Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.05 @ 15:34:43

Player: Michael

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (15)       3000
Robots Destroyed (158)     790
Value Destroyed (4133)     4133
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1783)               1783
              TOTAL SCORE: 13906

 Bonus
-------
High Alert Combat Kills    589
Follower Combat Kills      1037
Aligned with FarCom        300
Friendly Fire              -143

 Cogmind 
---------
Core Integrity             16/1450
Matter                     187/300
Energy                     100/100
System Corruption          27%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (10) -----
                    (None)
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (4) ----
          Light Quantum Reactor
         Medium Storage Unit
                Insulated Plating
  Hypervelocity Railgun

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Biometal Medium Treads
                Biometal Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY ----------
                Coolant Network
         Medium Storage Unit
          Small Battery
                Transport Network Coupler
       Improved Targeting Computer
       Advanced Target Analyzer
                Insulated Plating
                Hacking Suite
>               --- WEAPON -----------
  Hypervelocity Railgun
>               --- INVENTORY --------
                Antimatter Reactor
          Light Particle Reactor
          Light Quantum Reactor
          Light Quantum Reactor
          Light Quantum Reactor
                Nuclear Pulse Array
        Compact Matter Pod
[Rating: 111]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Potential Leg
  Treads                   Biometal Medium Treads
  Leg                      Potential Leg
  Wheel                    Wheel
  Flight Unit              Nuclear Pulse Array
Utility                    Medium Storage Unit
  Device                   Long-range Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Advanced Assault Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Mining Claw
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res 
Slots Evolved              16   | .   .   .   2   .   .   .   2   2   2   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   
  Utility                  8    | .   .   .   .   .   .   .   1   2   1   1   .   .   2   .   1   
  Weapon                   3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   
Parts Attached             218  | 7   14  11  13  1   7   3   8   34  12  12  .   41  14  17  24  
  Power                    22   | 1   1   2   .   .   .   .   .   3   .   1   .   3   3   3   5   
    Engine                 4    | 1   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Core                   8    | .   1   1   .   .   .   .   .   2   .   1   .   3   .   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   5   
  Propulsion               29   | 2   2   1   2   .   2   1   2   .   1   .   .   4   5   3   4   
    Treads                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
    Leg                    21   | 2   2   1   2   .   2   1   2   .   1   .   .   3   5   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  83   | 1   5   2   2   .   2   .   4   10  8   6   .   27  1   4   11  
    Device                 31   | .   2   .   .   .   .   .   .   3   3   3   .   15  1   .   4   
    Storage                16   | 1   1   1   1   .   1   .   .   2   3   .   .   2   .   2   2   
    Processor              9    | .   .   .   .   .   .   .   .   1   1   2   .   1   .   1   3   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Protection             25   | .   2   1   1   .   1   .   4   4   1   1   .   9   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   84   | 3   6   6   9   1   3   2   2   21  3   5   .   7   5   7   4   
    Energy Gun             6    | 1   1   1   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Energy Cannon          16   | .   1   .   .   .   1   .   1   5   2   1   .   3   .   1   1   
    Ballistic Gun          32   | 2   3   4   6   1   2   1   1   7   .   .   .   2   .   .   3   
    Ballistic Cannon       8    | .   .   .   .   .   .   .   .   6   .   2   .   .   .   .   .   
    Launcher               15   | .   .   .   3   .   .   1   .   3   1   2   .   2   1   2   .   
    Special Weapon         2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   2   .   .   1   .   .   .   .   2   1   2   
Parts Lost                 40   | .   .   1   .   .   .   .   1   2   .   .   .   21  2   5   8   
  Power                    6    | .   .   1   .   .   .   .   .   1   .   .   .   2   1   .   1   
  Propulsion               12   | .   .   .   .   .   .   .   .   .   .   .   .   5   1   3   3   
  Utility                  14   | .   .   .   .   .   .   .   1   .   .   .   .   8   .   2   3   
  Weapon                   8    | .   .   .   .   .   .   .   .   1   .   .   .   6   .   .   1   
  Highest Loss Streak      10   | .   .   1   .   .   .   .   1   1   .   .   .   10  2   2   3   
Average Slot Usage (%)     81   | .   97  99  100 100 98  100 99  99  99  100 100 90  26  19  33  
  Engine                   1    | .   1   3   .   .   .   .   .   3   6   1   .   .   .   .   .   
  Core                     5    | .   12  10  11  11  11  11  9   3   .   3   5   4   .   .   .   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   
  Leg                      19   | .   28  28  33  33  33  33  27  23  26  23  23  20  5   .   .   
  Device                   2    | .   1   .   .   .   .   .   .   2   9   4   5   3   3   .   3   
  Storage                  11   | .   14  14  11  11  11  11  9   16  18  17  17  15  .   1   3   
  Processor                7    | .   .   .   .   .   .   .   .   6   8   17  17  15  11  3   8   
  Protection               5    | .   9   13  11  11  10  11  17  10  1   .   .   1   .   .   .   
  Energy Cannon            4    | .   5   3   .   .   .   .   9   9   12  10  11  5   .   2   1   
  Ballistic Gun            10   | .   17  24  32  33  31  30  27  13  .   .   .   2   .   .   2   
  Ballistic Cannon         5    | .   .   .   .   .   .   .   .   6   13  16  17  14  .   .   .   
Naked Turns                198  | .   .   .   .   .   .   .   .   .   .   .   .   .   22  115 61  
Heaviest Build             98   | 12  21  21  25  25  49  50  57  81  79  85  84  98  26  54  60  
  Greatest Support         185  | 20  20  20  30  30  70  70  77  77  94  94  94  94  34  180 185 
  Greatest Overweight (x)  7    | .   1   1   .   .   .   .   .   1   .   .   .   4   7   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 6   8   16  8   8   12  12  12  16  20  16  16  16  4   8   8   
  Average Capacity         10   | 5   6   8   8   8   9   12  12  15  16  16  16  15  4   5   5   
  Most Carried             16   | 4   6   8   8   8   12  12  12  16  16  16  16  16  4   7   8   
  Average Carried          10   | 2   5   7   7   8   8   12  11  15  15  15  16  14  3   4   5   
  Final Capacity           16   | 6   8   8   8   8   12  12  12  16  16  16  16  4   4   4   4   
  Final Carried            16   | 4   6   8   8   8   12  12  12  16  16  16  16  4   4   4   4   

 Class Distribution 
--------------------
 43% | Mutant
 23% | Skirmisher
 13% | Scavenger-Tank
  8% | Scavenger-Mutant
  6% | Hacker-Mutant
  3% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
       Scavenger-Tank | -9/Materials
       Scavenger-Tank | -9/Mines
     Scavenger-Mutant | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
                 Tank | -8/Materials
           Skirmisher | -7/Factory
               Mutant | -6/Factory
           Skirmisher | -5/Factory
               Mutant | -5/Waste
           Skirmisher | -5/Factory
               Mutant | -4/Factory
               Mutant | -3/Research
               Mutant | -2/Research

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   -2   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  
Matter Collected           6412 | 255  209  226  570  237  .    137  256  704  451  350  222  1931 130  113  621  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5877 | .    590  342  609  118  .    107  431  906  294  314  .    1094 228  179  665  
  Parts                    336  | .    31   30   56   15   .    14   22   41   11   17   .    44   11   3    41   
Haulers Intercepted        6    | .    2    .    1    .    .    .    1    .    .    1    .    .    .    .    1    
Recyclers Shooed           8    | .    .    .    4    .    .    1    .    .    1    .    .    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res 
Combat Hostiles Destroyed  104  | .   10  13  17  6   .   8   5   10  4   7   .   18  .   2   4   
  Guns                     52   | .   9   13  9   6   .   1   2   5   .   .   .   3   .   .   4   
  Cannons                  24   | .   .   .   .   .   .   .   2   4   .   2   .   15  .   1   .   
  AOE                      28   | .   1   .   8   .   .   7   1   1   4   5   .   .   .   1   .   
Classes Destroyed          15   | .   4   3   3   .   .   .   1   1   .   .   .   3   .   .   .   
  Worker                   11   | .   1   1   2   .   .   .   1   2   .   1   .   2   1   .   .   
  Builder                  5    | .   .   .   1   .   .   .   .   1   .   .   .   3   .   .   .   
  Tunneler                 2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   2   .   1   .   .   .   1   .   .   1   .   .   .   .   1   
  Recycler                 22   | .   .   1   2   .   .   1   1   6   2   1   .   3   2   1   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  7    | .   1   .   2   .   .   .   1   2   .   .   .   1   .   .   .   
  Swarmer                  52   | .   .   12  11  6   .   8   .   6   4   5   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    24   | .   10  1   2   .   .   .   2   .   .   .   .   9   .   .   .   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Duelist                  3    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   
  Sentry                   8    | .   .   .   3   .   .   .   2   2   .   .   .   1   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Programmer               11   | .   .   .   .   .   .   .   .   1   .   2   .   2   .   2   4   
Best Kill Streak           9    | .   4   3   9   4   .   9   4   6   4   5   .   5   3   2   3   
  Combat Bots Only         8    | .   3   3   6   3   .   8   2   4   4   5   .   4   .   2   3   
Max Kills in Single Turn   3    | .   3   2   3   1   .   3   3   2   2   3   .   2   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   2   .   .   3   1   1   2   2   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   -2   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  
Damage Taken               12432 | .    204  252  377  105  .    41   199  570  119  227  .    3680 324  2571 3763 
  Core                     3729  | .    23   64   74   14   .    7    56   41   11   .    .    693  82   1230 1434 
  Absorbed by Shields      50    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    
Core Remaining (%)         72    | 100  .    65   .    .    .    76   89   94   98   .    .    30   92   5    .    
Volleys Fired              363   | .    31   26   46   12   .    7    14   41   26   30   .    76   .    13   41   
  Largest                  5     | .    2    2    3    3    .    3    4    4    4    5    .    5    .    1    2    
  Hottest                  276   | .    79   79   66   66   .    66   122  232  228  276  .    276  .    113  153  
Shots Fired                884   | .    62   50   124  36   .    13   53   124  35   52   .    276  .    13   46   
  Gun                      467   | .    60   49   117  36   .    9    40   68   .    .    .    49   .    .    39   
  Cannon                   379   | .    2    1    .    .    .    .    13   52   33   47   .    215  .    9    7    
  Launcher                 38    | .    .    .    7    .    .    4    .    4    2    5    .    12   .    4    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  706   | .    48   42   117  36   .    9    40   84   27   40   .    224  .    .    39   
  Thermal                  54    | .    .    .    .    .    .    .    .    12   3    3    .    20   .    9    7    
  Explosive                38    | .    .    .    7    .    .    4    .    4    2    5    .    12   .    4    .    
  Electromagnetic          86    | .    14   8    .    .    .    .    13   24   3    4    .    20   .    .    .    
  Robot Hit Streak         36    | .    23   18   25   7    .    10   14   18   14   6    .    29   .    5    36   
  Robot Miss Streak        6     | .    1    3    6    2    .    1    5    3    .    1    .    2    .    1    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        3     | .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           563   | .    53   41   98   25   .    9    34   71   7    19   .    155  3    8    40   
  Core Hits                295   | .    29   22   42   10   .    10   18   33   9    17   .    72   3    6    24   
  Critical Hits            23    | .    1    .    2    .    .    .    .    1    .    1    .    4    .    .    14   
  Critical Kills           9     | .    1    .    1    .    .    .    .    .    .    .    .    2    .    .    5    
  Critical Parts Destroyed 12    | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    9    
Melee Attacks              9     | .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 9     | .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13443 | .    697  463  1807 242  .    631  644  1412 542  1014 .    4249 424  616  702  
  Guns                     4278  | .    495  440  1051 242  .    70   246  520  .    .    .    824  .    .    390  
  Cannons                  5356  | .    48   23   .    .    .    .    299  794  193  523  .    2976 .    219  281  
  Explosions               3328  | .    154  .    756  .    .    561  99   98   349  491  .    434  .    386  .    
  Melee                    424   | .    .    .    .    .    .    .    .    .    .    .    .    .    424  .    .    
  Ramming                  57    | .    .    .    .    .    .    .    .    .    .    .    .    15   .    11   31   
  Kinetic                  7003  | .    327  364  1051 242  .    70   246  698  97   382  .    3136 .    .    390  
  Thermal                  1598  | .    154  .    .    .    .    54   99   282  86   90   .    333  .    219  281  
  Explosive                2885  | .    .    .    756  .    .    507  .    .    314  491  .    431  .    386  .    
  Electromagnetic          1476  | .    216  99   .    .    .    .    299  432  45   51   .    334  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 424   | .    .    .    .    .    .    .    .    .    .    .    .    .    424  .    .    
Highest Corruption         27    | .    .    .    .    .    .    .    .    .    .    .    .    11   .    10   27   
  Average Corruption       6     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    3    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  67    | .    .    .    .    .    .    .    .    .    .    .    .    28   .    8    31   
    Message Errors         10    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    1    4    
    Matter Fused           17    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    2    8    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    2    
    Energy Discharges      7     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    4    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    5    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          9     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    6    
    Targeting Errors       6     | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            221   | .    4    .    37   .    .    44   23   19   2    .    .    89   .    3    .    
  Projectiles              123   | .    .    .    .    .    .    .    23   15   .    .    .    82   .    3    .    
  Explosions               98    | .    4    .    37   .    .    44   .    4    2    .    .    7    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 22    | .    .    .    .    .    .    .    .    2    1    .    .    19   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  22    | .    .    .    .    .    .    .    .    2    1    .    .    19   .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      149   | .    .    .    26   .    .    .    .    .    30   40   .    34   .    5    14   
  Shots                    5     | .    .    .    1    .    .    .    .    .    1    1    .    2    .    .    .    
  Rammed                   10    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    7    
Targets Rammed             11    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    7    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        388   | .    78   29   228  144  .    36   189  170  251  177  .    350  .    237  388  
  Average Temperature      73    | .    20   7    54   60   .    16   75   49   98   62   .    111  .    68   142  
  Received Heat Transfer   1713  | .    150  51   93   .    .    .    63   78   .    .    .    936  18   153  171  
  Effects                  8     | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
    Energy Bleed           5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    2    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2157  | .    200  .    .    .    .    50   150  400  150  150  .    650  .    185  222  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    2    .    .    .    .    .    1    1    1    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   -2   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  
Peak Influence             1075 | .    271  251  354  256  .    216  874  586  294  365  49   1075 401  199  122  
  Average Influence        291  | .    123  92   205  205  .    176  554  412  198  185  49   586  366  81   33   
Maximum Alert Level        3    | .    1    1    1    1    .    1    3    2    1    1    .    3    2    .    .    
  Low Security (%)         51   | 100  77   92   41   39   .    31   22   .    68   66   100  19   6    100  100  
  Level 1                  26   | .    22   7    58   60   .    68   8    67   31   33   .    11   85   .    .    
  Level 2                  10   | .    .    .    .    .    .    .    26   32   .    .    .    23   7    .    .    
  Level 3                  12   | .    .    .    .    .    .    .    42   .    .    .    .    44   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          29   | .    1    .    1    .    .    .    .    5    .    2    .    12   1    4    3    
  Investigation            2    | .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Extermination            10   | .    .    .    .    .    .    .    .    1    .    1    .    3    1    2    2    
  Reinforcement            8    | .    .    .    1    .    .    .    .    1    .    .    .    3    .    2    1    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res 
Distress Signals           14   | .   2   .   3   .   .   .   2   .   .   .   .   2   1   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              246  | .   13  15  27  6   .   8   12  15  3   9   .   71  4   35  28  
  Peak Tracking Total      19   | .   3   3   6   3   .   4   5   4   4   5   .   10  4   19  14  
  Tactical Retreats        23   | .   2   1   3   .   .   .   2   1   .   .   .   7   .   4   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res 
Traps Triggered            15   | .   .   .   1   .   .   .   .   1   .   2   .   2   4   3   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res 
Machines Disabled          19   | .   .   .   2   .   .   1   .   1   .   1   .   14  .   .   .   
  Max in Single Turn       4    | .   .   .   1   .   .   1   .   1   .   1   .   4   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res 
Machines Accessed          57   | .   3   .   3   .   .   .   4   12  2   1   .   15  5   8   4   
  Terminals                25   | .   2   .   1   .   .   .   2   6   .   .   .   5   1   6   2   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   2   
  Repair Stations          3    | .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   
  Recycling Units          13   | .   1   .   1   .   .   .   2   3   .   .   .   3   2   1   .   
  Scanalyzers              7    | .   .   .   1   .   .   .   .   2   .   1   .   3   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   
Total Hacks                122  | .   6   .   9   .   .   .   5   26  4   2   .   38  9   17  6   
  Successful               76   | .   5   .   8   .   .   .   3   19  2   1   .   26  5   5   2   
  Failed                   46   | .   1   .   1   .   .   .   2   7   2   1   .   12  4   12  4   
    Catastrophic           9    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   5   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   2   1   3   .   1   .   1   5   .   .   .   5   .   8   .   
  Terminals                60   | .   4   .   4   .   .   .   3   15  .   .   .   16  2   14  2   
  Fabricators              12   | .   .   .   .   .   .   .   .   .   .   .   .   3   3   2   4   
  Repair Stations          5    | .   .   .   .   .   .   .   .   1   2   .   .   2   .   .   .   
  Recycling Units          16   | .   2   .   1   .   .   .   2   3   .   .   .   4   3   1   .   
  Scanalyzers              25   | .   .   .   4   .   .   .   .   7   .   2   .   12  .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   .   
Terminal Hacks             26   | .   2   .   2   .   .   .   1   8   .   .   .   9   1   3   .   
  Record                   2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   
  Emergency Access Points  3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             7    | .   .   .   1   .   .   .   1   1   .   .   .   3   .   1   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   2   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   2   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Recycling Unit Hacks       13   | .   2   .   1   .   .   .   2   3   .   .   .   3   1   1   .   
  Recycle Component        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      12   | .   1   .   1   .   .   .   2   3   .   .   .   3   1   1   .   
Scanalyzer                 21   | .   .   .   4   .   .   .   .   7   .   1   .   9   .   .   .   
  Insert Component         10   | .   .   .   2   .   .   .   .   3   .   1   .   4   .   .   .   
  Analyze                  11   | .   .   .   2   .   .   .   .   4   .   .   .   5   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         4    | .   1   .   1   .   .   .   .   1   .   .   .   1   .   .   .   
  Terminals                4    | .   1   .   1   .   .   .   .   1   .   .   .   1   .   .   .   
    Botnet                 4    | .   1   .   1   .   .   .   .   1   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         44   | .   2   .   2   .   .   .   2   10  2   1   .   12  2   7   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   2   .   .   .   .   3   .   .   .   4   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   
    Matter                 292  | .   .   .   .   .   .   .   .   .   .   .   .   146 146 .   .   
    Time                   72   | .   .   .   .   .   .   .   .   .   .   .   .   36  36  .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   .   6   6   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Time                     60   | .   .   .   .   .   .   .   .   .   16  .   .   44  .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     41   | .   .   .   10  .   .   .   2   11  .   .   .   10  1   7   .   
Parts Scanalyzed           8    | .   .   .   2   .   .   .   .   2   .   1   .   3   .   .   .   
  Part Schematics Acquired 7    | .   .   .   2   .   .   .   .   2   .   .   .   3   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   -2   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  
Total Allies               21   | .    .    1    .    .    .    .    .    .    .    .    20   .    .    .    .    
  Largest Group            20   | .    .    1    .    .    .    .    .    .    .    .    20   20   .    .    .    
  Highest-Rated Group      815  | .    .    31   .    .    .    .    .    .    .    .    815  815  .    .    .    
  Highest-Rated Ally       50   | .    .    31   .    .    .    .    .    .    .    .    50   50   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               169  | .    .    5    .    .    .    .    .    .    .    .    .    164  .    .    .    
  Total Damage             6294 | .    .    78   .    .    .    .    .    .    .    .    .    6216 .    .    .    
  Kills                    34   | .    .    1    .    .    .    .    .    .    .    .    .    33   .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   -2   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  
Turns Passed               9620 | 65   514  968  498  370  377  48   316  1033 444  574  107  2218 427  778  883  
Spaces Moved               7912 | 46   273  681  278  270  358  25   308  1299 314  405  83   1660 426  787  699  
  Core                     1280 | 6    .    .    .    .    .    .    .    .    .    .    .    93   249  576  356  
  Treads                   471  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    211  260  
  Legs                     6066 | 40   273  681  278  270  358  25   308  1299 314  405  83   1555 177  .    .    
  Wheels                   12   | .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   83   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    83   
  Fastest Speed            45   | 50   120  120  120  120  60   100  60   62   73   110  110  45   50   50   50   
  Average Speed            96   | 110  129  126  120  120  100  100  60   63   107  110  110  106  84   81   96   
  Slowest Speed            400  | 120  150  150  120  120  120  100  62   103  110  110  110  149  400  200  165  
  Overloaded Moves         1909 | .    .    .    .    .    102  .    308  1256 22   .    .    221  .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       37   | 4    49   96   37   55   64   7    33   33   11   17   80   49   13   29   20   
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    1    .    1    .    .    1    .    1    1    .    .    1    1    .    .    
  Unknown Exits Taken      6    | 1    .    1    .    1    1    .    1    .    .    .    .    .    .    1    .    
Scrap Searched             3    | .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 104  | .    .    .    .    .    .    .    .    18   8    19   .    50   5    3    1    
Terrain Destroyed          432  | .    13   .    78   .    .    40   3    26   20   66   .    156  5    24   1    
  Melee                    5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Projectile               57   | .    .    .    .    .    .    .    .    4    8    6    .    35   .    3    1    
  AOE                      370  | .    13   .    78   .    .    40   3    22   12   60   .    121  .    21   .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   -2   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  
Total                      9225 | 56   385  743  356  293  377  36   409  1420 386  490  98   1938 473  911  854  
  Wait                     520  | .    49   18   12   8    .    .    68   12   29   32   16   133  18   65   60   
  Move                     7891 | 45   272  680  277  269  357  24   307  1298 313  405  82   1658 425  786  693  
  Hop                      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Pick Up                  64   | 4    4    1    3    1    5    1    5    11   3    6    .    8    1    5    6    
  Fast Attach              86   | 6    6    4    .    .    5    .    1    15   2    1    .    5    11   13   17   
  Attach                   40   | .    2    1    2    .    1    .    3    3    2    2    .    10   3    4    7    
  Detach                   39   | .    5    2    .    .    2    .    1    5    1    1    .    4    4    6    8    
  Swap                     92   | 1    6    6    11   1    1    3    4    16   8    9    .    26   .    .    .    
  Drop                     98   | .    10   5    5    2    6    1    6    19   2    4    .    15   2    9    12   
  Fire                     363  | .    31   26   46   12   .    7    14   41   26   30   .    76   .    13   41   
  Melee                    9    | .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    
  Ram                      10   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    7    
  Kick                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            9    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    8    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min / Sto)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 6 exits: *Fac x4 / Low x2)
-6/Factory
-5/Factory
-5/Waste
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-4/Factory (discovered 2 exits: *Res x2)
-3/Research (discovered 4 exits: *Res / Arm / *Tes x2)
-2/Research

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    8 | -11/Scrapyard | Discovered new exit (range 15)
   66 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Discovered new exit (range 10)
  316 | -10/Materials | Build established: Mutant
  532 | -10/Materials | Identified exit to Mines
  580 | -10/Materials | Entered Mines
 1041 | -10/Mines     | Discovered new exit (range 6)
 1104 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1381 | -10/Mines     | Discovered new exit (range 11)
 1393 | -10/Mines     | Build established: Scavenger-Mutant
 1401 | -10/Mines     | Learned 2 Materials zone layouts
 1548 | -10/Mines     | Entered Materials
 1548 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1549 | -9/Materials  | Identified exit to Materials
 1851 | -9/Materials  | Discovered exit to Materials (range 11)
 1867 | -9/Materials  | Build established: Scavenger-Tank
 1926 | -9/Materials  | Identified exit to Mines
 1926 | -9/Materials  | Identified exit to Storage
 2046 | -9/Materials  | Entered Mines
 2104 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2178 | -9/Mines      | Discovered exit to Materials (range 14)
 2376 | -9/Mines      | Found a hidden stash of uninstalled traps
 2411 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2411 | -9/Mines      | Discovered new exit (range 5)
 2416 | -9/Mines      | Entered Exiles
 2445 | -9/Exiles     | Met 8R-AWN
 2466 | -9/Exiles     | Met EX-HEX
 2512 | -9/Exiles     | Met EX-DEC
 2612 | -9/Exiles     | Met EX-BIN
 2629 | -9/Exiles     | Aligned with FarCom system
 2630 | -9/Exiles     | Given EX-Vault access code
 2658 | -9/Exiles     | Opened EX-Vault
 2665 | -9/Exiles     | Found Deploy-a-Sentry
 2668 | -9/Exiles     | Found Prototype Energy Cannon
 2668 | -9/Exiles     | Identified Firepult
 2672 | -9/Exiles     | Found Prototype Leg
 2672 | -9/Exiles     | Identified Potential Leg
 2677 | -9/Exiles     | Found Potential Leg
 2701 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2780 | -9/Exiles     | Discovered new exit (range 14)
 2793 | -9/Exiles     | Left Exiles lab with Potential Leg
 2793 | -9/Exiles     | Entered Mines
 2803 | -8/Mines      | Discovered exit to Materials (range 9)
 2829 | -8/Mines      | Destroyed 8 combat bots
 2841 | -8/Mines      | Entered Materials
 2841 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3156 | -8/Materials  | Discovered new exit (range 3)
 3157 | -8/Materials  | Entered Factory
 3157 | -7/Factory    | Evolved 2 slots: Utility x2
 3336 | -7/Factory    | Identified exit to Factory
 3374 | -7/Factory    | Garrison activated, responded to threat
 3824 | -7/Factory    | Identified exit to Lower Caves
 3989 | -7/Factory    | Build established: Skirmisher
 4190 | -7/Factory    | Entered another Factory area
 4190 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4427 | -6/Factory    | Repaired Lgt. EM Pulse Cannon
 4447 | -6/Factory    | Discovered new exit (range 6)
 4617 | -6/Factory    | Identified exit to Factory
 4634 | -6/Factory    | Entered another Factory area
 4634 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5171 | -5/Factory    | Discovered new exit (range 8)
 5177 | -5/Factory    | Identified exit to Factory
 5208 | -5/Factory    | Sucked down chute
 5208 | -5/Factory    | Entered Waste
 5209 | -5/Waste      | Joined by Warlord forces that had cleared the area
 5275 | -5/Waste      | Discovered new exit (range 13)
 5295 | -5/Waste      | Identified exit to Factory
 5314 | -5/Waste      | Build established: Mutant
 5315 | -5/Waste      | Entered Factory
 5315 | -5/Factory    | Accompanied by 20 allies
 5388 | -5/Factory    | Discovered new exit (range 22)
 5410 | -5/Factory    | Fabricated Imp. Propulsion Shielding (x2)
 5518 | -5/Factory    | Identified exit to Upper Caves
 5942 | -5/Factory    | Discovered exit to Factory (range 22)
 6152 | -5/Factory    | Repaired Plasma Cannon
 6175 | -5/Factory    | Discovered exit to Upper Caves (range 21)
 6215 | -5/Factory    | First assault squad dispatched
 6249 | -5/Factory    | Build established: Skirmisher
 7192 | -5/Factory    | Lost 3 parts (1n1u1w)
 7249 | -5/Factory    | Crushed by falling debris
 7280 | -5/Factory    | Lost 8 parts (2n3u3w)
 7395 | -5/Factory    | Spotted B-75 Beast
 7404 | -5/Factory    | System corruption reached 10%
 7448 | -5/Factory    | Build established: Mutant
 7461 | -5/Factory    | Core integrity fell below 50%
 7511 | -5/Factory    | Lost 10 parts (2p2n4u2w)
 7533 | -5/Factory    | Entered another Factory area
 7533 | -4/Factory    | Evolved 2 slots: Utility x2
 7553 | -4/Factory    | Found Prototype Launcher
 7553 | -4/Factory    | Identified Adv. Micro-nuke Launcher
 7587 | -4/Factory    | Discovered new exit (range 10)
 7591 | -4/Factory    | Identified exit to Research
 7659 | -4/Factory    | Fabricated Titanium Leg (x2)
 7798 | -4/Factory    | Discovered exit to Research (range 8)
 7906 | -4/Factory    | Spotted B-86 Titan
 7960 | -4/Factory    | Entered Research
 7960 | -3/Research   | Evolved 2 slots: Propulsion x2
 7971 | -3/Research   | Discovered new exit (range 8)
 8140 | -3/Research   | Found Prototype Launcher
 8140 | -3/Research   | Identified Mni. Smartbomb Launcher
 8144 | -3/Research   | Found Mni. Smartbomb Launcher
 8306 | -3/Research   | Discovered new exit (range 15)
 8375 | -3/Research   | Identified exit to Armory
 8375 | -3/Research   | Identified exit to Testing
 8413 | -3/Research   | Spotted B-86 Titan
 8611 | -3/Research   | Spotted B-86 Titan
 8669 | -3/Research   | Spotted B-86 Titan
 8699 | -3/Research   | Core integrity fell below 50%
 8701 | -3/Research   | System corruption reached 10%
 8722 | -3/Research   | Discovered new exit (range 14)
 8733 | -3/Research   | Core integrity fell below 20%
 8738 | -3/Research   | Entered another Research area
 8738 | -2/Research   | Evolved 2 slots: Power x1, Utility x1
 8770 | -2/Research   | Found Prototype Device
 8770 | -2/Research   | Identified Exp. Force Field
 8787 | -2/Research   | Found Exp. Force Field
 9288 | -2/Research   | System corruption reached 10%
 9440 | -2/Research   | Lost 3 parts (1p1n1u)
 9500 | -2/Research   | Core integrity fell below 50%
 9505 | -2/Research   | Lost 3 parts (2n1u)
 9573 | -2/Research   | Build established: Hacker-Mutant
 9599 | -2/Research   | Core integrity fell below 20%
 9621 | -2/Research   | Self-destructed

 Last Messages 
---------------
    Time: 31
    Matter: 190
  Initiate build sequence.
09541_ System corrupted: Component data lost.
09561_ System corrupted: Heat flow error (+167).
09566_ Slammed into K-01 Serf.
09571_ W-44 Eye distress signal alerts nearby ally.
09576_ V=&ELJCFSALQ%7IL#KGB5S%ZRN
09581_ Triggered Segregator Trap.
09581_ Arcs of energy rise from the floor.
09581_ Hacking Suite blown off.
09581_ Adv. Target Analyzer blown off.
09581_ Imp. Targeting Computer blown off.
09592_ Slammed into P-80 Master. <x3>
09597_ FBHEE|=>ML=,OUBELEVOLB3&A
09597_ Slammed into P-80 Master. <x3>
09610_ Slug penetrates Wall.
09610_ Penetrated by Slug.
09612_ System corrupted: Component data lost.
09615_ Connecting with Terminal...

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           139
Energy Generation          45
Energy Capacity            910
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       210
Power Amplification        20
Base Temperature (-)       100
Armor Coverage             375
Resistance: KI             20
Resistance: TH             40
Resistance: EX             20
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Weapon Shielding           66
Evasion (%)                51
Targeting Accuracy         6
Melee Accuracy             8
Target Analysis            8
Recoil Reduction           5
Offensive Hacking          24

 Item Schematics 
-----------------
      Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed
         Hcp. Storage Unit | -9/Materials | Scanalyzed
              Titanium Leg | -7/Factory   | Scanalyzed
 Imp. Propulsion Shielding | -7/Factory   | Scanalyzed
         Mic. Nuclear Core | -7/Factory   | Hacked
        Imp. Hacking Suite | -5/Factory   | Hacked
           Rocket Launcher | -5/Factory   | Scanalyzed
      Imp. EM Pulse Cannon | -5/Factory   | Scanalyzed
        Lgt. Neutrino Core | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Propulsion Shielding | x2 | -5/Factory 
              Titanium Leg | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Streaker

 Challenges 
------------
None

 Game 
------
Seed              TrapDispersionWings
  Manual?         1
Play Time         03:28:04
  Cumulative      79.9 hours
  Start           2020.05.04 @ 16:46:24
  End             2020.05.05 @ 15:34:43
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          27
  Rogue           0
  Adventurer      27
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0
Lore%             27
Gallery%          43
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: f9b472c8-78f4-45eb-a96c-8af15bbf2d05