Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 22:51:59 Player: Duduxx Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (1740) 1740 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (370) 370 TOTAL SCORE: 5770 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 37 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 158/160 System Corruption 4% Temperature Warm (191) Movement Walking (125) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Treads Titanium Leg Enhanced Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Visual Processing Unit 0b10 Decoder Chip [Skirmisher] Reaction Control System Improved Utility Shielding Medium Reactive Plating > --- WEAPON (2) ------- Field Laser Heavy Laser > --- INVENTORY (5) ---- Large Storage Unit Advanced Visual Processing Unit Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Titanium Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Visual Processing Unit 0b10 Decoder Chip [Skirmisher] Reaction Control System Improved Utility Shielding Medium Reactive Plating > --- WEAPON ----------- Heavy Laser Makeshift Sword > --- INVENTORY -------- Large Storage Unit Advanced Visual Processing Unit Remote Datajack [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Ballistic Gun Gauss Rifle Launcher Missile Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 4 | . . 1 1 2 . . . . Weapon . | . . . . . . . . . Parts Attached 75 | 6 1 9 15 20 5 12 . 7 Power 8 | 1 . 1 1 3 . 2 . . Engine 5 | 1 . 1 1 2 . . . . Core 3 | . . . . 1 . 2 . . Reactor . | . . . . . . . . . Propulsion 17 | 2 . 1 5 3 1 4 . 1 Treads 4 | 2 . 1 . . . 1 . . Leg 13 | . . . 5 3 1 3 . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 1 1 4 7 8 2 4 . 4 Device 10 | . 1 1 1 4 1 2 . . Storage 6 | 1 . 1 1 1 1 1 . . Processor 6 | . . . 3 1 . . . 2 Hackware 1 | . . . . 1 . . . . Protection 8 | . . 2 2 1 . 1 . 2 Artifact . | . . . . . . . . . Weapon 19 | 2 . 3 2 6 2 2 . 2 Energy Gun 12 | 2 . 3 2 3 . . . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | . . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . 1 . . . Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . 2 . 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . . . 1 Corrupted Parts 3 | . . 3 . . . . . . System Corruption 12 | . . 12 . . . . . . Parts Lost 29 | . . 2 1 14 3 8 . 1 Power 5 | . . . 1 3 . 1 . . Propulsion 6 | . . . . 3 . 3 . . Utility 11 | . . 1 . 5 3 2 . . Weapon 7 | . . 1 . 3 . 2 . 1 Highest Loss Streak 7 | . . 1 1 6 2 7 . 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 80 | . 96 88 96 98 81 39 38 58 Engine 7 | . 14 11 8 7 7 2 . . Treads 9 | . 28 25 13 . . . 7 7 Leg 16 | . . . 20 30 30 12 7 7 Device 11 | . 11 10 9 16 15 11 7 7 Storage 7 | . 14 11 9 7 7 3 . . Processor 5 | . . . 5 16 3 . . 12 Protection 4 | . . 7 10 2 2 . . 5 Energy Gun 10 | . 28 21 17 11 . . . . Ballistic Gun 1 | . . . . . 3 2 . . Slashing Weapon 2 | . . . . 2 6 1 7 6 Peak Build Rating 42 | 6 7 18 36 41 33 32 16 42 Average Rating 23 | 4 6 15 27 38 29 16 16 26 On Entrance 18 | . 6 7 18 36 33 32 16 16 Naked Turns . | . . . . . . . . . Heaviest Build 100 | 14 15 34 41 100 93 39 8 32 Greatest Support 66 | 40 40 60 63 63 66 66 17 45 Greatest Overweight (x) 3 | . . . 3 1 1 . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 8 10 15 25 25 15 5 5 Average Capacity 12 | 6 8 8 14 16 20 9 5 5 Most Carried 15 | . . 7 15 15 6 6 3 4 Average Carried 6 | . . 4 11 10 4 4 3 3 Final Capacity 25 | 8 8 10 15 25 15 5 5 5 Final Carried 15 | . . 7 15 4 6 3 3 3 Class Distribution -------------------- 79% | Mutant 14% | Scavenger-Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 969 | 110 83 181 118 163 111 136 . 67 Remotely . | . . . . . . . . . Salvage Created 2292 | . 252 676 555 438 243 . . 128 Parts 149 | . 17 46 38 25 18 . . 5 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 27 | . . . . . 18 3 . 6 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 46 | . 5 11 12 9 7 . . 2 Melee 7 | . . . . 4 3 . . . Guns 28 | . 4 11 9 2 . . . 2 AOE 9 | . 1 . 2 2 4 . . . Classes Destroyed 12 | . 4 5 . 1 2 . . . Worker 3 | . . 2 1 . . . . . Builder 3 | . . 1 2 . . . . . Hauler 1 | . . 1 . . . . . . Recycler 1 | . 1 . . . . . . . Minesweeper 1 | . . . . . 1 . . . Watcher 5 | . 2 2 . 1 . . . . Swarmer 18 | . 3 3 4 4 4 . . . Grunt 18 | . 2 4 6 2 2 . . 2 Brawler 2 | . . 1 . 1 . . . . Sentry 5 | . . 3 2 . . . . . Hunter 1 | . . . . . 1 . . . Programmer 2 | . . . . 2 . . . . Best Kill Streak 6 | . 4 4 4 6 4 . . 2 Combat Bots Only 5 | . 3 3 4 5 4 . . 2 Max Kills in Single Turn 4 | . 3 3 3 2 4 . . 1 Gunslinging 1 | . . 1 1 . . . . . Exploded 4 | . 1 . 1 2 4 . . . Melee 1 | . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 385 | . 17 31 38 158 48 57 . 36 Missed 134 | . 5 11 15 55 13 18 . 17 Damage Taken 3933 | . 158 270 336 1503 533 776 . 357 Core 790 | . 10 . 66 156 136 312 . 110 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 25 | . . . 13 . . . . 12 Core Remaining (%) 96 | 100 96 100 88 . . . . . Volleys Fired 106 | . 11 22 20 37 2 5 . 9 Largest 2 | . 2 2 2 2 2 2 . 1 Hottest 110 | . 90 95 95 110 64 64 . 69 Shots Fired 183 | . 22 44 37 62 3 6 . 9 Gun 177 | . 22 44 37 59 2 4 . 9 Cannon . | . . . . . . . . . Launcher 3 | . . . . . 1 2 . . Special 3 | . . . . 3 . . . . Kinetic 6 | . . . . . 2 4 . . Thermal 20 | . 11 . . . . . . 9 Explosive 3 | . . . . . 1 2 . . Electromagnetic 151 | . 11 44 37 59 . . . . Robot Hit Streak 13 | . 3 13 13 12 . 3 . 5 Robot Miss Streak 3 | . 3 2 3 2 2 1 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . 2 4 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 161 | . 9 33 34 66 7 4 . 8 Core Hits 98 | . 8 28 26 23 8 1 . 4 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . . 1 1 . . . Sever 2 | . . . . 1 1 . . . Melee Attacks 36 | . . . . 19 11 4 . 2 Impact . | . . . . . . . . . Slashing 36 | . . . . 19 11 4 . 2 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3577 | . 230 714 862 1014 517 89 . 151 Guns 2040 | . 118 638 609 468 . 56 . 151 Cannons . | . . . . . . . . . Explosions 870 | . 112 66 224 175 260 33 . . Melee 628 | . . . . 371 257 . . . Ramming 39 | . . 10 29 . . . . . Kinetic 56 | . . . . . . 56 . . Thermal 792 | . 176 66 224 175 . . . 151 Explosive 293 | . . . . . 260 33 . . Electromagnetic 1769 | . 54 638 609 468 . . . . Impact . | . . . . . . . . . Slashing 628 | . . . . 371 257 . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . 12 3 4 4 4 4 4 Average Corruption 4 | . . 11 2 3 4 4 4 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 53 | . . 12 4 7 12 10 3 5 Message Errors 13 | . . 4 1 2 3 3 . . Matter Fused 11 | . . 2 . 3 3 2 1 . Heat Flow Errors 7 | . . . 2 . 3 . . 2 Energy Discharges 5 | . . 3 . . 2 . . . Parts Rejected 1 | . . . . . . 1 . . Parts Fused 2 | . . . . 1 . 1 . . Data Loss (minor) 6 | . . . 1 . 1 . 1 3 Data Loss (major) 4 | . . 1 . 1 . 2 . . Misfires 1 | . . 1 . . . . . . Alerts 1 | . . . . . . . 1 . Weapon Failures 2 | . . 1 . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 121 | . . . 11 18 62 30 . . Projectiles . | . . . . . . . . . Explosions 59 | . . . 11 18 . 30 . . Melee 62 | . . . . . 62 . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 160 | . 40 . 37 37 . 46 . . Shots 4 | . 1 . 1 1 . 1 . . Rammed 5 | . . 3 2 . . . . . Targets Rammed 9 | . . 3 6 . . . . . Kicked 4 | . . . 4 . . . . . Crushed . | . . . . . . . . . Highest Temperature 264 | . 48 146 264 192 155 . . 250 Average Temperature 58 | . 18 32 48 62 77 . . 129 Received Heat Transfer 897 | . 42 120 144 138 174 153 . 126 Effects 2 | . . . . . . . . 2 Interference 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . 1 2 . . . . Combat Hostiles 2 | . . . 1 1 . . . . Parts Fried 6 | . . 1 3 2 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 Heat Transferred 981 | . 285 100 100 200 . . . 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . 1 1 3 2 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Peak Influence 448 | . 171 314 448 234 . . . . Initial 156 | . . 72 113 156 . . . . Average 181 | . 73 158 278 161 . . . . Maximum Alert Level 2 | . . 1 2 1 . . . . Low Security (%) 58 | 100 100 66 14 78 . . . . Level 1 40 | . . 33 82 21 . . . . Level 2 . | . . . 2 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 . 5 2 . . . . Investigation 1 | . . . 1 . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 6 | . 1 . 4 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 6 | . 1 2 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 79 | . 9 15 15 16 8 9 . 7 Peak Tracking Total 7 | . 4 5 5 6 4 7 . 3 Tactical Retreats 9 | . 1 1 1 2 1 3 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . 2 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 2 | . . . 2 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 10 | . . 1 3 2 . . 4 . Terminals 3 | . . 1 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 37 | . . 1 6 3 . . 27 . Successful 32 | . . . 2 3 . . 27 . Failed 5 | . . 1 4 . . . . . Catastrophic 3 | . . 1 2 . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . 1 3 . . . . . Terminals 4 | . . 1 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . . 3 2 . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 27 | . . . . . . . 27 . Record 11 | . . . . . . . 11 . Part Schematic 8 | . . . . . . . 8 . Robot Schematic 5 | . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . 3 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . 2 2 . . . . Insert Component 2 | . . . 1 1 . . . . Analyze 2 | . . . 1 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . 1 3 1 . . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . . . 1 . . 8 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies 2 | . . . . 1 . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . 1 . . . 8 Total Damage 184 | . . . . . . . . 184 Kills 3 | . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 3690 | 65 242 648 641 520 746 379 142 307 Spaces Moved 2350 | 39 128 337 384 236 450 467 110 199 Core 362 | 5 . . . . . 357 . . Treads 674 | 34 128 337 175 . . . . . Legs 1314 | . . . 209 236 450 110 110 199 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 116 120 127 50 130 125 Average Speed 130 | 145 160 160 139 132 153 68 130 129 Slowest Speed 360 | 160 160 160 360 195 197 130 130 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 5 27 45 39 8 67 61 75 22 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 1 2 . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 55 | . 1 . 16 9 9 20 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 55 | . 1 . 16 9 9 20 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 2739 | 44 143 401 455 353 482 518 109 234 Wait 98 | . 4 11 2 39 11 15 . 16 Move 2342 | 38 127 336 383 235 449 466 109 199 Hop . | . . . . . . . . . Pick Up 25 | . . 8 10 2 2 2 . 1 Fast Attach 44 | 6 1 8 12 2 3 6 . 6 Attach 23 | . . . 2 14 . 6 . 1 Detach 21 | . . 4 8 1 1 7 . . Swap 9 | . . 2 1 4 2 . . . Drop 26 | . . 7 11 . 1 7 . . Fire 106 | . 11 22 20 37 2 5 . 9 Melee 36 | . . . . 19 11 4 . 2 Ram . | . . . . . . . . . Kick 4 | . . . 4 . . . . . Crush 5 | . . 3 2 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 308 | -10/Materials | Entered another Materials area 308 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 636 | -9/Materials | Discovered new exit (range 16) 727 | -9/Materials | System corruption reached 10% 950 | -9/Materials | Discovered new exit (range 5) 956 | -9/Materials | Entered another Materials area 956 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1554 | -8/Materials | Discovered new exit (range 15) 1597 | -8/Materials | Entered Factory 1597 | -7/Factory | Evolved 2 slots: Utility x2 1934 | -7/Factory | Lost 6 parts (1p1n3u1w) 2050 | -7/Factory | Lost 4 parts (1n2u1w) 2086 | -7/Factory | Discovered new exit (range 16) 2117 | -7/Factory | Entered Lower Caves 2118 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2129 | -7/Lower Caves | Lost 4 parts (2p1n1w) 2527 | -7/Lower Caves | Spotted B-75 Beast 2726 | -7/Lower Caves | Encountered a Warlord checkpoint 2756 | -7/Lower Caves | Build established: Scavenger-Mutant 2817 | -7/Lower Caves | Discovered new exit (range 7) 2863 | -7/Lower Caves | Entered another Lower Caves area 2864 | -7/Lower Caves | Encountered a Warlord checkpoint 3019 | -7/Lower Caves | Core integrity fell below 50% 3047 | -7/Lower Caves | Lost 7 parts (1p3n2u1w) 3066 | -7/Lower Caves | Core integrity fell below 20% 3194 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3215 | -7/Lower Caves | Discovered new exit (range 14) 3242 | -7/Lower Caves | Entered Data Miner 3242 | -7/Data Miner | Discovered new exit (range 6) 3267 | -7/Data Miner | Met Data Miner 3295 | -7/Data Miner | Build established: Mutant 3309 | -7/Data Miner | Learned location of Section 7 (-2) 3309 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3339 | -7/Data Miner | Received God Mode back door access code from Data Miner 3384 | -7/Data Miner | Entered Proximity Caves 3387 | -6/Proximity Caves | Spotter reported a threat 3389 | -6/Proximity Caves | Spotter reported a threat 3415 | -6/Proximity Caves | Escorted by Enhanced Grunt 3442 | -6/Proximity Caves | Spotter reported a threat 3691 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03663_ Identified Enh. Flexi-carbon Leg. 03666_ Adv. Heat Sink fries itself beyond repair. 03667_ Acquired Hvy. Laser. 03670_ Mak. Sword destroyed. 03674_ Adv. Heat Sink melted. 03674_ Hvy. Laser melted. 03674_ G-50 Soldier destroyed. 03680_ G-67 Veteran destroyed. 03681_ Carbon-fiber Leg fries itself beyond repair. 03686_ Overheating: System interference. 03686_ Hvy. Laser temporarily disabled. 03686_ 0b10 Decoder Chip [Skirmisher] temporarily disabled. 03686_ Adv. Heat Sink fries itself beyond repair. 03686_ Acquired 25 matter. 03688_ Acquired Field Laser. 03690_ Plasma Rifle fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ????????????????? | | ??????????????????????????????? ???????????????? | | ??????????????????????????????# ???????????????? | | ????????????????????????????## ???????????????? | | ???????????????????????????# ????????????????? | | ??????????????????????????# ?????????????????? | | ?????????????????????????# ?????????????????? | | ????????????????????????# ??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????## #?????????????????????? | | ??##???????##??????????# ##????????????????????? | | ??# ?????## ?????????## #????????????????????? | | ??? ????# ??????#### #????????????????????? | | ????# ??## ???#### #????????????????????? | | #??# # ## ##?# #?????????????????????? | | #???# ### ##?????????????????????? | | #??????# # ## #?????????? ### ?????? | | #???????# # ###%!##?????? ?????? | | #????????# ##?#!%;#### ????? | | #????????#### # #####??#!%% ????? | | ?????????????# #?????# @g #????????? | | ????????????## #?????# ## #????????? | | ????????????# ##?????# #?? ?????? | | ???####?????## ##????? #???? ?????? | | ???# ##?????## ###??# #????? ?? ??????? | | ???# #??????## ##?## ##??????? ????????? | | ???# #???????## ##?# ;##?????????? ??????? | | ??## #????????# ### ##???????????? ??????? | | ?## ########## # ## #??????????????????????? | | ## # # ??????????????????????? | | # # # #??????????????????????? | | # ### ###### #########??????????????????????? | | # ##?# #??? ##??????????????????????????????? | | #??# #??# #???????????????????????????????? | | ##### #?# ???????????????????????????????? | | ## #?# ??????????????????????????????? | | ### #?# #####?????????????????????????????? | | #??## #? #??????????????????????????????????? | | #???## ## ???????????????????????????????????? | | #??## # #???????????????????????????????????? | | #### # #???????????????????????????????????? | | #???????????????????????????????????? | | #####???????????????????????????????????? | | ###### ###???????????????????????????????????????? | | #????# #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Power Shielding 33 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Titanium Leg | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed TitaniumEtherialLoader Manual? 0 Play Time 00:34:58 Cumulative 64.1 hours Start 2024.09.21 @ 22:16:45 End 2024.09.21 @ 22:51:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 135 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45272e04-c649-4b87-9262-ddfb24e52901