Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.29 @ 23:12:55 Player: teh_pwnerer Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (992) 992 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2952 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- Scythe > --- INVENTORY (5) ---- Flight Unit Flight Unit Particle Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Targeting Computer Improved Targeting Computer Core Shielding Propulsion Shielding > --- WEAPON ----------- Particle Gun Flak Cannon Flak Cannon > --- INVENTORY -------- Flight Unit Flight Unit Scythe [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Flak Cannon Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 1 2 Weapon 1 | . . . 1 . Parts Attached 27 | 8 1 4 9 5 Power 4 | 1 . 2 1 . Engine 4 | 1 . 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 4 . . 4 1 Treads . | . . . . . Leg 5 | 2 . . 2 1 Wheel 2 | 2 . . . . Hover . | . . . . . Flight 2 | . . . 2 . Utility 6 | 1 1 . 1 3 Device 1 | . . . . 1 Storage 1 | 1 . . . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 8 | 2 . 2 3 1 Energy Gun 3 | 2 . . 1 . Energy Cannon . | . . . . . Ballistic Gun 2 | . . 2 . . Ballistic Cannon 2 | . . . 2 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . . 1 1 10 Power 1 | . . . . 1 Propulsion 4 | . . 1 1 2 Utility 4 | . . . . 4 Weapon 3 | . . . . 3 Highest Loss Streak 6 | . . 1 1 6 To Critical Strikes . | . . . . . Average Backups 3 | . 1 3 4 3 Power . | . . . . . Propulsion 1 | . . 1 2 2 Utility . | . . 1 1 . Weapon 1 | . 1 . . 1 Tool/Special . | . . . . . Unused Backups 2 | . . 1 . 1 Power . | . . . . . Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 86 | . 86 96 86 81 Engine 10 | . 13 14 9 8 Leg 9 | . . . 10 17 Wheel 10 | . 28 25 5 . Device 2 | . . . . 5 Storage 11 | . 14 14 11 8 Processor 6 | . . . . 17 Protection 10 | . 2 14 17 3 Energy Gun 10 | . 27 14 10 1 Ballistic Gun 7 | . . 13 16 . Ballistic Cannon 7 | . . . 4 17 Peak Build Rating 17 | 6 7 7 14 17 Average Rating 10 | 3 6 6 9 15 On Entrance 6 | . 6 7 6 14 Avg Prop Armor Cover (%) 6 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 27 | 14 15 15 27 27 Greatest Support 26 | 26 26 26 20 20 Greatest Overweight (x) 5 | . . . 5 3 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 7 Most Carried 7 | 4 4 5 7 5 Average Carried 3 | . 1 3 4 3 Final Capacity 8 | 8 8 8 8 5 Final Carried 5 | 1 3 4 5 3 Class Distribution -------------------- 65% | Mutant 20% | Tank 7% | Scavenger-Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 829 | 204 106 66 163 290 Remotely . | . . . . . Salvage Created 1103 | . 150 225 353 375 Parts 63 | . 10 15 20 18 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 30 | . 4 8 8 10 Melee 2 | . . . . 2 Guns 21 | . 4 8 8 1 Cannons 7 | . . . . 7 Classes Destroyed 5 | . 2 . 2 1 Recycler 1 | . . . . 1 Watcher 1 | . . . 1 . Swarmer 9 | . 1 6 . 2 Grunt 16 | . 3 2 7 4 Sentry 5 | . . . 1 4 Best Kill Streak 5 | . 2 3 2 5 Combat Bots Only 4 | . 2 3 2 4 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 236 | . 5 38 44 149 Missed 55 | . 1 9 9 36 Hits 181 | . 4 29 35 113 Projectile 181 | . 4 29 35 113 Critical Strikes 6 | . . . 3 3 Actively Blocked 2 | . . . 2 . Damage Taken 2087 | . 43 253 421 1370 Core 726 | . . 83 88 555 Absorbed by Shields . | . . . . . Redirected to Shielding 104 | . . 15 41 48 Regen/Repaired (Parts) 56 | . . . 56 . Core Remaining (%) 81 | 100 . 66 78 . Volleys Fired 75 | . 6 18 30 21 Largest 3 | . 2 2 3 3 Hottest 139 | . 90 90 105 139 Shots Fired 193 | . 12 36 90 55 Gun 151 | . 12 36 90 13 Cannon 42 | . . . . 42 Launcher . | . . . . . Special . | . . . . . Kinetic 118 | . . 16 60 42 Thermal 59 | . 6 10 30 13 Explosive . | . . . . . Electromagnetic 16 | . 6 10 . . Robot Hit Streak 11 | . 3 10 11 6 Robot Miss Streak 9 | . 3 3 3 9 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 128 | . 5 24 54 45 Core Hits 72 | . 5 11 20 36 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Burn 1 | . . . 1 . Melee Attacks 7 | . . . . 7 Impact . | . . . . . Slashing 7 | . . . . 7 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1753 | . 61 242 599 851 Guns 1029 | . 61 242 593 133 Cannons 553 | . . . . 553 Explosions . | . . . . . Melee 159 | . . . . 159 Ramming 12 | . . . 6 6 Kinetic 939 | . . 95 291 553 Thermal 573 | . 36 102 302 133 Explosive . | . . . . . Electromagnetic 70 | . 25 45 . . Impact . | . . . . . Slashing 159 | . . . . 159 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 24 | . . . . 24 Projectiles . | . . . . . Explosions . | . . . . . Melee 24 | . . . . 24 Knockbacks 21 | . . . . 21 Impact . | . . . . . Kinetic 16 | . . . . 16 Secondary 5 | . . . . 5 Self-Inflicted Damage 3 | . . . 3 . Shots . | . . . . . Rammed 1 | . . . 1 . Targets Rammed 2 | . . . 1 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 416 | . 124 120 357 416 Average Temperature 122 | . 50 46 146 150 Received Heat Transfer 759 | . 24 24 243 468 Effects 4 | . . . 1 3 Energy Bleed 3 | . . . 1 2 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 1 3 . Heat Transferred 1480 | . 111 296 777 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 131 | . 50 75 54 131 Initial 6 | . . . 6 . Average 29 | . 15 28 16 49 Influence Increases 953 | . 90 215 212 436 Destroy 0b10 Robot/C 600 | . 80 160 160 200 Destroy 0b10 Robot/NC 20 | . . 10 5 5 Destroy Leader 122 | . 10 30 32 50 Successful Hack 1 | . . . . 1 Disable Machine 30 | . . 15 15 . Lose Combat Pursuer 180 | . . . . 180 Influence Decreases 890 | . 90 197 230 373 Entered New Map 12 | . . . 12 . Time Decay 788 | . 90 197 218 283 Lost Part 90 | . . . . 90 Squads Dispatched 4 | . 1 . 1 2 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . 1 . 1 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 7 8 13 23 Peak Tracking Total 9 | . 3 3 3 9 Tactical Retreats 4 | . . . . 4 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 2 | . . . 1 1 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 4 | . . . 2 2 Successful 4 | . . . 2 2 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 544 | . . . . 544 Sensors 544 | . . . . 544 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2491 | 78 290 533 726 864 Spaces Moved 1307 | 67 226 473 324 217 Core 23 | 8 . . 9 6 Treads . | . . . . . Legs 349 | 7 . . 131 211 Wheels 935 | 52 226 473 184 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 100 50 Average Speed 116 | 88 90 91 128 187 Slowest Speed 300 | 120 90 100 300 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 4 40 80 25 22 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2125 | 85 300 543 578 619 Wait 655 | . 59 38 194 364 Move 1303 | 66 225 472 323 217 Hop . | . . . . . Pick Up 36 | 9 6 6 12 3 Fast Attach . | . . . . . Attach 27 | 6 4 2 11 4 Detach 1 | . . . 1 . Swap 8 | 2 . 2 3 1 Drop 11 | 2 . 5 3 1 Fire 75 | . 6 18 30 21 Melee 7 | . . . . 7 Ram 1 | . . . 1 . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Met a group of wandering Federalists 167 | -10/Materials | Discovered new exit (range 11) 336 | -10/Materials | Build established: Mutant 369 | -10/Materials | Entered Mines 379 | -10/Mines | Met a Derelict bent on vengeance 432 | -10/Mines | Learned Materials garrison access intel 757 | -10/Mines | Learned location of 1 exit from Materials 823 | -10/Mines | Discovered new exit (range 4) 902 | -10/Mines | Entered Materials 902 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 903 | -9/Materials | Identified exit to Mines 1501 | -9/Materials | Discovered new exit (range 7) 1598 | -9/Materials | Repaired Ion Engine 1628 | -9/Materials | Entered another Materials area 1628 | -8/Materials | Evolved 2 slots: Utility x2 1629 | -8/Materials | Loaded intel: 1 garrison access location 1838 | -8/Materials | Lost 3 parts (2u1w) 2458 | -8/Materials | Garrison activated, responded to threat 2470 | -8/Materials | Core integrity fell below 50% 2484 | -8/Materials | Core integrity fell below 20% 2492 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Aluminum Leg destroyed. Flak Cannon destroyed. Y-45 Defender destroyed. R-06 Scavenger collects Lgt. Ion Engine. W-25 Informer sends out distress signal. R-06 Scavenger collects Flight Unit. Sneak attack on R-06 Scavenger. Destroyed Lgt. Ion Engine. R-06 Scavenger destroyed. R-06 Scavenger collects Com. Wheel. Acquired 66 matter. Imp. Sensor Array destroyed. R-06 Scavenger collects Flight Unit. Critical hit (Burn: +37). R-06 Scavenger collects Tractor Beam. Y-45 Defender destroyed. Sml. Storage Unit destroyed. R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. Recycling unit begins recycling process. 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Y #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 11 Item Schematics ----------------- Scythe | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 6% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- More Dakka Please That Tickles Challenges ------------ None Game ------ Seed WeaponsSubdwellerArray Manual? 0 Play Time 00:30:58 Cumulative 4.8 hours Start 2025.12.29 @ 22:42:02 End 2025.12.29 @ 23:12:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9f4a22c9-8075-4de1-8782-a91d11f33cb5