Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.07 @ 21:35:18 Player: Vidali Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (1063) 1063 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3745 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 700/700 Matter 292/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (200) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (6) ------ Small Storage Unit Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Missile Launcher > --- INVENTORY (8) ---- Ion Engine Nuclear Core Compact Wheel Airjet Improved Sensor Array Improved Targeting Computer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Missile Launcher > --- INVENTORY -------- Ion Engine Nuclear Core Compact Wheel Airjet Improved Sensor Array Improved Targeting Computer [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 4 | . . 2 . 2 . Weapon . | . . . . . . Parts Attached 21 | 6 . 6 1 8 . Power 3 | 1 . 1 . 1 . Engine 2 | 1 . . . 1 . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 5 | 2 . 1 . 2 . Treads . | . . . . . . Leg 5 | 2 . 1 . 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 . 3 1 2 . Device . | . . . . . . Storage 1 | 1 . . . . . Processor 4 | . . 2 1 1 . Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 6 | 2 . 1 . 3 . Energy Gun 1 | . . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . . . 2 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 10 | . . 4 . 5 1 Power 2 | . . 1 . 1 . Propulsion 3 | . . 2 . 1 . Utility 1 | . . . . 1 . Weapon 4 | . . 1 . 2 1 Highest Loss Streak 3 | . . 3 . 2 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 85 85 88 90 67 Engine 7 | . 14 3 . 6 7 Core 3 | . . 7 11 1 . Leg 18 | . 28 17 11 13 7 Storage 11 | . 14 11 11 9 7 Processor 19 | . . 22 22 34 30 Protection 4 | . . 3 11 6 . Energy Gun 3 | . . 4 11 3 . Ballistic Gun 17 | . 28 17 11 12 5 Peak Build Rating 23 | 6 6 13 13 23 19 Average Rating 11 | 4 6 11 13 18 18 On Entrance 9 | . 6 6 13 13 19 Naked Turns . | . . . . . . Heaviest Build 23 | 10 10 15 15 23 20 Greatest Support 27 | 20 20 20 10 27 17 Greatest Overweight (x) 1 | . . 1 1 1 1 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 3 5 8 8 8 6 Average Carried 5 | 1 4 4 7 5 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 1 5 8 7 6 6 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 615 | 185 89 96 5 240 . Remotely . | . . . . . . Salvage Created 1031 | . 91 432 5 503 . Parts 67 | . 4 29 . 34 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 26 | . 2 9 2 13 . Guns 21 | . 2 9 2 8 . AOE 5 | . . . . 5 . Classes Destroyed 7 | . 1 3 1 2 . Worker 1 | . . . . 1 . Builder 2 | . . . . 2 . Watcher 1 | . . 1 . . . Grunt 20 | . 2 7 . 11 . Brawler 1 | . . 1 . . . Sentry 3 | . . 1 . 2 . Assembled 2 | . . . 2 . . Best Kill Streak 9 | . 2 4 2 9 . Combat Bots Only 6 | . 2 3 2 6 . Max Kills in Single Turn 5 | . 1 1 1 5 . Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 160 | . 9 61 6 76 8 Missed 38 | . . 18 1 16 3 Damage Taken 1384 | . 105 435 65 735 44 Core 219 | . 26 87 . 106 . Absorbed by Shields . | . . . . . . Ignored by Resistances 404 | . 30 133 18 210 13 Core Remaining (%) 86 | 100 89 . 78 80 . Volleys Fired 91 | . 7 36 5 43 . Largest 2 | . 2 2 2 2 . Hottest 63 | . 40 60 60 63 . Shots Fired 159 | . 14 68 10 67 . Gun 152 | . 14 68 10 60 . Cannon . | . . . . . . Launcher 7 | . . . . 7 . Special . | . . . . . . Kinetic 116 | . 14 56 5 41 . Thermal 36 | . . 12 5 19 . Explosive 7 | . . . . 7 . Electromagnetic . | . . . . . . Robot Hit Streak 43 | . 14 35 3 43 . Robot Miss Streak 2 | . . 1 2 1 . Penetration Max . | . . . . . . Secondary Targets 3 | . . 2 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 143 | . 14 60 5 64 . Core Hits 70 | . 7 25 2 36 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2474 | . 102 526 54 1792 . Guns 1395 | . 102 526 54 713 . Cannons . | . . . . . . Explosions 1079 | . . . . 1079 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1037 | . 102 409 13 513 . Thermal 358 | . . 117 41 200 . Explosive 1079 | . . . . 1079 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 . . Average Corruption 1 | . . 1 2 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . 5 2 . . Message Errors 2 | . . 1 1 . . Heat Flow Errors 2 | . . 2 . . . Energy Discharges 1 | . . . 1 . . Data Loss (major) 1 | . . 1 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 30 | . . . . 30 . Projectiles . | . . . . . . Explosions 30 | . . . . 30 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 135 | . 18 135 36 76 . Average Temperature 36 | . 10 47 17 32 . Received Heat Transfer 912 | . 78 240 . 594 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 800 | . . 250 100 450 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 420 | . 121 280 92 420 178 Initial 163 | . . . 92 30 163 Average 112 | . 70 98 92 190 168 Maximum Alert Level 2 | . . 1 . 2 . Low Security (%) 85 | 100 100 88 100 53 100 Level 1 10 | . . 11 . 31 . Level 2 3 | . . . . 14 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 3 . 2 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 4 | . . 3 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 33 | . 3 14 2 13 1 Peak Tracking Total 5 | . 2 5 1 3 1 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 4 | . . 4 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 8 | . 4 2 . 2 . Terminals 8 | . 4 2 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 9 6 . 6 . Successful 13 | . 6 3 . 4 . Failed 7 | . 2 3 . 2 . Catastrophic . | . . . . . . Database Lockouts 1 | . 1 . . . . Manual 23 | . 13 6 . 4 . Terminals 21 | . 9 6 . 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 2 1 . 2 . Robot Analysis 3 | . 2 1 . . . Emergency Access Points 1 | . . . . 1 . Reinforcement Status 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 4 2 . 2 . Terminals 8 | . 4 2 . 2 . Botnet 8 | . 4 2 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 4 2 . 2 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total 3 | . 2 1 . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 1436 | 54 409 338 201 368 66 Spaces Moved 813 | 42 323 155 97 163 33 Core 12 | 12 . . . . . Treads . | . . . . . . Legs 801 | 30 323 155 97 163 33 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 120 200 Average Speed 140 | 100 120 143 190 146 200 Slowest Speed 200 | 120 120 190 190 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 49 25 39 19 2 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 60 | . . . . 60 . Melee . | . . . . . . Projectile . | . . . . . . AOE 60 | . . . . 60 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 966 | 54 333 213 106 227 33 Wait 18 | . . 8 3 7 . Move 808 | 41 322 154 96 162 33 Hop . | . . . . . . Pick Up 26 | 7 4 9 . 6 . Fast Attach . | . . . . . . Attach 19 | 6 . 6 1 6 . Detach . | . . . . . . Swap 2 | . . . . 2 . Drop 2 | . . . 1 1 . Fire 91 | . 7 36 5 43 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 15) 459 | -10/Materials | Central database locked down 464 | -10/Materials | Entered another Materials area 464 | -9/Materials | Evolved 2 slots: Utility x2 703 | -9/Materials | Lost 3 parts (2n1w) 756 | -9/Materials | Discovered new exit (range 13) 802 | -9/Materials | Entered Mines 879 | -9/Mines | Learned location of 1 exit from Materials 923 | -9/Mines | Assembled infested the area 983 | -9/Mines | Discovered new exit (range 10) 997 | -9/Mines | Build established: Scavenger-Mutant 1003 | -9/Mines | Identified exit to Materials 1003 | -9/Mines | Entered Materials 1003 | -8/Materials | Evolved 2 slots: Utility x2 1004 | -8/Materials | Identified exit to Factory 1371 | -8/Materials | Entered Factory 1371 | -7/Factory | Evolved 2 slots: Propulsion x2 1437 | -7/Factory | Self-destructed Last Messages --------------- 01362_ R-06 Scavenger collects Lgt. Ion Engine. 01367_ K-01 Serf cleans the Terminal. 01369_ U-05 Engineer builds a Wall. PARAMETERS=PROPULSION+2 LOCATION=FACTORY GOAL=ESCAPE 01382_ T-07 Excavator is excavating. 01398_ U-05 Engineer lays Concrete. 01398_ T-07 Excavator is excavating. 01399_ U-05 Engineer lays Concrete. 01402_ T-07 Excavator is excavating. 01402_ U-05 Engineer lays Concrete. 01404_ Penetrated by Slug. 01406_ T-07 Excavator is excavating. 01423_ ALERT: All DSF locations entering lockdown mode. 01423_ Slug penetrates Repair Station. 01426_ Repair Station disabled. 01426_ Lgt. Assault Rifle destroyed. 01435_ Slug penetrates K-01 Serf. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????????????###+#+#??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# +??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# @ #??????????? | | ???????????????????????# #??????????? | | ??????????###??????????# #??????????? | | ??????????# ??????????# #??????????? | | ??????????? ?????????# #??????????? | | ??????####### ########## ###????????? | | ????? k #????????? | | ????? #????????? | | ????? #????????? | | ???? h #????????? | | ???? #????????? | | ??? #####+#####???????? | | ??? # #???????? | | ??? 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"""# #???????? | | ??? # #???????? | | ???? # #???????? | | ????#+########### # #???????? | | ????????????????# # #???????? | | ????????????????# ###########???????? | | ???????????????? #?????????????????? | | ????????????????T #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 18 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedMetafiberNullifier Manual? 0 Play Time 00:15:02 Cumulative 192.8 hours Start 2024.08.07 @ 21:18:40 End 2024.08.07 @ 21:35:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 132 Rogue 94 Adventurer 38 Explorer 0 Win Type - Total 9 Types 8/0/0/1/0/0/0/0/0 Lore% 48 Gallery% 68 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 936d19e6-0226-4d0d-bae7-ed20419c0726