Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.14 @ 12:21:55 Player: Peawet Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1298) 1298 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3363 Bonus ------- None Cogmind --------- Core Integrity 400/550 Matter 190/300 Energy 174/265 System Corruption 0% Temperature Warm (148) Movement Walking (90) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- VSS Leg VSS Leg VSS Leg > --- UTILITY (4) ------ Visual Processing Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine VSS Leg VSS Leg VSS Leg Improved Heat Sink Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Titanium Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Targeting Computer High-powered Tractor Beam > --- WEAPON ----------- Heavy Assault Rifle Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine VSS Leg VSS Leg VSS Leg Improved Heat Sink Ion Cannon Grenade Launcher [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device High-powered Tractor Beam Storage Small Storage Unit Processor Improved Targeting Computer Weapon Light Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 36 | 6 3 7 6 14 Power 5 | 1 . 1 2 1 Engine 5 | 1 . 1 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 . 3 2 7 Treads . | . . . . . Leg 14 | 2 . 3 2 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 1 1 1 2 Device 2 | . 1 . . 1 Storage 1 | 1 . . . . Processor 3 | . . 1 1 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 2 2 2 1 4 Energy Gun 3 | 2 . . . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | . . 1 . 1 Ballistic Cannon 3 | . 2 1 . . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . . 1 . 9 Power 1 | . . . . 1 Propulsion 2 | . . 1 . 1 Utility 2 | . . . . 2 Weapon 5 | . . . . 5 Highest Loss Streak 5 | . . 1 . 5 To Critical Strikes . | . . . . . Average Backups 7 | 2 7 7 7 7 Power 1 | . 1 1 1 1 Propulsion 3 | 1 4 4 3 3 Utility . | . . . 1 . Weapon 1 | . 1 1 1 2 Tool/Special . | . . . . . Unused Backups 11 | . 3 . 1 7 Power 1 | . . . 1 . Propulsion 7 | . 2 . . 5 Utility 2 | . . . . 2 Weapon 1 | . 1 . . . Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 92 99 99 94 Engine 11 | . 14 14 11 8 Leg 33 | . 28 27 43 35 Device 4 | . 6 6 . 6 Storage 11 | . 14 14 11 7 Processor 10 | . . 7 11 17 Energy Gun 1 | . 4 . . 2 Energy Cannon 1 | . . . . 3 Ballistic Gun 6 | . . 7 11 7 Ballistic Cannon 12 | . 23 20 10 1 Peak Build Rating 28 | 6 7 10 14 28 Average Rating 13 | 5 6 8 12 23 On Entrance 7 | . 6 7 10 13 Naked Turns . | . . . . . Heaviest Build 25 | 13 17 18 21 25 Greatest Support 59 | 20 20 20 40 59 Greatest Overweight (x) 3 | 3 . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 4 8 8 8 8 Average Carried 7 | 2 7 7 7 7 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 4 8 8 8 5 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1251 | 204 119 377 253 298 Remotely 230 | . . . . 230 Salvage Created 1113 | . 119 268 144 582 Parts 94 | . 11 24 22 37 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 44 | . 9 9 9 17 Guns 8 | . . 1 3 4 Cannons 27 | . 9 8 4 6 AOE 9 | . . . 2 7 Classes Destroyed 8 | . 3 1 3 1 Worker 4 | . . . 1 3 Recycler 3 | . 1 1 . 1 Mechanic 1 | . . . . 1 Watcher 1 | . . . 1 . Swarmer 24 | . 8 3 7 6 Grunt 15 | . 1 4 1 9 Brawler 1 | . . . 1 . Sentry 4 | . . 2 . 2 Best Kill Streak 8 | . 3 3 6 8 Combat Bots Only 6 | . 3 3 4 6 Max Kills in Single Turn 3 | . 1 1 2 3 Gunslinging . | . . . . . Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 275 | . 44 46 44 141 Missed 78 | . 13 13 14 38 Hits 197 | . 31 33 30 103 Melee 1 | . . . 1 . Projectile 196 | . 31 33 29 103 Critical Strikes 5 | . . 2 . 3 Damage Taken 2274 | . 254 359 248 1413 Core 270 | . 46 68 6 150 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 79 | . . . . 79 Core Remaining (%) 84 | 100 . 54 98 . Volleys Fired 109 | . 25 26 17 41 Largest 2 | . 2 2 2 2 Hottest 90 | . 60 60 53 90 Shots Fired 195 | . 50 52 33 60 Gun 55 | . . 11 16 28 Cannon 123 | . 50 41 16 16 Launcher 17 | . . . 1 16 Special . | . . . . . Kinetic 157 | . 50 52 32 23 Thermal 21 | . . . . 21 Explosive 17 | . . . 1 16 Electromagnetic . | . . . . . Robot Hit Streak 12 | . 6 10 12 12 Robot Miss Streak 4 | . 4 4 1 4 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 124 | . 27 34 26 37 Core Hits 70 | . 9 13 10 38 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 1 . Blast 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3515 | . 526 588 589 1812 Guns 647 | . . 137 200 310 Cannons 1458 | . 526 451 232 249 Explosions 1410 | . . . 157 1253 Melee . | . . . . . Ramming . | . . . . . Kinetic 1813 | . 526 588 432 267 Thermal 292 | . . . . 292 Explosive 1410 | . . . 157 1253 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . 7 . Average Corruption 5 | . . . 5 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . 9 . Message Errors 4 | . . . 4 . Matter Fused 2 | . . . 2 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 103 | . 19 . 62 22 Projectiles 50 | . 19 . 31 . Explosions 53 | . . . 31 22 Melee . | . . . . . Knockbacks 19 | . 12 4 3 . Impact . | . . . . . Kinetic 17 | . 11 4 2 . Secondary 2 | . 1 . 1 . Self-Inflicted Damage 48 | . . . . 48 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 148 | . 12 54 1 148 Average Temperature 42 | . 9 18 1 56 Received Heat Transfer 756 | . 12 135 6 603 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 518 | . . . . 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 96 | 100 100 100 100 88 Level 1 3 | . . . . 11 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 397 | . 135 80 149 397 Initial 53 | . . 40 20 53 Average 74 | . 58 37 71 116 Influence Increases 1452 | . 236 216 283 717 Destroy 0b10 Robot/C 880 | . 180 180 180 340 Destroy 0b10 Robot/NC 45 | . 5 5 10 25 Destroy Leader 172 | . 40 30 32 70 Successful Hack 20 | . 11 . 4 5 Disable Machine 30 | . . . . 30 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 80 | . . 1 12 67 Lose Combat Pursuer 75 | . . . 45 30 Influence Decreases 1066 | . 131 267 208 460 Entered New Map 175 | . . 65 34 76 Time Decay 791 | . 131 192 174 294 Lost Part 100 | . . 10 . 90 Squads Dispatched 7 | . 1 . . 6 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault 2 | . . . . 2 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . 3 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 68 | . 16 9 14 29 Peak Tracking Total 9 | . 5 3 6 9 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 4 | . . . 4 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . . . . 3 Max in Single Turn 1 | . . . . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 6 | . 3 . 1 2 Terminals 5 | . 3 . 1 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 4 . 1 5 Successful 7 | . 3 . 1 3 Failed 3 | . 1 . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 4 . 1 1 Fabricators . | . . . . . Repair Stations 4 | . . . . 4 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 3 . 1 1 Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . . . 1 . Dispatch Records 1 | . 1 . . . Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 3 . . 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1004 | . 157 200 . 647 Optics 647 | . . . . 647 Terrain 357 | . 157 200 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1876 | 59 336 437 389 655 Spaces Moved 1073 | 40 198 280 216 339 Core 4 | 4 . . . . Treads . | . . . . . Legs 1069 | 36 198 280 216 339 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 90 Average Speed 119 | 118 120 120 120 117 Slowest Speed 200 | 200 120 120 120 122 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 35 54 20 32 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 21 | . . . . 21 Terrain Destroyed 106 | . . . 13 93 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 104 | . . . 13 91 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1473 | 49 246 328 312 538 Wait 207 | . 11 12 69 115 Move 1069 | 39 197 279 215 339 Hop . | . . . . . Pick Up 23 | 4 7 1 2 9 Fast Attach 12 | 6 1 . . 5 Attach 8 | . . 1 2 5 Detach . | . . . . . Swap 23 | . 2 6 5 10 Drop 22 | . 3 3 2 14 Fire 109 | . 25 26 17 41 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 8) 396 | -10/Materials | Entered Mines 469 | -10/Mines | Discovered new exit (range 8) 668 | -10/Mines | Discovered new exit (range 7) 724 | -10/Mines | Learned Materials stockpile data 728 | -10/Mines | Learned Materials garrison access intel 791 | -10/Mines | Discovered new exit (range 12) 833 | -10/Mines | Entered Materials 833 | -9/Materials | Evolved 2 slots: Propulsion x2 1214 | -9/Materials | Discovered new exit (range 4) 1222 | -9/Materials | Entered another Materials area 1222 | -8/Materials | Evolved 2 slots: Utility x2 1223 | -8/Materials | Loaded intel: 1 garrison access location 1611 | -8/Materials | Repaired Aluminum Leg 1787 | -8/Materials | Garrison activated, responded to threat 1841 | -8/Materials | Lost 5 parts (1p2u2w) 1877 | -8/Materials | Self-destructed Last Messages --------------- 01868_ G-47 Trooper destroyed. 01868_ M-28 Smith destroyed. 01868_ U-05 Engineer lays Concrete. 01868_ K-01 Serf collects debris. 01869_ U-05 Engineer lays Concrete. 01870_ K-01 Serf collects debris. 01871_ The unstable cave ceiling collapses. 01871_ U-05 Engineer lays Concrete. 01872_ The unstable cave ceiling collapses. 01872_ Ion Cannon destroyed. 01872_ U-05 Engineer builds a Wall. 01873_ K-01 Serf collects debris. 01875_ The unstable cave ceiling collapses. 01875_ Imp. Recalibrator crushed. 01875_ U-05 Engineer lays Concrete. 01875_ W-25 Informer sends out distress signal. 01875_ K-01 Serf collects debris. 01876_ Grenade Launcher destroyed. 01877_ K-01 Serf collects debris. 01877_ U-05 Engineer lays Concrete. 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