Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.24 @ 20:19:39 Player: Thqwib-Linux Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (112) 560 Value Destroyed (4262) 4262 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (664) 664 TOTAL SCORE: 9046 Bonus ------- High Alert Combat Kills 473 Follower Combat Kills 47 Entered Garrisons 200 Friendly Fire -56 Cogmind --------- Core Integrity 71/850 Matter 285/300 Energy 55/290 System Corruption 10% Temperature Danger (441) Movement Walking (190) Ox1 Location -6/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Weapon Cycler Improved Light Armor Plating > --- WEAPON (4) ------- Heavy Beamcaster Quantum Rifle Flak Gun > --- INVENTORY (15) --- Light Angular Momentum Engine Particle Reactor Improved Heat Sink High-capacity Storage Unit Structural Scanner Improved Terrain Scanner Improved Terrain Scan Processor Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Gatling Laser Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Active Sensor Suite Improved Target Analyzer > --- WEAPON ----------- Gatling Laser Quantum Rifle Flak Gun Hypervelocity Railgun > --- INVENTORY -------- High-capacity Storage Unit Structural Scanner Improved Terrain Scanner Improved Terrain Scan Processor Weapon Cycler Improved Light Armor Plating Gatling Laser Autogun Autogun Flak Gun Heavy Machine Gun Missile Launcher [Rating: 85] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Active Sensor Suite Storage Large Storage Unit Processor Improved Target Analyzer Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Gatling Laser Ballistic Gun Enhanced Autogun Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Slots Evolved 8 | . . 2 . 2 2 2 . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 4 | . . . . 1 1 2 . Weapon 2 | . . 1 . . 1 . . Parts Attached 98 | . 7 24 . 15 1 16 35 Power 14 | . 1 4 . 2 . 2 5 Engine 9 | . 1 4 . 2 . . 2 Core 4 | . . . . . . 2 2 Reactor 1 | . . . . . . . 1 Propulsion 30 | . 3 8 . 8 . 5 6 Treads . | . . . . . . . . Leg 30 | . 3 8 . 8 . 5 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | . 1 3 . 5 1 5 10 Device 10 | . 1 . . 3 . 2 4 Storage 3 | . . 1 . 1 . 1 . Processor 3 | . . . . . 1 1 1 Hackware 1 | . . . . . . . 1 Protection 8 | . . 2 . 1 . 1 4 Artifact . | . . . . . . . . Weapon 29 | . 2 9 . . . 4 14 Energy Gun 6 | . 1 . . . . 1 4 Energy Cannon . | . . . . . . . . Ballistic Gun 22 | . 1 8 . . . 3 10 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . Corrupted Parts 1 | . . . . . . 1 . System Corruption 8 | . . . . . . 8 . Parts Lost 38 | . . . . 6 . 12 20 Power 3 | . . . . . . 1 2 Propulsion 15 | . . . . 4 . 4 7 Utility 7 | . . . . 2 . 1 4 Weapon 13 | . . . . . . 6 7 Highest Loss Streak 11 | . . . . 4 . 11 4 To Critical Strikes . | . . . . . . . . Average Backups 10 | 3 3 9 10 12 12 12 11 Power . | 1 1 1 1 1 1 . . Propulsion 1 | 1 1 1 2 2 2 1 . Utility 4 | . . 2 3 3 3 5 6 Weapon 3 | 1 1 3 4 5 5 4 4 Tool/Special . | . . . . . . . . Unused Backups 19 | . 2 3 . 2 . 5 7 Power 6 | . 2 . . 1 . 1 2 Propulsion 1 | . . 1 . . . . . Utility 6 | . . 1 . . . 1 4 Weapon 6 | . . 1 . 1 . 3 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 92 99 100 93 96 80 85 Engine 6 | . 14 11 11 8 7 1 1 Core 2 | . . . . . . 4 4 Leg 28 | . 28 33 33 35 30 24 22 Device 9 | . 8 5 . 5 15 12 11 Storage 8 | . 14 11 11 9 7 6 6 Processor 3 | . . . . . 4 6 6 Protection 3 | . . 5 11 8 . . 3 Energy Gun 3 | . 13 2 . . . . 9 Ballistic Gun 22 | . 13 29 33 26 30 21 14 Peak Build Rating 85 | 6 7 24 24 39 44 74 85 Average Rating 43 | 6 6 18 24 29 41 66 70 On Entrance 26 | 6 6 7 24 24 39 42 66 Avg Prop Armor Cover (%) 4 | . . . . . . 4 . Naked Turns . | . . . . . . . . Heaviest Build 56 | 14 15 32 29 46 49 52 56 Greatest Support 70 | 20 20 39 39 54 49 57 70 Greatest Overweight (x) 14 | . . . . 1 . 14 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 15 Average Capacity 12 | 8 8 9 10 14 15 15 15 Most Carried 15 | 5 6 10 10 15 15 15 15 Average Carried 10 | 2 3 9 10 12 14 12 11 Final Capacity 15 | 8 8 10 10 15 15 15 15 Final Carried 15 | 2 6 10 10 15 15 8 12 Class Distribution -------------------- 26% | Scavenger-Skirmisher 18% | Tank 14% | Scavenger-Gunner 11% | Skirmisher 10% | Scavenger-Tank 9% | Gunner 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Matter Collected 4038 | 203 68 867 . 844 24 837 1195 Remotely . | . . . . . . . . Salvage Created 4960 | 21 223 1415 . 873 74 866 1488 Parts 267 | 3 8 87 . 48 5 39 77 Haulers Intercepted 4 | . . 3 . . . 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Combat Hostiles Destroyed 92 | . 4 28 . 15 3 12 30 Guns 91 | . 4 28 . 15 3 12 29 Classes Destroyed 15 | 1 1 6 . 4 . 2 1 Worker 4 | . . 1 . 1 . 2 . Builder 2 | . . . . 1 . 1 . Tunneler 4 | 1 1 2 . . . . . Hauler 4 | . . 3 . . . 1 . Recycler 2 | . . . . 1 . 1 . Watcher 4 | . . 3 . 1 . . . Swarmer 19 | . . 6 . 2 3 . 8 Grunt 36 | . 4 14 . 5 . 5 8 Brawler 4 | . . 2 . 1 . 1 . Duelist 1 | . . . . . . 1 . Sentry 19 | . . 6 . 2 . 1 10 Specialist 4 | . . . . 4 . . . Hunter 2 | . . . . . . . 2 Programmer 6 | . . . . . . 4 2 Heavy 1 | . . . . 1 . . . Best Kill Streak 12 | 1 3 8 . 4 3 12 8 Combat Bots Only 8 | . 3 6 . 3 3 6 8 Max Kills in Single Turn 2 | 1 1 2 . 2 1 2 2 Gunslinging 1 | . . 1 . 1 . . 1 Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Hostile Shots Fired 842 | . 28 79 . 78 7 149 501 Missed 281 | . 6 17 . 32 3 38 185 Hits 561 | . 22 62 . 46 4 111 316 Projectile 561 | . 22 62 . 46 4 111 316 Critical Strikes 10 | . . . . 1 . 6 3 Part Disruptions 2 | . . . . . . 2 . Damage Taken 7470 | . 295 792 . 845 61 1779 3698 Core 961 | . 37 44 . 83 18 169 610 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 333 | . 208 125 . . . . . Core Remaining (%) 91 | 100 85 . 89 84 97 . . Volleys Fired 265 | 1 16 78 . 44 5 48 73 Largest 4 | 2 2 3 . 3 4 4 4 Hottest 292 | 70 70 90 . 75 100 135 292 Shots Fired 793 | 2 32 226 . 126 20 147 240 Gun 786 | 2 32 222 . 126 20 145 239 Cannon . | . . . . . . . . Launcher 7 | . . 4 . . . 2 1 Special . | . . . . . . . . Kinetic 679 | 1 16 214 . 126 20 143 159 Thermal 107 | 1 16 8 . . . 2 80 Explosive 7 | . . 4 . . . 2 1 Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | 1 9 18 . 15 4 10 18 Robot Miss Streak 10 | 1 3 2 . 6 4 3 10 Penetration Max . | . . . . . . . . Secondary Targets 20 | . 1 2 . 2 1 5 9 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 1 Shots Hit Robots 511 | 1 22 149 . 79 9 96 155 Core Hits 247 | 1 11 56 1 36 5 46 91 Critical Kills 6 | . . . . . . . 6 Critical Parts Destroyed 11 | . . . . 3 . 1 7 Critical Strikes 18 | . 1 . . 3 . 1 13 Burn 1 | . 1 . . . . . . Destroy 17 | . . . . 3 . 1 13 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9331 | 11 284 2306 12 1452 142 2114 3010 Guns 8997 | 11 284 2288 . 1418 142 1844 3010 Cannons . | . . . . . . . . Explosions 201 | . . . . . . 201 . Melee . | . . . . . . . . Ramming 133 | . . 18 12 34 . 69 . Kinetic 7199 | 11 131 2201 . 1418 142 1809 1487 Thermal 1798 | . 153 87 . . . 35 1523 Explosive . | . . . . . . . . Electromagnetic 201 | . . . . . . 201 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . 1 1 . . 10 10 Average Corruption 6 | . . 1 1 . . 7 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 55 | . . 5 . . . 10 40 Message Errors 15 | . . 2 . . . 1 12 Matter Fused 14 | . . 1 . . . 1 12 Heat Flow Errors 3 | . . . . . . 1 2 Energy Discharges 6 | . . . . . . 4 2 Parts Rejected 1 | . . . . . . . 1 Parts Fused 2 | . . 1 . . . . 1 Data Loss (minor) 3 | . . . . . . 2 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Alerts 1 | . . 1 . . . . . Misdirections 1 | . . . . . . . 1 Weapon Failures 7 | . . . . . . 1 6 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . 1 . . . Impact 1 | . . . . 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 43 | . . . . . . 43 . Shots 1 | . . . . . . 1 . Rammed . | . . . . . . . . Targets Rammed 28 | . . 2 2 5 . 19 . Kicked 28 | . . 2 2 5 . 19 . Crushed . | . . . . . . . . Highest Temperature 600 | 9 189 147 . 176 206 511 600 Average Temperature 116 | 6 90 42 . 44 110 161 183 Received Heat Transfer 1959 | . 177 300 . 180 . 603 699 Effects 20 | . . . . . . 6 14 Shutdowns 5 | . . . . . . 1 4 Energy Bleed 3 | . . . . . . 1 2 Interference 6 | . . . . . . 3 3 Matter Decay 3 | . . . . . . 1 2 Short Circuit 2 | . . . . . . . 2 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 5 | . 1 . . . . . 4 Heat Transferred 3664 | . 518 259 . . . 75 2812 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Maximum Alert Level 3 | . . 2 . 1 . 1 3 Low Security (%) 47 | 100 100 26 100 75 100 71 2 Level 1 21 | . . 25 . 24 . 28 21 Level 2 26 | . . 47 . . . . 59 Level 3 3 | . . . . . . . 17 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 794 | 5 114 497 186 243 151 335 794 Initial 193 | . 3 1 186 68 101 68 193 Average 250 | 3 45 303 183 152 97 104 497 Influence Increases 3106 | 5 159 861 . 530 100 630 821 Destroy 0b10 Robot/C 1880 | . 80 560 . 320 60 240 620 Destroy 0b10 Robot/NC 100 | 5 5 45 . 20 . 25 . Destroy Leader 344 | . 20 142 . 82 10 80 10 Allied During Kill 22 | . . . . 8 . . 14 Successful Hack 64 | . 9 42 . 8 . 5 . Disable Machine 45 | . . 15 . 15 . 15 . Anti-Garrison Action 100 | . . . . . . . 100 Destroy Structure 96 | . . 42 . 2 . 20 32 Lose Combat Pursuer 255 | . 45 15 . 75 30 45 45 Active Sensor Use 200 | . . . . . . 200 . Influence Decreases 2332 | . 160 388 301 482 183 495 323 Entered New Map 683 | . 2 3 291 108 123 73 83 Time Decay 1209 | . 158 385 10 294 60 302 . Lost Part 380 | . . . . 60 . 120 200 Lost Ally 60 | . . . . 20 . . 40 Squads Dispatched 15 | . . 4 . 3 . 8 . Investigation 3 | . . . . . . 3 . Extermination 2 | . . . . . . 2 . Reinforcement 5 | . . 2 . 3 . . . Assault 2 | . . 2 . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses 3 | . . . . . . 2 1 Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Distress Signals 7 | . . 5 . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 134 | . 8 43 . 20 5 18 40 Peak Tracking Total 8 | . 5 6 . 5 3 8 8 Tactical Retreats 12 | . 2 1 . 3 1 2 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Traps Triggered 7 | . . 1 . 4 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Machines Disabled 4 | . . 1 . 1 . 1 1 Max in Single Turn 1 | . . 1 . 1 . 1 1 Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Machines Accessed 22 | . 3 10 . 2 1 4 2 Terminals 15 | . 2 7 . 1 . 3 2 Fabricators . | . . . . . . . . Repair Stations 4 | . 1 2 . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 69 | . 16 25 . 14 1 9 4 Successful 36 | . 12 12 . 9 . 2 1 Failed 31 | . 4 12 . 4 1 7 3 Catastrophic 4 | . 1 1 . . 1 1 . Database Lockouts 2 | . . 1 . 1 . . . Manual 20 | . 5 11 . 1 . 3 . Terminals 37 | . 6 16 . 5 . 6 4 Fabricators . | . . . . . . . . Repair Stations 17 | . 10 6 . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 12 | . . 3 . 9 . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 6 | . 3 1 . 1 . . 1 Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 3 | . 1 1 . 1 . . . Open Door 1 | . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 13 | . 8 5 . . . . . Scan Component 7 | . 4 3 . . . . . Repair 6 | . 4 2 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 9 | . . 2 . 7 . . . Insert Component 4 | . . 1 . 3 . . . Analyze 3 | . . . . 3 . . . Retrieve Study 2 | . . 1 . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 7 | . 1 4 . 1 . 1 . Terminals 7 | . 1 4 . 1 . 1 . Botnet 7 | . 1 4 . 1 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 2 10 . 1 1 3 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . 1 . 1 . . . Parts Repaired 6 | . 4 2 . . . . . Time 194 | . 104 90 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . Part Schematics Acquired 3 | . . . . 3 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . . 2 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Total Allies 3 | . . . 1 . . . 2 Largest Group 2 | . . . 1 1 . . 2 Highest-Rated Group 75 | . . . 31 31 . . 75 Highest-Rated Ally 46 | . . . 31 31 . . 46 Total Orders . | . . . . . . . . Ally Attacks 14 | . . . . 8 . . 6 Total Damage 256 | . . . . 127 . . 129 Kills 2 | . . . . 1 . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Active Infowar (turns) 1983 | . . . . 167 122 1099 595 A.S.S. 1694 | . . . . . . 1099 595 Structural 747 | . . . . 167 122 458 . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Turns Passed 4611 | 18 392 1222 27 659 123 1100 1070 Spaces Moved 2419 | 11 188 636 21 481 117 640 325 Core 1 | . . . . . . 1 . Treads . | . . . . . . . . Legs 2418 | 11 188 636 21 481 117 639 325 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 93 | 120 120 120 120 93 93 100 105 Average Speed 119 | 120 120 120 120 103 93 131 127 Slowest Speed 750 | 120 120 120 120 176 93 750 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 3 33 75 9 29 2 17 24 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 48 | . . 26 . . . 22 . Terrain Destroyed 92 | . . 52 . . . 22 18 Melee . | . . . . . . . . Projectile 6 | . . . . . . . 6 AOE 85 | . . 52 . . . 22 11 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Total 3686 | 15 319 939 22 591 126 831 843 Wait 724 | . 105 162 . 15 . 80 362 Move 2414 | 10 187 635 21 480 116 640 325 Hop . | . . . . . . . . Pick Up 51 | . 3 13 . 10 1 10 14 Fast Attach 39 | . 3 2 . 15 1 3 15 Attach 28 | . . 2 . 6 2 8 10 Detach 7 | . . 1 . 2 1 . 3 Swap 64 | . 4 21 . 6 . 13 20 Drop 57 | 4 1 23 . 8 . 10 11 Fire 265 | 1 16 78 . 44 5 48 73 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 27 | . . 2 1 5 . 19 . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire 5 | . . . . . . . 5 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Low x2 / Gar) -6/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 19 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Repaired Med. Laser 266 | -10/Materials | Repaired Assault Rifle 294 | -10/Materials | Repaired Aluminum Leg 321 | -10/Materials | Repaired Aluminum Leg 373 | -10/Materials | Discovered new exit (range 16) 411 | -10/Materials | Entered another Materials area 411 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 448 | -9/Materials | Repaired Aluminum Leg 490 | -9/Materials | Discovered new exit (range 14) 558 | -9/Materials | Central database locked down 1211 | -9/Materials | First assault squad dispatched 1279 | -9/Materials | Repaired Broken Imp. Assault Rifle 1430 | -9/Materials | Discovered new exit (range 15) 1578 | -9/Materials | Build established: Tank 1615 | -9/Materials | Discovered new exit (range 11) 1633 | -9/Materials | Entered Mines 1636 | -9/Mines | Received a Mining Laser from a helpful Derelict 1654 | -9/Mines | Discovered new exit (range 5) 1660 | -9/Mines | Entered Materials 1660 | -8/Materials | Accompanied by 1 ally 1660 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1698 | -8/Materials | Central database locked down 1859 | -8/Materials | Discovered new exit (range 9) 2157 | -8/Materials | Build established: Scavenger-Tank 2186 | -8/Materials | Found Prototype Device 2195 | -8/Materials | Lost 4 parts (2n2u) 2319 | -8/Materials | Entered Factory 2319 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2341 | -7/Factory | Discovered new exit (range 7) 2442 | -7/Factory | Entered another Factory area 2442 | -6/Factory | Evolved 2 slots: Utility x2 2443 | -6/Factory | Identified Active Sensor Suite 2769 | -6/Factory | Build established: Scavenger-Skirmisher 2838 | -6/Factory | Discovered new exit (range 4) 2857 | -6/Factory | Discovered new exit (range 11) 2866 | -6/Factory | Identified exit to Lower Caves 2896 | -6/Factory | Garrison activated, responded to threat 3294 | -6/Factory | System corruption reached 10% 3302 | -6/Factory | Lost 11 parts (1p4n1u5w) 3314 | -6/Factory | Build established: Skirmisher 3542 | -6/Factory | Identified exit to Garrison 3542 | -6/Factory | Entered Garrison 3568 | -6/Garrison | Triggered checkpoint 3707 | -6/Garrison | Garrison Relay disabled 3872 | -6/Garrison | Build established: Scavenger-Skirmisher 4225 | -6/Garrison | Core integrity fell below 50% 4255 | -6/Garrison | Lost 3 parts (1n2w) 4388 | -6/Garrison | Destroyed 8 combat bots 4412 | -6/Garrison | Lost 4 parts (2n1u1w) 4466 | -6/Garrison | Core integrity fell below 20% 4467 | -6/Garrison | Lost 4 parts (1p1n1u1w) 4587 | -6/Garrison | Spotted Executioner 4612 | -6/Garrison | Self-destructed Last Messages --------------- 04590_ Penetrated by Slug. 04592_ Acquired Carbon-fiber Leg. 04594_ Acquired 14 matter. 04602_ Penetrated by Slug. 04603_ Targeting Computer destroyed. 04603_ Destroyed VTOL Module. 04605_ Carbon-fiber Leg destroyed. 04606_ S-27 Virus destroyed. 04606_ Switching to secondary target: Executioner. 04607_ Overheating: Energy bleed (-32). 04608_ Quantum Rifle destroyed. 04608_ Penetrated by Slug. 04608_ Slug penetrates Wall. 04608_ Autogun destroyed. 04609_ Power failure, Imp. Deuterium Engine shutdown. 04610_ C-45 Heavy ARC bursts open, deploying its payload. 04610_ G-67 Veteran unfolds itself. 04610_ G-50 Soldier unfolds itself. 04611_ Penetrated by Slug. 04611_ Slug penetrates G-67 Veteran. 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[% #?# ! | | ??????????????### == |== [ =* #?# # | | ??????????????# =[ ** [! = [ [ = #?# # | | ??????????????###### *%=######""#############?#### | | ?????????????????# ; [%###???# #????????????????? | | ?????????????????###% =;;##### #????????????????? | | ????????????????# gg*g%;Y@ E #????????????????? | | ????????????????#g## =s%;;#### #????????????????? | | ????????????????#??#s =####??# #????????????????? | | ???????????????????#% #?????# #????????????????? | | ???????????????????#= #?????# #????????????????? | | ?????????????????? #?????# #????????????????? | | ????????????????? #????? #????????????????? | | ???????????????? ! #????? #????????????????? | | ??????????????? ##!%=#?????####????????????????? | | ?????????????? ?# * #?????????????????????????? | | ????????????? ?? ?????????????????????????? | | ????????????? ?? ?????????????????????????? | | ??????????????????? ?????????????????????????? | | ???????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Weapon Cycling 25 Evasion (%) 56 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 12 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 8% | -10/Materials Assault Rifle | 27% | -10/Materials Aluminum Leg | 54% | -10/Materials Aluminum Leg | 66% | -10/Materials Aluminum Leg | 72% | -9/Materials Imp. Assault Rifle | 28% | -9/Materials | Broken Studied --------- Assault Rifle | -9/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationPhysicsCannon Manual? 0 Play Time 00:52:45 Cumulative 56.2 hours Start 2026.03.24 @ 19:20:15 End 2026.03.24 @ 20:19:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 36 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 318b83c9-5895-4cff-8902-e455d6710f7c