Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.14 @ 00:23:26

Player: NeroPrime

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (66)      330
Value Destroyed (1768)     1768
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4478

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     285/300
Energy                     150/150
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (850) Ox16
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
     Large Storage Unit
     Large Storage Unit
           Hacking Suite
>          --- WEAPON (4) -------
           Great Maul
>          --- INVENTORY (20) ---
     Light Nuclear Core
           Heat Sink
  Improved Heat Sink
  Improved Heat Sink
  Improved Heat Sink
    Medium Storage Unit
           Targeting Computer
           Target Analyzer

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
     Heavy EM Shotgun
  Advanced Beam Rifle
           Gatling Laser
           Great Maul
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
           Heat Sink
    Medium Storage Unit
           EM Shotgun
     Heavy EM Shotgun
     Heavy EM Shotgun
     Heavy EM Shotgun
           Beam Rifle
           Particle Gun
           EM Pulse Cannon
           Assault Rifle
     Light Assault Rifle
  Improved Assault Rifle
[Rating: 33]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Great Maul
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Plasma Cutter
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   2    | .   .   2   .   .   
Parts Attached             100  | 5   5   20  35  35  
  Power                    12   | 1   1   2   2   6   
    Engine                 8    | 1   1   2   1   3   
    Core                   4    | .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               28   | 2   .   4   11  11  
    Treads                 1    | .   .   .   .   1   
    Leg                    21   | 2   .   4   11  4   
    Wheel                  6    | .   .   .   .   6   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | .   4   2   7   2   
    Device                 4    | .   .   .   4   .   
    Storage                8    | .   2   2   3   1   
    Processor              2    | .   2   .   .   .   
    Hackware               1    | .   .   .   .   1   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   45   | 2   .   12  15  16  
    Energy Gun             24   | 1   .   5   8   10  
    Energy Cannon          4    | .   .   3   .   1   
    Ballistic Gun          14   | 1   .   3   5   5   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   
    Impact Weapon          2    | .   .   1   1   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   3   .   
Parts Lost                 51   | .   .   5   14  32  
  Power                    5    | .   .   .   1   4   
  Propulsion               14   | .   .   1   4   9   
  Utility                  3    | .   .   .   2   1   
  Weapon                   29   | .   .   4   7   18  
  Highest Loss Streak      17   | .   .   2   5   17  
Average Slot Usage (%)     91   | .   89  96  92  88  
  Engine                   6    | .   14  10  4   3   
  Core                     2    | .   .   .   4   3   
  Leg                      23   | .   28  21  26  20  
  Device                   3    | .   .   .   5   6   
  Storage                  20   | .   16  22  18  23  
  Energy Gun               15   | .   14  17  15  15  
  Energy Cannon            3    | .   .   13  1   .   
  Ballistic Gun            7    | .   14  7   9   2   
  Impact Weapon            4    | .   .   2   6   7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             65   | 9   27  52  52  65  
  Greatest Support         55   | 20  20  20  40  55  
  Greatest Overweight (x)  5    | .   1   2   4   5   
  Average Overweight (x)   1    | .   .   1   1   1   
Largest Inventory Capacity 20   | 4   12  16  16  20  
  Average Capacity         15   | 4   8   13  15  19  
  Most Carried             18   | 4   11  16  16  18  
  Average Carried          11   | 1   6   12  12  13  
  Final Capacity           20   | 4   12  16  16  20  
  Final Carried            16   | 1   11  16  15  8   

 Class Distribution 
--------------------
 34% | Gunner
 29% | Scavenger-Gunner
 17% | Mutant
 11% | Scavenger-Mutant
  4% | Hauler-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           1424 | 240 126 203 479 376 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2332 | .   235 498 607 992 
  Parts                    165  | .   24  37  38  66  
Haulers Intercepted        3    | .   .   .   3   .   
Recyclers Shooed           3    | .   2   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  45   | .   6   12  10  17  
  Melee                    4    | .   .   .   .   4   
  Guns                     30   | .   6   9   8   7   
  Cannons                  7    | .   .   3   2   2   
  AOE                      2    | .   .   .   .   2   
Classes Destroyed          11   | .   4   4   2   1   
  Worker                   9    | .   3   .   1   5   
  Builder                  2    | .   .   1   .   1   
  Hauler                   3    | .   .   .   3   .   
  Recycler                 1    | .   1   .   .   .   
  Operator                 3    | .   1   .   1   1   
  Watcher                  3    | .   .   1   .   2   
  Swarmer                  17   | .   6   3   3   5   
  Grunt                    15   | .   .   6   5   4   
  Sentry                   7    | .   .   3   1   3   
  Hunter                   3    | .   .   .   1   2   
  Programmer               3    | .   .   .   .   3   
Best Kill Streak           6    | .   4   4   3   6   
  Combat Bots Only         3    | .   3   3   3   3   
Max Kills in Single Turn   2    | .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               6230 | .    78   871  1700 3581 
  Core                     1051 | .    14   128  196  713  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         81   | 100  94   68   64   .    
Volleys Fired              173  | .    22   34   55   62   
  Largest                  4    | .    2    4    4    3    
  Hottest                  250  | .    70   250  210  191  
Shots Fired                420  | .    44   106  142  128  
  Gun                      363  | .    44   67   132  120  
  Cannon                   51   | .    .    39   4    8    
  Launcher                 .    | .    .    .    .    .    
  Special                  6    | .    .    .    6    .    
  Kinetic                  140  | .    22   23   71   24   
  Thermal                  202  | .    22   67   65   48   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          78   | .    .    16   6    56   
  Robot Hit Streak         14   | .    5    9    14   10   
  Robot Miss Streak        7    | .    5    4    4    7    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        6    | .    .    .    5    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           262  | .    22   60   80   100  
  Core Hits                133  | .    13   30   27   63   
  Critical Hits            2    | .    .    1    1    .    
  Critical Kills           2    | .    .    1    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              19   | .    .    .    .    19   
  Impact                   19   | .    .    .    .    19   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4076 | .    286  850  985  1955 
  Guns                     2927 | .    286  537  913  1191 
  Cannons                  445  | .    .    282  40   123  
  Explosions               354  | .    .    31   .    323  
  Melee                    318  | .    .    .    .    318  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  820  | .    100  128  336  256  
  Thermal                  2161 | .    186  524  589  862  
  Explosive                5    | .    .    5    .    .    
  Electromagnetic          772  | .    .    193  60   519  
  Impact                   318  | .    .    .    .    318  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    4    .    .    5    
  Average Corruption       2    | .    3    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  17   | .    2    .    .    15   
    Message Errors         1    | .    1    .    .    .    
    Matter Fused           6    | .    .    .    .    6    
    Heat Flow Errors       3    | .    1    .    .    2    
    Energy Discharges      1    | .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    2    
    Targeting Errors       4    | .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            78   | .    .    44   .    34   
  Projectiles              20   | .    .    .    .    20   
  Explosions               45   | .    .    44   .    1    
  Melee                    13   | .    .    .    .    13   
Knockbacks                 4    | .    .    .    .    4    
  Impact                   4    | .    .    .    .    4    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      393  | .    .    243  .    150  
  Shots                    6    | .    .    3    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        634  | .    208  510  634  255  
  Average Temperature      136  | .    33   159  207  72   
  Received Heat Transfer   1194 | .    .    285  396  513  
  Effects                  18   | .    .    5    13   .    
    Shutdowns              2    | .    .    .    2    .    
    Energy Bleed           5    | .    .    2    3    .    
    Interference           4    | .    .    3    1    .    
    Short Circuit          2    | .    .    .    2    .    
    Damage (minor)         1    | .    .    .    1    .    
    Damage (major)         4    | .    .    .    4    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    2    
  Parts Fried              5    | .    .    .    .    5    
  Impact Corruptions       2    | .    .    .    .    2    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    1    1    2    2    
  Heat Transferred         4250 | .    555  1083 1184 1428 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      5    | .    .    1    .    4    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             251  | .   180 251 229 152 
  Average Influence        89   | .   90  126 89  68  
Maximum Alert Level        1    | .   .   1   1   .   
  Low Security (%)         94   | 100 100 82  92  100 
  Level 1                  5    | .   .   17  7   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   1   2   .   4   
  Investigation            .    | .   .   .   .   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            6    | .   1   2   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           5    | .   .   1   1   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              82   | .   10  22  16  34  
  Peak Tracking Total      7    | .   4   4   6   7   
  Tactical Retreats        3    | .   .   .   1   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            7    | .   2   4   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          3    | .   .   2   1   .   
  Max in Single Turn       2    | .   .   2   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          6    | .   2   2   2   .   
  Terminals                5    | .   2   1   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                13   | .   3   6   4   .   
  Successful               9    | .   2   5   2   .   
  Failed                   4    | .   1   1   2   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   
  Terminals                9    | .   3   2   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   2   1   2   .   
  Record                   2    | .   .   .   2   .   
  Alert Level              2    | .   2   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   
  Insert Component         2    | .   .   2   .   .   
  Analyze                  2    | .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   1   2   2   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               2976 | 51   405  694  755  1071 
Spaces Moved               1456 | 46   233  333  336  508  
  Core                     19   | 19   .    .    .    .    
  Treads                   28   | .    .    .    .    28   
  Legs                     1344 | 27   233  333  336  415  
  Wheels                   65   | .    .    .    .    65   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  90   
  Average Speed            147  | 91   136  160  150  148  
  Slowest Speed            240  | 120  150  180  240  220  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       24   | 4    46   35   25   10   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          54   | .    .    29   .    25   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      54   | .    .    29   .    25   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      1905 | 54  277 413 483 678 
  Wait                     45   | .   .   2   13  30  
  Move                     1452 | 45  232 332 335 508 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  74   | 4   13  17  23  17  
  Fast Attach              29   | 2   4   6   12  5   
  Attach                   58   | 3   1   10  19  25  
  Detach                   2    | .   .   .   2   .   
  Swap                     13   | .   .   4   4   5   
  Drop                     40   | .   5   8   20  7   
  Fire                     173  | .   22  34  55  62  
  Melee                    19   | .   .   .   .   19  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   52 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  402 | -10/Materials | Discovered new exit (range 11)
  457 | -10/Materials | Entered another Materials area
  457 | -9/Materials  | Evolved 2 slots: Weapon x2
  758 | -9/Materials  | Build established: Gunner
  852 | -9/Materials  | Discovered new exit (range 16)
 1126 | -9/Materials  | Discovered new exit (range 11)
 1151 | -9/Materials  | Entered another Materials area
 1151 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1302 | -8/Materials  | Lost 5 parts (1u4w)
 1526 | -8/Materials  | Lost 5 parts (2n1u2w)
 1581 | -8/Materials  | Lost 3 parts (2n1w)
 1868 | -8/Materials  | Build established: Scavenger-Gunner
 1893 | -8/Materials  | Discovered new exit (range 9)
 1906 | -8/Materials  | Entered Factory
 1906 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2296 | -7/Factory    | Lost 3 parts (1p2w)
 2688 | -7/Factory    | Core integrity fell below 50%
 2820 | -7/Factory    | Lost 17 parts (2p4n11w)
 2866 | -7/Factory    | Core integrity fell below 20%
 2897 | -7/Factory    | Lost 5 parts (1p1n1u2w)
 2977 | -7/Factory    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
C-30 ARC bursts open, deploying its payload.
S-27 Virus unfolds itself. <x4>
Slug penetrates Wall.
Autogun destroyed.
R-06 Scavenger inserts Lgt. Ion Engine into recycling unit.
Recycling unit begins recycling process.
R-06 Scavenger inserts VTOL Module into recycling unit.
R-06 Scavenger inserts Carbon-fiber Leg into recycling unit.
Recycling unit begins recycling process.
Particle Gun destroyed.
System corrupted: Energy discharge (-34).
Wheel destroyed.
R-06 Scavenger inserts Lgt. Treads into recycling unit.
S-27 Virus destroyed.
R-06 Scavenger collects VTOL Module.
R-06 Scavenger inserts VTOL Module into recycling unit.
Recycling unit begins recycling process.
S-27 Virus destroyed.
K-01 Serf collects debris.
Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????#     # """ !   #?????             +  |
| ?????????????#     #     r   #??????            #  |
| ?????????????#     #   *k@   #???????????    [  #  |
| ?????????????#     #####/########################  |
| ?????????????#         s%    %           %         |
| ?????????????#         r                   %       |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           44
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       85
Evasion (%)                50
Recoil Reduction           1
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
   Heat Sink | -9/Materials | Scanalyzed
 Beam Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightningAdvancedCompactor
  Manual?         0
Play Time         01:01:02
  Cumulative      10.3 hours
  Start           2020.04.28 @ 01:24:05
  End             2020.05.14 @ 00:23:26
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          13
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e7af73c8-bdbb-4b33-8fb2-b152267e6f3b