Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.18 @ 13:41:24 // AFD2020/Player2 Player: GridBugBear Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (36) 180 Value Destroyed (879) 879 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (316) 316 TOTAL SCORE: 5215 Bonus ------- Follower Combat Kills 458 Aligned with FarCom 300 Friendly Fire -442 Cogmind --------- Core Integrity 0/850 Matter 12/300 Energy 52/150 System Corruption 0% Temperature Cool (297) Movement Treading (152) Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Light Treads Advanced Treads Advanced Treads Improved Medium Treads > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Advanced Terrain Scanner Heavy Armor Plating Hardened Medium Armor Plating > --- WEAPON (4) ------- Heavy Machine Gun Heavy Machine Gun Light Cannon Bore Cannon > --- INVENTORY (16) --- Micro Nuclear Core Light Angular Momentum Engine Advanced Treads Wheel Energy Filter Weapon Cycler Weapon Cycler EM Pulse Cannon EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Latent Energy Streamer Light Assault Rifle EMP Blaster Rocket Launcher Great Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Terrain Scanner Weapon Cycler Heavy Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Light Cannon Bore Cannon > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Light Treads Wheel Energy Filter Weapon Cycler EM Pulse Cannon EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Latent Energy Streamer Light Assault Rifle EMP Blaster Rocket Launcher Great Axe [Rating: 54] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Small Storage Unit Device Weapon Cycler Storage Small Storage Unit Protection Heavy Armor Plating Weapon Light Assault Rifle Energy Cannon Latent Energy Streamer Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 1 . 1 Utility 4 | . . . . . 1 2 1 Weapon 2 | . . . . . 2 . . Parts Attached 43 | 7 3 3 4 2 8 7 9 Power 8 | 1 3 2 . 1 . . 1 Engine 5 | 1 3 1 . . . . . Core 3 | . . 1 . 1 . . 1 Reactor . | . . . . . . . . Propulsion 14 | 2 . . . 1 5 3 3 Treads 13 | 2 . . . 1 4 3 3 Leg . | . . . . . . . . Wheel 1 | . . . . . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 2 . . 2 . 1 4 2 Device 2 | . . . . . 1 . 1 Storage 7 | 2 . . 2 . . 3 . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 2 | . . . . . . 1 1 Artifact . | . . . . . . . . Weapon 10 | 2 . 1 2 . 2 . 3 Energy Gun . | . . . . . . . . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 5 | 2 . . . . 1 . 2 Ballistic Cannon 4 | . . 1 1 . 1 . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 4 | . 1 1 . 2 . . . Power 2 | . 1 . . 1 . . . Propulsion 1 | . . . . 1 . . . Utility . | . . . . . . . . Weapon 1 | . . 1 . . . . . Highest Loss Streak 1 | . 1 1 . 1 . . . Average Slot Usage (%) 98 | . 100 100 100 99 99 90 93 Engine 3 | . 14 5 . . . . . Core 7 | . . 8 14 13 9 7 6 Treads 27 | . 28 28 28 28 26 23 26 Device 3 | . . . . . 8 7 12 Storage 23 | . 28 28 28 28 18 15 13 Protection 1 | . . . . . . 5 6 Ballistic Gun 17 | . 28 18 14 14 17 15 13 Ballistic Cannon 11 | . . 9 14 14 17 15 13 Naked Turns . | . . . . . . . . Heaviest Build 84 | 13 15 17 29 30 41 68 84 Greatest Support 96 | 40 40 40 40 40 60 66 96 Greatest Overweight (x) 1 | 1 . . . . . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 16 | 8 8 8 12 12 12 16 16 Average Capacity 10 | 6 8 8 8 12 12 12 16 Most Carried 16 | 6 8 8 8 12 12 13 16 Average Carried 9 | 4 7 7 7 10 10 12 13 Final Capacity 16 | 8 8 8 12 12 12 16 16 Final Carried 16 | 6 8 8 8 12 12 12 16 Class Distribution -------------------- 67% | Mutant 27% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 1205 | 274 121 130 40 35 265 208 132 Remotely . | . . . . . . . . Salvage Created 1501 | 65 454 313 . 41 253 175 200 Parts 76 | 3 21 18 . 2 20 6 6 Haulers Intercepted 2 | . 1 . . . 1 . . Recyclers Shooed 4 | . 3 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 21 | . 7 2 . 2 4 2 4 Guns 12 | . 7 1 . . 2 . 2 Cannons 9 | . . 1 . 2 2 2 2 Classes Destroyed 10 | 1 3 . . . 4 . 2 Worker 1 | . . . . . . . 1 Hauler 2 | . 1 . . . 1 . . Recycler 8 | 1 3 3 . . . 1 . Operator 1 | . . . . . 1 . . Swarmer 6 | . 4 . . 2 . . . Grunt 10 | . 3 3 . 1 1 . 2 Duelist 1 | . . . . . 1 . . Sentry 4 | . . . . . 2 2 . Hunter 2 | . . . . . . . 2 Zionite 1 | . . . . . 1 . . Best Kill Streak 2 | 1 2 1 . 2 1 2 2 Combat Bots Only 2 | . 2 1 . 2 1 1 2 Max Kills in Single Turn 2 | 1 1 1 . 1 2 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 1767 | . 381 210 . 143 48 245 740 Core 171 | . 70 18 . . 18 52 13 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 . . . 30 96 87 . Volleys Fired 125 | 2 48 27 . 5 15 11 17 Largest 4 | 2 2 2 . 2 4 4 4 Hottest 152 | 40 40 55 . 55 132 132 152 Shots Fired 334 | 4 96 54 . 10 60 44 66 Gun 226 | 4 96 37 . 5 30 22 32 Cannon 108 | . . 17 . 5 30 22 34 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 334 | 4 96 54 . 10 60 44 66 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 9 | 3 9 7 . 9 9 7 4 Robot Miss Streak 9 | . 9 4 . 4 2 3 5 Penetration Max 1 | . . . . . 1 . . Secondary Targets 3 | . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 203 | 3 59 32 . 5 38 30 36 Core Hits 74 | 2 21 11 . 5 14 9 12 Critical Hits 13 | . . . . . 4 4 5 Critical Kills 5 | . . . . . 2 1 2 Critical Parts Destroyed 8 | . . . . . 2 3 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2475 | 23 488 365 . 220 419 389 571 Guns 1349 | 23 488 192 . 32 120 134 360 Cannons 1005 | . . 173 . 67 299 255 211 Explosions 121 | . . . . 121 . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2354 | 23 488 365 . 99 419 389 571 Thermal 121 | . . . . 121 . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 . Average Corruption 1 | . . . . 1 1 1 . Corruption Purged . | . . . . . . . . Effects 1 | . . . . 1 . . . Message Errors 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 4 | . . 1 . . . 3 . Projectiles 4 | . . 1 . . . 3 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 10 | . . 3 . 1 1 3 2 Impact . | . . . . . . . . Kinetic 10 | . . 3 . 1 1 3 2 Secondary . | . . . . . . . . Self-Inflicted Damage 18 | . . . . 18 . . . Shots 1 | . . . . 1 . . . Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 480 | . 25 28 . 30 315 416 480 Average Temperature 129 | . 11 12 . 16 90 133 269 Received Heat Transfer 318 | . 105 105 . 9 27 54 18 Effects 10 | . . . . . 1 4 5 Shutdowns 2 | . . . . . . 1 1 Energy Bleed 3 | . . . . . . 2 1 Interference 1 | . . . . . . . 1 Matter Decay 2 | . . . . . 1 1 . Short Circuit 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 162 | . . . . 162 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 369 | 5 133 245 . 95 369 136 176 Average Influence 78 | 2 57 60 . 79 177 82 67 Maximum Alert Level 1 | . . 1 . . 1 . . Low Security (%) 94 | 100 100 94 . 100 70 100 100 Level 1 5 | . . 5 . . 29 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 . . . 1 2 6 Investigation 3 | . 1 . . . . 1 1 Extermination 2 | . . . . . . 1 1 Reinforcement 5 | . . . . . 1 . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . 3 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 9 | . 4 1 . . 2 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 51 | . 12 10 . 7 14 4 4 Peak Tracking Total 5 | . 4 3 . 4 5 2 2 Tactical Retreats 1 | . . 1 . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 3 | . . . . . 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . 3 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 3 | . . . . 1 1 1 . Max in Single Turn 1 | . . . . 1 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 14 | . 5 . 1 1 2 2 3 Terminals 9 | . 4 . . . 2 1 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . . . . 1 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 35 | . 16 . 1 1 5 5 7 Successful 18 | . 11 . 1 1 2 1 2 Failed 17 | . 5 . . . 3 4 5 Catastrophic 5 | . 1 . . . 2 2 . Database Lockouts . | . . . . . . . . Manual 25 | . 13 . 1 . 5 2 4 Terminals 25 | . 14 . . . 5 2 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 8 | . 2 . . . . 3 3 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 5 . 1 1 . . 1 Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . Unreport Threat 2 | . 2 . . . . . . Locate Traps 2 | . 1 . . . . . 1 Disarm Traps 1 | . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 9 | . 5 . . . 2 1 1 Terminals 7 | . 4 . . . 2 1 . Track 2 | . 2 . . . . . . Botnet 5 | . 2 . . . 2 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 Tunnel 2 | . 1 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 4 . . . 2 2 3 Full Trace Events 2 | . 1 . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies 6 | . 1 3 . 2 . . . Largest Group 5 | . 1 4 3 5 3 1 1 Highest-Rated Group 134 | . 56 99 83 134 115 85 98 Highest-Rated Ally 98 | . 56 59 59 61 78 85 98 Total Orders 2 | . . . . . . . 2 EXPLORE 2 | . . . . . . . 2 Ally Attacks 149 | . 23 37 . 15 21 15 38 Total Damage 2382 | . 158 464 . 170 252 330 1008 Kills 28 | . 2 8 . 4 3 3 8 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 3 . 2 . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 4842 | 90 599 1619 403 517 522 574 518 Spaces Moved 2744 | 56 286 943 248 294 260 359 298 Core 23 | 23 . . . . . . . Treads 2721 | 33 286 943 248 294 260 359 298 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 145 148 Average Speed 156 | 119 160 160 160 160 160 148 148 Slowest Speed 165 | 160 160 160 160 160 160 165 152 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 3 47 99 62 64 26 13 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 5 | . 1 2 . 1 . . 1 Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 38 | . . . . 12 7 9 10 Melee . | . . . . . . . . Projectile 26 | . . . . . 7 9 10 AOE 12 | . . . . 12 . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 3091 | 73 352 1010 255 332 345 384 340 Wait 117 | 3 8 22 . 23 50 1 10 Move 2737 | 55 285 942 247 293 259 358 298 Hop . | . . . . . . . . Pick Up 37 | 6 4 7 1 7 7 1 4 Fast Attach 13 | 7 1 1 . 1 . 1 2 Attach 8 | . . 1 . 1 4 . 2 Detach . | . . . . . . . . Swap 22 | . 2 1 4 . 4 6 5 Drop 30 | . 4 8 3 2 6 6 1 Fire 125 | 2 48 27 . 5 15 11 17 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 1 | . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 8) 690 | -10/Materials | Entered Mines 690 | -10/Mines | Accompanied by 1 ally 696 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 708 | -10/Mines | Learned Materials stockpile data 762 | -10/Mines | Learned location of Storage (-9) 981 | -10/Mines | Discovered new exit (range 8) 1042 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1406 | -10/Mines | Core integrity fell below 50% 1461 | -10/Mines | Discovered new exit (range 5) 1626 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1629 | -10/Mines | Found Prototype Device 2298 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2299 | -10/Mines | Discovered new exit (range 5) 2309 | -10/Mines | Entered Exiles 2309 | -10/Exiles | Accompanied by 3 allies 2310 | -10/Exiles | Identified exit to Mines 2353 | -10/Exiles | Met 8R-AWN 2375 | -10/Exiles | Met EX-HEX 2420 | -10/Exiles | Met EX-BIN 2439 | -10/Exiles | Aligned with FarCom system 2441 | -10/Exiles | Given EX-Vault access code 2477 | -10/Exiles | Opened EX-Vault 2489 | -10/Exiles | Found Latent Energy Streamer 2530 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2573 | -10/Exiles | Met EX-DEC 2712 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 2712 | -10/Exiles | Entered Mines 2712 | -9/Mines | Accompanied by 3 allies 2725 | -9/Mines | Met a Derelict bent on vengeance 2766 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2821 | -9/Mines | Learned location of 1 exit from Proximity Caves 3049 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3208 | -9/Mines | Discovered new exit (range 11) 3229 | -9/Mines | Entered Materials 3229 | -8/Materials | Accompanied by 3 allies 3229 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 3234 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3547 | -8/Materials | Build established: Skirmisher 3744 | -8/Materials | Discovered new exit (range 3) 3751 | -8/Materials | Entered Factory 3751 | -7/Factory | Accompanied by 1 ally 3751 | -7/Factory | Evolved 2 slots: Utility x2 4304 | -7/Factory | Discovered new exit (range 9) 4325 | -7/Factory | Entered another Factory area 4325 | -6/Factory | Accompanied by 1 ally 4325 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4791 | -6/Factory | Core integrity fell below 50% 4815 | -6/Factory | Core integrity fell below 20% 4843 | -6/Factory | Core destroyed Last Messages --------------- 04816_ HV Slug penetrates H-66 Slayer. 04816_ H-66 Slayer knocked back. 04818_ HV Slug penetrates H-66 Slayer. 04818_ H-66 Slayer suffers critical hit. 04818_ Destroyed Gauss Rifle. 04818_ HV Slug penetrates Wall. 04820_ Adv. Treads permanently disabled. 04820_ Overheating: Short circuit. 04825_ ALERT: Rogue bot located, Programmers report to Factory Zone 9S. 04829_ K-01 Serf destroyed. 04829_ HV Slug penetrates Wall. 04830_ K-01 Serf collects debris. 04832_ H-66 Slayer destroyed. 04832_ HV Slug penetrates Earth. 04833_ Hvy. Machine Gun permanently disabled. 04833_ Overheating: Short circuit. 04833_ K-01 Serf collects debris. 04836_ U-05 Engineer builds a Wall. 04838_ Overheating: Energy bleed (-13). 04838_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????Y? ??????????#?????????????????? | | ????????????????? ????????????????????????????? | | ?????????? ???? ????????????????????????????? | | ?????????????# g ?#?##??????????????????????? | | ?????????#???? ??# #??????????????????????? | | ??????????#???# k ?? #?????????#????????????? | | ??????????#???# ###;######?????????????????? | | ????????#?????# u #?????????????????? | | ??????????????# % ku #?????????????????? | | ??????????#???# k ! k #?????????????????? | | ???????????????? ##????????????????? | | ?????????????????? #?????????????????? | | ???????????????? ??? % k #?????????? ??????? | | ????????????????????? % u #?????????????????? | | ???????????????????????#k #??#??#??#?? ?????? | | ???????#???????????#???# % #########?????????? | | ????#?????#????????????# #????????? | | ???????????????????#???# @ #????????? | | ??????????#????????????# #???? ? | | ?????#????##???????#???# #???[ ?? | | ????????#??????????????# # ?? ??? | | ?????????????????#?????# #??? ??? | | ???????????????????????# #??? ???? | | ???????????????????????# #??? ???? | | ????????##????#???###?## ####+##### | | ?????#?????????????????# %= # | | ???????????#???????????# ! # | | ???#???????????????????#k # | | ??????????#?????#??#?#?# # | | ?????????#????#????????# # | | ????????#??????????????# # | | ??????????#????#???????# ! # | | ????????????????###????# %| ########### # | | #?????????????########## = # # # | | ????????????### # "" # | | ??#???????????# #! Y" # | | ??#???????????# # "" + | | ???##??#?##???# # """ # | | ?#?############ # """ ]# | | ???# # # """ # | | ???# # # # | | ???# # #####+#### """ """ ## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 825 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . 4 2 2 . Power 1 | . . . . . . 1 . Propulsion 3 | . . . . 3 . . . Utility 2 | . . . . . 2 . . Weapon 2 | . . . . 1 . 1 . Parts Attached 62 | . 13 13 1 1 12 8 14 Parts Lost 27 | . 2 2 . . . 4 19 Damage Taken 3206 | . 178 134 . 63 91 551 2189 Core 967 | . 37 32 . 16 . 38 844 Player 2/Cogmind (%) 84 | . 34 64 . 100 . 42 98 Absorbed by Shields . | . . . . . . . . Damage Inflicted 1925 | . 158 169 . 72 188 330 1008 Player 2/Cogmind (%) 43 | . 24 31 . 24 30 45 63 Combat Hostiles Destroyed 14 | . . 3 . 1 3 2 5 Player 2/Cogmind (%) 40 | . . 60 . 33 42 50 55 Game ------ Seed TiamatStasisGreatsword Manual? 0 Play Time 00:41:12 Cumulative 469.0 hours Start 2020.04.18 @ 13:03:59 End 2020.04.18 @ 13:41:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 226 Rogue 226 Adventurer 0 Explorer 0 Win Type - Total 31 Types 18/1/6/6/0/0/0 Lore% 94 Gallery% 92 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 9dd754f7-c317-4b4d-bfdd-682e44ace005