Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.21 @ 08:15:59 Player: UlyssesB Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (132) 660 Value Destroyed (4752) 4752 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2954) 2954 TOTAL SCORE: 12006 Bonus ------- High Alert Combat Kills 728 Follower Combat Kills 49 Entered Garrisons 800 Used RIF Installer 1500 Friendly Fire -123 Cogmind --------- Core Integrity 0/700 Matter 227/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- High-capacity Matter Pod (200) Medium Reactive Plating Relay Coupler [NC] (28) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Improved Targeting Computer Layered Medium Armor Plating Medium Reflective Plating > --- WEAPON ----------- Improved Medium Laser Heavy Plasma Cannon Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Light Ion Engine Layered Medium Armor Plating Relay Coupler [NC] Rocket Launcher [Rating: 47] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Grunt] Protection Medium Reflective Plating Weapon Flak Gun Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Flak Gun Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Slots Evolved 6 | . . 2 2 . . . 2 . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . Utility 3 | . . . 2 . . . 1 . . . Weapon 2 | . . 2 . . . . . . . . Parts Attached 93 | . 10 6 7 22 5 11 8 8 4 12 Power 5 | . . 2 1 1 . . . . . 1 Engine 3 | . . 1 1 1 . . . . . . Core 2 | . . 1 . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 19 | . 3 . . 5 2 1 2 2 1 3 Treads 2 | . . . . 2 . . . . . . Leg 15 | . 1 . . 3 2 1 2 2 1 3 Wheel 2 | . 2 . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 27 | . 5 . 2 8 1 2 3 4 2 . Device 8 | . . . 1 4 . 1 . 1 1 . Storage 3 | . 2 . . 1 . . . . . . Processor 2 | . 1 . 1 . . . . . . . Hackware 1 | . . . . . . . 1 . . . Protection 13 | . 2 . . 3 1 1 2 3 1 . Artifact . | . . . . . . . . . . . Weapon 42 | . 2 4 4 8 2 8 3 2 1 8 Energy Gun 18 | . 2 4 4 5 1 . . . . 2 Energy Cannon 5 | . . . . 1 1 . . 1 1 1 Ballistic Gun 16 | . . . . 2 . 7 3 1 . 3 Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . . . . 1 . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . 1 Parts Lost 51 | . . 1 3 15 7 3 2 1 2 17 Power 4 | . . 1 1 1 . . . . . 1 Propulsion 11 | . . . . 4 2 . . . 1 4 Utility 10 | . . . . 2 1 2 1 1 . 3 Weapon 26 | . . . 2 8 4 1 1 . 1 9 Highest Loss Streak 12 | . . 1 2 12 6 2 1 1 1 10 Average Slot Usage (%) 95 | . 99 99 89 94 96 95 92 99 99 87 Engine 8 | . 14 5 3 8 9 9 7 7 7 6 Treads 1 | . . . . 4 16 . . . . . Leg 15 | . 17 11 9 9 1 18 17 23 23 16 Wheel 2 | . 10 11 9 2 . . . . . . Device 6 | . . . 8 13 9 8 6 . 5 6 Storage 8 | . 14 11 9 7 9 9 7 7 7 6 Processor 8 | . 10 11 17 10 9 9 7 7 7 6 Hackware 3 | . . . . . . . 7 7 7 6 Protection 6 | . 3 . . 3 9 8 7 14 8 6 Energy Gun 13 | . 26 43 31 28 12 . . . . . Energy Cannon 1 | . . . . 1 2 . . . 5 5 Ballistic Gun 15 | . 1 . . 2 17 29 29 29 24 20 Naked Turns 6 | . . . . . . . . . . 6 Heaviest Build 78 | 12 46 49 52 78 76 71 77 77 74 70 Greatest Support 60 | 20 20 16 16 60 60 32 45 47 47 47 Greatest Overweight (x) 5 | . 4 3 3 5 5 2 2 1 1 2 Average Overweight (x) 1 | . 1 2 2 2 1 1 1 1 1 1 Largest Inventory Capacity 12 | . 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | . 10 12 12 10 12 12 12 12 12 11 Most Carried 12 | . 8 12 12 11 10 12 12 12 12 12 Average Carried 9 | . 6 11 9 7 9 9 11 11 11 11 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 6 8 12 8 8 9 12 12 12 12 3 Class Distribution -------------------- 44% | Scavenger-Gunner 18% | Mutant 16% | Gunner 10% | Scavenger-Tank 5% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Matter Collected 2857 | 174 126 60 55 273 206 541 142 836 155 289 Remotely . | . . . . . . . . . . . Salvage Created 5479 | . 663 606 336 863 897 232 152 954 280 496 Parts 266 | . 32 38 17 39 48 24 9 35 10 14 Haulers Intercepted 4 | . 2 1 . . 1 . . . . . Recyclers Shooed 4 | . 2 . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Combat Hostiles Destroyed 116 | . 14 9 4 21 13 15 3 17 6 14 Guns 94 | . 14 8 4 18 11 6 3 17 4 9 Cannons 5 | . . . . 2 1 . . . 1 1 AOE 15 | . . . . . 1 9 . . 1 4 Classes Destroyed 15 | . 5 4 1 2 1 1 . . 1 . Worker 1 | . . 1 . . . . . . . . Builder 2 | . . . . . 2 . . . . . Tunneler 2 | . . 1 . . 1 . . . . . Hauler 4 | . 2 1 . . 1 . . . . . Recycler 4 | . 2 . 1 . 1 . . . . . Operator 1 | . . 1 . . . . . . . . Watcher 2 | . 1 . . . . . . 1 . . Swarmer 38 | . 9 . . 8 . 11 . 3 . 7 Grunt 52 | . 5 6 . 8 10 1 2 10 3 7 Brawler 3 | . . . . 2 . . . 1 . . Duelist 2 | . . . . . . 1 . 1 . . Sentry 13 | . . 3 3 1 2 2 1 1 . . Hunter 5 | . . . 1 . 1 . . 1 2 . Programmer 1 | . . . . . . . . . 1 . Behemoth 2 | . . . . 2 . . . . . . Best Kill Streak 10 | . 3 5 2 4 10 8 3 4 2 6 Combat Bots Only 8 | . 3 3 2 4 6 8 3 4 2 6 Max Kills in Single Turn 3 | . 2 2 1 2 2 3 1 2 1 3 Gunslinging 1 | . 1 . . 1 1 . . 1 . . Exploded 3 | . . . . . 1 3 . . 1 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Damage Taken 6985 | . 266 180 217 1372 1242 620 189 542 190 2167 Core 1163 | . 45 27 12 173 148 58 19 9 . 672 Absorbed by Shields 416 | . . . . 36 . . . 98 . 282 Core Remaining (%) 75 | 100 82 93 . . . 28 . . . . Volleys Fired 276 | . 45 16 12 51 32 26 6 40 8 40 Largest 4 | . 2 4 4 4 4 4 4 4 4 4 Hottest 224 | . 90 200 224 224 185 107 107 112 144 144 Shots Fired 812 | . 90 58 39 179 107 48 22 148 32 89 Gun 744 | . 90 58 39 167 90 40 22 147 24 67 Cannon 56 | . . . . 12 17 . . 1 8 18 Launcher 12 | . . . . . . 8 . . . 4 Special . | . . . . . . . . . . . Kinetic 374 | . . . . 22 63 40 22 147 24 56 Thermal 213 | . . . 12 153 23 . . 1 8 16 Explosive 12 | . . . . . . 8 . . . 4 Electromagnetic 213 | . 90 58 27 4 21 . . . . 13 Robot Hit Streak 30 | . 13 19 30 22 18 7 15 13 18 9 Robot Miss Streak 7 | . 3 1 2 3 3 2 2 7 4 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 18 | . 1 2 1 7 2 . . 4 . 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 . . 1 . 1 Shots Hit Robots 581 | . 62 36 27 123 79 27 20 121 25 61 Core Hits 374 | . 34 17 10 36 32 27 14 127 22 55 Critical Hits 1 | . . . . 1 . . . . . . Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10883 | . 857 642 488 2116 1713 1029 298 1764 519 1457 Guns 8348 | . 754 642 444 1803 1309 301 298 1749 256 792 Cannons 1047 | . . . . 313 291 . . . 178 265 Explosions 1455 | . 103 . 44 . 113 728 . . 85 382 Melee . | . . . . . . . . . . . Ramming 33 | . . . . . . . . 15 . 18 Kinetic 4401 | . . . . 276 810 301 298 1749 256 711 Thermal 2961 | . 103 . 180 1795 457 . . . 178 248 Explosive 1195 | . . . . . . 728 . . 85 382 Electromagnetic 2293 | . 754 642 308 45 446 . . . . 98 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 1 Average Corruption 1 | . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . Effects 3 | . . . . . . . . . 1 2 Message Errors 1 | . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 126 | . . . . . 1 104 . . 21 . Projectiles . | . . . . . . . . . . . Explosions 126 | . . . . . 1 104 . . 21 . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . . Impact 1 | . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 244 | . 59 . . . . 97 . . 80 8 Shots 8 | . 3 . . . . 4 . . 1 . Rammed 3 | . . . . . . . . . . 3 Targets Rammed 4 | . . . . . . . . 1 . 3 Kicked 1 | . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 474 | . 180 306 199 474 323 41 18 366 162 197 Average Temperature 108 | . 58 122 79 155 137 14 12 123 66 97 Received Heat Transfer 1786 | . 24 87 63 390 549 63 78 206 9 317 Effects 11 | . . 5 . 4 1 . . 1 . . Shutdowns 2 | . . . . 1 . . . 1 . . Energy Bleed 2 | . . 1 . 1 . . . . . . Interference 4 | . . 3 . . 1 . . . . . Matter Decay 2 | . . 1 . 1 . . . . . . Short Circuit 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Fried 6 | . 3 2 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 7 | . . . 2 5 . . . . . . Heat Transferred 5382 | . 150 . 396 3539 668 . . . 259 370 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . 2 . 1 . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Peak Influence 761 | . 320 301 271 608 670 761 504 747 564 518 Average Influence 418 | . 170 162 168 486 429 684 430 551 414 424 Maximum Alert Level 3 | . 1 1 1 2 2 3 2 3 2 2 Low Security (%) 16 | . 58 76 74 8 . . . . . . Level 1 25 | . 41 23 25 5 53 . 25 9 72 28 Level 2 49 | . . . . 86 46 27 74 83 27 71 Level 3 7 | . . . . . . 72 . 6 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 3 2 1 . 5 . 2 . 5 . Investigation 8 | . 3 1 . . 1 . 1 . 2 . Extermination 2 | . . . . . . . . . 2 . Reinforcement 3 | . . 1 . . 2 . . . . . Assault . | . . . . . . . . . . . Garrison 5 | . . . 1 . 2 . 1 . 1 . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Distress Signals 8 | . 3 3 . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 158 | . 22 15 5 26 23 16 3 19 7 22 Peak Tracking Total 9 | . 6 5 5 7 7 8 3 4 2 9 Tactical Retreats 14 | . 2 1 1 2 2 1 1 1 . 3 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Traps Triggered 26 | . . 1 . 8 1 2 2 6 1 5 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Machines Disabled 7 | . 1 . . 2 1 . . . 3 . Max in Single Turn 2 | . 1 . . 1 1 . . . 2 . Garrison Relay 2 | . . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Machines Accessed 21 | . 7 4 2 . 2 . 3 . 3 . Terminals 14 | . 6 4 1 . 1 . 2 . . . Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . 1 . 1 . Total Hacks 68 | . 25 14 9 . 4 . 10 . 6 . Successful 35 | . 13 9 4 . 2 . 4 . 3 . Failed 33 | . 12 5 5 . 2 . 6 . 3 . Catastrophic 5 | . 1 . 2 . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . Manual 46 | . 14 14 6 . . . 8 . 4 . Terminals 54 | . 24 14 5 . 3 . 8 . . . Fabricators 2 | . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 10 | . . . 4 . 1 . 2 . 3 . Terminal Hacks 20 | . 9 5 2 . 1 . 3 . . . Robot Analysis 8 | . 2 2 1 . . . 3 . . . Prototype ID Bank 3 | . 1 . 1 . 1 . . . . . Level Access Points 1 | . 1 . . . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 . 1 . 1 . Unlock Access 4 | . . . 1 . 1 . 1 . 1 . Unauthorized Hacks 30 | . 10 9 4 . . . 2 . 5 . Terminals 6 | . 3 3 . . . . . . . . Track 3 | . 2 1 . . . . . . . . Botnet 3 | . 1 2 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . Tunnel 2 | . 1 . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Reprogram 1 | . . . 1 . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used 1 | . . 1 . . . . . . . . Hacking Detections 18 | . 6 4 2 . 1 . 3 . 2 . Full Trace Events 5 | . 2 1 . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . Matter 168 | . . . . . . . . . 168 . Time 84 | . . . . . . . . . 84 . Total Part Build Rating 8 | . . . . . . . . . 8 . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Used RIF Installer 3 | . . . . 1 . 1 . 1 . . Robot Detection 1 | . . . . . . 1 . . . . Autooverride 1 | . . . . . . . . 1 . . Robots Hacked 1 | . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . Autooverrided 1 | . . . . . . . . . 1 . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 10 | . . . . 10 . . . . . . Machine Destruction 10 | . . . . 10 . . . . . . Attached 1 | . . . . . . . 1 . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Total Allies 3 | . . . 2 . . . . . 1 . Largest Group 2 | . . . 2 2 . . . . 1 . Highest-Rated Group 32 | . . . 32 32 . . . . 16 . Highest-Rated Ally 16 | . . . 16 16 . . . . 16 . Total Orders . | . . . . . . . . . . . Ally Attacks 18 | . . . . 18 . . . . . . Total Damage 150 | . . . . 150 . . . . . . Kills 3 | . . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Robot Analysis Total 8 | . 2 2 1 . . . 3 . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Turns Passed 7460 | . 977 532 186 1426 357 718 376 961 778 1149 Spaces Moved 3512 | 1 601 308 93 663 128 248 188 498 440 344 Core 59 | . . . . 7 . . . . . 52 Treads 282 | . . . . 165 117 . . . . . Legs 2205 | 1 228 . . 299 11 248 188 498 440 292 Wheels 966 | . 373 308 93 192 . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 50 180 155 153 153 153 50 Average Speed 153 | 120 129 129 126 170 185 173 175 153 153 152 Slowest Speed 270 | 120 240 130 130 270 270 185 185 153 153 185 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 2 77 29 8 56 14 36 4 70 14 36 Regions Visited 10 Branch Regions . Pre-discovered Areas 2 | . 1 . . . . . . . 1 . Known Exits Taken 5 | . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 28 | . . . . . . 28 . . . . Terrain Destroyed 158 | . 53 . 4 . 12 34 . . 43 12 Melee . | . . . . . . . . . . . Projectile 10 | . . . . . 10 . . . . . AOE 148 | . 53 . 4 . 2 34 . . 43 12 Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Total 5022 | . 707 407 132 841 180 502 219 603 527 904 Wait 901 | . 36 49 20 36 8 195 9 22 57 469 Move 3504 | . 600 307 92 662 128 247 187 497 440 344 Hop . | . . . . . . . . . . . Pick Up 93 | . 8 18 1 18 6 16 7 4 10 5 Fast Attach 15 | . 4 . . 8 . . 2 1 . . Attach 57 | . 2 5 5 10 5 9 5 3 2 11 Detach 1 | . . . . . . . . . . 1 Swap 21 | . 4 1 2 4 . 2 1 4 2 1 Drop 53 | . 8 11 . 7 1 7 2 4 8 5 Fire 276 | . 45 16 12 51 32 26 6 40 8 40 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . . 2 Kick 2 | . . . . . . . . 1 . 1 Crush . | . . . . . . . . . . . Escape Stasis 97 | . . . . 45 . . . 27 . 25 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Identified exit to Materials 231 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 728 | -10/Materials | Discovered new exit (range 7) 978 | -10/Materials | Entered another Materials area 978 | -9/Materials | Evolved 2 slots: Weapon x2 1016 | -9/Materials | Discovered new exit (range 10) 1267 | -9/Materials | Discovered new exit (range 13) 1456 | -9/Materials | Discovered new exit (range 11) 1510 | -9/Materials | Entered another Materials area 1510 | -8/Materials | Evolved 2 slots: Utility x2 1595 | -8/Materials | Identified exit to Garrison 1664 | -8/Materials | Build established: Gunner 1681 | -8/Materials | Garrison activated, responded to threat 1696 | -8/Materials | Entered Garrison 1696 | -8/Garrison | Accompanied by 2 allies 1703 | -8/Garrison | Installed Relay Interface Framework 1738 | -8/Garrison | Triggered checkpoint 1852 | -8/Garrison | Triggered checkpoint 2024 | -8/Garrison | Discovered new exit (range 12) 2064 | -8/Garrison | Triggered checkpoint 2154 | -8/Garrison | Triggered checkpoint 2195 | -8/Garrison | Build established: Scavenger-Gunner 2418 | -8/Garrison | Garrison Relay disabled 2566 | -8/Garrison | Garrison Relay disabled 2666 | -8/Garrison | Spotted B-75 Beast 2666 | -8/Garrison | Spotted B-75 Beast 2731 | -8/Garrison | Destroyed B-75 Beast 2760 | -8/Garrison | Lost 12 parts (1p2n2u7w) 2813 | -8/Garrison | Destroyed B-75 Beast 2928 | -8/Garrison | Triggered checkpoint 3044 | -8/Garrison | Triggered checkpoint 3058 | -8/Garrison | Triggered checkpoint 3106 | -8/Garrison | Discovered new exit (range 10) 3122 | -8/Garrison | Entered Materials 3335 | -8/Materials | Garrison activated, responded to threat 3465 | -8/Materials | Core integrity fell below 50% 3479 | -8/Materials | Identified exit to Garrison 3479 | -8/Materials | Entered Garrison 3500 | -8/Garrison | Lost 6 parts (2n1u3w) 3530 | -8/Garrison | Triggered checkpoint 3530 | -8/Garrison | Triggered checkpoint 3714 | -8/Garrison | Destroyed 8 combat bots 4165 | -8/Garrison | Discovered new exit (range 8) 4189 | -8/Garrison | Expanded RIF knowledge: Robot Detection 4197 | -8/Garrison | Entered Factory 4197 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4492 | -7/Factory | Garrison activated, responded to threat 4561 | -7/Factory | Identified exit to Garrison 4573 | -7/Factory | Entered Garrison 4630 | -7/Garrison | Triggered checkpoint 4804 | -7/Garrison | Build established: Tank 4814 | -7/Garrison | Discovered new exit (range 12) 4877 | -7/Garrison | Triggered checkpoint 4888 | -7/Garrison | Triggered checkpoint 5122 | -7/Garrison | Discovered new exit (range 15) 5126 | -7/Garrison | Triggered checkpoint 5192 | -7/Garrison | Build established: Scavenger-Tank 5464 | -7/Garrison | Triggered checkpoint 5483 | -7/Garrison | Discovered new exit (range 14) 5520 | -7/Garrison | Expanded RIF knowledge: Autooverride 5534 | -7/Garrison | Entered Factory 5872 | -7/Factory | Fabricated Mic. Nuclear Core (x2) 6176 | -7/Factory | Build established: Scavenger-Gunner 6253 | -7/Factory | Garrison activated, responded to threat 6312 | -7/Factory | Identified exit to Garrison 6312 | -7/Factory | Entered Garrison 6800 | -7/Garrison | Triggered checkpoint 7064 | -7/Garrison | Build established: Gunner 7278 | -7/Garrison | Discovered new exit (range 14) 7344 | -7/Garrison | Spotted B-75 Beast 7344 | -7/Garrison | Spotted B-75 Beast 7395 | -7/Garrison | Core integrity fell below 50% 7397 | -7/Garrison | Triggered checkpoint 7411 | -7/Garrison | Triggered checkpoint 7415 | -7/Garrison | Lost 10 parts (1p2n1u6w) 7417 | -7/Garrison | Core integrity fell below 20% 7438 | -7/Garrison | Triggered checkpoint 7448 | -7/Garrison | Lost 3 parts (2u1w) 7461 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07444_ Field strength at 36. 07445_ Field strength at 30. 07446_ Field strength at 19. 07447_ Field strength at 13. 07448_ Field strength at 3. 07449_ Stasis field depleted. 07449_ Triggered Stasis Trap. 07449_ A bubble of rippling energy engulfs the area. 07449_ Field strength at 94. 07449_ Field strength at 83. 07450_ Field strength at 77. 07451_ Aluminum Leg destroyed. 07451_ Field strength at 68. 07452_ Field strength at 57. 07453_ Field strength at 46. 07454_ Field strength at 36. 07455_ Field strength at 21. 07456_ Field strength at 7. 07457_ Stasis field depleted. 07459_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# ###?????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?#####???????????????# #???????????????????????? | | ?[ ??????????????# #???????????????????????? | | ?[ ??????????????# #######?????????????????? | | ?[ ?????????####### s ^^ #?????????????????? | | ? ?????????# # @ gg #?????????????????? | | ?! ?????????# ##### #### #?????????????????? | | ?! ?????????# #???# #??# #?????????????????? | | ?! ??????????# #???# #??# ????????????????? | | ?# ??????????# #???# #??# #???????????????? | | ?# ??????????# #???#^ ^#??# #???????????????? | | ?# #??????????# #???# #??# ###???????????????? | | ?# #??????????# #???# #??# #?????????????????? | | ## #??????????# #???# #??# #?????????????????? | | #??????????# #???# #??? #?????????????????? | | #??????????# #???# #??? #?????????????????? | | ## #??????????# #???# #??? ?????????????????? | | # !#??????????# #???# #??? ?????????????????? | | #!**#???######## #####% #??? ?????????????????? | | ?#! #???# ! *#??? #?????????????????? | | ?#![##### ###### #####% =#???##??????????????????? | | ?# ## #????# #???# %%#???????????????????????? | | ## ## ###### #####* #???????????????????????? | | ^ #???????????????????????? | | * ^ #?????????????????? | | % ^ #######?????????????????? | | # ## ###########???????????????????????? | | # ## ## #?????????????????????????????????? | | " "?????????????????????????????????? | | " "?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 15 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mic. Nuclear Core | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorSuperchargedMaul Manual? 0 Play Time 01:20:10 Cumulative 141.0 hours Start 2020.03.21 @ 06:50:59 End 2020.03.21 @ 08:15:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0 Lore% 69 Gallery% 61 Achievement% 45 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 32dd9956-4a0a-4440-bb10-7354a7dad28b