Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.10 @ 03:51:02 Player: heebs Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (25) 125 Value Destroyed (669) 669 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5714 Bonus ------- Follower Combat Kills 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 342/1000 Matter 300/300 Energy 95/450 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Energy Well > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Weight Redist. System Medium Armor Plating Heavy Machine Gun Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Energy Well Recoil Nullifier ECM Suite Advanced Shield Generator Hacking Drone Bay > --- WEAPON ----------- Beam Rifle Particle Gun Beam Cannon Heavy Flak Cannon > --- INVENTORY -------- Weight Redist. System Medium Armor Plating Heavy Machine Gun Heavy Flak Cannon CR-A16's Pointy Stick [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility ECM Suite Device ECM Suite Storage Medium Storage Unit Protection Medium Armor Plating Weapon Makeshift Axe Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 2 | . . . . . . . 2 . Propulsion 2 | . . . . . . . 1 1 Utility 4 | . . . 1 . . . 3 . Weapon 2 | . . . 1 . . . . 1 Parts Attached 35 | 6 4 3 6 2 1 . 8 5 Power 4 | 1 1 . . . . . 2 . Engine 4 | 1 1 . . . . . 2 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 5 | 2 . . . 1 . . 1 1 Treads . | . . . . . . . . . Leg 5 | 2 . . . 1 . . 1 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 12 | 1 1 2 3 . 1 . 2 2 Device 7 | . 1 1 2 . 1 . . 2 Storage 3 | 1 . 1 . . . . 1 . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 2 | . . . 1 . . . 1 . Artifact . | . . . . . . . . . Weapon 14 | 2 2 1 3 1 . . 3 2 Energy Gun 3 | . . . 1 . . . 2 . Energy Cannon 3 | . . . 2 . . . 1 . Ballistic Gun 4 | 2 1 . . 1 . . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 1 | . 1 . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 22 | . 1 . . 1 . 3 . 17 Power 4 | . 1 . . . . . . 3 Propulsion 5 | . . . . 1 . . . 4 Utility 5 | . . . . . . . . 5 Weapon 8 | . . . . . . 3 . 5 Highest Loss Streak 14 | . 1 . . 1 . 3 . 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 96 100 98 97 100 95 88 85 Engine 11 | . 12 14 11 11 11 11 20 14 Leg 22 | . 28 28 22 19 22 22 20 18 Device 17 | . 12 14 20 11 14 22 13 17 Storage 11 | . 14 14 11 11 11 11 12 11 Protection 3 | . . . 1 11 7 . 6 2 Energy Gun 2 | . . . 5 4 . . 10 10 Energy Cannon 8 | . . . 9 11 11 9 4 4 Ballistic Gun 6 | . 15 2 . 6 11 9 . . Launcher 2 | . 12 14 5 . . . . . Slashing Weapon 8 | . . 11 11 11 11 9 . . Naked Turns . | . . . . . . . . . Heaviest Build 52 | 13 16 21 32 32 32 26 45 52 Greatest Support 50 | 20 20 20 20 20 20 20 30 50 Greatest Overweight (x) 3 | . . 1 1 3 1 1 1 2 Average Overweight (x) . | . . . 1 1 1 . 1 . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 10 10 10 Most Carried 10 | 5 7 10 10 10 10 10 9 7 Average Carried 8 | 4 5 8 9 9 9 10 4 5 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 Final Carried 10 | 5 5 10 10 9 10 10 7 4 Class Distribution -------------------- 90% | Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Matter Collected 680 | 226 42 153 112 25 . 10 . 112 Remotely . | . . . . . . . . . Salvage Created 639 | . 70 149 179 20 . . . 221 Parts 47 | . 3 18 15 4 . . . 7 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . . Prevented 2 | . . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 21 | . 2 9 4 2 . . . 4 Melee 3 | . . . 2 . . . . 1 Guns 3 | . 1 . . 2 . . . . Cannons 3 | . . . 1 . . . . 2 AOE 11 | . 1 9 1 . . . . . Classes Destroyed 10 | . 1 3 3 . . . . 3 Worker 1 | . . . 1 . . . . . Tunneler 1 | . . 1 . . . . . . Recycler 1 | . . 1 . . . . . . Watcher 1 | . . . 1 . . . . . Swarmer 11 | . . 9 . 2 . . . . Grunt 5 | . 2 . 3 . . . . . Sentry 1 | . . . 1 . . . . . Specialist 2 | . . . . . . . . 2 Hunter 1 | . . . . . . . . 1 Heavy 1 | . . . . . . . . 1 Best Kill Streak 5 | . 1 5 2 2 . . . 1 Combat Bots Only 3 | . 1 3 2 2 . . . 1 Max Kills in Single Turn 3 | . 1 3 2 1 . . . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 3 1 . . . . . Melee 1 | . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Damage Taken 2972 | . 216 102 157 159 . 308 . 2030 Core 782 | . . 21 26 24 . 53 . 658 Absorbed by Shields 327 | . . . . . . . . 327 Core Remaining (%) 91 | 100 . 91 . . . 74 100 . Volleys Fired 62 | . 20 8 10 3 . 4 . 17 Largest 3 | . 1 1 2 2 . 2 . 3 Hottest 181 | . 30 30 121 121 . 79 . 181 Shots Fired 106 | . 20 8 18 6 . 8 . 46 Gun 63 | . 18 . 4 3 . 4 . 34 Cannon 29 | . . . 10 3 . 4 . 12 Launcher 14 | . 2 8 4 . . . . . Special . | . . . . . . . . . Kinetic 29 | . 18 . . . . 4 . 7 Thermal 46 | . . . 4 3 . . . 39 Explosive 14 | . 2 8 4 . . . . . Electromagnetic 17 | . . . 10 3 . 4 . . Robot Hit Streak 9 | . 2 2 4 4 . 7 . 9 Robot Miss Streak 3 | . 1 2 3 . . 1 . 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 72 | . 5 6 12 5 . 7 . 37 Core Hits 48 | . 7 11 8 2 . 3 . 17 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . . 1 . 1 . 1 Burn 1 | . . . . . . . . 1 Corrupt 1 | . . . . . . 1 . . Sever 1 | . . . . 1 . . . . Melee Attacks 19 | . . 3 4 4 . . . 8 Impact . | . . . . . . . . . Slashing 11 | . . 3 4 4 . . . . Piercing 8 | . . . . . . . . 8 Sneak Attacks 2 | . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2117 | . 115 685 385 109 . 102 . 721 Guns 502 | . 40 . 27 47 . 62 . 326 Cannons 421 | . . . 126 20 . 40 . 235 Explosions 708 | . 75 513 120 . . . . . Melee 484 | . . 172 112 42 . . . 158 Ramming 2 | . . . . . . . . 2 Kinetic 285 | . 40 . . . . 62 . 183 Thermal 452 | . . . 27 47 . . . 378 Explosive 708 | . 75 513 120 . . . . . Electromagnetic 186 | . . . 126 20 . 40 . . Impact . | . . . . . . . . . Slashing 326 | . . 172 112 42 . . . . Piercing 158 | . . . . . . . . 158 Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 41 | . . 41 . . . . . . Projectiles . | . . . . . . . . . Explosions 3 | . . 3 . . . . . . Melee 38 | . . 38 . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 69 | . . 38 31 . . . . . Shots 5 | . . 3 2 . . . . . Rammed . | . . . . . . . . . Targets Rammed 2 | . . . . . . . . 2 Kicked 2 | . . . . . . . . 2 Crushed . | . . . . . . . . . Highest Temperature 464 | . 9 . 112 180 . 60 . 464 Average Temperature 133 | . 5 . 36 92 . 27 . 213 Received Heat Transfer 231 | . 126 . 69 . . 36 . . Effects 10 | . . . . . . . . 10 Shutdowns 6 | . . . . . . . . 6 Energy Bleed 1 | . . . . . . . . 1 Interference 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 2 | . . . . . . . . 2 Heat Transferred 1184 | . . . 74 111 . . . 999 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Peak Influence 298 | . 97 298 218 101 . . 9 97 Initial 81 | . . 37 81 31 . . 9 4 Average 95 | . 61 170 121 94 . . 9 26 Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 94 | 100 100 75 98 100 . . 100 100 Level 1 5 | . . 24 1 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . . 4 . . . . 5 Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 9 | . . . 4 . . . . 5 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Distress Signals 4 | . . . 4 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 48 | . 3 7 17 4 . 9 . 8 Peak Tracking Total 4 | . 2 3 3 4 . 4 . 4 Tactical Retreats 10 | . 1 . 3 1 . 4 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 2 | . . . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . 4 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 1 | . . . 1 . . . . . Triggered . | . . . . . . . . . Most Traps Carried 3 | . . 3 3 1 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 3 | . . 2 1 . . . . . Max in Single Turn 2 | . . 2 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 2 | . 1 . 1 . . . . . Terminals 2 | . 1 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 5 | . 4 . 1 . . . . . Successful 4 | . 3 . 1 . . . . . Failed 1 | . 1 . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . . 2 . . . Terminals 5 | . 4 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 3 . 1 . . . . . Record 1 | . 1 . . . . . . . Robot Analysis 1 | . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 . 1 . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total Allies 6 | . . 2 . . 4 . . . Largest Group 4 | . . 2 2 . 4 4 . . Highest-Rated Group 157 | . . 41 41 . 157 157 . . Highest-Rated Ally 41 | . . 31 31 . 41 41 . . Total Orders 1 | . . . . . . . 1 . RETURN 1 | . . . . . . . 1 . Ally Attacks 33 | . . . 13 . . 20 . . Total Damage 507 | . . . 167 . . 340 . . Kills 10 | . . . 3 . . 7 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 . . Drone Launches 1 | . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Turns Passed 5814 | 85 235 543 1025 86 1952 1234 282 372 Spaces Moved 2989 | 64 145 334 450 33 1007 647 118 191 Core 24 | 24 . . . . . . . . Treads . | . . . . . . . . . Legs 2965 | 40 145 334 450 33 1007 647 118 191 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 120 190 120 Average Speed 174 | 93 120 147 190 206 190 179 190 140 Slowest Speed 330 | 120 120 190 190 330 190 190 190 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 26 71 33 13 89 79 2 2 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . 1 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 87 | . 13 43 31 . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 87 | . 13 43 31 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total 3467 | 89 189 375 600 41 1047 709 176 241 Wait 290 | 7 17 11 112 . 33 58 36 16 Move 2981 | 63 144 333 449 32 1006 646 117 191 Hop . | . . . . . . . . . Pick Up 47 | 12 3 11 10 . 4 . 5 2 Fast Attach . | . . . . . . . . . Attach 25 | 6 3 . 2 1 . . 8 5 Detach . | . . . . . . . . . Swap 10 | . 1 3 4 1 1 . . . Drop 19 | 1 1 6 8 . 3 . . . Fire 62 | . 20 8 10 3 . 4 . 17 Melee 19 | . . 3 4 4 . . . 8 Ram . | . . . . . . . . . Kick 2 | . . . . . . . . 2 Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . . 10 . Rewire 1 | . . . . . . 1 . . Trap 1 | . . . 1 . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / Low) -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 9) 305 | -10/Materials | Build established: Mutant 321 | -10/Materials | Entered Mines 337 | -10/Mines | Identified exit to Materials 372 | -10/Mines | Found a hidden stash of uninstalled traps 431 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 864 | -10/Mines | Entered Materials 864 | -9/Materials | Accompanied by 2 allies 864 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 869 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1802 | -9/Materials | Discovered new exit (range 7) 1889 | -9/Materials | Entered Mines 1954 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1975 | -9/Mines | Entered Zion 2013 | -7/Zion | Learned location of 1 exit from Factory 2055 | -7/Zion | Discovered new exit (range 12) 2192 | -7/Zion | Found CR-A16's Pointy Stick 2264 | -7/Zion | Learned location of Warlord (-5) 2724 | -7/Zion | Imprinted 2726 | -7/Zion | Declared Zion's savior 3052 | -7/Zion | Received a visual enhancement algorithm 3202 | -7/Zion | Learned Factory emergency access door positions 3373 | -7/Zion | Given the Hacking Drone Bay 3373 | -7/Zion | Found Prototype Device 3374 | -7/Zion | Identified Hacking Drone Bay 3927 | -7/Zion | Entered Proximity Caves 3927 | -6/Proximity Caves | Accompanied by 4 allies 4453 | -6/Proximity Caves | Spotted B-75 Beast 4603 | -6/Proximity Caves | Learned Factory terminal intel 5046 | -6/Proximity Caves | Lost 3 parts (3w) 5126 | -6/Proximity Caves | Discovered new exit (range 15) 5161 | -6/Proximity Caves | Entered Factory 5161 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x3 5162 | -6/Factory | Identified exit to Lower Caves 5164 | -6/Factory | Loaded intel: 26 terminal locations 5340 | -6/Factory | Discovered new exit (range 13) 5443 | -6/Factory | Entered another Factory area 5443 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5502 | -5/Factory | Build established: Scavenger-Tank 5809 | -5/Factory | Core integrity fell below 50% 5815 | -5/Factory | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. Slug penetrates Scanalyzer. Hvy. Flak Cannon destroyed. U-05 Engineer lays Concrete. Acquired 28 matter. U-05 Engineer builds a Wall. Penetrated by Slug. U-05 Engineer lays Concrete. Flexi-carbon Leg destroyed. Penetrated by Slug. Beam Rifle destroyed. U-05 Engineer builds a Wall. Penetrated by Slug. ECM Suite destroyed. U-05 Engineer builds a Wall. Slug penetrates Wall. Recoil Nullifier destroyed. R-10 Processor collects Targeting Computer. Penetrated by Slug. CR-A16's Pointy Stick destroyed. 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""" #?????????????????????? | | ??????????????????? "?" #?????????????????????? | | ??????????????????? ?? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????### ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 20 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Risk Taker Robot Respite The One Tourist Challenges ------------ None Game ------ Seed MachineTerrainMatter Manual? 0 Play Time 01:05:20 Cumulative 4.9 hours Start 2022.11.24 @ 17:44:12 End 2022.12.10 @ 03:51:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b74bd592-8a76-44b0-80ff-810081b604b6