Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.23 @ 19:25:29 Player: Mathewnd Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (8) 4000 Regions Visited (32) 6400 Robots Destroyed (88) 440 Value Destroyed (2815) 2815 Prototype IDs (60) 1200 Alien Tech Used (8) 1600 Bonus (13554) 13554 TOTAL SCORE: 30009 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 187 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Pursued by Intercept 500 Integrated Exoskeleton 5000 Friendly Fire -233 Cogmind --------- Core Integrity 0/1450 Matter 135/300 Energy 140/200 System Corruption 1% Temperature Cool (0) Movement Walking (30) Location -2/Section 7 Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (3) ------ Graphene Brace Microwarp Drive > --- WEAPON (2) ------- Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Experimental Core Analyzer Advanced Force Field Antimissile System Sigix Sheargun Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Graphene Brace Microwarp Drive > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Experimental Core Analyzer Advanced Force Field Antimissile System Transdimensional Reconstructor Sigix Sheargun [Rating: 224] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Cooled VTOL Module Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Cooled VTOL Module Utility Improved Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Light Armor Plating Artifact Microwarp Drive Weapon Molecular Scythe Energy Gun Backup Laser III Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Molecular Scythe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Slots Evolved 16 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . Utility 9 | . . . . . 2 1 . . . . 1 . . . . 1 . . . . . . 2 . . . . 1 . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 157 | 6 2 1 1 . 28 10 1 . 2 1 15 . . . . 6 3 11 . 2 10 . 7 1 3 3 . 5 6 9 13 11 Power 25 | 1 . . . . 3 2 . . . . 2 . . . . 2 2 . . . . . 1 . . 2 . 3 2 5 . . Engine 8 | 1 . . . . 2 2 . . . . 1 . . . . 1 1 . . . . . . . . . . . . . . . Core 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Reactor 14 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 . 3 2 5 . . Propulsion 35 | 2 . . . . 10 2 . . . 1 6 . . . . . . 6 . 1 2 . 1 . . . . . 2 . . 2 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 28 | . . . . . 5 2 . . . 1 6 . . . . . . 6 . 1 2 . 1 . . . . . 2 . . 2 Utility 64 | 1 . 1 1 . 8 4 . . 1 . 5 . . . . 4 . 3 . 1 6 . 3 1 1 1 . 2 1 3 11 6 Device 38 | . . . . . 4 2 . . . . . . . . . 2 . 1 . 1 6 . 2 1 . 1 . 1 . 3 10 4 Storage 4 | 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Processor 5 | . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Hackware 14 | . . . . . 1 1 . . 1 . 5 . . . . 2 . 2 . . . . 1 . 1 . . . . . . . Protection 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon 33 | 2 2 . . . 7 2 1 . 1 . 2 . . . . . 1 2 . . 2 . 2 . 2 . . . 1 1 2 3 Energy Gun 4 | 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Ballistic Gun 8 | 1 2 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . 1 1 1 . 1 . 1 . . . . . 1 1 . . . . 1 . 1 . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . . 4 2 . . . . 1 . . . . . 1 . . 1 5 . 1 . . 2 . . . 2 4 2 Parts Lost 35 | . . . . . 9 . . . . 1 2 . . . . 3 . . . . . . 2 . . . . . 2 1 4 11 Power 6 | . . . . . 2 . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 1 Propulsion 14 | . . . . . 3 . . . . 1 2 . . . . . . . . . . . . . . . . . 2 1 1 4 Utility 12 | . . . . . 2 . . . . . . . . . . 1 . . . . . . 2 . . . . . . . 2 5 Weapon 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 8 | . . . . . 5 . . . . 1 2 . . . . 2 . . . . . . 2 . . . . . 1 1 2 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 85 97 100 100 85 91 92 92 92 86 83 86 86 86 86 88 91 89 88 87 97 100 94 88 94 95 95 88 82 82 76 57 Engine 5 | . 14 14 14 14 7 7 7 7 7 7 3 6 6 6 6 5 5 1 . . 3 5 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 9 10 10 10 10 9 6 7 7 1 Treads 4 | . 28 28 28 28 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Wheel 1 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20 | . . . . . . 38 38 38 38 32 34 40 40 40 40 35 35 35 35 36 38 38 35 35 35 35 35 31 26 23 19 9 Device 9 | . . . . . 5 14 15 15 15 15 10 6 6 6 6 8 11 11 11 11 11 11 12 13 15 15 15 15 15 16 14 11 Storage 4 | . 14 14 14 14 9 . . . . . . . . . . . . . . . . . . . . . . . 1 4 4 2 Processor 7 | . . 11 14 14 14 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 2 Hackware 13 | . . . . . . 14 15 15 15 15 17 20 20 20 20 21 23 22 23 22 22 22 24 20 24 25 25 22 22 20 20 12 Ballistic Gun 7 | . 25 28 28 28 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 6 7 7 7 7 5 6 6 6 6 5 5 4 5 5 5 5 4 5 4 5 5 4 3 4 4 1 Peak Build Rating 224 | 6 9 11 11 11 32 43 43 40 45 42 65 62 62 62 62 75 79 80 75 81 101 95 115 112 116 117 117 126 136 161 167 224 Average Rating 69 | 4 8 10 11 11 24 37 39 40 40 39 51 62 62 62 62 69 75 78 75 77 92 95 110 110 115 116 117 120 125 152 148 142 On Entrance 68 | . 6 9 11 11 11 29 39 40 40 41 39 62 62 62 62 62 68 79 75 75 81 95 95 108 112 116 117 117 126 136 149 131 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 98 | 12 16 16 31 31 98 16 18 18 18 16 20 12 12 12 12 22 32 32 25 25 29 29 39 35 37 35 31 32 38 48 48 44 Greatest Support 60 | 40 40 40 40 40 40 23 23 23 23 23 33 33 33 33 33 33 33 38 30 36 47 39 43 39 39 39 39 39 56 56 51 60 Greatest Overweight (x) 6 | . . . . . 6 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 15 15 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Average Capacity 8 | 7 8 8 9 15 18 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 10 10 8 Most Carried 25 | 6 8 8 9 9 25 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Average Carried 8 | 3 7 8 8 9 15 5 5 5 5 5 4 5 5 5 5 4 5 4 5 4 4 5 4 5 5 5 5 4 7 9 9 6 Final Capacity 25 | 8 8 8 15 15 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 5 Final Carried 10 | 6 8 8 9 9 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 10 10 10 4 Class Distribution -------------------- 33% | Mutant 29% | Wizard-Sprinter 21% | Hacker-Sprinter 13% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Zhirov Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Quarantine Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Testing Alien-Sigix | -2/Section 7 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Matter Collected 2435 | 248 49 43 . . 870 160 30 . . 30 166 . . . . 45 30 117 19 30 . 11 . 128 67 79 20 40 72 101 80 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4036 | . 79 103 . . 1340 239 60 . . 20 220 65 . . 9 186 68 168 . . . 11 95 . 192 343 . 215 272 144 38 169 Parts 217 | . 5 7 . . 78 16 7 . . 1 11 2 . . 1 8 . 13 . . . 3 5 . 3 4 . 16 17 4 3 13 Haulers Intercepted 7 | . . . . . 3 2 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 5 . . . . 2 . . 1 . . . . . . 3 . . 1 1 . . . . . . Prevented 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Combat Hostiles Destroyed 53 | . 3 2 . . 17 . 1 . . . 4 1 . . 1 . . 5 . . . 1 3 . 5 . . . 3 . . 7 Melee 9 | . . . . . . . 1 . . . 1 1 . . 1 . . 1 . . . 1 . . . . . . 3 . . . Guns 25 | . 3 2 . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 AOE 19 | . . . . . . . . . . . 3 . . . . . . 4 . . . . 3 . 5 . . . . . . 4 Classes Destroyed 13 | . 2 . . . 8 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Worker 6 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Builder 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . . . . . 3 2 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Recycler 6 | . . . . . 3 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Drone 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . . . . . . Watcher 13 | . . . . . 2 2 . . . . 1 . . . . 1 . 1 . . . . . . . . . 3 2 1 . . Swarmer 23 | . 1 . . . 6 . . . . . 3 . . . . . . 4 . . . . . . 5 . . . . . . 4 Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Grunt 16 | . 2 2 . . 8 . . . . . . 1 . . . . . . . . . . 2 . . . . . 1 . . . Sentry 4 | . . . . . 3 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Programmer 4 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 2 . . . Decomposer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 5 | . 3 5 . . 4 3 1 . . . 3 1 . . 1 2 . 4 . . . 1 3 . 5 . . 2 1 1 1 5 Combat Bots Only 5 | . 3 5 . . 4 . 1 . . . 3 1 . . 1 . . 4 . . . 1 3 . 5 . . . 1 . . 4 Max Kills in Single Turn 4 | . 1 1 . . 2 1 1 . . . 3 1 . . 1 1 . 3 . . . 1 2 . 4 . . 1 1 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . 3 . . . . . . 3 . . . . 2 . 4 . . . . . . 2 Melee 1 | . . . . . . . 1 . . . 1 1 . . 1 . . 1 . . . 1 . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Hostile Shots Fired 548 | . 14 2 . . 120 . 6 . . 10 23 . . . 3 33 . 4 . 2 2 . 36 4 4 . . . 58 . 32 195 Missed 224 | . 3 2 . . 30 . 2 . . 7 13 . . . 1 19 . 2 . 1 2 . 22 1 2 . . . 25 . 17 75 Damage Taken 6029 | . 114 . . . 1355 . 41 . . 56 148 . . . 38 174 . 28 . 15 . . 210 52 31 . . . 714 62 421 2570 Core 2059 | . . . . . 279 . 10 . . 15 36 . . . 20 54 . 13 . 15 . . 13 12 . . . . 156 1 84 1351 Absorbed by Shields 225 | . . . . . 6 . 16 . . 19 54 . . . . 28 . 11 . 5 . . 76 . . . . . . . . 10 Ignored by Resistances 671 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 671 Regen/Repaired (Parts) 94 | . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . 68 . . . Core Remaining (%) 89 | 100 . . . 100 49 . . . . 96 . . . . 93 . . . . . . 91 . . . . 97 . 88 . . . Volleys Fired 140 | . 6 5 . . 91 . . . . . 2 . . . . . . 2 . . . . 2 . 3 . . . . . . 29 Largest 2 | . 2 2 . . 2 . . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . . . 2 Hottest 200 | . 46 46 . . 50 . . . . . 36 . . . . . . 36 . . . . 36 . 36 . . . . . . 200 Shots Fired 252 | . 12 10 . . 182 . . . . . 2 . . . . . . 2 . . . . 2 . 3 . . . . . . 39 Gun 240 | . 12 10 . . 182 . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . . . . . . . . . 2 . . . . . . 2 . . . . 2 . 3 . . . . . . 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 204 | . 12 10 . . 182 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Explosive 12 | . . . . . . . . . . . 2 . . . . . . 2 . . . . 2 . 3 . . . . . . 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Robot Hit Streak 14 | . 4 3 . . 14 . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Robot Miss Streak 5 | . 2 2 . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . . . 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 220 | . 7 5 . . 123 17 4 . . 1 7 2 . . 1 3 2 2 . . 2 1 . . 3 5 . 8 19 3 1 4 Core Hits 118 | . 4 4 . . 51 4 1 . . . 6 1 . . 1 2 1 7 . . . 1 7 . 6 2 . 4 5 2 1 8 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . . . . . 2 1 . . . . 1 1 . . . . . . . . 1 . . . . . . . 3 . . . Destroy 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 7 | . . . . . . 1 . . . . 1 1 . . . . . . . . 1 . . . . . . . 3 . . . Melee Attacks 207 | . . . . . 1 23 8 1 . 10 27 2 1 . 10 8 2 9 . 2 3 3 10 6 4 5 . 12 46 5 6 3 Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 206 | . . . . . . 23 8 1 . 10 27 2 1 . 10 8 2 9 . 2 3 3 10 6 4 5 . 12 46 5 6 3 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . . 3 1 . . . 1 2 . . 1 1 . 1 . . 1 1 . . . . . 1 2 2 . . Combat Hostiles 7 | . . . . . . . . . . . . 2 . . 1 . . 1 . . 1 1 . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10290 | . 112 73 . . 2070 771 206 . . 83 635 161 . . 70 179 233 432 . . 212 94 474 . 641 533 . 640 1180 287 83 1121 Guns 2660 | . 112 73 . . 2052 . . . . . . . . . . . . . . . . . . . . . . . . . . 423 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2085 | . . . . . . . . . . . 296 . . . . . . 280 . . . . 474 . 362 . . . . . . 673 Melee 5502 | . . . . . . 771 206 . . 83 339 161 . . 70 179 233 152 . . 212 94 . . 279 533 . 640 1180 287 83 . Ramming 43 | . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Kinetic 2237 | . 112 73 . . 2052 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 296 | . . . . . . . . . . . 296 . . . . . . . . . . . . . . . . . . . . . Explosive 1789 | . . . . . . . . . . . . . . . . . . 280 . . . . 474 . 362 . . . . . . 673 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5925 | . . . . . . 771 206 . . 83 339 161 . . 70 179 233 152 . . 212 94 . . 279 533 . 640 1180 287 83 423 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . 1 . . . . . . . . . . . . . . . 3 3 . . . . . . 5 . . 1 Average Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . 3 3 . . . . . . 2 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 19 | . . . . . 8 . . . . . . . . . . . . . . . 2 1 . . . . . . 4 . . 4 Message Errors 5 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 2 Matter Fused 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Energy Discharges 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fused 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 Misfires 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1282 | . . . . . . 79 76 . . 63 80 . . . . 12 73 . . . 30 . . . 140 236 . 104 217 31 . 141 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 187 | . . . . . . . . . . . 40 . . . . . . . . . . . . . 6 . . . . . . 141 Melee 1095 | . . . . . . 79 76 . . 63 40 . . . . 12 73 . . . 30 . . . 134 236 . 104 217 31 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 32 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kicked 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 373 | . 7 . . . 114 . 3 . 3 3 . . . . . 8 . 85 52 178 373 315 263 276 282 138 236 291 . . . . Average Temperature 92 | . 2 . . . 32 . 2 . 2 2 . . . . . 8 . 15 23 54 117 115 97 122 100 76 99 150 . . . . Received Heat Transfer 959 | . 54 . . . 579 . . . . 15 12 . . . 18 27 . . . 6 . . 23 9 . . . . 63 . 45 108 Effects 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . 3 1 . . 1 . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Interference 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 250 | . . . . . . . . . . . 250 . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Peak Influence 1838 | . 110 122 . . 353 287 . . . . 432 . . . . 496 173 428 . . . . 519 . . . . 130 302 75 331 1838 Initial 186 | . . 42 . . . 104 . . . . 9 . . . . 152 173 121 . . . . 152 . . . . . 72 43 . 186 Average 159 | . 18 100 . . 139 200 . . . . 218 . . . . 222 173 219 . . . . 307 . . . . 61 164 22 116 564 Maximum Alert Level 5 | . . . . . 1 1 . . . . 2 . . . . 2 . 2 . . . . 2 . . . . . 1 . 1 5 Low Security (%) 68 | 100 100 100 . 100 70 37 . . . . 30 . . . . 42 100 57 . . . . 35 . . . . 100 74 100 77 10 Level 1 25 | . . . . . 29 62 . . . . 65 . . . . 49 . 23 . . . . 27 . . . . . 25 . 22 41 Level 2 4 | . . . . . . . . . . . 3 . . . . 8 . 18 . . . . 36 . . . . . . . . 23 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Squads Dispatched 32 | . . . . . 3 1 . . . . 3 . . . . 2 . 1 . . . . 2 . . . . . 2 . 4 14 Investigation 9 | . . . . . 1 . . . . . . . . . . 2 . 1 . . . . 2 . . . . . 1 . . 2 Extermination 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Reinforcement 12 | . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . 1 . 4 3 Assault 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Distress Signals 14 | . 1 . . . 2 . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 6 1 1 Communications Jammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Distress Signals 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Times Spotted 294 | . 7 2 . . 28 6 4 . . 7 17 . . . 4 19 . 9 . 1 5 1 19 6 3 . . 4 20 16 25 91 Peak Tracking Total 45 | . 5 1 . . 4 2 4 . . 6 5 . . . 3 7 . 3 . 1 5 1 9 10 . . . 2 7 16 8 45 Tactical Retreats 46 | . 1 . . . 6 2 . . . 1 5 . . . . 4 . 3 . . . . 3 6 . . . . 4 1 2 8 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Traps Triggered 13 | . . . . . 2 4 . . . . 3 . . . . 1 . 2 . . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Reprogrammed 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 10 Reused 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . . . . . 1 2 . . . . . . 2 5 . . . 1 . . . . . . 5 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Machines Disabled 22 | . . 2 . . . . . . . . 5 . . . . . . 2 . . . . 3 . . . . 1 2 . 2 5 Max in Single Turn 4 | . . 1 . . . . . . . . 4 . . . . . . 2 . . . . 3 . . . . 1 1 . 1 1 Garrison Access 11 | . . . . . . 2 . . . . 2 . . . . . . 2 . . . . . . . . . 1 1 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Machines Accessed 90 | . 2 1 1 . 4 10 1 . . . 14 . . 4 . 3 . 7 . 1 1 . 3 2 1 4 . 4 9 3 8 7 Terminals 49 | . 2 . . . 3 6 . . . . 10 . . . . 1 . 3 . . . . 2 . . . . 3 7 2 5 5 Fabricators 9 | . . . . . . 2 . . . . 2 . . . . 2 . 1 . . . . 1 . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Garrison Access 11 | . . . . . . 2 . . . . 2 . . . . . . 2 . . . . . . . . . 1 1 1 1 1 Total Hacks 292 | . 4 1 1 . 8 24 1 . . . 38 . . 30 . 8 . 36 . 1 1 . 23 2 1 17 . 17 33 8 20 18 Successful 210 | . 1 1 1 . 3 9 1 . . . 23 . . 30 . 7 . 23 . 1 1 . 13 2 1 17 . 13 26 6 18 13 Failed 82 | . 3 . . . 5 15 . . . . 15 . . . . 1 . 13 . . . . 10 . . . . 4 7 2 2 5 Catastrophic 11 | . 2 . . . 1 1 . . . . 3 . . . . . . 2 . . . . 1 . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 141 | . 4 . . . 7 13 . . . . 21 . . . . 2 . 25 . . 1 . 18 . . . . 9 16 2 12 11 Terminals 183 | . 4 . . . 7 16 . . . . 27 . . . . 3 . 26 . . . . 19 . . . . 16 29 6 15 15 Fabricators 30 | . . . . . . 3 . . . . 9 . . . . 5 . 6 . . . . 4 . . . . . . . 3 . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Recycling Units 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Garrison Access 17 | . . . . . . 5 . . . . 2 . . . . . . 3 . . . . . . . . . 1 1 2 1 2 Terminal Hacks 146 | . . 1 1 . 1 2 1 . . . 10 . . 30 . 2 . 12 . 1 1 . 8 2 1 17 . 11 18 4 12 11 Record 19 | . . . 1 . . . . . . . . . . 11 . . . . . . . . . . . 5 . . . 1 1 . Part Schematic 18 | . . . . . . . . . . . 1 . . 13 . . . . . . . . . . . 4 . . . . . . Robot Schematic 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 . . Prototype ID Bank 12 | . . . . . . . . . . . . . . 3 . 1 . . . . . . . . . 4 . 1 2 . 1 . Open Door 8 | . . 1 . . . . 1 . . . . . . . . . . . . 1 1 . . 2 1 . . . 1 . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Branch Access Points 7 | . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . 1 . . . . 1 . 1 . . Emergency Access Points 7 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . 2 1 Terminal Index 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . Fabricator Index 4 | . . . . . . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . Alert Level 10 | . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . 4 . 2 1 Unreport Threat 6 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 1 . 1 Locate Traps 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Disarm Traps 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Security Status 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Status 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hauler Manifests 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Registered Components 6 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 1 Registered Prototypes 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . Zone Layout 17 | . . . . . . . . . . . 2 . . . . . . 2 . . . . 1 . . . . 1 5 . 3 3 Fabricator Hacks 17 | . . . . . . 1 . . . . 4 . . . . 3 . 4 . . . . 3 . . . . . . . 2 . Network Status 4 | . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . Load Schematic 7 | . . . . . . . . . . . 2 . . . . 2 . 2 . . . . 1 . . . . . . . . . Build 6 | . . . . . . . . . . . 2 . . . . . . 2 . . . . 1 . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 11 | . . . . . . 2 . . . . 2 . . . . . . 2 . . . . . . . . . 1 1 1 1 1 Seal Access 11 | . . . . . . 2 . . . . 2 . . . . . . 2 . . . . . . . . . 1 1 1 1 1 Unauthorized Hacks 32 | . 1 . . . 1 4 . . . . 7 . . . . 2 . 4 . . . . 2 . . . . 1 5 1 3 1 Terminals 24 | . 1 . . . 1 3 . . . . 6 . . . . . . 4 . . . . 1 . . . . 1 5 1 1 . Track 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Assimilate 5 | . . . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . . 1 . . . Botnet 15 | . 1 . . . 1 2 . . . . 4 . . . . . . 2 . . . . 1 . . . . 1 1 1 1 . Operators 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Fabricators 6 | . . . . . . 1 . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . 1 . Prioritize 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Fabnet 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recompile 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Researchers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 55 | . 2 . . . 2 10 . . . . 12 . . . . 1 . 4 . . . . 3 . . . . 3 6 2 6 4 Full Trace Events 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . . . 1 . . 13 . . . . . . . . . . . 4 . . . . . . Parts Built 6 | . . . . . . . . . . . 2 . . . . . . 2 . . . . 1 . . . . . . . 1 . Authchips 4 | . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . Time 691 | . . . . . . . . . . . 134 . . . . . . 268 . . . . 67 . . . . . . . 222 . Total Part Build Rating 29 | . . . . . . . . . . . 8 . . . . . . 8 . . . . 4 . . . . . . . 9 . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Time 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . . 9 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . Machine Destruction 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . Fabnet Peak Effective % 4 | . . . . . . . . . . 3 3 3 3 3 4 4 4 4 4 4 4 1 1 1 1 1 . . . . . . Autooverrided 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Total Allies 5 | . . . . . . 1 . . . . 2 1 . . . . . . . . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . 1 . . . Highest-Rated Group 29 | . . . . . . 26 26 26 26 26 26 29 . . . . . . . . . . . . . . . . 26 . . . Highest-Rated Ally 29 | . . . . . . 26 26 26 26 26 26 29 . . . . . . . . . . . . . . . . 26 . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 . . Derelict Logs Recovered 14 | . . . . . . . 2 1 2 2 . 2 1 . 1 . . . . 1 . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Turns Passed 8839 | 83 168 479 587 32 1602 351 159 88 209 151 553 75 91 18 89 197 89 549 53 66 256 83 201 184 141 49 100 193 499 801 345 298 Spaces Moved 16752 | 47 87 286 366 21 799 899 452 258 739 449 1128 323 402 81 265 605 320 1055 265 310 617 281 677 515 459 161 247 597 1260 784 1074 923 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 890 | 41 87 286 366 21 89 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 539 | . . . . . 444 . . . . . . . . . . . . . . . . . . . . . . . . . . 95 Wheels 265 | . . . . . 265 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14818 | . . . . . 1 899 452 258 739 449 1128 323 402 81 265 605 320 1055 265 310 617 281 677 515 459 161 247 597 1260 784 1074 594 Fastest Speed 5 | 50 160 160 160 160 110 25 25 25 25 24 22 22 22 22 22 22 22 6 20 17 6 17 11 17 17 17 17 17 5 23 27 24 Average Speed 35 | 145 160 160 160 160 158 25 25 25 25 26 24 22 22 22 22 24 24 21 20 18 16 17 16 17 17 17 17 17 21 23 27 26 Slowest Speed 413 | 160 160 160 160 160 413 26 25 25 25 27 102 22 22 22 22 29 29 22 20 20 17 17 17 17 17 17 17 17 25 27 31 100 Overloaded Moves 127 | . . . . . . . . . . . . . . . . . . 8 . . 16 . 15 . . . . . 14 . . 74 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . . . . . . . . 3 . . . . 2 . 11 . . . . 4 . . . . . 3 5 4 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Microwarps 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Exploration Rate (%) 48 | 3 25 54 65 12 56 32 58 48 78 62 33 53 57 69 43 9 92 25 53 48 74 55 16 67 60 60 46 18 93 18 78 52 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 10 | . . 1 1 . . . . . 2 . . . . 1 . . . . . . . 1 . 1 . 3 . . . . . . Known Exits Taken 25 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . 1 . . . . 2 1 4 2 . 3 2 . 2 . . . 2 2 . . . 1 1 . 1 . . . . . Spaces Dug 78 | . . . . . 1 1 . 1 . 9 7 . 1 . 6 5 . 5 . 2 . . 7 6 2 . . 2 15 . 3 5 Terrain Destroyed 209 | . . . . . 1 1 . 1 . 9 24 . 1 . 6 5 . 26 . 2 . . 19 6 24 . . 2 15 . 3 64 Melee 75 | . . . . . 1 1 . 1 . 9 7 . 1 . 6 5 . 5 . 2 . . 7 6 2 . . 2 15 . 3 2 Projectile 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 AOE 114 | . . . . . . . . . . . 17 . . . . . . 21 . . . . 12 . 22 . . . . . . 42 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Total 18929 | 59 107 298 368 20 1003 984 483 278 761 471 1369 324 402 80 284 644 326 1347 264 314 760 310 743 601 510 173 304 671 1420 1384 1108 759 Wait 1671 | . . 3 . . 33 3 22 20 20 12 162 . . . 10 25 . 238 . . 129 27 40 80 42 1 58 39 100 586 12 9 Move 16429 | 46 86 285 365 20 798 898 451 257 738 448 1121 322 401 80 264 601 319 1032 264 309 616 280 668 514 458 160 246 596 1253 775 1066 692 Hop 34 | . . . . . . . . . . . 3 . . . . 2 . 11 . . . . 4 . . . . . 3 3 3 5 Pick Up 67 | 7 6 2 1 . 23 1 . . . . 1 . . . . 2 . 2 . . 1 . 4 . . 1 . 3 6 3 2 2 Fast Attach 53 | 5 1 1 . . 7 4 1 . 1 . 5 . . . . 3 3 3 . 1 . . 2 1 1 1 . 1 4 . 3 5 Attach 37 | 1 . . . . 15 2 . . . . 1 . . . . 2 . 1 . 1 . . 1 . . . . . 1 3 2 7 Detach 15 | . 1 . . . 7 . . . . . . . . . . . . . . . . . 1 . . . . . 2 1 1 2 Swap 72 | . 1 . 1 . 6 4 . . 1 1 9 . . . . 1 . 7 . 1 10 . 4 . 2 3 . 4 1 6 8 2 Drop 72 | . 6 2 1 . 20 4 1 . 1 . 2 . . . . . 2 6 . . 1 . 7 . . 2 . 5 4 2 5 1 Fire 140 | . 6 5 . . 91 . . . . . 2 . . . . . . 2 . . . . 2 . 3 . . . . . . 29 Melee 207 | . . . . . 1 23 8 1 . 10 27 2 1 . 10 8 2 9 . 2 3 3 10 6 4 5 . 12 46 5 6 3 Ram 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 128 | . . . . . . 45 . . . . 36 . . . . . . 36 . . . . . . . . . 11 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Upp x2 / Ext x2) -5/Waste -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 (discovered 1 exit: *Acc) History --------- Turn | Location | Event 54 | -11/Scrapyard | Discovered new exit (range 12) 84 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 9) 252 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 366 | -10/Mines | Learned location of Storage (-8) 494 | -10/Mines | Discovered new exit (range 13) 510 | -10/Mines | Found the Drone Emporium 517 | -10/Mines | Found Prototype Device 657 | -10/Mines | Found a hidden stash of uninstalled traps 723 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 725 | -10/Mines | Discovered new exit (range 5) 731 | -10/Mines | Entered Exiles 752 | -10/Exiles | Discovered new exit (range 15) 771 | -10/Exiles | Met 8R-AWN 797 | -10/Exiles | Met EX-HEX 843 | -10/Exiles | Met EX-BIN 866 | -10/Exiles | Met EX-DEC 871 | -10/Exiles | Learned location of Zion (-7) 920 | -10/Exiles | Discovered new exit (range 10) 1040 | -10/Exiles | Visited The Gauntlet 1318 | -10/Exiles | Entered Mines 1326 | -9/Mines | Discovered new exit (range 15) 1350 | -9/Mines | Entered Materials 1350 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1380 | -8/Materials | Identified Thief Drone Bay 1599 | -8/Materials | Lost 5 parts (2p2n1w) 1630 | -8/Materials | Garrison activated, responded to threat 2098 | -8/Materials | Discovered new exit (range 14) 2111 | -8/Materials | Identified exit to Factory 2323 | -8/Materials | Discovered new exit (range 8) 2330 | -8/Materials | Identified exit to Storage 2802 | -8/Materials | Core integrity fell below 50% 2952 | -8/Materials | Entered Factory 2952 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3147 | -7/Factory | Identified exit to Lower Caves 3154 | -7/Factory | Discovered new exit (range 14) 3157 | -7/Factory | Identified exit to Factory 3218 | -7/Factory | Build established: Scavenger-Sprinter 3303 | -7/Factory | Entered Lower Caves 3303 | -7/Lower Caves | Accompanied by 1 ally 3432 | -7/Lower Caves | Learned Factory security intel 3447 | -7/Lower Caves | Discovered new exit (range 9) 3460 | -7/Lower Caves | Identified exit to Lower Caves 3462 | -7/Lower Caves | Entered another Lower Caves area 3462 | -7/Lower Caves | Accompanied by 1 ally 3464 | -7/Lower Caves | Discovered exit to Factory (range 6) 3500 | -7/Lower Caves | Identified exit to Zion 3550 | -7/Lower Caves | Entered Zion 3550 | -7/Zion | Accompanied by 1 ally 3558 | -7/Zion | Given the Hacking Drone Bay 3575 | -7/Zion | Discovered new exit (range 11) 3580 | -7/Zion | Given A8's code to call for help 3582 | -7/Zion | Identified exit to Proximity Caves 3709 | -7/Zion | Learned Factory stockpile data 3759 | -7/Zion | Entered Proximity Caves 3759 | -6/Proximity Caves | Accompanied by 1 ally 3807 | -6/Proximity Caves | Spotted B-75 Beast 3831 | -6/Proximity Caves | Learned location of 2 exits from Factory 3903 | -6/Proximity Caves | Discovered exit to Factory (range 14) 3908 | -6/Proximity Caves | Learned Factory terminal intel 3910 | -6/Proximity Caves | Entered Factory 3910 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3911 | -6/Factory | Identified exit to Factory 3911 | -6/Factory | Identified exit to Lower Caves 3914 | -6/Factory | Loaded intel: 26 terminal locations 4129 | -6/Factory | Discovered exit to Factory (range 15) 4377 | -6/Factory | Fabricated Cld. VTOL Module (x1) 4446 | -6/Factory | Fabricated Cld. VTOL Module (x1) 4463 | -6/Factory | Entered Lower Caves 4466 | -6/Lower Caves | Encountered a Warlord checkpoint 4467 | -6/Lower Caves | Build established: Hacker-Sprinter 4506 | -6/Lower Caves | Learned Factory emergency access door positions 4532 | -6/Lower Caves | Identified exit to Lower Caves 4538 | -6/Lower Caves | Entered another Lower Caves area 4568 | -6/Lower Caves | Encountered a Warlord checkpoint 4590 | -6/Lower Caves | Learned location of 1 exit from Factory 4627 | -6/Lower Caves | Discovered new exit (range 8) 4629 | -6/Lower Caves | Identified exit to Data Miner 4629 | -6/Lower Caves | Entered Data Miner 4629 | -6/Data Miner | Discovered new exit (range 6) 4634 | -6/Data Miner | Met Data Miner 4640 | -6/Data Miner | Learned location of Section 7 (-2) 4640 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4642 | -6/Data Miner | Received God Mode back door access code from Data Miner 4647 | -6/Data Miner | Identified exit to Proximity Caves 4647 | -6/Data Miner | Entered Proximity Caves 4650 | -5/Proximity Caves | Spotter reported a threat 4699 | -5/Proximity Caves | Learned location of 1 exit from Factory 4715 | -5/Proximity Caves | Spotted B-75 Beast 4733 | -5/Proximity Caves | Discovered exit to Factory (range 11) 4736 | -5/Proximity Caves | Entered Factory 4736 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4737 | -5/Factory | Identified exit to Extension 4738 | -5/Factory | Identified exit to Upper Caves 4902 | -5/Factory | Spotted B-75 Beast 4933 | -5/Factory | Manually triggered Chute Trap 4933 | -5/Factory | Sucked down chute 4933 | -5/Factory | Entered Waste 4933 | -5/Waste | The area was eerily silent 4977 | -5/Waste | Discovered new exit (range 16) 5015 | -5/Waste | Identified exit to Factory 5022 | -5/Waste | Entered Factory 5217 | -5/Factory | Discovered new exit (range 8) 5322 | -5/Factory | Search patrols dispatched 5370 | -5/Factory | Fabricated Cld. VTOL Module (x1) 5509 | -5/Factory | Fabricated Cld. VTOL Module (x1) 5571 | -5/Factory | Entered Upper Caves 5586 | -5/Upper Caves | Encountered a Warlord checkpoint 5619 | -5/Upper Caves | Discovered new exit (range 9) 5621 | -5/Upper Caves | Identified exit to Upper Caves 5624 | -5/Upper Caves | Entered another Upper Caves area 5642 | -5/Upper Caves | Learned Factory non-interactive machine intel 5657 | -5/Upper Caves | Found Alien Artifact 5657 | -5/Upper Caves | Identified Core Expander 5657 | -5/Upper Caves | Installed Core Expander, added new Propulsion slot 5689 | -5/Upper Caves | Discovered new exit (range 7) 5690 | -5/Upper Caves | Identified exit to Warlord 5690 | -5/Upper Caves | Entered Warlord 5695 | -5/Warlord | Discovered new exit (range 15) 5726 | -5/Warlord | Met Warlord 5728 | -5/Warlord | Opened Warlord's prototype stash 5733 | -5/Warlord | Found Prototype Device 5733 | -5/Warlord | Identified Exp. Phase Shifter 5751 | -5/Warlord | Warlord's base attacked by MAIN.C 5757 | -5/Warlord | Found Prototype Device 5757 | -5/Warlord | Identified Thermal Barrier 5763 | -5/Warlord | Found Prototype Hackware 5855 | -5/Warlord | Opened side exit 5946 | -5/Warlord | Identified exit to Proximity Caves 5946 | -5/Warlord | Entered Proximity Caves 5980 | -4/Proximity Caves | Learned location of Quarantine (-3) 6009 | -4/Proximity Caves | Spotter reported a threat 6028 | -4/Proximity Caves | Discovered new exit (range 8) 6028 | -4/Proximity Caves | Identified exit to Factory 6029 | -4/Proximity Caves | Entered Factory 6029 | -4/Factory | Evolved 2 slots: Utility x2 6029 | -4/Factory | Identified System Mapper 6030 | -4/Factory | Loaded intel: 184 non-interactive machine locations 6034 | -4/Factory | Identified exit to Upper Caves 6174 | -4/Factory | Incoming investigation squad redirected 6213 | -4/Factory | Fabricated Cld. VTOL Module? 6230 | -4/Factory | Entered Upper Caves 6324 | -4/Upper Caves | Build established: Wizard-Sprinter 6333 | -4/Upper Caves | Learned location of Armory (-3) 6414 | -4/Upper Caves | Discovered new exit (range 5) 6414 | -4/Upper Caves | Identified exit to Upper Caves 6414 | -4/Upper Caves | Entered another Upper Caves area 6529 | -4/Upper Caves | Discovered new exit (range 14) 6555 | -4/Upper Caves | Identified exit to Zhirov 6555 | -4/Upper Caves | Entered Zhirov 6555 | -4/Zhirov | Discovered new exit (range 3) 6559 | -4/Zhirov | Met Zhirov 6562 | -4/Zhirov | Learned location of Testing (-2) 6562 | -4/Zhirov | Learned location of Command (-1) 6563 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6566 | -4/Zhirov | Found Alien Artifact 6566 | -4/Zhirov | Identified Integrated Reactor 6566 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6571 | -4/Zhirov | Found Alien Artifact 6603 | -4/Zhirov | Identified exit to Proximity Caves 6604 | -4/Zhirov | Entered Proximity Caves 6703 | -3/Proximity Caves | Discovered new exit (range 10) 6704 | -3/Proximity Caves | Identified exit to Research 6704 | -3/Proximity Caves | Entered Research 6704 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6794 | -3/Research | Identified exit to Armory 6794 | -3/Research | Identified exit to Quarantine 6829 | -3/Research | Discovered new exit (range 5) 6830 | -3/Research | Identified exit to Research 6897 | -3/Research | Entered Quarantine 6972 | -3/Quarantine | Cryocooling Duct disabled 6987 | -3/Quarantine | Ambient heat levels rising (+20) 6987 | -3/Quarantine | Non-combat units ordered to evacuate 7160 | -3/Quarantine | Found Alien Artifact 7165 | -3/Quarantine | Found Alien Artifact 7272 | -3/Quarantine | Repaired Molecular Scythe 7322 | -3/Quarantine | Found Alien Artifact 7339 | -3/Quarantine | Spotted Alpha 7 7396 | -3/Quarantine | Entered Research 7396 | -2/Research | Warlord forces began assault on 0b10 7396 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7419 | -2/Research | Identified exit to Testing 7488 | -2/Research | Spotted B-90 Cyclops 7501 | -2/Research | Found Fusion Bomb Launcher 7505 | -2/Research | Met up with Warlord 7506 | -2/Research | Research machine network offline 7916 | -2/Research | Borebot progress halted 7959 | -2/Research | Borebot progress halted 7963 | -2/Research | Spotted Striker 7964 | -2/Research | Spotted Executioner 7964 | -2/Research | Spotted Executioner 7964 | -2/Research | Spotted Striker 7964 | -2/Research | Spotted Striker 7964 | -2/Research | Spotted Striker 8017 | -2/Research | Lost 4 allies 8104 | -2/Research | Borebot progress halted 8197 | -2/Research | Entered Testing 8205 | -2/Testing | Found Prototype Energy Cannon 8205 | -2/Testing | Identified Imp. Potential Cannon 8292 | -2/Testing | Found Prototype Device 8292 | -2/Testing | Identified 2N-1CE's Frost Array 8411 | -2/Testing | Discovered new exit (range 10) 8413 | -2/Testing | Identified exit to Access 8414 | -2/Testing | Spotted PX-TU5FWCE9K5 8416 | -2/Testing | Found Prototype Processor 8416 | -2/Testing | Identified Exp. Target Analyzer 8420 | -2/Testing | Spotted Superbehemoth 8496 | -2/Testing | Fabricated Exp. Core Analyzer? 8519 | -2/Testing | Spotted Fortress 8540 | -2/Testing | Discovered new exit (range 6) 8541 | -2/Testing | Identified exit to Section 7 8542 | -2/Testing | Entered Section 7 8543 | -2/Section 7 | Identified Core Reset Matrix 8543 | -2/Section 7 | Identified Dimensional Node Initializer 8543 | -2/Section 7 | Identified Transdimensional Reconstructor 8543 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 8543 | -2/Section 7 | Used Core Reset Matrix 8547 | -2/Section 7 | Sensed 19 artifacts in vicinity 8663 | -2/Section 7 | Found Microwarp Drive 8705 | -2/Section 7 | Initialized slip node 8707 | -2/Section 7 | Lost 8 parts (1p4n2u1w) 8708 | -2/Section 7 | Incoming investigation squad redirected 8725 | -2/Section 7 | Spotted Alpha 7 8727 | -2/Section 7 | Spotted Alpha 7 8728 | -2/Section 7 | Core integrity fell below 50% 8731 | -2/Section 7 | Spotted B-99 Colossus 8733 | -2/Section 7 | Spotted Executioner 8733 | -2/Section 7 | Spotted Executioner 8740 | -2/Section 7 | Spotted Striker 8740 | -2/Section 7 | Spotted Striker 8758 | -2/Section 7 | Lost 3 parts (3u) 8765 | -2/Section 7 | Integrated with Sigix Exoskeleton 8792 | -2/Section 7 | Search patrols dispatched 8798 | -2/Section 7 | Found Sigix Sheargun 8799 | -2/Section 7 | Warped through subspace to slip node 8800 | -2/Section 7 | Core integrity fell below 20% 8822 | -2/Section 7 | Scanned by Researcher 8823 | -2/Section 7 | Intercept squad dispatched 8829 | -2/Section 7 | Spotted Tracker 8829 | -2/Section 7 | Spotted Tracker 8840 | -2/Section 7 | Destroyed by Tracker with Linked Autogun Last Messages --------------- 08823_ ALERT: LRC-V3 signature pinpointed, intercept squad dispatched. 08823_ Microwarped (distance 37). 08828_ Quantum Shear penetrates Wall. 08829_ Quantum Shear penetrates C-57 Dissector. 08829_ C-57 Dissector destroyed. 08829_ Quantum Shear penetrates Wall. Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." 08832_ System corrupted: Sigix Sheargun failed to cycle. 08832_ Quantum Shear penetrates Tracker. 08835_ Quantum Shear penetrates Wall. 08835_ Quantum Shear penetrates C-57 Dissector. 08837_ Quantum Shear penetrates Tracker. 08837_ Quantum Shear penetrates Earth. 08840_ Quantum Shear penetrates Tracker. 08840_ Destroyed Prototype Energy Gun. 08840_ Quantum Shear penetrates C-57 Dissector. 08840_ C-57 Dissector destroyed. Map ----- +----------------------------------------------------+ | ??????????????#???????????????????????### | | ?????????###########?????????????????#### | | ??????#################??????????????#### | | ?????###################?????????????#### | | ???##################### ??????????!#### | | ??###################### "????????? ### | | ?####################### "????????=### | | ################### + = "?????? ### | | ################### #### ?????? ### | | ################### ##########?????##### | | ###################+###Y#### ???? + | | ###################! !# ????##### | | ################ ## " " # ???###### | | ################;##] ""R"" + ??###### | | ############## # """"" ; #?####### | | ###### ####### ; #g ? | | ####### ###### ;######;##pggg ? | | ######## ##### c g | | #########;#### g g g | | #### # p g ###### | | #### """" # s ###### | | #### ""!" # ##;########## # | | #### """" ; s# ### # | | #### "" # !] ; !! "" ### # """ | | #### "" +]%*%# ! T" ### ?# """ | | #### # !X # "" ### # """ | | #### # # + ?+ | | #####+######## # ######??##### | | ####= # # ##### ??? = | | #### # # = ##### ???" | | #### * # ###+########### ???? | | #### + #?????? | | #### """ """ # #??????? | | #### " " " " # #???????? | | ?### """ """ # ????????? | | ??## ############### ?????????? | | ??############# # ?????????? | | ???############ # ??????????? | | ????########### """ """ # ???????????? | | ????? ####### """ """ +????????????? | | ??????? ####### """ """??????????????# | | ????????# # """ ""???????????????? | | ??????????? # """??????????????????? | | ???????????????? ???????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????? ??????????????????????????????????? | | ????? ??????????????????????????????????? | | ????? ??????????????????????????????????? | | ????? ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 168 Energy Generation 60 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 200 Armor Coverage 150 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Evasion (%) 69 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 57 Defensive Hacking 14 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -6/Factory | Authchip Cld. VTOL Module | x1 | -6/Factory | Authchip Cld. VTOL Module | x1 | -5/Factory | Authchip Cld. VTOL Module | x1 | -5/Factory | Authchip Cld. VTOL Module | x1 | -4/Factory Exp. Core Analyzer | x1 | -2/Testing | Preloaded Alien Tech Used ----------------- Core Expander Integrated Reactor Core Reset Matrix Dimensional Node Initializer Microwarp Drive Sigix Exoskeleton Sigix Sheargun Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed FusionDeuteriumBiocell Manual? 0 Play Time 02:22:46 Cumulative 179.6 hours Start 2025.01.23 @ 16:22:19 End 2025.01.23 @ 19:25:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 70 Gallery% 63 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d5493ea-37fa-4904-b3fd-efa9b0d44a21