Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 07:27:29 Player: A Moose Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (118) 590 Value Destroyed (4365) 4365 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2421) 2421 TOTAL SCORE: 11336 Bonus ------- High Alert Combat Kills 301 Follower Combat Kills 144 Entered Garrisons 600 Used RIF Installer 1500 Friendly Fire -124 Cogmind --------- Core Integrity 0/850 Matter 224/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Walking (120) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Improved Coolant Injector Improved Signal Interpreter Targeting Computer Hacking Suite Relay Coupler [Swarmer] (39) Relay Coupler [Swarmer] (37) Relay Coupler [Specialist] (23) > --- WEAPON (3) ------- Hardcell Cannon Remote Datajack > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Heat Sink Compact Matter Pod (150) Heavy Laser Nova Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Multi-Nuclear Core > --- PROPULSION ------- Aluminum-Airjet Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit Improved Signal Interpreter Energy Filter Hacking Suite Relay Coupler [NC] > --- WEAPON ----------- Beamcaster Remote Datajack Kinetic Assault Construct/C > --- INVENTORY -------- Compact Matter Pod Improved Sensor Array Improved Melee Analysis Suite Microactuators Relay Coupler [Swarmer] Heavy Missile Launcher Heavy Missile Launcher [Rating: 58] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Utility Medium Storage Unit Device Armored Scrap Engine Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Nova Cannon Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Slots Evolved 8 | . . 2 . . . 4 . 2 . Power 1 | . . . . . . 1 . . . Propulsion 1 | . . . . . . 1 . . . Utility 5 | . . 2 . . . 2 . 1 . Weapon 1 | . . . . . . . . 1 . Parts Attached 78 | 6 1 4 15 11 1 9 7 . 24 Power 8 | 1 . 2 1 1 . 2 1 . . Engine 7 | 1 . 2 1 1 . 2 . . . Core 1 | . . . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 7 | 2 . . 1 2 . . . . 2 Treads 5 | 2 . . 1 2 . . . . . Leg 2 | . . . . . . . . . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 30 | 1 1 2 5 3 1 5 3 . 9 Device 12 | . . . 2 1 1 3 . . 5 Storage 3 | 1 . . 1 . . 1 . . . Processor 5 | . 1 . 1 . . 1 1 . 1 Hackware 5 | . . . . . . . 2 . 3 Protection 5 | . . 2 1 2 . . . . . Artifact . | . . . . . . . . . . Weapon 33 | 2 . . 8 5 . 2 3 . 13 Energy Gun 7 | 2 . . 4 . . . . . 1 Energy Cannon 5 | . . . . . . . . . 5 Ballistic Gun . | . . . . . . . . . . Ballistic Cannon 10 | . . . 1 4 . 1 1 . 3 Launcher 5 | . . . 1 1 . . 1 . 2 Special Weapon 6 | . . . 2 . . 1 1 . 2 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . . Parts Lost 35 | . . . 10 5 . 1 5 . 14 Power 6 | . . . 1 . . 1 2 . 2 Propulsion 7 | . . . 2 2 . . . . 3 Utility 11 | . . . 3 2 . . 1 . 5 Weapon 11 | . . . 4 1 . . 2 . 4 Highest Loss Streak 9 | . . . 6 2 . 1 4 . 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 76 | . 87 87 88 80 83 74 70 72 47 Engine 8 | . 14 11 8 8 11 13 1 . . Core 1 | . . . . . . 1 11 13 2 Treads 10 | . 28 22 15 11 16 4 2 . . Device 8 | . . . 6 4 10 20 9 6 3 Storage 9 | . 14 11 11 11 11 6 7 6 4 Processor 9 | . 1 11 14 11 11 7 7 6 8 Hackware 2 | . . . . . . . 8 13 14 Protection 4 | . . 10 11 11 . . . . . Energy Gun 5 | . 28 22 17 2 . . 4 6 2 Ballistic Cannon 11 | . . . 2 18 22 14 7 . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 37 | 14 14 22 28 31 31 37 34 35 37 Greatest Support 55 | 40 40 40 40 40 35 55 47 30 30 Greatest Overweight (x) 8 | 2 . . 8 1 1 1 1 1 4 Average Overweight (x) . | . . . . . . . . 1 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 9 10 10 8 Most Carried 10 | 5 4 8 10 10 10 10 10 9 10 Average Carried 7 | 2 2 5 8 8 8 9 8 9 7 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 5 Final Carried 10 | 2 3 8 10 10 8 10 9 9 5 Scrap Engine Consumption 103 | . . . . . 27 55 13 2 6 Constructs Created 5 | . . . . . 1 1 2 1 . Constructs Modified 27 | . . . . . 3 13 5 4 2 Class Distribution -------------------- 67% | Mutant 15% | Construct 7% | Scavenger-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -9/Recycling Scavenger-Construct | -7/Factory Construct | -7/Garrison Construct | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Matter Collected 2901 | 199 61 227 185 442 170 896 386 . 335 Remotely 640 | . . . . . . 640 . . . Salvage Created 4068 | . 167 263 706 499 684 964 425 . 360 Parts 195 | . 8 7 42 27 22 58 18 . 13 Haulers Intercepted 2 | . . 1 1 . . . . . . Recyclers Shooed 6 | . . 1 2 . 1 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Combat Hostiles Destroyed 84 | . 4 4 19 18 3 18 11 . 7 Guns 28 | . 4 4 13 1 . . 3 . 3 Cannons 43 | . . . 2 11 3 18 5 . 4 AOE 12 | . . . 3 6 . . 3 . . Classes Destroyed 13 | . 1 2 6 1 . 3 . . . Worker 7 | . . . 1 . . 6 . . . Builder 2 | . . . 1 . . 1 . . . Hauler 2 | . . 1 1 . . . . . . Recycler 15 | . . . 2 . 7 6 . . . Operator 1 | . . . 1 . . . . . . Watcher 6 | . . . 1 . . 5 . . . Swarmer 20 | . . . 9 4 . 7 . . . Grunt 37 | . 4 2 6 5 1 4 10 . 5 Duelist 2 | . . . . . . 2 . . . Sentry 16 | . . 2 4 7 3 . . . . Hunter 6 | . . . . 2 . 1 1 . 2 Programmer 3 | . . . . . . 3 . . . Heavy 1 | . . . . . . 1 . . . Best Kill Streak 6 | . 2 4 6 5 5 6 5 . 2 Combat Bots Only 6 | . 2 4 4 5 1 6 5 . 2 Max Kills in Single Turn 3 | . 1 2 2 3 2 2 2 . 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . . 2 3 . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Hostile Shots Fired 575 | . 13 11 136 72 10 113 65 . 155 Missed 151 | . 3 2 36 22 3 33 19 . 33 Damage Taken 6728 | . 123 133 1156 684 111 1359 439 61 2662 Core 1343 | . 12 . 123 95 . 202 61 . 850 Absorbed by Shields 152 | . . . . . . 99 53 . . Redirected to Shielding 29 | . . . . 29 . . . . . Regen/Repaired (Parts) 1289 | . . . . . . 800 378 56 55 Core Remaining (%) 75 | 100 95 . . . 45 . 62 . . Volleys Fired 348 | . 14 12 80 41 17 103 34 . 47 Largest 3 | . 2 2 2 2 2 2 2 . 3 Hottest 178 | . 100 100 165 104 78 78 102 . 178 Shots Fired 636 | . 28 24 135 78 35 200 56 . 80 Gun 231 | . 28 24 121 7 . . 16 . 35 Cannon 373 | . . . 7 68 35 194 38 . 31 Launcher 17 | . . . 2 3 . . 2 . 10 Special 15 | . . . 5 . . 6 . . 4 Kinetic 359 | . . . 7 68 35 194 38 . 17 Thermal 220 | . 28 24 126 7 . . . . 35 Explosive 17 | . . . 2 3 . . 2 . 10 Electromagnetic 30 | . . . . . . . 16 . 14 Robot Hit Streak 15 | . 8 6 15 15 14 13 10 . 15 Robot Miss Streak 7 | . 1 2 7 7 3 7 1 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 1 . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . . 1 Shots Hit Robots 410 | . 19 19 102 46 21 111 40 . 52 Core Hits 221 | . 9 11 63 30 11 49 21 . 27 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 28 | . 4 4 7 . 2 8 1 . 2 Burn 16 | . 4 4 7 . . . . . 1 Blast 12 | . . . . . 2 8 1 . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9282 | . 251 249 1665 1139 517 2377 1092 . 1992 Guns 2551 | . 251 249 1242 76 . . 300 . 433 Cannons 4853 | . . . 100 730 517 2377 536 . 593 Explosions 1854 | . . . 299 333 . . 256 . 966 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 4513 | . . . 100 730 517 2377 536 . 253 Thermal 2620 | . 251 249 1266 76 . . 101 . 677 Explosive 1753 | . . . 299 333 . . 155 . 966 Electromagnetic 396 | . . . . . . . 300 . 96 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 1 . . Average Corruption 1 | . . . . 1 1 1 1 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 18 | . . . . 2 11 4 1 . . Message Errors 6 | . . . . 1 4 1 . . . Matter Fused 4 | . . . . . 2 2 . . . Heat Flow Errors 1 | . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . 2 . 1 . . Data Loss (major) 2 | . . . . . 1 1 . . . Misfires 1 | . . . . . 1 . . . . Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 117 | . . . . . 5 76 . . 36 Projectiles 90 | . . . . . 5 76 . . 9 Explosions 27 | . . . . . . . . . 27 Melee . | . . . . . . . . . . Knockbacks 37 | . . . 1 4 1 26 5 . . Impact . | . . . . . . . . . . Kinetic 34 | . . . 1 4 1 25 3 . . Secondary 3 | . . . . . . 1 2 . . Self-Inflicted Damage 16 | . . . . . . . 16 . . Shots 1 | . . . . . . . 1 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 342 | . 270 209 261 66 180 183 159 . 342 Average Temperature 69 | . 87 119 90 15 21 31 51 . 122 Received Heat Transfer 1794 | . 69 69 225 231 27 135 188 . 850 Effects 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . 1 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 18 | . 3 6 6 . . . . . 3 Heat Transferred 6657 | . 1036 1036 3397 95 . . 150 . 943 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Peak Influence 845 | . 119 167 451 845 393 356 566 338 481 Initial 379 | . . 50 70 293 379 27 249 296 236 Average 295 | . 63 75 266 597 245 167 384 324 323 Maximum Alert Level 3 | . . . 2 3 1 1 2 1 2 Low Security (%) 32 | 100 100 100 21 . 37 64 . . . Level 1 48 | . . . 70 22 62 35 65 100 84 Level 2 11 | . . . 7 37 . . 34 . 15 Level 3 6 | . . . . 40 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 . 5 . . 3 . . . Investigation 1 | . . . 1 . . . . . . Extermination 2 | . . . . . . 2 . . . Reinforcement 3 | . 1 . 1 . . 1 . . . Assault . | . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Distress Signals 4 | . 1 . 1 . . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 124 | . 5 4 30 22 2 29 12 . 20 Peak Tracking Total 6 | . 2 4 6 6 1 5 6 . 5 Tactical Retreats 9 | . . . 2 1 . 1 1 . 4 Traps | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Traps Triggered 12 | . . . . 5 . 2 . 1 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Machines Disabled 10 | . . . 1 2 2 1 1 . 3 Max in Single Turn 2 | . . . 1 1 1 1 1 . 2 Garrison Relay 4 | . . . . 2 . . 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Machines Accessed 28 | . 1 . 7 2 8 6 1 3 . Terminals 21 | . 1 . 6 2 6 3 1 2 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 2 | . . . . . 2 . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 3 | . . . 1 . . 1 . 1 . Total Hacks 56 | . 3 . 12 4 18 8 1 10 . Successful 30 | . 2 . 5 2 7 6 1 7 . Failed 26 | . 1 . 7 2 11 2 . 3 . Catastrophic 7 | . . . 1 1 4 1 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 47 | . 3 . 11 4 16 3 1 9 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units 2 | . . . . . 2 . . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access 3 | . . . 1 . . 1 . 1 . Terminal Hacks 23 | . 2 . 4 2 5 3 1 6 . Record 1 | . . . . . . . . 1 . Part Schematic 4 | . . . 2 . 1 1 . . . Robot Schematic 1 | . . . . . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 2 | . . . 1 1 . . . . . Open DSF 2 | . . . . . . 2 . . . Branch Access Points 1 | . . . . . 1 . . . . Emergency Access Points 2 | . . . 1 . . . . 1 . Terminal Index 1 | . . . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . . 1 . Registered Components 1 | . . . . . . . . 1 . Zone Layout 1 | . . . . . . . . 1 . Garrison Registry 1 | . . . . . . . 1 . . Security Stations 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . Retrieve Components 2 | . . . . . 2 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 1 . 1 . Unlock Access 3 | . . . 1 . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 1 . 6 1 5 2 . 2 . Full Trace Events 3 | . 1 . 1 1 . . . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . 1 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 26 | . . . . . . 26 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Used RIF Installer 3 | . . . . 1 . . 1 . 1 Zone Cloak 2 | . . . . . . . 1 . 1 Robots Hacked 2 | . . . . . . 2 . . . Non-combat 2 | . . . . . . 2 . . . Combat . | . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . 4 . . . no_distress 2 | . . . . . . 2 . . . ignore_repairs 1 | . . . . . . 1 . . . find_recycling 1 | . . . . . . 1 . . . Relay Couplers Released 16 | . . . . 9 . . 3 . 4 Machine Destruction 16 | . . . . 9 . . 3 . 4 Attached 4 | . . . . . . . 1 . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 8 | . . . . 6 . . . . 2 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Total Allies 9 | . . . . 7 . . . . 2 Largest Group 6 | . . . . 6 1 . . . 1 Highest-Rated Group 148 | . . . . 48 7 . . . 148 Highest-Rated Ally 148 | . . . . 31 7 . . . 148 Total Orders 1 | . . . . . . . . . 1 ROAM 1 | . . . . . . . . . 1 Ally Attacks 44 | . . . . 27 . . . . 17 Total Damage 1213 | . . . . 330 . . . . 883 Kills 5 | . . . . 4 . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Turns Passed 6360 | 60 225 390 753 1076 1269 1168 446 147 826 Spaces Moved 3142 | 33 113 214 255 366 694 590 340 112 425 Core 279 | 9 . . 2 . . . . . 268 Treads 2149 | 24 113 214 253 366 694 377 108 . . Legs 297 | . . . . . . 114 . 26 157 Wheels 99 | . . . . . . 99 . . . Hover 251 | . . . . . . . 165 86 . Flight 67 | . . . . . . . 67 . . Fastest Speed 50 | 50 160 160 160 160 143 80 58 129 50 Average Speed 155 | 142 160 160 194 229 173 125 100 132 130 Slowest Speed 450 | 160 160 160 450 240 240 240 135 144 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 3 27 20 36 46 98 13 41 5 31 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 . 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 109 | . . . 21 20 2 . 27 . 39 Melee . | . . . . . . . . . . Projectile 8 | . . . . . 2 . 1 . 5 AOE 101 | . . . 21 20 . . 26 . 34 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Total 3976 | 46 129 238 368 525 727 824 385 111 623 Wait 208 | . . . . 15 9 104 3 . 77 Move 3131 | 32 112 213 254 364 693 589 338 111 425 Hop . | . . . . . . . . . . Pick Up 74 | 8 2 8 13 11 2 13 3 . 14 Fast Attach 8 | . . . 2 1 . 3 . . 2 Attach 52 | 6 1 3 8 5 1 4 3 . 21 Detach 9 | . . . . . . . . . 9 Swap 18 | . . 1 5 5 . 2 4 . 1 Drop 27 | . . 1 6 6 5 6 . . 3 Fire 348 | . 14 12 80 41 17 103 34 . 47 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 24 | . . . . 4 . . . . 20 Rewire 77 | . . . . 73 . . . . 4 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison -9/Recycling -7/Factory -7/Garrison (discovered 4 exits: *Fac x3 / [Fac]) -6/Factory -6/Garrison History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 13) 61 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 12) 274 | -10/Materials | Identified exit to Materials 286 | -10/Materials | Entered another Materials area 286 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Mutant 667 | -9/Materials | Discovered new exit (range 7) 675 | -9/Materials | Identified exit to Storage 676 | -9/Materials | Entered Storage 1021 | -9/Storage | Garrison activated, responded to threat 1159 | -9/Storage | Lost 6 parts (1n2u3w) 1411 | -9/Storage | Identified exit to Garrison 1429 | -9/Storage | Entered Garrison 1461 | -9/Garrison | Learned Recycling security intel 1607 | -9/Garrison | Triggered checkpoint 1633 | -9/Garrison | Garrison Relay disabled 1665 | -9/Garrison | Triggered checkpoint 1848 | -9/Garrison | Garrison Relay disabled 2034 | -9/Garrison | Triggered checkpoint 2049 | -9/Garrison | Triggered checkpoint 2196 | -9/Garrison | Installed Relay Interface Framework 2237 | -9/Garrison | Triggered checkpoint 2397 | -9/Garrison | Core integrity fell below 50% 2408 | -9/Garrison | Rescued a captive Derelict 2451 | -9/Garrison | Lost 3 allies 2463 | -9/Garrison | Discovered new exit (range 12) 2500 | -9/Garrison | Identified exit to Recycling 2505 | -9/Garrison | Entered Recycling 2505 | -9/Recycling | Accompanied by 1 ally 2511 | -9/Recycling | Found Scrap Engine 3307 | -9/Recycling | Discovered new exit (range 16) 3342 | -9/Recycling | Identified exit to Factory 3774 | -9/Recycling | Entered Factory 3774 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3848 | -7/Factory | Repaired Med. Storage Unit 4413 | -7/Factory | Build established: Scavenger-Construct 4875 | -7/Factory | Build established: Construct 4934 | -7/Factory | Identified exit to Garrison 4942 | -7/Factory | Entered Garrison 4966 | -7/Garrison | Discovered new exit (range 48) 4966 | -7/Garrison | Discovered new exit (range 43) 4966 | -7/Garrison | Discovered new exit (range 59) 4966 | -7/Garrison | Discovered new exit (range 34) 5004 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 5050 | -7/Garrison | Triggered checkpoint 5059 | -7/Garrison | Triggered checkpoint 5133 | -7/Garrison | Lost 4 parts (2p1u1w) 5138 | -7/Garrison | Triggered checkpoint 5242 | -7/Garrison | Triggered checkpoint 5265 | -7/Garrison | Garrison Relay disabled 5305 | -7/Garrison | Identified exit to Factory 5388 | -7/Garrison | Entered Factory 5388 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5534 | -6/Factory | Identified exit to Garrison 5535 | -6/Factory | Entered Garrison 5563 | -6/Garrison | Triggered checkpoint 5651 | -6/Garrison | Expanded RIF knowledge: Zone Cloak 5762 | -6/Garrison | Spotted B-86 Titan 5803 | -6/Garrison | Spotted B-75 Beast 5888 | -6/Garrison | Lost 9 parts (1p3n2u3w) 5945 | -6/Garrison | Core integrity fell below 50% 5971 | -6/Garrison | Rewired B-90 Cyclops 5980 | -6/Garrison | Lost 3 parts (3u) 5990 | -6/Garrison | Rewired B-75 Beast 6006 | -6/Garrison | Allies destroyed B-86 Titan 6103 | -6/Garrison | Triggered checkpoint 6130 | -6/Garrison | Core integrity fell below 20% 6148 | -6/Garrison | Build established: Mutant 6150 | -6/Garrison | Garrison Relay disabled 6361 | -6/Garrison | Triggered checkpoint 6361 | -6/Garrison | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- Acquired Relay Coupler [Specialist]. Critical hit (Burn: +37). Dropped Matter Neutralizer. Acquired Hardcell Cannon. Acquired 1 matter. Destroyed Med. Reflective Plating. Destroyed Lgt. Angular Momentum Engine. G-50 Soldier destroyed. G-50 Soldier suffers critical hit (Blast). G-50 Soldier destroyed. Acquired Carbon-fiber Leg. Acquired 56 matter. Acquired 61 matter. Acquired Carbon-fiber Leg. Acquired 44 matter. Acquired Adv. Heat Sink. Acquired Hvy. Laser. Acquired Imp. Coolant Injector. Acquired 5 matter. Acquired 2 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? s ?????????????????????? | | ???????????????????? ?? #???????????????????? | | ???????????????????? ##% s## ?????????????????? | | ???????????????????? s ??????????????????? | | ??????????????????? BB ??????????????????? | | ??????????????????? ? BB ???????????????????? | | ??????????????????? ? % ???????????????????? | | ???????????????????# "# #???????????????????? | | ??????????##########% ## ????????????????????? | | ??????????# " ????????????????????? | | ??????????# # ?????????????????????? | | ??????????# ####""" ?????????????????????? | | ??????????# #?????" ## "?????????????????????? | | ??????????# #?????# ##g ??????????????????????? | | ??????????# #?????# ##;#??????????????????????? | | ??????????# ####### ##@#??????????????????????? | | ??????????# # # %#??????????????????????? | | ?????????## ## #### ^^ ###??????????????????????? | | ?????????#" ### #????????????????????????? | | ###########"#### ##????????????????????????? | | ^^ % ##????????????????????????? | | !! ! ##????????????????????????? | | ! ^ ##????????????????????????? | | #########"#"; # ###???????????????????????? | | #?#######"";%; "#???????????????????????? | | #?# ##???????????????????????? | | #?# %#????????????????????????? | | #?# % #????????????????????????? | | #?# % #????????????????????????? | | #?# # %#" #????????????????????????? | | #?# # % "#"" #????????????????????????? | | #?# % #????????????????????????? | | #?#% #????????????????????????? | | #?# # ##"" #????????????????????????? | | #?# #"" #????????????????????????? | | #?# ##"" #????????????????????????? | | #?# !#????????????????????????? | | #?# #????????????????????????? | | #?# # ### #"" #????????????????????????? | | #?# " """% """ #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 80 Energy Generation 23 Energy Capacity 512 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 59 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 99 Item Schematics ----------------- Xenon Bombardment Thruster | -9/Storage | Hacked Imp. Cooling System | -9/Storage | Hacked Imp. Treads | -9/Recycling | Hacked Flexi-carbon Leg | -7/Factory | Hacked Robot Schematics ------------------ T-07 Excavator | -9/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed XenonRemoteFlakker Manual? 0 Play Time 01:03:10 Cumulative 48.5 hours Start 2024.04.16 @ 06:15:23 End 2024.04.16 @ 07:27:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 45 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 45 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a696749f-6a93-4b73-96f6-cc02b4e674fd