Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.14 @ 22:46:16 Player: the Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (105) 525 Value Destroyed (2771) 2771 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (127) 127 TOTAL SCORE: 6683 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 97 Cogmind --------- Core Integrity 0/850 Matter 204/300 Energy 98/100 System Corruption 7% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Reactive Plating Improved Shield Generator Force Field Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads Advanced Treads Armored Medium Treads > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer Reactive Plating Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Light Treads Medium Treads Improved Cooling System Disposable Heat Sink Coolant Injector High-capacity Storage Unit Advanced Terrain Scan Processor Seismic Detector Matter Filter Improved Medium Armor Plating Improved Medium Armor Plating Reactive Plating Improved Shield Generator Force Field High-powered Tractor Beam Variable Charge Gun Enhanced Autogun Flak Gun Flak Gun Gauss Cannon Magnetic Acceleration Cannon Improved Grenade Launcher Improved Grenade Launcher [Rating: 55] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Utility Disposable Heat Sink Device Disposable Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Enhanced Autogun Energy Gun Improved Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 4 | . . . 2 1 1 Utility 3 | . . 1 . 1 1 Weapon 1 | . . 1 . . . Parts Attached 75 | 7 1 35 10 11 11 Power 7 | 1 . 3 1 2 . Engine 4 | 1 . 2 . 1 . Core 3 | . . 1 1 1 . Reactor . | . . . . . . Propulsion 21 | 2 . 11 3 3 2 Treads 21 | 2 . 11 3 3 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 2 . 9 3 3 6 Device 9 | 1 . 4 . 1 3 Storage 4 | 1 . 2 1 . . Processor 4 | . . 2 . 1 1 Hackware 1 | . . . . . 1 Protection 5 | . . 1 2 1 1 Artifact . | . . . . . . Weapon 24 | 2 1 12 3 3 3 Energy Gun 10 | 1 1 6 1 . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 10 | 1 . 5 2 2 . Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 10 | . . 5 2 1 2 Parts Lost 12 | . 4 2 . 1 5 Power 4 | . 1 2 . . 1 Propulsion 2 | . . . . . 2 Utility 4 | . 1 . . 1 2 Weapon 2 | . 2 . . . . Highest Loss Streak 3 | . 2 1 . 1 3 To Critical Strikes 1 | . . . . . 1 Average Backups 16 | 2 7 13 19 21 20 Power 1 | . 1 . 1 1 1 Propulsion 1 | . . 2 2 3 1 Utility 7 | . 1 6 6 6 10 Weapon 6 | 1 4 5 9 9 7 Tool/Special . | . . . . . . Unused Backups 38 | . 1 6 6 8 17 Power 5 | . 1 . . 2 2 Propulsion 2 | . . 1 . . 1 Utility 10 | . . 1 . 1 8 Weapon 21 | . . 4 6 5 6 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 89 98 97 99 92 Engine 4 | . 9 8 5 1 . Core 3 | . . 1 2 5 5 Treads 30 | . 28 21 35 38 37 Device 9 | . 9 13 5 7 8 Storage 8 | . 14 11 9 7 5 Processor 6 | . . 7 9 7 6 Hackware 1 | . . . . . 3 Protection 2 | . . . 3 5 3 Energy Gun 7 | . 13 17 . . . Ballistic Gun 18 | . 13 15 26 22 18 Peak Build Rating 55 | 7 8 21 27 41 55 Average Rating 27 | 5 6 18 23 35 44 On Entrance 16 | . 7 4 21 27 41 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 71 | . . . . . 71 Heaviest Build 110 | 14 15 58 104 110 109 Greatest Support 132 | 40 40 40 80 105 132 Greatest Overweight (x) 2 | . . 2 1 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 20 25 25 25 Average Capacity 18 | 7 8 15 20 22 23 Most Carried 25 | 4 8 20 21 25 25 Average Carried 16 | 2 7 13 19 21 20 Final Capacity 25 | 8 8 20 25 20 5 Final Carried 21 | 4 8 20 21 20 5 Class Distribution -------------------- 49% | Scavenger-Gunner 15% | Skirmisher 12% | Mutant 9% | Gunner 6% | Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3172 | 333 93 837 460 368 1081 Remotely 291 | . . . . . 291 Salvage Created 4500 | 258 289 1894 640 333 1086 Parts 255 | 26 19 107 43 15 45 Haulers Intercepted 5 | . . 4 1 . . Recyclers Shooed 6 | . . 2 1 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 62 | . 6 26 11 3 16 Guns 58 | . 6 26 11 3 12 Cannons 4 | . . . . . 4 Classes Destroyed 14 | 3 3 6 . 1 1 Worker 7 | 2 . 1 . . 4 Builder 1 | . 1 . . . . Tunneler 11 | 8 . 3 . . . Hauler 5 | . . 4 1 . . Recycler 10 | 1 . 5 1 2 1 Mechanic 1 | . . 1 . . . Operator 2 | . . 1 1 . . Watcher 6 | . 1 3 . 1 1 Swarmer 12 | . . 6 2 . 4 Grunt 27 | . 6 10 5 . 6 Brawler 1 | . . . . . 1 Duelist 2 | . . 1 . . 1 Sentry 18 | . . 9 4 2 3 Programmer 2 | . . . . 1 1 Best Kill Streak 8 | 8 4 7 6 1 5 Combat Bots Only 7 | . 4 7 4 1 4 Max Kills in Single Turn 3 | 1 1 3 1 1 2 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 520 | . 64 102 38 83 233 Missed 184 | . 17 40 12 29 86 Hits 336 | . 47 62 26 54 147 Melee 5 | . . . . . 5 Projectile 331 | . 47 62 26 54 142 Critical Strikes 8 | . . 1 1 . 6 Damage Taken 4142 | . 468 718 353 395 2208 Core 1052 | . 24 112 18 46 852 Absorbed by Shields . | . . . . . . Ignored by Resistances 105 | . . 19 4 14 68 Regen/Repaired (Parts) 53 | . . 53 . . . Core Remaining (%) 90 | 100 90 72 96 93 . Volleys Fired 271 | 21 30 85 28 23 84 Largest 3 | 2 2 3 3 3 3 Hottest 225 | 60 70 168 71 75 225 Shots Fired 720 | 42 60 254 84 65 215 Gun 705 | 42 60 254 84 63 202 Cannon 13 | . . . . . 13 Launcher 2 | . . . . 2 . Special . | . . . . . . Kinetic 513 | 21 30 105 84 63 210 Thermal 205 | 21 30 149 . . 5 Explosive 2 | . . . . 2 . Electromagnetic . | . . . . . . Robot Hit Streak 21 | 4 10 19 19 21 19 Robot Miss Streak 4 | 4 4 4 1 3 4 Penetration Max . | . . . . . . Secondary Targets 11 | . . 7 1 . 3 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 476 | 22 41 151 66 47 149 Core Hits 183 | 12 17 62 26 14 52 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 14 | . 5 6 2 1 . Burn 11 | . 5 6 . . . Destroy 3 | . . . 2 1 . Melee Attacks 14 | . . 8 6 . . Impact 14 | . . 8 6 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7807 | 268 531 2453 1016 800 2739 Guns 7463 | 268 531 2432 1016 792 2424 Cannons 236 | . . . . . 236 Explosions . | . . . . . . Melee . | . . . . . . Ramming 108 | . . 21 . 8 79 Kinetic 6010 | 156 274 1112 1016 792 2660 Thermal 1689 | 112 257 1320 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . . . . . 18 Message Errors 2 | . . . . . 2 Matter Fused 5 | . . . . . 5 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Misfires 2 | . . . . . 2 Weapon Failures 3 | . . . . . 3 Overload Shots 5 | . . . . . 5 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Overflow Damage 15 | . . . . . 15 Projectiles 15 | . . . . . 15 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 6 | . . . . . 6 Impact 1 | . . . . . 1 Kinetic 4 | . . . . . 4 Secondary 1 | . . . . . 1 Self-Inflicted Damage 20 | . . . . . 20 Shots . | . . . . . . Rammed 24 | . . 5 . 3 16 Targets Rammed 24 | . . 5 . 3 16 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 473 | . 26 473 130 128 318 Average Temperature 84 | . 12 111 36 38 82 Received Heat Transfer 888 | . 138 210 144 108 288 Effects 4 | . . 4 . . . Shutdowns 2 | . . 2 . . . Energy Bleed 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 15 | . 3 12 . . . Heat Transferred 4841 | 250 1123 3468 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . 2 1 . 1 Low Security (%) 79 | 100 100 50 77 100 97 Level 1 17 | . . 40 22 . 2 Level 2 3 | . . 8 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 449 | 15 91 449 247 108 294 Initial 138 | . 3 8 138 108 . Average 104 | 2 30 174 175 25 68 Influence Increases 2263 | 55 153 908 331 117 699 Destroy 0b10 Robot/C 1320 | . 120 520 220 60 400 Destroy 0b10 Robot/NC 215 | 55 10 90 15 15 30 Destroy Leader 362 | . 22 164 72 32 72 Allied During Kill 11 | . . . . . 11 Successful Hack 51 | . . 20 5 . 26 Disable Machine 30 | . . 30 . . . Destroy Structure 34 | . 1 9 4 10 10 Lose Combat Pursuer 240 | . . 75 15 . 150 Influence Decreases 1969 | 50 137 601 420 356 405 Entered New Map 336 | . 2 13 190 131 . Time Decay 1368 | 50 95 423 230 215 355 Lost Part 115 | . 40 15 . 10 50 Purge Threat 150 | . . 150 . . . Squads Dispatched 15 | . 1 2 1 1 10 Investigation 1 | . . . . . 1 Extermination 4 | . . . . 1 3 Reinforcement 7 | . 1 2 1 . 3 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . . 2 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 11 41 14 5 37 Peak Tracking Total 13 | . 4 6 3 1 13 Tactical Retreats 10 | . . 3 1 . 6 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . . 2 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 22 | . . 7 3 . 12 Terminals 14 | . . 5 3 . 6 Fabricators 2 | . . . . . 2 Repair Stations 2 | . . 1 . . 1 Recycling Units 3 | . . . . . 3 Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 61 | . . 28 7 . 26 Successful 33 | . . 18 4 . 11 Failed 28 | . . 10 3 . 15 Catastrophic 6 | . . 2 . . 4 Database Lockouts . | . . . . . . Manual 20 | . . 5 5 . 10 Terminals 35 | . . 14 7 . 14 Fabricators 6 | . . . . . 6 Repair Stations 4 | . . 2 . . 2 Recycling Units 4 | . . . . . 4 Scanalyzers 12 | . . 12 . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . . 4 2 . 3 Part Schematic 1 | . . . . . 1 Prototype ID Bank 2 | . . 1 1 . . Terminal Index 1 | . . . . . 1 Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . . . . . 1 Fabricator Hacks 2 | . . . . . 2 Network Status 2 | . . . . . 2 Repair Station Hacks 3 | . . 2 . . 1 Scan Component 2 | . . 1 . . 1 Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . . . . . 2 Retrieve Components 2 | . . . . . 2 Scanalyzer 10 | . . 10 . . . Insert Component 5 | . . 5 . . . Analyze 4 | . . 4 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . . 2 2 . 3 Terminals 6 | . . 2 2 . 2 Botnet 6 | . . 2 2 . 2 Fabricators 1 | . . . . . 1 Liberate 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . . 7 3 . 10 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 4 . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . . . . . 4 Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . . . 1 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 32 | . . . . . 32 Highest-Rated Ally 32 | . . . . . 32 Total Orders . | . . . . . . Ally Attacks 13 | . . . . . 13 Total Damage 338 | . . . . . 338 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 3210 | 71 205 1748 266 44 876 Optics 1431 | . . 930 . . 501 Seismic 2752 | 71 205 1467 266 44 699 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5147 | 227 303 1868 494 876 1379 Spaces Moved 2375 | 69 121 801 203 432 749 Core 112 | 4 . . . . 108 Treads 2263 | 65 121 801 203 432 641 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 157 50 Average Speed 162 | 153 160 173 162 177 142 Slowest Speed 320 | 160 160 320 240 240 159 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 26 69 19 14 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 20 | . . 5 1 9 5 Terrain Destroyed 34 | . . 5 1 19 9 Melee 6 | . . 5 1 . . Projectile 9 | . . . . . 9 AOE 19 | . . . . 19 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3172 | 145 172 1070 306 512 967 Wait 206 | 45 15 54 16 5 71 Move 2370 | 68 120 800 202 431 749 Hop . | . . . . . . Pick Up 81 | 4 5 34 15 15 8 Fast Attach 21 | 7 . 5 4 3 2 Attach 27 | . . 10 3 5 9 Detach 5 | . . . . . 5 Swap 80 | . 1 38 15 9 17 Drop 70 | . 1 31 17 18 3 Fire 271 | 21 30 85 28 23 84 Melee 14 | . . 8 6 . . Ram 13 | . . . . . 13 Kick . | . . . . . . Crush 11 | . . 5 . 3 3 Escape Stasis . | . . . . . . Rewire 3 | . . . . . 3 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: [*Low x2]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 228 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 15) 506 | -10/Materials | Discovered new exit (range 13) 531 | -10/Materials | Entered another Materials area 531 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 825 | -9/Materials | Build established: Skirmisher 858 | -9/Materials | Discovered new exit (range 8) 1177 | -9/Materials | Discovered new exit (range 5) 1331 | -9/Materials | Discovered new exit (range 12) 1537 | -9/Materials | Destroyed 7 combat bots 1916 | -9/Materials | Build established: Scavenger-Gunner 2060 | -9/Materials | Discovered new exit (range 8) 2158 | -9/Materials | Repaired Lgt. Treads 2399 | -9/Materials | Entered another Materials area 2399 | -8/Materials | Evolved 2 slots: Propulsion x2 2816 | -8/Materials | Discovered new exit (range 5) 2893 | -8/Materials | Entered Factory 2893 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3360 | -7/Factory | Discovered new exit (range 13) 3538 | -7/Factory | Identified exit to Lower Caves 3719 | -7/Factory | Discovered new exit (range 15) 3769 | -7/Factory | Entered another Factory area 3769 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4159 | -6/Factory | Discovered new exit (range 8) 4567 | -6/Factory | Discovered new exit (range 5) 4600 | -6/Factory | P-70 Sage assimilated allied Guardian 5a 4625 | -6/Factory | Garrison activated, responded to threat 4667 | -6/Factory | Build established: Gunner 5046 | -6/Factory | Released all parts (12) 5065 | -6/Factory | Core integrity fell below 50% 5076 | -6/Factory | Lost 3 parts (1p2n) 5082 | -6/Factory | Core integrity fell below 20% 5148 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05116_ System corrupted: FCS attempts to trigger Magnetic Acceleration Cannon. 05116_ System corrupted: Magnetic Acceleration Cannon misfires. 05116_ S-27 Virus knocked back. 05120_ S-27 Virus destroyed. 05120_ U-05 Engineer builds a Wall. 05123_ Acquired 2 matter. 05123_ Acquired 46 matter. 05124_ Slammed into K-01 Serf. 05126_ Acquired 5 matter. 05127_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 7X layout... Downloaded map data. 05136_ ALERT: Cargo convoy en route, clear transfer corridor. 05141_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4U. 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"????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 50 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Reactive Plating | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Disposable Heat Sink | -9/Materials | Scanalyzed Adv. Medium Treads | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 62% | -9/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxBoreInjector Manual? 0 Play Time 00:50:12 Cumulative 501.5 hours Start 2026.01.14 @ 21:43:51 End 2026.01.14 @ 22:46:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 300 Rogue 300 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/0/2/0/0/0/0/2/0/0 Lore% 84 Gallery% 83 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b44582dc-e073-4f48-9062-4616b70b1726