Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.22 @ 11:57:38 Player: BOBIT Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (30) 150 Value Destroyed (983) 983 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6293 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Location -5/Proximity Caves Parts ------- Power (2) Propulsion (5) Utility (4) Enhanced Optical Array 0b10 Decoder Chip [Generic] Weapon (4) Inventory (4) Antigrav System Fusion Compressor Advanced ECM Suite Improved Propulsion Shielding Peak State ------------ Power Enhanced Nuclear Core Enhanced Nuclear Core Propulsion Airjet Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Utility Enhanced Optical Array Improved Transmission Jammer Hacking Suite Improved System Shield Weapon Plasma Rifle Improved Datajack Chainsword Inventory Fusion Compressor Advanced ECM Suite Improved Propulsion Shielding Force Field [Rating: 59] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Propulsion Shielding Weapon Spear Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 2 2 . . 2 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 3 | . . . 1 . 1 . . 1 . . . . Utility 2 | . . . 1 1 . . . . . . . . Weapon 2 | . . . . 1 1 . . . . . . . Parts Attached 129 | 9 15 10 10 18 17 4 30 8 2 2 . 4 Power 16 | 1 1 4 . 2 4 1 2 1 . . . . Engine 6 | 1 1 2 . . 2 . . . . . . . Core 10 | . . 2 . 2 2 1 2 1 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 38 | 4 4 . 3 5 11 . 8 1 1 . . 1 Treads 8 | 2 2 . . . 2 . 2 . . . . . Leg 11 | 2 . . . 3 6 . . . . . . . Wheel 1 | . . . . 1 . . . . . . . . Hover 11 | . 2 . 2 1 3 . 1 1 . . . 1 Flight 7 | . . . 1 . . . 5 . 1 . . . Utility 41 | 1 7 3 5 5 1 3 8 2 1 2 . 3 Device 21 | . 1 3 4 4 1 2 1 1 1 1 . 2 Storage 5 | 1 4 . . . . . . . . . . . Processor 7 | . . . . 1 . 1 4 . . . . 1 Hackware 2 | . . . . . . . 1 1 . . . . Protection 6 | . 2 . 1 . . . 2 . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 34 | 3 3 3 2 6 1 . 12 4 . . . . Energy Gun 6 | 3 . . . . . . 2 1 . . . . Energy Cannon 5 | . 1 1 1 1 . . 1 . . . . . Ballistic Gun 7 | . 2 2 . 1 . . 2 . . . . . Ballistic Cannon 2 | . . . . . . . 2 . . . . . Launcher 4 | . . . 1 . . . 2 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . Slashing Weapon 2 | . . . . . . . . 2 . . . . Piercing Weapon 6 | . . . . 4 1 . 1 . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . Unidentified Prototypes 3 | . . 1 . . . . 2 . . . . . Parts Lost 26 | . . . . 10 3 1 4 1 2 2 . 3 Power 3 | . . . . 2 . . 1 . . . . . Propulsion 12 | . . . . 3 2 1 1 1 2 2 . . Utility 8 | . . . . 3 1 . 1 . . . . 3 Weapon 3 | . . . . 2 . . 1 . . . . . Highest Loss Streak 7 | . . . . 7 3 1 2 1 2 3 . 2 Average Slot Usage (%) 81 | . 96 91 95 84 93 89 88 86 72 27 26 29 Engine 2 | . 14 7 . . 4 . . . . . . . Core 5 | . . 6 11 7 1 7 6 11 12 . . . Treads 1 | . 3 . . . 4 . 2 . . . . . Leg 5 | . 2 . . 14 17 18 3 . . . . . Hover 10 | . 21 28 31 6 5 7 5 . . . . 3 Flight 5 | . . . . . . . 13 26 21 2 . . Device 13 | . 1 20 19 20 23 21 10 2 5 2 6 6 Processor 6 | . . . . 5 4 3 12 10 6 6 6 11 Hackware 2 | . . . . . . . 2 8 13 13 13 5 Protection 3 | . 10 7 11 4 . . . 3 . 1 . . Energy Gun 1 | . 17 . . . . . 2 5 . . . . Energy Cannon 2 | . 3 14 1 2 . . 1 . . . . . Ballistic Gun 4 | . 7 7 17 2 . . 6 . . . . . Launcher 1 | . . . 3 2 . . 2 . . . . . Piercing Weapon 8 | . . . . 14 30 30 7 . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 46 | 12 23 14 23 28 19 30 46 31 27 8 1 3 Greatest Support 68 | 40 40 12 18 30 68 51 40 28 28 14 3 16 Greatest Overweight (x) 5 | . 3 1 4 1 5 1 3 1 . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 12 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 4 4 4 4 4 4 4 4 4 4 4 Most Carried 9 | 6 9 4 4 4 4 4 4 4 4 4 3 4 Average Carried 3 | 3 5 3 2 3 3 3 3 3 3 3 3 3 Final Capacity 4 | . . . . . . . . . . . . 4 Final Carried 4 | . . . . . . . . . . . . 4 Class Distribution -------------------- 55% | Mutant 11% | Scavenger-Mutant 10% | Sprinter 9% | Hacker-Mutant 7% | Tank 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Matter Collected 1394 | 230 45 157 74 170 155 . 418 37 65 15 . 28 Remotely . | . . . . . . . . . . . . . Salvage Created 1080 | . 45 75 62 350 268 . 280 . . . . . Parts 63 | . 5 6 4 19 15 . 14 . . . . . Haulers Intercepted 1 | . . . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled 4 | . . . . 4 . . . . . . . . Retrieved Matter 110 | . . . . 110 . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . 9 . 1 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 24 | . 3 2 3 7 5 . 4 . . . . . Melee 14 | . . . . 7 5 . 2 . . . . . Guns 7 | . 3 . 3 . . . 1 . . . . . Cannons 2 | . . 2 . . . . . . . . . . Classes Destroyed 10 | . 1 1 . 3 2 . 3 . . . . . Worker 1 | . . . . 1 . . . . . . . . Builder 1 | . . . . . . . 1 . . . . . Hauler 1 | . . . . . . . 1 . . . . . Operator 2 | . . . . 1 . . 1 . . . . . Watcher 1 | . . . . 1 . . . . . . . . Swarmer 7 | . 3 . 2 2 . . . . . . . . Grunt 11 | . . 2 1 5 2 . 1 . . . . . Sentry 1 | . . . . . 1 . . . . . . . Hunter 3 | . . . . . 2 . 1 . . . . . Programmer 2 | . . . . . . . 2 . . . . . Best Kill Streak 4 | . 3 2 2 4 4 . 2 . . . . . Combat Bots Only 4 | . 3 2 2 4 4 . 1 . . . . . Max Kills in Single Turn 1 | . 1 1 1 1 1 . 1 . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . 1 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Damage Taken 3814 | . 129 178 87 1056 382 53 572 135 366 179 . 677 Core 1447 | . 51 49 37 333 51 . 68 10 175 102 . 571 Absorbed by Shields 283 | . . . . . . . 157 . 126 . . . Core Remaining (%) 74 | 100 . 60 90 39 . . 83 . . . . . Volleys Fired 27 | . 6 7 6 1 . . 5 2 . . . . Largest 3 | . 2 2 2 2 . . 3 1 . . . . Hottest 127 | . 80 80 57 89 . . 127 75 . . . . Shots Fired 52 | . 12 14 12 2 . . 10 2 . . . . Gun 40 | . 12 7 11 . . . 8 2 . . . . Cannon 10 | . . 7 . 1 . . 2 . . . . . Launcher 2 | . . . 1 1 . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 26 | . . 7 11 . . . 8 . . . . . Thermal 22 | . 12 7 . . . . 1 2 . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 4 | . . . 1 2 . . 1 . . . . . Robot Hit Streak 5 | . 4 4 2 1 . . 5 . . . . . Robot Miss Streak 8 | . 3 1 8 1 . . 2 . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 67 | . 6 9 4 13 15 . 18 . 2 . . . Core Hits 40 | . 3 3 4 12 9 . 7 . . . . 2 Critical Hits 1 | . . . . 1 . . . . . . . . Critical Kills 1 | . . . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 54 | . . . . 18 21 . 12 1 2 . . . Impact 10 | . . . . . . . 9 1 . . . . Slashing . | . . . . . . . . . . . . . Piercing 41 | . . . . 18 21 . 2 . . . . . Sneak Attacks 4 | . . . . 2 . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . 7 . . . . . . . Damage Inflicted 1865 | . 78 137 77 517 431 . 611 . . . . 14 Guns 342 | . 78 34 77 . . . 153 . . . . . Cannons 152 | . . 103 . . . . 49 . . . . . Explosions 32 | . . . . 32 . . . . . . . . Melee 1309 | . . . . 469 431 . 409 . . . . . Ramming 30 | . . . . 16 . . . . . . . 14 Kinetic 286 | . . 34 77 . . . 175 . . . . . Thermal 208 | . 78 103 . . . . 27 . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 32 | . . . . 32 . . . . . . . . Impact 339 | . . . . . . . 339 . . . . . Slashing . | . . . . . . . . . . . . . Piercing 970 | . . . . 469 431 . 70 . . . . . Highest Corruption 17 | . . . . . . 15 17 . . 2 2 4 Average Corruption 11 | . . . . . . 11 15 . . 2 2 2 Corruption Purged . | . . . . . . . . . . . . . Effects 59 | . . . . . . 6 52 . . . . 1 Message Errors 12 | . . . . . . 2 10 . . . . . Matter Fused 8 | . . . . . . 1 7 . . . . . Heat Flow Errors 8 | . . . . . . 1 6 . . . . 1 Energy Discharges 6 | . . . . . . . 6 . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . Data Loss (minor) 4 | . . . . . . 1 3 . . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . . Misfires 1 | . . . . . . . 1 . . . . . Misdirections 14 | . . . . . . 1 13 . . . . . Targeting Errors 2 | . . . . . . . 2 . . . . . Weapon Failures 2 | . . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 119 | . . . . . . . 119 . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 119 | . . . . . . . 119 . . . . . Knockbacks 2 | . . . . . . . 2 . . . . . Impact 2 | . . . . . . . 2 . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 56 | . . . 24 26 . . . . . . . 6 Shots 2 | . . . 1 1 . . . . . . . . Rammed 5 | . . . . 1 . . . . . . . 4 Targets Rammed 5 | . . . . 1 . . . . . . . 4 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 266 | . 144 100 6 24 . 225 266 98 21 . . 246 Average Temperature 59 | . 72 48 4 14 . 113 103 26 9 . . 123 Received Heat Transfer 895 | . 15 72 15 477 102 . 30 27 88 60 . 9 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . 4 . . . . . Impact Corruptions 7 | . . . . . . . 7 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . Heat Transferred 434 | . 175 222 . . . . 37 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Peak Influence 206 | . 74 93 205 206 130 45 83 88 . . . . Average Influence 67 | . 32 91 127 129 65 36 26 63 . . . . Maximum Alert Level 1 | . . . 1 1 . . . . . . . . Low Security (%) 97 | . . . . . . . . . . . . . Level 1 2 | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . . . 1 2 3 . 3 1 . . . . Investigation 4 | . . . 1 1 1 . 1 . . . . . Extermination 2 | . . . . . . . 2 . . . . . Reinforcement 2 | . . . . 1 . . . 1 . . . . Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Distress Signals 2 | . . . 1 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 118 | . 7 1 8 30 9 6 13 8 13 8 . 15 Peak Tracking Total 13 | . 5 1 4 13 4 6 3 6 8 7 . 11 Tactical Retreats 15 | . . . . 5 . . 1 2 4 2 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Traps Triggered 5 | . . 3 1 . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 5 | . . . 5 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Machines Disabled 1 | . . . 1 . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Machines Accessed 30 | . 2 1 7 5 2 . 7 2 . . 4 . Terminals 17 | . 2 . 4 4 . . 5 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units 4 | . . . 1 1 1 . 1 . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 117 | . 6 1 28 14 6 . 18 14 . . 30 . Successful 86 | . 3 1 23 9 1 . 12 7 . . 30 . Failed 31 | . 3 . 5 5 5 . 6 7 . . . . Catastrophic 2 | . . . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 4 | . . . . . . . . 4 . . . . Terminals 54 | . 6 . 10 13 . . 11 14 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . . . 6 . . . . . . . . . Recycling Units 12 | . . . 5 1 4 . 2 . . . . . Scanalyzers 12 | . . . 7 . . . 5 . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . Terminal Hacks 61 | . 3 1 7 8 . . 5 7 . . 30 . Record 13 | . . . 1 1 . . . . . . 11 . Part Schematic 10 | . . . . . . . 1 . . . 9 . Robot Schematic 7 | . . . . . . . . . . . 7 . Prototype ID Bank 8 | . . . 2 1 . . 1 1 . . 3 . Open Door 1 | . . 1 . . . . . . . . . . Level Access Points 2 | . . . . 1 . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Emergency Access Points 3 | . 1 . . 1 . . 1 . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . Garrison Index 1 | . . . . . . . 1 . . . . . Alert Level 3 | . 1 . . 2 . . . . . . . . Locate Traps 2 | . 1 . . . . . . 1 . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . Dispatch Records 1 | . . . . . . . . 1 . . . . Surveillance Status 1 | . . . . . . . . 1 . . . . Patrol Status 1 | . . . 1 . . . . . . . . . Transport Status 1 | . . . . . . . . 1 . . . . Investigation Status 1 | . . . . . . . . 1 . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . Recycling Unit Hacks 9 | . . . 5 1 1 . 2 . . . . . Recycle Component 2 | . . . 2 . . . . . . . . . Process 3 | . . . 2 . 1 . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . Retrieve Components 2 | . . . . 1 . . 1 . . . . . Scanalyzer 12 | . . . 7 . . . 5 . . . . . Insert Component 6 | . . . 3 . . . 3 . . . . . Analyze 6 | . . . 4 . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 22 | . 2 . 5 4 2 . 7 2 . . . . Full Trace Events 3 | . . . . 1 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 3 . . . 3 . . . 9 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . Time 106 | . . . 106 . . . . . . . . . Parts Recycled 2 | . . . 2 . . . . . . . . . Recycled Matter 107 | . . . 59 . 48 . . . . . . . Retrieved Matter 59 | . . . 59 . . . . . . . . . Retrieved Components 4 | . . . . 2 . . 2 . . . . . Parts Scanalyzed 5 | . . . 3 . . . 2 . . . . . Part Schematics Acquired 5 | . . . 3 . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . 1 . 1 . . . Non-combat 1 | . . . . . . . 1 . . . . . Combat 1 | . . . . . . . . . 1 . . . Robot Hacks Applied 2 | . . . . . . . 1 . 1 . . . parse_system 1 | . . . . . . . . . 1 . . . no_distress 1 | . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Total Allies 2 | . . . . . . 1 . . . . . 1 Largest Group 1 | . . . . . . 1 . . . . . 1 Highest-Rated Group 94 | . . . . . . 31 . . . . . 94 Highest-Rated Ally 94 | . . . . . . 31 . . . . . 94 Total Orders . | . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . 12 . . . . . 5 Total Damage 296 | . . . . . . 210 . . . . . 86 Kills 1 | . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Turns Passed 3569 | 94 233 296 350 468 368 177 890 129 148 140 51 225 Spaces Moved 3975 | 61 245 372 456 347 194 123 764 311 377 288 101 336 Core 446 | 4 . . 1 . 2 . . . . 172 101 166 Treads 167 | 12 18 . . . 65 . 72 . . . . . Legs 546 | 45 14 . . 195 95 123 74 . . . . . Wheels 33 | . . . . 33 . . . . . . . . Hover 1522 | . 213 372 455 119 32 . 161 . . . . 170 Flight 1261 | . . . . . . . 457 311 377 116 . . Fastest Speed 31 | 50 56 56 52 52 62 130 31 31 31 37 50 50 Average Speed 69 | 123 71 58 60 105 130 138 83 32 32 47 50 55 Slowest Speed 300 | 160 240 116 250 150 300 160 280 111 37 120 50 60 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . 3 4 4 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 5 25 61 26 28 5 72 18 11 57 54 80 45 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . . . 1 1 Known Exits Taken 3 | . . . . 1 . . 1 . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . 1 . 1 1 . Scrap Searched 10 | . . 2 . . . . . . 4 2 . 2 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Total 4650 | 78 293 439 518 416 292 129 986 335 397 290 100 377 Wait 350 | 1 4 41 37 26 50 . 147 . 15 . . 29 Move 3940 | 60 244 371 455 346 194 122 757 302 368 285 100 336 Hop 12 | . . . . . . . 3 4 4 1 . . Pick Up 27 | 5 4 1 2 . 4 . 4 5 1 . . 1 Fast Attach 101 | 7 13 7 6 15 9 4 30 6 1 1 . 2 Attach 29 | 2 2 3 4 3 8 . 1 2 1 1 . 2 Detach 39 | 3 7 3 5 4 6 2 4 2 . . . 3 Swap . | . . . . . . . . . . . . . Drop 76 | . 13 6 3 3 9 1 23 11 5 2 . . Fire 27 | . 6 7 6 1 . . 5 2 . . . . Melee 44 | . . . . 17 12 . 12 1 2 . . . Ram 5 | . . . . 1 . . . . . . . 4 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat / Min x2 / Sto x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 62 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 14) 328 | -10/Materials | Entered Mines 399 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 409 | -10/Mines | Found Prototype Device 411 | -10/Mines | Identified Exp. Sensor Array 466 | -10/Mines | Discovered new exit (range 15) 478 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 545 | -10/Mines | Discovered new exit (range 10) 620 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 624 | -10/Mines | Entered Materials 624 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 690 | -9/Materials | Repaired Hover Unit? 759 | -9/Materials | Identified exit to Mines 759 | -9/Materials | Identified exit to Storage 794 | -9/Materials | Repaired Exp. Sensor Array? 923 | -9/Materials | Discovered new exit (range 16) 974 | -9/Materials | Entered another Materials area 974 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1155 | -8/Materials | Lost 7 parts (1p3n2u1w) 1195 | -8/Materials | Core integrity fell below 50% 1297 | -8/Materials | Identified exit to Factory 1442 | -8/Materials | Entered Factory 1442 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1536 | -7/Factory | Build established: Scavenger-Mutant 1693 | -7/Factory | Garrison activated, responded to threat 1742 | -7/Factory | Lost 3 parts (2n1u) 1810 | -7/Factory | Sucked down chute 1810 | -7/Factory | Entered Waste 1811 | -7/Waste | Met a frightened Derelict 1825 | -7/Waste | EMP discharged 1872 | -7/Waste | Spotted C-40 Crusher 1872 | -7/Waste | Spotted C-40 Crusher 1892 | -7/Waste | Spotted C-40 Crusher 1901 | -7/Waste | Spotted C-40 Crusher 1915 | -7/Waste | Spotted C-40 Crusher 1925 | -7/Waste | EMP discharged 1925 | -7/Waste | System corruption reached 10% 1927 | -7/Waste | Build established: Mutant 1930 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1942 | -7/Waste | Spotted C-40 Crusher 1960 | -7/Waste | Discovered new exit (range 16) 1987 | -7/Waste | Entered Factory 2315 | -7/Factory | P-60 Hacker assimilated allied TF-N3V(g) 2859 | -7/Factory | Discovered new exit (range 14) 2862 | -7/Factory | Identified exit to Factory 2877 | -7/Factory | Entered another Factory area 2877 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2881 | -6/Factory | Build established: Sprinter 2935 | -6/Factory | Spotted B-75 Beast 2996 | -6/Factory | Discovered new exit (range 11) 3006 | -6/Factory | Entered Lower Caves 3054 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3083 | -6/Lower Caves | Identified exit to Lower Caves 3154 | -6/Lower Caves | Entered another Lower Caves area 3191 | -6/Lower Caves | Lost 3 parts (3n) 3195 | -6/Lower Caves | Encountered a Warlord checkpoint 3213 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3249 | -6/Lower Caves | Learned 12 Factory zone layouts 3287 | -6/Lower Caves | Discovered new exit (range 8) 3294 | -6/Lower Caves | Entered Data Miner 3294 | -6/Data Miner | Discovered new exit (range 6) 3301 | -6/Data Miner | Met Data Miner 3320 | -6/Data Miner | Learned location of Section 7 (-2) 3320 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3329 | -6/Data Miner | Received God Mode back door access code from Data Miner 3345 | -6/Data Miner | Entered Proximity Caves 3474 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 3502 | -5/Proximity Caves | Learned location of Armory (-3) 3552 | -5/Proximity Caves | Core integrity fell below 50% 3563 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 3563 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 3567 | -5/Proximity Caves | Core integrity fell below 20% 3570 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03559_ Imp. System Backup Module destroyed. 03559_ Slug penetrates Wall. 03559_ Penetrated by Slug. 03563_ X-62 Marksman: "CONFIRMED SUSPICIOUS DERELICT. COMMENCE PROTOTYPE CONTRABAND SEARCH." 03563_ P-70 Sage: "CONFIRMED SUSPICIOUS DERELICT. COMMENCE PROTOTYPE CONTRABAND SEARCH." 03565_ Slug penetrates Wall. 03567_ Locked Door breached. 03567_ Slammed into X-72 Disruptor. 03567_ Imp. Transmission Jammer destroyed. 03567_ System corrupted by crushing effect (+2). 03567_ Penetrated by Slug. 03568_ Slammed into X-62 Marksman. 03569_ Slug penetrates Reinforced Barrier. 03569_ Slammed into X-62 Marksman. 03570_ Connecting with Prototyping Terminal... 03570_ Current location identified: Proximity Caves 03570_ Slammed into P-70 Sage. 03570_ Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | #### ##?# #?####???## ##??????????###### | | #??# ### #??## ##???????????# | | #?## ## ### ##????????????# | | ### ## ## #?????????????? | | ## ## ## ## ##??????????????? | | ### ### ##???????????????? | | ##?# ### #????????????????? | | ###### ## ### #?????????????????# | | ## ## ##?####?????????????????# | | ?# ## #??????#####??????????### | | ?# ##### ### ##???#### #??????????# | | ## #?# #?# #???## ##??????????# | | # ## #?# #???# ##????????????# | | ### ##?### #???## #####??###?##### | | #####????## ####?## ## #### ### ## | | ###??????## ##?# ## | | #?????### ## #?## #### | | ########### #### ##??# #??? | | ##??## #??# #??## ## ##??? | | ##???# #### #??# ### #???? | | ##???## ## #??#### #?## ####???? | | #????## ?# ##### #?????####??# #??????? | | #?????##### ## #???###????????#### #??????? | | #??????????# #???####?????### ##??????? | | #????????### #???#X"##?#### #####???? | | #???????## ##??"@p"### ##??# | | # ######### ####xx"# ## #??# | | # #### hxs" ##### ##??# | | ## ###?#####s# #####???## ##??? | | ?############# ##### ## s ##????????# #??? | | ?????????????## ##?????????# ##?? | | ??????????????## ##?????????## ### | | ???????????????### ###??????????# # | | ?????????????????## ## ##???????# ## | | ??????????????????## #####????????# ###### | | ???????????????????####????????????## #?????#### | | ????????????????????????????????????####?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 30 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Reclamation Efficiency 10 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Adv. Terrain Scanner | -9/Materials | Scanalyzed Reclamation Unit | -9/Materials | Scanalyzed Integration Mediator | -9/Materials | Scanalyzed Imp. Force Field | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Imp. Kinecellerator | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed NeutrinoGuidanceBuckler Manual? 0 Play Time 01:23:21 Cumulative 21.7 hours Start 2019.10.22 @ 10:02:38 End 2019.10.22 @ 11:57:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 32 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 855280d1-1da6-40ab-b2d8-b99ab312b0ff