Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 15:28:34 Player: LightKnight Result: Destroyed by P-70 Sage with Antimatter Reactor chain reaction Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (85) 425 Value Destroyed (3515) 3515 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1964) 1964 TOTAL SCORE: 12364 Bonus ------- High Alert Combat Kills 181 Follower Combat Kills 1042 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -159 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 59/100 System Corruption 17% Temperature Cool (14) Movement Hovering (60) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Antigrav System Antigrav System > --- UTILITY (8) ------ Improved Target Analyzer Advanced Hacking Suite > --- WEAPON (4) ------- Heavy Pick > --- INVENTORY (5) ---- Advanced Transmission Jammer Dispersion Rifle Matter Neutralizer Improved Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Energy Well Enhanced Optical Array 0b10 Decoder Chip [Skirmisher] Improved Particle Charger Layered Heavy Armor Plating > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Neutrino Core Advanced Heat Sink Advanced Heat Sink Advanced Sensor Array Transmission Jammer Medium Reactive Plating Dispersion Rifle Matter Neutralizer Improved Remote Datajack Heavy Pick [Rating: 100] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Improved VSS Leg Treads Medium Treads Leg Improved VSS Leg Hover Unit Antigrav System Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Medium Reactive Plating Weapon Improved EM Pulse Cannon Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Guided EMP Blaster Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . 1 . 1 . . . . . . . . . . . 1 Utility 6 | . . 1 . 1 2 . . . . 2 . . . . . . Weapon 2 | . . . . . . . . . . . . . . . 2 . Parts Attached 124 | 1 9 7 7 10 8 . 18 . 3 14 2 13 4 3 8 17 Power 12 | . 1 2 1 . . . 1 . . 2 1 1 . . 1 2 Engine 9 | . 1 2 1 . . . 1 . . 2 1 1 . . . . Core 2 | . . . . . . . . . . . . . . . 1 1 Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 28 | . 1 2 2 3 1 . 7 . . 3 . 2 . . 1 6 Treads 1 | . . . . . . . 1 . . . . . . . . . Leg 23 | . 1 2 2 3 1 . 6 . . 3 . 2 . . 1 2 Wheel . | . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . . . . Utility 44 | . 2 2 3 3 4 . 4 . 3 7 . 1 2 2 5 6 Device 23 | . 2 1 2 1 2 . . . 1 3 . 1 2 2 4 2 Storage 4 | . . 1 . . . . . . . 1 . . . . 1 1 Processor 10 | . . . 1 1 2 . 3 . 1 1 . . . . . 1 Hackware 1 | . . . . . . . . . . . . . . . . 1 Protection 6 | . . . . 1 . . 1 . 1 2 . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 40 | 1 5 1 1 4 3 . 6 . . 2 1 9 2 1 1 3 Energy Gun 16 | 1 2 1 1 2 3 . 2 . . 1 . . . 1 1 1 Energy Cannon 7 | . . . . . . . 1 . . 1 1 4 . . . . Ballistic Gun 3 | . 2 . . . . . . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 7 | . 1 . . 1 . . 2 . . . . 3 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . 1 . . . . . . . 1 1 . . 1 Special Melee Weapon 3 | . . . . . . . 1 . . . . 1 1 . . . Unidentified Prototypes 4 | . . . . . 1 . . . . . . . 2 . 1 . Parts Lost 26 | . 2 . . 1 . . 9 . . 1 . 3 . . . 10 Power 4 | . 1 . . . . . 1 . . 1 . 1 . . . . Propulsion 11 | . . . . . . . 4 . . . . 1 . . . 6 Utility 5 | . . . . . . . 3 . . . . . . . . 2 Weapon 6 | . 1 . . 1 . . 1 . . . . 1 . . . 2 Highest Loss Streak 7 | . 1 . . 1 . . 6 . . 1 . 1 . . . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 99 95 99 99 90 100 84 100 100 97 100 97 98 98 81 53 Engine 6 | . 14 11 11 9 7 7 5 7 7 5 6 6 6 6 . . Leg 26 | . 28 33 33 36 30 30 27 30 30 26 26 25 26 26 23 17 Device 12 | . 13 17 16 15 14 15 10 7 4 5 13 13 11 13 17 10 Storage 10 | . 14 11 11 9 7 7 7 7 7 11 13 13 13 13 6 7 Processor 13 | . . . 5 9 8 15 12 23 23 22 20 20 20 20 15 7 Protection 4 | . . . . 2 7 7 2 7 9 9 6 6 6 6 5 2 Energy Gun 8 | . 21 22 22 17 11 15 10 7 7 6 2 . . 4 5 3 Energy Cannon 3 | . . . . . . . 2 7 7 6 9 9 11 . . . Peak Build Rating 100 | 6 11 15 26 34 46 46 46 43 43 69 70 72 77 69 88 100 Average Rating 53 | 6 8 12 20 32 40 46 35 43 42 60 69 69 69 68 85 70 On Entrance 43 | 6 6 10 15 26 34 46 46 43 43 42 69 70 68 62 69 88 Naked Turns 77 | . . . . . . . . . . . . . . . . 77 Heaviest Build 81 | 12 16 25 30 37 39 39 35 35 36 61 63 65 81 54 76 77 Greatest Support 85 | 20 20 30 40 58 66 66 55 55 55 65 65 70 70 70 70 85 Greatest Overweight (x) 1 | . . . . . . . 1 . . . . 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 8 Most Carried 10 | 6 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 6 7 8 9 9 9 9 9 10 9 9 9 8 9 9 9 7 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 8 10 10 10 10 10 10 10 9 10 10 9 10 10 9 4 Class Distribution -------------------- 59% | Mutant 19% | Scavenger-Mutant 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Gunner | -5/Factory Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Matter Collected 1833 | 195 170 40 100 129 . . 365 . 34 119 50 270 10 60 88 203 Remotely 150 | . 150 . . . . . . . . . . . . . . . Salvage Created 4023 | . 368 93 . 384 . . 573 . . 139 . 380 . . 944 1142 Parts 172 | . 31 6 . 22 . . 13 . . 3 . 11 . . 37 49 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . 1 Recyclers Shooed 3 | . . . . . . . . . . 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 14 . 1 . . 5 . 10 . . Prevented 22 | . . . . . . . 4 . . . . 18 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 68 | . 9 2 . 6 . . 14 . . 2 . 6 . . 15 14 Melee 1 | . . . . . . . . . . . . . . . . 1 Guns 45 | . 7 2 . 4 . . 7 . . . . . . . 14 11 Cannons 2 | . . . . . . . . . . 1 . 1 . . . . AOE 15 | . 2 . . 2 . . 7 . . . . 4 . . . . Classes Destroyed 14 | . 3 . . 3 . . 2 . . . . . . . 2 4 Worker 5 | . . . . 2 . . . . . . . . . . . 3 Builder 1 | . . . . . . . . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . . . . . . . . 1 Hauler 1 | . . . . . . . . . . . . . . . . 1 Recycler 2 | . . . . . . . . . . . . . . . 1 1 Mechanic 1 | . . . . . . . . . . . . . . . . 1 Watcher 5 | . 2 1 . 2 . . . . . . . . . . . . Swarmer 11 | . 3 . . . . . . . . . . 1 . . 3 4 Grunt 31 | . 6 2 . 2 . . 7 . . 1 . 1 . . 6 6 Brawler 7 | . . . . . . . 4 . . . . 2 . . 1 . Duelist 1 | . . . . . . . 1 . . . . . . . . . Sentry 10 | . . . . 3 . . 2 . . 1 . . . . 2 2 Hunter 3 | . . . . 1 . . . . . . . 2 . . . . Programmer 5 | . . . . . . . . . . . . . . . 3 2 Thug 1 | . . . . 1 . . . . . . . . . . . . Best Kill Streak 11 | . 3 2 . 7 . . 11 . . 2 . 4 . . 5 10 Combat Bots Only 11 | . 3 1 . 5 . . 11 . . 2 . 4 . . 5 5 Max Kills in Single Turn 2 | . 2 1 . 2 . . 2 . . 1 . 2 . . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . 2 . . 1 . . 2 . . . . 2 . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 607 | . 68 1 . 49 . . 121 . 15 30 . 43 . 1 46 233 Missed 213 | . 29 . . 14 . . 46 . 6 10 . 15 . . 15 78 Damage Taken 6913 | . 483 12 . 588 . . 1164 . 100 362 . 485 . 28 530 3161 Core 1782 | . 131 . . 43 . . 249 . 25 38 . 82 . . 48 1166 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 3 | . . . . . . . . . 3 . . . . . . . Ignored by Resistances 142 | . . . . . . . . . . . . 90 . 5 39 8 Core Remaining (%) 82 | 100 47 . 100 92 . . . . 60 . . . . 85 95 . Volleys Fired 193 | . 34 3 . 32 . . 28 . 4 10 . 19 . 2 31 30 Largest 2 | . 2 2 . 2 . . 2 . 2 2 . 2 . 1 1 1 Hottest 250 | . 105 121 . 121 . . 145 . 145 134 . 144 . 69 250 250 Shots Fired 302 | . 67 6 . 64 . . 53 . 9 18 . 23 . 2 31 29 Gun 243 | . 66 6 . 60 . . 36 . 5 8 . . . 2 31 29 Cannon 28 | . . . . . . . 5 . 4 10 . 9 . . . . Launcher 31 | . 1 . . 4 . . 12 . . . . 14 . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 27 | . 20 . . . . . . . . . . . . . . 7 Thermal 157 | . 11 6 . 39 . . 29 . 9 8 . . . 2 31 22 Explosive 17 | . 1 . . 4 . . 12 . . . . . . . . . Electromagnetic 101 | . 35 . . 21 . . 12 . . 10 . 23 . . . . Robot Hit Streak 15 | . 8 3 . 8 . . 8 . 2 6 . 14 . 15 8 10 Robot Miss Streak 16 | . 3 2 . 3 . . 5 . 3 4 . 4 . 1 12 16 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . . . . . Shots Hit Robots 217 | . 39 3 . 43 . . 34 . 3 15 . 22 . 1 30 27 Core Hits 194 | . 16 3 . 25 . . 37 . . 3 . 17 . . 44 49 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 6 | . 3 1 . . . . 1 . . 1 . . . . . . Burn 4 | . 1 1 . . . . 1 . . 1 . . . . . . Corrupt 2 | . 2 . . . . . . . . . . . . . . . Melee Attacks 15 | . . . . 1 . . 3 . . . . 6 . 1 . 4 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 7 | . . . . 1 . . . . . . . 1 . 1 . 4 Sneak Attacks 10 | . . . . . . . 3 . . . . 5 . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 9137 | . 622 48 . 1142 . . 1818 . 82 431 . 728 . 19 2180 2067 Guns 5671 | . 551 48 . 590 . . 469 . 17 106 . . . 19 2180 1691 Cannons 550 | . . . . . . . 77 . 65 249 . 159 . . . . Explosions 2647 | . 71 . . 552 . . 1272 . . 76 . 524 . . . 152 Melee 253 | . . . . . . . . . . . . 45 . . . 208 Ramming 16 | . . . . . . . . . . . . . . . . 16 Kinetic 277 | . 171 . . . . . . . . . . . . . . 106 Thermal 5009 | . 82 48 . 434 . . 397 . 82 182 . . . 19 2180 1585 Explosive 1965 | . 71 . . 552 . . 1228 . . . . . . . . 114 Electromagnetic 1617 | . 298 . . 156 . . 193 . . 249 . 683 . . . 38 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 253 | . . . . . . . . . . . . 45 . . . 208 Highest Corruption 17 | . . . . . 2 2 4 4 4 . . . . . 4 17 Average Corruption 4 | . . . . . 2 2 3 4 4 . . . . . 2 14 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 41 | . . . . . 1 . 11 1 7 . . . . . 9 12 Message Errors 9 | . . . . . . . 2 . . . . . . . 4 3 Matter Fused 8 | . . . . . . . 1 . 4 . . . . . 1 2 Heat Flow Errors 4 | . . . . . . . 2 . . . . . . . 1 1 Energy Discharges 6 | . . . . . . . 1 1 1 . . . . . 3 . Data Loss (minor) 5 | . . . . . . . 2 . 1 . . . . . . 2 Data Loss (major) 5 | . . . . . 1 . 2 . . . . . . . . 2 Misfires 1 | . . . . . . . . . 1 . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . 1 . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 53 | . . . . 22 . . . . . . . 31 . . . . Projectiles 26 | . . . . . . . . . . . . 26 . . . . Explosions 27 | . . . . 22 . . . . . . . 5 . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 367 | . . . . 41 . . 111 . . 61 . 44 . . . 110 Shots 9 | . . . . 1 . . 3 . . 1 . 2 . . . 2 Rammed 1 | . . . . . . . . . . . . . . . . 1 Targets Rammed 2 | . . . . . . . . . . . . . . . . 2 Kicked 1 | . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 460 | . 153 9 . 19 . . 341 . 271 460 . 20 . . 223 385 Average Temperature 98 | . 62 6 . 8 . . 90 . 135 249 . 10 . . 54 103 Received Heat Transfer 1365 | . 216 6 . 234 . . 312 . 6 150 . 105 . 9 126 201 Effects 2 | . . . . . . . 1 . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 . 1 . . . . Combat Hostiles 2 | . . . . . . . . . . 1 . 1 . . . . Parts Fried 4 | . . . . . . . . . . 1 . 3 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . . 1 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . 1 2 Parts Melted 16 | . . . . 2 . . . . . . . . . . 6 8 Heat Transferred 8040 | . 259 185 . 1073 . . 829 . 137 433 . . . 37 2925 2162 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 . . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Peak Influence 631 | . 256 115 58 284 103 . . . . 58 . . . . 631 553 Initial 250 | . . 23 44 . 103 . . . . 19 . . . . 250 215 Average 187 | . 139 80 39 152 103 . . . . 34 . . . . 405 289 Maximum Alert Level 2 | . 1 . . 1 . . . . . . . . . . 2 2 Low Security (%) 55 | 100 66 100 100 51 100 . . . . 100 . . . . . 19 Level 1 31 | . 33 . . 48 . . . . . . . . . . 49 64 Level 2 13 | . . . . . . . . . . . . . . . 50 16 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . . 1 1 1 . . . . . 2 . 1 . . 5 5 Investigation 5 | . . 1 1 . . . . . . 1 . . . . 1 1 Extermination 4 | . . . . . . . . . . 1 . . . . 1 2 Reinforcement 3 | . . . . 1 . . . . . . . . . . . 2 Assault 1 | . . . . . . . . . . . . 1 . . . . Garrison 3 | . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Distress Signals 8 | . 1 . . 4 . . . . . . . . . . 3 . Communications Jammed 53 | . . . . 51 . . . . . 1 . . . 1 . . Distress Signals 51 | . . . . 50 . . . . . 1 . . . . . . Times Spotted 139 | . 13 5 1 17 . . 17 . 2 4 . 14 . 6 27 33 Peak Tracking Total 10 | . 3 3 . 7 . . 9 . 1 4 . 9 . 3 5 10 Tactical Retreats 13 | . 1 1 . 1 . . 1 . . . . 4 . . . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Traps Triggered 7 | . 1 1 . . 1 . . . . 2 . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 . . . . Most Traps Carried 1 | . . . . . . 1 1 1 1 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Disabled 7 | . 1 . . . . . 1 . . . . 1 . . 1 3 Max in Single Turn 2 | . 1 . . . . . 1 . . . . 1 . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Accessed 12 | . 1 . 1 1 . . . 4 . 2 1 . . . 1 1 Terminals 3 | . . . . 1 . . . . . 1 . . . . . 1 Fabricators 2 | . . . . . . . . . . 1 . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 46 | . 1 . 1 2 . . . 33 . 4 1 . . . 3 1 Successful 40 | . 1 . 1 . . . . 33 . 1 1 . . . 2 1 Failed 6 | . . . . 2 . . . . . 3 . . . . 1 . Catastrophic 1 | . . . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 14 | . . . . . . . . . . . . . 3 . 3 8 Terminals 4 | . . . . 2 . . . . . 1 . . . . . 1 Fabricators 6 | . . . . . . . . . . 3 . . . . 3 . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 36 | . . . 1 . . . . 33 . . 1 . . . . 1 Record 11 | . . . . . . . . 11 . . . . . . . . Part Schematic 13 | . . . . . . . . 13 . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . Open Door 2 | . . . 1 . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . 1 Fabricator Hacks 3 | . . . . . . . . . . 1 . . . . 2 . Load Schematic 2 | . . . . . . . . . . 1 . . . . 1 . Build 1 | . . . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 4 | . . . . 1 . . . . . 2 . . . . 1 . Full Trace Events 2 | . . . . . . . . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . 152 . Total Robot Build Rating 10 | . . . . . . . . . . . . . . . 10 . Part Schematics Acquired 13 | . . . . . . . . 13 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . 2 . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Total Allies 28 | . . . 3 . . . 2 . . 6 . 2 10 . 2 3 Largest Group 12 | . . . 3 1 . . 2 2 2 3 3 3 12 8 7 2 Highest-Rated Group 352 | . . . 76 31 . . 46 46 46 93 93 93 352 195 163 192 Highest-Rated Ally 96 | . . . 31 31 . . 30 30 30 31 31 31 41 31 41 96 Zionite Dispatches 1 | . . . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 206 | . . . 11 4 . . 4 . 5 15 . 33 . 47 77 10 Total Damage 3414 | . . . 124 63 . . 33 . 92 224 . 566 . 514 1090 708 Kills 34 | . . . 2 1 . . 1 . 1 2 . 7 . 6 10 4 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 . . 1 1 . . . 2 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 32 | . . . . . . . . . . 7 . . . . 10 15 Garrisons 3 | . . . . . . . . . . . . . . . 1 2 Patrols 5 | . . . . . . . . . . . . . . . 2 3 Investigations 4 | . . . . . . . . . . 1 . . . . 2 1 Reinforcements 2 | . . . . . . . . . . . . . . . . 2 Guards 18 | . . . . . . . . . . 6 . . . . 5 7 Zionite Intel Received 1 | . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Turns Passed 7818 | 33 403 189 829 502 152 234 594 95 266 501 290 586 1226 209 874 835 Spaces Moved 5838 | 27 228 125 631 307 110 187 367 76 197 378 273 358 1075 175 570 754 Core 293 | . . . . . . . . . . . . . . . . 293 Treads . | . . . . . . . . . . . . . . . . . Legs 5517 | 27 228 125 631 307 110 187 367 76 197 378 273 358 1075 175 570 433 Wheels . | . . . . . . . . . . . . . . . . . Hover 28 | . . . . . . . . . . . . . . . . 28 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 125 125 125 120 125 125 102 102 97 110 110 110 50 Average Speed 111 | 120 120 120 121 125 125 125 122 125 125 105 102 100 110 110 120 82 Slowest Speed 190 | 120 120 120 126 125 125 125 190 125 125 125 102 180 190 110 190 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 54 15 99 36 2 42 66 73 38 12 61 67 91 48 21 21 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . 1 . 1 . . . . 1 . . . Known Exits Taken 5 | . . . . . . 1 1 1 . . . . . 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . . 1 1 1 1 1 . . . Scrap Searched 16 | . . . 2 . . . 4 . 1 . 1 5 3 . . . Spaces Dug 1 | . . . . 1 . . . . . . . . . . . . Terrain Destroyed 110 | . 5 . . 42 . . 49 . . 2 . . . . . 12 Melee 1 | . . . . 1 . . . . . . . . . . . . Projectile 5 | . . . . . . . . . . . . . . . . 5 AOE 104 | . 5 . . 41 . . 49 . . 2 . . . . . 7 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Total 6771 | 27 292 159 702 360 125 188 457 76 211 468 284 560 1119 187 667 889 Wait 425 | . 5 16 41 . . . 29 1 . 39 7 149 27 6 43 62 Move 5822 | 26 227 124 630 306 109 186 366 75 196 377 272 357 1074 174 569 754 Hop . | . . . . . . . . . . . . . . . . . Pick Up 61 | . 8 3 7 5 1 1 5 . 2 10 1 5 3 . 7 3 Fast Attach 48 | . 3 2 3 1 5 . 7 . 2 5 1 4 2 1 1 11 Attach 40 | . 2 1 . 3 2 . 6 . 1 4 . 9 2 1 3 6 Detach 35 | . 1 1 3 1 3 . 4 . 2 4 . 5 3 1 1 6 Swap 36 | 1 4 4 4 6 1 . 5 . . 5 1 . . 1 4 . Drop 94 | . 8 5 14 5 4 1 4 . 4 14 2 6 8 . 8 11 Fire 193 | . 34 3 . 32 . . 28 . 4 10 . 19 . 2 31 30 Melee 15 | . . . . 1 . . 3 . . . . 6 . 1 . 4 Ram 1 | . . . . . . . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low / [*Ext]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 34 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Core integrity fell below 50% 334 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 9) 437 | -10/Materials | Entered another Materials area 437 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 563 | -9/Materials | Discovered new exit (range 15) 626 | -9/Materials | Entered Mines 732 | -9/Mines | Build established: Scavenger-Mutant 773 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 776 | -9/Mines | Found Prototype Device 915 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 915 | -9/Mines | Discovered new exit (range 5) 930 | -9/Mines | Discovered new exit (range 15) 948 | -9/Mines | Met a Derelict shopkeep closing up shop 1087 | -9/Mines | Discovered new exit (range 9) 1093 | -9/Mines | Received a Mining Laser from a helpful Derelict 1274 | -9/Mines | Build established: Mutant 1378 | -9/Mines | Learned location of 1 exit from Lower Caves 1455 | -9/Mines | Entered Materials 1455 | -8/Materials | Accompanied by 1 ally 1455 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1460 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1935 | -8/Materials | Discovered new exit (range 15) 1957 | -8/Materials | Entered Factory 1957 | -7/Factory | Evolved 2 slots: Utility x2 1957 | -7/Factory | Identified Exp. Sensor Array 2076 | -7/Factory | Discovered new exit (range 18) 2109 | -7/Factory | Entered Lower Caves 2110 | -7/Lower Caves | Identified exit to Lower Caves 2178 | -7/Lower Caves | Learned location of Zion (-6) 2343 | -7/Lower Caves | Entered another Lower Caves area 2345 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2367 | -7/Lower Caves | Discovered new exit (range 11) 2394 | -7/Lower Caves | Lost 3 parts (2n1u) 2493 | -7/Lower Caves | Learned 4 Factory zone layouts 2596 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2686 | -7/Lower Caves | Destroyed 11 combat bots 2687 | -7/Lower Caves | Lost 6 parts (1p2n2u1w) 2876 | -7/Lower Caves | Discovered new exit (range 20) 2890 | -7/Lower Caves | Build established: Scavenger-Mutant 2927 | -7/Lower Caves | Identified exit to Data Miner 2937 | -7/Lower Caves | Entered Data Miner 2937 | -7/Data Miner | Accompanied by 2 allies 2937 | -7/Data Miner | Discovered new exit (range 6) 2954 | -7/Data Miner | Met Data Miner 2984 | -7/Data Miner | Learned location of Section 7 (-2) 2984 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3002 | -7/Data Miner | Received God Mode back door access code from Data Miner 3030 | -7/Data Miner | Identified exit to Proximity Caves 3032 | -7/Data Miner | Entered Proximity Caves 3032 | -6/Proximity Caves | Accompanied by 2 allies 3265 | -6/Proximity Caves | Discovered new exit (range 10) 3298 | -6/Proximity Caves | Entered Factory 3298 | -6/Factory | Evolved 2 slots: Utility x2 3299 | -6/Factory | Identified exit to Factory 3390 | -6/Factory | Allied Derelicts emerged from ambush trap array 3394 | -6/Factory | Discovered exit to Factory (range 20) 3451 | -6/Factory | Lost 3 allies 3634 | -6/Factory | Allied Derelicts emerged from ambush trap array 3663 | -6/Factory | Discovered new exit (range 22) 3762 | -6/Factory | Discovered new exit (range 13) 3799 | -6/Factory | Entered Lower Caves 3799 | -6/Lower Caves | Accompanied by 3 allies 3811 | -6/Lower Caves | Build established: Mutant 3964 | -6/Lower Caves | Encountered a Warlord checkpoint 3968 | -6/Lower Caves | Learned Factory non-interactive machine intel 4037 | -6/Lower Caves | Learned location of 1 exit from Factory 4060 | -6/Lower Caves | Discovered new exit (range 16) 4089 | -6/Lower Caves | Entered another Lower Caves area 4089 | -6/Lower Caves | Accompanied by 3 allies 4089 | -6/Lower Caves | Discovered exit to Factory (range 8) 4090 | -6/Lower Caves | Encountered a Warlord checkpoint 4336 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4402 | -6/Lower Caves | Lost 3 allies 4628 | -6/Lower Caves | Learned Factory emergency access door positions 4664 | -6/Lower Caves | Discovered new exit (range 6) 4675 | -6/Lower Caves | Entered Zion 4675 | -6/Zion | Accompanied by 2 allies 4697 | -6/Zion | Received a hallucinogenic algorithm 4784 | -6/Zion | Given the Hacking Drone Bay 4789 | -6/Zion | Found Prototype Device 4801 | -6/Zion | Discovered new exit (range 16) 5230 | -6/Zion | Found Prototype Device 5230 | -6/Zion | Identified Phasing AFG 5250 | -6/Zion | Identified Hacking Drone Bay 5337 | -6/Zion | Gained Derelict followers 5421 | -6/Zion | Gained Derelict followers 5465 | -6/Zion | Given A8's code to call for help 5574 | -6/Zion | Met Imprinter 5594 | -6/Zion | Imprinted 5596 | -6/Zion | Declared Zion's savior 5732 | -6/Zion | Found Prototype Energy Gun 5901 | -6/Zion | Entered Proximity Caves 5901 | -5/Proximity Caves | Accompanied by 8 allies 5973 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5977 | -5/Proximity Caves | Spotter reported a threat 6094 | -5/Proximity Caves | Discovered exit to Factory (range 8) 6110 | -5/Proximity Caves | Entered Factory 6110 | -5/Factory | Accompanied by 7 allies 6110 | -5/Factory | Evolved 2 slots: Weapon x2 6111 | -5/Factory | Identified exit to Factory 6112 | -5/Factory | Identified Storm Laser 6113 | -5/Factory | Loaded intel: 178 non-interactive machine locations 6209 | -5/Factory | Garrison activated, responded to threat 6380 | -5/Factory | Spotted B-75 Beast 6475 | -5/Factory | Lost 5 allies 6559 | -5/Factory | Fabricated H-66 Slayer? 6577 | -5/Factory | Build established: Gunner 6715 | -5/Factory | Discovered exit to Factory (range 6) 6984 | -5/Factory | Entered another Factory area 6984 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7408 | -4/Factory | Retrieved Zion intel report: Active Garrisons 7578 | -4/Factory | System corruption reached 10% 7605 | -4/Factory | Released all parts (7) 7627 | -4/Factory | Core integrity fell below 50% 7627 | -4/Factory | Spotted B-86 Titan 7633 | -4/Factory | Lost 7 parts (4n2u1w) 7689 | -4/Factory | Core integrity fell below 20% 7785 | -4/Factory | Zion Hacking Resupply teleported in 7791 | -4/Factory | Enhanced Grunt warped into view, answering call for help 7792 | -4/Factory | Enhanced Grunt warped into view, answering call for help 7819 | -4/Factory | Destroyed by P-70 Sage with Antimatter Reactor chain reaction Last Messages --------------- 07805_ Acquired Imp. Target Analyzer. 07806_ U-05 Engineer lays Concrete. 07808_ Acquired 30 matter. 07809_ K-01 Serf collects debris. 07809_ U-05 Engineer lays Concrete. 07809_ R-10 Processor collects Corrupted Visual Processing Unit. 07810_ U-05 Engineer lays Concrete. 07813_ Penetrated by Slug. 07813_ Sneak attack on R-10 Processor. 07813_ R-10 Processor destroyed. 07814_ U-05 Engineer lays Concrete. 07815_ R-10 Processor collects Mining Laser. 07816_ K-01 Serf collects debris. 07816_ Penetrated by Slug. 07817_ U-05 Engineer lays Concrete. 07819_ K-01 Serf collects debris. 07819_ U-05 Engineer lays Concrete. 07819_ Chain reaction triggered in Antimatter Reactor. Map ----- +----------------------------------------------------+ | ?????????????????? ????????????????????????? | | ?????????????????? ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ?????????????????? #?????????????????????????? | | ?????????????????? #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# ##????????????????????????? | | ?????????????????# T#????????????????????????? | | ?????????????????# #?????? ???????????????? | | ?????????????????# #??????? ?????????????? | | ?????# ??????????# #??????? #??????????? | | ???### ########### #??????? #??????????? | | ???# #??????? #??????????? | | ???# #??????? #??????????? | | ???# #??????? #??????????? | | ???# #??????# #??????????? | | ???# #??????# +??????????? | | ???####+### ##########????# #??????????? | | ??????????# # #????# #??????????? | | ??????????# # """ #????# #??????????? | | ??????????# # """ #????# #??????????? | | ??????????# # """ ##???# #??????????? | | ??????????# + t #???# #??????????? | | ??????????# # u% #####[ #??????????? | | ??????????# # k% [ @ !!%=!= #??????????? | | ??????????# # R !!= #####= #??????????# | | ??????????# # *g[%!#???# #??????????# | | ??????????# ####;;%*###???# ########?### | | ??????????# #??#;!==??????# | | ??????????# #??##p;???????# | | ??????????# ??? ???????# "" | | ??????????# ?? ????????# " | | ??????????# ? ????????# "F """" | | ??????????# # ?????????# "" """" ? ### | | ??????????# # s ?????????# """" ??? | | ??????????? # ??????????# #?? | | ????????????? + ??????????# """" """" #?? | | ?????????????????? ???????????# """" """" #?? | | ??????????????????????????????# """" """" #?? | | ??????????????????????????????# #?? | | ??????????????????????????????# """" """ #?? | | ??????????????????????????????# """" """ #?? | | ??????????????????????????????# """" """ #?? | | ??????????????????????????????# #?? | | ??????????????????????????????# #?? | | ??????????????????????????????# #?? | | ??????????????????????????????# #########??? | | ??????????????????????????????# ############ | | ??????????????????????????????# # ""G"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 35 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 30 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 60 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 6 Core Analysis 6 Particle Charging 20 Offensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Lyr. Medium Armor Plating | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Phase Gun | -7/Data Miner | Free Adv. Cryofiber Web | -7/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free C-17 Slicer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ H-66 Slayer | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakTachyonMallet Manual? 0 Play Time 01:43:51 Cumulative 132.2 hours Start 2025.02.03 @ 13:43:31 End 2025.02.03 @ 15:28:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 57 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41e41e90-0b25-45b9-81c5-0409e78f6358