . . . . . 4 Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . . . . . 3 1 . . Time 158 | . . . . . . 120 38 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . . . . . . 9 . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 8 | . . . . . . . . 8 . Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Sub Mat Gar Mat Sto Rec Fac Total Allies 25 | . . 3 . . . . 10 8 4 Largest Group 10 | . . 3 3 . . . 10 9 5 Highest-Rated Group 173 | . . 40 40 . . . 173 127 64 Highest-Rated Ally 29 | . . 16 16 . . . 29 18 18 Total Orders 5 | . . 4 . . . . . 1 . GUARD 4 | . . 3 . . . . . 1 . AID 1 | . . 1 . . . . . . . Ally Attacks 178 | . . 3 30 . . . 74 57 14 Total Damage 1933 | . . 33 188 . . . 892 741 79 Kills 25 | . . 1 1 . . . 10 12 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Sub Mat Gar Mat Sto Rec Fac Robot Analysis Total 2 | . . . . 1 . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Sto Rec Fac Turns Passed 13167 | 106 2624 891 101 1954 618 2047 1947 1918 961 Spaces Moved 5617 | 58 1269 440 49 883 367 744 698 726 383 Core 8 | 4 2 . . . . . . . 2 Treads 4644 | 54 853 . . 821 367 744 698 726 381 Legs 965 | . 414 440 49 62 . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 190 190 120 155 155 238 243 165 Average Speed 191 | 152 170 190 190 159 155 196 241 243 171 Slowest Speed 1600 | 160 400 190 190 260 155 320 325 243 1600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 50 | 6 94 69 4 58 49 54 65 92 9 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 2 | . . . . . . 2 . . . Terrain Destroyed 101 | . . . . 2 . 2 20 . 77 Melee . | . . . . . . . . . . Projectile 3 | . . . . 1 . 2 . . . AOE 97 | . . . . . . . 20 . 77 Terrain Rammed 1 | . . . . . . 1 . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Sub Mat Gar Mat Sto Rec Fac Total 7012 | 68 1462 459 51 1188 386 1100 862 870 566 Wait 502 | . 25 . . 106 . 188 79 27 77 Move 5606 | 57 1268 439 48 882 364 743 697 725 383 Hop . | . . . . . . . . . . Pick Up 53 | 1 9 . . 22 . 6 10 4 1 Fast Attach 31 | 7 3 . . 10 . 5 6 . . Attach 37 | . 2 . . 6 . 6 3 3 17 Detach 3 | . 1 . . . . . . 2 . Swap 91 | 1 14 1 . 19 2 25 13 3 13 Drop 56 | . 7 1 . 25 2 6 8 7 . Fire 533 | 2 133 18 3 118 16 120 46 7 70 Melee 5 | . . . . . . . . . 5 Ram 1 | . . . . . . 1 . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 94 | . . . . . 2 . . 92 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 16) 866 | -10/Materials | Discovered new exit (range 8) 1260 | -10/Materials | Discovered new exit (range 7) 1738 | -10/Materials | Discovered new exit (range 9) 1838 | -10/Materials | Core integrity fell below 50% 1870 | -10/Materials | Lost 3 parts (1p2n) 2266 | -10/Materials | Discovered new exit (range 9) 2532 | -10/Materials | Discovered new exit (range 15) 2731 | -10/Materials | Entered Mines 2773 | -10/Mines | Met a Derelict bent on vengeance 2871 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2910 | -10/Mines | Learned Materials non-interactive machine intel 3436 | -10/Mines | Discovered new exit (range 14) 3601 | -10/Mines | Discovered new exit (range 9) 3622 | -10/Mines | Entered Subcaves 3622 | -10/Subcaves | Accompanied by 3 allies 3678 | -10/Subcaves | Discovered new exit (range 5) 3711 | -10/Subcaves | Core integrity fell below 20% 3723 | -10/Subcaves | Entered Materials 3723 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3724 | -8/Materials | Loaded intel: 43 non-interactive machine locations 3739 | -8/Materials | Lost 3 allies 4104 | -8/Materials | Build established: Scavenger-Mutant 5352 | -8/Materials | Build established: Mutant 5374 | -8/Materials | Discovered new exit (range 8) 5605 | -8/Materials | Garrison activated, responded to threat 5676 | -8/Materials | Identified exit to Garrison 5677 | -8/Materials | Entered Garrison 5692 | -8/Garrison | Warlord forces raided the area 5721 | -8/Garrison | Triggered checkpoint 5749 | -8/Garrison | Triggered checkpoint 5751 | -8/Garrison | Triggered checkpoint 5895 | -8/Garrison | Triggered checkpoint 5950 | -8/Garrison | Discovered new exit (range 9) 6020 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6117 | -8/Garrison | Triggered checkpoint 6247 | -8/Garrison | Discovered new exit (range 12) 6295 | -8/Garrison | Entered Materials 6349 | -8/Materials | Repaired Adv. Treads 6394 | -8/Materials | Repaired Gauss Rifle 6445 | -8/Materials | Garrison activated, responded to threat 7300 | -8/Materials | Core integrity fell below 50% 7768 | -8/Materials | Lost 3 parts (1p2n) 7849 | -8/Materials | Repaired Arm. Treads 8000 | -8/Materials | Discovered new exit (range 7) 8342 | -8/Materials | Entered Storage 8714 | -8/Storage | Identified exit to Recycling 8740 | -8/Storage | Build established: Scavenger-Mutant 8748 | -8/Storage | Garrison activated, responded to threat 9285 | -8/Storage | Met 01-MTF 9543 | -8/Storage | Garrison activated, responded to threat 9588 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 9896 | -8/Storage | Build established: Commander-Mutant 9936 | -8/Storage | Repaired Adv. Treads 10074 | -8/Storage | Lost 7 allies 10244 | -8/Storage | Core integrity fell below 20% 10289 | -8/Storage | Entered Recycling 10289 | -8/Recycling | Accompanied by 4 allies (01-MTF) 10290 | -8/Recycling | Met a Zionite searching for Scraptown 10318 | -8/Recycling | Build established: Mutant 10907 | -8/Recycling | Build established: Commander-Mutant 11670 | -8/Recycling | Scanned before Scraplab entrance 11716 | -8/Recycling | Entered Scraplab 11725 | -8/Recycling | Angered Scraplab inhabitants 11765 | -8/Recycling | Found Prototype Device 11768 | -8/Recycling | Lost 3 allies 11771 | -8/Recycling | Identified Scrap Engine 12129 | -8/Recycling | Discovered new exit (range 16) 12207 | -8/Recycling | Entered Factory 12207 | -6/Factory | Accompanied by 5 allies 12207 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 12440 | -6/Factory | Discovered new exit (range 8) 12445 | -6/Factory | Lost 3 allies 12553 | -6/Factory | Fabricated K-01 Serf (x4) 12900 | -6/Factory | Build established: Gunner 13007 | -6/Factory | Garrison activated, responded to threat 13057 | -6/Factory | Cargo convoy interrupted 13091 | -6/Factory | System corruption reached 10% 13104 | -6/Factory | Crushed by falling debris 13123 | -6/Factory | Core integrity fell below 50% 13151 | -6/Factory | Core integrity fell below 20% 13157 | -6/Factory | Destroyed 11 combat bots 13168 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 13143_ Critical hit (Destroy). 13143_ Lgt. Nuclear Core destroyed. 13143_ Penetrated by Slug. 13143_ Missile Launcher destroyed. 13144_ U-05 Engineer lays Concrete. 13148_ U-05 Engineer builds a Wall. 13149_ 86GYSCA%AH5XDPAN4>5M13 L:NBQ&4M W3B2U 13149_ U-05 Engineer lays Concrete. 13150_ Penetrated by Slug. 13150_ U-05 Engineer lays Concrete. 13156_ Enh. Autogun destroyed. 13156_ U-05 Engineer lays Concrete. 13157_ Penetrated by Slug. 13157_ T-07 Excavator destroyed. 13157_ U-05 Engineer lays Concrete. 13161_ U-05 Engineer builds a Wall. 13162_ Penetrated by Slug. 13164_ U-05 Engineer lays Concrete. 13168_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????# w ?????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????? ?# % ?????????????????????? | | ??????????????????? ?# ?????????????????????? | | ??????????????????? # #?????????????????????? | | ???????????????????? # ######????????????????? | | ?????????????????????+ %%# T ????????????????? | | ?????????????????????# R# ^??????????????? | | ?????????????### ????# *! 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""" """ # #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 6 Item Schematics ----------------- Imp. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ K-01 Serf | -8/Recycling | Hacked Fabricated ------------ K-01 Serf | x4 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Gun Specialist My Command Is Your Wish Quick And Dirty Serviceable Loadout The More The Merrier \\IAMDERELICT Challenges ------------ None Game ------ Seed ForceMachineLegs Manual? 0 Play Time 01:33:15 Cumulative 8.3 hours Start 2024.10.09 @ 11:16:34 End 2024.10.09 @ 15:06:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40da703e-c7d5-4653-815b-21becfe23db2