Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.06 @ 16:38:30 Player: Mathewnd Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (234) 1170 Value Destroyed (8673) 8673 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (2491) 2491 TOTAL SCORE: 18294 Bonus ------- High Alert Combat Kills 535 Follower Combat Kills 264 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 220 Friendly Fire -128 Cogmind --------- Core Integrity 0/1000 Matter 159/300 Energy 98/100 System Corruption 0% Temperature Cool (60) Movement Treading (320) Ox2 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Medium Treads > --- UTILITY (8) ------ High-capacity Storage Unit Experimental Signal Interpreter Improved Target Analyzer Improved Target Analyzer Advanced Target Analyzer Kinecellerator > --- WEAPON (3) ------- Gamma Rifle Wave Gun Long-range Proton Cannon > --- INVENTORY (20) --- Neutrino Core Cesium-ion Thruster Compact Battery (200) Compact Battery (200) Improved Signal Interpreter Advanced Terrain Scan Processor Stasis Canceller Improved Medium Armor Plating Phase Gun Coil Gun Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Signal Interpreter Improved Target Analyzer Advanced Target Analyzer Improved Weapon Cycler Makeshift Ablative Armor Long-range Tractor Beam > --- WEAPON ----------- Gamma Rifle Heavy Autocannon > --- INVENTORY -------- Neutrino Core Antimatter Reactor Improved Cooling System Compact Battery Compact Battery Improved Signal Interpreter Advanced Terrain Scan Processor Stasis Canceller Makeshift Ablative Armor Makeshift Ablative Armor Advanced Shield Generator Makeshift System Shield Gamma Rifle Long-range Proton Cannon Coil Gun Improved Grenade Launcher Heavy Rocket Launcher Thermoblaster Thermoblaster Improved Datajack [Rating: 109] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Biometal Medium Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Backup Propulsion III Utility Advanced Targeting Computer Device Advanced Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Reflective Plating Weapon Improved EM Pulse Cannon Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Autocannon Launcher Improved Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Slots Evolved 10 | . . 2 2 2 . . . . 2 2 . . . . Power 1 | . . . . 1 . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . . Utility 6 | . . 1 1 1 . . . . 2 1 . . . . Weapon 1 | . . . . . . . . . . 1 . . . . Parts Attached 224 | 6 7 20 22 25 13 3 4 6 34 37 5 7 13 22 Power 24 | 1 1 3 2 2 2 . . . 3 5 . 1 2 2 Engine 13 | 1 1 3 2 2 1 . . . 1 2 . . . . Core 8 | . . . . . 1 . . . 2 3 . 1 1 . Reactor 3 | . . . . . . . . . . . . . 1 2 Propulsion 44 | 2 2 7 7 7 . . 1 1 4 5 1 . 4 3 Treads 14 | . 1 . . . . . . . 2 4 . . 4 3 Leg 24 | 2 1 3 7 7 . . 1 1 2 . . . . . Wheel 6 | . . 4 . . . . . . . 1 1 . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 58 | 1 2 2 4 7 3 . 3 . 11 14 . 1 2 8 Device 34 | . . 1 . 5 1 . . . 9 9 . 1 1 7 Storage 8 | 1 2 . . 2 2 . . . . 1 . . . . Processor 10 | . . 1 3 . . . 3 . . 2 . . . 1 Hackware . | . . . . . . . . . . . . . . . Protection 6 | . . . 1 . . . . . 2 2 . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 98 | 2 2 8 9 9 8 3 . 5 16 13 4 5 5 9 Energy Gun 29 | 1 1 1 . . . . . . 11 9 2 . 1 3 Energy Cannon 29 | . . 4 7 5 4 2 . 3 2 . . . . 2 Ballistic Gun 6 | 1 . 1 . . . . . . . . . 3 . 1 Ballistic Cannon 4 | . 1 . . . . . . . . . . . 2 1 Launcher 29 | . . 2 2 4 4 1 . 2 2 4 2 2 2 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . Unidentified Prototypes 9 | . . . 1 . . . 1 . 5 1 . . 1 . Parts Lost 94 | . 3 6 6 3 3 2 . 7 13 19 . 14 8 10 Power 19 | . 1 2 . . 2 . . 1 2 6 . 2 1 2 Propulsion 25 | . 1 2 1 1 . 1 . 1 5 5 . 3 3 2 Utility 20 | . . . 2 1 1 . . . 3 5 . 4 1 3 Weapon 30 | . 1 2 3 1 . 1 . 5 3 3 . 5 3 3 Highest Loss Streak 11 | . 3 3 3 1 2 2 . 4 5 7 . 11 8 7 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . Average Slot Usage (%) 84 | . 84 87 99 99 92 84 90 92 90 91 87 54 55 74 Engine 5 | . 13 10 9 15 8 7 7 1 1 6 . . 6 . Core 3 | . . . . . 5 7 7 7 10 3 5 2 . 4 Treads 4 | . . . . . . . . . 2 17 5 2 1 9 Leg 14 | . 27 21 35 30 30 23 23 30 17 . . . . . Wheel 1 | . . 7 . . . . . . . . 10 4 . . Device 8 | . . 3 3 6 . . . . 12 14 17 12 5 20 Storage 7 | . 14 11 9 7 13 15 14 7 6 5 5 5 5 5 Processor 19 | . . 10 21 23 17 15 21 30 26 21 17 17 17 19 Energy Gun 5 | . 8 3 . . . . . . 8 15 16 4 7 1 Energy Cannon 6 | . . 15 17 14 13 15 15 14 2 . . . . 1 Peak Build Rating 109 | 6 6 14 30 49 49 44 56 57 76 104 78 80 109 96 Average Rating 53 | 2 5 11 24 42 44 39 43 50 64 88 77 53 50 84 On Entrance 40 | . 6 6 14 30 49 44 40 56 47 71 76 78 33 54 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 130 | 11 28 34 42 54 54 48 48 47 48 79 76 76 124 130 Greatest Support 140 | 20 20 20 52 74 74 74 72 72 72 140 20 20 108 57 Greatest Overweight (x) 37 | 2 1 3 1 . . . . . 2 7 7 15 14 37 Average Overweight (x) . | . . 1 . . . . . . . . 3 5 4 2 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 20 20 20 20 Average Capacity 16 | 7 13 15 15 15 15 15 15 15 15 17 20 20 20 20 Most Carried 20 | 8 9 15 15 15 15 15 15 15 15 17 16 16 20 18 Average Carried 13 | 5 7 12 14 14 13 14 14 12 12 13 13 14 16 14 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 20 20 20 20 Final Carried 18 | 6 7 14 15 15 15 14 15 10 11 13 16 15 18 11 Class Distribution -------------------- 53% | Mutant 17% | Scavenger-Gunner 15% | Scavenger-Mutant 6% | Derelict-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Matter Collected 4228 | 223 285 372 201 276 395 125 10 86 464 383 132 267 345 664 Remotely 927 | . . . . . . . . . . . . . 336 591 Salvage Created 8896 | . 180 1179 1913 637 299 132 . 269 1139 1575 139 800 37 597 Parts 422 | . 15 72 100 29 11 9 . 15 54 63 11 27 . 16 Haulers Intercepted 6 | . . 2 3 . . . . . . 1 . . . . Recyclers Shooed 12 | . . . 3 1 . . . . 2 6 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . 6 4 . 1 . . 6 25 . 11 Prevented 31 | . . . . . 1 4 . 18 . . . 2 . 6 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 185 | . 8 25 32 13 11 5 . 4 18 32 5 19 1 12 Guns 53 | . 4 3 . . . . . . 11 23 1 11 . . Cannons 58 | . 4 12 20 8 1 1 . 1 . . . . . 11 AOE 55 | . . 8 10 5 10 3 . . 5 4 4 6 . . Classes Destroyed 19 | . 3 6 3 1 2 . . 2 . 1 . . 1 . Worker 11 | . . 1 2 . . . . . 5 3 . . . . Builder 6 | . . . 1 1 . . . . 2 2 . . . . Tunneler 2 | . . . 1 1 . . . . . . . . . . Hauler 6 | . . 2 3 . . . . . . 1 . . . . Recycler 5 | . . 1 1 1 . . . . 2 . . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . Operator 4 | . 1 1 1 1 . . . . . . . . . . Watcher 14 | . . 4 5 . . . . . 1 4 . . . . Swarmer 53 | . 3 5 6 3 3 4 . . 6 7 5 9 . 2 Grunt 72 | . 5 13 14 5 6 . . . 9 9 . 7 . 4 Brawler 7 | . . . . . 1 . . . 1 1 . 2 . 2 Duelist 4 | . . 1 2 . . . . . . . . . . 1 Sentry 22 | . . 6 8 2 . 1 . 1 1 . . 1 . 2 Demolisher 2 | . . . . . . . . 2 . . . . . . Hunter 6 | . . . 2 2 . . . . . 2 . . . . Programmer 17 | . . . . 1 1 . . . 1 13 . . . 1 Behemoth 1 | . . . . . . . . 1 . . . . . . Striker 1 | . . . . . . . . . . . . . 1 . Decomposer 2 | . . . . . . . . . . . 2 . . . Samaritan 2 | . . . . . 1 . . . . . 1 . . . Best Kill Streak 15 | . 3 6 7 6 7 4 . 1 10 15 4 5 1 4 Combat Bots Only 8 | . 3 4 7 4 7 4 . 1 5 8 4 5 1 4 Max Kills in Single Turn 6 | . 1 3 3 2 4 2 . 1 6 5 4 5 1 1 Gunslinging 1 | . . . . . . . . . 1 1 . . . . Exploded 5 | . . 3 3 2 4 2 . . 3 3 4 5 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Hostile Shots Fired 1214 | . 79 81 100 98 47 30 . 63 131 179 23 105 169 109 Missed 386 | . 16 24 41 37 12 12 . 31 41 47 9 30 52 34 Damage Taken 14020 | . 708 724 863 1080 689 258 . 578 1465 2574 66 1226 2550 1239 Core 2191 | . 133 127 31 291 193 45 . 102 262 326 9 201 257 214 Absorbed by Shields 527 | . . . . . . . . . . 52 25 294 . 156 Ignored by Resistances 37 | . . . . . . . . . . 27 . 10 . . Core Remaining (%) 64 | 100 46 68 94 . . . . 9 69 . . . . . Volleys Fired 468 | . 41 51 67 30 19 6 3 22 58 86 8 33 4 40 Largest 3 | . 2 2 2 2 2 2 2 2 2 3 3 3 3 3 Hottest 595 | . 75 112 138 138 138 138 138 112 165 241 219 219 595 237 Shots Fired 985 | . 80 97 134 59 34 11 6 42 112 241 24 90 7 48 Gun 518 | . 46 28 . . . . . . 101 229 22 84 3 5 Cannon 398 | . 34 62 130 49 23 9 6 40 1 . . . 1 43 Launcher 69 | . . 7 4 10 11 2 . 2 10 12 2 6 3 . Special . | . . . . . . . . . . . . . . . Kinetic 150 | . 66 12 . . . . . . . . . 36 1 35 Thermal 412 | . 14 16 . . . . . . 79 229 22 48 3 1 Explosive 66 | . . 7 4 10 11 2 . 2 10 12 2 6 . . Electromagnetic 357 | . . 62 130 49 23 9 6 40 23 . . . 3 12 Robot Hit Streak 30 | . 12 15 19 5 7 13 . 13 14 30 6 10 2 11 Robot Miss Streak 8 | . 8 3 3 2 3 . . 3 3 6 4 5 1 7 Penetration Max 1 | . . . . . . . . . . . . 1 . . Secondary Targets 16 | . . . . . . . . . 2 8 . 6 . . Max Gunslinging Chain 1 | . . . . . . . . . 1 1 . 1 . . Shots Hit Robots 641 | . 48 69 89 34 16 9 . 29 80 170 8 53 3 33 Core Hits 451 | . 14 37 65 30 26 7 . 14 58 142 9 30 5 14 Critical Kills 6 | . . . . . . . . . 3 . . 3 . . Critical Parts Destroyed 3 | . . . . . . . . . . . . 3 . . Critical Strikes 59 | . . . 2 1 1 . . 1 10 28 . 13 . 3 Burn 39 | . . . . . . . . . 4 28 . 7 . . Destroy 10 | . . . . . . . . . 4 . . 6 . . Blast 3 | . . . . . . . . . . . . . . 3 Corrupt 7 | . . . 2 1 1 . . 1 2 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 22061 | . 683 2185 3110 1455 1037 543 . 632 2706 4906 404 1647 513 2240 Guns 7715 | . 339 241 . . . . . . 1659 4126 161 1109 69 11 Cannons 7589 | . 344 1072 2174 866 121 209 . 488 . . . . 86 2229 Explosions 6726 | . . 872 923 589 916 334 . 144 1047 762 243 538 358 . Melee . | . . . . . . . . . . . . . . . Ramming 31 | . . . 13 . . . . . . 18 . . . . Kinetic 3376 | . 585 169 . . . . . . . . . 510 86 2026 Thermal 7532 | . 98 139 651 64 . . . 27 1309 4126 161 599 358 . Explosive 5588 | . . 834 272 525 916 334 . 117 1047 762 243 538 . . Electromagnetic 5534 | . . 1043 2174 866 121 209 . 488 350 . . . 69 214 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . 6 6 6 6 . 3 24 24 28 28 . Average Corruption 12 | . . . . 2 5 6 6 . 2 11 24 26 28 . Corruption Purged 6 | . . . . 3 3 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 197 | . . . . 16 24 5 3 . 10 47 26 55 11 . Message Errors 46 | . . . . 6 5 1 . . 1 13 4 11 5 . Matter Fused 50 | . . . . 2 9 1 . . 4 12 7 13 2 . Heat Flow Errors 24 | . . . . 1 2 1 . . 1 3 5 10 1 . Energy Discharges 25 | . . . . 2 3 1 . . 1 5 4 7 2 . Parts Fused 2 | . . . . 1 . . . . . . . . 1 . Data Loss (minor) 21 | . . . . . 1 1 2 . 2 6 3 6 . . Data Loss (major) 11 | . . . . 1 1 . 1 . . 2 1 5 . . Misfires 6 | . . . . 1 2 . . . 1 . 1 1 . . Alerts 3 | . . . . . 1 . . . . . 1 1 . . Weapon Failures 9 | . . . . 2 . . . . . 6 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 366 | . 11 140 3 14 11 37 . . 38 1 . 79 . 32 Projectiles 68 | . 11 . 3 1 . 21 . . . . . . . 32 Explosions 298 | . . 140 . 13 11 16 . . 38 1 . 79 . . Melee . | . . . . . . . . . . . . . . . Knockbacks 14 | . 8 . . . . . . . . 2 . . . 4 Impact 2 | . . . . . . . . . . 2 . . . . Kinetic 12 | . 8 . . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 370 | . . . 53 . 77 24 . . 35 79 . 102 . . Shots 13 | . . . 3 . 2 1 . . 2 2 . 3 . . Rammed 4 | . . . . . . . . . 1 3 . . . . Targets Rammed 8 | . . . 4 . . . . . 1 3 . . . . Kicked 4 | . . . 4 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 511 | . 36 183 324 467 511 180 96 184 387 289 208 238 231 486 Average Temperature 96 | . 15 46 70 134 174 69 45 60 117 71 106 69 105 158 Received Heat Transfer 2672 | . 144 240 324 138 57 . . 102 383 330 . 392 420 142 Effects 32 | . . . 1 7 7 . . . 4 2 . . . 11 Shutdowns 12 | . . . . 3 3 . . . 4 . . . . 2 Energy Bleed 2 | . . . 1 . . . . . . . . . . 1 Interference 13 | . . . . 3 1 . . . . 2 . . . 7 Matter Decay 1 | . . . . 1 . . . . . . . . . . Short Circuit 2 | . . . . . 1 . . . . . . . . 1 Damage (minor) 1 | . . . . . 1 . . . . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 10 | . . 2 3 . . 1 . 3 . . . . . 1 Combat Hostiles 9 | . . 2 2 . . 1 . 3 . . . . . 1 Parts Fried 42 | . . 5 19 6 3 . . 6 2 . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 10 | . . . . . . . . . 2 6 . 2 . . Combat Hostiles 9 | . . . . . . . . . 2 5 . 2 . . Parts Melted 49 | . . . . . . . . . 7 34 . 8 . . Heat Transferred 15637 | . 225 275 650 100 . . . 26 2758 9195 296 1665 447 . Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . 1 9 2 . . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Peak Influence 913 | . 140 508 913 415 . . . . 912 601 . . . . Initial 912 | . . 38 210 415 . . . . 912 270 . . . . Average 346 | . 60 357 460 280 . . . . 516 242 . . . . Maximum Alert Level 3 | . . 2 3 2 . . . . 3 2 . . . . Low Security (%) 23 | 100 100 9 2 20 . . . . . 42 . . . . Level 1 39 | . . 50 45 60 . . . . 27 44 . . . . Level 2 29 | . . 39 37 18 . . . . 53 12 . . . . Level 3 6 | . . . 13 . . . . . 18 . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 2 6 3 . . . . 6 6 . . . 1 Investigation 8 | . . 1 4 2 . . . . . 1 . . . . Extermination 8 | . . . . 1 . . . . 3 4 . . . . Reinforcement 6 | . 1 1 2 . . . . . 1 1 . . . . Assault 2 | . . . . . . . . . 1 . . . . 1 Garrison 1 | . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . 3 . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Distress Signals 17 | . . 1 3 1 . . . 8 1 1 . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 274 | . 12 32 46 14 10 5 . 10 33 51 7 20 16 18 Peak Tracking Total 13 | . 4 7 6 4 4 4 . 3 7 7 5 6 13 6 Tactical Retreats 17 | . . 2 3 . . . . 1 4 1 1 2 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Traps Triggered 7 | . . 1 3 1 . . . . . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 19 | . . . . . . . . . 19 . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . 1 . . . . . Reused 1 | . . . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 18 | . . . . . 1 . . 1 3 . . 1 10 2 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Machines Disabled 15 | . . 2 2 . 3 . 1 1 2 3 . . . 1 Max in Single Turn 3 | . . 1 1 . 3 . 1 1 1 1 . . . 1 Garrison Access 1 | . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Machines Accessed 24 | . 2 6 5 5 . . . . 3 3 . . . . Terminals 16 | . 1 6 4 3 . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . 1 . . . . 1 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 1 1 . . . . Total Hacks 72 | . 5 21 17 19 . . . . 5 5 . . . . Successful 41 | . 4 10 14 7 . . . . 3 3 . . . . Failed 31 | . 1 11 3 12 . . . . 2 2 . . . . Catastrophic 7 | . . 2 . 3 . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 32 | . . . 4 8 . . . . 14 6 . . . . Terminals 53 | . 3 21 11 15 . . . . 2 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . 2 . . . . 2 1 . . . . Scanalyzers 6 | . . . 6 . . . . . . . . . . . Garrison Access 6 | . . . . 2 . . . . 1 3 . . . . Terminal Hacks 24 | . 2 10 5 5 . . . . 1 1 . . . . Robot Analysis 2 | . . 2 . . . . . . . . . . . . Prototype ID Bank 3 | . 1 1 1 . . . . . . . . . . . Open DSF 2 | . . . . . . . . . 1 1 . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . Alert Level 5 | . 1 1 1 2 . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . Locate Traps 2 | . . 2 . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . Zone Layout 4 | . . 1 2 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 2 . . 2 . . . . 2 1 . . . . Report Inventory 4 | . 1 . . 1 . . . . 1 1 . . . . Retrieve Components 3 | . 1 . . 1 . . . . 1 . . . . . Scanalyzer 6 | . . . 6 . . . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks 3 | . . . 3 . . . . . . . . . . . Terminals 3 | . . . 3 . . . . . . . . . . . Botnet 3 | . . . 3 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 19 | . 1 6 4 4 . . . . 2 2 . . . . Full Trace Events 3 | . . . 1 2 . . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . . . 3 . . . 15 . 10 11 . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 13 | . 1 . . 3 . . . . 9 . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Total Allies 5 | . . . . . . . 4 . 1 . . . . . Largest Group 4 | . . . . . . . 4 4 1 . . . . . Highest-Rated Group 149 | . . . . . . . 149 149 127 . . . . . Highest-Rated Ally 127 | . . . . . . . 39 39 127 . . . . . Zionite Dispatches 1 | . . . . . . . . . 1 . . . . . Hero 1 | . . . . . . . . . 1 . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 30 | . . . . . . . . 22 8 . . . . . Total Damage 1040 | . . . . . . . . 317 723 . . . . . Kills 8 | . . . . . . . . 2 6 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . 2 . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Robot Analysis Total 2 | . . 2 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 1 2 . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . 3 1 . . . . Component Stockpiles 1 | . . . . . . . . . 1 . . . . . Prototype Schematics 2 | . . . . . . . . . 1 1 . . . . Trap Installations 1 | . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Turns Passed 15819 | 78 636 1048 1381 1174 817 245 940 570 2149 2374 524 1157 1455 1271 Spaces Moved 8319 | 63 298 570 795 746 581 186 763 390 1265 1174 387 375 390 336 Core 198 | 43 . . . . . . . . . . . 90 62 3 Treads 1675 | . 1 . . . . . . . 214 1073 . . 54 333 Legs 4944 | 20 297 115 795 746 581 186 763 390 1051 . . . . . Wheels 1228 | . . 455 . . . . . . . 101 387 285 . . Hover 274 | . . . . . . . . . . . . . 274 . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 115 120 122 122 120 120 120 120 145 125 125 170 245 Average Speed 158 | 97 164 141 122 122 122 120 120 120 141 150 125 268 362 335 Slowest Speed 1900 | 150 240 260 190 125 122 122 120 120 260 305 185 800 750 1900 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 56 55 69 23 65 35 81 56 30 26 67 58 63 45 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . Known Exits Taken 9 | . . . 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . . . . . . . Scrap Searched 13 | . . . . . 4 2 1 1 . . 1 1 . 3 Spaces Dug 69 | . . . 9 . 15 . . . . 45 . . . . Terrain Destroyed 581 | . . 80 70 35 55 27 . 13 67 135 24 66 . 9 Melee . | . . . . . . . . . . . . . . . Projectile 20 | . . . . . . . . . . . 1 10 . 9 AOE 561 | . . 80 70 35 55 27 . 13 67 135 23 56 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Total 10108 | 79 362 718 1077 942 654 195 781 451 1505 1593 405 475 430 441 Wait 811 | . 9 33 146 120 35 1 9 26 92 260 2 47 3 28 Move 8305 | 62 297 569 794 745 580 185 762 389 1264 1173 386 374 389 336 Hop . | . . . . . . . . . . . . . . . Pick Up 175 | 11 6 29 23 12 5 . 2 4 25 27 4 8 9 10 Fast Attach 20 | 1 . . 5 . . . 1 . 4 1 . . 8 . Attach 116 | 5 3 11 9 6 5 1 2 5 17 22 1 5 5 19 Detach 10 | . . 2 1 . . . 1 . . . . 1 2 3 Swap 88 | . 4 9 8 19 8 2 1 1 13 14 4 2 . 3 Drop 88 | . 2 14 20 10 2 . . 4 12 7 . 5 10 2 Fire 468 | . 41 51 67 30 19 6 3 22 58 86 8 33 4 40 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 4 | . . . 4 . . . . . . . . . . . Crush 4 | . . . . . . . . . 1 3 . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 19 | . . . . . . . . . 19 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Build established: Mutant 570 | -10/Materials | Core integrity fell below 50% 589 | -10/Materials | Lost 3 parts (1p1n1w) 664 | -10/Materials | Discovered new exit (range 6) 715 | -10/Materials | Entered another Materials area 715 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 905 | -9/Materials | Discovered new exit (range 11) 1074 | -9/Materials | Discovered new exit (range 16) 1263 | -9/Materials | Discovered new exit (range 16) 1369 | -9/Materials | Lost 3 parts (2p1n) 1688 | -9/Materials | Discovered new exit (range 5) 1730 | -9/Materials | Build established: Scavenger-Mutant 1763 | -9/Materials | Entered another Materials area 1763 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2167 | -8/Materials | Discovered new exit (range 10) 2366 | -8/Materials | Lost 3 parts (1n1u1w) 2539 | -8/Materials | Destroyed 7 combat bots 2590 | -8/Materials | Build established: Mutant 3002 | -8/Materials | Discovered new exit (range 8) 3112 | -8/Materials | Build established: Scavenger-Mutant 3135 | -8/Materials | Identified exit to Factory 3144 | -8/Materials | Entered Factory 3144 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3441 | -7/Factory | Build established: Mutant 3481 | -7/Factory | Discovered new exit (range 14) 3523 | -7/Factory | Identified exit to Factory 3609 | -7/Factory | Identified exit to Lower Caves 4318 | -7/Factory | Entered Lower Caves 4496 | -7/Lower Caves | Core integrity fell below 50% 4592 | -7/Lower Caves | Attracted the attention of an 0b10 base 4615 | -7/Lower Caves | Destroyed 7 combat bots 4673 | -7/Lower Caves | Spotted B-75 Beast 5120 | -7/Lower Caves | Discovered new exit (range 14) 5135 | -7/Lower Caves | Entered another Lower Caves area 5330 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5362 | -7/Lower Caves | Discovered new exit (range 14) 5380 | -7/Lower Caves | Entered Zion 5408 | -7/Zion | Learned Factory terminal intel 5497 | -7/Zion | System corruption cleaned by Quarantine Array 5533 | -7/Zion | Learned Factory security intel 5789 | -7/Zion | Met Imprinter 5809 | -7/Zion | Imprinted 5811 | -7/Zion | Declared Zion's savior 5883 | -7/Zion | Given A8's code to call for help 6006 | -7/Zion | Learned location of Data Miner (-6) 6216 | -7/Zion | Found Prototype Processor 6216 | -7/Zion | Identified Exp. Signal Interpreter 6220 | -7/Zion | Found Prototype Processor 6268 | -7/Zion | Discovered new exit (range 9) 6310 | -7/Zion | Identified exit to Proximity Caves 6320 | -7/Zion | Entered Proximity Caves 6320 | -6/Proximity Caves | Accompanied by 4 allies 6322 | -6/Proximity Caves | Spotter reported a threat 6422 | -6/Proximity Caves | Spotted B-75 Beast 6436 | -6/Proximity Caves | Core integrity fell below 20% 6462 | -6/Proximity Caves | Destroyed B-75 Beast 6469 | -6/Proximity Caves | Lost 4 parts (1p3w) 6538 | -6/Proximity Caves | Spotter reported a threat 6591 | -6/Proximity Caves | Spotter reported a threat 6698 | -6/Proximity Caves | Spotter reported a threat 6761 | -6/Proximity Caves | Spotter reported a threat 6814 | -6/Proximity Caves | Spotter reported a threat 6852 | -6/Proximity Caves | Discovered exit to Factory (range 14) 6874 | -6/Proximity Caves | Lost 5 allies 6890 | -6/Proximity Caves | Entered Factory 6890 | -6/Factory | Evolved 2 slots: Utility x2 6892 | -6/Factory | Loaded intel: 26 terminal locations 6934 | -6/Factory | Identified exit to DSF 7110 | -6/Factory | Retrieved Zion intel report: Trap Installations 7205 | -6/Factory | Build established: Derelict-Mutant 7240 | -6/Factory | Search patrols dispatched 7255 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 7256 | -6/Factory | Zion hero teleported in (CL-ANK) 7423 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7590 | -6/Factory | Search patrols dispatched 7940 | -6/Factory | Search patrols dispatched 7976 | -6/Factory | Lost 5 parts (1p3n1w) 8170 | -6/Factory | Terminal network hard line cut 8238 | -6/Factory | Build established: Mutant 8729 | -6/Factory | Discovered new exit (range 15) 8747 | -6/Factory | Identified exit to Factory 8955 | -6/Factory | Build established: Scavenger-Mutant 8964 | -6/Factory | Lost 4 parts (2u2w) 8986 | -6/Factory | Cargo convoy interrupted 8990 | -6/Factory | First assault squad dispatched 9012 | -6/Factory | Garrison activated, responded to threat 9039 | -6/Factory | Entered another Factory area 9039 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9040 | -5/Factory | Identified exit to Upper Caves 9645 | -5/Factory | Build established: Scavenger-Gunner 10137 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 10296 | -5/Factory | Lost 4 parts (1p2n1u) 10408 | -5/Factory | Discovered new exit (range 5) 10414 | -5/Factory | Identified exit to Factory 10490 | -5/Factory | Terminal network hard line cut 10567 | -5/Factory | Build established: Gunner 10642 | -5/Factory | Identified Exp. Terrain Scan Processor 10715 | -5/Factory | Lost 3 parts (1p1n1w) 11100 | -5/Factory | System corruption reached 10% 11167 | -5/Factory | Destroyed 8 combat bots 11193 | -5/Factory | Lost 7 parts (1p1n3u2w) 11413 | -5/Factory | Entered Upper Caves 11586 | -5/Upper Caves | Build established: Scavenger-Gunner 11711 | -5/Upper Caves | Learned Factory terminal intel 11742 | -5/Upper Caves | Learned Factory trap positions 11866 | -5/Upper Caves | Spotted B-75 Beast 11928 | -5/Upper Caves | Discovered new exit (range 5) 11933 | -5/Upper Caves | Identified exit to Upper Caves 11937 | -5/Upper Caves | Entered another Upper Caves area 11993 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12088 | -5/Upper Caves | Discovered exit to Factory (range 11) 12136 | -5/Upper Caves | Spotted B-75 Beast 12452 | -5/Upper Caves | Core integrity fell below 50% 12484 | -5/Upper Caves | Lost 11 parts (2p3n3u3w) 12703 | -5/Upper Caves | Build established: Mutant 12856 | -5/Upper Caves | Discovered new exit (range 5) 12884 | -5/Upper Caves | Identified exit to Warlord 13094 | -5/Upper Caves | Entered Warlord 13325 | -5/Warlord | System corruption cleaned by Quarantine Array 13948 | -5/Warlord | Rebuked by Warlord 13973 | -5/Warlord | Warlord's base attacked by MAIN.C 14323 | -5/Warlord | Warlord forces counterattacked 14419 | -5/Warlord | Found Prototype Ballistic Cannon 14419 | -5/Warlord | Identified Hvy. Autocannon 14488 | -5/Warlord | Spotted Executioner 14491 | -5/Warlord | Spotted Striker 14522 | -5/Warlord | Destroyed Striker 14524 | -5/Warlord | Discovered new exit (range 15) 14533 | -5/Warlord | Lost 14 allies 14546 | -5/Warlord | Identified exit to Proximity Caves 14549 | -5/Warlord | Entered Proximity Caves 14577 | -4/Proximity Caves | Lost 8 parts (1p3n1u3w) 14934 | -4/Proximity Caves | Build established: Scavenger-Gunner 15223 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 15259 | -4/Proximity Caves | Build established: Scavenger-Mutant 15299 | -4/Proximity Caves | Core integrity fell below 20% 15694 | -4/Proximity Caves | Build established: Scavenger-Gunner 15820 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Identified Imp. Treads. Acquired 10 matter. Acquired Imp. Medium Armor Plating. Searching scrap... Found Mak. Sword. Found Wave Gun. Found Imp. Antigrav System. Found 35 Matter. Acquired Wave Gun. Hvy. Rocket Launcher destroyed. Lrn. Tractor Beam destroyed. Imp. Grenade Launcher destroyed. S-27 Virus destroyed. S-27 Virus knocked back. Lgt. Nuclear Core fries itself beyond repair. S-27 Virus knocked back. Hvy. Autocannon destroyed. Rnf. Fission Core destroyed. Imp. Treads destroyed. Imp. Cooling System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???###???????????????????????????????????????????? | | #### #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ##??????????????????????????????????????????? | | ##?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #???????????????# ????????????????????????? | | ### #??????????????# ????????????????????????? | | ######????#????????? ????????????????????????? | | #???# ????????? s ????????????????????????? | | ###### #???# ????????? ????????????????????????? | | %""""= #???# ?##??????#s%????????????????????????? | | #/#???# # ???????#$ ????????????????????????? | | [## /%##?## ???????# %#???????????????????????? | | %# = #?# ??????? s ##??????????????????????? | | " #?# #??????## ;#??????????????????????? | | % # ##?? #??????? s;###????????????????????? | | # [### #???# #???????# ##???????????????????? | | #???# ######??#; #######?????????????? | | " #####???# ## ####; ##????????????? | | #??????# # #????????????? | | #?###### @ #????????????? | | ##?# ### ####### #???????????? | | #??## ##?# #?????????????????????????? | | #??## #??# #????????????????????????? | | ####### ##? #???????????????????????? | | ???## % ##? #??????????????????????? | | ???# #### ?????????????????????? | | #### #?### ##????????????????????? | | ##??## ##?????????????????????? | | #### #???# #??????????????????????? | | #??# !% #?# ??????????????????????? | | #??## ! #?# ?????????????????????? | | #???### ##?### ?????????????????????? | | #?????# ### ###?????##### ?????????????????????? | | ??????# ##??###??????????????????????????????????? | | ??????###????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Energy Generation 35 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 15 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 11 Recoil Reduction 4 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- Lgt. EM Pulse Cannon | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Cloaking Device | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Energy Well | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Spear | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Matter Filter | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Cold Fusion Reactor | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Prc. Rocket Launcher | -5/Factory | Z-intel Cld. VTOL Module | -5/Factory | Z-intel Biomechanical Wings | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive H-55 Commando | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Heroic Deeds Challenges ------------ None Game ------ Seed LinkedStructuralExtractor Manual? 0 Play Time 02:27:37 Cumulative 98.3 hours Start 2025.01.05 @ 15:54:38 End 2025.01.06 @ 16:38:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 47 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 016c9733-acba-4be3-b912-78f1cf69f82e