Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.21 @ 22:54:54 Player: Hanyouslayer Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (2073) 2073 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (566) 566 TOTAL SCORE: 5774 Bonus ------- High Alert Combat Kills 218 Follower Combat Kills 366 Friendly Fire -18 Cogmind --------- Core Integrity 0/700 Matter 85/300 Energy 72/280 System Corruption 8% Temperature Cool (9) Movement Core (1650) Ox32 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (4) ------- Scatter Rocket Array Heavy Mace > --- INVENTORY (25) --- Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Reinforced Ion Engine Cooled Ion Engine Launcher Guidance Computer Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Mini Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Compact Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Light Armor Plating Light Regenerative Plating > --- WEAPON ----------- Small Laser Beam Rifle Particle Gun Ion Cannon > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Reinforced Ion Engine Cooled Ion Engine Cooled Ion Engine Aluminum Leg Aluminum Leg Compact Wheel Signal Interpreter Melee Analysis Suite Drone Bay Drone Bay Drone Bay Drone Bay Light Assault Rifle High-powered Shotgun Mini Grenade Launcher Scatter Rocket Array Heavy Hammer Heavy Mace [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . . 1 . . 1 Weapon 2 | . . . 1 . . 1 Parts Attached 76 | 7 3 4 6 22 16 18 Power 8 | 1 . . 2 2 1 2 Engine 8 | 1 . . 2 2 1 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 26 | 2 . 4 1 8 8 3 Treads 8 | . . 2 1 3 2 . Leg 7 | . . 2 . 1 2 2 Wheel 11 | 2 . . . 4 4 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 2 . 1 5 3 4 Device 4 | . 1 . 1 1 1 . Storage 2 | 1 1 . . . . . Processor 3 | . . . . . . 3 Hackware . | . . . . . . . Protection 7 | . . . . 4 2 1 Artifact . | . . . . . . . Weapon 26 | 3 1 . 2 7 4 9 Energy Gun 11 | 2 . . . 4 3 2 Energy Cannon 3 | . 1 . 1 . 1 . Ballistic Gun 7 | 1 . . 1 2 . 3 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . 1 . 2 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 3 Parts Lost 33 | . . 1 . 9 5 18 Power 2 | . . . . . . 2 Propulsion 12 | . . 1 . 3 1 7 Utility 10 | . . . . 3 2 5 Weapon 9 | . . . . 3 2 4 Highest Loss Streak 7 | . . 1 . 5 1 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 98 99 86 98 98 76 Engine 11 | . 14 14 11 11 9 6 Treads 16 | . . 24 22 8 18 7 Wheel 8 | . 28 2 . 11 15 11 Device 11 | . 12 14 15 12 8 1 Storage 11 | . 14 14 11 11 9 7 Protection 3 | . . . . 8 8 3 Energy Gun 6 | . 12 . . 7 16 11 Energy Cannon 10 | . 1 14 15 11 7 2 Ballistic Gun 11 | . 14 14 11 13 2 7 Naked Turns . | . . . . . . . Heaviest Build 109 | 13 90 90 96 105 108 109 Greatest Support 40 | 26 26 40 40 40 40 28 Greatest Overweight (x) 9 | . 3 8 2 6 6 9 Average Overweight (x) 2 | . . 2 2 3 2 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 9 25 25 25 25 25 Most Carried 25 | 6 9 10 15 25 25 24 Average Carried 15 | 3 6 9 11 22 22 20 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 6 9 10 15 22 25 13 Class Distribution -------------------- 48% | Mutant 29% | Scavenger-Tank 15% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Matter Collected 969 | 219 40 99 55 386 115 55 Remotely . | . . . . . . . Salvage Created 2500 | . 40 227 192 1009 705 327 Parts 165 | . 4 13 24 65 48 11 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 4 | . . . 1 2 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 59 | . 1 6 6 18 20 8 Melee 1 | . . . . . . 1 Guns 35 | . 1 3 3 14 10 4 Cannons 19 | . . 3 3 3 10 . AOE 4 | . . . . 1 . 3 Classes Destroyed 11 | . 1 2 3 4 . 1 Worker 2 | . . . . 2 . . Builder 3 | . . 1 . 2 . . Tunneler 1 | . . . 1 . . . Hauler 1 | . . . . 1 . . Recycler 3 | . . . . 3 . . Watcher 2 | . . . 1 . 1 . Swarmer 18 | . . 3 3 3 9 . Grunt 28 | . 1 3 2 9 7 6 Duelist 2 | . . . . . . 2 Protector 1 | . . . . 1 . . Sentry 10 | . . . 1 5 4 . Best Kill Streak 7 | . 1 3 5 7 5 3 Combat Bots Only 7 | . 1 3 4 7 4 3 Max Kills in Single Turn 3 | . 1 1 1 2 1 3 Gunslinging 1 | . . . . 1 . . Exploded 3 | . . . . 1 . 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Damage Taken 4684 | . 33 209 204 1464 654 2120 Core 1154 | . . 32 73 280 60 709 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 7 | . . . . . . 7 Core Remaining (%) 71 | 100 . 87 . 11 89 . Volleys Fired 172 | . 3 21 26 55 43 24 Largest 4 | . 2 2 3 3 3 4 Hottest 221 | . 70 80 140 143 165 221 Shots Fired 410 | . 6 42 54 138 115 55 Gun 277 | . 6 21 26 89 85 50 Cannon 128 | . . 21 28 44 30 5 Launcher 5 | . . . . 5 . . Special . | . . . . . . . Kinetic 160 | . 3 21 26 61 20 29 Thermal 217 | . 3 21 28 50 89 26 Explosive 5 | . . . . 5 . . Electromagnetic 28 | . . . . 22 6 . Robot Hit Streak 10 | . 5 8 6 10 9 6 Robot Miss Streak 6 | . . 4 5 5 3 6 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . . 4 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 239 | . 5 24 24 80 68 38 Core Hits 132 | . 2 12 12 52 35 19 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 3 | . . . . 1 2 . Burn 2 | . . . . . 2 . Destroy 1 | . . . . 1 . . Melee Attacks 10 | . . . . . . 10 Impact 10 | . . . . . . 10 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 5015 | . 57 322 334 1655 1241 1406 Guns 2487 | . 57 113 107 860 776 574 Cannons 1316 | . . 209 227 392 465 23 Explosions 888 | . . . . 391 . 497 Melee 312 | . . . . . . 312 Ramming 12 | . . . . 12 . . Kinetic 1159 | . 19 113 107 440 71 409 Thermal 2819 | . 38 209 227 573 1087 685 Explosive 303 | . . . . 303 . . Electromagnetic 410 | . . . . 327 83 . Impact 312 | . . . . . . 312 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . . 8 Average Corruption 6 | . . . . . . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Message Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 71 | . . . . . 3 68 Projectiles 3 | . . . . . 3 . Explosions 54 | . . . . . . 54 Melee 14 | . . . . . . 14 Knockbacks 3 | . . . . 1 . 2 Impact 3 | . . . . 1 . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 303 | . . . . 6 . 297 Shots 3 | . . . . . . 3 Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 819 | . 82 272 216 491 331 819 Average Temperature 147 | . 45 105 94 162 78 358 Received Heat Transfer 1668 | . 18 87 66 588 234 675 Effects 28 | . . 2 . 7 . 19 Shutdowns 5 | . . . . 1 . 4 Energy Bleed 2 | . . . . 2 . . Interference 9 | . . 2 . 3 . 4 Matter Decay 2 | . . . . . . 2 Short Circuit 4 | . . . . . . 4 Damage (minor) 4 | . . . . 1 . 3 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . . 4 . 1 4 1 Heat Transferred 5333 | . 111 444 481 1217 2360 720 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Peak Influence 639 | . 35 70 193 639 617 414 Initial 280 | . . 13 1 . 269 280 Average 187 | . 6 22 100 250 497 349 Maximum Alert Level 2 | . . . . 2 2 2 Low Security (%) 66 | 100 100 100 100 59 . . Level 1 9 | . . . . 6 16 54 Level 2 24 | . . . . 33 83 45 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . . . 2 6 3 5 Investigation 3 | . . . . 1 1 1 Extermination . | . . . . . . . Reinforcement 8 | . . . 2 2 1 3 Assault 2 | . . . . 2 . . Garrison 3 | . . . . 1 1 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Distress Signals 5 | . . . 1 2 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 2 7 9 38 25 16 Peak Tracking Total 10 | . 2 2 3 10 6 6 Tactical Retreats 7 | . 1 . . 2 3 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Traps Triggered 3 | . . . . 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Machines Disabled 7 | . . 1 . 2 . 4 Max in Single Turn 4 | . . 1 . 1 . 4 Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Machines Accessed 11 | . . . . 8 2 1 Terminals 9 | . . . . 7 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 22 | . . . . 15 4 3 Successful 9 | . . . . 7 1 1 Failed 13 | . . . . 8 3 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 4 | . . . . . 4 . Terminals 17 | . . . . 13 4 . Fabricators . | . . . . . . . Repair Stations 3 | . . . . . . 3 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 7 | . . . . 6 1 . Open Door 3 | . . . . 3 . . Zone Layout 4 | . . . . 3 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . . 1 Scan Component 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . . . . 4 1 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 . . Highest-Rated Group 62 | . . . . 62 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 46 | . . . . 46 . . Total Damage 798 | . . . . 798 . . Kills 14 | . . . . 14 . . Allies Corrupted 1 | . . . . 1 . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Turns Passed 3869 | 56 195 1271 433 1005 552 357 Spaces Moved 1421 | 44 75 415 110 380 254 143 Core 2 | 2 . . . . . . Treads 567 | . . 339 110 108 10 . Legs . | . . . . . . . Wheels 852 | 42 75 76 . 272 244 143 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 135 320 140 140 140 Average Speed 212 | 90 98 286 320 201 150 151 Slowest Speed 480 | 100 135 320 320 480 320 225 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 16 81 14 59 27 4 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 69 | . . . . 32 4 33 Melee . | . . . . . . . Projectile 4 | . . . . . 4 . AOE 65 | . . . . 32 . 33 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Total 1934 | 56 191 461 143 516 337 230 Wait 174 | . 106 18 . 12 14 24 Move 1415 | 43 74 414 109 379 253 143 Hop . | . . . . . . . Pick Up 41 | 6 3 1 2 20 6 3 Fast Attach 21 | 6 2 1 1 7 3 1 Attach 35 | . . 3 1 7 7 17 Detach 10 | . . 3 . 1 2 4 Swap 21 | 1 1 . 4 9 6 . Drop 27 | . 2 . . 17 3 5 Fire 172 | . 3 21 26 55 43 24 Melee 9 | . . . . . . 9 Ram 1 | . . . . 1 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . 8 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Discovered new exit (range 14) 252 | -10/Materials | Entered Mines 256 | -10/Mines | Met a Derelict bent on vengeance 314 | -10/Mines | Build established: Mutant 1485 | -10/Mines | Discovered new exit (range 12) 1523 | -10/Mines | Entered Materials 1523 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1829 | -9/Materials | Discovered new exit (range 4) 1956 | -9/Materials | Entered Storage 2077 | -9/Storage | Build established: Scavenger-Skirmisher 2093 | -9/Storage | Found Prototype Protection 2285 | -9/Storage | Met a pair of Derelict thieves 2405 | -9/Storage | Lost 3 parts (2n1u) 2573 | -9/Storage | Garrison activated, responded to threat 2584 | -9/Storage | Core integrity fell below 50% 2630 | -9/Storage | Discovered new exit (range 10) 2661 | -9/Storage | Found Prototype Launcher 2682 | -9/Storage | Build established: Scavenger-Tank 2852 | -9/Storage | Core integrity fell below 20% 2887 | -9/Storage | Destroyed 7 combat bots 2893 | -9/Storage | Lost 5 parts (1n2u2w) 2919 | -9/Storage | Discovered new exit (range 14) 2961 | -9/Storage | Entered Materials 2961 | -8/Materials | Evolved 2 slots: Propulsion x2 3388 | -8/Materials | Discovered new exit (range 22) 3470 | -8/Materials | Garrison activated, responded to threat 3513 | -8/Materials | Entered Factory 3513 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3594 | -7/Factory | Identified Lgt. Regenerative Plating 3666 | -7/Factory | Identified Scatter Rocket Array 3689 | -7/Factory | Lost 4 parts (2n2u) 3776 | -7/Factory | Core integrity fell below 50% 3781 | -7/Factory | Garrison activated, responded to threat 3819 | -7/Factory | Lost 6 parts (1p3n2w) 3851 | -7/Factory | Core integrity fell below 20% 3870 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Investigation squad. 03835_ Particle Gun destroyed. 03835_ Critical hit (Burn: +37). 03847_ Hvy. Hammer follow-up attack on L-41 Fighter. 03847_ L-41 Fighter knocked back. 03850_ Ion Engine destroyed. 03850_ Knocked back. 03856_ L-41 Fighter destroyed. 03860_ Signal Interpreter destroyed. 03860_ System corrupted by crushing effect (+4). 03860_ Arm. Wheel destroyed. 03861_ Destroyed Particle Gun. 03861_ G-47 Trooper system corrupted by crushing effect. 03861_ G-47 Trooper knocked back. 03863_ Melee Analysis Suite destroyed. 03863_ System corrupted by crushing effect (+4). 03866_ Aluminum Leg destroyed. 03867_ 1AUO8G KKQ=TX/FZ% LD7N: 03867_ Identified Cld. Ion Engine. 03868_ Hpw. Shotgun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????#? ########??????????????????? | | ?????????????????# # g #??????????????????? | | ?????????????????# # """ #??????????????????? | | ?????????????????+ # R" #??????????????????? | | ?????????????????# # """ #??????????????????? | | ?????????????????# # g #??????????????????? | | ?????????????????# # bgg #??????????????????? | | ?????????????????# # @%/ #??????????????????? | | ?????????????????# ^ ####+###??????????????????? | | ?????????????????# #?# #???????????????????? | | ?????????????????# ### #???????????????????? | | ?????????????????# % #???????????????????? | | ?????????????????# %* #???????????????????? | | ?????????????????# = #####???????????????? | | ?????????????????# !!! """ ?????????????? | | ?????????????????# !! """ ?????????? | | ?????????????????# ! """ ????????? | | ?????????????????# ???????? | | ?????????????????# ????????? | | ?????????????????# ##########+#######????????? | | ##########???????# #????????? ??????????????? | | #???????# #?????????? #?????????????? | | #???????# #???????????#?????????????? | | #???????# #?????????????????????????? | | #???????# #?????????????????????????? | | #???????# #?????????????????????????? | | #### #???????# #?????????????????????????? | | ???# ######### #?????????????????????????? | | ???# #?????????????????????????? | | ???# #?????????????????????????? | | ???# #?????????????????????????? | | ???# #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 42 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatLobotomyBeam Manual? 0 Play Time 00:37:15 Cumulative 37.5 hours Start 2022.06.21 @ 22:17:02 End 2022.06.21 @ 22:54:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 17 Adventurer 0 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 09faa1ff-697e-408c-a74b-e68c1034abbc