Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.07 @ 21:35:18

Player: Vidali

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (28)      140
Value Destroyed (1063)     1063
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 3745

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             700/700
Matter                     292/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (200) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (4) ---
           Titanium Leg
>          --- UTILITY (6) ------
     Small Storage Unit
           Signal Interpreter
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
>          --- WEAPON (2) -------
           Missile Launcher
>          --- INVENTORY (8) ----
           Ion Engine
           Nuclear Core
   Compact Wheel
           Airjet
  Improved Sensor Array
  Improved Targeting Computer

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Titanium Leg
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Light Armor Plating
>          --- WEAPON -----------
     Light Assault Rifle
           Missile Launcher
>          --- INVENTORY --------
           Ion Engine
           Nuclear Core
   Compact Wheel
           Airjet
  Improved Sensor Array
  Improved Targeting Computer
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Targeting Computer
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  4    | .   .   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             21   | 6   .   6   1   8   .   
  Power                    3    | 1   .   1   .   1   .   
    Engine                 2    | 1   .   .   .   1   .   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 2   .   1   .   2   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    5    | 2   .   1   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 1   .   3   1   2   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              4    | .   .   2   1   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   6    | 2   .   1   .   3   .   
    Energy Gun             1    | .   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 10   | .   .   4   .   5   1   
  Power                    2    | .   .   1   .   1   .   
  Propulsion               3    | .   .   2   .   1   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   4    | .   .   1   .   2   1   
  Highest Loss Streak      3    | .   .   3   .   2   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   85  85  88  90  67  
  Engine                   7    | .   14  3   .   6   7   
  Core                     3    | .   .   7   11  1   .   
  Leg                      18   | .   28  17  11  13  7   
  Storage                  11   | .   14  11  11  9   7   
  Processor                19   | .   .   22  22  34  30  
  Protection               4    | .   .   3   11  6   .   
  Energy Gun               3    | .   .   4   11  3   .   
  Ballistic Gun            17   | .   28  17  11  12  5   
Peak Build Rating          23   | 6   6   13  13  23  19  
  Average Rating           11   | 4   6   11  13  18  18  
  On Entrance              9    | .   6   6   13  13  19  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             23   | 10  10  15  15  23  20  
  Greatest Support         27   | 20  20  20  10  27  17  
  Greatest Overweight (x)  1    | .   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   
  Most Carried             8    | 3   5   8   8   8   6   
  Average Carried          5    | 1   4   4   7   5   6   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 1   5   8   7   6   6   

 Class Distribution 
--------------------
 74% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac 
Matter Collected           615  | 185 89  96  5   240 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1031 | .   91  432 5   503 .   
  Parts                    67   | .   4   29  .   34  .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  26   | .   2   9   2   13  .   
  Guns                     21   | .   2   9   2   8   .   
  AOE                      5    | .   .   .   .   5   .   
Classes Destroyed          7    | .   1   3   1   2   .   
  Worker                   1    | .   .   .   .   1   .   
  Builder                  2    | .   .   .   .   2   .   
  Watcher                  1    | .   .   1   .   .   .   
  Grunt                    20   | .   2   7   .   11  .   
  Brawler                  1    | .   .   1   .   .   .   
  Sentry                   3    | .   .   1   .   2   .   
  Assembled                2    | .   .   .   2   .   .   
Best Kill Streak           9    | .   2   4   2   9   .   
  Combat Bots Only         6    | .   2   3   2   6   .   
Max Kills in Single Turn   5    | .   1   1   1   5   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        160  | .    9    61   6    76   8    
  Missed                   38   | .    .    18   1    16   3    
Damage Taken               1384 | .    105  435  65   735  44   
  Core                     219  | .    26   87   .    106  .    
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   404  | .    30   133  18   210  13   
Core Remaining (%)         86   | 100  89   .    78   80   .    
Volleys Fired              91   | .    7    36   5    43   .    
  Largest                  2    | .    2    2    2    2    .    
  Hottest                  63   | .    40   60   60   63   .    
Shots Fired                159  | .    14   68   10   67   .    
  Gun                      152  | .    14   68   10   60   .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 7    | .    .    .    .    7    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  116  | .    14   56   5    41   .    
  Thermal                  36   | .    .    12   5    19   .    
  Explosive                7    | .    .    .    .    7    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         43   | .    14   35   3    43   .    
  Robot Miss Streak        2    | .    .    1    2    1    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    2    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    
Shots Hit Robots           143  | .    14   60   5    64   .    
  Core Hits                70   | .    7    25   2    36   .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2474 | .    102  526  54   1792 .    
  Guns                     1395 | .    102  526  54   713  .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1079 | .    .    .    .    1079 .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1037 | .    102  409  13   513  .    
  Thermal                  358  | .    .    117  41   200  .    
  Explosive                1079 | .    .    .    .    1079 .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    2    2    .    .    
  Average Corruption       1    | .    .    1    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  7    | .    .    5    2    .    .    
    Message Errors         2    | .    .    1    1    .    .    
    Heat Flow Errors       2    | .    .    2    .    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            30   | .    .    .    .    30   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               30   | .    .    .    .    30   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        135  | .    18   135  36   76   .    
  Average Temperature      36   | .    10   47   17   32   .    
  Received Heat Transfer   912  | .    78   240  .    594  .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         800  | .    .    250  100  450  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Peak Influence             420  | .   121 280 92  420 178 
  Initial                  163  | .   .   .   92  30  163 
  Average                  112  | .   70  98  92  190 168 
Maximum Alert Level        2    | .   .   1   .   2   .   
  Low Security (%)         85   | 100 100 88  100 53  100 
  Level 1                  10   | .   .   11  .   31  .   
  Level 2                  3    | .   .   .   .   14  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   .   3   .   2   .   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   3   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           1    | .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              33   | .   3   14  2   13  1   
  Peak Tracking Total      5    | .   2   5   1   3   1   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            4    | .   .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          1    | .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          8    | .   4   2   .   2   .   
  Terminals                8    | .   4   2   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                21   | .   9   6   .   6   .   
  Successful               13   | .   6   3   .   4   .   
  Failed                   7    | .   2   3   .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   23   | .   13  6   .   4   .   
  Terminals                21   | .   9   6   .   6   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   2   1   .   2   .   
  Robot Analysis           3    | .   2   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         8    | .   4   2   .   2   .   
  Terminals                8    | .   4   2   .   2   .   
    Botnet                 8    | .   4   2   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   4   2   .   2   .   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       3    | .   2   1   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  
-------------              Run  | Yrd Mat Mat Min Mat Fac 
Turns Passed               1436 | 54  409 338 201 368 66  
Spaces Moved               813  | 42  323 155 97  163 33  
  Core                     12   | 12  .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     801  | 30  323 155 97  163 33  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 190 120 200 
  Average Speed            140  | 100 120 143 190 146 200 
  Slowest Speed            200  | 120 120 190 190 200 200 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       22   | 3   49  25  39  19  2   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   
Scrap Searched             1    | .   .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          60   | .   .   .   .   60  .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      60   | .   .   .   .   60  .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Total                      966  | 54  333 213 106 227 33  
  Wait                     18   | .   .   8   3   7   .   
  Move                     808  | 41  322 154 96  162 33  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  26   | 7   4   9   .   6   .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   19   | 6   .   6   1   6   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     2    | .   .   .   .   2   .   
  Drop                     2    | .   .   .   1   1   .   
  Fire                     91   | .   7   36  5   43  .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   55 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  438 | -10/Materials | Discovered new exit (range 15)
  459 | -10/Materials | Central database locked down
  464 | -10/Materials | Entered another Materials area
  464 | -9/Materials  | Evolved 2 slots: Utility x2
  703 | -9/Materials  | Lost 3 parts (2n1w)
  756 | -9/Materials  | Discovered new exit (range 13)
  802 | -9/Materials  | Entered Mines
  879 | -9/Mines      | Learned location of 1 exit from Materials
  923 | -9/Mines      | Assembled infested the area
  983 | -9/Mines      | Discovered new exit (range 10)
  997 | -9/Mines      | Build established: Scavenger-Mutant
 1003 | -9/Mines      | Identified exit to Materials
 1003 | -9/Mines      | Entered Materials
 1003 | -8/Materials  | Evolved 2 slots: Utility x2
 1004 | -8/Materials  | Identified exit to Factory
 1371 | -8/Materials  | Entered Factory
 1371 | -7/Factory    | Evolved 2 slots: Propulsion x2
 1437 | -7/Factory    | Self-destructed

 Last Messages 
---------------
01362_ R-06 Scavenger collects Lgt. Ion Engine.
01367_ K-01 Serf cleans the Terminal.
01369_ U-05 Engineer builds a Wall.
PARAMETERS=PROPULSION+2
LOCATION=FACTORY
GOAL=ESCAPE
01382_ T-07 Excavator is excavating. <x4>
01398_ U-05 Engineer lays Concrete.
01398_ T-07 Excavator is excavating.
01399_ U-05 Engineer lays Concrete. <x2>
01402_ T-07 Excavator is excavating.
01402_ U-05 Engineer lays Concrete.
01404_ Penetrated by Slug.
01406_ T-07 Excavator is excavating.
01423_ ALERT: All DSF locations entering
  lockdown mode.
01423_ Slug penetrates Repair Station. <x2>
01426_ Repair Station disabled.
01426_ Lgt. Assault Rifle destroyed.
01435_ Slug penetrates K-01 Serf.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#     #???????????          |
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| ???????????????????????#     +???????????          |
| ???????????????????????#     #???????????          |
| ???????????????????????#     #???????????          |
| ???????????????????????#     #???????????          |
| ???????????????????????#     #???????????          |
| ???????????????????????# @   #???????????          |
| ???????????????????????#     #???????????          |
| ??????????###??????????#     #???????????          |
| ??????????#  ??????????#     #???????????          |
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| ???                """#         #????????          |
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| ????????????????#     #         #????????          |
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| ????????????????#     #??????????????????          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         18
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ModifiedMetafiberNullifier
  Manual?         0
Play Time         00:15:02
  Cumulative      192.8 hours
  Start           2024.08.07 @ 21:18:40
  End             2024.08.07 @ 21:35:18
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          132
  Rogue           94
  Adventurer      38
  Explorer        0
Win Type          -
  Total           9
  Types           8/0/0/1/0/0/0/0/0
Lore%             48
Gallery%          68
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 936d19e6-0226-4d0d-bae7-ed20419c0726