Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.26 @ 14:45:39

Player: Some Pennies

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (306)      306
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 801

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
    Medium Storage Unit
           Seismic Detector
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Light Ion Engine
  Improved Heat Sink
     Small Storage Unit
           Structural Scanner
           Signal Interpreter
           Hacking Suite
           Grenade Launcher
           Grenade Launcher
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
     Small Laser
           Assault Rifle
>          --- INVENTORY --------
  Improved Terrain Scanner
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
Weapon                     Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 8   6   1   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 3    | 2   .   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 3   2   .   
    Device                 3    | 2   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   3   .   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          2    | .   2   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   1   5   
  Power                    1    | .   .   1   
  Propulsion               3    | .   1   2   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   1   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   100 92  
  Engine                   13   | .   14  12  
  Treads                   27   | .   28  25  
  Device                   14   | .   14  14  
  Storage                  14   | .   14  14  
  Energy Gun               7    | .   9   .   
  Energy Cannon            13   | .   9   25  
  Ballistic Gun            6    | .   9   .   
Peak Build Rating          9    | 9   8   8   
  Average Rating           7    | 6   7   7   
  On Entrance              4    | .   7   7   
Naked Turns                .    | .   .   .   
Heaviest Build             22   | 12  22  22  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  3    | .   1   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   10  
  Most Carried             10   | 5   10  9   
  Average Carried          6    | 1   7   9   
  Final Capacity           10   | 8   10  10  
  Final Carried            10   | 3   10  9   

 Class Distribution 
--------------------
 80% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           463  | 307 146 10  
  Remotely                 .    | .   .   .   
Salvage Created            616  | 117 499 .   
  Parts                    50   | 14  36  .   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           4    | .   4   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  7    | .   7   .   
  Guns                     5    | .   5   .   
  Cannons                  2    | .   2   .   
Classes Destroyed          8    | 2   6   .   
  Worker                   1    | .   1   .   
  Tunneler                 4    | 4   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 2    | 1   1   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  2    | .   2   .   
  Grunt                    5    | .   5   .   
Best Kill Streak           3    | 3   3   .   
  Combat Bots Only         2    | .   2   .   
Max Kills in Single Turn   1    | 1   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        68   | .    55   13   
  Missed                   13   | .    13   .    
Damage Taken               1031 | .    447  584  
  Core                     264  | .    78   186  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              62   | 9    49   4    
  Largest                  2    | 2    2    2    
  Hottest                  120  | 60   120  120  
Shots Fired                122  | 18   96   8    
  Gun                      78   | 18   60   .    
  Cannon                   44   | .    36   8    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  39   | 9    30   .    
  Thermal                  83   | 9    66   8    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         9    | 2    9    3    
  Robot Miss Streak        3    | 2    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           70   | 8    58   4    
  Core Hits                27   | 6    21   .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           999  | 97   816  86   
  Guns                     615  | 97   518  .    
  Cannons                  384  | .    298  86   
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  336  | 40   296  .    
  Thermal                  663  | 57   520  86   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            15   | .    15   .    
  Projectiles              15   | .    15   .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        314  | .    314  180  
  Average Temperature      95   | .    96   91   
  Received Heat Transfer   222  | .    210  12   
  Effects                  5    | .    5    .    
    Energy Bleed           1    | .    1    .    
    Interference           4    | .    4    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         1439 | 125  1129 185  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             188  | 25  188 73  
  Initial                  58   | .   16  58  
  Average                  62   | 12  76  62  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              22   | .   19  3   
  Peak Tracking Total      4    | .   4   2   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                10   | .   10  .   
  Successful               5    | .   5   .   
  Failed                   5    | .   5   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   8    | .   8   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   4   .   
  Terminals                3    | .   3   .   
    Botnet                 1    | .   1   .   
    Skim                   2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     10   | .   10  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               999  | 175 628 196 
Spaces Moved               486  | 84  289 113 
  Core                     9    | 3   .   6   
  Treads                   477  | 81  289 107 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 160 
  Average Speed            159  | 156 160 162 
  Slowest Speed            240  | 160 240 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       30   | 6   50  34  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   1   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      583  | 107 358 118 
  Wait                     3    | .   3   .   
  Move                     484  | 83  288 113 
  Hop                      .    | .   .   .   
  Pick Up                  12   | 5   7   .   
  Fast Attach              10   | 7   3   .   
  Attach                   1    | .   .   1   
  Detach                   .    | .   .   .   
  Swap                     4    | 1   3   .   
  Drop                     7    | 2   5   .   
  Fire                     62   | 9   49  4   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 1 exit: [*Exi])

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 15)
  176 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  433 | -10/Materials | Discovered new exit (range 5)
  610 | -10/Materials | Discovered new exit (range 15)
  768 | -10/Materials | Discovered new exit (range 14)
  804 | -10/Materials | Entered Mines
  818 | -10/Mines     | Assembled infested the area
  823 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  895 | -10/Mines     | Discovered new exit (range 13)
  986 | -10/Mines     | Core integrity fell below 50%
  996 | -10/Mines     | Core integrity fell below 20%
 1000 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
00826_ Found 41 Matter.
00827_ Acquired 10 matter.
00859_ C-30 ARC bursts open, deploying its
  payload.
00859_ D-53 Grenadier unfolds itself. <x2>
00863_ as-56644 sneak attacks.
00863_ R-06 Scavenger destroyed.
00863_ as-56644 destroyed.
00869_ K-01 Serf collects debris. <x2>
00870_ U-05 Engineer lays Concrete.
00892_ T-07 Excavator is excavating.
00895_ EXIT=FOUND
00946_ T-07 Excavator is excavating.
00976_ Plasma Injector explodes.
00980_ Lgt. Treads destroyed. <x2>
00987_ Beam Cannon destroyed.
00987_ Ion Engine destroyed.
00989_ Beam Cannon destroyed.
00995_ U-05 Engineer lays Concrete. <x4>
01000_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprinterMatterDetonator
  Manual?         0
Play Time         00:07:23
  Cumulative      410.7 hours
  Start           2024.10.26 @ 14:37:05
  End             2024.10.26 @ 14:45:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          286
  Rogue           281
  Adventurer      5
  Explorer        0
Win Type          -
  Total           9
  Types           4/0/5/0/0/0/0/0/0
Lore%             75
Gallery%          88
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3453de29-8c9f-4f6e-bb02-bc57a4df51ca