Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.27 @ 05:44:32 Player: ldi (hl). (hl) Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (64) 320 Value Destroyed (2165) 2165 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (729) 729 TOTAL SCORE: 7094 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 546 Met Imprinter 300 Was Imprinted 300 Friendly Fire -428 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 96/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Armored Treads Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating Improved Light Armor Plating Reflective Plating > --- WEAPON ----------- Neutron Cannon Proton Missile Launcher > --- INVENTORY -------- Disposable Heat Sink Seismic Detector Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite Backup Laser I Backup Laser I Heavy Ion Cannon CR-A16's Pointy Stick [Rating: 46] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Improved Light Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Improved Light Armor Plating Weapon Backup Laser I Energy Gun Backup Laser I Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Proton Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . . . Power . | . . . . . . . . . . . . Propulsion 3 | . . . 1 . 2 . . . . . . Utility 3 | . . . 1 2 . . . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 70 | 4 1 . 14 4 22 . 7 7 1 . 10 Power 9 | . . . 3 . 5 . . 1 . . . Engine 6 | . . . 3 . 3 . . . . . . Core 3 | . . . . . 2 . . 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 19 | 2 1 . 3 1 4 . 1 3 1 . 3 Treads 5 | . . . . . . . . 3 1 . 1 Leg 13 | 2 1 . 3 1 4 . . . . . 2 Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . Utility 19 | . . . 3 3 4 . 6 1 . . 2 Device 3 | . . . 1 1 . . 1 . . . . Storage 3 | . . . 1 1 . . . 1 . . . Processor 3 | . . . 1 . 2 . . . . . . Hackware . | . . . . . . . . . . . . Protection 10 | . . . . 1 2 . 5 . . . 2 Artifact . | . . . . . . . . . . . . Weapon 23 | 2 . . 5 . 9 . . 2 . . 5 Energy Gun 2 | . . . 1 . . . . 1 . . . Energy Cannon 8 | . . . 2 . 4 . . . . . 2 Ballistic Gun 9 | 2 . . 2 . 4 . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . . . . . 1 . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . 2 . . . . . 2 Corrupted Parts 6 | . . . . . . . . 2 1 . 3 System Corruption 39 | . . . . . . . . 20 8 . 11 Parts Lost 26 | . . 1 . . 5 1 5 . 1 . 13 Power 2 | . . . . . 1 . 1 . . . . Propulsion 12 | . . . . . 2 1 2 . 1 . 6 Utility 9 | . . . . . 2 . 2 . . . 5 Weapon 3 | . . 1 . . . . . . . . 2 Highest Loss Streak 13 | . . 1 . . 3 1 4 . 1 . 13 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 79 | . 57 28 69 97 82 18 35 69 91 92 90 Engine 1 | . . . 10 9 2 . 1 . . . . Core 3 | . . . . . 2 1 . 3 7 7 6 Treads 11 | . . . . . . . . 4 27 30 28 Leg 9 | . 28 14 21 27 29 6 . . . . 3 Hover 1 | . . . . . . . 2 7 2 . . Device 7 | . . . 3 16 9 1 1 7 7 7 6 Storage 5 | . . . 8 9 7 1 . 3 7 7 6 Processor 2 | . . . 4 9 6 1 . . . . . Protection 16 | . . . . 8 6 1 17 26 23 23 21 Energy Gun 5 | . . . 3 . . . 13 11 7 7 2 Energy Cannon 3 | . . . 7 18 7 . . . . . 4 Ballistic Gun 2 | . 28 14 11 . 7 3 . . . . . Launcher 3 | . . . . . . . . 3 7 7 5 Naked Turns 228 | . . 14 16 . . 140 38 . . . 20 Heaviest Build 79 | 3 3 3 38 71 73 70 25 69 69 69 79 Greatest Support 106 | 20 20 20 30 32 52 42 12 66 86 86 106 Greatest Overweight (x) 8 | . . . 2 2 3 2 8 3 1 . 2 Average Overweight (x) . | . . . . 1 1 . 1 2 . . . Largest Inventory Capacity 20 | 5 5 5 15 20 20 20 5 20 20 20 20 Average Capacity 15 | 5 5 5 12 15 20 8 5 12 20 20 19 Most Carried 20 | 2 4 5 15 17 20 20 5 12 14 15 14 Average Carried 11 | . 3 4 8 14 18 7 4 6 12 12 11 Final Capacity 20 | 5 5 5 15 20 20 5 5 20 20 20 5 Final Carried 20 | 2 4 5 15 17 20 4 5 12 14 12 5 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Matter Collected 1510 | 238 58 16 186 35 351 . 94 180 221 20 111 Remotely . | . . . . . . . . . . . . Salvage Created 3092 | 58 69 39 313 235 850 . 197 307 433 . 591 Parts 157 | 6 5 6 20 21 35 . 7 19 17 . 21 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . 4 19 . 17 Prevented 37 | . . . . . . . . 13 14 . 10 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 52 | 1 1 3 3 7 11 . 3 5 9 . 9 Guns 10 | 1 1 3 3 . 1 . 1 . . . . Cannons 19 | . . . . 7 6 . . . . . 6 AOE 18 | . . . . . 2 . . 5 8 . 3 Classes Destroyed 13 | 2 1 1 3 1 4 . . . 1 . . Worker 2 | 1 . . . 1 . . . . . . . Builder 2 | . . . . . 2 . . . . . . Hauler 1 | . . . 1 . . . . . . . . Recycler 7 | . . . 2 . 5 . . . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . Swarmer 12 | . . 3 . 4 . . . . 3 . 2 Grunt 20 | 1 1 . 3 . 5 . . 3 4 . 3 Brawler 2 | . . . . . . . . . 1 . 1 Duelist 5 | . . . . . 1 . . 1 1 . 2 Sentry 9 | . . . . 3 1 . 3 1 . . 1 Programmer 1 | . . . . . 1 . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . 1 Assembled 3 | . . . . . 3 . . . . . . Best Kill Streak 6 | 2 1 3 3 4 6 . 1 3 4 . 6 Combat Bots Only 6 | 1 1 3 2 4 4 . 1 3 4 . 6 Max Kills in Single Turn 3 | 1 1 1 1 1 2 . 1 3 2 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . 2 . . 3 2 . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Hostile Shots Fired 493 | 4 7 22 14 23 113 8 162 8 25 . 107 Missed 157 | 1 2 6 4 4 34 1 68 1 11 . 25 Damage Taken 5175 | 34 54 299 112 182 1342 308 677 266 368 . 1533 Core 918 | 12 20 106 45 24 84 218 83 68 57 . 201 Absorbed by Shields 76 | . . . . 44 32 . . . . . . Ignored by Resistances 80 | . . . . . . . 31 . . . 49 Regen/Repaired (Parts) 95 | . . . . . . . . . . 95 . Core Remaining (%) 80 | 95 . 44 88 95 . . . . . . . Volleys Fired 172 | 4 8 6 23 16 54 . 14 5 16 . 26 Largest 2 | 2 2 2 2 2 2 . 2 2 1 . 2 Hottest 136 | 40 40 40 136 136 136 . 60 69 39 . 118 Shots Fired 296 | 8 16 11 46 32 101 . 28 9 15 . 30 Gun 150 | 8 16 11 44 . 37 . 28 2 . . 4 Cannon 116 | . . . 2 32 61 . . . . . 21 Launcher 30 | . . . . . 3 . . 7 15 . 5 Special . | . . . . . . . . . . . . Kinetic 104 | 8 16 11 28 . 37 . . . . . 4 Thermal 162 | . . . 18 32 61 . 28 2 . . 21 Explosive 3 | . . . . . 3 . . . . . . Electromagnetic 27 | . . . . . . . . 7 15 . 5 Robot Hit Streak 18 | 2 2 3 6 10 18 . 9 10 12 . 10 Robot Miss Streak 4 | 1 2 1 2 4 3 . 1 . 2 . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 169 | 5 7 6 24 19 55 . 22 7 6 . 18 Core Hits 131 | 3 4 4 11 8 36 . 10 11 20 . 24 Critical Kills 3 | . . . 1 . 2 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 3 | . . . 1 . 2 . . . . . . Meltdown 2 | . . . . . 2 . . . . . . Destroy 1 | . . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5250 | 67 76 62 273 391 1450 . 198 257 1130 . 1346 Guns 1153 | 65 76 62 253 . 405 . 198 17 . . 77 Cannons 1615 | . . . 20 387 760 . . . . . 448 Explosions 2466 | . . . . . 279 . . 240 1130 . 817 Melee . | . . . . . . . . . . . . Ramming 16 | 2 . . . 4 6 . . . . . 4 Kinetic 826 | 65 76 62 141 . 405 . . . . . 77 Thermal 2522 | . . . 132 387 904 . 198 17 248 . 636 Explosive 135 | . . . . . 135 . . . . . . Electromagnetic 1751 | . . . . . . . . 240 882 . 629 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 49 | . 2 2 2 . 4 19 19 40 49 49 11 Average Corruption 23 | . 2 2 2 . 3 14 19 20 45 49 9 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 142 | . . 1 . . 2 11 19 71 34 2 2 Message Errors 36 | . . . . . 1 3 5 16 11 . . Matter Fused 33 | . . . . . . 1 5 19 8 . . Heat Flow Errors 18 | . . . . . 1 1 2 12 1 . 1 Energy Discharges 13 | . . . . . . . . 9 4 . . Parts Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 20 | . . . . . . 2 1 9 6 1 1 Data Loss (major) 3 | . . . . . . . . 2 . 1 . Misfires 4 | . . . . . . . 2 2 . . . Alerts 3 | . . . . . . . 2 1 . . . Misdirections 7 | . . . . . . 4 . . 3 . . Weapon Failures 4 | . . 1 . . . . 2 . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 55 | . . . . . 8 . . . 26 . 21 Projectiles 22 | . . . . . 1 . . . . . 21 Explosions 33 | . . . . . 7 . . . 26 . . Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 443 | . . . . . 126 . . 102 133 . 82 Shots 23 | . . . . . 3 . . 6 8 . 6 Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 4 | 1 . . . 1 1 . . . . . 1 Kicked 3 | 1 . . . 1 1 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 733 | 1 1 . 40 45 244 146 240 264 257 . 733 Average Temperature 83 | 1 1 . 15 15 51 146 45 90 81 . 205 Received Heat Transfer 1394 | 18 30 20 60 21 296 . 216 27 189 . 517 Effects 9 | . . . . . . . . . . . 9 Energy Bleed 3 | . . . . . . . . . . . 3 Interference 3 | . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 1 . 1 Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Fried 10 | . . . . . . . . . 4 . 6 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . . . 2 . 2 . . . . Combat Hostiles 4 | . . . . . 2 . 2 . . . . Parts Melted 9 | . . . . 2 4 . 3 . . . . Heat Transferred 4219 | . . . 287 703 1495 . 814 74 350 . 496 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . 5 . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Peak Influence 403 | 25 78 100 137 228 403 71 126 . . . . Initial 51 | . 16 30 35 1 44 51 49 . . . . Average 100 | 4 41 89 98 83 145 68 77 . . . . Maximum Alert Level 2 | . . . . 1 2 . . . . . . Low Security (%) 94 | 100 100 100 100 97 85 100 100 . . . . Level 1 5 | . . . . 2 14 . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 8 | . . . 1 . 3 . 2 . 1 . 1 Investigation 3 | . . . 1 . 1 . 1 . . . . Extermination 1 | . . . . . 1 . . . . . . Reinforcement 2 | . . . . . 1 . 1 . . . . Assault 2 | . . . . . . . . . 1 . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Distress Signals 1 | . . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 136 | 1 3 14 13 10 31 6 3 6 21 . 28 Peak Tracking Total 11 | 1 2 11 4 5 10 6 2 5 7 . 7 Tactical Retreats 8 | . . . . 1 . 1 . 1 2 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Traps Triggered 6 | . 1 . . 1 4 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Machines Disabled 13 | . . . . . 10 . . . 1 . 2 Max in Single Turn 5 | . . . . . 5 . . . 1 . 1 Garrison Access 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Machines Accessed 11 | . 1 . 4 1 4 . 1 . . . . Terminals 7 | . 1 . 4 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . 1 . . . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 35 | . 4 . 10 9 8 . 4 . . . . Successful 10 | . 3 . 2 3 1 . 1 . . . . Failed 25 | . 1 . 8 6 7 . 3 . . . . Catastrophic 5 | . . . 2 1 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 14 | . 2 . 3 8 . . . . . 1 . Terminals 26 | . 4 . 10 9 3 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . . . . 2 . 4 . . . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . Terminal Hacks 8 | . 3 . 2 3 . . . . . . . Robot Analysis 3 | . . . 1 2 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Branch Access Points 3 | . 2 . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . Refit 1 | . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 1 . 4 1 3 . 1 . . . . Full Trace Events 4 | . . . 2 . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . 15 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 1 2 . 1 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Total Allies 12 | . . . . . . . . 1 2 8 1 Largest Group 9 | . . . . . . . . 1 2 9 9 Highest-Rated Group 434 | . . . . . . . . 32 62 434 434 Highest-Rated Ally 96 | . . . . . . . . 32 32 96 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 67 | . . . . . . . . . 20 . 47 Total Damage 2046 | . . . . . . . . . 480 . 1566 Kills 20 | . . . . . . . . . 8 . 12 Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Robot Analysis Total 3 | . . . 1 2 . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 2 . 1 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Turns Passed 7374 | 90 209 43 446 726 1107 181 365 1547 569 1591 500 Spaces Moved 3846 | 67 154 37 224 322 442 271 200 622 280 964 263 Core 506 | 14 . 28 30 . . 250 143 . . . 41 Treads 1658 | . . . . . . . . 210 280 964 204 Legs 1213 | 53 154 9 194 322 442 21 . . . . 18 Wheels . | . . . . . . . . . . . . Hover 469 | . . . . . . . 57 412 . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 50 50 186 187 50 50 180 162 162 50 Average Speed 170 | 105 120 67 152 195 197 60 151 243 181 162 152 Slowest Speed 450 | 120 120 120 260 262 345 262 450 410 243 162 330 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 5 34 11 19 24 18 87 4 76 43 85 45 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 . . 1 1 1 1 . Scrap Searched 5 | . . . . . . . . 1 1 2 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 148 | . . . . . 122 . . . 18 . 8 Melee . | . . . . . . . . . . . . Projectile 5 | . . . . . . . . . . . 5 AOE 143 | . . . . . 122 . . . 18 . 3 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Total 4361 | 77 163 43 289 390 588 286 232 647 322 995 329 Wait 156 | . . . 6 28 44 16 7 3 14 28 10 Move 3836 | 66 153 36 223 321 442 270 199 621 279 963 263 Hop . | . . . . . . . . . . . . Pick Up 60 | 2 1 1 15 9 11 . 4 8 2 1 6 Fast Attach 39 | 4 . . 9 3 9 . 5 5 1 . 3 Attach 15 | . . . 4 . 4 . 2 1 . . 4 Detach 9 | . . . 3 . 3 . . . . . 3 Swap 16 | . 1 . 1 1 9 . . 1 . . 3 Drop 38 | . . . 5 11 11 . 1 2 . 3 5 Fire 172 | 4 8 6 23 16 54 . 14 5 16 . 26 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 3 | 1 . . . 1 1 . . . . . . Crush 1 | . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . Rewire 16 | . . . . . . . . 1 10 . 5 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 91 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 8) 288 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Entered Mines 301 | -10/Mines | Assembled infested the area 306 | -10/Mines | Build established: Mutant 329 | -10/Mines | Released all parts (3) 330 | -10/Mines | Core integrity fell below 50% 341 | -10/Mines | Discovered new exit (range 3) 343 | -10/Mines | Entered Materials 343 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 344 | -9/Materials | Identified exit to Mines 758 | -9/Materials | Discovered new exit (range 4) 789 | -9/Materials | Entered another Materials area 789 | -8/Materials | Evolved 2 slots: Utility x2 1486 | -8/Materials | Discovered new exit (range 11) 1515 | -8/Materials | Entered Factory 1515 | -7/Factory | Evolved 2 slots: Propulsion x2 2000 | -7/Factory | Assembled infested ambush trap array 2007 | -7/Factory | Build established: Scavenger-Mutant 2077 | -7/Factory | Lost 3 parts (1p1n1u) 2618 | -7/Factory | Discovered new exit (range 4) 2622 | -7/Factory | Sucked down chute 2622 | -7/Factory | Entered Waste 2635 | -7/Waste | Spotted C-40 Crusher 2636 | -7/Waste | Spotted C-40 Crusher 2637 | -7/Waste | EMP discharged 2637 | -7/Waste | System corruption reached 10% 2649 | -7/Waste | Spotted C-40 Crusher 2659 | -7/Waste | Crushed by Compactor (1 part destroyed) 2663 | -7/Waste | Released all parts (10) 2704 | -7/Waste | Spotted C-40 Crusher 2716 | -7/Waste | Spotted C-40 Crusher 2721 | -7/Waste | Spotted C-40 Crusher 2737 | -7/Waste | EMP discharged 2761 | -7/Waste | Discovered new exit (range 11) 2803 | -7/Waste | Entered Factory 2895 | -7/Factory | Core integrity fell below 50% 2931 | -7/Factory | Lost 4 parts (1p2n1u) 2955 | -7/Factory | Build established: Mutant 2992 | -7/Factory | Discovered new exit (range 15) 3168 | -7/Factory | Entered Lower Caves 3264 | -7/Lower Caves | Learned 8 Factory zone layouts 3846 | -7/Lower Caves | Encountered a Warlord checkpoint 4568 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4594 | -7/Lower Caves | System corruption reached 30% 4698 | -7/Lower Caves | Discovered new exit (range 8) 4715 | -7/Lower Caves | Entered another Lower Caves area 4715 | -7/Lower Caves | Accompanied by 1 ally 4722 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4886 | -7/Lower Caves | Build established: Scavenger-Mutant 5260 | -7/Lower Caves | Discovered new exit (range 14) 5284 | -7/Lower Caves | Entered Zion 5284 | -7/Zion | Accompanied by 1 ally 5348 | -7/Zion | System corruption cleaned by Quarantine Array 5388 | -7/Zion | Received a visual enhancement algorithm 5755 | -7/Zion | Given A8's code to call for help 5817 | -7/Zion | Found CR-A16's Pointy Stick 5889 | -7/Zion | Imprinted 5891 | -7/Zion | Declared Zion's savior 6032 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6032 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6152 | -7/Zion | Identified exit to Deep Caves 6262 | -7/Zion | Gained Derelict followers 6838 | -7/Zion | Discovered new exit (range 10) 6875 | -7/Zion | Entered Proximity Caves 6875 | -6/Proximity Caves | Accompanied by 9 allies 6877 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7003 | -6/Proximity Caves | Learned Factory emergency access door positions 7225 | -6/Proximity Caves | Lost 4 allies 7255 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7293 | -6/Proximity Caves | Lost 3 allies 7320 | -6/Proximity Caves | Core integrity fell below 20% 7355 | -6/Proximity Caves | Released all parts (3) 7358 | -6/Proximity Caves | Learned Factory security intel 7367 | -6/Proximity Caves | Spotted B-75 Beast 7375 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 07348_ Carbon-fiber Leg broken. 07348_ Overheating: Short circuit. 07348_ Barrage Gun destroyed. 07349_ Slammed into G-67 Veteran. 07349_ G-67 Veteran knocked back. 07349_ Lgt. Treads destroyed. 07350_ Overheating: Matter decay (-37). 07351_ Acquired 56 matter. 07351_ Critical hit (Burn: +37). 07353_ Overheating: Energy bleed (-12). 07353_ Arm. Treads destroyed. 07354_ Broken Carbon-fiber Leg destroyed. 07354_ Imp. Light Armor Plating destroyed. 07355_ Released CR-A16's Pointy Stick. 07355_ Released Hcp. Storage Unit. 07355_ Released Mic. Nuclear Core. 07358_ Acquired derelict log, extracted data. Data stored: Factory security intel. 07363_ Overheating: Energy bleed (-17). 07366_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ??????????# ?????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ??????????? ????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ??? ???????? ?????????????????????????????????? | | ??? ????##?# ?????????????????????????????????? | | ??? ??## ## ?????????????????????????????????? | | ???? ## #?????????????????????????????????? | | ????? ##????????????????????????????????? | | ??????? ##???####????????????????????????? | | ?????????# #??## ##???????????????????????? | | ??????????# #### #???????????????????????? | | ???????????# #; ###?????????????????????? | | #??????????# ##;###???????????????????? | | ???????????# @ #???????????????????? | | ???????????# ; #???????????????????? | | ???######### # BB #???????????????????? | | ???# BB #??????????????????? | | ???# #?????????????????? | | ???# ##### ????????????????? | | #### #???## ## ??????????????? | | #????# ####### ?????????????? | | #???# ###?????# ????????????? | | ######???# ##???????# ???????????? | | #????????# ##????????# ### ## ????????????? | | ########?##??????????# #?? ##?? ????????????? | | #?????????????# #?? ##????????????????? | | ##### #####?????????# #??? #?????????????????? | | !#%=*# #?????????# ???????????????????????? | | !//== #?????????? #???????????????????????? | | # ![!!] ## #????????????????????????????????????? | | *% %!%! #? #????????????????????????????????????? | | =[=%!!# #?? #????????????????????????????????????? | | [%=%!# #???#????????????????????????????????????? | | ###/### # #????????????????????????????????????? | | =![% = #????????????????????????????????????? | | ####### #????????????????????????????????????? | | ?????? #????????????????????????????????????? | | ?????? ? #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 980 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Item Schematics ----------------- Fusion Compressor | -7/Zion | Archive Med. Treads | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Robot Schematics ------------------ Y-45 Defender | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmallBiocellPlatform Manual? 0 Play Time 00:45:13 Cumulative 600.7 hours Start 2024.02.27 @ 04:41:38 End 2024.02.27 @ 05:44:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 377 Rogue 377 Adventurer 0 Explorer 0 Win Type - Total 38 Types 25/1/6/6/0/0/0/0/0 Lore% 78 Gallery% 83 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/SmallcapsGlow++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bebe1a23-9152-4a8b-8000-10996cfbaab8