Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.04.06 @ 14:51:34 Player: saltine Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (1307) 1307 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3552 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 170/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ High-capacity Storage Unit Seismic Detector Improved Targeting Computer Light Armor Plating Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle High-powered Shotgun (fused) > --- INVENTORY (20) --- Light Deuterium Engine Combat Airjet Combat Airjet Large Storage Unit Medium Armor Plating Improved EM Shotgun Improved EM Shotgun Advanced Beam Cannon Improved Assault Rifle High-powered Shotgun Rocket Launcher Mini Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Combat Airjet > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle High-powered Shotgun > --- INVENTORY -------- Light Treads Combat Airjet Large Storage Unit Seismic Detector Light Armor Plating Medium Armor Plating Improved EM Shotgun Improved EM Shotgun Advanced Beam Cannon Improved Assault Rifle High-powered Shotgun Rocket Launcher Mini Grenade Launcher Mining Laser [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 51 | 6 12 21 10 2 Power 2 | . 1 . 1 . Engine 2 | . 1 . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 3 3 7 2 2 Treads 12 | 2 . 7 1 2 Leg 1 | . 1 . . . Wheel 3 | 1 2 . . . Hover 1 | . . . 1 . Flight . | . . . . . Utility 15 | 2 4 6 3 . Device 4 | 2 1 1 . . Storage 4 | . 3 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 6 | . . 3 3 . Artifact . | . . . . . Weapon 17 | 1 4 8 4 . Energy Gun 2 | . . 1 1 . Energy Cannon 1 | . . 1 . . Ballistic Gun 12 | 1 3 6 2 . Ballistic Cannon . | . . . . . Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 3 . . Corrupted Parts 1 | . . . 1 . System Corruption 2 | . . . 2 . Parts Lost 17 | 6 3 2 6 . Power 2 | 1 . 1 . . Propulsion 6 | 2 2 . 2 . Utility 5 | 1 . 1 3 . Weapon 4 | 2 1 . 1 . Highest Loss Streak 3 | 3 3 2 2 . To Critical Strikes 2 | . 1 1 . . Average Backups 11 | 6 10 19 19 13 Power 1 | 1 1 1 . . Propulsion 3 | 3 1 3 4 2 Utility 1 | . 1 4 5 2 Weapon 4 | 1 5 9 8 8 Tool/Special . | . . . . . Unused Backups 24 | 5 2 10 . 7 Power 2 | 1 . 1 . . Propulsion 3 | 1 . 1 . 1 Utility 5 | 1 2 1 . 1 Weapon 14 | 2 . 7 . 5 Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 80 94 89 96 Engine 5 | . 3 7 3 9 Treads 13 | . 1 15 21 25 Leg 2 | . 9 . . . Wheel 6 | . 12 6 . . Device 10 | . 14 9 7 7 Storage 11 | . 14 11 11 9 Processor 8 | . . 11 11 9 Protection 9 | . . 11 12 16 Ballistic Gun 22 | . 23 21 21 18 Peak Build Rating 22 | 7 10 19 21 22 Average Rating 10 | 6 7 16 17 19 On Entrance 12 | 6 6 10 17 21 Naked Turns . | . . . . . Heaviest Build 63 | 11 32 61 63 60 Greatest Support 60 | 40 26 40 40 60 Greatest Overweight (x) 6 | 1 2 6 2 . Average Overweight (x) 1 | . . 2 1 . Largest Inventory Capacity 20 | 8 15 20 20 20 Average Capacity 12 | 8 11 19 20 20 Most Carried 20 | 7 15 20 20 14 Average Carried 11 | 6 10 19 19 12 Final Capacity 20 | 8 15 20 20 20 Final Carried 20 | 6 15 20 15 13 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1714 | 380 283 737 314 . Remotely . | . . . . . Salvage Created 2061 | 266 406 1262 127 . Parts 133 | 14 34 83 2 . Haulers Intercepted 7 | . 2 5 . . Recyclers Shooed 5 | 2 2 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 71 | 11 12 30 18 . Guns 54 | 11 5 27 11 . AOE 17 | . 7 3 7 . Classes Destroyed 11 | 2 6 2 1 . Builder 2 | . 2 . . . Tunneler 6 | 6 . . . . Hauler 7 | . 2 5 . . Recycler 1 | . 1 . . . Operator 2 | . 1 1 . . Swarmer 19 | . 9 10 . . Grunt 12 | . 3 9 . . Brawler 1 | . . 1 . . Sentry 10 | . . 10 . . Demolisher 1 | . . . 1 . Assembled 28 | 11 . . 17 . Best Kill Streak 11 | 3 7 5 11 . Combat Bots Only 11 | 3 5 4 11 . Max Kills in Single Turn 4 | 1 4 3 3 . Gunslinging 1 | . . 1 . . Exploded 3 | . 3 3 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 278 | 73 37 95 73 . Missed 67 | 16 9 28 14 . Damage Taken 3203 | 814 326 828 1235 . Core 525 | 114 56 157 198 . Absorbed by Shields . | . . . . . Core Remaining (%) 32 | 54 32 . 11 . Volleys Fired 238 | 92 45 64 37 . Largest 2 | 2 2 2 2 . Hottest 68 | 40 50 48 68 . Shots Fired 400 | 143 62 127 68 . Gun 391 | 143 59 126 63 . Cannon . | . . . . . Launcher 9 | . 3 1 5 . Special . | . . . . . Kinetic 386 | 143 59 126 58 . Thermal . | . . . . . Explosive 9 | . 3 1 5 . Electromagnetic 5 | . . . 5 . Robot Hit Streak 18 | 9 6 18 10 . Robot Miss Streak 7 | 3 7 3 3 . Penetration Max . | . . . . . Secondary Targets 7 | 1 . 3 3 . Max Gunslinging Chain 1 | 1 . 1 1 . Shots Hit Robots 262 | 88 26 101 47 . Core Hits 153 | 41 25 52 35 . Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 2 | . . 2 . . Destroy 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4727 | 738 774 1980 1235 . Guns 3497 | 738 261 1762 736 . Cannons . | . . . . . Explosions 1223 | . 509 218 496 . Melee . | . . . . . Ramming 7 | . 4 . 3 . Kinetic 3438 | 738 261 1762 677 . Thermal . | . . . . . Explosive 1223 | . 509 218 496 . Electromagnetic 59 | . . . 59 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | 5 5 8 12 . Average Corruption 6 | 4 5 8 8 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 69 | 7 18 23 21 . Message Errors 4 | 1 1 1 1 . Matter Fused 18 | . 5 7 6 . Heat Flow Errors 8 | . 3 4 1 . Energy Discharges 11 | 3 3 3 2 . Parts Rejected 1 | . . 1 . . Parts Fused 2 | . . 1 1 . Data Loss (minor) 16 | 2 5 4 5 . Data Loss (major) 3 | . . 1 2 . Misfires 2 | . . . 2 . Alerts 1 | . . 1 . . Weapon Failures 3 | 1 1 . 1 . Overload Shots . | . . . . . Overflow Damage 109 | . 49 51 9 . Projectiles . | . . . . . Explosions 109 | . 49 51 9 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 103 | . 72 . 31 . Shots 4 | . 2 . 2 . Rammed 4 | . 2 . 2 . Targets Rammed 4 | . 2 . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 240 | 42 238 240 111 . Average Temperature 62 | 28 104 79 27 . Received Heat Transfer 711 | 340 39 312 20 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . 1 . . Low Security (%) 89 | 100 100 51 100 100 Level 1 10 | . . 48 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 387 | 5 153 387 147 . Initial 147 | . . 35 147 . Average 50 | . 75 179 34 . Influence Increases 1467 | 30 443 951 43 . Destroy 0b10 Robot/C 860 | . 240 600 20 . Destroy 0b10 Robot/NC 90 | 30 30 30 . . Destroy Leader 234 | . 54 170 10 . Successful Hack 102 | . 20 82 . . Disable Machine 60 | . 15 45 . . Destroy Structure 46 | . 24 9 13 . Lose Combat Pursuer 75 | . 60 15 . . Influence Decreases 1185 | 30 357 608 190 . Time Decay 1109 | 30 327 578 174 . Lost Part 66 | . 30 20 16 . Lost Ally 10 | . . 10 . . Squads Dispatched 5 | . 4 1 . . Investigation 3 | . 2 1 . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . 3 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 96 | 11 23 40 22 . Peak Tracking Total 6 | 2 6 4 6 . Tactical Retreats 3 | . 2 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 4 | . 1 3 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 20 | . 6 14 . . Terminals 17 | . 6 11 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 2 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 71 | . 17 54 . . Successful 35 | . 6 29 . . Failed 36 | . 11 25 . . Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual 25 | . 7 18 . . Terminals 57 | . 17 40 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 12 | . . 12 . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 19 | . 5 14 . . Record 1 | . 1 . . . Robot Analysis 3 | . 2 1 . . Prototype ID Bank 2 | . . 2 . . Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . . 1 . . Recycling Unit Index 1 | . . 1 . . Security Status 1 | . . 1 . . Patrol Status 1 | . . 1 . . Transport Status 1 | . . 1 . . Hauler Manifests 3 | . 1 2 . . Registered Components 1 | . . 1 . . Registered Prototypes 1 | . . 1 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . 2 . . Retrieve Components 2 | . . 2 . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 12 | . 1 11 . . Terminals 9 | . 1 8 . . Assimilate 1 | . . 1 . . Disrupt 1 | . . 1 . . Operators 1 | . . 1 . . Skim 6 | . 1 5 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . 3 . . Recyclers 1 | . . 1 . . Mask 2 | . . 2 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 1 1 . . Used . | . . . . . Hacking Detections 19 | . 6 13 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 6 | . . 6 . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 10 | . . 10 . . Highest-Rated Ally 10 | . . 10 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 6933 | 4651 836 931 472 43 Seismic 6933 | 4651 836 931 472 43 Robot Analysis Total 3 | . 2 1 . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 8340 | 4891 836 1872 695 46 Spaces Moved 2438 | 732 615 830 236 25 Core 36 | . 36 . . . Treads 760 | 119 8 372 236 25 Legs 400 | 306 94 . . . Wheels 1242 | 307 477 458 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 80 | 80 80 105 240 160 Average Speed 149 | 109 113 183 240 160 Slowest Speed 320 | 190 190 240 320 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 58 | 68 94 75 51 4 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 4 | . . 3 1 . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 33 | . 18 . 15 . Terrain Destroyed 71 | . 27 5 39 . Melee . | . . . . . Projectile . | . . . . . AOE 71 | . 27 5 39 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 6780 | 4701 696 1061 292 30 Wait 3964 | 3869 . 91 4 . Move 2434 | 731 614 829 235 25 Hop . | . . . . . Pick Up 38 | 3 13 20 1 1 Fast Attach 16 | 2 3 11 . . Attach 18 | 3 5 1 6 3 Detach 3 | . 2 1 . . Swap 29 | 1 6 14 7 1 Drop 36 | . 6 30 . . Fire 238 | 92 45 64 37 . Melee . | . . . . . Ram 1 | . 1 . . . Kick . | . . . . . Crush 3 | . 1 . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 3808 | -11/Scrapyard | Assembled infested the area 4625 | -11/Scrapyard | Lost 3 parts (1p1n1u) 4892 | -11/Scrapyard | Entered Materials 4893 | -10/Materials | Build established: Mutant 4910 | -10/Materials | Discovered new exit (range 16) 4965 | -10/Materials | Core integrity fell below 50% 5041 | -10/Materials | Lost 3 parts (2n1w) 5239 | -10/Materials | Discovered new exit (range 8) 5319 | -10/Materials | Discovered new exit (range 11) 5393 | -10/Materials | Discovered new exit (range 16) 5450 | -10/Materials | Discovered new exit (range 7) 5728 | -10/Materials | Entered another Materials area 5728 | -9/Materials | Evolved 2 slots: Utility x2 5869 | -9/Materials | Identified exit to Mines 6096 | -9/Materials | Discovered new exit (range 12) 6805 | -9/Materials | Discovered new exit (range 16) 6972 | -9/Materials | Learned 2 Storage zone layouts 7116 | -9/Materials | Loaded intel: 16 trap records 7213 | -9/Materials | Discovered new exit (range 9) 7219 | -9/Materials | Learned location of Mines (-9) 7257 | -9/Materials | Learned location of Zion (-7) 7380 | -9/Materials | Learned 2 Storage zone layouts 7600 | -9/Materials | Entered Mines 7992 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 8015 | -9/Mines | Learned 4 Materials zone layouts 8042 | -9/Mines | Assembled infested the area 8109 | -9/Mines | Core integrity fell below 50% 8177 | -9/Mines | Destroyed 11 combat bots 8178 | -9/Mines | System corruption reached 10% 8185 | -9/Mines | Core integrity fell below 20% 8284 | -9/Mines | Discovered new exit (range 4) 8295 | -9/Mines | Entered Materials 8295 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8296 | -8/Materials | Identified exit to Factory 8341 | -8/Materials | Self-destructed Last Messages --------------- 08251_ Acquired 23 matter. 08252_ K-01 Serf collects debris. 08255_ Acquired 16 matter. 08256_ U-05 Engineer lays Concrete. 08257_ K-01 Serf collects debris. 08257_ U-05 Engineer lays Concrete. 08258_ K-01 Serf collects debris. 08262_ The unstable cave ceiling collapses. 08262_ K-01 Serf collects debris. 08263_ System corrupted: Component data lost. 08263_ Extracted 50 matter. 08263_ K-01 Serf collects debris. 08284_ EXIT=FOUND 08293_ Lgt. Treads destroyed. 08294_ Integrated Corrupted Cmb. Airjet (+2). PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Loading 4 Materials zones... 08310_ Acquired Lgt. Deuterium Engine. Map ----- +----------------------------------------------------+ | #?????##### ????????????????????????? | | ######??## ????????????????????????? | | #??# ##????????????????????????? | | #??# # ????????????????????????? | | #??# + ????????????????????????? | | #??# # ????????????????????????? | | #??## ##????????????????????????? | | #??##### ##????????????????????????? | | ####### #???#####?###????????????? | | #???# #??????????? | | #???# #??????????? | | #???# #??????????? | | ############ #???? #??????????? | | #?????#######???# """ """ #??????????? | | #???????????????? """ """ #??????????? | | #??????????????????"" """ #??????????? | | #???????????????????? ???????????? | | """ #######################+######???????? | | """ # #???????? | | """ + #???????? | | ???????????""" #???????? | | ???????????""" #####+########+#####??????? | | ????????????????# # #??????? | | ????????????????# """ # #??????? | | ????????????????+ """ # #??????? | | ????????????????# """ @ # #??????? | | ????????????????# "T" # #??????? | | ????????????????############# #??????? | | ????????????????????????????########??????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????? #???????????????? | | ?????????????????? #???????????????? | | ?????????????????? #???????????????? | | ??????????????????###########?????????????? | | ??????????????????# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Cmb. Airjet | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaArchitectSpear Manual? 0 Play Time 00:35:57 Cumulative 326.7 hours Start 2025.04.06 @ 14:16:10 End 2025.04.06 @ 14:51:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 180 Adventurer 0 Explorer 0 Win Type - Total 16 Types 3/3/6/2/1/0/1/0/0/0 Lore% 82 Gallery% 79 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 036fe63b-1d1d-420f-b7b1-39309e6a2099