Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.29 @ 21:45:37 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (72) 360 Value Destroyed (1819) 1819 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6839 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 809/850 Matter 295/300 Energy 33/280 System Corruption 0% Temperature Cool (0) Movement Treading (148) Location -6/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Improved Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (7) ------ Heat Sink Cooling System High-capacity Storage Unit Improved Utility Shielding Thermal Shield > --- WEAPON (3) ------- Advanced Beam Cannon Ion Cannon > --- INVENTORY (20) --- Light Treads Improved Treads Advanced Treads High-capacity Battery (250) Improved Utility Shielding Authchip [Propulsion] Authchip [Propulsion] Improved Spread Laser Improved Spread Laser Advanced Beam Cannon Advanced Beam Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Improved Grenade Launcher Improved Grenade Launcher Power Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Heat Sink Cooling System High-capacity Storage Unit Improved Utility Shielding Hardened Heavy Armor Plating Thermal Shield > --- WEAPON ----------- Advanced Beam Cannon Ion Cannon Ion Cannon > --- INVENTORY -------- Heavy Ion Engine Light Treads Improved Treads Advanced Treads High-capacity Battery Improved Utility Shielding Authchip [Propulsion] Authchip [Propulsion] Improved Spread Laser Improved Spread Laser Advanced Beam Cannon Advanced Beam Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Improved Grenade Launcher Improved Grenade Launcher Power Sword [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Slots Evolved 8 | . . . 2 . . . 2 2 . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 5 | . . . . . . . 2 2 . 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 86 | 7 3 5 41 1 . . 9 2 14 4 Power 6 | 1 . 1 2 . . . . . 1 1 Engine 6 | 1 . 1 2 . . . . . 1 1 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 35 | 2 . 2 22 . . . 4 . 5 . Treads 23 | 2 . . 12 . . . 4 . 5 . Leg 12 | . . 2 10 . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 17 | 1 1 1 4 . . . 3 2 4 1 Device 4 | . . . 1 . . . . . 2 1 Storage 4 | 1 1 1 1 . . . . . . . Processor 2 | . . . 1 . . . 1 . . . Hackware 1 | . . . . . . . 1 . . . Protection 6 | . . . 1 . . . 1 2 2 . Artifact . | . . . . . . . . . . . Weapon 28 | 3 2 1 13 1 . . 2 . 4 2 Energy Gun 6 | 2 . . 2 . . . 2 . . . Energy Cannon 9 | . . . 2 1 . . . . 4 2 Ballistic Gun 13 | 1 2 1 9 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 5 . . . 1 . . . Parts Lost 8 | . . 2 . . . . . . 3 3 Power 2 | . . 1 . . . . . . . 1 Propulsion 2 | . . 1 . . . . . . 1 . Utility 3 | . . . . . . . . . 2 1 Weapon 1 | . . . . . . . . . . 1 Highest Loss Streak 3 | . . 2 . . . . . . 3 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 87 99 99 100 100 100 97 100 90 88 Engine 10 | . 14 14 11 11 11 11 9 7 7 6 Treads 28 | . 28 16 23 44 44 44 36 30 29 26 Leg 9 | . . 10 20 . . . . . . . Device 5 | . . . 1 11 11 11 9 7 11 16 Storage 11 | . 16 28 11 11 11 11 9 7 7 6 Processor 5 | . . . 8 . . . 7 7 3 . Protection 3 | . . . . . . . 8 15 12 12 Energy Gun 2 | . 2 . . . . . 16 15 . . Energy Cannon 4 | . . . . 11 11 11 . . 14 19 Ballistic Gun 14 | . 25 28 21 11 11 11 1 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 91 | 11 14 51 56 55 55 55 59 60 87 91 Greatest Support 89 | 40 40 40 80 80 80 80 82 82 89 89 Greatest Overweight (x) 2 | 1 . 2 1 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 13 19 20 20 20 20 20 20 20 Most Carried 20 | 4 8 12 20 20 20 20 20 20 20 20 Average Carried 16 | 2 7 8 17 20 20 20 18 19 19 19 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 8 12 20 20 20 20 20 20 20 18 Class Distribution -------------------- 76% | Scavenger-Mutant 19% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Matter Collected 1799 | 274 56 240 927 . . 13 48 . 221 20 Remotely . | . . . . . . . . . . . Salvage Created 2632 | 86 82 300 1289 . . . 98 . 414 363 Parts 161 | 3 7 20 90 . . . 11 . 19 11 Haulers Intercepted 8 | . . . 6 . . . 1 . 1 . Recyclers Shooed 3 | . . . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Combat Hostiles Destroyed 53 | . 4 10 26 . . . 1 . 6 6 Guns 39 | . 4 10 24 . . . 1 . . . Cannons 13 | . . . 2 . . . . . 5 6 Classes Destroyed 16 | 2 2 1 6 . . . 1 . 4 . Worker 1 | . . . 1 . . . . . . . Builder 2 | . . 1 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 8 | . . . 6 . . . 1 . 1 . Recycler 3 | 1 . . 2 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . Operator 1 | . . . . . . . 1 . . . Watcher 2 | . . . 1 . . . 1 . . . Swarmer 20 | . 3 6 11 . . . . . . . Grunt 18 | . 1 4 8 . . . . . 1 4 Brawler 3 | . . . . . . . . . 1 2 Duelist 1 | . . . 1 . . . . . . . Sentry 7 | . . . 6 . . . 1 . . . Specialist 1 | . . . . . . . . . 1 . Hunter 2 | . . . . . . . . . 2 . Heavy 1 | . . . . . . . . . 1 . Best Kill Streak 6 | 2 3 3 5 . . . 1 . 3 6 Combat Bots Only 6 | . 3 3 4 . . . 1 . 3 6 Max Kills in Single Turn 2 | 1 1 2 2 . . . 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Damage Taken 3533 | . 306 463 984 . . . . . 856 924 Core 360 | . 46 150 66 . . . . . 57 41 Absorbed by Shields 40 | . . . . . . . . . . 40 Redirected to Shielding 69 | . . . 9 . . . . . . 60 Regen/Repaired (Parts) 294 | . . . 294 . . . . . . . Core Remaining (%) 79 | 100 . 21 . . . 83 100 . 91 . Volleys Fired 191 | 4 17 28 92 1 . . 3 . 24 22 Largest 3 | 2 2 2 2 2 . . 2 . 2 3 Hottest 188 | 60 40 40 136 91 . . 150 . 136 188 Shots Fired 395 | 8 34 56 184 2 . . 6 . 47 58 Gun 279 | 8 34 56 174 1 . . 6 . . . Cannon 116 | . . . 10 1 . . . . 47 58 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 269 | 4 34 56 174 1 . . . . . . Thermal 122 | . . . 10 1 . . 6 . 47 58 Explosive . | . . . . . . . . . . . Electromagnetic 4 | 4 . . . . . . . . . . Robot Hit Streak 17 | 1 8 10 17 . . . 10 . 13 7 Robot Miss Streak 5 | 1 4 3 5 . . . 2 . 2 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 244 | 4 18 37 111 . . . 6 . 36 32 Core Hits 122 | 3 9 19 54 . . . 10 . 12 15 Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed 2 | . . . 2 . . . . . . . Critical Strikes 3 | . . . 2 . . . . . 1 . Meltdown 1 | . . . . . . . . . 1 . Destroy 2 | . . . 2 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3932 | 110 181 389 1538 . . . 179 . 736 799 Guns 2125 | 52 181 389 1352 . . . 151 . . . Cannons 1658 | . . . 123 . . . . . 736 799 Explosions 58 | 58 . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 91 | . . . 63 . . . 28 . . . Kinetic 1922 | . 181 389 1352 . . . . . . . Thermal 1867 | 58 . . 123 . . . 151 . 736 799 Explosive . | . . . . . . . . . . . Electromagnetic 52 | 52 . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 7 . Average Corruption 6 | . . . . . . . . . 6 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 6 | . . . . . . . . . 6 . Matter Fused 4 | . . . . . . . . . 4 . Heat Flow Errors 1 | . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 2 | 1 . . 1 . . . . . . . Projectiles 1 | . . . 1 . . . . . . . Explosions 1 | 1 . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . . Impact 1 | . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 8 | . . . 7 . . . 1 . . . Targets Rammed 16 | . . . 14 . . . 2 . . . Kicked 5 | . . . 5 . . . . . . . Crushed 3 | . . . 2 . . . 1 . . . Highest Temperature 367 | 40 28 9 310 . . . 54 . 76 367 Average Temperature 79 | 25 15 8 80 . . . 33 . 19 149 Received Heat Transfer 1310 | . 36 198 300 . . . . . 216 560 Effects 3 | . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 5 | . . . . . . . . . . 5 Heat Transferred 3061 | 50 . . 222 . . . 125 . 1332 1332 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Peak Influence 347 | 10 106 340 347 114 . . 45 2 156 216 Initial 132 | . 6 40 132 114 . . . 2 1 81 Average 112 | 3 60 145 167 114 . . 12 2 94 122 Maximum Alert Level 1 | . . 1 1 . . . . . . 1 Low Security (%) 77 | 100 100 63 60 100 . 100 100 100 100 84 Level 1 22 | . . 36 39 . . . . . . 15 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . . . 3 . . . . . 1 . Investigation 2 | . . . 2 . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . . . 1 . . . . . 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Distress Signals 3 | . . . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 83 | . 5 15 43 . . 2 3 . 8 7 Peak Tracking Total 5 | . 3 5 4 . . 3 1 . 4 4 Tactical Retreats 8 | . . 3 4 . . . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Traps Triggered 2 | . . . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Machines Disabled 3 | . . . 1 . . . . . 1 1 Max in Single Turn 1 | . . . 1 . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Machines Accessed 13 | . . . 5 . 1 . 5 2 . . Terminals 9 | . . . 4 . . . 4 1 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 36 | . . . 16 . 1 . 15 4 . . Successful 23 | . . . 13 . 1 . 7 2 . . Failed 13 | . . . 3 . . . 8 2 . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 14 | . . . 5 . . . 9 . . . Terminals 23 | . . . 10 . . . 11 2 . . Fabricators 2 | . . . . . . . . 2 . . Repair Stations 6 | . . . 6 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 9 | . . . 4 . 1 . 3 1 . . Record 1 | . . . . . 1 . . . . . Part Schematic 1 | . . . . . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 . . Unreport Threat 4 | . . . 3 . . . 1 . . . Locate Traps 1 | . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . 1 . . Repair Station Hacks 6 | . . . 6 . . . . . . . Scan Component 3 | . . . 3 . . . . . . . Repair 3 | . . . 3 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . Insert Component 1 | . . . . . . . 1 . . . Analyze 3 | . . . . . . . 3 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . . . . . Terminals 3 | . . . 3 . . . . . . . Botnet 3 | . . . 3 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used 1 | . . . . . . . 1 . . . Hacking Detections 10 | . . . 4 . . . 4 2 . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . . . Time 78 | . . . 78 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Turns Passed 4127 | 112 200 322 1741 74 376 148 544 78 349 183 Spaces Moved 1918 | 59 88 122 723 44 235 93 309 48 158 39 Core 10 | 10 . . . . . . . . . . Treads 1578 | 49 88 93 422 44 235 93 309 48 158 39 Legs 330 | . . 29 301 . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 160 160 160 156 156 148 228 Average Speed 166 | 147 160 187 171 160 160 160 158 156 153 228 Slowest Speed 320 | 160 160 320 190 160 160 160 160 156 156 228 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 4 27 48 62 13 60 36 31 1 92 2 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . . . 2 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 2 | 2 . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 2 | 2 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Total 2511 | 74 122 166 1054 45 236 92 359 51 225 87 Wait 140 | . 5 6 93 . . . 15 . 1 20 Move 1908 | 58 87 121 722 43 234 92 308 47 157 39 Hop . | . . . . . . . . . . . Pick Up 90 | 5 7 5 48 . 1 . 9 2 12 1 Fast Attach 18 | 5 . . 9 . . . 2 . 2 . Attach 22 | 1 2 2 8 . . . 1 2 3 3 Detach . | . . . . . . . . . . . Swap 46 | 1 1 3 24 1 . . 6 . 9 1 Drop 79 | . 3 1 44 . 1 . 13 . 17 . Fire 191 | 4 17 28 92 1 . . 3 . 24 22 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 5 | . . . 5 . . . . . . . Crush 11 | . . . 9 . . . 2 . . . Escape Stasis 1 | . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 78 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 313 | -10/Materials | Entered Mines 328 | -10/Mines | Learned 2 Materials zone layouts 505 | -10/Mines | Core integrity fell below 50% 627 | -10/Mines | Discovered new exit (range 3) 635 | -10/Mines | Entered Materials 635 | -9/Materials | Evolved 2 slots: Propulsion x2 989 | -9/Materials | Discovered new exit (range 14) 1092 | -9/Materials | Build established: Scavenger-Mutant 1315 | -9/Materials | Repaired Hcp. Storage Unit 1505 | -9/Materials | Repaired Lgt. Treads 1532 | -9/Materials | Repaired Assault Rifle 1604 | -9/Materials | Discovered new exit (range 13) 2083 | -9/Materials | Discovered new exit (range 4) 2376 | -9/Materials | Entered Mines 2445 | -9/Mines | Discovered new exit (range 3) 2450 | -9/Mines | Entered Exiles 2474 | -9/Exiles | Discovered new exit (range 15) 2494 | -9/Exiles | Met 8R-AWN 2518 | -9/Exiles | Met EX-HEX 2599 | -9/Exiles | Met EX-DEC 2634 | -9/Exiles | Met EX-BIN 2660 | -9/Exiles | Learned location of Zion (-7) 2806 | -9/Exiles | Discovered new exit (range 15) 2826 | -9/Exiles | Entered Mines 2962 | -8/Mines | Discovered new exit (range 7) 2974 | -8/Mines | Entered Materials 2974 | -8/Materials | Evolved 2 slots: Utility x2 3458 | -8/Materials | Discovered new exit (range 16) 3518 | -8/Materials | Entered Factory 3518 | -7/Factory | Evolved 2 slots: Utility x2 3596 | -7/Factory | Identified exit to DSF 3596 | -7/Factory | Entered DSF 3634 | -7/DSF | Additional patrols routed to DSF 3756 | -7/DSF | Discovered new exit (range 16) 3837 | -7/DSF | Lost 3 parts (1n2u) 3945 | -7/DSF | Entered Factory 3945 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4128 | -6/Factory | Self-destructed Last Messages --------------- 04066_ R-10 Processor collects Carbon-fiber Leg. 04071_ R-10 Processor collects Adv. Heat Sink. 04071_ G-50 Soldier destroyed. 04074_ Critical hit (Burn: +37). 04077_ ALERT: Security rotation in progress. 04078_ R-10 Processor collects Lgt. Treads. 04080_ G-50 Soldier destroyed. 04083_ R-10 Processor collects Carbon-fiber Leg. 04087_ R-10 Processor collects Lgt. Angular Momentum Engine. 04090_ R-10 Processor collects Carbon-fiber Leg. 04099_ B-48 Gladiator destroyed. 04103_ Critical hit (Burn: +37). 04103_ Imp. Deuterium Engine destroyed. 04115_ Lgt. Angular Momentum Engine melted. 04115_ Hvy. Laser melted. 04115_ Adv. Heat Sink melted. 04115_ G-50 Soldier destroyed. 04115_ Hrd. Heavy Armor Plating destroyed. 04117_ Ion Cannon destroyed. 04127_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ??????????????? | | ????????????????????????????? ????????????? | | ??????????????#+#???????????? ????????????? | | ?????????????? ??????????? ???????????? | | ??##########??# #??????????? ???????????? | | ?? #??# #??????????? ??????????? | | ?"""""" #??# #?????????? ??????????? | | ?"""""" #??# #?????????? ??????????? | | """"""" % #### ########### ?????????? | | """"""" + ?????????? | | ####### ????????? | | """"""" #?????# ==! ????????? | | """"""" #?????# =@^! ????????? | | """"""" ] #?????# k%=== #??????????????? | | """"""" #?????# =%* #??????????????? | | +?? g % ! #??????????????? | | #?########## ##??????????????? | | ##+#########??????????# [%= #???????????????? | | #???????????????# " #???????????????? | | #???????????????# %"" #???????????????? | | #???????????????# "" #???????????????? | | #???????????????+^ "" #???????????????? | | #???????????????# ? #???????????????? | | ##+####???????????????# """? #???????????????? | | ?????????????????# """? #???????????????? | | ???????????????# "???? ????????????????? | | [ ?????????????# ??????????????????????? | | ???????????? ???????????????????????? | | """ """ #?????????????????????????????????????? | | """ """ #?????????????????????????????????????? | | """ """ #?????????????????????????????????????? | | #?????????????????????????????????????? | | ?"" ??? #?????????????????????????????????????? | | ??? ???? #?????????????????????????????????????? | | ??? ???????????????????????????????????????????? | | ??? ???????????????????????????????????????????? | | ????##???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 16 Energy Capacity 290 Matter Stores 380 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 20 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Arm. Treads | -8/Materials | Hacked Adv. Beam Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaNuclearCharger Manual? 0 Play Time 00:24:44 Cumulative 693.7 hours Start 2022.03.29 @ 21:23:11 End 2022.03.29 @ 21:45:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1067 Rogue 1067 Adventurer 0 Explorer 0 Win Type - Total 65 Types 40/1/9/11/4/0/0/0/0 Lore% 88 Gallery% 87 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5509b20-c29d-43f2-b0d8-5fcc9d7eb1de