Cogmind - Beta 13 X3 @@@ ROGUE MODE // 2024.02.13 @ 21:58:19 Player: Jay Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (2313) 2313 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (65) 65 TOTAL SCORE: 4798 Bonus ------- High Alert Combat Kills 65 Cogmind --------- Core Integrity 0/550 Matter 118/300 Energy 265/265 System Corruption 9% Temperature Cool (0) Movement Core (1550) Ox30 Location -8/Materials Parts ------- > --- POWER (2) -------- Reinforced Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Heat Sink Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Structural Scanner Target Analyzer > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Huge Storage Unit Advanced Weight Redist. System Terrain Scanner Light Assault Rifle Improved Light Cannon Improved Light Cannon Assault Cannon Grenade Launcher [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Target Analyzer Protection Power Shielding Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 70 | 6 1 2 19 2 40 Power 15 | 1 . . 2 1 11 Engine 14 | 1 . . 2 1 10 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 20 | 2 . . 6 1 11 Treads 8 | 2 . . 2 . 4 Leg 11 | . . . 4 1 6 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 18 | 1 1 . 4 . 12 Device 7 | . . . . . 7 Storage 7 | 1 . . 2 . 4 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 3 | . 1 . 2 . . Artifact . | . . . . . . Weapon 17 | 2 . 2 7 . 6 Energy Gun 2 | . . . 2 . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 . 2 1 . 1 Ballistic Cannon 7 | . . . 3 . 4 Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . 1 . . System Corruption 3 | . . . 3 . . Parts Lost 34 | . . 3 5 1 25 Power 9 | . . . 2 . 7 Propulsion 9 | . . 1 1 . 7 Utility 5 | . . . . 1 4 Weapon 11 | . . 2 2 . 7 Highest Loss Streak 4 | . . 3 3 1 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 99 92 90 100 90 Engine 13 | . 14 14 10 11 15 Treads 7 | . 28 21 3 . 8 Leg 13 | . . . 14 22 12 Device 6 | . . . . . 13 Storage 15 | . 14 14 21 22 11 Processor 4 | . . . . . 8 Protection 9 | . 13 14 19 22 1 Ballistic Gun 6 | . 28 26 8 . 2 Ballistic Cannon 12 | . . . 10 22 13 Naked Turns . | . . . . . . Heaviest Build 104 | 14 15 15 23 25 104 Greatest Support 71 | 40 40 40 40 26 71 Greatest Overweight (x) 33 | 1 . . 6 1 33 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 8 8 8 8 8 25 Average Capacity 13 | 6 8 8 7 8 18 Most Carried 13 | 7 8 8 8 8 13 Average Carried 7 | 2 6 7 7 8 6 Final Capacity 25 | 8 8 8 8 8 25 Final Carried 8 | 2 8 7 8 8 2 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 2039 | 162 210 149 454 204 860 Remotely . | . . . . . . Salvage Created 2179 | . 279 130 534 204 1032 Parts 143 | . 31 7 39 8 58 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 61 | . 6 5 16 7 27 Guns 17 | . 6 5 5 . 1 Cannons 43 | . . . 10 7 26 AOE 1 | . . . 1 . . Classes Destroyed 9 | . 5 . 1 . 3 Worker 8 | . 1 . 1 1 5 Builder 3 | . 1 . 1 . 1 Recycler 3 | . . . . . 3 Watcher 9 | . 3 . 3 . 3 Swarmer 17 | . 3 3 4 1 6 Grunt 31 | . 3 2 9 6 11 Brawler 1 | . . . . . 1 Sentry 10 | . . . 3 . 7 Hunter 2 | . . . . . 2 Best Kill Streak 8 | . 8 3 5 3 7 Combat Bots Only 6 | . 3 3 4 3 6 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 473 | . 20 62 110 32 249 Missed 125 | . 5 17 32 6 65 Damage Taken 4894 | . 137 520 1064 286 2887 Core 1000 | . 27 107 282 28 556 Absorbed by Shields . | . . . . . . Redirected to Shielding 46 | . 3 10 23 6 4 Regen/Repaired (Parts) 242 | . . . 134 . 108 Core Remaining (%) 56 | 100 . 46 . 22 . Volleys Fired 239 | . 17 30 66 18 108 Largest 2 | . 2 2 2 2 2 Hottest 83 | . 40 40 78 78 83 Shots Fired 447 | . 34 56 127 37 193 Gun 193 | . 34 56 72 . 31 Cannon 250 | . . . 55 37 158 Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 432 | . 34 56 116 37 189 Thermal 11 | . . . 11 . . Explosive 4 | . . . . . 4 Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 8 6 9 7 10 Robot Miss Streak 7 | . 3 4 7 4 5 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 270 | . 21 38 74 20 117 Core Hits 123 | . 15 8 30 10 60 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 17 | . 1 . 3 1 12 Destroy 1 | . 1 . . . . Blast 16 | . . . 3 1 12 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4886 | . 290 444 1033 431 2688 Guns 1257 | . 290 444 411 . 112 Cannons 3378 | . . . 622 431 2325 Explosions 222 | . . . . . 222 Melee . | . . . . . . Ramming 29 | . . . . . 29 Kinetic 4538 | . 290 444 936 431 2437 Thermal 97 | . . . 97 . . Explosive 222 | . . . . . 222 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . 5 5 9 Average Corruption 5 | . . . 3 5 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 39 | . . . 13 8 18 Message Errors 4 | . . . 1 . 3 Matter Fused 9 | . . . 2 4 3 Heat Flow Errors 5 | . . . 1 1 3 Energy Discharges 4 | . . . 1 . 3 Parts Rejected 3 | . . . 1 . 2 Data Loss (minor) 4 | . . . 2 . 2 Data Loss (major) 1 | . . . 1 . . Misfires 3 | . . . 1 1 1 Alerts 4 | . . . 1 2 1 Weapon Failures 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 84 | . . . 15 . 69 Projectiles 39 | . . . 15 . 24 Explosions 45 | . . . . . 45 Melee . | . . . . . . Knockbacks 26 | . . . 3 5 18 Impact . | . . . . . . Kinetic 23 | . . . 3 5 15 Secondary 3 | . . . . . 3 Self-Inflicted Damage 157 | . . . . . 157 Shots 4 | . . . . . 4 Rammed . | . . . . . . Targets Rammed 2 | . . . . . 2 Kicked 2 | . . . . . 2 Crushed . | . . . . . . Highest Temperature 348 | . . 26 228 348 279 Average Temperature 63 | . . 10 42 96 71 Received Heat Transfer 1494 | . 30 285 378 99 702 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 225 | . . . 225 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 617 | . 208 171 421 339 617 Initial 163 | . . 81 66 163 57 Average 226 | . 101 149 212 222 265 Maximum Alert Level 2 | . 1 . 2 1 2 Low Security (%) 53 | 100 80 100 55 62 40 Level 1 32 | . 19 . 37 37 34 Level 2 14 | . . . 6 . 25 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . 3 . 3 Investigation 2 | . . . 1 . 1 Extermination . | . . . . . . Reinforcement 4 | . . . 2 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 10 | . 1 . 2 . 7 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 110 | . 10 5 26 11 58 Peak Tracking Total 11 | . 4 2 4 4 11 Tactical Retreats 13 | . . . . 1 12 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 2 | . . . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . . . . 6 Reused 3 | . . . . . 3 Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . . . . 3 Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 6 | . . . 2 1 3 Max in Single Turn 1 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 8 | . 1 . 1 1 5 Terminals 5 | . 1 . . 1 3 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . 5 . 4 3 19 Successful 16 | . 3 . 3 1 9 Failed 15 | . 2 . 1 2 10 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 18 | . 5 . . 3 10 Fabricators . | . . . . . . Repair Stations 9 | . . . 4 . 5 Recycling Units 4 | . . . . . 4 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 3 . . 1 5 Record 7 | . 3 . . 1 3 Locate Traps 1 | . . . . . 1 Reprogram Traps 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 3 . 2 Scan Component 3 | . . . 2 . 1 Repair 2 | . . . 1 . 1 Recycling Unit Hacks 2 | . . . . . 2 Retrieve Matter 2 | . . . . . 2 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 . 1 1 5 Full Trace Events 4 | . . . 1 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 . 1 Time 58 | . . . 26 . 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 3257 | 75 188 129 767 475 1623 Spaces Moved 1224 | 52 81 26 295 291 479 Core 74 | 36 . . 33 . 5 Treads 335 | 16 81 26 54 . 158 Legs 808 | . . . 208 291 309 Wheels . | . . . . . . Hover . | . . . . . . Flight 7 | . . . . . 7 Fastest Speed 50 | 50 160 160 120 120 120 Average Speed 182 | 91 160 160 154 142 238 Slowest Speed 2040 | 160 160 160 350 190 2040 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 30 | 3 27 8 30 78 37 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 49 | . . . 2 1 46 Melee . | . . . . . . Projectile 10 | . . . 2 1 7 AOE 39 | . . . . . 39 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1822 | 79 106 60 491 315 771 Wait 210 | 15 1 . 85 3 106 Move 1219 | 51 80 25 294 290 479 Hop . | . . . . . . Pick Up 58 | 7 7 2 18 . 24 Fast Attach 13 | 1 . . 5 2 5 Attach 48 | 5 1 2 12 . 28 Detach . | . . . . . . Swap 9 | . . . 2 . 7 Drop 24 | . . 1 9 2 12 Fire 239 | . 17 30 66 18 108 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . . . 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 9) 264 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 310 | -10/Mines | Discovered new exit (range 4) 372 | -10/Mines | Core integrity fell below 50% 393 | -10/Mines | Entered Materials 393 | -9/Materials | Evolved 2 slots: Utility x2 394 | -9/Materials | Lost 3 parts (1n2w) 478 | -9/Materials | Lost 3 parts (1p1n1w) 670 | -9/Materials | Core integrity fell below 50% 897 | -9/Materials | Repaired Sml. Storage Unit 1122 | -9/Materials | Discovered new exit (range 12) 1160 | -9/Materials | Entered Mines 1190 | -9/Mines | Found a hidden stash of uninstalled traps 1237 | -9/Mines | Learned location of 1 exit from Lower Caves 1296 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1625 | -9/Mines | Discovered new exit (range 5) 1635 | -9/Mines | Entered Materials 1635 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2067 | -8/Materials | Repaired Imp. Light Cannon 2145 | -8/Materials | Build established: Scavenger-Mutant 2384 | -8/Materials | Lost 3 parts (1p1n1w) 2772 | -8/Materials | Crushed by falling debris 2803 | -8/Materials | Lost 4 parts (2n1u1w) 2911 | -8/Materials | Core integrity fell below 50% 2964 | -8/Materials | Lost 3 parts (2n1u) 3004 | -8/Materials | Lost 3 parts (1p2w) 3228 | -8/Materials | Core integrity fell below 20% 3258 | -8/Materials | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 03123_ U-05 Engineer lays Concrete. 03134_ Flight Unit destroyed. 03145_ System corrupted: Heat flow error (+109). 03148_ S-10 Pest destroyed. 03166_ System corrupted: Energy discharge (-33). 03182_ Acquired Rnf. Ion Engine. 03195_ System corrupted: Component data lost. 03215_ Acquired Imp. Heat Sink. 03218_ Penetrated by Slug. 03220_ R-06 Scavenger collects Hammer. 03221_ Penetrated by Slug. 03229_ System corrupted: Energy discharge (-85). 03234_ Penetrated by Slug. 03237_ Lgt. Deuterium Engine destroyed. 03243_ Penetrated by Slug. 03248_ System corrupted: Heat flow error (+154). 03249_ Penetrated by Slug. 03255_ Slug penetrates Wall. 03255_ Imp. Light Cannon destroyed. 03258_ Terrain Scanner destroyed. 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