Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.14 @ 00:23:26 Player: NeroPrime Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (1768) 1768 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4478 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 150/150 System Corruption 5% Temperature Cool (0) Movement Core (850) Ox16 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Large Storage Unit Large Storage Unit Hacking Suite > --- WEAPON (4) ------- Great Maul > --- INVENTORY (20) --- Light Nuclear Core Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Medium Storage Unit Targeting Computer Target Analyzer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON ----------- Heavy EM Shotgun Advanced Beam Rifle Gatling Laser Great Maul > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Heat Sink Medium Storage Unit EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Beam Rifle Particle Gun EM Pulse Cannon Assault Rifle Light Assault Rifle Improved Assault Rifle [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Great Maul Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Special Weapon Plasma Cutter Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon 2 | . . 2 . . Parts Attached 100 | 5 5 20 35 35 Power 12 | 1 1 2 2 6 Engine 8 | 1 1 2 1 3 Core 4 | . . . 1 3 Reactor . | . . . . . Propulsion 28 | 2 . 4 11 11 Treads 1 | . . . . 1 Leg 21 | 2 . 4 11 4 Wheel 6 | . . . . 6 Hover . | . . . . . Flight . | . . . . . Utility 15 | . 4 2 7 2 Device 4 | . . . 4 . Storage 8 | . 2 2 3 1 Processor 2 | . 2 . . . Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 45 | 2 . 12 15 16 Energy Gun 24 | 1 . 5 8 10 Energy Cannon 4 | . . 3 . 1 Ballistic Gun 14 | 1 . 3 5 5 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon 2 | . . 1 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 3 . Parts Lost 51 | . . 5 14 32 Power 5 | . . . 1 4 Propulsion 14 | . . 1 4 9 Utility 3 | . . . 2 1 Weapon 29 | . . 4 7 18 Highest Loss Streak 17 | . . 2 5 17 Average Slot Usage (%) 91 | . 89 96 92 88 Engine 6 | . 14 10 4 3 Core 2 | . . . 4 3 Leg 23 | . 28 21 26 20 Device 3 | . . . 5 6 Storage 20 | . 16 22 18 23 Energy Gun 15 | . 14 17 15 15 Energy Cannon 3 | . . 13 1 . Ballistic Gun 7 | . 14 7 9 2 Impact Weapon 4 | . . 2 6 7 Naked Turns . | . . . . . Heaviest Build 65 | 9 27 52 52 65 Greatest Support 55 | 20 20 20 40 55 Greatest Overweight (x) 5 | . 1 2 4 5 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 20 | 4 12 16 16 20 Average Capacity 15 | 4 8 13 15 19 Most Carried 18 | 4 11 16 16 18 Average Carried 11 | 1 6 12 12 13 Final Capacity 20 | 4 12 16 16 20 Final Carried 16 | 1 11 16 15 8 Class Distribution -------------------- 34% | Gunner 29% | Scavenger-Gunner 17% | Mutant 11% | Scavenger-Mutant 4% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1424 | 240 126 203 479 376 Remotely . | . . . . . Salvage Created 2332 | . 235 498 607 992 Parts 165 | . 24 37 38 66 Haulers Intercepted 3 | . . . 3 . Recyclers Shooed 3 | . 2 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 45 | . 6 12 10 17 Melee 4 | . . . . 4 Guns 30 | . 6 9 8 7 Cannons 7 | . . 3 2 2 AOE 2 | . . . . 2 Classes Destroyed 11 | . 4 4 2 1 Worker 9 | . 3 . 1 5 Builder 2 | . . 1 . 1 Hauler 3 | . . . 3 . Recycler 1 | . 1 . . . Operator 3 | . 1 . 1 1 Watcher 3 | . . 1 . 2 Swarmer 17 | . 6 3 3 5 Grunt 15 | . . 6 5 4 Sentry 7 | . . 3 1 3 Hunter 3 | . . . 1 2 Programmer 3 | . . . . 3 Best Kill Streak 6 | . 4 4 3 6 Combat Bots Only 3 | . 3 3 3 3 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6230 | . 78 871 1700 3581 Core 1051 | . 14 128 196 713 Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 94 68 64 . Volleys Fired 173 | . 22 34 55 62 Largest 4 | . 2 4 4 3 Hottest 250 | . 70 250 210 191 Shots Fired 420 | . 44 106 142 128 Gun 363 | . 44 67 132 120 Cannon 51 | . . 39 4 8 Launcher . | . . . . . Special 6 | . . . 6 . Kinetic 140 | . 22 23 71 24 Thermal 202 | . 22 67 65 48 Explosive . | . . . . . Electromagnetic 78 | . . 16 6 56 Robot Hit Streak 14 | . 5 9 14 10 Robot Miss Streak 7 | . 5 4 4 7 Penetration Max . | . . . . . Secondary Targets 6 | . . . 5 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 262 | . 22 60 80 100 Core Hits 133 | . 13 30 27 63 Critical Hits 2 | . . 1 1 . Critical Kills 2 | . . 1 1 . Critical Parts Destroyed . | . . . . . Melee Attacks 19 | . . . . 19 Impact 19 | . . . . 19 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4076 | . 286 850 985 1955 Guns 2927 | . 286 537 913 1191 Cannons 445 | . . 282 40 123 Explosions 354 | . . 31 . 323 Melee 318 | . . . . 318 Ramming . | . . . . . Kinetic 820 | . 100 128 336 256 Thermal 2161 | . 186 524 589 862 Explosive 5 | . . 5 . . Electromagnetic 772 | . . 193 60 519 Impact 318 | . . . . 318 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 4 . . 5 Average Corruption 2 | . 3 . . 2 Corruption Purged . | . . . . . Effects 17 | . 2 . . 15 Message Errors 1 | . 1 . . . Matter Fused 6 | . . . . 6 Heat Flow Errors 3 | . 1 . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Targeting Errors 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage 78 | . . 44 . 34 Projectiles 20 | . . . . 20 Explosions 45 | . . 44 . 1 Melee 13 | . . . . 13 Knockbacks 4 | . . . . 4 Impact 4 | . . . . 4 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 393 | . . 243 . 150 Shots 6 | . . 3 . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 634 | . 208 510 634 255 Average Temperature 136 | . 33 159 207 72 Received Heat Transfer 1194 | . . 285 396 513 Effects 18 | . . 5 13 . Shutdowns 2 | . . . 2 . Energy Bleed 5 | . . 2 3 . Interference 4 | . . 3 1 . Short Circuit 2 | . . . 2 . Damage (minor) 1 | . . . 1 . Damage (major) 4 | . . . 4 . Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 5 | . . . . 5 Impact Corruptions 2 | . . . . 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 1 1 2 2 Heat Transferred 4250 | . 555 1083 1184 1428 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . 1 . 4 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 251 | . 180 251 229 152 Average Influence 89 | . 90 126 89 68 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 94 | 100 100 82 92 100 Level 1 5 | . . 17 7 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 2 . 4 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 6 | . 1 2 . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . . 1 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 82 | . 10 22 16 34 Peak Tracking Total 7 | . 4 4 6 7 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 7 | . 2 4 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 3 | . . 2 1 . Max in Single Turn 2 | . . 2 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 6 | . 2 2 2 . Terminals 5 | . 2 1 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 13 | . 3 6 4 . Successful 9 | . 2 5 2 . Failed 4 | . 1 1 2 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 9 | . 3 2 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 5 | . 2 1 2 . Record 2 | . . . 2 . Alert Level 2 | . 2 . . . Dispatch Records 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 2 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2976 | 51 405 694 755 1071 Spaces Moved 1456 | 46 233 333 336 508 Core 19 | 19 . . . . Treads 28 | . . . . 28 Legs 1344 | 27 233 333 336 415 Wheels 65 | . . . . 65 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 90 Average Speed 147 | 91 136 160 150 148 Slowest Speed 240 | 120 150 180 240 220 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 46 35 25 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 54 | . . 29 . 25 Melee . | . . . . . Projectile . | . . . . . AOE 54 | . . 29 . 25 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1905 | 54 277 413 483 678 Wait 45 | . . 2 13 30 Move 1452 | 45 232 332 335 508 Hop . | . . . . . Pick Up 74 | 4 13 17 23 17 Fast Attach 29 | 2 4 6 12 5 Attach 58 | 3 1 10 19 25 Detach 2 | . . . 2 . Swap 13 | . . 4 4 5 Drop 40 | . 5 8 20 7 Fire 173 | . 22 34 55 62 Melee 19 | . . . . 19 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 11) 457 | -10/Materials | Entered another Materials area 457 | -9/Materials | Evolved 2 slots: Weapon x2 758 | -9/Materials | Build established: Gunner 852 | -9/Materials | Discovered new exit (range 16) 1126 | -9/Materials | Discovered new exit (range 11) 1151 | -9/Materials | Entered another Materials area 1151 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1302 | -8/Materials | Lost 5 parts (1u4w) 1526 | -8/Materials | Lost 5 parts (2n1u2w) 1581 | -8/Materials | Lost 3 parts (2n1w) 1868 | -8/Materials | Build established: Scavenger-Gunner 1893 | -8/Materials | Discovered new exit (range 9) 1906 | -8/Materials | Entered Factory 1906 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2296 | -7/Factory | Lost 3 parts (1p2w) 2688 | -7/Factory | Core integrity fell below 50% 2820 | -7/Factory | Lost 17 parts (2p4n11w) 2866 | -7/Factory | Core integrity fell below 20% 2897 | -7/Factory | Lost 5 parts (1p1n1u2w) 2977 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Slug penetrates Wall. Autogun destroyed. R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. Recycling unit begins recycling process. R-06 Scavenger inserts VTOL Module into recycling unit. R-06 Scavenger inserts Carbon-fiber Leg into recycling unit. Recycling unit begins recycling process. Particle Gun destroyed. System corrupted: Energy discharge (-34). Wheel destroyed. R-06 Scavenger inserts Lgt. Treads into recycling unit. S-27 Virus destroyed. R-06 Scavenger collects VTOL Module. R-06 Scavenger inserts VTOL Module into recycling unit. Recycling unit begins recycling process. S-27 Virus destroyed. K-01 Serf collects debris. Slug penetrates Wall. 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