Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.26 @ 15:43:25 Player: Demise Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (230) 1150 Value Destroyed (6690) 6690 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (1561) 1561 TOTAL SCORE: 13861 Bonus ------- High Alert Combat Kills 807 Follower Combat Kills 254 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 499/700 Matter 280/300 Energy 455/455 System Corruption 2% Temperature Cool (0) Movement Treading (220) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Ion Engine Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Medium Treads > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit System Shield Dynamic Insulation System > --- WEAPON (2) ------- Flak Gun Flak Gun > --- INVENTORY (36) --- Experimental Sensor Array Advanced Terrain Scanner Improved Light Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Long-range Tractor Beam Improved Trap Extractor AWS/Thermal Improved Assault Rifle Improved Assault Rifle Advanced EMP Blaster Improved Grenade Launcher Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Lightpack 2.0 System Shield Dynamic Insulation System > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Improved Flight Unit Improved Flight Unit High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Structural Scanner Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Salvage Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Backup Module Long-range Tractor Beam Improved Trap Extractor AWS/Thermal Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Advanced EMP Blaster Improved Grenade Launcher Missile Launcher Datajack Plasma Cutter Chainsword Blade Trap [Rating: 66] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun AWS/Thermal Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Slots Evolved 6 | . . . 2 . . . 2 . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 1 | . . . . . . . . . . 1 Utility 4 | . . . 2 . . . 2 . . . Weapon . | . . . . . . . . . . . Parts Attached 195 | 4 17 3 55 . 4 2 34 6 34 36 Power 13 | . 2 1 3 . . . 2 1 . 4 Engine 12 | . 2 1 3 . . . 1 1 . 4 Core 1 | . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 32 | 2 1 2 10 . . . 7 . 4 6 Treads 32 | 2 1 2 10 . . . 7 . 4 6 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 69 | . 7 . 18 . 3 . 15 . 13 13 Device 16 | . . . 2 . . . 5 . 4 5 Storage 28 | . 4 . 12 . 3 . 3 . 2 4 Processor 4 | . 2 . 2 . . . . . . . Hackware 1 | . . . . . . . . . . 1 Protection 20 | . 1 . 2 . . . 7 . 7 3 Artifact . | . . . . . . . . . . . Weapon 81 | 2 7 . 24 . 1 2 10 5 17 13 Energy Gun 8 | 2 1 . . . . . 1 2 2 . Energy Cannon 1 | . . . 1 . . . . . . . Ballistic Gun 45 | . 2 . 15 . . 1 7 2 10 8 Ballistic Cannon . | . . . . . . . . . . . Launcher 8 | . 1 . 2 . . . . 1 1 3 Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 12 | . 3 . 3 . . 1 2 . 2 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 6 | . . . 2 . 1 . . . 2 1 Unidentified Prototypes 4 | . . . 2 . . . . . 2 . Parts Lost 16 | . . . 1 . . . 8 . . 7 Power 3 | . . . 1 . . . . . . 2 Propulsion 5 | . . . . . . . 1 . . 4 Utility 6 | . . . . . . . 5 . . 1 Weapon 2 | . . . . . . . 2 . . . Highest Loss Streak 4 | . . . 1 . . . 1 . . 4 Average Slot Usage (%) 91 | . 86 100 98 100 93 86 86 81 85 88 Engine 10 | . 7 14 10 11 11 11 7 9 9 14 Treads 21 | . 28 28 21 22 22 22 18 18 17 22 Device 2 | . . . . . . . 9 . 1 3 Storage 30 | . 12 28 41 44 39 33 24 27 28 25 Protection 6 | . 2 . 1 . . . 9 18 14 1 Energy Gun 1 | . 7 . . . . . 1 8 3 . Ballistic Gun 12 | . 6 . 18 22 11 19 13 . 9 13 Slashing Weapon 3 | . 10 28 2 . . 1 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 158 | 3 42 43 77 77 107 82 103 96 122 158 Greatest Support 76 | 3 40 40 43 43 43 43 43 42 42 76 Greatest Overweight (x) 6 | . 6 1 3 1 2 1 2 2 4 3 Average Overweight (x) 1 | . . 1 1 1 1 1 1 2 2 1 Largest Inventory Capacity 48 | 4 16 16 28 28 40 40 48 40 48 48 Average Capacity 32 | 4 9 16 26 28 33 40 37 40 41 41 Most Carried 48 | 4 16 16 28 28 37 37 40 40 48 48 Average Carried 31 | 2 8 15 25 28 29 36 34 39 40 40 Final Capacity 48 | 4 16 16 28 28 40 40 40 40 48 36 Final Carried 46 | 4 16 16 28 28 37 37 40 40 46 20 Class Distribution -------------------- 83% | Hauler-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Matter Collected 5203 | 240 221 40 1181 236 70 68 1217 193 844 893 Remotely . | . . . . . . . . . . . Salvage Created 8685 | 95 549 209 1375 590 . 37 2215 224 1679 1712 Parts 511 | 5 37 12 101 38 . 5 113 12 102 86 Haulers Intercepted 14 | . 2 . 4 . . . 2 . 4 2 Recyclers Shooed 4 | . . . . . . . 3 . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Combat Hostiles Destroyed 163 | . 12 3 30 18 . 3 40 9 24 24 Melee 8 | . 2 3 . . . . 2 . . 1 Guns 137 | . 8 . 26 18 . 3 38 4 22 18 AOE 17 | . 2 . 4 . . . . 5 2 4 Classes Destroyed 15 | 2 5 1 2 1 . . 1 2 . 1 Worker 11 | . . 1 1 . . . 3 . 2 4 Builder 3 | . . . . 1 . . 1 . . 1 Tunneler 8 | 1 . 3 1 1 . . . . 2 . Hauler 14 | . 2 . 4 . . . 2 . 4 2 Recycler 4 | 1 . . 1 . . . 1 . 1 . Mechanic 1 | . . . 1 . . . . . . . Operator 6 | . 2 . 3 . . . 1 . . . Watcher 20 | . 3 . 5 . . . 4 . 5 3 Swarmer 43 | . 6 . 14 8 . 3 7 3 2 . Grunt 72 | . 6 3 8 10 . . 24 2 9 10 Brawler 2 | . . . . . . . . 1 1 . Duelist 2 | . . . . . . . . 1 1 . Sentry 31 | . . . 8 . . . 7 1 9 6 Hunter 9 | . . . . . . . 2 1 2 4 Programmer 4 | . . . . . . . . . . 4 Best Kill Streak 10 | 2 4 5 7 4 . 2 10 6 4 10 Combat Bots Only 10 | . 3 2 7 4 . 2 10 6 3 4 Max Kills in Single Turn 2 | 1 1 1 2 2 . 2 1 2 2 2 Gunslinging 1 | . . . 1 1 . . . . . . Exploded 2 | . 1 . 2 . . . . 2 1 2 Melee 1 | . 1 1 . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Damage Taken 7708 | . 333 244 988 399 . 13 2265 123 751 2592 Core 813 | . 69 55 188 39 . . 183 17 61 201 Absorbed by Shields 324 | . . . . . . . 324 . . . Core Remaining (%) 61 | 100 . 50 . . . 43 . . 52 . Volleys Fired 488 | 3 41 . 108 36 . 5 132 8 64 91 Largest 2 | 2 2 . 2 2 . 2 2 1 2 2 Hottest 80 | 80 80 . 53 46 . 46 46 36 61 59 Shots Fired 1061 | 6 77 . 215 72 . 10 315 12 174 180 Gun 1035 | 6 74 . 212 72 . 10 315 5 168 173 Cannon . | . . . . . . . . . . . Launcher 26 | . 3 . 3 . . . . 7 6 7 Special . | . . . . . . . . . . . Kinetic 875 | . 33 . 212 72 . 10 259 1 115 173 Thermal 123 | 3 7 . . . . . 56 4 53 . Explosive 13 | . 3 . 3 . . . . 7 . . Electromagnetic 50 | 3 34 . . . . . . . 6 7 Robot Hit Streak 31 | 4 21 . 22 31 . 7 26 9 16 28 Robot Miss Streak 6 | 1 6 . 5 5 . 2 6 . 2 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 10 | . . . 3 3 . . 2 . 2 . Max Gunslinging Chain 1 | . . . 1 1 . . 1 . 1 . Autonomous 114 | . . . . . . . 56 4 54 . Shots Hit Robots 798 | 4 47 14 149 54 4 8 248 5 134 131 Core Hits 379 | 2 34 7 66 25 . 3 91 13 57 81 Critical Hits 5 | . . 1 . . . . 4 . . . Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed 4 | . . 1 . . . . 3 . . . Melee Attacks 126 | . 11 43 26 . 4 8 20 . 8 6 Impact . | . . . . . . . . . . . Slashing 119 | . 11 43 25 . . 8 20 . 6 6 Piercing . | . . . . . . . . . . . Sneak Attacks 18 | . 1 8 2 . 4 1 . . 2 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 7 | . . 3 . . . . 4 . . . Damage Inflicted 16333 | 41 810 634 2635 898 . 170 4352 632 2953 3208 Guns 13100 | 41 541 . 2307 898 . 101 3952 124 2725 2411 Cannons . | . . . . . . . . . . . Explosions 1736 | . 102 . 241 . . . . 508 228 657 Melee 1450 | . 166 634 87 . . 69 354 . . 140 Ramming 47 | . 1 . . . . . 46 . . . Kinetic 9645 | . 122 . 2307 898 . 101 2431 . 1375 2411 Thermal 3367 | 11 77 . . . . . 1521 124 1350 284 Explosive 820 | . 71 . 241 . . . . 508 . . Electromagnetic 1004 | 30 373 . . . . . . . 228 373 Impact . | . . . . . . . . . . . Slashing 1450 | . 166 634 87 . . 69 354 . . 140 Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 3 3 2 Average Corruption 2 | . . . . . . . 1 3 2 1 Corruption Purged 3 | . . . . . . . . . 3 . Effects 69 | . . . . . . . 15 14 31 9 Message Errors 19 | . . . . . . . 5 1 7 6 Matter Fused 15 | . . . . . . . 3 2 10 . Heat Flow Errors 12 | . . . . . . . . 4 8 . Energy Discharges 6 | . . . . . . . . 3 3 . Data Loss (minor) 8 | . . . . . . . 2 4 1 1 Targeting Errors 5 | . . . . . . . 2 . 1 2 Weapon Failures 4 | . . . . . . . 3 . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 125 | . . 68 . . . 29 . 17 11 . Projectiles . | . . . . . . . . . . . Explosions 28 | . . . . . . . . 17 11 . Melee 97 | . . 68 . . . 29 . . . . Knockbacks 1 | . . . . . . . 1 . . . Impact 1 | . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 51 | . 4 . . . . . . . 10 37 Shots 4 | . 1 . . . . . . . 1 2 Rammed 6 | . 1 . . 1 . . 4 . . . Targets Rammed 7 | . 1 . . 1 . . 5 . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . Highest Temperature 284 | 6 26 . 5 2 . . 88 284 277 135 Average Temperature 41 | 3 9 . 2 2 . . 21 96 58 40 Received Heat Transfer 2181 | . 36 84 213 141 . . 849 27 261 570 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 5 | . 2 . . . . . . . 1 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . . . . . . . 2 . 6 . Heat Transferred 4299 | 25 150 . . . . . 1924 148 1702 350 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . . . . 2 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Peak Influence 853 | 10 250 112 406 529 . 85 838 853 802 665 Initial 546 | . 6 16 . 144 . . . 546 415 268 Average 336 | 3 130 48 270 345 . 26 260 762 587 367 Maximum Alert Level 3 | . 1 . 2 2 . . 3 3 3 2 Low Security (%) 34 | 100 78 100 28 14 . 100 53 . . 12 Level 1 28 | . 21 . 70 49 . . 18 . 7 40 Level 2 29 | . . . . 36 . . 18 40 79 46 Level 3 6 | . . . . . . . 8 59 13 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 34 | . 3 . 6 . . 1 8 . 3 13 Investigation 9 | . 1 . 2 . . . 2 . 2 2 Extermination 3 | . . . . . . . . . . 3 Reinforcement 10 | . 2 . 4 . . 1 1 . . 2 Assault 5 | . . . . . . . 2 . 1 2 Garrison 7 | . . . . . . . 3 . . 4 Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Distress Signals 8 | . . . 3 . . . 5 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 261 | . 20 12 50 24 . 4 68 8 33 42 Peak Tracking Total 8 | . 3 3 5 4 . 3 8 6 4 4 Tactical Retreats 14 | . . 1 1 5 . 1 4 . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Traps Triggered 15 | . . . 1 . . . 2 9 2 1 Indirectly 1 | . . . . . . . . . . 1 Trap Hack Attempts 128 | . . . 16 . . . . . 84 28 Triggered . | . . . . . . . . . . . Disarmed 12 | . . . . . . . . . 6 6 Reprogrammed 4 | . . . 3 . . . . . 1 . Reused . | . . . . . . . . . . . Traps Extracted 4 | . . . 3 . . . . . 1 . Installed 3 | . . . . . 3 . . . . . Triggered 1 | . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Machines Disabled 11 | . 1 2 . . . . 3 . . 5 Max in Single Turn 4 | . 1 1 . . . . 1 . . 4 Garrison Access 2 | . . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Machines Accessed 54 | . 7 . 14 . 2 . 9 . 16 6 Terminals 33 | . 5 . 9 . . . 5 . 10 4 Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . 2 . . . 2 . 1 1 Recycling Units 6 | . 2 . 2 . . . . . 2 . Scanalyzers 4 | . . . 1 . . . 1 . 2 . Garrison Access 3 | . . . . . . . 1 . 1 1 Total Hacks 174 | . 23 . 47 . 2 . 27 . 62 13 Successful 102 | . 10 . 34 . 2 . 15 . 38 3 Failed 71 | . 12 . 13 . . . 12 . 24 10 Catastrophic 9 | . . . 3 . . . 1 . 3 2 Database Lockouts 1 | . 1 . . . . . . . . . Manual 98 | . 19 . 22 . 1 . 16 . 31 9 Terminals 100 | . 17 . 25 . . . 19 . 31 8 Fabricators . | . . . . . . . . . . . Repair Stations 26 | . . . 8 . . . 4 . 12 2 Recycling Units 19 | . 6 . 8 . . . . . 5 . Scanalyzers 19 | . . . 6 . . . 3 . 10 . Garrison Access 8 | . . . . . . . 1 . 4 3 Terminal Hacks 26 | . 4 . 9 . 2 . 4 . 7 . Record 1 | . . . . . 1 . . . . . Part Schematic 1 | . . . . . . . . . 1 . Robot Analysis 5 | . 2 . 2 . . . . . 1 . Prototype ID Bank 3 | . 1 . 1 . . . . . 1 . Level Access Points 1 | . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . . . Terminal Index 4 | . 1 . . . . . 2 . 1 . Unreport Threat 3 | . . . 1 . . . . . 2 . Locate Traps 2 | . . . 2 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 3 | . . . 2 . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 23 | . . . 7 . . . 4 . 10 2 Scan Component 12 | . . . 4 . . . 2 . 5 1 Repair 11 | . . . 3 . . . 2 . 5 1 Recycling Unit Hacks 2 | . . . 1 . . . . . 1 . Retrieve Components 2 | . . . 1 . . . . . 1 . Scanalyzer 17 | . . . 6 . . . 1 . 10 . Insert Component 8 | . . . 3 . . . 1 . 4 . Analyze 9 | . . . 3 . . . . . 6 . Garrison Access Hacks 1 | . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 33 | . 6 . 11 . . . 5 . 10 1 Terminals 26 | . 5 . 8 . . . 5 . 7 1 Track 4 | . . . 2 . . . 1 . 1 . Assimilate 5 | . . . 1 . . . . . 4 . Botnet 15 | . 4 . 4 . . . 4 . 2 1 Operators 2 | . 1 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . 1 . 3 . . . . . 2 . Reject 1 | . . . 1 . . . . . . . Mask 5 | . 1 . 2 . . . . . 2 . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Jam 1 | . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 47 | . 8 . 11 . . . 6 . 16 6 Full Trace Events 8 | . 3 . 2 . . . 1 . 1 1 Feedback Events 2 | . . . . . . . 1 . . 1 Corruption 2 | . . . . . . . 1 . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . 3 . . . . . 5 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 11 | . . . 3 . . . 2 . 5 1 Time 471 | . . . 134 . . . 89 . 226 22 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 5 | . . . 3 . . . . . 2 . Parts Scanalyzed 8 | . . . 3 . . . 1 . 4 . Part Schematics Acquired 7 | . . . 3 . . . . . 4 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 6 | . . . 1 . 4 . . . 1 . Non-combat 5 | . . . 1 . 3 . . . 1 . Combat 1 | . . . . . 1 . . . . . Robot Hacks Applied 7 | . . . 1 . 4 . . . 2 . parse_system 4 | . . . . . 4 . . . . . no_distress 3 | . . . 1 . . . . . 2 . Relay Couplers Released 1 | . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Total Allies 8 | . . 5 . 1 . . . . 2 . Largest Group 5 | . . 5 2 1 1 . . . 2 1 Highest-Rated Group 84 | . . 84 44 31 31 . . . 20 10 Highest-Rated Ally 31 | . . 31 28 31 31 . . . 10 10 Total Orders 8 | . . . . . . . . . 5 3 STAY 4 | . . . . . . . . . 3 1 FOLLOW 3 | . . . . . . . . . 2 1 EXPLORE 1 | . . . . . . . . . . 1 Ally Attacks 53 | . . 29 24 . . . . . . . Total Damage 537 | . . 295 242 . . . . . . . Kills 15 | . . 8 7 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Robot Analysis Total 5 | . 2 . 2 . . . . . 1 . Derelict Logs Recovered 4 | . . 1 . 3 . . . . . . Drone Launches 1 | . . . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Turns Passed 18913 | 43 1322 1304 4050 1107 647 961 2778 713 4298 1690 Spaces Moved 8521 | 49 916 653 1816 549 327 405 1000 341 1769 696 Core 459 | 49 410 . . . . . . . . . Treads 8062 | . 506 653 1816 549 327 405 1000 341 1769 696 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 50 180 180 180 180 180 180 197 197 173 Average Speed 179 | 50 119 180 180 180 187 180 196 197 197 181 Slowest Speed 350 | 50 350 180 220 180 200 180 205 197 250 220 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 68 | 3 99 98 98 90 70 58 63 57 97 20 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . . . Known Exits Taken 6 | . 1 1 1 . . 1 1 . 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . . . . Scrap Searched 5 | . . 1 . 3 . 1 . . . . Spaces Dug 32 | . 6 5 11 . . 4 . . 6 . Terrain Destroyed 97 | . 22 5 37 . . 4 2 7 17 3 Melee 28 | . 2 5 11 . . 4 . . 6 . Projectile 9 | . . . . . . . 2 . 7 . AOE 60 | . 20 . 26 . . . . 7 4 3 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Total 11091 | 59 1058 713 2347 595 359 611 1554 378 2490 927 Wait 1286 | . 33 17 218 10 . 191 308 . 467 42 Move 8510 | 48 915 652 1815 548 326 404 1000 338 1768 696 Hop . | . . . . . . . . . . . Pick Up 172 | 4 25 3 58 . 16 1 25 1 29 10 Fast Attach 48 | 4 5 . 14 . 1 . 7 2 8 7 Attach 33 | . 3 . 3 . . 1 12 3 3 8 Detach 23 | . 3 . 3 . 1 . 7 3 3 3 Swap 114 | . 9 3 38 . 3 1 15 1 23 21 Drop 152 | . 15 5 48 . 5 . 27 4 33 15 Fire 488 | 3 41 . 108 36 . 5 132 8 64 91 Melee 109 | . 8 33 26 . 4 8 16 . 8 6 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 7 | . 1 . . 1 . . 5 . . . Escape Stasis 18 | . . . . . . . . 18 . . Rewire . | . . . . . . . . . . . Trap 131 | . . . 16 . 3 . . . 84 28 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min / [*Sto x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Discovered new exit (range 12) 341 | -10/Materials | Build established: Mutant 449 | -10/Materials | Central database locked down 464 | -10/Materials | Discovered new exit (range 9) 569 | -10/Materials | Discovered new exit (range 18) 730 | -10/Materials | Discovered new exit (range 11) 860 | -10/Materials | Identified exit to Materials 1096 | -10/Materials | Identified exit to Mines 1366 | -10/Materials | Entered Mines 1372 | -10/Mines | Discovered exit to Materials (range 11) 1411 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1528 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1709 | -10/Mines | Discovered exit to Materials (range 10) 2103 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2108 | -10/Mines | Found Prototype Device 2298 | -10/Mines | Excavation squad dispatched 2298 | -10/Mines | A large section of the Mines collapsed 2327 | -10/Mines | Learned Materials security intel 2670 | -10/Mines | Entered Materials 2670 | -9/Materials | Accompanied by 2 allies 2670 | -9/Materials | Evolved 2 slots: Utility x2 2675 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3015 | -9/Materials | Discovered new exit (range 8) 3082 | -9/Materials | Build established: Scavenger-Mutant 3384 | -9/Materials | Destroyed 7 combat bots 3432 | -9/Materials | Build established: Hauler-Mutant 3600 | -9/Materials | Discovered new exit (range 16) 3668 | -9/Materials | Identified exit to Materials 4180 | -9/Materials | Discovered exit to Materials (range 16) 4731 | -9/Materials | Discovered exit to Materials (range 16) 4758 | -9/Materials | Identified Exp. Sensor Array 4998 | -9/Materials | Discovered new exit (range 14) 5014 | -9/Materials | Discovered new exit (range 13) 5689 | -9/Materials | Repaired Imp. Assault Rifle 6164 | -9/Materials | Repaired Imp. Treads 6216 | -9/Materials | Repaired Imp. Assault Rifle 6608 | -9/Materials | Identified exit to Mines 6720 | -9/Materials | Entered Mines 6754 | -9/Mines | Met a Derelict bent on vengeance 6895 | -9/Mines | Learned location of 1 exit from Materials 6908 | -9/Mines | Learned location of Zion (-6) 6969 | -9/Mines | Discovered exit to Materials (range 3) 6985 | -9/Mines | Core integrity fell below 50% 7146 | -9/Mines | Learned 2 Materials zone layouts 7571 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7651 | -9/Mines | Received a Mining Laser from a helpful Derelict 7818 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7818 | -9/Mines | Discovered new exit (range 5) 7827 | -9/Mines | Entered Exiles 7827 | -9/Exiles | Accompanied by 1 ally 7874 | -9/Exiles | Met 8R-AWN 7915 | -9/Exiles | Met EX-HEX 8026 | -9/Exiles | Met EX-DEC 8126 | -9/Exiles | Met EX-BIN 8152 | -9/Exiles | Aligned with FarCom system 8154 | -9/Exiles | Given EX-Vault access code 8204 | -9/Exiles | Opened EX-Vault 8230 | -9/Exiles | Found Lightpack 2.0 8262 | -9/Exiles | Found Supersonic Drone Bay 8268 | -9/Exiles | Found AWS/Thermal 8293 | -9/Exiles | Exiles lab attacked by MAIN.C 8460 | -9/Exiles | Discovered new exit (range 10) 8474 | -9/Exiles | Stole three prototypes: Lightpack 2.0, Supersonic Drone Bay, AWS/Thermal 8474 | -9/Exiles | Entered Mines 9123 | -8/Mines | Discovered exit to Materials (range 9) 9435 | -8/Mines | Entered Materials 9435 | -8/Materials | Evolved 2 slots: Utility x2 9436 | -8/Materials | Identified exit to Factory 10226 | -8/Materials | Repaired Imp. Assault Rifle 10386 | -8/Materials | Repaired Hardlight Generator 11835 | -8/Materials | First assault squad dispatched 11945 | -8/Materials | Garrison activated, responded to threat 12011 | -8/Materials | Destroyed 10 combat bots 12093 | -8/Materials | Discovered exit to Factory (range 15) 12213 | -8/Materials | Identified exit to Garrison 12213 | -8/Materials | Entered Garrison 12288 | -8/Garrison | Triggered checkpoint 12425 | -8/Garrison | Discovered new exit (range 9) 12440 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12533 | -8/Garrison | Triggered checkpoint 12638 | -8/Garrison | Discovered new exit (range 10) 12656 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12766 | -8/Garrison | Triggered checkpoint 12845 | -8/Garrison | Discovered new exit (range 12) 12926 | -8/Garrison | Entered Materials 13498 | -8/Materials | Repaired Arm. Treads 13537 | -8/Materials | Repaired Adv. Treads 13619 | -8/Materials | Repaired Exp. Sensor Array 13658 | -8/Materials | Repaired Missile Launcher 13700 | -8/Materials | Repaired Autogun 13753 | -8/Materials | Discovered exit to Factory (range 8) 16526 | -8/Materials | First assault squad dispatched 17224 | -8/Materials | Entered Factory 17224 | -7/Factory | Accompanied by 1 ally 17224 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 17226 | -7/Factory | FarCom data flow suspended 18170 | -7/Factory | Discovered new exit (range 6) 18531 | -7/Factory | Discovered new exit (range 40) 18544 | -7/Factory | Repaired Med. Treads 18582 | -7/Factory | Garrison activated, responded to threat 18824 | -7/Factory | First assault squad dispatched 18842 | -7/Factory | Lost 4 parts (1p2n1u) 18914 | -7/Factory | Self-destructed Last Messages --------------- 18832_ R-06 Scavenger collects Lgt. Nuclear Core. 18832_ U-05 Engineer builds a Wall. 18834_ U-05 Engineer lays Concrete. 18835_ K-01 Serf collects debris. 18835_ U-05 Engineer lays Concrete. 18838_ K-01 Serf collects debris. 18839_ U-05 Engineer lays Concrete. 18839_ K-01 Serf collects debris. 18839_ U-05 Engineer lays Concrete. 18841_ K-01 Serf collects debris. 18842_ U-05 Engineer lays Concrete. 18843_ K-01 Serf collects debris. 18843_ U-05 Engineer lays Concrete. 18850_ K-01 Serf collects debris. 18883_ Acquired Hcp. Storage Unit. 18899_ System corrupted: Component data lost. 18914_ C-30 ARC bursts open, deploying its payload. 18914_ G-50 Soldier unfolds itself. 18914_ L-41 Fighter unfolds itself. 18914_ G-47 Trooper unfolds itself. Map ----- +----------------------------------------------------+ | ????????# # # ##+######???????? | | ????????# """ """ # # ## #????????????? | | ????????# """ """ # # ## #????????????? | | ????????# """ """ # # ## #????????????? | | ????????# # ########### ####?????????? | | ????????########### ######## #????????## | | ??????????????????# ########## | | ????????###???????# % | | ??####### ######??# | | ??# ! ] #### | | ??# " ## ########## | | ??# " ## ######## #????????# | | ??# [!!" ## #?#????####+############# | | ??# ! ! ! # #????# ! + | | ??# =[[ !!!| # #????# """ """ # | | ??# [[ [! [!& # #????#/ """ """ # | | ??#[* [!! !/= ## #????# ! """ """ + | | ??# =" % ## #????# ###+### | | ??#! " ! ## #################### ## | | ??# ""G "### ## #????# ## | | ??# % #### ## #?#??# ## | | ###########+#### m # """"""""" #??#?# # | | u=lg # #????# + | | =!==%g # """"""""" #???## # | | * l T" # #?#??# ## | | "" @ """"""""" #????# ## | | = # #????# ## | | //# !" "" ########### | | //%# "R"" + | | ################ = !!/# """ ########### | | ???????????????### ### % #?#???????## | | ?????????????????#k #?###########+#########???? | | ?????????????????# #??????????##!### #???? | | ?????????????????# #?#????????#!%!= ##### | | ?????????????????# #??????????#]!] | | ?????????????????# #??????????# ##### | | ################## #??????????# ## #???? | | = ############ ####+####### | | =![! % ] ## | | %*= %% = % ## | | * ![ """" "%%%%%%%% !! ## """ "" | | ! """" %%%%=%%%% ! ## ! """ "" | | #####+###### """" %%%% %%%% ## """ "" | | = # # % % ## | | % # # """" %%%% %%%% ## """ "" | | # # """" """% %%"" "" ## """ "" | | # # """" """" """" "" #?# """ "" | | # # T" #?# | | / # "" #?# | | # # "" #?# [ ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 450 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed System Shield | -8/Materials | Hacked Lrn. Tractor Beam | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayPrecisionNanoactuators Manual? 0 Play Time 02:01:19 Cumulative 244.1 hours Start 2021.01.26 @ 11:13:18 End 2021.01.26 @ 15:43:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 216 Rogue 216 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 61 Gallery% 72 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef5ee28a-26b3-4372-b874-50340c13ff82