Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.01 @ 18:17:28 Player: ktur Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (204) 1020 Value Destroyed (8062) 8062 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2112) 2112 TOTAL SCORE: 16834 Bonus ------- High Alert Combat Kills 1623 Follower Combat Kills 570 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -981 Cogmind --------- Core Integrity 0/850 Matter 21/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Treading (180) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Enhanced Flexi-carbon Leg > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON (5) ------- Scatter Rocket Array > --- INVENTORY (16) --- Improved Deuterium Engine Armored Treads Medium Treads Energy Well (500) Large Matter Pod (150) Enhanced Optical Array Long-range Terrain Scanner Weapon Cycler Improved Transmission Jammer Hardened Medium Armor Plating Long-range Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Gatling Laser Gauss Rifle Flak Gun Heavy Machine Gun Scatter Rocket Array > --- INVENTORY -------- Improved Deuterium Engine Light Treads Armored Treads Medium Treads Energy Well Large Matter Pod Enhanced Optical Array Long-range Terrain Scanner Weapon Cycler Improved Transmission Jammer Hardened Medium Armor Plating Force Rifle Gauss Rifle Coil Gun Long-range Missile Launcher Remote Datajack [Rating: 66] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Launcher Scatter Rocket Array Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . . . . Utility 3 | . . . . . . 1 . . . . 2 . . . . Weapon 3 | . . . 1 . 1 1 . . . . . . . . . Parts Attached 177 | 6 11 . 8 . 17 13 9 10 18 3 62 3 3 . 14 Power 16 | 1 3 . 1 . 2 2 2 . . . 5 . . . . Engine 10 | 1 3 . . . 1 . 1 . . . 4 . . . . Core 6 | . . . 1 . 1 2 1 . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 35 | 2 . . 1 . 3 2 2 1 1 3 15 2 . . 3 Treads 21 | 2 . . 1 . 3 2 2 . . 3 7 . . . 1 Leg 13 | . . . . . . . . . 1 . 8 2 . . 2 Wheel 1 | . . . . . . . . 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 26 | 1 2 . 4 . 1 2 1 . 4 . 9 . . . 2 Device 13 | . 1 . 3 . 1 . 1 . 2 . 3 . . . 2 Storage 6 | 1 1 . 1 . . 2 . . . . 1 . . . . Processor 5 | . . . . . . . . . 1 . 4 . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 2 | . . . . . . . . . 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 100 | 2 6 . 2 . 11 7 4 9 13 . 33 1 3 . 9 Energy Gun 52 | 1 6 . 1 . 9 6 2 3 6 . 16 . 1 . 1 Energy Cannon 1 | . . . . . . . . . 1 . . . . . . Ballistic Gun 35 | 1 . . 1 . 2 1 1 3 6 . 15 . 1 . 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 12 | . . . . . . . 1 3 . . 2 1 1 . 4 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . . . 1 . 3 . . . 1 Parts Lost 57 | . 1 . 1 . 6 4 6 9 . . 17 . . . 13 Power 5 | . . . 1 . . 1 1 . . . 1 . . . 1 Propulsion 20 | . . . . . 3 1 3 2 . . 8 . . . 3 Utility 2 | . . . . . . . . . . . . . . . 2 Weapon 30 | . 1 . . . 3 2 2 7 . . 8 . . . 7 Highest Loss Streak 12 | . 1 . 1 . 5 2 5 5 . . 3 . . . 12 Average Slot Usage (%) 90 | . 92 100 99 100 95 98 89 79 86 74 89 100 100 100 96 Engine 5 | . 14 14 1 . 1 . . 7 7 7 5 6 6 6 5 Core 1 | . . . 9 11 7 7 6 . . . . . . . . Treads 17 | . 28 28 33 33 32 29 22 15 7 24 16 . . . . Leg 5 | . . . . . . . . . 6 1 4 26 26 26 25 Wheel 1 | . . . . . . . . 1 7 1 . . . . . Device 6 | . 6 14 10 11 9 7 7 7 6 7 5 6 6 6 5 Storage 13 | . 14 14 11 11 9 15 15 15 15 15 13 13 13 13 13 Processor 5 | . . . . . . . . . . . 13 13 13 13 12 Energy Gun 15 | . 24 28 27 22 23 25 22 11 18 7 10 8 7 13 5 Ballistic Gun 14 | . 3 . 5 11 11 10 14 18 11 7 16 20 21 20 23 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 81 | 9 42 42 48 48 53 58 68 70 73 73 81 69 69 64 67 Greatest Support 101 | 40 40 40 60 60 80 88 70 70 15 101 101 70 70 70 86 Greatest Overweight (x) 7 | 1 1 1 . . 1 1 2 5 7 7 4 . . . 1 Average Overweight (x) 1 | . . 1 . . . . . 1 5 1 . . . . . Largest Inventory Capacity 18 | 6 14 12 18 12 12 18 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 11 12 12 12 12 16 16 16 16 16 16 16 16 16 16 Most Carried 16 | 6 12 12 12 12 12 16 16 16 16 16 16 16 16 16 16 Average Carried 14 | 3 10 11 11 12 11 12 15 15 15 15 15 15 16 16 15 Final Capacity 16 | 6 12 12 12 12 12 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 6 12 12 12 12 12 16 16 14 16 16 16 16 16 16 12 Class Distribution -------------------- 83% | Scavenger-Gunner 8% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 4984 | 254 94 28 99 . 437 195 265 353 45 218 1834 430 90 . 642 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 8951 | . 231 153 358 . 758 735 296 537 . 572 3899 314 35 . 1063 Parts 386 | . 18 4 22 . 39 42 16 24 . 32 145 12 3 . 29 Haulers Intercepted 6 | . 1 . . . 2 . . . . . 3 . . . . Recyclers Shooed 5 | . . . . . 1 . . . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 96 | . . . . . . . 11 17 . 37 . . 5 . 26 Prevented 13 | . . . . . . . 5 3 . 5 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 162 | . 7 3 6 . 10 11 5 19 . 9 56 6 3 . 27 Guns 116 | . 7 3 6 . 9 11 4 7 . 9 47 3 . . 10 AOE 42 | . . . . . 1 . 1 12 . . 5 3 3 . 17 Classes Destroyed 19 | . 5 . 3 . 2 2 1 1 . 2 2 . . . 1 Worker 8 | . . . 1 . 1 1 . . . . 5 . . . . Builder 7 | . 1 . . . 1 2 . . . . 3 . . . . Tunneler 1 | . . . . . . . . . . . 1 . . . . Hauler 6 | . 1 . . . 2 . . . . . 3 . . . . Recycler 6 | . . . 1 . 1 1 . . . . 3 . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . Operator 4 | . 1 . 3 . . . . . . . . . . . . Watcher 5 | . . . . . 2 1 . . . . 2 . . . . Swarmer 37 | . 6 . 2 . . . . 10 . 3 5 . 3 . 8 Saboteur 1 | . . . . . . . . . . 1 . . . . . Grunt 74 | . 1 3 2 . 7 8 2 4 . 4 29 . . . 14 Brawler 7 | . . . . . . . . 1 . . 4 . . . 2 Duelist 9 | . . . . . 1 . . 2 . 1 4 . . . 1 Protector 1 | . . . . . . . . . . . . . . . 1 Sentry 15 | . . . 2 . 2 1 . 2 . . 6 . . . 2 Hunter 6 | . . . . . . 1 . . . . 5 . . . . Programmer 7 | . . . . . . 1 2 . . 1 3 . . . . Behemoth 1 | . . . . . . . 1 . . . . . . . . Thug 1 | . . . . . . . . . . . . 1 . . . Butcher 4 | . . . . . . . . . . . . 4 . . . Mutant 3 | . . . . . . . . . . 2 . 1 . . . Best Kill Streak 10 | . 5 2 4 . 6 4 2 8 . 3 10 5 3 . 8 Combat Bots Only 9 | . 4 2 3 . 4 2 2 8 . 3 9 5 3 . 8 Max Kills in Single Turn 4 | . 2 1 2 . 2 2 1 4 . 2 2 3 3 . 3 Gunslinging 1 | . 1 . 1 . 1 . . . . . . . . . 1 Exploded 4 | . . . . . 1 . 1 4 . . 1 3 3 . 3 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 10903 | . 252 105 162 . 844 746 921 1016 . 402 4347 62 159 . 1887 Core 1505 | . 41 16 17 . 126 108 152 164 . 19 515 20 27 . 300 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 77 . 95 77 . . . . 36 . . . . . Volleys Fired 358 | . 22 7 16 . 34 31 23 30 . 16 128 7 2 . 42 Largest 5 | . 2 2 3 . 4 5 5 5 . 2 5 5 5 . 5 Hottest 283 | . 80 90 135 . 211 262 217 201 . 283 283 246 194 . 244 Shots Fired 1162 | . 44 14 48 . 110 149 77 77 . 29 459 27 7 . 121 Gun 1139 | . 44 14 48 . 110 149 76 71 . 29 456 26 6 . 110 Cannon . | . . . . . . . . . . . . . . . . Launcher 23 | . . . . . . . 1 6 . . 3 1 1 . 11 Special . | . . . . . . . . . . . . . . . . Kinetic 617 | . 8 . 8 . 49 38 39 51 . 16 291 19 5 . 93 Thermal 275 | . . . . . 43 92 14 5 . 13 83 7 1 . 17 Explosive 23 | . . . . . . . 1 6 . . 3 1 1 . 11 Electromagnetic 247 | . 36 14 40 . 18 19 23 15 . . 82 . . . . Robot Hit Streak 28 | . 6 11 15 . 13 19 11 6 . 10 28 6 6 . 27 Robot Miss Streak 19 | . 4 3 3 . 2 5 5 7 . 19 7 3 2 . 7 Penetration Max 1 | . . . . . . . . . . . 1 . . . . Secondary Targets 26 | . 1 . 2 . 5 5 . 3 . . 6 . . . 4 Max Gunslinging Chain 2 | . 1 . 1 . 2 1 . 1 . . 1 . . . 1 Shots Hit Robots 848 | . 24 11 38 . 84 98 51 46 . 22 357 20 5 . 92 Core Hits 542 | . 11 9 23 . 38 31 14 38 . 28 219 23 3 . 105 Critical Hits 18 | . . . . . 1 . . 1 . . 14 . . . 2 Critical Kills 6 | . . . . . 1 . . . . . 4 . . . 1 Critical Parts Destroyed 10 | . . . . . . . . 1 . . 8 . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 22907 | . 515 206 478 . 1347 1900 930 1642 . 1374 9237 642 240 . 4396 Guns 16350 | . 290 198 442 . 1170 1686 845 565 . 1374 7685 363 31 . 1701 Cannons . | . . . . . . . . . . . . . . . . Explosions 6485 | . 221 . 36 . 159 193 85 1077 . . 1531 279 209 . 2695 Melee . | . . . . . . . . . . . . . . . . Ramming 72 | . 4 8 . . 18 21 . . . . 21 . . . . Kinetic 7230 | . 33 . 61 . 537 368 536 378 . 181 3524 267 7 . 1338 Thermal 7087 | . 221 . 36 . 617 1320 78 72 . 1193 3067 96 24 . 363 Explosive 5444 | . . . . . . . 85 1077 . . 1099 279 209 . 2695 Electromagnetic 3074 | . 257 198 381 . 175 191 231 115 . . 1526 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . 1 3 3 3 . 7 7 7 7 7 Average Corruption 4 | . . . . . . 1 2 3 3 . 6 7 7 7 7 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 128 | . . . . . . 2 17 17 1 . 37 9 13 5 27 Message Errors 20 | . . . . . . 1 4 3 . . 6 1 2 1 2 Matter Fused 14 | . . . . . . . 3 2 1 . 3 2 1 . 2 Heat Flow Errors 18 | . . . . . . . 4 3 . . 3 2 1 . 5 Energy Discharges 18 | . . . . . . . 1 3 . . 4 1 3 2 4 Parts Rejected 2 | . . . . . . . . . . . 2 . . . . Data Loss (minor) 17 | . . . . . . 1 2 2 . . 1 1 4 2 4 Data Loss (major) 2 | . . . . . . . . . . . . 1 1 . . Misfires 3 | . . . . . . . . . . . 1 1 1 . . Targeting Errors 26 | . . . . . . . 3 2 . . 14 . . . 7 Weapon Failures 8 | . . . . . . . . 2 . . 3 . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 205 | . 30 . . . 22 12 12 29 . . 28 . . . 72 Projectiles . | . . . . . . . . . . . . . . . . Explosions 205 | . 30 . . . 22 12 12 29 . . 28 . . . 72 Melee . | . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . 1 . . . . Impact 1 | . . . . . . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 505 | . 32 . . . 33 . . 89 . . 184 . . . 167 Shots 15 | . 1 . . . 1 . . 3 . . 3 . . . 7 Rammed 9 | . 1 1 . . 1 2 . . . . 4 . . . . Targets Rammed 10 | . 1 1 . . 2 2 . . . . 4 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . Highest Temperature 495 | . 40 42 72 . 119 494 183 217 . 213 495 154 253 . 444 Average Temperature 87 | . 15 24 18 . 38 124 67 47 . 66 106 48 105 . 99 Received Heat Transfer 2886 | . 12 60 39 . 369 321 177 168 . 126 1137 27 . . 450 Effects 17 | . . . . . . 7 . . . . 9 . . . 1 Shutdowns 5 | . . . . . . 1 . . . . 3 . . . 1 Interference 5 | . . . . . . . . . . . 5 . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . Damage (minor) 3 | . . . . . . 2 . . . . 1 . . . . Damage (major) 3 | . . . . . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . 3 . . . . Combat Hostiles 3 | . . . . . . . . . . . 3 . . . . Parts Fried 18 | . 1 2 5 . . 1 . . . . 9 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . Parts Melted 21 | . 1 . . . 1 5 . . . 4 10 . . . . Heat Transferred 11743 | . 300 . 50 . 1260 2433 185 185 . 1750 4673 161 37 . 709 Parts Sabotaged 4 | . . . . . . . . . . . 4 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 3 . 1 . 1 2 . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 1764 | . 232 125 349 135 156 403 . . . . 1764 . . . . Initial 135 | . . 19 48 135 52 70 . . . . 131 . . . . Average 523 | . 66 100 178 135 78 263 . . . . 880 . . . . Maximum Alert Level 5 | . 1 . 1 . . 2 . . . . 5 . . . . Low Security (%) 39 | 100 93 100 55 100 100 26 . . . . 8 . . . . Level 1 13 | . 6 . 44 . . 72 . . . . 1 . . . . Level 2 7 | . . . . . . 1 . . . . 14 . . . . Level 3 27 | . . . . . . . . . . . 52 . . . . Level 4 10 | . . . . . . . . . . . 19 . . . . Level 5 1 | . . . . . . . . . . . 3 . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 . 2 . . 9 . 1 . 1 16 . . . 1 Investigation 5 | . 1 . . . . 3 . . . . 1 . . . . Extermination 4 | . . . . . . 1 . . . . 3 . . . . Reinforcement 7 | . . . 2 . . 2 . . . . 3 . . . . Assault 9 | . . . . . . . . 1 . 1 6 . . . 1 Garrison 6 | . . . . . . 3 . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 1 | . . . 1 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 256 | . 14 3 12 . 19 26 6 24 . 19 92 6 2 . 33 Peak Tracking Total 10 | . 4 1 6 . 5 4 3 9 . 10 6 5 4 . 10 Tactical Retreats 30 | . 1 . 3 . 1 8 1 6 . . 9 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 3 | . 1 . . . . 1 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 21 | . 2 . . . . . . 1 . . 17 . . . 1 Max in Single Turn 3 | . 1 . . . . . . 1 . . 3 . . . 1 Garrison Access 2 | . . . . . . . . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . . . 2 . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 29 | . 4 1 1 . 6 5 . . . . 6 . 2 4 . Terminals 15 | . 4 1 1 . 5 4 . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . . Recycling Units 2 | . . . . . 1 . . . . . 1 . . . . Scanalyzers 2 | . . . . . . 1 . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 83 | . 13 4 2 . 14 10 . . . . 11 . 2 27 . Successful 49 | . 4 . . . 5 3 . . . . 8 . 2 27 . Failed 34 | . 9 4 2 . 9 7 . . . . 3 . . . . Catastrophic 8 | . . 1 1 . 2 3 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 41 | . 8 4 2 . 7 6 . . . . 14 . . . . Terminals 39 | . 13 4 2 . 12 8 . . . . . . . . . Fabricators 3 | . . . . . . . . . . . 3 . . . . Repair Stations 5 | . . . . . . . . . . . 5 . . . . Recycling Units 3 | . . . . . 2 . . . . . 1 . . . . Scanalyzers 4 | . . . . . . 2 . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 38 | . 4 . . . 3 2 . . . . . . 2 27 . Record 11 | . . . . . . . . . . . . . . 11 . Part Schematic 7 | . . . . . . . . . . . . . . 7 . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . Robot Analysis 3 | . 2 . . . . 1 . . . . . . . . . Prototype ID Bank 5 | . 2 . . . . . . . . . . . . 3 . Open Door 2 | . . . . . . . . . . . . . 2 . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . 1 . . . . . 1 . . . . Report Inventory 2 | . . . . . 1 . . . . . 1 . . . . Scanalyzer 2 | . . . . . . . . . . . 2 . . . . Insert Component 2 | . . . . . . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . 1 1 . . . . 1 . . . . Terminals 1 | . . . . . 1 . . . . . . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Overload 1 | . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . Extract 1 | . . . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . . . . . . . Used 2 | . 1 . 1 . . . . . . . . . . . . Hacking Detections 18 | . 3 1 1 . 6 3 . . . . 4 . . . . Full Trace Events 2 | . . . . . 1 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . 7 . . . . 10 . . 7 . Parts Built 1 | . . . . . . . . . . . 1 . . . . Matter 168 | . . . . . . . . . . . 168 . . . . Time 84 | . . . . . . . . . . . 84 . . . . Total Part Build Rating 4 | . . . . . . . . . . . 4 . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . Time 22 | . . . . . . . . . . . 22 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . . . . . . 3 . . . . Robots Rewired 6 | . . . . . . . . 2 . 1 . 2 . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 16 | . . 2 . . . . . 2 4 1 3 2 . . 2 Largest Group 6 | . . 2 2 . . . . 2 6 6 3 2 2 2 2 Highest-Rated Group 181 | . . 46 46 . . . . 32 181 181 84 62 62 62 125 Highest-Rated Ally 94 | . . 31 31 . . . . 16 39 39 28 31 31 31 94 Zionite Dispatches 1 | . . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 94 | . . 3 11 . . . . . . 34 11 . 2 . 33 Total Damage 1789 | . . 41 148 . . . . . . 657 141 . 44 . 758 Kills 19 | . . 1 3 . . . . . . 9 1 . 1 . 4 Allies Corrupted 2 | . . . . . . . . . . 2 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 3 | . 2 . . . . 1 . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . 2 1 1 1 . . 2 . 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . 3 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 10383 | 74 595 140 233 114 741 723 737 814 1253 657 2836 309 420 94 643 Spaces Moved 5628 | 40 304 65 97 72 343 354 375 428 863 351 1300 221 337 79 399 Core 4 | 4 . . . . . . . . . . . . . . . Treads 3243 | 36 304 65 97 72 343 354 375 326 . 270 997 . . . 4 Legs 1340 | . . . . . . . . . 5 . 303 221 337 79 395 Wheels 1041 | . . . . . . . . 102 858 81 . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 160 160 160 160 160 130 120 150 120 120 120 120 120 Average Speed 151 | 151 162 180 160 160 161 160 171 159 139 159 163 120 120 120 120 Slowest Speed 240 | 160 180 180 160 160 180 180 200 180 210 200 240 120 120 120 180 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 54 22 12 25 34 10 55 61 90 54 42 45 49 69 56 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 6 | . . . . . . . 1 1 2 1 . . . 1 . Known Exits Taken 1 | . . . . . . 1 . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . . . 3 3 3 . . . . . 1 Spaces Dug 33 | . . . . . . . . 20 . . . . . . 13 Terrain Destroyed 419 | . 10 . 7 . 4 9 9 73 . . 89 34 14 . 170 Melee . | . . . . . . . . . . . . . . . . Projectile 22 | . . . . . . . . 1 . . 14 . . . 7 AOE 397 | . 10 . 7 . 4 9 9 72 . . 75 34 14 . 163 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 6639 | 51 376 74 138 71 454 426 416 504 914 394 1678 249 346 78 470 Wait 195 | . 3 . 10 . 31 10 2 8 8 5 107 3 6 . 2 Move 5611 | 39 303 64 96 71 342 353 374 427 862 350 1299 220 334 78 399 Hop 1 | . . . . . . . . . . . . . 1 . . Pick Up 101 | 6 17 1 5 . 11 9 5 5 7 2 30 2 . . 1 Fast Attach 81 | 6 3 . . . 10 6 3 2 11 3 35 . . . 2 Attach 45 | . 1 . 4 . 4 5 2 5 3 . 15 . . . 6 Detach 22 | . 2 . . . 1 3 . 2 5 . 8 . . . 1 Swap 51 | . 7 . 4 . 3 2 4 3 4 . 12 3 3 . 6 Drop 116 | . 17 1 3 . 16 5 3 4 14 4 40 4 . . 5 Fire 358 | . 22 7 16 . 34 31 23 30 . 16 128 7 2 . 42 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 10 | . 1 1 . . 2 2 . . . . 4 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 48 | . . . . . . . . 18 . 14 . 10 . . 6 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 14) 670 | -10/Materials | Entered Mines 788 | -10/Mines | Discovered new exit (range 6) 810 | -10/Mines | Entered Materials 810 | -9/Materials | Accompanied by 2 allies 810 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 815 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1010 | -9/Materials | Discovered new exit (range 11) 1043 | -9/Materials | Entered Mines 1117 | -9/Mines | Build established: Gunner 1136 | -9/Mines | Discovered new exit (range 14) 1157 | -9/Mines | Entered Materials 1157 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1489 | -8/Materials | Build established: Scavenger-Gunner 1802 | -8/Materials | Lost 5 parts (3n2w) 1803 | -8/Materials | Discovered new exit (range 10) 1898 | -8/Materials | Entered Factory 1898 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2338 | -7/Factory | Discovered new exit (range 9) 2405 | -7/Factory | Garrison activated, responded to threat 2525 | -7/Factory | Discovered new exit (range 12) 2612 | -7/Factory | Identified exit to Lower Caves 2621 | -7/Factory | Entered Lower Caves 2737 | -7/Lower Caves | Learned location of 1 exit from Factory 3002 | -7/Lower Caves | Spotted B-75 Beast 3040 | -7/Lower Caves | Destroyed B-75 Beast 3054 | -7/Lower Caves | Lost 5 parts (1p2n2w) 3342 | -7/Lower Caves | Discovered new exit (range 12) 3358 | -7/Lower Caves | Entered another Lower Caves area 3432 | -7/Lower Caves | Encountered a Warlord checkpoint 3435 | -7/Lower Caves | Discovered new exit (range 14) 3661 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3767 | -7/Lower Caves | Spotted B-75 Beast 3877 | -7/Lower Caves | Core integrity fell below 50% 3917 | -7/Lower Caves | Lost 5 parts (5w) 4086 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4127 | -7/Lower Caves | Destroyed 8 combat bots 4154 | -7/Lower Caves | Discovered new exit (range 5) 4172 | -7/Lower Caves | Entered Zion 4172 | -7/Zion | Accompanied by 2 allies 4227 | -7/Zion | System corruption cleaned by Quarantine Array 4480 | -7/Zion | Learned location of Warlord (-5) 4799 | -7/Zion | Given the Hacking Drone Bay 4802 | -7/Zion | Found Prototype Device 4855 | -7/Zion | Visited the Megawrench Repair Shop 4855 | -7/Zion | Megawrench repaired 11 parts 4996 | -7/Zion | Imprinted 4998 | -7/Zion | Declared Zion's savior 5253 | -7/Zion | Given A8's code to call for help 5331 | -7/Zion | Discovered new exit (range 16) 5351 | -7/Zion | Found Prototype Energy Gun 5351 | -7/Zion | Identified Storm Laser 5425 | -7/Zion | Entered Proximity Caves 5425 | -6/Proximity Caves | Accompanied by 6 allies 5527 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6067 | -6/Proximity Caves | Discovered new exit (range 8) 6082 | -6/Proximity Caves | Entered Factory 6082 | -6/Factory | Evolved 2 slots: Utility x2 6083 | -6/Factory | Identified exit to Factory 6141 | -6/Factory | Identified Hacking Drone Bay 6286 | -6/Factory | Garrison activated, responded to threat 6530 | -6/Factory | Lost 3 parts (2n1w) 6577 | -6/Factory | Destroyed 9 combat bots 6750 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6979 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7324 | -6/Factory | Retrieved Zion intel report: Trap Installations 7325 | -6/Factory | Zion Fire squad teleported in 7403 | -6/Factory | Terminal network hard line cut 7450 | -6/Factory | Fabricated Lrn. Terrain Scanner (x1) 7527 | -6/Factory | Discovered exit to Factory (range 12) 7548 | -6/Factory | Spotted B-75 Beast 7565 | -6/Factory | Lost 3 parts (3n) 7832 | -6/Factory | First assault squad dispatched 7904 | -6/Factory | Repaired Med. Treads 8041 | -6/Factory | Found Prototype Launcher 8041 | -6/Factory | Identified Scatter Rocket Array 8049 | -6/Factory | Found Faulty Scatter Rocket Array 8055 | -6/Factory | Found Scatter Rocket Array 8275 | -6/Factory | Core integrity fell below 50% 8594 | -6/Factory | Discovered exit to Factory (range 5) 8621 | -6/Factory | Garrison activated, responded to threat 8865 | -6/Factory | Discovered new exit (range 14) 8918 | -6/Factory | Entered Lower Caves 9046 | -6/Lower Caves | Attacked by a faux Warlord 9209 | -6/Lower Caves | Discovered new exit (range 10) 9227 | -6/Lower Caves | Entered another Lower Caves area 9227 | -6/Lower Caves | Accompanied by 2 allies 9233 | -6/Lower Caves | Discovered exit to Factory (range 5) 9248 | -6/Lower Caves | Learned Factory stockpile data 9512 | -6/Lower Caves | Learned 12 Factory zone layouts 9636 | -6/Lower Caves | Discovered new exit (range 4) 9647 | -6/Lower Caves | Entered Data Miner 9647 | -6/Data Miner | Accompanied by 2 allies 9647 | -6/Data Miner | Discovered new exit (range 6) 9670 | -6/Data Miner | Met Data Miner 9705 | -6/Data Miner | Learned location of Section 7 (-2) 9705 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9713 | -6/Data Miner | Received God Mode back door access code from Data Miner 9741 | -6/Data Miner | Entered Proximity Caves 9741 | -5/Proximity Caves | Accompanied by 2 allies 9930 | -5/Proximity Caves | Escorted by Enhanced Grunt 9955 | -5/Proximity Caves | Learned location of 1 exit from Factory 10331 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10337 | -5/Proximity Caves | Core integrity fell below 20% 10363 | -5/Proximity Caves | Destroyed 8 combat bots 10384 | -5/Proximity Caves | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- 10373_ Attempting to rewire Y-64 Sentinel. 10374_ Y-64 Sentinel rewired. 10374_ Slug penetrates C-30 ARC. 10374_ C-30 ARC bursts open, deploying its payload. 10374_ G-67 Veteran unfolds itself. 10374_ L-41 Fighter unfolds itself. 10374_ I-47 Archangel unfolds itself. 10375_ Penetrated by Slug. 10375_ Slug penetrates Wall. 10376_ Y-72 Warden destroyed. 10376_ Rocket intercepted. 10377_ Slug penetrates L-41 Fighter. 10379_ System corrupted: Scatter Rocket Array targeting data glitched. 10379_ Sentinel 6a destroyed. 10379_ I-47 Archangel destroyed. 10379_ L-41 Fighter destroyed. 10383_ The unstable cave ceiling collapses. 10383_ Enh. Flexi-carbon Leg destroyed. 10383_ Destroyed Enh. Flexi-carbon Leg. 10384_ Com. Wheel fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?""??????????????????????????????????????????????? | | ?? ?????????????????????##??#???????????????????? | | ??? ##?????????????????### ##"#??????????????????? | | ??? #?##????????????## ??????????????????? | | ???? ?????##??????# ??????????????????? | | ????? ????# ##?????# ??????????????????? | | ????## # #### #?????? ??????????????????? | | ???### #??????? ?????????????????? | | ??## ## ????????# ?????????????????? | | ???# # # ?????????? ###???????????????? | | #### # # #######?????? #?? ????????????? | | # #??????? ?? ???????????? | | #???????# ## ???????????? | | # ##### ######### ??????????? | | ### ##### ## % ??????????? | | # ## ??????????? | | # ##### # ! ?????????? | | ##???# "" ?????????? | | # ##???## " ????????? | | #????# b l ?????? | | # # #????# # @b g ?????? | | ####### #????# ?????? | | #?????# #???#; # "" # ?????? | | #????## #???# #### # ###??????? | | #??### #???# ?? ##????????? | | #??# ##???? ??# ### #?????????? | | #####?# ##????? ??###?? ????????? | | ??????## ##?????? ??????? ????????? | | ???????## ##??????? ????????# ????????? | | ????????####????????? ?????????# ## ?????????? | | ?????????????????????##??????????# #????????????? | | #????????????????????????????????? ##????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????######??????????????????????????????????? | | ########## #??????????????????????????????????? | | #??????????????????????????????????? | | ######## ##??????????????????????????????????? | | #??????# ##??????????????????????????????????? | | ##????### ##?????????##??????????????????????? | | #???##" ##???????# ##?????????????????????? | | #??## #??????# #?????????????????????? | | #??#""" #?##### #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 4 Salvage Targeting 4 Item Schematics ----------------- Gatling Laser | -7/Factory | Extracted Hpw. Shotgun | -7/Factory | Extracted Lrn. Terrain Scanner | -7/Factory | Extracted Lgt. EM Pulse Cannon | -7/Factory | Extracted Integration Mediator | -7/Factory | Extracted VTOL Module | -7/Factory | Extracted Hpw. Tractor Beam | -7/Factory | Extracted Exp. Signal Interpreter | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Lrn. Terrain Scanner | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveFluxInverter Manual? 0 Play Time 01:09:41 Cumulative 207.0 hours Start 2021.10.01 @ 17:09:06 End 2021.10.01 @ 18:17:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 261 Rogue 261 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/1/1/0/0/0/0/0 Lore% 79 Gallery% 81 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28f40e89-4e2a-4b30-af0f-902d4868dffb