Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.07 @ 15:18:23 Player: Lako Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (1127) 1127 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3822 Bonus ------- None Cogmind --------- Core Integrity 246/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (18) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooling System Large Matter Pod (137) Kinecellerator Weapon Cycler Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cooling System Small Storage Unit Advanced Visual Processing Unit Improved Medium Armor Plating > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Ion Engine Cooling System Large Matter Pod Improved Sensor Array Kinecellerator Weapon Cycler Medium Armor Plating Improved Assault Rifle [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion 2 | . . . . 2 . Utility 2 | . . 1 . . 1 Weapon 1 | . . . . . 1 Parts Attached 44 | 8 6 2 3 11 14 Power 11 | 2 . 1 1 3 4 Engine 7 | 2 . 1 1 1 2 Core 4 | . . . . 2 2 Reactor . | . . . . . . Propulsion 13 | 4 2 . 1 5 1 Treads 1 | . . . . . 1 Leg 10 | 2 2 . 1 5 . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 3 1 . 1 6 Device 2 | . . 1 . . 1 Storage 3 | . 2 . . . 1 Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 4 | . . . . . 4 Artifact . | . . . . . . Weapon 9 | 2 1 . 1 2 3 Energy Gun 2 | 1 1 . . . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 3 | 1 . . . . 2 Ballistic Cannon 3 | . . . . 2 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 22 | . 1 . 1 2 18 Power 7 | . . . 1 2 4 Propulsion 5 | . . . . . 5 Utility 5 | . . . . . 5 Weapon 5 | . 1 . . . 4 Highest Loss Streak 8 | . 1 . 1 2 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 77 96 98 97 73 Engine 13 | . 14 20 20 13 5 Core 2 | . . . . 2 6 Leg 20 | . 19 22 21 35 15 Wheel 1 | . 8 . . . . Device 6 | . . 8 11 9 5 Storage 7 | . 2 11 11 9 5 Processor 8 | . 4 11 11 9 7 Protection 3 | . . . . . 8 Energy Gun 4 | . 14 11 4 . . Energy Cannon 1 | . . . 6 . . Ballistic Gun 7 | . 14 11 11 . 5 Ballistic Cannon 5 | . . . . 17 7 Peak Build Rating 28 | 5 8 12 13 21 28 Average Rating 15 | 4 5 11 12 18 23 On Entrance 9 | . 5 8 12 13 21 Naked Turns . | . . . . . . Heaviest Build 40 | 9 14 21 23 27 40 Greatest Support 40 | 20 20 20 20 40 40 Greatest Overweight (x) 2 | 2 2 1 1 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 5 25 8 8 8 8 Average Capacity 7 | 5 5 8 8 8 7 Most Carried 8 | 5 5 8 8 8 8 Average Carried 6 | 2 4 7 7 7 7 Final Capacity 8 | 5 8 8 8 8 5 Final Carried 8 | 5 5 8 7 8 5 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1463 | 283 248 65 59 353 455 Remotely . | . . . . . . Salvage Created 1113 | 48 172 96 140 237 420 Parts 48 | 3 8 8 6 5 18 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 3 | . . 1 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 31 | 1 3 5 3 9 10 Melee 1 | . . . . . 1 Guns 13 | 1 3 5 1 . 3 Cannons 16 | . . . 1 9 6 AOE 1 | . . . 1 . . Classes Destroyed 8 | 1 1 1 1 1 3 Hauler 1 | . 1 . . . . Recycler 2 | . . . . 1 1 Watcher 1 | . . . . . 1 Swarmer 10 | . . 4 . 4 2 Grunt 15 | 1 3 1 2 5 3 Brawler 3 | . . . 1 . 2 Sentry 2 | . . . . . 2 Programmer 1 | . . . . . 1 Best Kill Streak 8 | 1 2 3 2 8 4 Combat Bots Only 7 | 1 2 3 2 7 4 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 471 | . 24 30 7 82 328 Missed 158 | . 9 8 4 23 114 Damage Taken 3515 | . 166 181 80 585 2503 Core 584 | . 41 14 . 75 454 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 83 . 96 86 . Volleys Fired 133 | 1 16 18 9 28 61 Largest 2 | 2 2 2 2 2 2 Hottest 88 | 60 60 60 88 88 88 Shots Fired 230 | 2 32 36 18 56 86 Gun 107 | 2 32 36 13 . 24 Cannon 123 | . . . 5 56 62 Launcher . | . . . . . . Special . | . . . . . . Kinetic 186 | 1 16 18 9 56 86 Thermal 5 | . . . 5 . . Explosive . | . . . . . . Electromagnetic 39 | 1 16 18 4 . . Robot Hit Streak 9 | 1 3 3 6 9 6 Robot Miss Streak 4 | . 2 4 4 4 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 130 | 1 16 13 10 33 57 Core Hits 63 | 1 8 8 5 14 27 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 5 | . 1 1 . 2 1 Destroy 1 | . . 1 . . . Blast 3 | . . . . 2 1 Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2782 | 15 302 203 183 865 1214 Guns 819 | 15 209 203 90 . 302 Cannons 1819 | . . . 61 858 900 Explosions 114 | . 83 . 31 . . Melee . | . . . . . . Ramming 30 | . 10 . 1 7 12 Kinetic 2337 | . 112 117 48 858 1202 Thermal 175 | . 83 . 92 . . Explosive . | . . . . . . Electromagnetic 240 | 15 97 86 42 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . . 5 Message Errors 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 6 | . . . . 6 . Projectiles 6 | . . . . 6 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 21 | . . . . 12 9 Impact . | . . . . . . Kinetic 19 | . . . . 11 8 Secondary 2 | . . . . 1 1 Self-Inflicted Damage 31 | . 2 . 27 . 2 Shots 1 | . . . 1 . . Rammed 7 | . 1 . . . 6 Targets Rammed 14 | . 2 . 1 3 8 Kicked 6 | . 1 . 1 3 1 Crushed 1 | . . . . . 1 Highest Temperature 248 | . 72 . . 4 248 Average Temperature 42 | . 32 . . 4 50 Received Heat Transfer 1065 | . 90 24 12 171 768 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 261 | . 100 . 161 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . 1 . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 295 | 20 189 155 125 295 273 Initial 133 | . 13 . 60 . 133 Average 101 | 11 124 88 71 117 121 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 93 | 100 100 100 100 68 94 Level 1 6 | . . . . 31 5 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 2 . 2 3 Investigation 3 | . . 1 . 1 1 Extermination 1 | . . . . . 1 Reinforcement 4 | . 2 1 . 1 . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 5 | . 1 2 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 11 10 3 17 19 Peak Tracking Total 9 | . 2 3 1 9 8 Tactical Retreats 7 | . 4 . . 2 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . . 1 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 4 | . 1 . . 1 2 Max in Single Turn 1 | . 1 . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 10 | . 2 2 . 3 3 Terminals 9 | . 2 2 . 3 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 19 | . 5 5 . 5 4 Successful 6 | . 1 1 . 2 2 Failed 13 | . 4 4 . 3 2 Catastrophic 4 | . 1 1 . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 17 | . 5 5 . 5 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 1 . 2 2 Record 3 | . . . . 2 1 Open DSF 1 | . . . . . 1 Locate Traps 1 | . 1 . . . . Recall Reinforcements 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 2 . 3 1 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2834 | 170 415 373 516 376 984 Spaces Moved 1576 | 150 311 168 243 218 486 Core 26 | 22 1 . . . 3 Treads 146 | . . . . . 146 Legs 1286 | 90 230 168 243 218 337 Wheels 118 | 38 80 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 120 120 50 Average Speed 143 | 100 109 168 185 120 158 Slowest Speed 240 | 150 150 190 190 190 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 8 45 19 38 16 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 18 | . . . 5 9 4 Melee . | . . . . . . Projectile 13 | . . . . 9 4 AOE 5 | . . . 5 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1916 | 165 352 222 291 276 610 Wait 102 | . 11 32 32 1 26 Move 1571 | 149 310 167 242 217 486 Hop . | . . . . . . Pick Up 20 | 4 2 3 1 5 5 Fast Attach 33 | 7 5 2 1 9 9 Attach 10 | 1 1 . 2 2 4 Detach 8 | 2 1 . 1 3 1 Swap 1 | . . . . . 1 Drop 24 | 1 4 . 2 8 9 Fire 133 | 1 16 18 9 28 61 Melee . | . . . . . . Ram 5 | . 1 . . . 4 Kick 6 | . 1 . 1 3 1 Crush 3 | . . . . . 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 171 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 16) 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 935 | -9/Materials | Discovered new exit (range 7) 959 | -9/Materials | Entered Mines 975 | -9/Mines | Met a Derelict bent on vengeance 1260 | -9/Mines | Discovered new exit (range 7) 1304 | -9/Mines | Learned 2 Materials zone layouts 1475 | -9/Mines | Entered Materials 1475 | -8/Materials | Evolved 2 slots: Propulsion x2 1783 | -8/Materials | Destroyed 7 combat bots 1810 | -8/Materials | Discovered new exit (range 13) 1851 | -8/Materials | Entered Factory 1851 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1861 | -7/Factory | Identified exit to DSF 2475 | -7/Factory | Lost 7 parts (2p2n2u1w) 2791 | -7/Factory | Garrison activated, responded to threat 2832 | -7/Factory | Core integrity fell below 50% 2835 | -7/Factory | Self-destructed Last Messages --------------- Imp. Medium Armor Plating destroyed. K-01 Serf collects debris. Lgt. Deuterium Engine destroyed. K-01 Serf collects debris. Slammed into G-47 Trooper. Lgt. Treads destroyed. R-06 Scavenger collects Sml. Storage Unit. K-01 Serf collects debris. Slammed into G-47 Trooper. Adv. Visual Processing Unit broken. Destabilizing: Short circuit. Slammed into G-47 Trooper. Destabilizing: System corrupted (+2). R-06 Scavenger collects Wheel. Critical hit (Burn: +37). Slammed into G-47 Trooper. R-06 Scavenger collects Structural Scanner. Slammed into G-47 Trooper. K-01 Serf collects debris. Imp. Sensor Array destroyed. 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""" ""???????????? | | ??????????????????????????????? ???????????? | | ???????????????????????????????? ???????????????? | | ???????????????????????????????? ???????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Loot Pinata Novice Programmer Risk Taker Troublemaker Challenges ------------ None Game ------ Seed DisruptionHeartBallwheel Manual? 0 Play Time 00:47:51 Cumulative 3.4 hours Start 2025.01.07 @ 14:29:53 End 2025.01.07 @ 15:18:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1d656c82-c2f0-459e-bbc2-de5c7a793364