Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.11 @ 11:23:10 Player: Horse Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (135) 675 Value Destroyed (3812) 3812 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1135) 1135 TOTAL SCORE: 8522 Bonus ------- High Alert Combat Kills 435 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 237/300 Energy 100/100 System Corruption 7% Temperature Critical (5050) Movement Core (700) Ox13 Location -7/DSF Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (6) ------ Advanced Cooling System Medium Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Hardened Light Armor Plating Improved Thermal Shield > --- WEAPON (4) ------- Improved Arc Projector Minigun Heavy Machine Gun > --- INVENTORY (10) --- Large Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (198) Improved Focal Shield Authchip [R/NC] Authchip [Armor] Authchip [Armor] Advanced System Restoration Module Field Recycling Unit (6) Mini Drone Bay (3/3) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Improved Transmission Jammer Core Shielding Improved Focal Shield Mini Drone Bay > --- WEAPON ----------- Improved Arc Projector Improved Arc Projector Autogun Autogun > --- INVENTORY -------- Armored Treads High-capacity Matter Pod High-capacity Matter Pod Improved Terrain Scanner Improved Thermal Shield Advanced System Restoration Module Field Recycling Unit [Rating: 57] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Core Shielding Weapon Autogun Energy Gun Improved Arc Projector Ballistic Gun Autogun Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Gar Fac DSF Slots Evolved 6 | . . 2 2 . 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . 2 . 2 . Weapon 2 | . . 2 . . . . Parts Attached 132 | 7 18 36 36 13 1 21 Power 8 | 1 3 4 . . . . Engine 8 | 1 3 4 . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 23 | 2 7 6 4 . . 4 Treads 11 | . . 5 4 . . 2 Leg 8 | . 5 1 . . . 2 Wheel 4 | 2 2 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 66 | 2 1 18 24 7 1 13 Device 37 | 1 . 11 12 4 . 9 Storage 3 | 1 1 1 . . . . Processor 2 | . . 1 . . . 1 Hackware 1 | . . . 1 . . . Protection 23 | . . 5 11 3 1 3 Artifact . | . . . . . . . Weapon 35 | 2 7 8 8 6 . 4 Energy Gun 5 | . 1 . 1 2 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 25 | 2 6 6 6 2 . 3 Ballistic Cannon . | . . . . . . . Launcher 4 | . . 1 1 2 . . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Corrupted Parts 3 | . . . . . . 3 System Corruption 11 | . . . . . . 11 Parts Lost 16 | . 5 . 2 1 . 8 Power 2 | . 2 . . . . . Propulsion 4 | . 2 . 1 . . 1 Utility 4 | . . . . 1 . 3 Weapon 6 | . 1 . 1 . . 4 Highest Loss Streak 5 | . 3 . 2 1 . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 93 99 96 100 84 95 Engine 9 | . 10 11 9 9 7 7 Treads 14 | . . 20 16 18 15 7 Leg 4 | . 20 1 . . . 7 Wheel 1 | . 6 . . . . . Device 9 | . 14 8 6 3 7 26 Storage 10 | . 14 11 9 9 7 7 Hackware 3 | . . . 8 9 7 . Protection 6 | . . 2 11 14 7 8 Energy Gun 1 | . 2 . . 1 15 8 Ballistic Gun 33 | . 24 41 34 33 15 17 Naked Turns . | . . . . . . . Heaviest Build 46 | 13 20 39 45 41 36 46 Greatest Support 45 | 20 20 43 45 40 40 40 Greatest Overweight (x) 13 | . 1 1 1 1 . 13 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 Average Carried 9 | 3 8 9 9 9 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 9 10 Class Distribution -------------------- 47% | Tank 16% | Skirmisher 13% | Mutant 9% | Gunner 7% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Tank | -8/Garrison Tank | -7/Factory Scavenger-Tank | -7/DSF Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Gar Fac DSF Matter Collected 5071 | 270 728 967 1451 495 . 1160 Remotely . | . . . . . . . Salvage Created 5411 | 142 704 1350 1910 630 . 675 Parts 307 | 12 36 92 111 25 . 31 Haulers Intercepted 10 | . 1 5 4 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled 137 | . . 74 47 16 . . Retrieved Matter 842 | . . 437 314 91 . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Gar Fac DSF Combat Hostiles Destroyed 98 | . 13 27 33 12 . 13 Guns 96 | . 13 25 33 12 . 13 AOE 2 | . . 2 . . . . Classes Destroyed 15 | 2 5 4 1 1 . 2 Worker 7 | . 2 3 2 . . . Builder 3 | . . 1 2 . . . Tunneler 4 | 4 . . . . . . Hauler 10 | . 1 5 4 . . . Recycler 5 | 1 1 1 2 . . . Operator 2 | . . 1 1 . . . Watcher 6 | . 2 2 2 . . . Swarmer 26 | . 3 9 10 . . 4 Grunt 46 | . 10 9 13 9 . 5 Brawler 1 | . . . . 1 . . Duelist 4 | . . 1 1 2 . . Sentry 16 | . . 8 8 . . . Specialist 3 | . . . . . . 3 Hunter 1 | . . . 1 . . . Heavy 1 | . . . . . . 1 Best Kill Streak 8 | 4 4 7 8 7 . 6 Combat Bots Only 7 | . 3 6 3 7 . 6 Max Kills in Single Turn 3 | 1 1 3 2 2 . 1 Gunslinging 1 | . . 1 1 1 . . Exploded 2 | . . 2 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Jun Mat Mat Mat Gar Fac DSF Damage Taken 5004 | . 790 367 965 494 . 2388 Core 1133 | . 158 56 75 54 . 790 Absorbed by Shields . | . . . . . . . Redirected to Shielding 50 | . . . 10 12 . 28 Regen/Repaired (Parts) 558 | . 159 82 317 . . . Core Remaining (%) 74 | 100 36 86 . 76 . . Volleys Fired 284 | 12 58 47 81 34 . 52 Largest 4 | 2 2 4 4 4 . 4 Hottest 176 | 40 85 100 92 102 . 176 Shots Fired 897 | 24 115 177 308 126 . 147 Gun 888 | 24 115 174 307 121 . 147 Cannon . | . . . . . . . Launcher 8 | . . 2 1 5 . . Special 1 | . . 1 . . . . Kinetic 859 | 24 109 174 307 121 . 124 Thermal 7 | . 6 1 . . . . Explosive 2 | . . 2 . . . . Electromagnetic 29 | . . . 1 5 . 23 Robot Hit Streak 19 | 5 15 19 18 7 . 9 Robot Miss Streak 6 | 2 3 4 6 3 . 5 Penetration Max . | . . . . . . . Secondary Targets 23 | . 5 4 8 4 . 2 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 Shots Hit Robots 521 | 14 77 107 169 69 . 85 Core Hits 235 | 6 33 56 83 28 . 29 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 3 | . 1 . 1 1 . . Burn 1 | . 1 . . . . . Destroy 2 | . . . 1 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8635 | 186 1040 1946 2841 1119 . 1503 Guns 8315 | 186 1040 1711 2822 1053 . 1503 Cannons . | . . . . . . . Explosions 314 | . . 235 19 60 . . Melee . | . . . . . . . Ramming 6 | . . . . 6 . . Kinetic 8100 | 186 970 1711 2822 1053 . 1358 Thermal 70 | . 70 . . . . . Explosive 235 | . . 235 . . . . Electromagnetic 224 | . . . 19 60 . 145 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . . . 11 Average Corruption 7 | . . . . . . 7 Corruption Purged 4 | . . . . . . 4 Corruption Blocked . | . . . . . . . Effects 12 | . . . . . . 12 Matter Fused 7 | . . . . . . 7 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 16 | . . . . 16 . . Shots 2 | . . . . 2 . . Rammed 2 | . . . . 2 . . Targets Rammed 3 | . . . 1 2 . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 5050 | 6 27 264 337 303 . 5050 Average Temperature 299 | 6 7 73 65 121 . 1300 Received Heat Transfer 1428 | . 405 123 423 252 . 225 Effects 34 | . . . . 1 . 33 Shutdowns 5 | . . . . . . 5 Energy Bleed 1 | . . . . . . 1 Interference 6 | . . . . 1 . 5 Matter Decay 2 | . . . . . . 2 Short Circuit 5 | . . . . . . 5 Damage (minor) 6 | . . . . . . 6 Damage (major) 3 | . . . . . . 3 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 259 | . 259 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Gar Fac DSF Peak Influence 656 | 25 200 556 640 656 344 520 Initial 371 | . 16 . 234 371 344 240 Average 344 | 10 57 305 471 537 344 371 Maximum Alert Level 2 | . 1 2 2 2 1 2 Low Security (%) 29 | 100 98 38 1 . . . Level 1 22 | . 1 19 26 13 100 61 Level 2 48 | . . 41 72 86 . 38 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 13 | . 2 3 6 . . 2 Investigation 6 | . 2 1 3 . . . Extermination . | . . . . . . . Reinforcement 6 | . . 2 2 . . 2 Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Gar Fac DSF Distress Signals 3 | . . 1 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 134 | . 20 37 50 11 . 16 Peak Tracking Total 7 | . 4 6 4 5 . 7 Tactical Retreats 7 | . . 1 3 1 . 2 Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Gar Fac DSF Traps Triggered 7 | . 6 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 12 | . . 12 . . . . Reused 5 | . . 5 . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 6 | . . 5 . . . 1 Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Gar Fac DSF Machines Disabled 3 | . . 1 . 1 . 1 Max in Single Turn 1 | . . 1 . 1 . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Gar Fac DSF Machines Accessed 31 | . 11 9 9 1 1 . Terminals 21 | . 8 6 5 1 1 . Fabricators . | . . . . . . . Repair Stations 3 | . 1 1 1 . . . Recycling Units 4 | . 2 2 . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 118 | . 40 33 42 2 1 . Successful 83 | . 24 22 35 1 1 . Failed 35 | . 16 11 7 1 . . Catastrophic 6 | . 4 1 1 . . . Database Lockouts . | . . . . . . . Manual 47 | . 22 14 11 . . . Terminals 74 | . 31 21 19 2 1 . Fabricators . | . . . . . . . Repair Stations 18 | . 4 4 10 . . . Recycling Units 13 | . 5 8 . . . . Scanalyzers 12 | . . . 12 . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 33 | . 13 10 8 1 1 . Robot Schematic 2 | . 2 . . . . . Robot Analysis 6 | . 4 2 . . . . Prototype ID Bank 6 | . 2 3 1 . . . Open DSF 1 | . . . . . 1 . Branch Access Points 2 | . . 1 1 . . . Emergency Access Points 1 | . . . . 1 . . Terminal Index 2 | . 1 . 1 . . . Alert Level 2 | . . . 2 . . . Unreport Threat 4 | . 2 . 2 . . . Locate Traps 4 | . 2 2 . . . . Reprogram Traps 2 | . . 2 . . . . Recall Reinforcements 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 18 | . 4 4 10 . . . Scan Component 9 | . 2 2 5 . . . Repair 9 | . 2 2 5 . . . Recycling Unit Hacks 3 | . 1 2 . . . . Retrieve Components 3 | . 1 2 . . . . Scanalyzer 12 | . . . 12 . . . Insert Component 4 | . . . 4 . . . Analyze 8 | . . . 8 . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks 16 | . 6 6 4 . . . Terminals 11 | . 4 3 4 . . . Botnet 8 | . 3 3 2 . . . Disrupt 1 | . . . 1 . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 2 3 . . . . Reject 4 | . 2 2 . . . . Recyclers 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 27 | . 9 7 9 1 1 . Full Trace Events 13 | . 5 3 5 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . 2 . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 9 | . 2 2 5 . . . Time 238 | . 26 64 148 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 21 | . 9 12 . . . . Parts Scanalyzed 4 | . . . 4 . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Gar Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Jun Mat Mat Mat Gar Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Gar Fac DSF Robot Analysis Total 6 | . 4 2 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 5 | . . . . . . 5 Drone Recoveries 5 | . . . . . . 5 Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Gar Fac DSF Turns Passed 6123 | 117 917 1984 1946 597 15 547 Spaces Moved 2817 | 76 597 982 779 242 8 133 Core 14 | 6 . . . . . 8 Treads 2004 | . . 927 779 242 8 48 Legs 527 | . 395 55 . . . 77 Wheels 272 | 70 202 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 120 152 170 170 120 Average Speed 155 | 77 107 159 177 170 170 236 Slowest Speed 700 | 80 190 240 240 250 170 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 4 95 67 55 38 1 65 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . 1 . . . . Terrain Destroyed 14 | . . 14 . . . . Melee . | . . . . . . . Projectile 1 | . . 1 . . . . AOE 13 | . . 13 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Gar Fac DSF Total 4008 | 106 757 1318 1187 360 9 271 Wait 675 | 4 67 224 275 56 . 49 Move 2812 | 75 596 981 778 241 8 133 Hop . | . . . . . . . Pick Up 47 | 7 10 10 6 6 . 8 Fast Attach 41 | 7 11 5 9 2 . 7 Attach 16 | . 4 3 1 1 1 6 Detach 8 | . 1 2 . 1 . 4 Swap 75 | . 3 28 26 10 . 8 Drop 47 | 1 7 18 10 7 . 4 Fire 284 | 12 58 47 81 34 . 52 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . . 1 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -7/Factory -7/DSF History --------- Turn | Location | Event 27 | -11/Junkyard | Discovered new exit (range 14) 118 | -11/Junkyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 14) 457 | -10/Materials | Repaired Assault Rifle 472 | -10/Materials | Repaired Assault Rifle 533 | -10/Materials | Discovered new exit (range 11) 570 | -10/Materials | Core integrity fell below 50% 654 | -10/Materials | Lost 3 parts (1p1n1w) 1035 | -10/Materials | Entered another Materials area 1035 | -9/Materials | Evolved 2 slots: Weapon x2 1786 | -9/Materials | Discovered new exit (range 15) 2242 | -9/Materials | Repaired Autogun 2282 | -9/Materials | Repaired Autogun 2520 | -9/Materials | Discovered new exit (range 9) 2646 | -9/Materials | Identified exit to Materials 2803 | -9/Materials | Identified exit to Mines 3019 | -9/Materials | Entered another Materials area 3019 | -8/Materials | Evolved 2 slots: Utility x2 3140 | -8/Materials | Build established: Tank 3439 | -8/Materials | Discovered new exit (range 14) 3847 | -8/Materials | Discovered new exit (range 16) 3868 | -8/Materials | Identified exit to Garrison 4219 | -8/Materials | First assault squad dispatched 4722 | -8/Materials | Repaired Lgt. Armor Plating 4754 | -8/Materials | Repaired Autogun 4786 | -8/Materials | Repaired Autogun 4812 | -8/Materials | Repaired Lgt. Armor Plating 4845 | -8/Materials | Repaired Autogun 4965 | -8/Materials | Entered Garrison 5020 | -8/Garrison | Triggered checkpoint 5198 | -8/Garrison | Triggered checkpoint 5247 | -8/Garrison | Discovered new exit (range 10) 5361 | -8/Garrison | Destroyed 7 combat bots 5562 | -8/Garrison | Entered Factory 5562 | -7/Factory | Evolved 2 slots: Utility x2 5576 | -7/Factory | Identified exit to DSF 5577 | -7/Factory | Entered DSF 5655 | -7/DSF | Additional patrols routed to DSF 5841 | -7/DSF | System corruption reached 10% 5901 | -7/DSF | Lost 5 parts (2u3w) 5915 | -7/DSF | Sterilization system engaged 5935 | -7/DSF | Ambient heat levels rising (+10) 5950 | -7/DSF | Ambient heat levels rising (+10) 5965 | -7/DSF | Ambient heat levels rising (+10) 5980 | -7/DSF | Ambient heat levels rising (+10) 5995 | -7/DSF | Ambient heat levels rising (+10) 6010 | -7/DSF | Ambient heat levels rising (+10) 6025 | -7/DSF | Ambient heat levels rising (+10) 6040 | -7/DSF | Ambient heat levels rising (+10) 6055 | -7/DSF | Ambient heat levels rising (+10) 6070 | -7/DSF | Ambient heat levels rising (+10) 6081 | -7/DSF | Build established: Scavenger-Tank 6085 | -7/DSF | Ambient heat levels rising (+10) 6087 | -7/DSF | Core integrity fell below 50% 6100 | -7/DSF | Ambient heat levels rising (+10) 6107 | -7/DSF | Core integrity fell below 20% 6115 | -7/DSF | Ambient heat levels rising (+10) 6125 | -7/DSF | Core destroyed Last Messages --------------- 06094_ Overheating: System interference. 06094_ Minigun temporarily disabled. 06095_ Overheating: Matter decay (-33). 06095_ System corrupted: Matter fused (-7). 06097_ Overheating: Imp. Arc Projector damaged (-5). 06100_ Power failure, Cld. Ion Engine shutdown. 06100_ Overheating: Imp. Terrain Scanner damaged (-9). 06100_ Overheating: Med. Storage Unit damaged (-37). 06100_ Overheating: Broken Arm. Treads damaged (-66). 06100_ ALERT: Ambient heat levels +10. 06101_ Overheating: Broken Adv. Cooling System damaged (-29). 06103_ Overheating: Hvy. Machine Gun damaged (-33). 06107_ Overheating: Core damaged (-84). 06111_ Overheating: Energy bleed (-30). 06114_ Cld. Ion Engine broken. 06114_ Overheating: Short circuit. 06115_ ALERT: Ambient heat levels +10. 06117_ Overheating: Broken Arm. Treads damaged (-41). 06122_ Overheating: Core damaged (-98). 06125_ Overheating: Core damaged (-126). 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Autogun | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked R-06 Scavenger | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlatingSignalCompressor Manual? 0 Play Time 01:09:25 Cumulative 1043.7 hours Start 2023.07.11 @ 10:01:35 End 2023.07.11 @ 11:23:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 431 Rogue 431 Adventurer 0 Explorer 0 Win Type - Total 14 Types 12/0/1/1/0/0/0/0/0 Lore% 72 Gallery% 83 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3edc97ab-46f1-4ba0-9221-641f86007a84