Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.07 @ 23:34:42

Player: darki

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (13)       2600
Robots Destroyed (59)      295
Value Destroyed (1528)     1528
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1000)               1000
              TOTAL SCORE: 10083

 Bonus
-------
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     279/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (20) -----
  Enhanced Optical Array
  Improved Signal Interpreter
  Advanced Melee Analysis Suite
           Graphene Brace
  Improved System Shield
  Advanced Corruption Screen
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Quantum Reactor

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
               Field Propulsion Array
>              --- UTILITY ----------
               Triangulator
      Enhanced Optical Array
      Advanced Sensor Array
      Improved Signal Interpreter
               Melee Analysis Suite
               Melee Analysis Suite
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
               Core Analyzer
      Improved Transmission Jammer
  Experimental ECM Suite
               Hacking Suite
      Improved System Shield
      Improved System Shield
      Improved System Shield
      Advanced Corruption Screen
>              --- WEAPON -----------
      Enhanced Force Lance
      Enhanced Force Lance
>              --- INVENTORY --------
               Field Propulsion Array
               Smartbomb Launcher
         Heavy Flail
[Rating: 110]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
  Hover Unit               Cooled Airjet
  Flight Unit              Field Propulsion Array
Utility                    Improved System Shield
  Device                   Improved Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Improved System Shield
  Protection               Scrap Shield
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Subdweller Shrapnel Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Slots Evolved              18   | .   .   .   .   4   2   .   2   2   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   .   .   .   4   2   .   2   2   2   .   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             83   | .   .   2   6   14  .   12  19  6   1   2   10  3   8   
  Power                    6    | .   .   .   .   1   .   .   1   1   .   .   .   1   2   
    Engine                 3    | .   .   .   .   1   .   .   1   .   .   .   .   1   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               17   | .   .   1   2   2   .   3   5   1   .   1   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   
    Flight                 10   | .   .   .   .   2   .   3   1   1   .   1   .   .   2   
  Utility                  39   | .   .   .   3   7   .   6   7   3   1   1   6   2   3   
    Device                 14   | .   .   .   .   2   .   .   2   2   .   .   5   .   3   
    Storage                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              15   | .   .   .   .   5   .   2   4   1   1   1   1   .   .   
    Hackware               7    | .   .   .   .   .   .   4   1   .   .   .   .   2   .   
    Protection             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | .   .   1   1   4   .   3   6   1   .   .   4   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   1   1   .   1   2   1   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   1   .   1   3   .   .   .   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Special Melee Weapon   3    | .   .   .   .   1   .   1   1   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   1   .   .   4   1   .   .   1   1   .   
Parts Lost                 39   | .   .   .   1   1   .   9   5   1   .   2   3   6   11  
  Power                    4    | .   .   .   .   1   .   .   1   .   .   1   .   1   .   
  Propulsion               9    | .   .   .   1   .   .   5   .   .   .   1   .   .   2   
  Utility                  20   | .   .   .   .   .   .   2   4   .   .   .   2   5   7   
  Weapon                   6    | .   .   .   .   .   .   2   .   1   .   .   1   .   2   
  Highest Loss Streak      9    | .   .   .   1   1   .   7   2   1   .   2   2   3   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     67   | .   85  85  54  53  .   70  64  85  86  89  82  78  44  
  Engine                   7    | .   14  14  14  3   .   .   2   .   .   .   .   .   .   
  Leg                      10   | .   28  28  13  .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   .   .   6   2   .   .   .   .   .   .   .   .   .   
  Flight                   2    | .   .   .   .   13  .   4   .   9   10  8   4   4   3   
  Device                   4    | .   .   .   .   2   .   5   2   9   10  10  17  19  10  
  Storage                  3    | .   14  14  .   .   .   .   .   .   .   .   .   .   .   
  Processor                12   | .   .   .   .   22  .   43  17  30  33  40  38  28  19  
  Hackware                 7    | .   .   .   .   .   .   4   25  23  21  21  17  19  10  
  Protection               4    | .   .   .   13  1   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   14  14  2   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   12  2   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   3   .   3   7   5   5   5   3   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             31   | 13  13  18  31  31  6   6   12  10  10  10  13  11  7   
  Greatest Support         40   | 20  20  25  40  40  8   8   17  12  12  15  15  15  16  
  Greatest Overweight (x)  2    | .   .   .   2   1   .   1   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | .   8   8   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | .   7   8   8   5   5   5   5   5   5   5   5   4   5   
  Average Carried          5    | .   6   7   5   4   5   4   4   4   5   4   4   4   3   
  Final Capacity           8    | 8   8   8   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 6   7   8   5   5   5   5   5   5   5   5   4   4   1   

 Class Distribution 
--------------------
 52% | Mutant
 26% | Hacker-Mutant
  7% | Subdweller-Mutant
  6% | Hacker-Ninja
  5% | Wizard-Ninja

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Subcaves
        Mutant | -8/Materials
        Mutant | -7/Factory
        Mutant | -7/DSF
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -5/Factory
 Hacker-Mutant | -4/Factory
 Hacker-Mutant | -4/DSF
  Hacker-Ninja | -3/Research
  Wizard-Ninja | -2/Research
 Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -10 -10 -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Min Sub Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Matter Collected           1183 | 200 7   184 84  200 .   3   222 137 .   .   115 5   26  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1914 | .   101 272 49  221 .   19  422 260 .   .   424 78  68  
  Parts                    86   | .   4   21  5   10  .   7   12  13  .   .   5   2   7   
Haulers Intercepted        5    | .   .   .   .   1   .   .   2   1   .   .   1   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Combat Hostiles Destroyed  34   | .   2   7   2   3   .   3   7   4   .   .   1   2   3   
  Melee                    7    | .   .   .   .   .   .   .   4   1   .   .   .   2   .   
  Guns                     5    | .   2   3   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  6    | .   .   4   2   .   .   .   .   .   .   .   .   .   .   
  AOE                      12   | .   .   .   .   3   .   3   .   3   .   .   .   .   3   
Classes Destroyed          12   | .   1   4   1   2   .   1   2   .   .   .   1   .   .   
  Worker                   6    | .   .   1   .   2   .   .   .   2   .   .   1   .   .   
  Tunneler                 3    | .   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Hauler                   5    | .   .   .   .   1   .   .   2   1   .   .   1   .   .   
  Recycler                 4    | .   .   1   .   2   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   .   1   .   .   .   2   .   .   3   .   .   
  Swarmer                  16   | .   .   2   .   3   .   .   4   4   .   .   .   .   3   
  Cutter                   4    | .   .   .   .   .   .   3   .   .   .   .   .   1   .   
  Grunt                    10   | .   2   5   1   .   .   .   2   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Subdweller               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   2   3   1   6   .   3   4   8   .   .   3   1   3   
  Combat Bots Only         4    | .   2   2   1   3   .   3   4   4   .   .   1   1   3   
Max Kills in Single Turn   4    | .   1   1   1   4   .   3   1   4   .   .   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   3   .   3   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -7   -7   -6   -5   -4   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  DSF  Fac  Fac  Fac  DSF  Res  Res  Acc  
Hostile Shots Fired        464  | .    19   27   18   15   .    51   93   15   .    6    14   33   173  
  Missed                   190  | .    7    5    4    4    .    20   35   7    .    2    6    16   84   
Damage Taken               5801 | .    204  208  386  141  .    764  796  131  .    99   206  504  2362 
  Core                     3028 | .    86   70   53   77   .    415  368  47   .    26   47   228  1611 
  Absorbed by Shields      7    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    
Core Remaining (%)         74   | 100  .    .    16   86   .    40   56   95   .    97   96   84   .    
Volleys Fired              47   | .    7    25   7    3    .    1    1    1    .    .    .    .    2    
  Largest                  2    | .    2    2    2    1    .    1    1    1    .    .    .    .    1    
  Hottest                  100  | .    60   68   68   100  .    40   40   40   .    .    .    .    46   
Shots Fired                86   | .    14   50   14   3    .    1    1    1    .    .    .    .    2    
  Gun                      46   | .    14   25   7    .    .    .    .    .    .    .    .    .    .    
  Cannon                   32   | .    .    25   7    .    .    .    .    .    .    .    .    .    .    
  Launcher                 7    | .    .    .    .    2    .    1    1    1    .    .    .    .    2    
  Special                  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  76   | .    7    50   14   2    .    1    1    1    .    .    .    .    .    
  Thermal                  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Explosive                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Electromagnetic          7    | .    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         7    | .    7    5    5    7    .    .    .    1    .    .    .    .    2    
  Robot Miss Streak        6    | .    1    6    3    .    .    1    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           109  | .    10   25   9    7    .    .    20   8    .    .    11   18   1    
  Core Hits                51   | .    5    15   4    6    .    4    3    8    .    .    .    2    4    
  Critical Kills           6    | .    .    2    2    .    .    .    1    1    .    .    .    .    .    
  Critical Parts Destroyed 16   | .    .    1    .    1    .    .    2    1    .    .    6    5    .    
  Critical Strikes         22   | .    .    3    2    1    .    .    3    2    .    .    6    5    .    
    Destroy                5    | .    .    3    2    .    .    .    .    .    .    .    .    .    .    
    Smash                  17   | .    .    .    .    1    .    .    3    2    .    .    6    5    .    
Melee Attacks              117  | .    .    .    .    12   .    6    44   11   .    .    12   31   1    
  Impact                   111  | .    .    .    .    8    .    6    42   11   .    .    12   31   1    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13   | .    .    .    .    2    .    .    3    4    .    .    4    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    
Damage Inflicted           6172 | .    114  445  134  816  .    219  1138 927  .    .    868  959  552  
  Guns                     269  | .    114  117  38   .    .    .    .    .    .    .    .    .    .    
  Cannons                  417  | .    .    321  96   .    .    .    .    .    .    .    .    .    .    
  Explosions               1468 | .    .    .    .    424  .    209  .    298  .    .    .    .    537  
  Melee                    3986 | .    .    .    .    392  .    .    1138 629  .    .    868  959  .    
  Ramming                  32   | .    .    7    .    .    .    10   .    .    .    .    .    .    15   
  Kinetic                  1545 | .    42   438  134  424  .    209  .    298  .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                537  | .    .    .    .    .    .    .    .    .    .    .    .    .    537  
  Electromagnetic          72   | .    72   .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   3986 | .    .    .    .    392  .    .    1138 629  .    .    868  959  .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Average Corruption       4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       10   | .    .    .    .    .    .    .    .    .    .    .    2    3    5    
  Effects                  1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1705 | .    .    .    .    324  .    .    223  169  .    .    664  299  26   
  Projectiles              8    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    
  Explosions               128  | .    .    .    .    92   .    .    .    10   .    .    .    .    26   
  Melee                    1569 | .    .    .    .    232  .    .    223  159  .    .    664  291  .    
Knockbacks                 16   | .    .    3    .    1    .    1    2    .    .    .    3    6    .    
  Impact                   12   | .    .    .    .    1    .    1    2    .    .    .    3    5    .    
  Kinetic                  2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                2    | .    .    1    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      118  | .    .    .    .    47   .    64   .    .    .    .    .    .    7    
  Shots                    3    | .    .    .    .    2    .    1    .    .    .    .    .    .    .    
  Rammed                   5    | .    .    .    .    .    .    2    .    .    .    .    .    .    3    
Targets Rammed             7    | .    .    2    .    .    .    2    .    .    .    .    .    .    3    
  Kicked                   2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        120  | .    73   120  21   .    .    .    .    .    .    .    .    .    .    
  Average Temperature      43   | .    36   46   7    .    .    .    .    .    .    .    .    .    .    
  Received Heat Transfer   462  | .    99   42   93   .    .    .    147  .    .    .    .    .    81   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              16   | .    .    .    .    1    .    .    2    5    .    .    7    1    .    
  Impact Corruptions       56   | .    .    .    .    6    .    .    11   7    .    .    19   13   .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Peak Influence             381  | .   95  200 .   247 112 143 309 381 186 130 169 158 337 
  Initial                  186  | .   .   36  .   .   112 78  64  105 186 130 61  90  94  
  Average                  125  | .   47  70  .   113 112 100 175 267 186 127 106 103 160 
Maximum Alert Level        1    | .   .   1   .   1   .   .   1   1   .   .   .   .   1   
  Low Security (%)         82   | .   100 91  .   80  100 100 58  39  100 100 100 100 81  
  Level 1                  17   | .   .   8   .   19  .   .   41  60  .   .   .   .   18  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   .   1   .   2   4   1   .   1   .   2   1   
  Investigation            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            10   | .   .   .   .   1   .   2   3   1   .   1   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Sub Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Distress Signals           4    | .   .   .   .   1   .   .   .   1   .   .   .   .   2   
Communications Jammed      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Distress Signals         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Times Spotted              128  | .   7   11  11  10  .   7   22  10  .   4   6   9   31  
  Peak Tracking Total      13   | .   4   3   5   5   .   4   6   8   .   4   3   7   13  
  Tactical Retreats        20   | .   .   2   .   1   .   1   6   1   .   .   1   2   6   

 Traps                          | -11 -10 -10 -10 -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Traps Triggered            5    | .   1   .   .   .   .   .   2   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   3   3   3   2   2   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Sub Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Machines Disabled          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Sub Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Machines Accessed          16   | .   .   .   .   .   1   .   3   4   2   .   1   3   2   
  Terminals                10   | .   .   .   .   .   1   .   3   2   1   .   1   1   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   .   1   1   
Total Hacks                54   | .   .   .   .   .   1   .   15  10  7   .   1   13  7   
  Successful               25   | .   .   .   .   .   1   .   7   6   3   .   1   4   3   
  Failed                   29   | .   .   .   .   .   .   .   8   4   4   .   .   9   4   
    Catastrophic           5    | .   .   .   .   .   .   .   2   .   .   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   .   .   .   .   .   .   14  7   4   .   .   7   4   
  Terminals                30   | .   .   .   .   .   1   .   15  6   3   .   1   3   1   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   .   .   .   .   4   .   .   3   6   
Terminal Hacks             9    | .   .   .   .   .   1   .   4   2   1   .   1   .   .   
  Record                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   .   1   .   .   1   1   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         13   | .   .   .   .   .   .   .   3   3   2   .   .   2   3   
  Terminals                6    | .   .   .   .   .   .   .   3   1   .   .   .   1   1   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 5    | .   .   .   .   .   .   .   2   1   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   2   .   .   1   2   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reprogram              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    Watchers               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   .   .   .   .   1   .   3   2   1   .   .   2   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Sub Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  parse_system             2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Sub Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Total Allies               2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   10  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   10  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             43   | .   .   43  .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -7   -7   -6   -5   -4   -4   -3   -2   -1   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Fac  DSF  Fac  Fac  Fac  DSF  Res  Res  Acc  
Turns Passed               4346 | .    227  712  1307 216  2    105  458  248  16   28   234  375  418  
Spaces Moved               4458 | 1    170  511  669  266  6    142  630  541  41   64   433  396  588  
  Core                     411  | .    .    .    .    .    .    49   227  .    .    .    .    .    135  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1096 | 1    170  511  414  .    .    .    .    .    .    .    .    .    .    
  Wheels                   282  | .    .    .    255  27   .    .    .    .    .    .    .    .    .    
  Hover                    357  | .    .    .    .    .    .    .    357  .    .    .    .    .    .    
  Flight                   2312 | .    .    .    .    239  6    93   46   541  41   64   433  396  453  
  Fastest Speed            30   | 120  120  120  110  34   34   34   35   34   34   30   40   40   40   
  Average Speed            75   | 120  120  120  187  51   34   44   46   34   34   34   40   40   45   
  Slowest Speed            260  | 120  120  120  260  115  34   100  50   35   34   40   40   40   50   
  Overloaded Moves         7    | .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            9    | .    .    .    .    .    .    1    .    3    .    .    .    .    5    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 2    37   98   46   28   .    97   22   20   1    72   12   11   23   
  Regions Visited          13
    Branch Regions         2
  Pre-discovered Areas     3    | .    .    2    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    .    .    1    1    1    .    1    1    1    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 40   | .    .    .    .    1    .    6    21   4    .    .    1    6    1    
Terrain Destroyed          105  | .    .    12   1    18   .    18   21   9    .    .    1    6    19   
  Melee                    26   | .    .    .    .    .    .    6    8    4    .    .    1    6    1    
  Projectile               14   | .    .    12   1    1    .    .    .    .    .    .    .    .    .    
  AOE                      65   | .    .    .    .    17   .    12   13   5    .    .    .    .    18   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Sub Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Total                      5136 | .   180 566 711 324 5   171 726 578 41  69  469 563 733 
  Wait                     360  | .   3   18  16  15  .   .   26  13  .   .   9   134 126 
  Move                     4427 | .   169 510 668 265 5   139 629 534 40  63  432 395 578 
  Hop                      9    | .   .   .   .   .   .   1   .   3   .   .   .   .   5   
  Pick Up                  19   | .   1   4   .   3   .   2   4   4   .   1   .   .   .   
  Fast Attach              62   | .   .   1   5   12  .   9   11  5   1   2   9   3   4   
  Attach                   18   | .   .   .   1   2   .   2   7   1   .   .   1   .   4   
  Detach                   14   | .   .   .   2   3   .   2   4   .   .   .   .   .   3   
  Swap                     3    | .   .   1   .   .   .   1   1   .   .   .   .   .   .   
  Drop                     47   | .   .   5   8   9   .   5   4   6   .   3   6   .   1   
  Fire                     47   | .   7   25  7   3   .   1   1   1   .   .   .   .   2   
  Melee                    112  | .   .   .   .   12  .   6   39  11  .   .   12  31  1   
  Ram                      5    | .   .   .   .   .   .   2   .   .   .   .   .   .   3   
  Kick                     2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Miscellaneous            4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: Sto / DSF)
-7/DSF
-6/Factory (discovered 6 exits: *Fac x4 / Low x2)
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory
-4/DSF
-3/Research
-2/Research
-1/Access

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  115 | -10/Materials | Discovered new exit (range 16)
  215 | -10/Materials | Discovered new exit (range 7)
  228 | -10/Materials | Entered Mines
  284 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  308 | -10/Mines     | Build established: Mutant
  519 | -10/Mines     | Core integrity fell below 50%
  576 | -10/Mines     | Discovered new exit (range 8)
  621 | -10/Mines     | Found a hidden stash of uninstalled traps
  667 | -10/Mines     | Escorted by a lone wolf Derelict
  687 | -10/Mines     | Learned location of Storage (-7)
  740 | -10/Mines     | Discovered new exit (range 10)
  937 | -10/Mines     | Discovered new exit (range 3)
  940 | -10/Mines     | Entered Subcaves
  941 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
  941 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1098 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1149 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1156 | -10/Subcaves  | Core integrity fell below 20%
 1575 | -10/Subcaves  | Identified exit to Materials
 2008 | -10/Subcaves  | Learned location of Zion (-6)
 2008 | -10/Subcaves  | Met a Zionite searching for "candidates"
 2073 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
 2100 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2227 | -10/Subcaves  | Discovered exit to Materials (range 7)
 2236 | -10/Subcaves  | Build established: Subdweller-Mutant
 2238 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
 2247 | -10/Subcaves  | Entered Materials
 2247 | -8/Materials  | Evolved 4 slots: Utility x4
 2403 | -8/Materials  | Discovered new exit (range 9)
 2415 | -8/Materials  | Identified exit to Factory
 2463 | -8/Materials  | Entered Factory
 2463 | -7/Factory    | Evolved 2 slots: Utility x2
 2464 | -7/Factory    | Identified exit to Storage
 2465 | -7/Factory    | Identified exit to DSF
 2465 | -7/Factory    | Entered DSF
 2504 | -7/DSF        | Additional patrols routed to DSF
 2523 | -7/DSF        | Discovered new exit (range 16)
 2560 | -7/DSF        | Lost 7 parts (5n1u1w)
 2565 | -7/DSF        | Core integrity fell below 50%
 2570 | -7/DSF        | Identified exit to Factory
 2570 | -7/DSF        | Entered Factory
 2570 | -6/Factory    | Evolved 2 slots: Utility x2
 2819 | -6/Factory    | Build established: Hacker-Mutant
 3006 | -6/Factory    | Identified exit to Factory
 3006 | -6/Factory    | Identified exit to Lower Caves
 3028 | -6/Factory    | Entered another Factory area
 3028 | -5/Factory    | Evolved 2 slots: Utility x2
 3243 | -5/Factory    | Discovered new exit (range 4)
 3244 | -5/Factory    | Identified exit to Upper Caves
 3268 | -5/Factory    | Discovered new exit (range 12)
 3272 | -5/Factory    | Identified exit to Factory
 3276 | -5/Factory    | Entered another Factory area
 3276 | -4/Factory    | Evolved 2 slots: Utility x2
 3280 | -4/Factory    | Identified exit to DSF
 3292 | -4/Factory    | Entered DSF
 3308 | -4/DSF        | Discovered new exit (range 21)
 3309 | -4/DSF        | Additional patrols routed to DSF
 3319 | -4/DSF        | Identified exit to Research
 3320 | -4/DSF        | Entered Research
 3320 | -3/Research   | Evolved 2 slots: Utility x2
 3370 | -3/Research   | Found Prototype Device
 3370 | -3/Research   | Identified Exp. ECM Suite
 3373 | -3/Research   | Found Exp. ECM Suite
 3376 | -3/Research   | Discovered new exit (range 14)
 3390 | -3/Research   | Identified exit to Research
 3443 | -3/Research   | Found Enh. Force Lance
 3445 | -3/Research   | Found Enh. Force Lance
 3554 | -3/Research   | Entered another Research area
 3554 | -2/Research   | Evolved 2 slots: Utility x2
 3557 | -2/Research   | Found Prototype Hackware
 3557 | -2/Research   | Identified Exp. System Shield
 3735 | -2/Research   | Spotted B-90 Cyclops
 3858 | -2/Research   | Lost 3 parts (3u)
 3920 | -2/Research   | Discovered new exit (range 19)
 3928 | -2/Research   | Identified exit to Access
 3929 | -2/Research   | Entered Access
 3929 | -1/Access     | Evolved 2 slots: Utility x2
 3932 | -1/Access     | Lost 3 parts (1p2u)
 4195 | -1/Access     | Spotted B-99 Colossus
 4272 | -1/Access     | Spotted B-99 Colossus
 4306 | -1/Access     | Core integrity fell below 50%
 4308 | -1/Access     | Lost 9 parts (2n6u1w)
 4345 | -1/Access     | Core integrity fell below 20%
 4347 | -1/Access     | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
04306_ Knocked back.
04306_ K-01 Serf collects debris. <x3>
04310_ Adv. Corruption Screen intercepted 1%
  system corruption.
04310_ K-01 Serf collects debris.
04311_ Penetrated by Slug. <x2>
04312_ Slug penetrates H-88 Terminator.
04312_ K-01 Serf destroyed.
04312_ K-01 Serf collects debris. <x2>
04313_ Acquired 18 matter.
04313_ Slammed into H-88 Terminator.
04314_ Penetrated by Slug. <x3>
04317_ Core Analyzer destroyed.
04324_ Slug penetrates Wall. <x5>
04344_ Penetrated by Slug.
04344_ Slug penetrates Wall. <x2>
04344_ Slammed into A-15 Conveyor.
04347_ Slug penetrates H-88 Terminator.
04347_ Knocked back.
04347_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       85
Jamming Range              14
Power Amplification        40
Corruption Block           35
Armor Coverage             800
Evasion (%)                63
Melee Accuracy             26
Core Analysis              6
Offensive Hacking          10
Defensive Hacking          50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DerelictHackingCorpse
  Manual?         0
Play Time         00:54:53
  Cumulative      144.7 hours
  Start           2024.03.07 @ 22:40:17
  End             2024.03.07 @ 23:34:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          158
  Rogue           158
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          67
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 18cb3192-553a-4f2f-9a0a-389e45a5e308