Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.15 @ 20:57:49 Player: Axion Zarr Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (390) 390 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2080 Bonus ------- None Cogmind --------- Core Integrity 513/550 Matter 240/300 Energy 160/160 System Corruption 0% Temperature Danger (450) Movement Walking (185) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg VSS Leg > --- UTILITY (4) ------ Large Storage Unit Sensor Array Signal Interpreter Improved Light Armor Plating > --- WEAPON (2) ------- Field Laser Advanced Beam Cannon > --- INVENTORY (15) --- Ion Engine Light Ion Engine Targeting Computer Particle Charger Reaction Control System Improved Light Armor Plating Shield Generator Shock Rifle Field Laser Field Laser Field Laser Particle Cannon Assault Rifle Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Sensor Array Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Field Laser Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Targeting Computer Particle Charger Reaction Control System Improved Light Armor Plating Shield Generator Shock Rifle Field Laser Field Laser Field Laser Particle Cannon Assault Rifle Assault Rifle [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg VSS Leg Wheel Compact Wheel Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 20 | 7 2 5 6 Power 3 | 2 . . 1 Engine 2 | 2 . . . Core 1 | . . . 1 Reactor . | . . . . Propulsion 6 | 2 . 2 2 Treads . | . . . . Leg 2 | . . . 2 Wheel 4 | 2 . 2 . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 1 2 Device 2 | . 1 1 . Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 5 | 2 . 2 1 Energy Gun 2 | . . 2 . Energy Cannon 1 | . . . 1 Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 3 | . . 3 . Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . 1 . Weapon . | . . . . Highest Loss Streak 2 | . . 2 . To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 97 95 80 Engine 10 | . 14 11 6 Leg 3 | . . . 11 Wheel 27 | . 28 39 6 Device 10 | . 11 10 9 Storage 10 | . 14 11 9 Processor 2 | . . . 8 Protection 2 | . . . 8 Energy Gun 13 | . . 20 9 Energy Cannon 2 | . . . 8 Ballistic Gun 5 | . 28 1 . Naked Turns . | . . . . Heaviest Build 36 | 14 30 32 36 Greatest Support 58 | 26 26 58 32 Greatest Overweight (x) 1 | . 1 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 10 15 15 Most Carried 15 | 4 7 14 15 Average Carried 10 | 1 3 10 14 Final Capacity 15 | 8 15 15 15 Final Carried 14 | 1 7 14 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 389 | 61 95 233 . Remotely . | . . . . Salvage Created 497 | . 95 357 45 Parts 24 | . 8 13 3 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 12 | . 4 7 1 Guns 12 | . 4 7 1 Classes Destroyed 6 | . 2 4 . Worker 1 | . . 1 . Watcher 1 | . . 1 . Swarmer 3 | . 3 . . Grunt 6 | . 1 4 1 Brawler 1 | . . 1 . Sentry 2 | . . 2 . Best Kill Streak 3 | . 2 3 1 Combat Bots Only 2 | . 2 2 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 390 | . 56 225 109 Core 103 | . 21 45 37 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 91 88 . Volleys Fired 52 | . 9 35 8 Largest 2 | . 2 2 2 Hottest 131 | . 40 126 131 Shots Fired 98 | . 18 64 16 Gun 90 | . 18 64 8 Cannon 8 | . . . 8 Launcher . | . . . . Special . | . . . . Kinetic 18 | . 18 . . Thermal 80 | . . 64 16 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | . 4 9 6 Robot Miss Streak 4 | . 2 4 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 66 | . 12 43 11 Core Hits 21 | . 5 12 4 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 2 . Burn 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1062 | . 141 711 210 Guns 920 | . 141 711 68 Cannons 142 | . . . 142 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 141 | . 141 . . Thermal 921 | . . 711 210 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 3 . Average Corruption 3 | . . 3 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . 2 . Matter Fused 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 450 | . . 377 450 Average Temperature 148 | . . 144 174 Received Heat Transfer 198 | . 24 93 81 Effects 4 | . . 4 . Shutdowns 1 | . . 1 . Energy Bleed 1 | . . 1 . Interference 1 | . . 1 . Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . . 6 . Heat Transferred 2109 | . . 1702 407 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 311 | . 115 311 99 Initial 41 | . . 41 39 Average 105 | . 71 157 58 Maximum Alert Level 1 | . . 1 . Low Security (%) 85 | 100 100 70 100 Level 1 14 | . . 29 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 1 2 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | . 5 13 7 Peak Tracking Total 4 | . 3 4 3 Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . 3 . . Successful . | . . . . Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 898 | 36 160 431 271 Spaces Moved 481 | 27 128 175 151 Core 5 | 5 . . . Treads . | . . . . Legs 84 | . . . 84 Wheels 392 | 22 128 175 67 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 93 100 Average Speed 112 | 82 95 95 153 Slowest Speed 185 | 90 105 100 185 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 4 29 18 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 733 | 40 147 372 174 Wait 148 | . . 148 . Move 478 | 26 127 174 151 Hop . | . . . . Pick Up 30 | 7 8 10 5 Fast Attach 1 | . . . 1 Attach 13 | 6 1 3 3 Detach . | . . . . Swap 6 | 1 1 2 2 Drop 5 | . 1 . 4 Fire 52 | . 9 35 8 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 37 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 12) 197 | -10/Materials | Entered another Materials area 197 | -9/Materials | Evolved 2 slots: Propulsion x2 301 | -9/Materials | Build established: Mutant 565 | -9/Materials | Discovered new exit (range 15) 628 | -9/Materials | Entered another Materials area 628 | -8/Materials | Evolved 2 slots: Utility x2 899 | -8/Materials | Self-destructed Last Messages --------------- 00667_ Acquired Particle Charger. 00676_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00678_ O-16 Technician uses terminal to summon reinforcements. 00678_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 00678_ O-16 Technician locks terminal. 00689_ Acquired Shock Rifle. 00717_ Acquired VSS Leg. 00719_ Dropped Com. Wheel. 00732_ Acquired Reaction Control System. 00802_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00806_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 00810_ K-01 Serf collects debris. 00820_ Dropped Com. Wheel. 00821_ Dropped Lgt. Ion Engine. 00821_ Acquired Lgt. Nuclear Core. 00884_ G-47 Trooper destroyed. 00896_ Destroyed Lgt. Nuclear Core. 00899_ M-13 Machinist fits Backup Power I on G-47 Trooper. 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