Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.19 @ 18:10:20 Player: delto Result: Destroyed by B-86 Titan via exploding Fusion Modulator Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (110) 550 Value Destroyed (3588) 3588 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 9234 Bonus ------- High Alert Combat Kills 76 Friendly Fire -60 Cogmind --------- Core Integrity 0/1150 Matter 138/300 Energy 489/490 System Corruption 25% Temperature Cool (24) Movement Hovering (150) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- Fusion Reactor Fusion Reactor > --- PROPULSION (4) --- Cooled Aerolev Unit > --- UTILITY (8) ------ Enhanced Optical Array Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Advanced Sensor Array Improved Weapon Cycler Layered Medium Armor Plating Graphene Brace EM Disruption Field Hacking Suite > --- WEAPON ----------- Improved Arc Projector Heavy Disruptor Cannon Great Maul > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Improved Terrain Scanner Layered Medium Armor Plating Flak Gun [Rating: 92] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Titanium Leg Treads Armored Treads Leg Titanium Leg Wheel Wheel Hover Unit Hover Unit Utility Hacking Suite Device Advanced Heat Sink Storage Compact Battery Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 . 2 2 2 2 Power 2 | . . . . . . . 1 . . 1 Propulsion 2 | . . . 1 . 1 . . . . . Utility 6 | . . . . . 1 . 1 2 1 1 Weapon 2 | . . . 1 . . . . . 1 . Parts Attached 116 | 8 5 5 11 1 2 15 22 19 8 20 Power 18 | 1 1 . 4 . . 1 3 2 . 6 Engine 11 | 1 1 . 3 . . 1 1 1 . 3 Core 5 | . . . 1 . . . 2 1 . 1 Reactor 2 | . . . . . . . . . . 2 Propulsion 31 | 2 2 2 3 . 1 6 1 7 2 5 Treads 7 | 1 . . . . . . . 4 2 . Leg 11 | . . . . . . 6 1 3 . 1 Wheel 2 | 1 . . 1 . . . . . . . Hover 11 | . 2 2 2 . 1 . . . . 4 Flight . | . . . . . . . . . . . Utility 35 | 2 1 1 . 1 1 6 8 7 3 5 Device 21 | 1 1 . . 1 1 2 5 4 3 3 Storage 5 | 1 . . . . . 1 2 1 . . Processor 2 | . . . . . . . . 2 . . Hackware 1 | . . . . . . . 1 . . . Protection 6 | . . 1 . . . 3 . . . 2 Artifact . | . . . . . . . . . . . Weapon 32 | 3 1 2 4 . . 2 10 3 3 4 Energy Gun 9 | 2 . 1 2 . . . . 1 2 1 Energy Cannon 8 | . . . . . . . 6 1 . 1 Ballistic Gun 7 | 1 . . 1 . . . 3 . 1 1 Ballistic Cannon 3 | . . . . . . 1 1 . . 1 Launcher 4 | . 1 1 1 . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 1 . . . 2 Parts Lost 64 | . . 2 6 . . 12 5 10 4 25 Power 12 | . . . 3 . . 1 2 1 . 5 Propulsion 19 | . . 2 1 . . 2 1 4 2 7 Utility 18 | . . . . . . 5 2 3 . 8 Weapon 15 | . . . 2 . . 4 . 2 2 5 Highest Loss Streak 13 | . . 2 6 . . 8 3 3 3 13 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 99 98 100 100 95 90 95 99 81 Engine 5 | . 14 14 7 . . 1 5 . 5 8 Core 6 | . . . 4 11 9 7 7 11 5 4 Treads 6 | . 7 . . . . . . 12 23 15 Leg 12 | . . . . . . 32 29 12 . . Hover 7 | . 12 27 31 33 36 2 . . . . Device 18 | . 20 25 11 11 18 16 12 23 23 22 Storage 2 | . 7 . . . . . 3 1 5 . Processor 2 | . . . . . . . . 6 5 5 Hackware 3 | . . . . . . . 4 6 5 4 Protection 4 | . . 2 11 11 9 9 5 . . 5 Energy Gun 6 | . 14 11 15 22 18 14 . 1 5 3 Energy Cannon 6 | . . . . . . . 12 10 5 3 Ballistic Gun 2 | . 1 . 11 11 9 4 2 . 3 1 Ballistic Cannon 1 | . . . . . . 1 3 . . 1 Launcher 2 | . 12 16 6 . . 3 . . . . Impact Weapon 1 | . . . . . . . . 3 5 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 73 | 14 16 11 20 19 20 26 45 39 42 73 Greatest Support 80 | 20 20 12 18 18 24 68 68 80 80 80 Greatest Overweight (x) 4 | 1 1 . 1 1 . 1 . 2 . 4 Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 5 5 5 Most Carried 8 | 8 8 5 5 5 5 5 5 5 5 5 Average Carried 4 | 5 6 4 4 4 4 3 2 4 3 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 8 5 5 5 5 5 . 5 5 5 . Class Distribution -------------------- 27% | Mutant 19% | Skirmisher 14% | Gunner 14% | Scavenger-Tank 7% | Scavenger-Assassin 6% | Scavenger-Mutant 5% | Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Tank | -8/Storage Gunner | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Matter Collected 1823 | 239 179 168 354 44 . 130 267 130 105 207 Remotely . | . . . . . . . . . . . Salvage Created 3505 | 64 143 104 359 . . 343 732 918 206 636 Parts 209 | 7 21 16 25 . . 20 45 35 6 34 Haulers Intercepted 1 | . . . . . . . 1 . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled 18 | . . . . . . . 18 . . . Retrieved Matter 327 | . . . . . . . 327 . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 81 | . 5 10 13 . . 10 11 15 3 14 Melee 10 | . . . . . . . . 5 2 3 Guns 21 | . 2 1 7 . . 6 3 1 . 1 Cannons 20 | . . . . . . 2 7 5 1 5 AOE 20 | . 3 9 6 . . 2 . . . . Classes Destroyed 14 | 1 6 . 3 . . . 3 1 . . Worker 5 | . . . 1 . . 2 2 . . . Builder 6 | . 2 . . . . . 2 . . 2 Tunneler 5 | 4 . . . . . . 1 . . . Hauler 1 | . . . . . . . 1 . . . Recycler 2 | . 1 . . . . . 1 . . . Operator 4 | . 1 . . . . 1 1 . 1 . Watcher 6 | . 2 . 1 . . . 2 1 . . Swarmer 26 | . 3 6 4 . . 5 3 . . 5 Grunt 33 | . 2 4 3 . . 4 3 12 2 3 Brawler 1 | . . . 1 . . . . . . . Sentry 9 | . . . 5 . . 1 2 . 1 . Hunter 4 | . . . . . . . 2 . . 2 Programmer 6 | . . . . . . . 1 1 . 4 Heavy 2 | . . . . . . . . 2 . . Best Kill Streak 7 | 2 6 7 5 . . 6 4 4 3 5 Combat Bots Only 6 | . 3 6 5 . . 5 3 3 2 4 Max Kills in Single Turn 3 | 1 2 3 2 . . 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 3 2 . . 1 . . . . Melee 1 | . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Hostile Shots Fired 871 | . 5 11 58 . 2 160 119 99 27 390 Missed 298 | . 1 2 16 . 1 48 54 34 8 134 Damage Taken 9780 | . 79 187 647 . 14 1515 814 1578 374 4572 Core 1855 | . 46 23 149 . . 144 114 194 18 1167 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 103 | . . . 74 . . 29 . . . . Core Remaining (%) 80 | 100 . 72 . 62 . 73 83 77 98 . Volleys Fired 194 | 11 9 11 25 . . 24 48 29 5 32 Largest 3 | 2 2 2 3 . . 3 3 3 3 2 Hottest 216 | 70 80 80 137 . . 142 216 210 178 175 Shots Fired 442 | 22 18 22 74 . . 72 108 58 13 55 Gun 204 | 22 9 7 58 . . 60 19 5 8 16 Cannon 190 | . . . . . . 4 89 53 5 39 Launcher 48 | . 9 15 16 . . 8 . . . . Special . | . . . . . . . . . . . Kinetic 124 | 11 . . 24 . . 20 32 . 3 34 Thermal 244 | 11 9 7 34 . . 44 76 58 5 . Explosive 48 | . 9 15 16 . . 8 . . . . Electromagnetic 26 | . . . . . . . . . 5 21 Robot Hit Streak 13 | 5 4 4 8 . . 13 9 8 8 6 Robot Miss Streak 12 | 3 1 4 5 . . 4 8 5 2 12 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . 1 . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . Shots Hit Robots 295 | 9 8 8 43 . . 39 67 56 11 54 Core Hits 172 | 5 15 15 22 . . 29 37 19 8 22 Critical Kills 6 | . . . . . . 1 1 3 . 1 Critical Parts Destroyed 15 | . . . . . . 1 . 7 1 6 Critical Strikes 31 | 1 . . 2 . . 7 2 10 1 8 Burn 7 | 1 . . 2 . . 4 . . . . Meltdown 1 | . . . . . . . 1 . . . Destroy 2 | . . . . . . 2 . . . . Blast 2 | . . . . . . 1 1 . . . Corrupt 1 | . . . . . . . . . . 1 Smash 18 | . . . . . . . . 10 1 7 Melee Attacks 57 | . . . . . . . . 17 6 34 Impact 57 | . . . . . . . . 17 6 34 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9337 | 96 553 677 1063 . . 1144 1681 1770 325 2028 Guns 1799 | 96 36 25 550 . . 538 212 72 66 204 Cannons 3359 | . . . . . . 73 1469 941 90 786 Explosions 2215 | . 517 652 513 . . 533 . . . . Melee 1964 | . . . . . . . . 757 169 1038 Ramming . | . . . . . . . . . . . Kinetic 1696 | 33 . . 288 . . 278 421 . 33 643 Thermal 3082 | 63 36 25 262 . . 333 1260 1013 90 . Explosive 2215 | . 517 652 513 . . 533 . . . . Electromagnetic 380 | . . . . . . . . . 33 347 Impact 1964 | . . . . . . . . 757 169 1038 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 25 | . . . . . . . 3 7 . 25 Average Corruption 4 | . . . . . . . 1 6 . 12 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 23 | . . . . . . . 6 6 . 11 Message Errors 4 | . . . . . . . 1 . . 3 Matter Fused 5 | . . . . . . . 1 . . 4 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 4 | . . . . . . . 1 2 . 1 Parts Rejected 2 | . . . . . . . . 2 . . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . 1 2 . . Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 1 | . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1007 | . 37 28 40 . . 39 23 373 38 429 Projectiles 60 | . . . . . . . 23 18 . 19 Explosions 144 | . 37 28 40 . . 39 . . . . Melee 803 | . . . . . . . . 355 38 410 Knockbacks 17 | . . . . . . 1 4 4 . 8 Impact 7 | . . . . . . . . 3 . 4 Kinetic 8 | . . . . . . 1 4 . . 3 Secondary 2 | . . . . . . . . 1 . 1 Self-Inflicted Damage 311 | . 35 83 76 . . 74 43 . . . Shots 13 | . 1 3 4 . . 4 1 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 502 | 50 90 145 502 . . 425 279 330 . 411 Average Temperature 108 | 23 31 54 154 . . 123 89 128 . 121 Received Heat Transfer 1857 | . 18 54 207 . . 603 102 522 153 198 Effects 18 | . . . 8 . . 7 . 1 . 2 Shutdowns 5 | . . . 2 . . 2 . . . 1 Energy Bleed 4 | . . . 3 . . . . 1 . . Interference 7 | . . . 3 . . 4 . . . . Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Fried 8 | . . . . . . . . 3 . 5 Impact Corruptions 28 | . . . . . . . . 9 1 18 Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 15 | . . . . . . 3 7 5 . . Heat Transferred 6175 | 259 111 74 814 . . 1147 2151 1508 111 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Peak Influence 731 | 20 260 422 731 285 126 367 193 227 151 198 Initial 285 | . 13 101 164 285 111 59 157 79 61 73 Average 172 | 7 136 364 527 285 112 245 114 114 121 108 Maximum Alert Level 3 | . 1 2 3 1 . 1 . 1 . . Low Security (%) 73 | 100 65 5 10 . 100 20 100 98 100 100 Level 1 18 | . 34 42 11 100 . 79 . 1 . . Level 2 5 | . . 52 46 . . . . . . . Level 3 1 | . . . 31 . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 1 1 1 . . 2 2 4 1 4 Investigation 2 | . . 1 . . . . . 1 . . Extermination 4 | . . . . . . . 1 1 . 2 Reinforcement 10 | . 1 . 1 . . 2 1 2 1 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . 2 Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Distress Signals 7 | . 1 . . . . 2 . 2 . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 146 | . 8 7 21 . 2 22 17 20 5 44 Peak Tracking Total 22 | . 3 3 4 . 2 7 3 4 3 22 Tactical Retreats 10 | . . 1 . . . . 1 2 2 4 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Traps Triggered 6 | . . . 1 . . 1 2 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Machines Disabled 9 | . . 2 3 . . 2 2 . . . Max in Single Turn 2 | . . 2 1 . . 1 1 . . . Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Machines Accessed 17 | . 3 1 2 . . 4 1 4 1 1 Terminals 14 | . 3 . 2 . . 4 . 4 . 1 Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 29 | . 6 1 3 . . 5 1 11 1 1 Successful 25 | . 6 1 3 . . 4 1 10 . . Failed 4 | . . . . . . 1 . 1 1 1 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 13 | . 4 . 3 . . 1 . 5 . . Terminals 26 | . 6 . 3 . . 5 . 11 . 1 Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Terminal Hacks 15 | . 2 1 1 . . 4 . 7 . . Record 4 | . . . . . . . . 4 . . Open Door 4 | . . 1 . . . 3 . . . . Alert Level 2 | . . . . . . . . 2 . . Locate Traps 4 | . 1 . 1 . . 1 . 1 . . Disarm Traps 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 9 | . 4 . 2 . . . . 3 . . Terminals 9 | . 4 . 2 . . . . 3 . . Assimilate 2 | . 1 . 1 . . . . . . . Botnet 7 | . 3 . 1 . . . . 3 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 1 . 1 . . 3 . 3 1 . Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Total Allies 1 | . 1 . . . . . . . . . Largest Group 1 | . 1 . . . . . . . . . Highest-Rated Group 10 | . 10 . . . . . . . . . Highest-Rated Ally 10 | . 10 . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Turns Passed 5338 | 167 340 299 328 370 30 393 1329 933 300 849 Spaces Moved 3718 | 122 276 449 305 305 54 240 864 495 148 460 Core 159 | 4 . . . . . . . . . 155 Treads 718 | 3 52 . . . . . . 257 148 258 Legs 1295 | . . . . . . 187 864 238 . 6 Wheels 234 | 115 85 . 34 . . . . . . . Hover 1312 | . 139 449 271 305 54 53 . . . 41 Flight . | . . . . . . . . . . . Fastest Speed 42 | 50 56 56 52 112 48 48 127 120 170 42 Average Speed 112 | 94 87 56 73 112 48 112 128 149 170 130 Slowest Speed 260 | 160 160 56 116 112 48 200 130 260 170 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 6 47 79 31 51 6 55 19 15 3 12 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 303 | . 63 75 107 . . 40 4 4 . 10 Melee . | . . . . . . . . . . . Projectile 19 | . . . . . . 1 4 4 . 10 AOE 284 | . 63 75 107 . . 39 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Fac Total 4412 | 150 358 474 353 334 57 312 997 601 172 604 Wait 175 | . 49 4 . 25 . 14 25 19 . 39 Move 3708 | 121 275 448 304 304 53 239 863 494 147 460 Hop . | . . . . . . . . . . . Pick Up 91 | 9 8 3 9 2 2 9 20 16 5 8 Fast Attach 46 | 7 1 1 2 . . 5 13 6 2 9 Attach 48 | . . 2 7 . 2 9 4 10 4 10 Detach 7 | . . 1 1 . . 1 1 1 . 2 Swap 22 | 1 4 2 2 1 . 1 5 3 2 1 Drop 64 | 1 12 2 3 2 . 10 18 6 1 9 Fire 194 | 11 9 11 25 . . 24 48 29 5 32 Melee 57 | . . . . . . . . 17 6 34 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 168 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 508 | -10/Materials | Entered Mines 560 | -10/Mines | Learned 4 Materials zone layouts 604 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 702 | -10/Mines | Discovered new exit (range 6) 738 | -10/Mines | Met a Derelict shopkeep closing up shop 807 | -10/Mines | Entered Materials 807 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1058 | -9/Materials | Discovered new exit (range 15) 1063 | -9/Materials | Lost 6 parts (3p1n2w) 1121 | -9/Materials | Build established: Skirmisher 1135 | -9/Materials | Entered Mines 1149 | -9/Mines | Learned location of 1 exit from Materials 1373 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1376 | -9/Mines | Found Prototype Device 1377 | -9/Mines | Identified Exp. Sensor Array 1490 | -9/Mines | Discovered new exit (range 14) 1505 | -9/Mines | Entered Materials 1505 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1506 | -8/Materials | Identified exit to Factory 1528 | -8/Materials | Discovered new exit (range 15) 1535 | -8/Materials | Entered Storage 1921 | -8/Storage | Discovered exit to Factory (range 6) 1928 | -8/Storage | Entered Factory 1928 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1931 | -7/Factory | Lost 8 parts (1p2n2u3w) 2135 | -7/Factory | Build established: Mutant 2541 | -7/Factory | Lost 3 parts (1p1n1u) 2768 | -7/Factory | Build established: Gunner 3227 | -7/Factory | Discovered new exit (range 16) 3257 | -7/Factory | Entered another Factory area 3257 | -6/Factory | Evolved 2 slots: Utility x2 3485 | -6/Factory | Lost 3 parts (2n1w) 3644 | -6/Factory | Lost 3 parts (2n1w) 3911 | -6/Factory | Build established: Scavenger-Assassin 4175 | -6/Factory | Discovered new exit (range 7) 4190 | -6/Factory | Entered another Factory area 4190 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4199 | -5/Factory | Discovered new exit (range 16) 4269 | -5/Factory | Lost 3 parts (2n1w) 4490 | -5/Factory | Entered another Factory area 4490 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4722 | -4/Factory | Build established: Scavenger-Tank 5149 | -4/Factory | Lost 3 parts (1p1u1w) 5174 | -4/Factory | System corruption reached 10% 5259 | -4/Factory | Lost 13 parts (3p3n3u4w) 5293 | -4/Factory | Core integrity fell below 50% 5303 | -4/Factory | Cargo convoy interrupted 5317 | -4/Factory | Core integrity fell below 20% 5338 | -4/Factory | Spotted B-86 Titan 5339 | -4/Factory | Destroyed by B-86 Titan via exploding Fusion Modulator Last Messages --------------- 05325_ Faulty Cld. Aerolev Unit destroyed. 05325_ Power Conduit explodes. 05326_ Slug penetrates Wall. 05331_ PY8QLGWSR AFRSRZ#0X9I:P|G>IAC 05331_ Slug penetrates Wall. 05333_ K-01 Serf collects debris. 05334_ Slug penetrates Wall. 05334_ Slug penetrates H-77 Assassin. 05335_ R-10 Processor collects Centrium Wheel. 05337_ Penetrated by Slug. 05339_ Fusion Modulator explodes. 05339_ Cld. Aerolev Unit destroyed. 05339_ Knocked back. 05339_ Fusion Modulator explodes. 05339_ Cld. Aerolev Unit destroyed. 05339_ Fusion Modulator explodes. 05339_ Repair Station disabled. 05339_ Backup Power III tumbles out of repair station. 05339_ Backup Laser III tumbles out of repair station. 05339_ Fusion Modulator explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????#??????????????????????????????????????????? | | ????""#??????????????????????????????????????????? | | ?? """#??????????????????????????????????????????? | | """#??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #######????????????????##????###+#???????????????? | | ##???????????????????## ??? ???????????????? | | #??????????????????? ?? ???????????????? | | #???????????????????# ??????????????? | | #???????????????????# ???????????????? | | #???????????????????# ???????????????? | | #???????????????????# ???????????????? | | ##???????????????????# ? ##????????????? | | #???##???????#####???# g g????????????? | | #???# ??????? #???# g ???????????? | | #???# ??????? #???# """ """ """ ""??????????? | | #???# """"""" #???# "R """ """ ""??????????? | | #???# """"""" #???# """ """ """ "???????????? | | #???# """"""" #???# " ???????????? | | #???# #?### [* """ "???????????? | | #???# """"""" #?#BB """ """?????????? | | #???# """"""" #??BB """ """ ?????? | | #???# """"""" #???# kk k ???????? | | #???# """"""" #???# ""??????????? | | #???# #???# @ ""??????????? | | #???# #???# ""??????????? | | #???##+####+########## #??????? | | #????# """ """ #??????? | | #????# """ """?????????? | | #????# """ "???????????? | | #????# ???????????? | | ##???# u ????????? | | #?###/#####/################# ?????????? | | ### % #????????????? ????????? | | / !#?????????????? """ !// ????????? | | ##" / #?????????????? """ !/ ???????? | | # " = #??????????????? """ !/ ???????? | | ## #??????????????? ? ???????? | | # #???????????????? ?????= ???????? | | # #????????????????" "?????????????? | | ## #????????????????? "?????????????? | | # #??????????????????"?????????????? | | ## #????????????????????????????????? | | ?# #????????????????????????????????? | | ?##" #????????????????????????????????? | | ??#" """##????????????????????????????????? | | ??### ###?????????????????????????????????? | | ????## ##???????????????????????????????????? | | ?????########????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 41 Energy Capacity 490 Matter Stores 424 Matter Capacity 450 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 450 Resistance: EM 25 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 56 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Hunted No Signal Challenges ------------ None Game ------ Seed CryofiberReactiveBrace Manual? 0 Play Time 01:21:55 Cumulative 46.5 hours Start 2024.06.16 @ 15:54:09 End 2024.06.19 @ 18:10:20 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 37 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ebc3e8f-2144-4a5d-a78b-f114ff592de1