Cogmind - Beta 13 --- EXPLORER MODE // 2024.07.18 @ 04:43:13

Player: Cripple

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (23)      115
Value Destroyed (495)      495
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1770

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             234/250
Matter                     241/300
Energy                     150/250
System Corruption          1%
Temperature                Warm (189)
Movement                   Walking (190) Ox1
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (2) ---
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (2) ------
        Sensor Array
        Core Shielding
>       --- WEAPON (3) -------
        YOLO Cannon
        Rocket Launcher
>       --- INVENTORY (5) ----
  Light Ion Engine
  Light Ion Engine
  Light Nuclear Core

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
        Sensor Array
        Core Shielding
>       --- WEAPON -----------
        YOLO Cannon
        Rocket Launcher
>       --- INVENTORY --------
  Light Ion Engine
  Light Ion Engine
  Light Nuclear Core
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Core Shielding
  Device                   Sensor Array
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              1    | .   1   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   1   .   .   .   
Parts Attached             13   | 7   3   2   1   .   
  Power                    2    | 1   1   .   .   .   
    Engine                 2    | 1   1   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   .   1   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    3    | 2   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  2    | 2   .   .   .   .   
    Device                 1    | 1   .   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | 1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   2   1   1   .   
    Energy Gun             1    | .   1   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          3    | 2   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 100 92  87  
  Engine                   12   | .   12  12  12  12  
  Leg                      25   | .   25  25  25  25  
  Device                   12   | .   12  12  12  12  
  Protection               12   | .   12  12  12  12  
  Energy Gun               5    | .   6   12  5   .   
  Energy Cannon            3    | .   .   .   6   12  
  Ballistic Gun            17   | .   30  12  5   .   
  Launcher                 6    | .   .   11  12  12  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             29   | 9   14  16  29  29  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  1    | 1   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 3   4   5   5   3   
  Average Carried          3    | 1   2   4   3   3   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | 2   4   5   3   3   

 Class Distribution 
--------------------
 100% | Hacker-Skirmisher

 Dominant Class 
----------------
 Hacker-Skirmisher | -10/Materials
 Hacker-Skirmisher | -10/Mines
 Hacker-Skirmisher | -10/Exiles
 Hacker-Skirmisher | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           629  | 296 281 52  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            690  | 106 524 42  .   18  
  Parts                    46   | 7   37  2   .   .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  10   | .   6   2   .   2   
  Guns                     8    | .   6   2   .   .   
  AOE                      2    | .   .   .   .   2   
Classes Destroyed          8    | 2   6   .   .   .   
  Worker                   2    | .   2   .   .   .   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 3    | 1   2   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  2    | .   2   .   .   .   
  Grunt                    8    | .   4   2   .   2   
Best Kill Streak           4    | 2   4   2   .   2   
  Combat Bots Only         2    | .   2   2   .   2   
Max Kills in Single Turn   1    | 1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        40   | .   28  6   .   6   
  Missed                   18   | .   15  1   .   2   
Damage Taken               231  | .   85  97  .   49  
  Core                     16   | .   9   7   .   .   
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Shielding  2    | .   1   1   .   .   
  Ignored by Resistances   142  | .   56  56  .   30  
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              50   | 8   35  3   .   4   
  Largest                  3    | 2   3   3   .   2   
  Hottest                  133  | 40  105 118 .   133 
Shots Fired                137  | 16  104 9   .   8   
  Gun                      126  | 16  104 6   .   .   
  Cannon                   4    | .   .   .   .   4   
  Launcher                 7    | .   .   3   .   4   
  Special                  .    | .   .   .   .   .   
  Kinetic                  108  | 16  89  3   .   .   
  Thermal                  22   | .   15  3   .   4   
  Explosive                7    | .   .   3   .   4   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         18   | 15  18  3   .   3   
  Robot Miss Streak        2    | .   2   1   .   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   2   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           92   | 15  71  4   .   2   
  Core Hits                38   | 4   27  3   .   4   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   
    Destroy                1    | .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1809 | 181 903 198 .   527 
  Guns                     1147 | 181 903 63  .   .   
  Cannons                  190  | .   .   .   .   190 
  Explosions               466  | .   .   135 .   331 
  Melee                    .    | .   .   .   .   .   
  Ramming                  6    | .   .   .   .   6   
  Kinetic                  890  | 181 697 12  .   .   
  Thermal                  863  | .   206 184 .   473 
  Explosive                50   | .   .   2   .   48  
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         1    | .   1   1   1   1   
  Average Corruption       1    | .   1   1   1   1   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  4    | .   1   .   2   1   
    Message Errors         2    | .   1   .   1   .   
    Heat Flow Errors       1    | .   .   .   .   1   
    Energy Discharges      1    | .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            116  | .   .   .   .   116 
  Projectiles              66   | .   .   .   .   66  
  Explosions               50   | .   .   .   .   50  
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      69   | .   .   52  .   17  
  Shots                    3    | .   .   2   .   1   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             2    | .   .   .   .   2   
  Kicked                   2    | .   .   .   .   2   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        237  | .   160 225 .   237 
  Average Temperature      73   | .   54  121 .   107 
  Received Heat Transfer   189  | .   60  60  .   69  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   1   .   .   .   
  Heat Transferred         1292 | .   481 311 .   500 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             224  | 15  224 127 .   92  
  Initial                  7    | .   7   7   .   .   
  Average                  53   | 4   80  33  .   5   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         94   | 100 91  100 .   100 
  Level 1                  5    | .   8   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              13   | .   9   2   .   2   
  Peak Tracking Total      3    | .   3   2   .   2   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          6    | .   1   4   .   1   
  Max in Single Turn       4    | .   1   4   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          5    | .   5   .   .   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                12   | .   12  .   .   .   
  Successful               10   | .   10  .   .   .   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                10   | .   10  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   8   .   .   .   
  Record                   1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Locate Traps             2    | .   2   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Process                  1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          8    | .   8   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               1425 | 96  649 153 326 201 
Spaces Moved               922  | 54  444 116 215 93  
  Core                     14   | 14  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     908  | 40  444 116 215 93  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 190 
  Average Speed            133  | 104 120 120 150 190 
  Slowest Speed            190  | 120 120 120 190 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       41   | 4   72  43  61  25  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        4    | 1   1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          136  | .   .   56  .   80  
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   
  AOE                      135  | .   .   56  .   79  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1003 | 77  484 123 220 99  
  Wait                     .    | .   .   .   .   .   
  Move                     918  | 53  443 115 214 93  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  15   | 9   3   2   1   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   10   | 7   1   1   1   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     3    | .   2   1   .   .   
  Drop                     5    | .   .   1   4   .   
  Fire                     50   | 8   35  3   .   4   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     2    | .   .   .   .   2   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Identified exit to Materials
    9 | -11/Scrapyard | Discovered exit to Materials (range 15)
   97 | -11/Scrapyard | Entered Materials
   97 | -10/Materials | Evolved 1 slot: Weapon x1
  305 | -10/Materials | Build established: Hacker-Skirmisher
  378 | -10/Materials | Identified exit to Mines
  378 | -10/Materials | Discovered exit to Mines (range 8)
  583 | -10/Materials | Identified exit to Materials
  583 | -10/Materials | Discovered exit to Materials (range 14)
  746 | -10/Materials | Entered Mines
  753 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  893 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  894 | -10/Mines     | Identified exit to Exiles
  894 | -10/Mines     | Discovered exit to Exiles (range 5)
  899 | -10/Mines     | Entered Exiles
  933 | -10/Exiles    | Met 8R-AWN
  951 | -10/Exiles    | Met EX-HEX
  987 | -10/Exiles    | Met EX-BIN
 1011 | -10/Exiles    | Aligned with FarCom system
 1012 | -10/Exiles    | Given EX-Vault access code
 1040 | -10/Exiles    | Opened EX-Vault
 1048 | -10/Exiles    | Found Prototype Energy Cannon
 1049 | -10/Exiles    | Identified YOLO Cannon
 1092 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1117 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1209 | -10/Exiles    | Identified exit to Mines
 1209 | -10/Exiles    | Discovered exit to Mines (range 10)
 1225 | -10/Exiles    | Left Exiles lab with YOLO Cannon
 1225 | -10/Exiles    | Entered Mines
 1301 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1426 | -9/Mines      | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris.
System corrupted: Heat flow error (+257).
K-01 Serf collects debris. <x2>
A Mak. Spear has been hastily shoved under some
  rubble with a note attached: "Stab them where
  it hurts!"
K-01 Serf collects debris. <x2>
Kicked K-01 Serf.
K-01 Serf collects debris. <x4>
K-01 Serf cleans the Seismic Survey Station.
  <x2>
K-01 Serf collects debris.
Plasma Injector explodes.
Destroyed Aluminum Leg.
Destroyed Heat Sink.
G-34 Mercenary destroyed.
Critical hit (Burn: +37). <x2>
Destroyed Particle Gun.
Destroyed Imp. Heat Sink.
G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????????? #??????????? |
| ?????????????????????????????????##     ?????????? |
| ???????????????????????????#?##         ?????????? |
| ?????????????????????????? #             ????????? |
| ????????????????????????##               ????????? |
| ????????????????????????#@               ????????? |
| ????????????????????????#        %       ????????? |
| ????????????????????#####z# #            ????????? |
| ????????????????????#     ###??         ?????????? |
| ????????????????????# #####??????       ?????????? |
| ????????????????????# #????????????#   ??????????? |
| ????????????????????# #????????????? ?#??????????? |
| ????????????????????# #????????????? ????????????? |
| ????????????????????# #???????####?# ????????????? |
| ????????????????????# #??????##  #?# #???????????? |
| ????????????????????# #??????#   #?# #???????????? |
| ????????????????????# #??????#   #?# #???????????? |
| ?????????????????#### ########   #?# #???????????? |
| ?????????????????#        ?      ### #???????????? |
| ?????????????????#                ## ##??????????? |
| ?????????????????#  ###########       ###????????? |
| ?????????????????#  ??????????##        ###??????? |
| ?????????????????#  ???????????# ##       ##?????? |
| ?????????????????# ????????????# ###  """  ##????? |
| ?????????????????# ????????????# #?#  """   #????? |
| ?????????????????# ????????????# #?#  """   #????? |
| ?????????????????#?????????????# #?#        #????? |
| ???????????????????????????????#     ###    #????? |
| ???????????????????????????????##### #?##   #????? |
| ???????????????????????????????????# #??### #????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Evasion (%)                55
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BackupFactoryCalibrator
  Manual?         0
Play Time         00:11:46
  Cumulative      4.9 hours
  Start           2024.07.16 @ 02:38:13
  End             2024.07.18 @ 04:43:13
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          11
  Rogue           0
  Adventurer      6
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          11
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 436229b8-039f-416c-9008-d4816177a360