Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 10:19:04 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1547) 1547 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 4099 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 700/700 Matter 192/300 Energy 46/275 System Corruption 4% Temperature Cool (0) Location -7/Factory Parts ------- Power (1) Deuterium Engine Propulsion (4) Armored Huge Wheel Armored Huge Wheel Utility (5) Improved Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating Force Field Hacking Suite Weapon (3) Heavy Assault Rifle Flak Cannon Inventory (12) Light Deuterium Engine Improved Heat Sink High-capacity Storage Unit Structural Scanner Improved Sensor Array Signal Interpreter Improved Terrain Scanner Particle Charger Improved Utility Shielding High-powered Tractor Beam Heavy EM Pulse Gun Heavy Particle Cannon Peak State ------------ Power Deuterium Engine Propulsion Armored Huge Wheel Armored Huge Wheel Utility Improved Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating Force Field Hacking Suite Weapon Shock Rifle Heavy Assault Rifle Flak Cannon Inventory Light Deuterium Engine Improved Heat Sink High-capacity Storage Unit Structural Scanner Improved Sensor Array Signal Interpreter Improved Terrain Scanner Particle Charger Improved Utility Shielding High-powered Tractor Beam Heavy EM Pulse Gun Heavy Particle Cannon [Rating: 44] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 3 | . . 2 . 1 Weapon 1 | . . . . 1 Parts Attached 53 | 7 4 17 15 10 Power 5 | 1 . 2 2 . Engine 4 | 1 . 2 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 16 | 2 1 3 7 3 Treads 7 | . . 1 5 1 Leg 7 | 2 1 2 2 . Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 1 7 3 2 Device 6 | . 1 3 1 1 Storage 5 | 1 . 2 1 1 Processor . | . . . . . Hackware 1 | . . 1 . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 18 | 3 2 5 3 5 Energy Gun 3 | 1 . . 1 1 Energy Cannon 8 | . 1 5 2 . Ballistic Gun 4 | 2 1 . . 1 Ballistic Cannon 1 | . . . . 1 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 14 | . . 5 7 2 Power 1 | . . . 1 . Propulsion 5 | . . 2 2 1 Utility 3 | . . 2 1 . Weapon 5 | . . 1 3 1 Highest Loss Streak 6 | . . 5 6 1 Average Slot Usage (%) 92 | . 94 96 82 97 Engine 8 | . 14 11 4 7 Treads 10 | . . . 12 26 Leg 13 | . 28 20 11 . Device 13 | . 9 21 10 7 Storage 10 | . 14 7 9 13 Hackware 7 | . . 8 9 7 Protection 4 | . . 3 6 7 Energy Gun 4 | . 4 . 6 9 Energy Cannon 12 | . 8 21 9 2 Ballistic Gun 1 | . 14 . . . Launcher 2 | . . . . 7 Naked Turns . | . . . . . Heaviest Build 97 | 13 15 53 59 97 Greatest Support 80 | 20 20 20 80 80 Greatest Overweight (x) 17 | . . 6 17 1 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 20 | 6 6 12 12 20 Average Capacity 11 | 5 6 6 12 18 Most Carried 15 | 4 6 10 12 15 Average Carried 8 | . 4 4 11 14 Final Capacity 12 | 6 6 12 12 12 Final Carried 12 | . 6 10 12 12 Class Distribution -------------------- 57% | Scavenger-Mutant 29% | Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 696 | 240 72 179 140 65 Remotely . | . . . . . Salvage Created 1793 | . 107 759 492 435 Parts 106 | . 11 52 31 12 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 28 | . 2 12 7 7 Guns 3 | . 1 . . 2 Cannons 20 | . 1 12 6 1 AOE 4 | . . . 1 3 Classes Destroyed 6 | . 3 2 . 1 Recycler 4 | . . 2 1 1 Operator 3 | . 1 1 1 . Watcher 7 | . 1 4 2 . Grunt 23 | . 2 10 5 6 Brawler 1 | . . . . 1 Sentry 4 | . . 2 2 . Best Kill Streak 5 | . 3 5 3 5 Combat Bots Only 5 | . 2 3 3 5 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 2 | . . . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2145 | . 103 545 733 764 Core 259 | . 13 80 166 . Absorbed by Shields 55 | . . . . 55 Core Remaining (%) 85 | 100 94 80 69 . Volleys Fired 105 | . 7 48 34 16 Largest 3 | . 2 2 2 3 Hottest 170 | . 80 120 125 170 Shots Fired 208 | . 14 95 59 40 Gun 49 | . 8 . 16 25 Cannon 155 | . 6 95 43 11 Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 21 | . 7 . . 14 Thermal 148 | . 6 95 43 4 Explosive . | . . . . . Electromagnetic 39 | . 1 . 16 22 Robot Hit Streak 10 | . 4 10 9 8 Robot Miss Streak 4 | . 2 4 3 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 134 | . 8 54 43 29 Core Hits 62 | . 6 21 17 18 Critical Hits 1 | . . . 1 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3426 | . 177 1163 1103 983 Guns 513 | . 66 . 169 278 Cannons 2177 | . 71 1152 807 147 Explosions 725 | . 40 . 127 558 Melee . | . . . . . Ramming 11 | . . 11 . . Kinetic 223 | . 50 . . 173 Thermal 2583 | . 111 1152 934 386 Explosive . | . . . . . Electromagnetic 609 | . 16 . 169 424 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Effects 3 | . . . . 3 Message Errors 1 | . . . . 1 Targeting Errors 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 61 | . . 2 19 40 Projectiles 21 | . . 2 19 . Explosions 40 | . . . . 40 Melee . | . . . . . Knockbacks 4 | . . . . 4 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary . | . . . . . Self-Inflicted Damage 357 | . 29 5 . 323 Shots 7 | . 1 . . 6 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 418 | . 135 318 418 245 Average Temperature 89 | . 55 83 113 70 Received Heat Transfer 826 | . 45 222 360 199 Effects 8 | . . 2 6 . Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . 1 . . Interference 1 | . . 1 . . Short Circuit 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Damage (major) 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 4 | . . . 2 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 3 1 . Heat Transferred 3743 | . 198 1850 1258 437 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 1 . 2 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 664 | . 92 311 293 664 Average Influence 183 | . 42 188 190 240 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 57 | . . . . . Level 1 36 | . . . . . Level 2 6 | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 3 1 2 Investigation 1 | . . . . 1 Extermination 1 | . . . . 1 Reinforcement 5 | . 1 3 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 2 | . . 2 . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . 1 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 5 21 12 11 Peak Tracking Total 6 | . 4 6 5 5 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 15 | . 1 5 1 8 Max in Single Turn 5 | . 1 2 1 5 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns 1 | . . . . 1 Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 3 | . . 1 . 2 Terminals 1 | . . 1 . . Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 10 | . . 2 . 8 Successful 5 | . . . . 5 Failed 5 | . . 2 . 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . 2 . . Terminals 2 | . . 2 . . Fabricators 3 | . . . . 3 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 5 | . . . . 5 Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks 3 | . . . . 3 Load Schematic 1 | . . . . 1 Build 2 | . . . . 2 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . . 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built 4 | . . . . 4 Matter 358 | . . . . 358 Time 179 | . . . . 179 Total Part Build Rating 18 | . . . . 18 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2094 | 57 194 758 555 530 Spaces Moved 898 | 37 127 341 233 160 Core 15 | 7 . 2 6 . Treads 288 | . . 15 129 144 Legs 579 | 30 127 324 98 . Wheels 16 | . . . . 16 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 150 110 Average Speed 159 | 106 120 159 182 170 Slowest Speed 900 | 120 120 350 900 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 5 26 34 21 3 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 75 | . 4 6 9 56 Melee . | . . . . . Projectile 8 | . . 6 2 . AOE 67 | . 4 . 7 56 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1362 | 54 155 465 303 385 Wait 213 | 4 6 17 . 186 Move 894 | 36 126 340 232 160 Hop . | . . . . . Pick Up 60 | 6 9 26 12 7 Fast Attach 11 | 1 . 1 9 . Attach 25 | 5 1 11 3 5 Detach . | . . . . . Swap 17 | 1 3 5 3 5 Drop 36 | 1 3 16 10 6 Fire 105 | . 7 48 34 16 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 12) 58 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 12) 252 | -10/Materials | Entered another Materials area 252 | -9/Materials | Evolved 2 slots: Utility x2 302 | -9/Materials | Build established: Mutant 836 | -9/Materials | Lost 5 parts (2n2u1w) 871 | -9/Materials | Build established: Scavenger-Mutant 908 | -9/Materials | Discovered new exit (range 13) 1010 | -9/Materials | Entered another Materials area 1010 | -8/Materials | Evolved 2 slots: Propulsion x2 1161 | -8/Materials | Lost 6 parts (1p2n1u2w) 1547 | -8/Materials | Discovered new exit (range 10) 1565 | -8/Materials | Entered Factory 1565 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1950 | -7/Factory | Fabricated Force Field (x2) 1962 | -7/Factory | Local fabrication network quarantined 2034 | -7/Factory | Fabricated Arm. Huge Wheel (x2) 2095 | -7/Factory | Self-destructed Last Messages --------------- 02060_ System corrupted (+1). 02062_ Triggered Shock Trap. 02062_ The floor emits a surge of raw power. 02062_ System corrupted (+2). 02065_ ALERT: Rogue bot located, Programmers report to Factory Zone 7O. 02072_ G-47 Trooper knocked back. 02072_ G-47 Trooper destroyed. 02075_ System corrupted: Shock Rifle targeting data glitched. 02079_ G-47 Trooper knocked back. 02082_ System corrupted: Flak Cannon targeting data glitched. 02085_ G-47 Trooper destroyed. 02087_ Fusion Modulator explodes. 02087_ Fabricator disabled. 02087_ Destroyed Shock Rifle. 02087_ R-06 Scavenger destroyed. 02089_ G-50 Soldier knocked back. 02089_ Door malfunctions. 02092_ G-50 Soldier knocked back. 02093_ % A%HOMPDUC#QTYJF4F:8 02093_ Shock Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###########???????????????? | | ?????????????????????###;;;; ;;;;####????????????? | | ??????????????????####;; #????????????? | | ??????????????????# g; !#????????????? | | ?????????????????##g ;; @ ] = ###########??? | | ??????????? / ;; === ## #??? | | ???????????"" # ## """ #??? | | ?????????????????# ; ## """ #??? | | ?????????????????# = ##% """ #??? | | ?????????????????# ## #??? | | ?????????????????+ ## "" "" #??? | | ?????????????????# ;% ## ""S"" #??? | | ?????????????????# p;* ## """" #??? | | ?????????????????# %! ## #??? | | ????????????##+### ;;; ;;;;#######+####??? | | ???????? #??? | | ??????? #??? | | ???????? #??? | | ???????? % % #??? | | ????????? %= #??? | | ?????????###########""""#### """"#####+####??? | | ???????????????? # % #? ????? | | ????????????? # #! ??? | | ?????????????? # #?? | | ????????????? # #?? | | ????????????? # #?? | | ????????????? # #?? | | ????????????? # #?? | | ??????????????? " # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Arm. Huge Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Force Field | x2 | -7/Factory | Preloaded Arm. Huge Wheel | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedBiocellModule Manual? 0 Play Time 00:23:40 Cumulative 62.9 hours Start 2019.10.30 @ 09:57:04 End 2019.10.30 @ 10:19:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 38 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee92b18c-a476-411b-85a0-90db5a9286a1