Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.27 @ 21:11:41

Player: Boris

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (64)      320
Value Destroyed (1136)     1136
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (366)                366
              TOTAL SCORE: 4182

 Bonus
-------
High Alert Combat Kills    42
Follower Combat Kills      49
Aligned with FarCom        300
Friendly Fire              -25

 Cogmind 
---------
Core Integrity             0/400
Matter                     291/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (27)
Movement                   Rolling (135) Ox3
Location                   -8/Mines

 Parts 
-------
>              --- POWER (1) --------
         Light Ion Engine
>              --- PROPULSION (2) ---
               Wheel
       Compact Wheel
>              --- UTILITY (3) ------
               Huge Storage Unit
      Improved Targeting Computer
        Medium Armor Plating
>              --- WEAPON (3) -------
      Improved Assault Rifle
      Improved Assault Rifle
      Improved Assault Rifle
>              --- INVENTORY (25) ---
         Light Ion Engine
         Light Angular Momentum Engine
         Light Treads
         Light Treads
      Improved Treads
      Improved Heat Sink
      Improved Heat Sink
               Lightpack 2.0
               Superbattery (1500)
        Medium Matter Pod (100)
  Experimental Sensor Array
               0b10 Alert Chip
      Improved Targeting Computer
      Advanced Weapon Cycler
         Light Armor Plating
               Hacking Suite
               System Shield
               Authchip [R/Combat]
               Authchip [R/Combat]
               AS-neutralizer No. 17b
               Particle Gun
               Particle Gun
         Heavy Assault Rifle

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
               Wheel
       Compact Wheel
>              --- UTILITY ----------
               Huge Storage Unit
      Improved Targeting Computer
        Medium Armor Plating
>              --- WEAPON -----------
      Improved Assault Rifle
      Improved Assault Rifle
      Improved Assault Rifle
>              --- INVENTORY --------
         Light Ion Engine
         Light Angular Momentum Engine
         Light Treads
         Light Treads
      Improved Treads
      Improved Heat Sink
      Improved Heat Sink
               Lightpack 2.0
               Superbattery
        Medium Matter Pod
        Medium Matter Pod
  Experimental Sensor Array
               0b10 Alert Chip
      Improved Targeting Computer
      Advanced Weapon Cycler
         Light Armor Plating
               System Shield
               Authchip [R/Combat]
               AS-neutralizer No. 17b
               Particle Gun
               Particle Gun
         Heavy Assault Rifle
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Armor Plating
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             45   | 7   4   3   14  3   14  .   
  Power                    4    | 1   .   .   2   1   .   .   
    Engine                 4    | 1   .   .   2   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   2   1   4   .   5   .   
    Treads                 4    | .   1   .   1   .   2   .   
    Leg                    2    | 2   .   .   .   .   .   .   
    Wheel                  8    | .   1   1   3   .   3   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  14   | 2   2   .   4   1   5   .   
    Device                 4    | 1   .   .   1   .   2   .   
    Storage                3    | 1   1   .   1   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   1   .   1   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   13   | 2   .   2   4   1   4   .   
    Energy Gun             3    | 1   .   .   1   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          10   | 1   .   2   3   .   4   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 10   | .   .   .   3   3   4   .   
  Power                    3    | .   .   .   2   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   1   2   .   
  Weapon                   3    | .   .   .   .   1   2   .   
  Highest Loss Streak      4    | .   .   .   1   2   4   .   
  To Critical Strikes      2    | .   .   .   .   .   2   .   
Average Slot Usage (%)     98   | .   100 100 99  91  99  100 
  Engine                   11   | .   14  14  10  3   11  11  
  Treads                   7    | .   12  14  8   .   3   .   
  Wheel                    16   | .   12  14  13  22  18  22  
  Device                   3    | .   10  .   9   .   1   .   
  Storage                  12   | .   14  14  11  11  11  11  
  Processor                4    | .   .   .   .   11  11  11  
  Protection               10   | .   3   14  11  11  9   11  
  Energy Gun               6    | .   14  6   5   1   7   .   
  Ballistic Gun            24   | .   14  21  27  31  25  33  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             100  | 14  55  58  100 99  99  .   
  Greatest Support         43   | 20  20  16  26  26  43  .   
  Greatest Overweight (x)  9    | 2   5   5   3   3   9   .   
  Average Overweight (x)   3    | .   3   3   3   3   3   .   
Largest Inventory Capacity 25   | 8   20  20  25  25  25  25  
  Average Capacity         21   | 7   19  20  21  25  25  25  
  Most Carried             25   | 6   20  20  25  25  25  25  
  Average Carried          19   | 4   11  19  20  24  21  25  
  Final Capacity           25   | 8   20  20  25  25  25  25  
  Final Carried            25   | 5   20  20  25  25  25  25  

 Class Distribution 
--------------------
 39% | Mutant
 36% | Gunner
 17% | Tank
  4% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials
 Gunner | -9/Mines
 Gunner | -9/Exiles
 Gunner | -8/Mines

 Resources                      | -11  -10  -10  -9   -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Matter Collected           1919 | 279  54   59   821  219  487  .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2617 | 130  306  156  1701 164  160  .    
  Parts                    144  | 4    16   9    105  8    2    .    
Haulers Intercepted        5    | .    1    .    4    .    .    .    
Recyclers Shooed           7    | .    2    .    4    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  45   | .   3   2   28  8   4   .   
  Guns                     45   | .   3   2   28  8   4   .   
Classes Destroyed          13   | 2   3   1   5   2   .   .   
  Worker                   5    | .   1   .   1   3   .   .   
  Builder                  2    | .   .   .   1   1   .   .   
  Tunneler                 3    | 2   .   1   .   .   .   .   
  Hauler                   5    | .   1   .   4   .   .   .   
  Recycler                 9    | 1   1   1   6   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   
  Watcher                  3    | .   .   .   3   .   .   .   
  Swarmer                  12   | .   .   1   11  .   .   .   
  Grunt                    17   | .   3   1   13  .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Sentry                   3    | .   .   .   3   .   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   
  Assembled                10   | .   .   .   .   7   3   .   
Best Kill Streak           7    | 3   2   1   7   7   2   .   
  Combat Bots Only         7    | .   2   1   5   7   2   .   
Max Kills in Single Turn   2    | 1   1   1   2   2   1   .   
  Gunslinging              1    | .   .   .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   .   
  8R-AWN (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               2402 | .    258  70   699  490  850  35   
  Core                     455  | .    38   8    89   124  179  17   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         90   | 100  .    81   .    .    .    .    
Volleys Fired              190  | 9    25   13   82   20   40   1    
  Largest                  3    | 2    2    2    3    3    3    3    
  Hottest                  111  | 60   60   60   111  102  69   69   
Shots Fired                503  | 18   50   26   241  59   106  3    
  Gun                      503  | 18   50   26   241  59   106  3    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  414  | 9    25   14   203  56   104  3    
  Thermal                  43   | .    .    .    38   3    2    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          46   | 9    25   12   .    .    .    .    
  Robot Hit Streak         23   | 8    9    5    10   14   23   1    
  Robot Miss Streak        5    | 2    2    2    5    2    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    1    3    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    1    .    
Shots Hit Robots           316  | 13   31   18   127  39   87   1    
  Core Hits                124  | 6    13   6    60   18   19   2    
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    3    .    .    .    
  Critical Strikes         6    | .    2    .    4    .    .    .    
    Destroy                4    | .    .    .    4    .    .    .    
    Corrupt                2    | .    2    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4713 | 129  352  205  2069 600  1327 31   
  Guns                     4712 | 129  352  205  2068 600  1327 31   
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  1    | .    .    .    1    .    .    .    
  Kinetic                  3987 | 51   106  85   1816 571  1327 31   
  Thermal                  281  | .    .    .    252  29   .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          444  | 78   246  120  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    1    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        135  | 40   135  91   81   103  93   18   
  Average Temperature      30   | 15   42   31   16   44   36   9    
  Received Heat Transfer   441  | .    135  12   156  60   60   18   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    2    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    
  Heat Transferred         666  | .    .    .    592  74   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             476  | 15  161 58  476 183 .   .   
  Initial                  183  | .   9   .   1   183 .   .   
  Average                  144  | 8   93  31  327 102 .   .   
Maximum Alert Level        2    | .   .   .   2   .   .   .   
  Low Security (%)         71   | 100 100 100 11  100 .   100 
  Level 1                  19   | .   .   .   60  .   .   .   
  Level 2                  9    | .   .   .   28  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   4   .   .   .   
  Investigation            2    | .   .   .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           1    | .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              73   | .   8   4   41  11  6   3   
  Peak Tracking Total      10   | .   3   3   6   10  9   3   
  Tactical Retreats        7    | .   1   .   2   2   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            2    | .   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          5    | .   1   .   1   .   3   .   
  Max in Single Turn       1    | .   1   .   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          15   | .   2   .   10  1   2   .   
  Terminals                10   | .   2   .   7   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                43   | .   4   .   35  2   2   .   
  Successful               25   | .   2   .   20  1   2   .   
  Failed                   18   | .   2   .   15  1   .   .   
    Catastrophic           3    | .   1   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   38   | .   5   .   30  2   1   .   
  Terminals                35   | .   4   .   29  2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   4   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             15   | .   1   .   11  1   2   .   
  Record                   1    | .   .   .   .   .   1   .   
  Robot Analysis           3    | .   .   .   2   1   .   .   
  Prototype ID Bank        6    | .   .   .   6   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   .   
  Process                  1    | .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   .   5   .   .   .   
  Terminals                5    | .   1   .   4   .   .   .   
    Botnet                 5    | .   1   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   
    Tunnel                 1    | .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   .   8   1   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          221  | .   .   .   221 .   .   .   
  Retrieved Matter         314  | .   .   .   314 .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               5    | .   .   2   .   3   .   .   
  Largest Group            3    | .   .   1   .   3   .   .   
  Highest-Rated Group      40   | .   .   31  .   40  .   .   
  Highest-Rated Ally       31   | .   .   31  .   16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               31   | .   .   17  .   14  .   .   
  Total Damage             302  | .   .   170 .   132 .   .   
  Kills                    6    | .   .   4   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       3    | .   .   .   2   1   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               4430 | 146  404  1148 1077 570  1082 3    
Spaces Moved               2541 | 91   197  743  511  376  623  .    
  Core                     9    | 9    .    .    .    .    .    .    
  Treads                   11   | .    .    .    .    .    11   .    
  Legs                     104  | 82   22   .    .    .    .    .    
  Wheels                   2417 | .    175  743  511  376  612  .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  145  135  135  135  .    
  Average Speed            140  | 116  145  146  142  135  138  .    
  Slowest Speed            320  | 150  260  155  145  135  320  .    
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 5    24   99   58   59   63   5    
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    1    1    1    .    
  Known Exits Taken        2    | .    1    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    .    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Total                      3036 | 112 273 780 699 400 771 1   
  Wait                     144  | .   25  13  61  .   45  .   
  Move                     2535 | 90  196 742 510 375 622 .   
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  70   | 6   18  4   16  2   24  .   
  Fast Attach              16   | 6   1   1   6   1   1   .   
  Attach                   18   | 1   .   2   5   2   8   .   
  Detach                   4    | .   .   .   1   .   3   .   
  Swap                     11   | .   3   .   3   .   5   .   
  Drop                     47   | .   5   5   14  .   23  .   
  Fire                     190  | 9   25  13  82  20  40  1   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   1   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Mines (discovered 2 exits: [*Mat] / *Exi)
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 15)
  147 | -11/Scrapyard | Entered Materials
  149 | -10/Materials | Identified exit to Mines
  300 | -10/Materials | Build established: Mutant
  362 | -10/Materials | Discovered new exit (range 16)
  551 | -10/Materials | Entered Mines
  707 | -10/Mines     | Discovered new exit (range 15)
 1022 | -10/Mines     | Learned Materials terminal intel
 1201 | -10/Mines     | Discovered new exit (range 16)
 1482 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1486 | -10/Mines     | Found Prototype Device
 1699 | -10/Mines     | Entered Materials
 1699 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1700 | -9/Materials  | Loaded intel: 12 terminal locations
 2011 | -9/Materials  | Build established: Tank
 2162 | -9/Materials  | Discovered new exit (range 15)
 2382 | -9/Materials  | Identified Exp. Sensor Array
 2555 | -9/Materials  | Identified exit to Mines
 2566 | -9/Materials  | Discovered new exit (range 15)
 2776 | -9/Materials  | Entered Mines
 2785 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2817 | -9/Mines      | Learned location of Zion (-7)
 2850 | -9/Mines      | Assembled infested the area
 2855 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2924 | -9/Mines      | Destroyed 7 combat bots
 2979 | -9/Mines      | Build established: Gunner
 2998 | -9/Mines      | Learned Materials stockpile data
 3012 | -9/Mines      | Discovered new exit (range 8)
 3071 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3071 | -9/Mines      | Discovered new exit (range 5)
 3247 | -9/Mines      | Core integrity fell below 50%
 3346 | -9/Mines      | Entered Exiles
 3383 | -9/Exiles     | Met 8R-AWN
 3402 | -9/Exiles     | Met EX-HEX
 3449 | -9/Exiles     | Met EX-BIN
 3468 | -9/Exiles     | Aligned with FarCom system
 3469 | -9/Exiles     | Given EX-Vault access code
 3503 | -9/Exiles     | Opened EX-Vault
 3514 | -9/Exiles     | Found Superbattery
 3522 | -9/Exiles     | Found 0b10 Alert Chip
 3526 | -9/Exiles     | Found Lightpack 2.0
 3556 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3591 | -9/Exiles     | Met EX-DEC
 3642 | -9/Exiles     | Discovered new exit (range 10)
 4032 | -9/Exiles     | Attacked by the Exiles
 4160 | -9/Exiles     | Core integrity fell below 20%
 4190 | -9/Exiles     | Lost 4 parts (2u2w)
 4213 | -9/Exiles     | Destroyed 8R-AWN
 4240 | -9/Exiles     | Found Prototype Device
 4240 | -9/Exiles     | Identified AS-neutralizer No. 17b
 4428 | -9/Exiles     | Stole three prototypes: Lightpack 2.0, Superbattery, 0b10 Alert Chip
 4428 | -9/Exiles     | Entered Mines
 4431 | -8/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04315_ Acquired 12 matter.
04392_ Extracted 2 energy.
04394_ Acquired Superbattery.
04396_ Acquired Exp. Sensor Array.
04401_ Acquired Authchip [R/Combat].
04402_ Dropped Authchip [R/Combat].
04404_ Acquired Lightpack 2.0.
04405_ Dropped Imp. Assault Rifle.
04406_ Dropped Beam Rifle.
04408_ Acquired System Shield.
04410_ Acquired Authchip [R/Combat].
04411_ Dropped Com. Wheel.
04413_ Dropped Wheel.
04415_ Acquired 0b10 Alert Chip.
04417_ Acquired Authchip [R/Combat].
04421_ Dropped Med. Matter Pod.
04421_ Acquired Hacking Suite.
04425_ Extracted 30 matter.
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Weapon Cycling             25
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2
Authchip Count             2

 Item Schematics 
-----------------
 Exp. Sensor Array | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PowerCloakingDetector
  Manual?         0
Play Time         00:28:56
  Cumulative      257.6 hours
  Start           2022.04.27 @ 20:42:01
  End             2022.04.27 @ 21:11:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          93
  Rogue           78
  Adventurer      15
  Explorer        0
Win Type          -
  Total           14
  Types           4/0/6/1/2/0/1/0/0
Lore%             84
Gallery%          87
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 65b3dd22-e877-4166-bd5a-ba1d23a9ac65