Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.09 @ 20:32:12

Player: scylla

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (63)      315
Value Destroyed (1738)     1738
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 5653

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             643/700
Matter                     222/300
Energy                     36/140
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (116) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (4) ---
           Gravmag System
           Gravmag System
>          --- UTILITY (6) ------
  Improved Heat Sink
    Medium Storage Unit
           Trap Scanner
  Advanced Targeting Computer
  Advanced ECM Suite
           Hacking Suite
>          --- WEAPON (2) -------
    Cooled Particle Cannon
    Cooled Particle Cannon
>          --- INVENTORY (10) ---
     Micro Nuclear Core
     Micro Nuclear Core
           Gravmag System
  Advanced Weight Redist. System
  Improved Signal Interpreter
  Improved Shield Generator
           Gauss Rifle
     Heavy Rocket Launcher
           Powered Hammer

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
>              --- PROPULSION -------
               Gravmag System
               Gravmag System
               Gravmag System
               Gravmag System
>              --- UTILITY ----------
      Improved Heat Sink
        Medium Storage Unit
               Trap Scanner
      Advanced Targeting Computer
      Advanced ECM Suite
               Hacking Suite
>              --- WEAPON -----------
        Cooled Particle Cannon
        Cooled Particle Cannon
>              --- INVENTORY --------
         Micro Nuclear Core
         Micro Nuclear Core
      Advanced Weight Redist. System
  Experimental Sensor Array
      Improved Signal Interpreter
        Cooled Particle Cannon
               Gauss Cannon
         Heavy Rocket Launcher
               Powered Hammer
[Rating: 50]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Gravmag System
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Gravmag System
  Flight Unit              Improved Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  4    | .   .   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             62   | 6   4   4   .   1   26  21  
  Power                    6    | 1   1   .   .   .   3   1   
    Engine                 5    | 1   1   .   .   .   2   1   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   .   .   .   7   2   
    Treads                 3    | 2   .   .   .   .   1   .   
    Leg                    2    | .   .   .   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   4   1   
    Flight                 1    | .   .   .   .   .   .   1   
  Utility                  18   | 1   1   4   .   .   9   3   
    Device                 8    | .   .   3   .   .   3   2   
    Storage                4    | 1   1   .   .   .   2   .   
    Processor              3    | .   .   1   .   .   2   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             2    | .   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   27   | 2   2   .   .   1   7   15  
    Energy Gun             3    | 2   1   .   .   .   .   .   
    Energy Cannon          6    | .   .   .   .   .   .   6   
    Ballistic Gun          7    | .   1   .   .   1   5   .   
    Ballistic Cannon       4    | .   .   .   .   .   1   3   
    Launcher               2    | .   .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   5   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   .   1   3   
Parts Lost                 16   | .   .   .   .   .   14  2   
  Power                    2    | .   .   .   .   .   2   .   
  Propulsion               7    | .   .   .   .   .   5   2   
  Utility                  3    | .   .   .   .   .   3   .   
  Weapon                   4    | .   .   .   .   .   4   .   
  Highest Loss Streak      7    | .   .   .   .   .   7   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   85  100 100 100 70  97  
  Engine                   8    | .   14  14  14  14  2   7   
  Core                     2    | .   .   .   .   .   6   .   
  Treads                   15   | .   28  28  28  28  12  .   
  Hover                    8    | .   .   .   .   .   .   29  
  Device                   8    | .   .   14  .   .   11  14  
  Storage                  10   | .   14  14  14  14  9   7   
  Processor                5    | .   .   .   14  14  4   7   
  Hackware                 2    | .   .   .   .   .   .   7   
  Protection               3    | .   .   .   .   .   5   5   
  Energy Gun               8    | .   17  14  14  14  5   .   
  Energy Cannon            2    | .   .   .   .   .   .   8   
  Ballistic Gun            7    | .   10  14  14  14  8   .   
  Ballistic Cannon         1    | .   .   .   .   .   2   1   
  Impact Weapon            1    | .   .   .   .   .   .   4   
Peak Build Rating          50   | 6   9   18  16  16  34  50  
  Average Rating           25   | 4   7   11  14  16  26  47  
  On Entrance              12   | .   6   9   11  16  16  32  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             99   | 12  31  32  31  31  99  35  
  Greatest Support         60   | 40  40  40  40  40  60  36  
  Greatest Overweight (x)  30   | .   .   .   .   .   30  1   
  Average Overweight (x)   .    | .   .   .   .   .   2   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  10  
  Average Capacity         15   | 6   13  15  15  15  23  10  
  Most Carried             21   | 4   12  13  15  15  21  10  
  Average Carried          12   | 1   9   12  14  14  15  9   
  Final Capacity           15   | 8   15  15  15  15  10  10  
  Final Carried            15   | 2   12  13  15  15  5   9   

 Class Distribution 
--------------------
 58% | Mutant
 28% | Hacker-Mutant
 12% | Skirmisher

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac 
Matter Collected           1275 | 218 198 50  .   20  505 284 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1932 | .   371 78  .   .   821 662 
  Parts                    118  | .   27  14  .   .   35  42  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   1   .   .   .   3   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  41   | .   9   6   .   .   16  10  
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     25   | .   9   6   .   .   10  .   
  Cannons                  13   | .   .   .   .   .   6   7   
Classes Destroyed          9    | .   4   .   .   .   4   1   
  Builder                  9    | .   1   .   .   .   .   8   
  Recycler                 1    | .   .   .   .   .   1   .   
  Operator                 2    | .   .   .   .   .   1   1   
  Watcher                  10   | .   3   .   .   .   5   2   
  Swarmer                  15   | .   3   6   .   .   3   3   
  Grunt                    19   | .   6   .   .   .   10  3   
  Sentry                   4    | .   .   .   .   .   2   2   
  Hunter                   2    | .   .   .   .   .   1   1   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           9    | .   7   3   .   .   9   8   
  Combat Bots Only         6    | .   5   3   .   .   6   4   
Max Kills in Single Turn   2    | .   1   2   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        368  | .    70   19   .    .    199  80   
  Missed                   113  | .    23   4    .    .    54   32   
Damage Taken               2671 | .    387  87   .    .    1804 393  
  Core                     526  | .    46   6    .    .    417  57   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   779  | .    119  30   .    .    513  117  
Core Remaining (%)         67   | 100  .    .    .    79   24   .    
Volleys Fired              168  | .    37   5    .    .    79   47   
  Largest                  2    | .    2    2    .    .    2    2    
  Hottest                  100  | .    100  79   .    .    79   78   
Shots Fired                311  | .    73   10   .    .    152  76   
  Gun                      208  | .    73   10   .    .    125  .    
  Cannon                   103  | .    .    .    .    .    27   76   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  152  | .    29   5    .    .    106  12   
  Thermal                  159  | .    44   5    .    .    46   64   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         22   | .    18   4    .    .    17   22   
  Robot Miss Streak        4    | .    4    2    .    .    3    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    2    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    
Shots Hit Robots           245  | .    55   7    .    .    117  66   
  Core Hits                97   | .    23   6    .    .    47   21   
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    .    1    1    
  Critical Strikes         14   | .    2    .    .    .    9    3    
    Burn                   7    | .    2    .    .    .    5    .    
    Destroy                1    | .    .    .    .    .    1    .    
    Blast                  4    | .    .    .    .    .    3    1    
    Smash                  2    | .    .    .    .    .    .    2    
Melee Attacks              38   | .    .    .    .    .    .    38   
  Impact                   38   | .    .    .    .    .    .    38   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4870 | .    871  115  .    .    2047 1837 
  Guns                     2399 | .    871  115  .    .    1413 .    
  Cannons                  2034 | .    .    .    .    .    627  1407 
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    430  | .    .    .    .    .    .    430  
  Ramming                  7    | .    .    .    .    .    7    .    
  Kinetic                  2228 | .    458  70   .    .    1522 178  
  Thermal                  2205 | .    413  45   .    .    518  1229 
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   430  | .    .    .    .    .    .    430  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            233  | .    .    .    .    .    22   211  
  Projectiles              69   | .    .    .    .    .    22   47   
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    164  | .    .    .    .    .    .    164  
Knockbacks                 8    | .    .    .    .    .    5    3    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  7    | .    .    .    .    .    5    2    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        117  | .    117  54   .    .    45   4    
  Average Temperature      32   | .    40   23   .    .    13   4    
  Received Heat Transfer   1422 | .    228  .    .    .    1125 69   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    .    4    
  Combat Hostiles          2    | .    .    .    .    .    .    2    
  Parts Fried              6    | .    .    .    .    .    .    6    
  Impact Corruptions       7    | .    .    .    .    .    .    7    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             10   | .    5    .    .    .    4    1    
  Heat Transferred         4847 | .    1369 111  .    .    1702 1665 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             274  | .   190 140 .   .   201 274 
  Initial                  11   | .   .   .   .   .   .   11  
  Average                  61   | .   46  69  .   .   65  70  
Maximum Alert Level        1    | .   .   .   .   .   1   1   
  Low Security (%)         97   | 100 100 100 .   100 96  96  
  Level 1                  2    | .   .   .   .   .   3   3   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   .   1   6   
  Investigation            2    | .   1   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            5    | .   .   .   .   .   1   4   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   3   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           5    | .   .   .   .   .   4   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              71   | .   14  6   .   .   33  18  
  Peak Tracking Total      7    | .   4   3   .   .   7   4   
  Tactical Retreats        5    | .   .   .   .   .   2   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          15   | .   .   .   5   .   2   8   
  Terminals                8    | .   .   .   .   .   1   7   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                46   | .   .   .   28  .   3   15  
  Successful               39   | .   .   .   28  .   3   8   
  Failed                   7    | .   .   .   .   .   .   7   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   1   .   .   4   
  Terminals                14   | .   .   .   .   .   1   13  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             36   | .   .   .   28  .   1   7   
  Record                   27   | .   .   .   27  .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   
  Open DSF                 2    | .   .   .   .   .   .   2   
  Terminal Index           1    | .   .   .   .   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   .   1   
  Zone Layout              2    | .   .   .   .   .   .   2   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   .   3   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               4906 | 62   961  281  603  75   1527 1397 
Spaces Moved               3222 | 39   517  162  376  46   386  1696 
  Core                     17   | 12   .    .    .    .    5    .    
  Treads                   1392 | 27   517  162  376  46   264  .    
  Legs                     111  | .    .    .    .    .    111  .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    1702 | .    .    .    .    .    6    1696 
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   160  160  160  160  48   48   
  Average Speed            119  | 126  160  160  160  160  320  48   
  Slowest Speed            1550 | 160  160  160  160  160  1550 112  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 4    84   35   75   16   33   34   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    .    .    1    .    
Scrap Searched             3    | .    .    1    .    2    .    .    
Spaces Dug                 26   | .    .    .    .    .    .    26   
Terrain Destroyed          32   | .    .    .    .    .    .    32   
  Melee                    26   | .    .    .    .    .    .    26   
  Projectile               6    | .    .    .    .    .    .    6    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Total                      3891 | 52   579  172  380  48   525  2135 
  Wait                     293  | .    .    .    .    .    .    293  
  Move                     3216 | 38   516  161  375  45   385  1696 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  74   | 8    16   2    1    1    23   23   
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   33   | 6    1    1    .    .    22   3    
  Detach                   1    | .    .    .    .    .    1    .    
  Swap                     30   | .    3    3    .    1    5    18   
  Drop                     37   | .    6    .    4    1    9    17   
  Fire                     168  | .    37   5    .    .    79   47   
  Melee                    38   | .    .    .    .    .    .    38   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: [*Fac] / [*Low])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
  320 | -10/Materials | Build established: Mutant
  388 | -10/Materials | Discovered new exit (range 12)
  523 | -10/Materials | Discovered new exit (range 8)
  567 | -10/Materials | Discovered new exit (range 16)
  684 | -10/Materials | Discovered new exit (range 15)
 1024 | -10/Materials | Entered Mines
 1058 | -10/Mines     | Met a Derelict bent on vengeance
 1171 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1175 | -10/Mines     | Found Prototype Device
 1176 | -10/Mines     | Identified Exp. Sensor Array
 1285 | -10/Mines     | Discovered new exit (range 11)
 1297 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1304 | -10/Mines     | Identified exit to Exiles
 1305 | -10/Mines     | Entered Exiles
 1345 | -10/Exiles    | Met 8R-AWN
 1373 | -10/Exiles    | Met EX-HEX
 1421 | -10/Exiles    | Met EX-BIN
 1443 | -10/Exiles    | Aligned with FarCom system
 1445 | -10/Exiles    | Given EX-Vault access code
 1488 | -10/Exiles    | Opened EX-Vault
 1498 | -10/Exiles    | Found Army-in-a-Box
 1588 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1636 | -10/Exiles    | Met EX-DEC
 1646 | -10/Exiles    | Learned location of Zion (-7)
 1888 | -10/Exiles    | Discovered new exit (range 14)
 1907 | -10/Exiles    | Identified exit to Mines
 1908 | -10/Exiles    | Left Exiles lab with Army-in-a-Box
 1908 | -10/Exiles    | Entered Mines
 1939 | -9/Mines      | Discovered new exit (range 15)
 1942 | -9/Mines      | Learned 2 Materials zone layouts
 1963 | -9/Mines      | Identified exit to Materials
 1983 | -9/Mines      | Entered Materials
 1983 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2310 | -8/Materials  | Build established: Skirmisher
 2689 | -8/Materials  | Discovered new exit (range 12)
 2939 | -8/Materials  | Build established: Mutant
 2942 | -8/Materials  | Discovered new exit (range 14)
 3329 | -8/Materials  | Core integrity fell below 50%
 3375 | -8/Materials  | Lost 7 parts (2p1n1u3w)
 3510 | -8/Materials  | Entered Factory
 3510 | -7/Factory    | Evolved 2 slots: Utility x2
 3787 | -7/Factory    | Build established: Hacker-Mutant
 3835 | -7/Factory    | Discovered new exit (range 8)
 4782 | -7/Factory    | Discovered new exit (range 15)
 4907 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04837_ R-06 Scavenger collects Terrain Scanner.
04839_ Dropped Cld. Particle Cannon.
04839_ Acquired Prototype Flight Unit.
04849_ R-06 Scavenger collects Imp. Light Armor
  Plating.
04849_ Identified Imp. Flight Unit.
04849_ Faulty integration damages Trap Scanner
  (-5).
04851_ Drone sends a signal.
04852_ Dropped Faulty Imp. Flight Unit.
04854_ R-06 Scavenger collects Cld. Particle
  Cannon.
04854_ Dropped Gauss Cannon.
04854_ Dropped Exp. Sensor Array.
04856_ Acquired Imp. Shield Generator.
04857_ R-06 Scavenger collects Gauss Cannon.
04857_ Acquired Gauss Rifle.
04885_ Slug penetrates Wall. <x3>
04901_ Penetrated by Slug.
04901_ Gravmag System destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ?????????????????????????????????????????????????? |
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| ????????????????????????????????????????????? ???  |
| ????????????????????????????????????????????? #?   |
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| ????????????????????????????????????????????# #    |
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| ???????????????????????????##+##??#########     ## |
| ?????????????????###########   ####       +        |
| ?????????????????#         +      /  [!   #   = ## |
| ?????????????????#         #   ####   !   #     #? |
| ?????????????????#  =]    |#   #??#   = ! ##   ##? |
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| ??????????????????????????#     #?         #   #?? |
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| ???????????????????????????#   #######?????#   #?? |
| ??????????????????????????##                   #?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
 Hacking Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              BraceInsulatedClaymores
  Manual?         0
Play Time         00:50:57
  Cumulative      8.8 hours
  Start           2025.02.09 @ 19:40:11
  End             2025.02.09 @ 20:32:12
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          10
  Rogue           3
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4cac88fe-5432-496a-9de5-19f4c8615eb6