Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.12 @ 20:54:46 Player: AnotherZach Result: Destroyed by PH-SHCO8QU3LI with Advanced KE Penetrator Performance ------------- Evolutions (7) 3500 Regions Visited (23) 4600 Robots Destroyed (480) 2400 Value Destroyed (16636) 16636 Prototype IDs (56) 1120 Alien Tech Used (0) 0 Bonus (7108) 7108 TOTAL SCORE: 35364 Bonus ------- High Alert Combat Kills 4651 Follower Combat Kills 584 Aligned with FarCom 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Friendly Fire -227 Cogmind --------- Core Integrity 0/1300 Matter 109/300 Energy 99/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Cooled Plasma Rifle Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Targeting Computer Improved Shield Generator Dynamic Insulation System > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Antimatter Reactor Advanced Treads Heavy Treads Wheel Improved Cryofiber Web Improved Cooling System Improved Cooling System Medium Storage Unit Energy Well High-capacity Matter Pod Advanced Visual Processing Unit Modified TNC Improved Targeting Computer Hardened Medium Armor Plating Improved Shield Generator Hacking Suite Hacking Suite System Shield Authchip [Processor] Authchip [Weapon] Dynamic Insulation System Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle [Rating: 98] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Myomer Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Field Propulsion Array Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon XL Autogun Subcomponent Energy Gun Precision Beam Rifle Energy Cannon Neutron Cannon Ballistic Gun XL Autogun Subcomponent Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Slots Evolved 14 | . . . . . 4 2 . . 2 . . . . 2 . . . . 2 . . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . 1 . . . . . . . . . 2 . . . . Utility 7 | . . . . . 1 1 . . 1 . . . . 2 . . . . . . . 2 . Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Parts Attached 344 | 7 12 1 1 2 18 8 10 2 65 1 3 3 1 93 11 10 23 3 24 . 22 10 14 Power 48 | 1 2 . . . 4 1 3 . 11 . 1 . . 7 3 3 3 . 4 . 1 1 3 Engine 24 | 1 2 . . . 4 1 1 . 3 . 1 . . 4 1 2 2 . . . . 1 1 Core 9 | . . . . . . . . . 1 . . . . 3 2 1 . . . . . . 2 Reactor 15 | . . . . . . . 2 . 7 . . . . . . . 1 . 4 . 1 . . Propulsion 55 | 2 2 1 . 1 7 2 3 . 4 . . . . 15 . 2 6 . 5 . 3 2 . Treads 33 | . . . . . . . 3 . 4 . . . . 15 . 1 5 . 4 . 1 . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Wheel 14 | 2 2 1 . 1 6 2 . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Flight 6 | . . . . . 1 . . . . . . . . . . 1 . . 1 . 1 2 . Utility 171 | 2 6 . . . 4 5 4 2 37 1 2 1 . 51 7 4 9 2 7 . 16 4 7 Device 108 | 1 1 . . . 3 5 2 2 31 1 . . . 30 6 3 4 . 4 . 12 2 1 Storage 10 | 1 2 . . . 1 . 1 . . . . . . 2 . . 1 . 1 . . 1 . Processor 20 | . 3 . . . . . . . 2 . 1 1 . 4 . 1 . 1 1 . 2 1 3 Hackware 13 | . . . . . . . 1 . 3 . . . . 2 . . 3 1 . . 2 . 1 Protection 20 | . . . . . . . . . 1 . 1 . . 13 1 . 1 . 1 . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 70 | 2 2 . 1 1 3 . . . 13 . . 2 1 20 1 1 5 1 8 . 2 3 4 Energy Gun 33 | . . . . . 1 . . . 1 . . 2 1 14 . 1 5 . 5 . 1 2 . Energy Cannon 7 | . . . . . . . . . . . . . . 3 . . . 1 1 . . 1 1 Ballistic Gun 19 | 2 2 . 1 1 2 . . . 9 . . . . . . . . . . . . . 2 Ballistic Cannon 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . Launcher 6 | . . . . . . . . . 2 . . . . 2 . . . . 2 . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . 3 . . . 1 . . . . 4 . . 2 . 2 . . 3 3 Parts Lost 69 | . . . . . . . . . 2 . . . . 15 1 12 4 . 11 1 1 8 14 Power 13 | . . . . . . . . . . . . . . 2 . 3 1 . 3 . . 2 2 Propulsion 12 | . . . . . . . . . . . . . . 2 . 4 1 . 2 . . 2 1 Utility 31 | . . . . . . . . . 2 . . . . 6 1 4 1 . 2 1 . 4 10 Weapon 13 | . . . . . . . . . . . . . . 5 . 1 1 . 4 . 1 . 1 Highest Loss Streak 11 | . . . . . . . . . 1 . . . . 2 1 6 4 . 4 1 1 7 11 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 82 | . 99 100 100 100 71 74 67 69 83 86 83 86 86 92 91 67 64 41 64 39 52 65 36 Engine 7 | . 14 14 14 14 9 15 5 . 1 6 10 13 13 8 5 4 7 5 . . . 2 . Core 1 | . . . . . . . . . 1 . . . . 2 4 4 . . . . . . 2 Reactor 2 | . . . . . . . 8 15 9 6 . . . . . . . . 7 . 4 3 . Treads 10 | . . . . . . . 13 15 12 13 13 13 13 18 17 11 3 . 7 . 2 . . Wheel 5 | . 28 28 28 28 26 21 1 . . . . . . . . . . . . . . . . Device 13 | . 4 . . . 8 15 8 14 18 20 15 13 13 17 15 10 11 8 2 8 11 16 8 Storage 6 | . 14 14 14 14 9 7 6 7 6 6 6 6 6 5 5 5 . . 2 . . . 1 Processor 9 | . 9 14 14 14 9 7 7 7 6 6 10 13 13 7 11 11 11 12 12 15 10 8 9 Hackware 1 | . . . . . . . 5 . 1 . . . . . . . 11 11 14 8 11 12 4 Protection 1 | . . . . . . . . . . . . . . 4 4 1 . . 1 . . . . Energy Gun 6 | . . . . . . . . . . . . 3 13 19 11 4 7 . 7 . 1 3 . Ballistic Gun 10 | . 27 28 28 28 9 7 7 7 22 20 20 16 6 . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 6 6 6 6 . 4 1 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 158 | 13 49 49 49 50 107 121 129 133 137 138 133 134 133 156 158 140 116 11 68 1 27 40 22 Greatest Support 140 | 20 20 20 20 20 32 40 92 92 140 140 140 140 140 140 82 118 105 12 74 15 39 47 22 Greatest Overweight (x) 9 | . 2 2 2 2 5 3 3 1 1 . . . . 1 1 9 2 . 2 . 1 1 4 Average Overweight (x) . | . 1 2 2 2 2 3 1 1 . . . . . . 1 2 . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 5 15 5 5 5 5 Average Capacity 22 | 7 17 20 20 20 24 25 23 25 25 25 25 25 25 24 25 25 7 5 10 5 5 5 5 Most Carried 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 24 25 24 5 10 4 5 5 5 Average Carried 20 | 3 16 19 19 19 23 24 19 23 24 25 24 24 25 23 19 22 4 3 5 4 4 3 3 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 5 Final Carried 25 | 8 20 20 20 20 25 25 24 25 25 25 25 25 25 16 24 25 3 5 4 4 3 4 2 Class Distribution -------------------- 57% | Scavenger-Gunner 13% | Mutant 7% | Gunner 7% | Hacker-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Hacker-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Gunner | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Matter Collected 14074 | 310 812 94 . 98 1157 1428 720 908 2785 70 195 35 173 3735 394 291 224 10 416 . . 103 116 Remotely 171 | . . . . . . 171 . . . . . . . . . . . . . . . . . Salvage Created 26884 | 149 850 171 . 161 1421 2367 889 1377 6490 40 260 . 453 10435 213 618 . . 655 . 30 103 202 Parts 1067 | 12 51 7 . 11 78 139 17 68 301 3 13 . 20 287 7 12 . . 14 . 2 12 13 Haulers Intercepted 21 | . 2 . . . 1 5 . 3 4 . . . . 5 . . . . 1 . . . . Recyclers Shooed 30 | . 1 . . 2 1 . . . 4 . . . . 21 . . . . 1 . . . . Parts Field Recycled 42 | . . . . . . . . . . . . . . 42 . . . . . . . . . Retrieved Matter 227 | . . . . . . . . . . . . . . 227 . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . . . 3 13 1 20 . 7 16 . . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Combat Hostiles Destroyed 321 | . 9 4 . 4 22 27 4 19 78 1 4 . 10 110 4 16 . . 8 . . 1 . Guns 253 | . 9 4 . 4 22 25 4 19 74 1 3 . 7 71 . 5 . . 4 . . 1 . Cannons 27 | . . . . . . . . . 1 . 1 . 3 10 4 8 . . . . . . . AOE 16 | . . . . . . 2 . . 3 . . . . 5 . 2 . . 4 . . . . Classes Destroyed 24 | 3 4 . . 1 4 1 1 . 4 . . . 1 2 . 1 . . . . . 1 1 Worker 57 | 1 4 . . . 2 8 . 4 11 . . . . 25 . . . . 1 . 1 . . Builder 29 | . 3 . . . 4 6 . 2 4 . . . . 6 . . . . . . . 3 1 Tunneler 8 | 3 . . . 1 1 1 . . 1 . . . . 1 . . . . . . . . . Hauler 21 | . 2 . . . 1 5 . 3 4 . . . . 5 . . . . 1 . . . . Recycler 40 | 1 2 . . 1 2 3 . 1 8 . . . . 21 . . . . 1 . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Mechanic 6 | . . . . . . . . . 3 . . . . 2 . . . . 1 . . . . Operator 10 | . . . . . 2 1 . 1 3 . . . . 2 . . . . . . . . 1 Drone 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Watcher 23 | . 1 . . . 4 5 . 2 7 . . . . 4 . . . . . . . . . Swarmer 37 | . . . . 3 6 3 . . 8 . . . 1 9 . 7 . . . . . . . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Saboteur 4 | . . . . . . . . . 2 . . . . 2 . . . . . . . . . Grunt 159 | . 9 4 . 1 10 15 . 11 36 . 2 . 5 51 3 8 . . 4 . . . . Brawler 19 | . . . . . 1 . . 1 8 . . . . 8 . . . . 1 . . . . Duelist 13 | . . . . . . . . . 5 . 1 . . 7 . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Sentry 28 | . . . . . 4 5 . . 7 . . . 1 9 . 1 . . 1 . . . . Specialist 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . Hunter 17 | . . . . . 1 2 . 3 5 1 . . 1 4 . . . . . . . . . Programmer 30 | . . . . . . 2 . 5 6 . . . . 15 . . . . 2 . . . . Heavy 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Behemoth 3 | . . . . . . . . . 1 . 1 . . . 1 . . . . . . . . Compactor 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . Best Kill Streak 14 | 5 3 2 . 3 8 14 2 8 13 1 3 . 4 12 3 3 . . 3 . 1 1 2 Combat Bots Only 9 | . 2 2 . 3 7 5 2 4 9 1 3 . 4 9 3 3 . . 3 . . 1 . Max Kills in Single Turn 3 | 1 2 1 . 1 2 3 1 2 2 1 1 . 1 2 1 1 . . 2 . 1 1 1 Gunslinging 1 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . Exploded 2 | . . . . . . 2 . . 2 . . . . 2 . 1 . . 2 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Hostile Shots Fired 1968 | . 44 27 . 12 34 87 2 35 257 9 11 . 32 630 24 210 55 4 184 1 49 74 187 Missed 633 | . 8 5 . 2 8 40 . 10 97 3 2 . 4 170 9 69 8 4 72 . 24 36 62 Intercepted 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . Damage Taken 19626 | . 341 238 . 78 273 309 65 248 1361 59 135 . 299 7248 315 1996 1129 . 1925 45 362 731 2469 Core 3128 | . 40 83 . 23 61 16 . 37 125 10 19 . 16 550 33 269 106 . 325 45 59 257 1054 Absorbed by Shields 871 | . . . . . . 119 . 93 440 22 47 . 111 4 . . 25 . . . 10 . . Ignored by Resistances 5730 | . 108 70 . 24 80 131 17 99 526 23 48 . 118 2098 85 560 314 . 551 12 106 206 554 Regen/Repaired (Parts) 2761 | . 150 . . . . . . . 550 . . . . 2030 . . 16 . . . . . 15 Core Remaining (%) 66 | 100 . . . 41 88 . . 92 . . . . 80 . . . . 4 . . 62 . . Volleys Fired 1006 | 11 61 14 . 11 61 90 37 55 202 4 11 1 17 328 9 41 . . 37 . 6 4 6 Largest 4 | 2 2 2 . 2 1 1 1 1 4 4 4 4 4 4 4 4 . . 4 . 1 1 1 Hottest 331 | 40 40 40 . 43 60 60 60 60 113 113 113 113 209 331 304 316 . . 289 . 225 72 72 Shots Fired 2700 | 22 122 28 . 22 61 90 35 56 753 16 44 4 68 1180 36 87 . . 59 . 7 4 6 Gun 2462 | 22 122 28 . 22 61 90 35 56 744 12 33 3 51 1069 18 32 . . 47 . 7 4 6 Cannon 198 | . . . . . . . . . 3 4 11 1 17 85 18 55 . . 4 . . . . Launcher 40 | . . . . . . . . . 6 . . . . 26 . . . . 8 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1339 | 22 122 28 . 22 61 90 35 56 747 16 44 4 34 31 9 15 . . . . . . 3 Thermal 1246 | . . . . . . . . . . . . . 34 1057 27 67 . . 47 . 7 4 3 Explosive 17 | . . . . . . . . . 6 . . . . 3 . . . . 8 . . . . Electromagnetic 98 | . . . . . . . . . . . . . . 89 . 5 . . 4 . . . . Robot Hit Streak 60 | 7 21 32 . 53 56 43 30 29 36 11 15 . 35 60 28 18 . . 32 . 26 1 2 Robot Miss Streak 6 | 2 1 . . . 6 6 1 2 4 1 3 . 2 3 1 2 . . 1 . 1 3 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 47 | . 1 2 . 1 . . . . 18 . . . . 25 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . Shots Hit Robots 2117 | 16 104 28 . 20 57 78 35 54 541 13 31 . 48 929 32 62 . . 46 . 4 7 12 Core Hits 989 | 6 34 8 . 9 48 83 20 52 246 3 8 . 23 367 12 27 . . 34 . 1 3 5 Critical Kills 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 105 | . . . . 1 . . . . 1 . . . 2 88 3 8 . . 2 . . . . Burn 94 | . . . . . . . . . . . . . 2 83 3 5 . . 1 . . . . Destroy 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . Blast 3 | . . . . . . . . . 1 . . . . . . 2 . . . . . . . Corrupt 6 | . . . . . . . . . . . . . . 5 . 1 . . . . . . . Melee Attacks 72 | . . . . . . . . . . . . . . . . . . . . . 24 25 23 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 56 | . . . . . . . . . . . . . . . . . . . . . 24 25 7 Piercing 16 | . . . . . . . . . . . . . . . . . . . . . . . 16 Sneak Attacks 8 | . . . . . . . . . . . . . . . . . . . . . . 4 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Damage Inflicted 59529 | 224 1369 363 . 273 3237 5317 3130 3811 12889 247 738 . 887 21069 880 1625 . . 1943 . 166 509 852 Guns 50205 | 224 1369 363 . 273 3237 4934 3130 3811 12230 170 516 . 658 17198 373 399 . . 893 . 166 154 107 Cannons 4571 | . . . . . . . . . 67 77 222 . 229 2310 507 1159 . . . . . . . Explosions 3628 | . . . . . . 383 . . 592 . . . . 1545 . 60 . . 1048 . . . . Melee 1050 | . . . . . . . . . . . . . . . . . . . . . . 355 695 Ramming 75 | . . . . . . . . . . . . . . 16 . 7 . . 2 . . . 50 Kinetic 32005 | 224 1369 363 . 273 3237 4934 3130 3811 12297 247 738 . 443 555 151 224 . . . . . . 9 Thermal 22484 | . . . . . . 383 . . . . . . 444 18279 729 1338 . . 893 . 166 154 98 Explosive 2291 | . . . . . . . . . 592 . . . . 651 . . . . 1048 . . . . Electromagnetic 1624 | . . . . . . . . . . . . . . 1568 . 56 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 426 | . . . . . . . . . . . . . . . . . . . . . . 355 71 Piercing 624 | . . . . . . . . . . . . . . . . . . . . . . . 624 Highest Corruption 25 | . . . . . . 1 24 25 1 . . . . 14 14 15 15 . 1 5 5 3 22 Average Corruption 9 | . . . . . . 1 13 24 1 . . . . 5 14 14 15 . 1 3 4 2 10 Corruption Purged 7 | . . . . . . . . . 2 . . . . . . . . . . . 5 . . Corruption Blocked 11 | . . . . . . . . . . . . . . . . . 11 . . . . . . Effects 343 | . . . . . . 4 18 60 10 . . . . 132 42 60 2 . . . 7 1 7 Message Errors 82 | . . . . . . 1 11 15 . . . . . 26 14 10 1 . . . 1 . 3 Matter Fused 78 | . . . . . . . 1 13 3 . . . . 33 4 21 . . . . 1 1 1 Heat Flow Errors 35 | . . . . . . . . 9 1 . . . . 13 4 6 . . . . 2 . . Energy Discharges 32 | . . . . . . 1 . 5 2 . . . . 9 10 4 . . . . 1 . . Parts Rejected 4 | . . . . . . . . . . . . . . 3 . . . . . . . . 1 Parts Fused 4 | . . . . . . 1 . 2 . . . . . . . 1 . . . . . . . Data Loss (minor) 48 | . . . . . . 1 3 7 3 . . . . 17 6 9 1 . . . 1 . . Data Loss (major) 17 | . . . . . . . 1 4 1 . . . . 6 2 3 . . . . . . . Misfires 8 | . . . . . . . . 2 . . . . . 4 . 1 . . . . 1 . . Alerts 10 | . . . . . . . . 1 . . . . . 5 2 2 . . . . . . . Misdirections 5 | . . . . . . . . 1 . . . . . 1 . 1 . . . . . . 2 Weapon Failures 20 | . . . . . . . 2 1 . . . . . 15 . 2 . . . . . . . Overload Shots 14 | . . . . . . . . . . . . . . . . . . . . . 7 4 3 Effects 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Overflow Damage 617 | . . . . . . 34 . . 13 . . . . 264 . 55 . . 65 . . 85 101 Projectiles 224 | . . . . . . . . . 13 . . . . 156 . 55 . . . . . . . Explosions 207 | . . . . . . 34 . . . . . . . 108 . . . . 65 . . . . Melee 186 | . . . . . . . . . . . . . . . . . . . . . . 85 101 Knockbacks 10 | . . . . . . . . . . . 2 . 3 3 . 2 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . . . 2 . 2 3 . 2 . . . . . . . Secondary 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 313 | . . . . . . . . . 15 . . . . 199 . . . . 70 . . . 29 Shots 9 | . . . . . . . . . 1 . . . . 6 . . . . 2 . . . . Rammed 13 | . . . . . . . . . . . . . . 1 . 1 . . 1 . . . 10 Targets Rammed 13 | . . . . . . . . . . . . . . 1 . 1 . . 1 . . . 10 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 805 | . 46 10 . . 281 186 320 232 400 104 138 24 401 805 199 514 . . 417 . 648 8 9 Average Temperature 111 | . 16 3 . . 58 51 104 55 94 55 45 18 127 122 112 136 . . 178 . 191 4 5 Received Heat Transfer 5375 | . 330 177 . 21 153 167 . 42 272 . 18 . 118 2509 42 507 111 . 414 . 106 57 331 Effects 55 | . . . . . 3 . . . 2 . . . . 28 . 8 . . 8 . 6 . . Shutdowns 16 | . . . . . . . . . 1 . . . . 8 . 2 . . 4 . 1 . . Energy Bleed 4 | . . . . . . . . . . . . . . 2 . 1 . . 1 . . . . Interference 18 | . . . . . 3 . . . . . . . . 7 . 3 . . 2 . 3 . . Matter Decay 5 | . . . . . . . . . . . . . . 4 . . . . 1 . . . . Short Circuit 3 | . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . Damage (minor) 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . Damage (major) 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . Damage (core) 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . . . . . 6 . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 32 | . . . . . . . . . . . . . . 31 . 1 . . . . . . . Combat Hostiles 25 | . . . . . . . . . . . . . . 24 . 1 . . . . . . . Parts Melted 181 | . . . . . . . . . . . . . 1 172 . 2 . . 6 . . . . Heat Transferred 46193 | . . . . . . 250 . . . . . . 1112 40177 1020 1220 . . 1814 . 200 240 160 Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Parts Stolen 4 | . . . . . . . . . . . 1 . . . . 3 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . . . . . 6 . 1 . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Peak Influence 1599 | 25 137 100 . 197 674 942 275 435 1340 . . . . 1599 . . . . 274 84 63 247 282 Initial 316 | . 13 . . . . 184 275 144 98 . . . . 316 . . . . 16 64 51 24 100 Average 476 | 6 47 50 . 103 199 617 245 290 725 . . . . 738 . . . . 80 72 28 104 183 Maximum Alert Level 4 | . . . . . 2 3 1 2 4 . . . . 4 . . . . 1 . . 1 1 Low Security (%) 36 | 100 100 100 . 100 67 6 . 27 10 . . . . 10 . . . . 94 100 100 87 56 Level 1 16 | . . . . . 3 4 100 48 10 . . . . 20 . . . . 5 . . 12 43 Level 2 14 | . . . . . 29 49 . 23 29 . . . . 6 . . . . . . . . . Level 3 22 | . . . . . . 39 . . 34 . . . . 41 . . . . . . . . . Level 4 9 | . . . . . . . . . 14 . . . . 20 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 115 | . 4 . . . 5 8 . 7 34 . . . . 34 . . . . 3 . 9 9 2 Investigation 45 | . 4 . . . 4 2 . 3 12 . . . . 7 . . . . . . 8 4 1 Extermination 18 | . . . . . . 2 . 4 4 . . . . 7 . . . . 1 . . . . Reinforcement 19 | . . . . . . 3 . . 2 . . . . 8 . . . . 1 . 1 3 1 Assault 13 | . . . . . . . . . 5 . . . . 7 . . . . 1 . . . . Garrison 20 | . . . . . 1 1 . . 11 . . . . 5 . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . Haulers Reinforced 3 | . . . . . . 1 . . . . . . . 1 . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Distress Signals 16 | . 2 . . . 3 1 . . 3 . . . . 2 . . 1 . . . 3 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 544 | . 15 4 . 7 31 37 6 23 103 1 5 . 10 154 4 34 19 3 23 5 17 20 23 Peak Tracking Total 15 | . 4 2 . 3 8 5 3 4 6 1 3 . 4 8 3 11 12 2 6 5 6 10 15 Tactical Retreats 37 | . 3 . . 1 1 . . . 1 . . . . 11 . 5 . 1 4 . 4 3 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Traps Triggered 39 | . 2 . . . 2 3 . 3 6 . . . . 21 . . . . 1 . . 1 . Indirectly 11 | . . . . . . . . . . . . . . 11 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . Triggered 18 | . . . . . . . . . . . . . . 1 . 5 12 . . . . . . Fabricated Traps 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . Most Traps Carried 5 | . . . . . . . . . . . . . . . 4 5 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Machines Disabled 39 | . . . . . 8 1 . 3 10 . . . . 11 . . . . 4 . . . 2 Max in Single Turn 4 | . . . . . 2 1 . 1 3 . . . . 3 . . . . 4 . . . 1 Garrison Access 5 | . . . . . . 1 . . 1 . . . . 2 . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Machines Accessed 96 | . 10 . 2 . 10 5 . 6 17 2 1 . . 15 . . 8 1 2 . 8 5 4 Terminals 42 | . 7 . . . 6 1 . 2 5 . . . . 7 . . . 1 1 . 6 3 3 Fabricators 11 | . . . . . . . . 3 3 . . . . 2 . . . . 1 . 1 . 1 Repair Stations 11 | . 1 . . . 1 2 . 1 4 . . . . 2 . . . . . . . . . Recycling Units 5 | . 2 . . . . . . . 1 . . . . 2 . . . . . . . . . Scanalyzers 5 | . . . . . 2 1 . . 1 . . . . . . . . . . . . 1 . Garrison Access 9 | . . . . . 1 1 . . 3 . . . . 2 . . . . . . 1 1 . Total Hacks 336 | . 38 . 10 . 37 11 . 12 70 8 1 . . 50 . . 22 2 5 . 39 21 10 Successful 206 | . 26 . 10 . 24 4 . 5 37 8 1 . . 28 . . 22 2 2 . 22 13 2 Failed 129 | . 12 . . . 13 7 . 7 32 . . . . 22 . . . . 3 . 17 8 8 Catastrophic 15 | . 1 . . . 3 1 . 2 5 . . . . 2 . . . . . . . 1 . Database Lockouts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Manual 157 | . 23 . 1 . 17 3 . 7 39 1 . . . 23 . . 1 1 3 . 25 9 4 Terminals 154 | . 29 . . . 20 2 . 2 25 . . . . 28 . . . 2 3 . 25 10 8 Fabricators 40 | . . . . . . . . 7 12 . . . . 10 . . . . 2 . 7 . 2 Repair Stations 38 | . 4 . . . 1 5 . 3 20 . . . . 5 . . . . . . . . . Recycling Units 11 | . 5 . . . . . . . 1 . . . . 5 . . . . . . . . . Scanalyzers 28 | . . . . . 14 2 . . 4 . . . . . . . . . . . . 8 . Garrison Access 24 | . . . . . 2 2 . . 8 . . . . 2 . . . . . . 7 3 . Terminal Hacks 94 | . 13 . 10 . 6 . . . 9 8 1 . . 9 . . 22 2 . . 9 4 1 Record 34 | . 1 . 9 . . . . . . 7 . . . . . . 15 2 . . . . . Part Schematic 3 | . 1 . . . . . . . . . . . . 1 . . . . . . 1 . . Robot Schematic 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . Robot Analysis 10 | . 3 . . . 3 . . . 3 . . . . 1 . . . . . . . . . Prototype ID Bank 6 | . 1 . . . . . . . . . . . . . . . 5 . . . . . . Open Door 5 | . . . . . . . . . . 1 1 . . . . . 2 . . . . . 1 Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . . . . . . . 1 . . . . . . . . . . . 1 1 . Terminal Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Unreport Threat 8 | . 1 . . . 1 . . . 2 . . . . 1 . . . . . . 3 . . Dispatch Records 4 | . . . . . . . . . . . . . . 3 . . . . . . . 1 . Maintenance Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Recall Investigation 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 9 | . 2 . . . 1 . . . 2 . . . . 1 . . . . . . 2 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . 2 2 . . . . 3 . . . . . . 2 . 1 Network Status 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . Load Schematic 3 | . . . . . . . . 1 . . . . . 1 . . . . . . 1 . . Build 4 | . . . . . . . . 1 . . . . . 1 . . . . . . 1 . 1 Repair Station Hacks 24 | . 4 . . . . 3 . 1 12 . . . . 4 . . . . . . . . . Scan Component 14 | . 2 . . . . 2 . 1 7 . . . . 2 . . . . . . . . . Repair 10 | . 2 . . . . 1 . . 5 . . . . 2 . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 21 | . . . . . 13 . . . 1 . . . . . . . . . . . . 7 . Insert Component 10 | . . . . . 7 . . . 1 . . . . . . . . . . . . 2 . Analyze 11 | . . . . . 6 . . . . . . . . . . . . . . . . 5 . Garrison Access Hacks 3 | . . . . . . 1 . . . . . . . 2 . . . . . . . . . Seal Access 3 | . . . . . . 1 . . . . . . . 2 . . . . . . . . . Unauthorized Hacks 53 | . 8 . . . 5 . . 2 13 . . . . 10 . . . . 2 . 11 2 . Terminals 27 | . 7 . . . 5 . . . 4 . . . . 4 . . . . 1 . 5 1 . Track 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Botnet 22 | . 6 . . . 4 . . . 4 . . . . 4 . . . . 1 . 2 1 . Search 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricators 16 | . . . . . . . . 2 8 . . . . 3 . . . . 1 . 2 . . Report 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Prioritize 6 | . . . . . . . . . 3 . . . . 2 . . . . . . 1 . . Liberate 6 | . . . . . . . . . 3 . . . . 1 . . . . 1 . 1 . . Haulers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Recompile 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . . . 1 . . . . 3 . . . . . . . . . Reject 4 | . 1 . . . . . . . 1 . . . . 2 . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . . 4 1 . Redirect 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Reprogram 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Intercept 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Watchers 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered 4 | . . . . . 2 . . 1 1 . . . . . . . . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking Detections 75 | . 10 . . . 10 4 . 5 15 . . . . 13 . . . . 2 . 8 5 3 Full Trace Events 38 | . 4 . . . 6 2 . 1 11 . . . . 6 . . . . . . 5 2 1 Feedback Events 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 1 . . 4 . . . . . . . . 1 . 4 Robots Built 4 | . . . . . . . . 3 . . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 218 | . . . . . . . . 67 . . . . . 58 . . . . . . . . 93 Total Robot Build Rating 15 | . . . . . . . . 12 . . . . . 3 . . . . . . . . . Part Schematics Acquired 31 | . 1 . . . 6 . . . . . . 14 . 1 . . . . . . 1 1 7 Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 18 | . . . . . . . . . . . . . . . . . . . . . 18 . . Total Part Build Rating 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Parts Repaired 8 | . 2 . . . . . . . 4 . . . . 2 . . . . . . . . . Time 401 | . 52 . . . . 44 . . 264 . . . . 41 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 10 | . . . . . 7 . . . 1 . . . . . . . . . . . . 2 . Part Schematics Acquired 7 | . . . . . 6 . . . . . . . . . . . . . . . . 1 . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . 3 3 . . . . 3 . . . . 1 . . . . Machine Destruction 4 | . . . . . . . . . 3 . . . . . . . . . 1 . . . . Programmers 6 | . . . . . . . . 3 . . . . . 3 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . 2 . . . . . . . . . . 5 . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Total Allies 36 | . . . . 1 . 5 . 3 10 2 . . . 2 . . 7 . . . 4 2 . Largest Group 7 | . . . . 1 . 3 2 3 3 2 . . . 1 . . 7 . . . 3 2 . Highest-Rated Group 433 | . . . . 31 . 93 62 60 87 62 . . . 99 . . 433 . . . 141 112 . Highest-Rated Ally 99 | . . . . 31 . 32 31 20 37 31 . . . 99 . . 96 . . . 47 56 . Total Orders 7 | . . . . . . . . . . . . . . 5 . . . . . . 2 . . STAY 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . AID 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Ally Attacks 159 | . . . . 11 . 8 45 1 43 7 . . . 3 . . 20 . . . 12 9 . Total Damage 3435 | . . . . 208 . 144 736 36 845 63 . . . 254 . . 573 . . . 272 304 . Kills 19 | . . . . 4 . 1 2 1 5 . . . . 3 . . 2 . . . . 1 . Allies Corrupted 3 | . . . . . . . . . . 1 . . . 1 . . . . . . 1 . . Allies Melted 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Robot Analysis Total 10 | . 3 . . . 3 . . . 3 . . . . 1 . . . . . . . . . Derelict Logs Recovered 10 | . . . . 1 . . . . . 2 3 . 1 . 2 1 . . . . . . . Drone Launches 12 | . . . . . . . . . . . . . . . . . . . . . 12 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Turns Passed 25215 | 106 1693 90 431 428 1316 784 371 1249 3350 868 1371 1946 704 5334 967 1356 865 263 505 41 623 317 237 Spaces Moved 14133 | 67 1236 27 387 336 668 446 138 504 1639 537 840 1210 401 1757 336 357 678 504 368 103 918 417 259 Core 690 | 9 . . . . . . . . . . . . . . . . 68 504 . . . . 109 Treads 7792 | . . . . . . . 118 504 1639 537 840 1210 401 1757 336 291 50 . 109 . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3178 | 58 1236 27 387 336 668 446 20 . . . . . . . . . . . . . . . . Hover 251 | . . . . . . . . . . . . . . . . . 251 . . . . . . Flight 2222 | . . . . . . . . . . . . . . . . 66 309 . 259 103 918 417 150 Fastest Speed 34 | 50 80 110 110 110 110 128 140 232 160 160 160 160 160 160 246 167 35 50 40 40 37 34 40 Average Speed 143 | 75 103 110 110 110 124 130 215 232 160 160 160 160 160 211 246 333 109 50 96 40 49 37 46 Slowest Speed 755 | 80 110 110 110 110 155 140 312 232 240 160 160 160 160 250 246 755 330 50 360 40 150 120 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . . . . . 1 . . . . . . . 4 2 7 . 2 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 51 | 4 97 6 87 68 64 16 75 19 48 72 61 85 72 36 61 65 80 60 10 95 24 12 29 Regions Visited 23 Branch Regions 12 Pre-discovered Areas 3 | . . . . 1 . . . . . 1 . . 1 . . . . . . . . . . Known Exits Taken 9 | . 1 . . . 1 . . . 1 . 1 . 1 1 1 . . 1 . . . 1 . Unknown Exits Taken 10 | 1 . 1 1 1 . . . 1 . 1 . 1 . . . 1 1 . . . 1 . . Scrap Searched 19 | . . . . 2 . . . . . 3 2 2 2 . 3 3 . 2 . . . . . Spaces Dug 51 | . . . . . 4 . . . . . . . . . . . . . . . 26 13 8 Terrain Destroyed 485 | . . . . . 46 19 . 5 113 1 3 . 5 136 3 31 . . 73 . 27 14 9 Melee 45 | . . . . . . . . . . . . . . . . . . . . . 24 13 8 Projectile 116 | . . . . . 46 9 . 5 5 1 3 . 5 19 3 15 . . . . 3 1 1 AOE 324 | . . . . . . 10 . . 108 . . . . 117 . 16 . . 73 . . . . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Total 17763 | 99 1541 59 394 375 1169 652 213 583 2269 543 857 1221 429 2638 455 466 812 514 461 100 1040 539 334 Wait 1426 | . 171 16 . 21 345 52 2 11 271 . . . 11 279 88 28 42 2 3 . 21 63 . Move 14080 | 66 1235 26 386 335 667 446 137 503 1638 536 837 1209 400 1756 335 356 677 503 360 99 903 416 254 Hop 15 | . . . . . . . . . . . 1 . . . . . . . 4 1 7 . 2 Pick Up 441 | 15 39 1 2 3 43 11 21 7 59 1 2 4 . 104 7 16 22 5 21 . 30 15 13 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . . . Attach 223 | 7 3 1 1 . 9 5 5 . 22 . 2 2 . 73 6 9 20 3 17 . 16 9 13 Detach 15 | . . . . . 3 . . . . . . . . 4 3 1 2 . 2 . . . . Swap 121 | . 9 . . 2 9 3 5 2 43 1 1 1 1 20 5 1 3 . 7 . 6 1 1 Drop 263 | . 23 1 5 3 32 9 6 2 34 1 3 4 . 58 2 8 27 1 9 . 21 6 8 Fire 1006 | 11 61 14 . 11 61 90 37 55 202 4 11 1 17 328 9 41 . . 37 . 6 4 6 Melee 68 | . . . . . . . . . . . . . . . . . . . . . 24 25 19 Ram 12 | . . . . . . . . 1 . . . . . . . . . . . . . . 11 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . Escape Stasis 15 | . . . . . . . . 2 . . . . . 6 . . . . . . . . 7 Rewire 55 | . . . . . . 36 . . . . . . . . . . 19 . . . . . . Trap 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . Miscellaneous 15 | . . . . . . . . . . . . . . 9 . . . . . . 6 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research (discovered 2 exits: *Tes x2) -3/Testing History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 6) 322 | -10/Materials | Build established: Mutant 607 | -10/Materials | Derelicts attacked the area 887 | -10/Materials | Discovered new exit (range 8) 949 | -10/Materials | Identified exit to Mines 1245 | -10/Materials | Repaired Assault Rifle 1272 | -10/Materials | Repaired Assault Rifle 1457 | -10/Materials | Discovered new exit (range 16) 1476 | -10/Materials | Identified exit to Materials 1800 | -10/Materials | Entered Mines 1885 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1885 | -10/Mines | Discovered new exit (range 5) 1890 | -10/Mines | Entered Exiles 1918 | -10/Exiles | Met 8R-AWN 1936 | -10/Exiles | Met EX-HEX 1973 | -10/Exiles | Met EX-BIN 1994 | -10/Exiles | Aligned with FarCom system 1995 | -10/Exiles | Given EX-Vault access code 2020 | -10/Exiles | Opened EX-Vault 2051 | -10/Exiles | Found XL Autogun Array 2054 | -10/Exiles | Found Modified TNC 2079 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2107 | -10/Exiles | Met EX-DEC 2148 | -10/Exiles | Visited The Gauntlet 2310 | -10/Exiles | Discovered new exit (range 11) 2321 | -10/Exiles | Stole two prototypes: Modified TNC, XL Autogun Array 2321 | -10/Exiles | Entered Mines 2326 | -9/Mines | Core integrity fell below 50% 2510 | -9/Mines | Received a Mining Laser from a helpful Derelict 2581 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2586 | -9/Mines | Found Prototype Device 2711 | -9/Mines | Discovered new exit (range 8) 2718 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2732 | -9/Mines | Learned location of Zion (-6) 2749 | -9/Mines | Entered Materials 2749 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2750 | -8/Materials | Identified Exp. Sensor Array 3055 | -8/Materials | Build established: Scavenger-Skirmisher 3620 | -8/Materials | Identified exit to Factory 3642 | -8/Materials | Build established: Skirmisher 3697 | -8/Materials | Destroyed 7 combat bots 3813 | -8/Materials | Garrison activated, responded to threat 4065 | -8/Materials | Entered Factory 4065 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4067 | -7/Factory | FarCom data flow suspended 4368 | -7/Factory | Garrison activated, responded to threat 4372 | -7/Factory | Build established: Gunner 4824 | -7/Factory | Allied Derelicts emerged from ambush trap array 4849 | -7/Factory | Sucked down chute 4849 | -7/Factory | Entered Waste 4859 | -7/Waste | Spotted C-40 Crusher 4864 | -7/Waste | EMP discharged 4876 | -7/Waste | Allies destroyed C-40 Crusher 4883 | -7/Waste | Spotted C-40 Crusher 4885 | -7/Waste | Spotted C-40 Crusher 4899 | -7/Waste | Spotted C-40 Crusher 4909 | -7/Waste | Destroyed C-40 Crusher 4916 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 4919 | -7/Waste | 3 allies followed down the chute 4919 | -7/Waste | Allies destroyed C-40 Crusher 4926 | -7/Waste | Destroyed C-40 Crusher 4964 | -7/Waste | EMP discharged 4964 | -7/Waste | System corruption reached 10% 4968 | -7/Waste | Spotted C-40 Crusher 4969 | -7/Waste | Found Damper Plating 4989 | -7/Waste | Destroyed C-40 Crusher 5063 | -7/Waste | Spotted C-40 Crusher 5064 | -7/Waste | EMP discharged 5074 | -7/Waste | Destroyed C-40 Crusher 5164 | -7/Waste | EMP discharged 5195 | -7/Waste | Discovered new exit (range 10) 5220 | -7/Waste | Entered Factory 5227 | -7/Factory | Build established: Hacker-Gunner 5348 | -7/Factory | Fabricated B-48 Gladiator? 5604 | -7/Factory | Build established: Scavenger-Gunner 6348 | -7/Factory | Discovered new exit (range 16) 6469 | -7/Factory | Entered another Factory area 6469 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6699 | -6/Factory | Repaired Hvy. Treads 6764 | -6/Factory | Repaired Antimatter Reactor 6919 | -6/Factory | Garrison activated, responded to threat 7020 | -6/Factory | Garrison activated, responded to threat 7334 | -6/Factory | Destroyed 7 combat bots 7948 | -6/Factory | Repaired Hvy. Treads 8061 | -6/Factory | P-60 Hacker assimilated hostile Y-54 Guardian 8219 | -6/Factory | First assault squad dispatched 8230 | -6/Factory | Destroyed 9 combat bots 8369 | -6/Factory | Build established: Gunner 8582 | -6/Factory | Repaired Hvy. Treads 8975 | -6/Factory | Garrison activated, responded to threat 9113 | -6/Factory | Discovered new exit (range 12) 9154 | -6/Factory | Garrison activated, responded to threat 9285 | -6/Factory | Central database locked down 9285 | -6/Factory | Identified exit to Lower Caves 9342 | -6/Factory | Build established: Scavenger-Gunner 9481 | -6/Factory | Spotted B-75 Beast 9489 | -6/Factory | Destroyed B-75 Beast 9819 | -6/Factory | Entered Lower Caves 10055 | -6/Lower Caves | Learned 8 Factory zone layouts 10466 | -6/Lower Caves | A Commander dispatched an escort 10484 | -6/Lower Caves | Learned Extension trap positions 10663 | -6/Lower Caves | Discovered new exit (range 6) 10687 | -6/Lower Caves | Entered another Lower Caves area 10687 | -6/Lower Caves | Spotted 6V-IFK(f) 10688 | -6/Lower Caves | Antimatter Reactor stolen by Master Thief 10689 | -6/Lower Caves | Encountered a Master Thief 10786 | -6/Lower Caves | Discovered new exit (range 11) 10897 | -6/Lower Caves | Learned Factory emergency access door positions 11196 | -6/Lower Caves | Found Prototype Device 11377 | -6/Lower Caves | Spotted B-75 Beast 11387 | -6/Lower Caves | Destroyed B-75 Beast 11448 | -6/Lower Caves | Discovered new exit (range 10) 11467 | -6/Lower Caves | Identified exit to Zion 11767 | -6/Lower Caves | Identified exit to Factory 12058 | -6/Lower Caves | Entered Zion 12078 | -6/Zion | Given A8's code to call for help 13904 | -6/Zion | Found Prototype Device 13979 | -6/Zion | Discovered new exit (range 16) 14004 | -6/Zion | Entered Proximity Caves 14037 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14094 | -5/Proximity Caves | Spotter reported a threat 14098 | -5/Proximity Caves | Spotter reported a threat 14686 | -5/Proximity Caves | Discovered exit to Factory (range 12) 14708 | -5/Proximity Caves | Entered Factory 14708 | -5/Factory | Evolved 2 slots: Utility x2 14709 | -5/Factory | Identified exit to Extension 14710 | -5/Factory | Identified exit to Factory 14726 | -5/Factory | Identified Bomb Factory No. 2 14728 | -5/Factory | Identified Heart of Steel 14834 | -5/Factory | Repaired Huge Storage Unit 15878 | -5/Factory | Heart of Steel transformed into Warbot 16363 | -5/Factory | Destroyed 7 combat bots 16808 | -5/Factory | First assault squad dispatched 17396 | -5/Factory | Discovered new exit (range 13) 17404 | -5/Factory | Garrison activated, responded to threat 17480 | -5/Factory | Identified exit to Upper Caves 18420 | -5/Factory | Discovered exit to Factory (range 16) 18859 | -5/Factory | Garrison activated, responded to threat 18942 | -5/Factory | Fabricated M-28 Smith? 19039 | -5/Factory | Destroyed 9 combat bots 19164 | -5/Factory | Garrison activated, responded to threat 19358 | -5/Factory | System corruption reached 10% 19691 | -5/Factory | Core integrity fell below 50% 19761 | -5/Factory | Repaired Arm. Medium Treads 19860 | -5/Factory | Destroyed 7 combat bots 20023 | -5/Factory | Discovered exit to Upper Caves (range 7) 20042 | -5/Factory | Entered Upper Caves 20215 | -5/Upper Caves | Learned Factory machine intel 20314 | -5/Upper Caves | Spotted B-75 Beast 20331 | -5/Upper Caves | Destroyed B-75 Beast 20653 | -5/Upper Caves | Identified exit to Upper Caves 21009 | -5/Upper Caves | Entered another Upper Caves area 21165 | -5/Upper Caves | Learned Factory trap positions 21316 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21593 | -5/Upper Caves | Lost 4 parts (2p2u) 21643 | -5/Upper Caves | Attracted the attention of an 0b10 base 21708 | -5/Upper Caves | Lost 6 parts (3n2u1w) 21893 | -5/Upper Caves | Core integrity fell below 20% 22152 | -5/Upper Caves | Spotted 9A-LVC(f) 22153 | -5/Upper Caves | Encountered a Master Thief 22156 | -5/Upper Caves | Spotted EW-WR1(f) 22157 | -5/Upper Caves | Encountered a Master Thief 22157 | -5/Upper Caves | Spotted CB-U55(f) 22158 | -5/Upper Caves | Encountered a Master Thief 22158 | -5/Upper Caves | Authchip [Weapon] stolen by Master Thief 22163 | -5/Upper Caves | Rnf. Fission Core stolen by Master Thief 22164 | -5/Upper Caves | Neutron Cannon stolen by Master Thief 22284 | -5/Upper Caves | Discovered new exit (range 9) 22365 | -5/Upper Caves | Entered Warlord 22452 | -5/Warlord | System corruption cleaned by Quarantine Array 22578 | -5/Warlord | Visited the Vortex Lab 22594 | -5/Warlord | Warlord's base attacked by MAIN.C 22669 | -5/Warlord | Build established: Hacker-Mutant 22766 | -5/Warlord | Enhanced Grunt warped into view, answering call for help 22782 | -5/Warlord | Enhanced Grunt warped into view, answering call for help 22930 | -5/Warlord | Found Prototype Device 22931 | -5/Warlord | Identified Minesniffer Drone Bay 22944 | -5/Warlord | Warlord forces counterattacked 22945 | -5/Warlord | Met Warlord 23061 | -5/Warlord | Spotted Executioner 23191 | -5/Warlord | Lost 7 allies 23214 | -5/Warlord | Opened side exit 23226 | -5/Warlord | Discovered new exit (range 9) 23227 | -5/Warlord | Lost 4 parts (1p1n1u1w) 23230 | -5/Warlord | Entered Proximity Caves 23482 | -4/Proximity Caves | Discovered exit to Factory (range 20) 23493 | -4/Proximity Caves | Entered Factory 23493 | -4/Factory | Evolved 2 slots: Propulsion x2 23494 | -4/Factory | Identified exit to Armory 23495 | -4/Factory | Loaded intel: 82 trap records 23496 | -4/Factory | Loaded intel: 270 machine locations 23900 | -4/Factory | Lost 4 parts (2p1n1w) 23998 | -4/Factory | Sucked down chute 23998 | -4/Factory | Entered Waste 24011 | -4/Waste | Spotted C-40 Crusher 24013 | -4/Waste | EMP discharged 24016 | -4/Waste | Spotted C-40 Crusher 24017 | -4/Waste | Spotted C-40 Crusher 24022 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 24025 | -4/Waste | Spotted C-40 Crusher 24025 | -4/Waste | Spotted C-40 Crusher 24026 | -4/Waste | Spotted C-40 Crusher 24027 | -4/Waste | Discovered new exit (range 14) 24039 | -4/Waste | Entered Factory 24173 | -4/Factory | Lost 3 allies 24235 | -4/Factory | Found Unknown Device 24240 | -4/Factory | Found Unknown Device 24272 | -4/Factory | Fabricated Hacking Suite (x1) 24337 | -4/Factory | Identified Quantum Capacitor 24604 | -4/Factory | Identified exit to Upper Caves 24650 | -4/Factory | Discovered new exit (range 20) 24662 | -4/Factory | Entered Research 24662 | -3/Research | Evolved 2 slots: Utility x2 24759 | -3/Research | Identified exit to Testing 24810 | -3/Research | Garrison activated, responded to threat 24900 | -3/Research | System Shield fried by hacking feedback 24979 | -3/Research | Entered Testing 24994 | -3/Testing | Scanned by Researcher 25006 | -3/Testing | Lost 7 parts (2p2n3u) 25008 | -3/Testing | Found Enh. Force Lance 25079 | -3/Testing | Found Prototype Protection 25082 | -3/Testing | Found Prototype Protection 25092 | -3/Testing | Spotted PH-SHCO8QU3LI 25106 | -3/Testing | Identified Lgt. Regenerative Plating 25108 | -3/Testing | Found Prototype Energy Cannon 25121 | -3/Testing | Crushed by falling debris 25132 | -3/Testing | Crushed by falling debris 25134 | -3/Testing | System corruption reached 10% 25162 | -3/Testing | Identified Med. Regenerative Plating 25163 | -3/Testing | Core integrity fell below 50% 25168 | -3/Testing | Identified Hpw. Disruptor Cannon 25171 | -3/Testing | Lost 11 parts (1p1n8u1w) 25207 | -3/Testing | Core integrity fell below 20% 25216 | -3/Testing | Destroyed by PH-SHCO8QU3LI with Advanced KE Penetrator Last Messages --------------- 25179_ Med. Regenerative Plating destroyed. 25191_ Connecting with Fabricator... >>Build Building G-67 Veteran... ETC: 93 25198_ System corrupted: Matter fused (-10). 25201_ Acquired Cld. Plasma Rifle. 25206_ Slammed into S-43 Plague. 25206_ Destabilizing: System corrupted (+1). 25207_ Slammed into S-43 Plague. 25207_ Adv. Target Analyzer broken. 25207_ Destabilizing: Short circuit. 25208_ Slammed into S-43 Plague. 25208_ Destabilizing: System corrupted (+2). 25209_ Slammed into S-43 Plague. 25209_ Slug penetrates Wall. 25210_ Slammed into S-43 Plague. 25213_ Penetrated by Slug. 25213_ Slug penetrates Wall. 25216_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????+ ?????????????????????????????????????????? | | ??????# ????????????????????????????????????????? | | ??????# ????????????????????????????????????????? | | ??????# ????????????????????????????????????????? | | ??????# ?????????????????????????????????????? | | ??????# """ ????????????????????????????????????? | | ??????# """ ????????????????????????????????????? | | ??????# """?????????????????????????????????????? | | ??????# ?????????????????????????????????????? | | ??????# ?????????????????????????????????????? | | ??????# ###########???????????????????????????? | | ??????# # #???????????????????????????? | | ??????# # [#????????????????????+#?????? | | ??????# / #???????????????????? #?????? | | ??????# # #?????????????????### ####### | | ??????# # #?????????????????# | | ??????# # #????????????? ???# ?? | | ####??# # ####+######## ### ???? | | #??#[] # + g ] ?????? | | #### ############ s#??######/#######? | | #??????????# """ #??# #? | | #??????????# ""F""gg#??# ^ #? | | #??????????# "" ""gh#??# #? | | #??????????# s #### #? | | #########??????????# s sgg / ! 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"" #????????????????????????? | | """"""" # " #????????????????????????? | | ! * + "" #????????????????????????? | | /!/ # " "" #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 100 Energy Generation 37 Energy Capacity 550 Matter Stores 419 Matter Capacity 700 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 20 Additional Mass Support 9 EM Shielding 4 Corruption Containment 8 Corruption Block 15 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 90 Point Defense Rating 160 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 14 Target Analysis 9 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 32 Defensive Hacking 21 Authchip Count 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Prc. Beam Rifle | -8/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Wheel | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Remote Shield | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Force Field | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Focal Shield | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Adv. Shield Generator | -5/Factory | Hacked Biometal Heavy Treads | -4/Factory | Hacked Hvy. Siege Treads | -3/Research | Scanalyzed Com. Tesla Bomb Launcher | -3/Testing | Archive Cld. Phase Gun | -3/Testing | Archive Exp. Coolant Injector | -3/Testing | Archive Centrium Heavy Armor Plating | -3/Testing | Archive Centrium Light Armor Plating | -3/Testing | Archive Exp. Field Recycling Unit | -3/Testing | Archive Hvy. Tesla Rifle | -3/Testing | Archive Robot Schematics ------------------ M-28 Smith | -6/Factory | Hacked R-06 Scavenger | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive B-60 Warrior | -4/Factory | Hacked Y-72 Warden | -3/Testing | Archive R-10 Processor | -3/Testing | Archive C-55 Analyst | -3/Testing | Archive A-02 Transporter | -3/Testing | Archive Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded M-28 Smith | x1 | -5/Factory Hacking Suite | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Below Challenges ------------ None Game ------ Seed ArmoredXenonReplicator Manual? 0 Play Time 04:14:31 Cumulative 359.9 hours Start 2024.06.12 @ 16:40:14 End 2024.06.12 @ 20:54:46 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 57 Rogue 0 Adventurer 57 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 49 Gallery% 74 Achievement% 62 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 7% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ffecade-95fe-4d79-bef0-b79d5381a8bc