Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.22 @ 21:23:34 Player: Waste Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (146) 730 Value Destroyed (4790) 4790 Prototype IDs (32) 640 Alien Tech Used (1) 200 Bonus (24423) 24423 TOTAL SCORE: 38683 Bonus ------- High Alert Combat Kills 176 Follower Combat Kills 1147 Prayed to X0-1V1 5000 Major X0-1V1 Interference 12100 Subatomizer Sterilization 3000 Win 3000 Cogmind --------- Core Integrity 575/1610 Matter 243/300 Energy 228/240 System Corruption 0% Temperature Cool (24) Movement Hovering (40) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (8) --- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Antigrav Array Combat Linear Gravjet > --- UTILITY (10) ----- Advanced Heat Sink Large Storage Unit Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Hacking Suite Hacking Suite Advanced Hacking Suite X0-1V1's Piety Tracker > --- WEAPON (3) ------- Improved Matter Neutralizer Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (16) --- Light Quantum Reactor Light Quantum Reactor Improved Quantum Reactor Improved Antigrav System Improved Antigrav System Q-thruster Improved Energy Well (400) Improved Reaction Control System Advanced Reaction Control System Layered Medium Armor Plating Graphene Brace Experimental Focal Shield Mini Drone Bay (3/3) Subatomic Replicator Terrabomb Variable Charge Gun Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Antigrav Array Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Experimental Coolant Injector Large Storage Unit Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Advanced Reaction Control System Graphene Brace Hacking Suite X0-1V1's Piety Tracker > --- WEAPON ----------- Improved Matter Neutralizer Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Improved Antigrav System Improved Antigrav System Q-thruster Improved Energy Well Improved Reaction Control System Layered Medium Armor Plating Experimental Focal Shield Advanced Hacking Suite Mini Drone Bay Subatomic Replicator Terrabomb Variable Charge Gun [Rating: 180] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Fission Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Thunder Hammer Slashing Weapon Scimitar of Distortion Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 . . 2 2 . . 2 . 2 2 Power 2 | . . . . . . . . . . . . . . 1 . . 1 Propulsion 5 | . . 2 1 . . . 2 . . . . . . . . . . Utility 9 | . . . . 2 . . . . . 2 2 . . . . 2 1 Weapon 2 | . . . 1 . . . . . . . . . . 1 . . . Parts Attached 151 | . 14 15 11 12 2 . 13 2 . 18 4 2 4 4 2 7 41 Power 25 | . 3 5 . 1 . . 3 . . 1 1 . . 2 . 1 8 Engine 11 | . 3 4 . 1 . . . . . . . . . 2 . . 1 Core 5 | . . 1 . . . . 1 . . 1 . . . . . 1 1 Reactor 9 | . . . . . . . 2 . . . 1 . . . . . 6 Propulsion 46 | . 3 5 6 2 . . 1 1 . 9 1 1 1 . . . 16 Treads 21 | . 3 5 6 2 . . 1 1 . 2 . . . . . . 1 Leg . | . . . . . . . . . . . . . . . . . . Wheel 3 | . . . . . . . . . . . . . . . . . 3 Hover 22 | . . . . . . . . . . 7 1 1 1 . . . 12 Flight . | . . . . . . . . . . . . . . . . . . Utility 47 | . 4 1 . 2 2 . 5 . . 6 2 . 2 2 2 6 13 Device 26 | . 3 1 . 1 1 . 1 . . 3 1 . . 2 2 5 6 Storage 3 | . 1 . . . . . 1 . . . . . . . . . 1 Processor 9 | . . . . . 1 . 1 . . 1 1 . 2 . . 1 2 Hackware 4 | . . . . . . . . . . 1 . . . . . . 3 Protection 5 | . . . . 1 . . 2 . . 1 . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 33 | . 4 4 5 7 . . 4 1 . 2 . 1 1 . . . 4 Energy Gun 8 | . . 2 2 2 . . . 1 . . . . . . . . 1 Energy Cannon 4 | . . . 1 . . . . . . . . . . . . . 3 Ballistic Gun 10 | . 4 2 1 . . . 3 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 3 | . . . 1 . . . 1 . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 2 . . . . . . . 1 . . . . . Slashing Weapon 4 | . . . . 2 . . . . . 2 . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . 1 2 2 . . . 5 . . 3 . 1 . . 2 1 3 Corrupted Parts 5 | . . . . . . . 1 . . 1 . . . . . . 3 System Corruption 32 | . . . . . . . 5 . . 5 . . . . . . 22 Parts Lost 57 | . 3 2 1 . 3 . 4 . . 6 1 1 1 . 3 5 27 Power 13 | . 2 . . . . . 2 . . 1 . . . . . 2 6 Propulsion 19 | . 1 . . . . . . . . 4 1 1 . . 1 2 9 Utility 15 | . . 1 . . 3 . 1 . . . . . 1 . 2 1 6 Weapon 10 | . . 1 1 . . . 1 . . 1 . . . . . . 6 Highest Loss Streak 19 | . 2 1 1 . 2 . 4 . . 3 1 1 1 . 2 5 19 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 17 | 6 15 18 20 20 18 19 18 18 19 18 19 17 20 20 20 18 14 Power 1 | 1 . . 1 1 1 1 . . . 1 2 3 4 3 3 3 1 Propulsion 3 | 4 5 5 5 4 2 3 1 2 2 2 1 . . . . . 2 Utility 4 | . . 2 3 2 2 2 3 5 6 4 4 6 9 10 10 7 4 Weapon 9 | 1 8 10 10 12 13 13 13 11 11 9 12 7 6 7 5 4 3 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 64 | . 4 10 4 10 . . 7 1 . 5 . 5 2 2 2 . 12 Power 4 | . 1 . . . . . . . . 1 . . . . . . 2 Propulsion 9 | . 2 . . 4 . . . . . . . . . . . . 3 Utility 15 | . 1 1 . . . . 1 1 . 3 . . 2 . 1 . 5 Weapon 34 | . . 9 4 6 . . 6 . . 1 . 5 . 2 1 . . Tool/Special 2 | . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 91 | . 98 99 98 99 99 94 90 89 93 82 93 95 99 97 94 85 68 Engine 8 | . 14 20 18 15 15 15 6 . . . . . . 4 9 6 . Core 1 | . . 1 . . . . 3 6 6 2 2 . . . . . . Reactor 3 | . . . . . . . 2 6 6 5 7 10 10 9 4 4 6 Treads 19 | . 26 32 34 30 30 25 30 29 33 15 . . . . . . . Hover 7 | . . . . . . . . . . 11 31 31 32 33 32 24 15 Device 14 | . 13 10 9 22 9 7 6 6 6 9 21 21 16 14 18 22 24 Storage 7 | . 14 11 9 7 7 7 6 6 6 5 5 5 5 4 4 4 4 Processor 3 | . . . . . 5 7 7 6 6 3 4 5 9 13 9 7 6 Hackware 1 | . . . . . . . . . . 3 5 5 3 . . . 2 Energy Gun 2 | . . 9 9 11 . . . 3 6 . . . . . . . . Ballistic Gun 9 | . 28 12 12 . . . 10 20 20 1 5 5 1 . . . . Impact Weapon 1 | . . . . 1 . . . . . . . 1 7 6 4 4 1 Slashing Weapon 4 | . . . . 5 15 15 5 . . 15 10 10 9 9 9 7 . Peak Build Rating 180 | 6 21 31 45 63 65 64 88 85 85 119 118 124 129 142 141 149 180 Average Rating 71 | 6 9 25 36 54 62 61 77 81 85 101 116 118 127 139 133 138 122 On Entrance 78 | 6 6 21 30 45 63 64 61 79 85 85 105 117 124 129 132 129 124 Avg Prop Armor Cover (%) 7 | . . . . . . . . . . . . . . . . 9 4 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 106 | 11 53 63 68 71 72 72 83 83 82 85 82 84 84 95 99 95 106 Greatest Support 193 | 20 40 70 90 98 98 98 181 181 181 193 94 95 107 107 107 96 98 Greatest Overweight (x) 4 | . 2 . . . . . . . . 1 . . . . 1 1 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 21 | 8 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 Average Capacity 20 | 8 19 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 17 Most Carried 21 | 6 21 21 21 21 21 20 21 21 21 21 21 21 21 21 21 21 19 Average Carried 18 | 6 15 19 20 20 19 20 19 20 21 19 19 17 20 20 20 18 14 Final Capacity 21 | 8 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 16 Final Carried 21 | 6 21 21 21 21 20 20 21 21 21 19 20 17 21 20 21 19 16 Class Distribution -------------------- 40% | Mutant 12% | Gladiator 12% | Tank 7% | Scavenger-Gladiator 6% | Scavenger-Scout 4% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Mutant | -5/Factory Gladiator | -4/Factory Gladiator | -4/Waste Scavenger-Gladiator | -4/Factory Scavenger-Gladiator | -3/Research Scavenger-Scout | -3/Quarantine Scavenger-Gladiator | -2/Research Scavenger-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Res Qua Res Acc Matter Collected 4835 | 200 660 529 217 340 53 . 234 587 44 805 30 30 30 86 116 110 764 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7071 | . 702 591 587 688 336 . 608 158 . 809 114 88 17 270 251 458 1394 Parts 349 | . 44 31 24 28 13 . 21 7 . 36 9 3 . 15 10 33 75 Haulers Intercepted 10 | . 2 1 3 . . . 1 . . 1 . . . 1 1 . . Recyclers Shooed 3 | . 1 . . 1 . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . 12 . . 12 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Res Qua Res Acc Combat Hostiles Destroyed 93 | . 16 7 7 7 7 . 7 2 . 14 . 1 1 . 3 4 17 Melee 29 | . . . . 2 5 . . . . 13 . 1 . . 2 4 2 Guns 30 | . 16 7 2 1 . . 2 2 . . . . . . . . . Cannons 9 | . . . 2 . . . . . . . . . . . . . 7 AOE 13 | . . . 3 3 . . 2 . . . . . 1 . . . 4 Classes Destroyed 18 | . 6 2 . 4 1 . . 2 . 2 . . . . . 1 . Worker 8 | . 1 . . . . . 1 . . . . . . . 1 3 2 Builder 16 | . . 2 . 1 . . . . . 1 2 . . 2 . 3 5 Tunneler 2 | . 1 . . . . . 1 . . . . . . . . . . Hauler 10 | . 2 1 3 . . . 1 . . 1 . . . 1 1 . . Recycler 11 | . 1 2 2 2 . . . . . . . . . 1 . 1 2 Mechanic 2 | . . . . 2 . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . 1 . . . . . . . Watcher 5 | . . . . 1 . . . . . . 2 . . . . . 2 Swarmer 31 | . 6 . 3 . 2 . . . . 8 . . 1 . 3 . 8 Cutter 3 | . . . . . . . . . . . . . . . . 3 . Grunt 29 | . 10 6 3 . 2 . 6 . . . . . . . . . 2 Brawler 1 | . . . . . 1 . . . . . . . . . . . . Sentry 12 | . . 1 1 3 1 . 1 1 . 2 . 1 . . . 1 . Specialist 3 | . . . . 3 . . . . . . . . . . . . . Hunter 5 | . . . . . . . . 1 . . . . . . . . 4 Programmer 7 | . . . . 1 1 . . . . 2 . . . . . . 3 Samaritan 1 | . . . . . . . . 1 . . . . . . . . . Golem 2 | . . . . . . . . . . 2 . . . . . . . Best Kill Streak 10 | . 4 3 4 6 4 . 4 1 . 7 3 1 1 3 3 10 6 Combat Bots Only 6 | . 4 3 3 6 4 . 4 1 . 5 . 1 1 . 3 4 4 Max Kills in Single Turn 4 | . 2 2 2 2 1 . 1 1 . 1 1 1 1 1 1 1 4 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 2 . . 1 . . . . . 1 . . . 3 Melee 1 | . . . . 1 1 . . . . 1 . 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Res Qua Res Acc Hostile Shots Fired 872 | . 135 46 31 62 41 1 46 45 . 98 24 2 9 7 33 41 251 Missed 281 | . 44 12 7 21 13 . 14 17 . 26 12 1 2 2 15 18 77 Hits 591 | . 91 34 24 41 28 1 32 28 . 72 12 1 7 5 18 23 174 Melee 13 | . . . . . 3 1 . . . . . 1 . . 1 7 . Projectile 578 | . 91 34 24 41 25 . 32 28 . 72 12 . 7 5 17 16 174 AOE 3 | . . . 2 . . . . . . . . . . . . . 1 Critical Strikes 16 | . . . . . 2 . 2 1 . 2 . . . . . 4 5 Actively Blocked 9 | . . . . . . . . . . . . . . . . 4 5 Damage Taken 10043 | . 927 440 524 401 497 . 470 239 . 1410 227 40 112 174 330 683 3569 Core 1805 | . 109 23 90 76 119 . . 45 . 212 15 . 17 . . 64 1035 Absorbed by Shields 64 | . . . . . . . . . . . . . . 20 44 . . Reduced by Siege Mode 3 | . . . . . . . . 3 . . . . . . . . . Ignored by Resistances 41 | . . . . . . . . . . 41 . . . . . . . Regen/Repaired (Parts) 233 | . . . . . . . . . . . . 78 14 61 80 . . Core Remaining (%) 84 | 100 78 97 83 . . 72 . . 94 79 . . 97 . 100 95 35 Volleys Fired 238 | . 79 39 23 11 . . 13 10 . 1 . . 2 . . . 60 Largest 4 | . 2 2 3 3 . . 3 4 . 1 . . 1 . . . 3 Hottest 353 | . 40 88 184 191 . . 93 154 . 36 . . 46 . . . 353 Shots Fired 473 | . 158 77 64 29 . . 31 33 1 1 . . 2 . . . 77 Gun 360 | . 158 77 48 27 . . 15 33 1 . . . . . . . 1 Cannon 78 | . . . 14 . . . . . . . . . . . . . 64 Launcher 35 | . . . 2 2 . . 16 . . 1 . . 2 . . . 12 Special . | . . . . . . . . . . . . . . . . . . Kinetic 288 | . 158 52 32 . . . 15 30 1 . . . . . . . . Thermal 150 | . . 25 30 27 . . . 3 . . . . . . . . 65 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 35 | . . . 2 2 . . 16 . . 1 . . 2 . . . 12 Robot Hit Streak 23 | . 13 23 6 6 . . 8 15 2 3 . . . . . . 7 Robot Miss Streak 7 | . 7 3 2 3 . . 2 2 . . . . 2 . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 5 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 419 | . 102 59 41 33 15 2 18 23 1 39 6 1 1 5 8 14 51 Core Hits 201 | . 41 22 21 14 6 . 16 7 . 23 5 1 1 3 3 6 32 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . 2 . . . . . . . . . . . . . . . 1 Critical Strikes 8 | . 3 2 . 2 . . . . . . . . . . . . 1 Burn 2 | . . 2 . . . . . . . . . . . . . . . Destroy 3 | . 3 . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . . . . . . 1 Impale 2 | . . . . 2 . . . . . . . . . . . . . Melee Attacks 289 | . . . . 21 19 4 1 . . 95 16 2 7 24 24 38 38 Impact 38 | . . . . 1 . . . . . . . . 1 4 2 8 22 Slashing 243 | . . . . 17 16 2 1 . . 95 16 2 6 20 22 30 16 Piercing 8 | . . . . 3 3 2 . . . . . . . . . . . Sneak Attacks 31 | . . . . 4 1 . . . . 3 2 1 1 5 2 9 3 Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . Follow-up Attacks 18 | . . . . 4 1 2 . . . 7 1 . . . 1 1 1 Damage Inflicted 14280 | . 924 779 810 1228 479 85 1174 468 . 1982 431 95 123 574 468 1210 3450 Guns 3168 | . 884 769 542 333 . . 172 468 . . . . . . . . . Cannons 1347 | . . . 203 . . . . . . . . . . . . . 1144 Explosions 2425 | . . . 58 159 . . 954 . . 20 . . 37 . . . 1197 Melee 7235 | . . . . 736 479 85 . . . 1962 431 95 86 574 468 1210 1109 Ramming 105 | . 40 10 7 . . . 48 . . . . . . . . . . Kinetic 2332 | . 884 499 309 . . . 172 468 . . . . . . . . . Thermal 2564 | . . 270 461 411 . . 139 . . . . . . . . . 1283 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 2044 | . . . 33 81 . . 815 . . 20 . . 37 . . . 1058 Impact 517 | . . . . . . . . . . . . . . . 38 . 479 Slashing 6537 | . . . . 640 479 . . . . 1962 431 95 86 574 430 1210 630 Piercing 181 | . . . . 96 . 85 . . . . . . . . . . . Highest Corruption 42 | . 5 . . 1 6 6 5 5 5 5 . . . 18 18 . 42 Average Corruption 8 | . 1 . . 1 4 6 5 5 5 2 . . . 18 18 . 31 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 131 | . 18 . . 2 10 1 6 16 7 5 . . . 6 20 . 40 Message Errors 27 | . 3 . . . 2 . 1 5 . . . . . 2 4 . 10 Matter Fused 38 | . 7 . . . 3 . 1 6 2 1 . . . 4 3 . 11 Heat Flow Errors 11 | . 1 . . 1 2 . 2 . 2 2 . . . . . . 1 Energy Discharges 16 | . 3 . . . 1 . . 3 2 . . . . . 3 . 4 Parts Rejected 2 | . . . . . . . . . . 1 . . . . . . 1 Parts Fused 2 | . . . . . . . 2 . . . . . . . . . . Data Loss (minor) 14 | . 3 . . 1 . 1 . . . 1 . . . . 2 . 6 Data Loss (major) 5 | . 1 . . . 1 . . 2 . . . . . . . . 1 Misfires 2 | . . . . . . . . . 1 . . . . . . . 1 Alerts 4 | . . . . . 1 . . . . . . . . . 2 . 1 Misdirections 8 | . . . . . . . . . . . . . . . 6 . 2 Weapon Failures 2 | . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1102 | . . . . 53 25 4 21 . . 95 4 . 56 89 . 496 259 Projectiles 42 | . . . . . . . . . . . . . . . . . 42 Explosions 21 | . . . . . . . 21 . . . . . . . . . . Melee 1039 | . . . . 53 25 4 . . . 95 4 . 56 89 . 496 217 Knockbacks 6 | . 1 . . . . . . . . . . . . . . . 5 Impact 6 | . 1 . . . . . . . . . . . . . . . 5 Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 58 | . . . . 4 . . . . . 22 . . . . . . 32 Shots 4 | . . . . 1 . . . . . 1 . . . . . . 2 Rammed 13 | . 7 3 1 . . . 2 . . . . . . . . . . Targets Rammed 15 | . 9 3 1 . . . 2 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 2 | . 2 . . . . . . . . . . . . . . . . Highest Temperature 342 | . 160 273 311 210 252 . 255 198 272 241 8 198 342 341 . 176 248 Average Temperature 82 | . 18 64 70 95 118 . 61 62 120 53 4 67 113 156 . 63 73 Received Heat Transfer 1281 | . 261 237 87 66 126 . 189 36 . 108 . . . 9 9 81 72 Effects 2 | . . . . . . . . . . . . . 1 1 . . . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . Siege Activations 2 | . . . . . . . . 2 . . . . . . . . . Total Turns 12 | . . . . . . . . 12 . . . . . . . . . Longest Duration 8 | . . . . . . . . 8 . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . 4 . . . . . . . . . 7 Combat Hostiles 7 | . . . . . . . 3 . . . . . . . . . 4 Parts Fried 23 | . . . . . . . 6 . . . . . 1 . . . 16 Impact Corruptions 8 | . . . . . . . . . . . . . . . . . 8 Robots Melted 1 | . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . Parts Melted 6 | . . 2 . 3 . . . . . . . . . . . . 1 Heat Transferred 3560 | . . 777 851 707 . . 150 . . . . . . . . . 1075 Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 . . Parts Stolen 1 | . . . . . . 1 . . . . . . . . . . . Parts Stripped 27 | . . . . . 8 . . . . 6 . . . . 13 . . Power Chain Reactions 9 | . . . 1 1 . . 5 . . . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Res Qua Res Acc Maximum Alert Level 3 | . . . . . . . . . . . . . 2 3 2 2 3 Low Security (%) 82 | 100 100 100 100 100 . . 100 . . 100 100 100 61 . . . 51 Level 1 3 | . . . . . . . . . . . . . 2 29 11 58 3 Level 2 12 | . . . . . . . . . . . . . 35 24 88 41 44 Level 3 1 | . . . . . . . . . . . . . . 46 . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . . . . . Peak Influence 755 | . 94 56 154 130 . . 152 . . 155 78 72 536 755 590 647 718 Initial 393 | . . 27 . 65 . . . . . . 74 7 29 266 393 320 319 Average 125 | . 19 19 40 25 . . 69 . . 40 54 24 258 545 469 425 342 Influence Increases 6007 | . 454 271 365 291 175 . 286 50 . 531 57 102 619 725 357 503 1221 Destroy 0b10 Robot/C 2480 | . 320 140 240 140 160 . 140 40 . 240 . 20 260 260 60 80 380 Destroy 0b10 Robot/NC 290 | . 25 25 25 30 . . 15 . . 15 20 . 5 30 10 35 55 Destroy Leader 504 | . 64 42 66 42 10 . 32 10 . 52 4 . 42 44 12 20 64 Allied During Kill 472 | . . . 27 2 5 . . . . . . . 194 225 . . 19 Trap Triggered on 0b10 20 | . . 20 . . . . . . . . . . . . . . . Successful Hack 257 | . 30 12 5 52 . . 24 . . 17 4 . . 24 40 20 29 Disable Machine 210 | . . . . 15 . . 60 . . . . . 30 15 30 . 60 Destroy Structure 608 | . . 2 2 10 . . 15 . . 54 14 82 88 112 10 33 186 Partial Spotted 105 | . . . . . . . . . . . 15 . . . 15 75 . Lose Combat Pursuer 675 | . 15 30 . . . . . . . 45 . . . 15 180 240 150 Miscellaneous 386 | . . . . . . . . . . 108 . . . . . . 278 Influence Decreases 5289 | . 389 336 219 431 181 . 201 135 . 379 188 81 153 532 488 540 1036 Entered New Map 1273 | . . 38 . 81 3 . . 32 . . 78 14 13 242 308 250 214 Time Decay 3054 | . 359 278 185 342 158 . 161 103 . 329 100 67 110 120 150 140 452 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . . 100 100 Lost Part 530 | . 30 20 . . 20 . 40 . . 50 10 . 10 . 30 50 270 Lost Ally 232 | . . . 34 8 . . . . . . . . 20 170 . . . Squads Dispatched 31 | . 3 2 1 2 . . 3 . . 5 . . . 3 4 1 7 Investigation 5 | . . . . . . . 1 . . 1 . . . . 2 . 1 Extermination 10 | . . . . 1 . . . . . 2 . . . 1 1 . 5 Reinforcement 12 | . 3 1 1 1 . . 2 . . 2 . . . . . 1 1 Assault 4 | . . 1 . . . . . . . . . . . 2 1 . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . 1 1 Construction Impeded 3 | . . . . . . . 1 . . 1 . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Res Qua Res Acc Distress Signals 10 | . 2 . . 2 . . . . . . . . . . 3 1 2 Communications Jammed 17 | . . . . . . . . . . . . . . . . 15 2 Distress Signals 17 | . . . . . . . . . . . . . . . . 15 2 Times Spotted 234 | . 29 18 14 11 11 1 10 2 . 24 7 6 4 11 24 22 40 Peak Tracking Total 13 | . 5 4 3 3 5 1 4 1 . 7 4 5 4 5 12 13 8 Tactical Retreats 20 | . 1 2 . . . . . . . 2 . 1 . 1 4 3 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Res Qua Res Acc Traps Triggered 11 | . 3 . . . . . 5 . . . 1 . . 1 . . 1 Indirectly 4 | . . . . . . . 4 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 2 | . . 2 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 4 | . . 4 . . . . . . . . . . . . . . . Triggered 2 | . . 2 . . . . . . . . . . . . . . . Most Traps Carried 4 | . . 4 . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Res Qua Res Acc Machines Disabled 14 | . . . . 1 . . 4 . . . . . 2 1 2 . 4 Max in Single Turn 1 | . . . . 1 . . 1 . . . . . 1 . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Res Qua Res Acc Machines Accessed 45 | . 8 3 1 6 . . 2 . . 3 1 . 1 4 7 3 6 Terminals 36 | . 8 2 1 4 . . 1 . . 3 . . 1 3 5 3 5 Fabricators 1 | . . . . 1 . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . 1 . 1 . . 1 . . . 1 . . 1 1 . 1 Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 108 | . 15 11 2 17 . . 5 . . 9 8 . 4 6 15 7 9 Successful 49 | . 7 6 2 10 . . 2 . . 3 7 . . 3 4 3 2 Failed 58 | . 8 5 . 6 . . 3 . . 6 1 . 4 3 11 4 7 Catastrophic 14 | . 1 . . 3 . . 1 . . 1 . . 2 1 1 . 4 Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . Manual 61 | . 15 7 1 10 . . 1 . . 7 . . . 2 8 4 6 Terminals 79 | . 15 7 2 10 . . 2 . . 9 . . 4 4 11 7 8 Fabricators 1 | . . . . 1 . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 27 | . . 4 . 6 . . 3 . . . 8 . . 2 3 . 1 Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 10 | . 4 . 1 . . . . . . 1 . . . 1 1 1 1 Open Door 2 | . . . . . . . . . . . . . . 1 . . 1 Branch Access Points 2 | . . . . . . . . . . 1 . . . . . 1 . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 3 | . 2 . . . . . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 20 | . . 3 . 5 . . 1 . . . 7 . . 2 2 . . Insert Component 12 | . . 1 . 3 . . 1 . . . 3 . . 2 2 . . Analyze 4 | . . 1 . 1 . . . . . . 2 . . . . . . Retrieve Study 4 | . . 1 . 1 . . . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 3 3 1 4 . . 1 . . 2 . . . . 1 2 1 Terminals 17 | . 3 3 1 4 . . 1 . . 2 . . . . . 2 1 Botnet 13 | . 2 2 1 2 . . 1 . . 2 . . . . . 2 1 Detonate 1 | . 1 . . . . . . . . . . . . . . . . Skim 3 | . . 1 . 2 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . Patch 1 | . . . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 5 3 1 4 . . 2 . . 3 . . 1 3 6 3 5 Full Trace Events 1 | . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 1 . 1 . . . . . . 2 . . . . . . Parts Built 1 | . . . . 1 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 117 | . . . . 117 . . . . . . . . . . . . . Total Part Build Rating 7 | . . . . 7 . . . . . . . . . . . . . Part Studies Acquired 4 | . . 1 . 1 . . . . . . 2 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 1 . 1 . . 1 . . . 2 . . . . . . Part Schematics Acquired 4 | . . 1 . 1 . . . . . . 2 . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . 3 2 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Res Qua Res Acc Total Allies 34 | . . 4 . 3 3 . . . . . . 19 . . . . 5 Largest Group 19 | . . 4 4 3 2 . . . . . . 19 16 14 . . 5 Highest-Rated Group 702 | . . 72 72 81 36 . . . . . . 702 627 573 . . 335 Highest-Rated Ally 79 | . . 18 18 40 20 . . . . . . 50 50 50 . . 79 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 258 | . . . 14 17 5 . . . . . . 96 49 65 . . 12 Total Damage 7862 | . . . 389 202 109 . . . . . . 3131 1691 1898 . . 442 Kills 46 | . . . 5 . 1 . . . . . . 8 14 16 . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . X0-1V1 Amusement Gains 236 | . 22 10 5 4 14 . . . . 82 22 . 2 57 2 4 12 Good Acts 81 | . 6 4 3 5 4 . 9 3 2 17 3 7 3 . 4 3 8 Bad Acts 67 | . 6 3 4 4 2 . 1 1 1 13 4 1 3 5 3 4 12 Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Res Qua Res Acc Active Infowar (turns) 5321 | . 1633 . . 1034 42 . . . . . 202 224 238 255 286 275 1132 Sensors 2077 | . . . . . . . . . . . 202 224 238 255 218 . 940 Terrain 270 | . . . . . . . . . . . . . . . . 198 72 Structural 3205 | . 548 . . 1034 42 . . . . . . . . 37 284 129 1131 Seismic 1085 | . 1085 . . . . . . . . . . . . . . . . Jamming 291 | . . . . . . . . . . . . . . . . 207 84 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Res Qua Res Acc Turns Passed 9508 | 2 1811 795 468 1071 445 18 533 570 179 975 202 224 238 257 308 280 1132 Spaces Moved 7170 | 2 650 353 223 541 222 8 275 313 110 645 368 346 359 353 591 387 1424 Core 15 | . . . . . . . . . . . . . . . . . 15 Treads 2969 | . 631 353 223 541 222 8 275 313 110 291 . . . . . . 2 Legs 21 | 2 19 . . . . . . . . . . . . . . . . Wheels 155 | . . . . . . . . . . . . . . . . . 155 Hover 4010 | . . . . . . . . . . 354 368 346 359 353 591 387 1252 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 39 | 120 120 160 160 167 167 166 164 164 164 42 42 44 39 39 39 44 40 Average Speed 102 | 120 233 160 161 167 167 166 164 164 164 105 42 45 42 39 39 48 54 Slowest Speed 320 | 120 320 160 167 167 167 167 166 165 164 164 51 53 44 39 117 144 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 2 97 29 31 21 48 3 9 47 20 25 10 90 9 18 66 13 37 Regions Visited 17 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . . . . . . 1 . . 1 1 1 . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 1 1 . . . . . . 1 . Scrap Searched 4 | . . . . . 1 . . 2 1 . . . . . . . . Spaces Dug 100 | . . . . 2 . . . . . 27 7 . 2 13 5 11 33 Terrain Destroyed 147 | . . . 2 6 . . 14 1 . 27 7 . 2 13 5 11 59 Melee 75 | . . . . 2 . . . . . 27 7 . 2 13 5 11 8 Projectile 37 | . . . . . . . . 1 . . . . . . . . 36 AOE 35 | . . . 2 4 . . 14 . . . . . . . . . 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Res Qua Res Acc Total 8551 | 1 799 522 284 665 271 9 325 348 109 829 392 414 432 441 635 432 1643 Wait 418 | . 31 74 15 27 7 . 3 18 . 51 . 58 53 54 6 2 19 Move 7153 | 1 649 352 222 540 221 7 274 312 109 644 368 345 358 352 590 386 1423 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 105 | . 12 13 4 13 1 . 7 3 . 18 4 2 6 3 4 1 14 Fast Attach 50 | . 5 2 1 . 1 . 1 1 . 8 . 1 2 1 3 1 23 Attach 65 | . 2 3 2 2 2 . 6 1 . 8 3 1 1 2 1 7 24 Detach 14 | . . . . . . . . . . 1 . . . . . 3 10 Swap 91 | . 8 12 8 12 . . 11 . . 9 1 . 3 3 5 3 16 Drop 108 | . 4 20 8 15 . . 7 3 . 19 1 6 3 3 2 1 16 Fire 238 | . 79 39 23 11 . . 13 10 . 1 . . 2 . . . 60 Melee 226 | . . . . 16 16 2 1 . . 70 15 1 4 18 18 28 37 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 15 | . 9 3 1 . . . 2 . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . 5 6 . . Rewire 53 | . . . . 29 23 . . . . . . . . . . . 1 Trap 4 | . . 4 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: [*Low] / Ext) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -3/Quarantine -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 3) 835 | -10/Materials | Discovered new exit (range 15) 1120 | -10/Materials | Discovered new exit (range 15) 1538 | -10/Materials | Discovered new exit (range 9) 1557 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1570 | -10/Materials | X0-1V1 vaporized surrounding terrain (radius 15) 1649 | -10/Materials | Inventory capacity permanently improved by X0-1V1 (+1) 1651 | -10/Materials | X0-1V1 foreshadows a heat wave 1653 | -10/Materials | X0-1V1 announced a LAN party 1674 | -10/Materials | X0-1V1 mutated your Propulsion slot to Power slot 1749 | -10/Materials | X0-1V1 vaporized surrounding terrain (radius 23) 1814 | -10/Materials | Entered another Materials area 1814 | -9/Materials | Evolved 2 slots: Propulsion x2 1871 | -9/Materials | Core integrity permanently improved by X0-1V1 (+350) 2066 | -9/Materials | Mass support permanently improved by X0-1V1 (+10) 2396 | -9/Materials | Build established: Scavenger-Mutant 2510 | -9/Materials | X0-1V1 sent you to a vault 2518 | -9/Materials | Discovered new exit (range 5) 2609 | -9/Materials | Entered another Materials area 2609 | -8/Materials | Accompanied by 4 allies 2609 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2738 | -8/Materials | Identified exit to Factory 2738 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 3077 | -8/Materials | Entered Factory 3077 | -7/Factory | Evolved 2 slots: Utility x2 3080 | -7/Factory | X0-1V1 sent hostile X-57 Shotgunner (x3) 3496 | -7/Factory | X0-1V1 sent you to a vault 3501 | -7/Factory | Found Prototype Slashing Weapon 3604 | -7/Factory | X0-1V1 vaporized surrounding terrain (radius 21) 3668 | -7/Factory | Identified Scimitar of Distortion 3669 | -7/Factory | Central database locked down 3765 | -7/Factory | Build established: Skirmisher 3967 | -7/Factory | Discovered new exit (range 4) 4094 | -7/Factory | Build established: Mutant 4108 | -7/Factory | Fabricated Imp. Heavy Treads? 4148 | -7/Factory | Entered Lower Caves 4194 | -7/Lower Caves | X0-1V1 sent you into danger 4213 | -7/Lower Caves | X0-1V1 turns hostiles against one another 4227 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4505 | -7/Lower Caves | Build established: Gladiator 4569 | -7/Lower Caves | Encountered a Warlord checkpoint 4573 | -7/Lower Caves | Discovered new exit (range 12) 4593 | -7/Lower Caves | Entered another Lower Caves area 4593 | -7/Lower Caves | Discovered new exit (range 8) 4611 | -7/Lower Caves | Entered Factory 4611 | -6/Factory | Evolved 2 slots: Propulsion x2 4772 | -6/Factory | Identified exit to Extension 4772 | -6/Factory | X0-1V1 revealed exit location to -6/Extension 4904 | -6/Factory | Lost 4 parts (2p1u1w) 5024 | -6/Factory | X0-1V1 sent you to a vault 5121 | -6/Factory | Discovered new exit (range 5) 5144 | -6/Factory | Entered Lower Caves 5157 | -6/Lower Caves | Build established: Tank 5285 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5394 | -6/Lower Caves | X0-1V1 mutated your Utility slot to Weapon slot 5560 | -6/Lower Caves | Learned 4 Factory zone layouts 5642 | -6/Lower Caves | Discovered new exit (range 15) 5663 | -6/Lower Caves | Encountered a Warlord checkpoint 5714 | -6/Lower Caves | Entered another Lower Caves area 5717 | -6/Lower Caves | Encountered a Warlord checkpoint 5729 | -6/Lower Caves | X0-1V1 activates XOMVISION 5813 | -6/Lower Caves | Learned Factory trap positions 5864 | -6/Lower Caves | Learned location of 1 exit from Factory 5885 | -6/Lower Caves | Discovered new exit (range 6) 5893 | -6/Lower Caves | Entered Factory 5893 | -5/Factory | Evolved 2 slots: Utility x2 5894 | -5/Factory | Identified exit to Upper Caves 5896 | -5/Factory | Loaded intel: 108 trap records 5908 | -5/Factory | X0-1V1 released a cloud of subatomizers 5912 | -5/Factory | Identified exit to Factory 5912 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 5934 | -5/Factory | X0-1V1 sent you to a vault 5941 | -5/Factory | Found Prototype Slashing Weapon 5941 | -5/Factory | Identified Hvy. Scimitar of Distortion 5951 | -5/Factory | X0-1V1 added 0b10 threat records associated with you (minor) 5957 | -5/Factory | X0-1V1 announced a LAN party 5977 | -5/Factory | X0-1V1 revealed exit location to -5/Upper Caves 6005 | -5/Factory | X0-1V1 vaporized surrounding terrain (radius 22) 6036 | -5/Factory | X0-1V1 sent you into danger 6092 | -5/Factory | Lost 3 parts (1p2n) 6252 | -5/Factory | Build established: Mutant 6563 | -5/Factory | Found Prototype Launcher 6753 | -5/Factory | Sterilization system engaged 6753 | -5/Factory | Non-combat units ordered to evacuate 6853 | -5/Factory | Combat units ordered to evacuate 6868 | -5/Factory | Entered another Factory area 6868 | -4/Factory | Evolved 2 slots: Utility x2 6875 | -4/Factory | Identified Tesla Bomb Launcher 6880 | -4/Factory | X0-1V1 activates XOMVISION 6897 | -4/Factory | Found Prototype Processor 6900 | -4/Factory | X0-1V1 enhanced Transport squad support 6915 | -4/Factory | Identified Exp. Targeting Computer 6919 | -4/Factory | X0-1V1 redirected Transport squads to designated parking area 6979 | -4/Factory | X0-1V1 vaporized surrounding terrain (radius 15) 7070 | -4/Factory | Sucked down chute 7070 | -4/Factory | Entered Waste 7082 | -4/Waste | Found Prototype Device 7102 | -4/Waste | Found Prototype Processor 7129 | -4/Waste | Spotted C-40 Crusher 7130 | -4/Waste | Spotted C-40 Crusher 7161 | -4/Waste | Build established: Gladiator 7165 | -4/Waste | Spotted C-40 Crusher 7167 | -4/Waste | Spotted C-40 Crusher 7170 | -4/Waste | Spotted C-40 Crusher 7179 | -4/Waste | Warlord forces began an assault 7208 | -4/Waste | Allies destroyed C-40 Crusher 7217 | -4/Waste | Allies destroyed C-40 Crusher 7220 | -4/Waste | Spotted C-40 Crusher 7225 | -4/Waste | Allies destroyed C-40 Crusher 7226 | -4/Waste | Allies destroyed C-40 Crusher 7231 | -4/Waste | Allies destroyed C-40 Crusher 7243 | -4/Waste | Discovered new exit (range 12) 7255 | -4/Waste | Lost 3 allies 7294 | -4/Waste | Entered Factory 7294 | -4/Factory | Accompanied by 16 allies 7395 | -4/Factory | Discovered new exit (range 20) 7404 | -4/Factory | Identified exit to Upper Caves 7406 | -4/Factory | Discovered new exit (range 8) 7409 | -4/Factory | Identified exit to Research 7453 | -4/Factory | X0-1V1 sent you into danger 7465 | -4/Factory | X0-1V1 mutated your Weapon slot to Propulsion slot 7532 | -4/Factory | Entered Research 7532 | -3/Research | Accompanied by 14 allies 7532 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 7552 | -3/Research | X0-1V1 enhanced Transport squad support 7594 | -3/Research | Identified Exp. Transmission Jammer 7623 | -3/Research | X0-1V1 redirected Transport squads to designated parking area 7675 | -3/Research | X0-1V1 mutated your Weapon slot to Propulsion slot 7695 | -3/Research | System corruption reached 10% 7725 | -3/Research | Lost 12 allies 7782 | -3/Research | First assault squad dispatched 7785 | -3/Research | Discovered new exit (range 8) 7786 | -3/Research | Identified exit to Quarantine 7789 | -3/Research | Entered Quarantine 7809 | -3/Quarantine | Found Alien Artifact 7809 | -3/Quarantine | Identified Terrabomb 7809 | -3/Quarantine | Used Terrabomb 7816 | -3/Quarantine | Found Terrabomb 7888 | -3/Quarantine | X0-1V1 activates XOMVISION 7997 | -3/Quarantine | Found Alien Artifact 8039 | -3/Quarantine | First assault squad dispatched 8076 | -3/Quarantine | Discovered new exit (range 10) 8078 | -3/Quarantine | Identified exit to Research 8097 | -3/Quarantine | Entered Research 8097 | -2/Research | Evolved 2 slots: Utility x2 8103 | -2/Research | Identified Exp. Melee Analysis Suite 8168 | -2/Research | X0-1V1 mutated your Propulsion slot to Weapon slot 8207 | -2/Research | Spotted B-90 Cyclops 8242 | -2/Research | X0-1V1 enhanced Transport squad support 8285 | -2/Research | Identified exit to Testing 8299 | -2/Research | Discovered new exit (range 16) 8347 | -2/Research | Search patrols dispatched 8358 | -2/Research | Lost 5 parts (2p2n1u) 8377 | -2/Research | Entered Access 8377 | -1/Access | Evolved 2 slots: Power x1, Utility x1 8443 | -1/Access | X0-1V1 downgraded hostiles (x3) 8468 | -1/Access | Core integrity fell below 50% 8492 | -1/Access | System corruption reached 10% 8501 | -1/Access | Lost 19 parts (5p5n6u3w) 8614 | -1/Access | Lost 3 parts (1p2n) 8825 | -1/Access | X0-1V1 mutated your Weapon slot to Utility slot 8914 | -1/Access | System corruption reached 30% 8992 | -1/Access | X0-1V1 added 0b10 threat records associated with you (major) 9025 | -1/Access | X0-1V1 redirected Transport squads to designated parking area 9127 | -1/Access | Search patrols dispatched 9241 | -1/Access | Found Prototype Device 9285 | -1/Access | Build established: Scavenger-Scout 9372 | -1/Access | Identified exit to Command 9372 | -1/Access | X0-1V1 revealed exit location to -1/Command 9392 | -1/Access | X0-1V1 sent you to a vault 9396 | -1/Access | Found Prototype Device 9396 | -1/Access | Identified Exp. Actuator Array 9405 | -1/Access | Found Botcube 9409 | -1/Access | Botcube activated 9423 | -1/Access | Botcube completed mutation into legged form, armed with 2 guns. 9499 | -1/Access | X0-1V1 sent allied Y-72 Warden (x4) 9502 | -1/Access | X0-1V1 mutated your Utility slot to Propulsion slot 9507 | -1/Access | Discovered new exit (range 6) 9509 | -1/Access | Identified exit to Surface 9509 | *** | Escaped! Last Messages --------------- 09484_ Triggered Alarm Trap. 09484_ An alarm sounds. 09484_ ALERT: Alarm triggered, dispatching investigation squad. 09490_ Dropped Imp. Antigrav System. 09499_ The cosmic winds blow in a new direction. Y-72 Warden form resolidifies at new position. 09499_ Slug penetrates G-73 Enforcer. 09501_ Connecting with Terminal... 09502_ X0-1V1: "Evolution hits right when you least expect it." (Utility slot mutated into Propulsion slot) 09503_ Slug penetrates Wall. 09504_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 09505_ X0-1V1 makes it rain matter. 09507_ The Access Shell folds into the floor. 09507_ EXIT=FOUND 09508_ Acquired 37 matter. 09509_ EXIT=IDENTIFIED: SURFACE [Achievement: Chaotic Teddy Bear] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?? ???????????????????????????????????????????? | | ??#/##???????????????????????????????????????????? | | ?? ???????????????????????????????????????????? | | ????? ??????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ????????????????????????????????????? #???????? | | ?????????????????????????????????????#####???????? | | ????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ????????????????????????????????????## ##???????? | | ????????????????????????????????????##g ##???????? | | ????????????????????????????????????##g%##???????? | | ????????????????????????????#####???## g##???????? | | ???????????????????################### ##???????? | | ???????????????????###########%#######YY##???????? | | ???????????????????"" % ##???????? | | ??????????????BB????" % % % % ##???????? | | ??????????????BB????" %##???????? | | ????????????????????" % % % ##???????? | | ????????????????????" "@ % % %% ##???????? | | ????????????????????" "" % Y##???????? | | ????????????????????" % Y ##???????? | | ??????????????BB????" % %##???????? | | ??????????????BB????" %"""!""" ########## | | ???????????????????"" """T""" ########## | | ???????????????????########### ####### #### ## | | ???????????????????################### #### ## | | ?????????????????????################# #### ]## | | ?????????????????????## ! ## #### ## | | ?????????????????????## ## #### ## | | ########???????? ## #### ## | | #################?????????? ## #### ## | | #### ! ##???????????? ## #### = ## | | #### ######## ## #### ## | | =#### " ##################+### =#####+### | | #### """ # # | | = =#### """# # ######### | | = #### " # " ##### ######### | | ####### # # ###########??????? | | ####### # # ##?########??????? | | ####### # # ##???????????????? | | ############+###########+##### ##???????????????? | | ##???????????????? | | ##???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 151 Coolant Potential 120 Energy Generation 63 Energy Capacity 2400 Matter Stores 973 Matter Capacity 1000 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 12 Armor Coverage 225 Resistance: EM 25 Weapon Shielding 90 Evasion (%) 69 Targeting Accuracy 12 Melee Accuracy 16 Recoil Reduction 6 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Hcp. Matter Pod | -9/Materials | Scanalyzed Force Rifle | -7/Factory | Scanalyzed Tesla Bomb Launcher | -4/Factory | Scanalyzed Exp. Targeting Computer | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Treads | x1 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Shock Bomb Launcher | -7/Factory | Hacked Linear Gravjet | -4/Factory | Hacked Cmb. Gravmag System | -4/Factory | Hacked Alien Tech Used ----------------- Terrabomb Achievements -------------- Chaos Is Inevitable Chaotic Teddy Bear Fancy Inventory Frankenstein Into The Furnace Suspicious Challenges ------------ None Game ------ Seed CompanionGravityReplica Manual? 0 Play Time 01:47:45 Cumulative 422.0 hours Start 2026.06.22 @ 19:16:18 End 2026.06.22 @ 21:23:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 540 Rogue 540 Adventurer 0 Explorer 0 Win Type 0 Total 34 Types 18/1/9/1/1/1/0/1/1/1 Lore% 87 Gallery% 77 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20a2f725-1794-4da4-bca0-0247b4d3e4d7