Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 23:20:47 Player: Noah235 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1132) 1132 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (677) 677 TOTAL SCORE: 5249 Bonus ------- Follower Combat Kills 94 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/850 Matter 287/300 Energy 150/310 System Corruption 7% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Small Matter Pod (50) Sensor Array Stasis Canceller Reaction Control System Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Structural Scanner Seismic Detector Improved Light Armor Plating > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Heavy Rocket Launcher Rocket Array > --- INVENTORY -------- Ion Engine Light Antimatter Reactor Improved Heat Sink Cooling System Small Matter Pod Small Matter Pod Sensor Array Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer Stasis Canceller Reaction Control System Component Analysis Suite [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun High-powered Shock Rifle Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . 1 . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 70 | 8 14 9 7 10 8 14 Power 15 | 1 . 1 5 1 2 5 Engine 12 | 1 . 1 5 1 2 2 Core 1 | . . . . . . 1 Reactor 2 | . . . . . . 2 Propulsion 12 | 2 1 3 1 . 3 2 Treads . | . . . . . . . Leg 11 | 2 1 3 1 . 3 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 27 | 3 11 3 1 5 . 4 Device 15 | 2 5 1 1 3 . 3 Storage 8 | 1 5 1 . 1 . . Processor 2 | . 1 1 . . . . Hackware . | . . . . . . . Protection 2 | . . . . 1 . 1 Artifact . | . . . . . . . Weapon 16 | 2 2 2 . 4 3 3 Energy Gun 2 | . . . . . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 2 2 . 2 . . Ballistic Cannon . | . . . . . . . Launcher 6 | . . . . 2 3 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . 1 . . 1 . . Parts Lost 20 | . . . 2 1 . 17 Power 3 | . . . . 1 . 2 Propulsion 5 | . . . . . . 5 Utility 7 | . . . 2 . . 5 Weapon 5 | . . . . . . 5 Highest Loss Streak 8 | . . . 2 1 . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 86 | . 100 95 81 85 96 52 Engine 10 | . 14 11 11 11 11 4 Leg 30 | . 28 29 33 33 33 13 Device 12 | . 9 . 2 13 22 13 Storage 10 | . 14 11 11 11 11 5 Processor 2 | . 5 21 2 . . . Ballistic Gun 12 | . 28 21 22 11 3 . Launcher 5 | . . . . 5 15 6 Naked Turns 10 | . . . . . . 10 Heaviest Build 60 | 15 31 31 36 32 45 60 Greatest Support 60 | 20 20 30 30 30 45 60 Greatest Overweight (x) 10 | . 1 1 1 1 1 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 7 8 12 15 15 15 13 Most Carried 15 | 6 8 9 11 15 15 14 Average Carried 11 | 2 7 8 9 13 14 11 Final Capacity 15 | 8 8 15 15 15 15 5 Final Carried 15 | 6 8 9 11 13 15 5 Class Distribution -------------------- 58% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1586 | 276 270 368 159 50 270 193 Remotely 156 | 156 . . . . . . Salvage Created 1442 | 71 278 387 212 . 177 317 Parts 70 | 4 24 25 6 . 4 7 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 6 | . 3 3 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . Prevented 7 | . . . . 6 1 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 29 | . 6 7 5 . 5 6 Guns 19 | . 6 7 5 . 1 . AOE 10 | . . . . . 4 6 Classes Destroyed 10 | 2 4 1 1 . 1 1 Builder 1 | . 1 . . . . . Tunneler 1 | 1 . . . . . . Hauler 1 | . . . . . . 1 Recycler 5 | 1 2 2 . . . . Mechanic 1 | . . 1 . . . . Watcher 2 | . 1 1 . . . . Swarmer 9 | . 5 4 . . . . Grunt 18 | . 1 3 4 . 4 6 Brawler 1 | . . . 1 . . . Hunter 1 | . . . . . 1 . Best Kill Streak 7 | 1 4 5 3 . 3 7 Combat Bots Only 6 | . 3 4 3 . 3 6 Max Kills in Single Turn 5 | 1 2 1 1 . 2 5 Gunslinging 1 | . 1 . . . . . Exploded 4 | . . . . . 2 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 255 | . 27 45 32 4 22 125 Missed 85 | . 11 14 11 2 7 40 Damage Taken 3233 | . 135 299 311 46 366 2076 Core 1093 | . 7 79 63 25 58 861 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 51 | . . . . 51 . . Core Remaining (%) 80 | 100 97 . . . 43 . Volleys Fired 85 | 5 23 23 16 . 13 5 Largest 4 | 2 2 2 2 . 2 4 Hottest 204 | 40 46 46 46 . 81 204 Shots Fired 163 | 8 45 46 33 . 16 15 Gun 147 | 8 45 46 33 . 9 6 Cannon . | . . . . . . . Launcher 16 | . . . . . 7 9 Special . | . . . . . . . Kinetic 141 | 8 45 46 33 . 9 . Thermal . | . . . . . . . Explosive 16 | . . . . . 7 9 Electromagnetic 6 | . . . . . . 6 Robot Hit Streak 8 | 7 7 6 8 . 2 6 Robot Miss Streak 5 | . 4 3 2 . 3 5 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 1 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 102 | 7 27 28 26 . 6 8 Core Hits 90 | 3 12 15 10 . 17 33 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3271 | 79 386 411 385 . 830 1180 Guns 1374 | 79 373 411 385 . 54 72 Cannons . | . . . . . . . Explosions 1884 | . . . . . 776 1108 Melee . | . . . . . . . Ramming 13 | . 13 . . . . . Kinetic 1302 | 79 373 411 385 . 54 . Thermal . | . . . . . . . Explosive 1593 | . . . . . 776 817 Electromagnetic 363 | . . . . . . 363 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 1 . 2 2 . 7 Average Corruption 1 | . 1 . 1 2 . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . 4 . 1 . . 4 Message Errors 4 | . 2 . . . . 2 Matter Fused 2 | . 1 . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Misfires 1 | . . . 1 . . . Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 3 | . . . . . . 3 Projectiles . | . . . . . . . Explosions 3 | . . . . . . 3 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 298 | . . . . . 52 246 Shots 11 | . . . . . 2 9 Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 126 | . 1 1 12 . 26 126 Average Temperature 23 | . 1 1 5 . 9 64 Received Heat Transfer 432 | . 12 48 111 . 99 162 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 229 | 10 147 162 158 . . 229 Initial 35 | . 6 16 26 . . 35 Average 86 | 4 46 107 117 . . 127 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 90 | 100 100 100 100 . . 67 Level 1 9 | . . . . . . 32 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 1 . . . 4 Investigation 1 | . . 1 . . . . Extermination 2 | . . . . . . 2 Reinforcement 2 | . 1 . . . . 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 44 | . 10 10 6 1 8 9 Peak Tracking Total 4 | . 4 4 3 1 4 4 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 3 | . 1 2 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 4 | . . . 2 . . 2 Max in Single Turn 2 | . . . 2 . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 9 | . 5 2 1 . 1 . Terminals 8 | . 4 2 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 11 2 4 . 1 . Successful 15 | . 10 1 3 . 1 . Failed 3 | . 1 1 1 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 2 | . 1 . 1 . . . Terminals 16 | . 9 2 4 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 8 1 3 . 1 . Record 11 | . 6 1 3 . 1 . Alert Level 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 3 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 172 | . 172 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 8 | . . . . 8 . . Largest Group 8 | . . . . 8 8 . Highest-Rated Group 271 | . . . . 271 271 . Highest-Rated Ally 38 | . . . . 38 38 . Total Orders . | . . . . . . . Ally Attacks 36 | . . . . 10 26 . Total Damage 721 | . . . . 104 617 . Kills 6 | . . . . 1 5 . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 5865 | 112 706 482 163 3090 758 554 Spaces Moved 3801 | 70 489 313 81 1868 590 390 Core 48 | 8 . . . . . 40 Treads . | . . . . . . . Legs 3646 | 62 489 313 81 1868 590 243 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 107 | . . . . . . 107 Fastest Speed 40 | 50 120 120 120 120 120 40 Average Speed 143 | 112 121 125 126 164 120 131 Slowest Speed 550 | 120 190 190 190 190 190 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 5 50 28 19 85 68 8 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 5 | . . . . 3 2 . Known Exits Taken 2 | . 1 1 . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . Scrap Searched 6 | . . . 1 2 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 135 | . . . . . 67 68 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 135 | . . . . . 67 68 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4062 | 95 560 356 106 1899 625 421 Wait 4 | . . . . . . 4 Move 3795 | 69 488 312 80 1867 589 390 Hop . | . . . . . . . Pick Up 61 | 13 17 9 3 9 6 4 Fast Attach 1 | . . . . . . 1 Attach 45 | 7 3 6 1 9 6 13 Detach 15 | . 2 . . 5 4 4 Swap 24 | 1 11 3 6 1 2 . Drop 29 | . 15 3 . 6 5 . Fire 85 | 5 23 23 16 . 13 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . 2 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 16) 564 | -10/Materials | Identified exit to Mines 752 | -10/Materials | Discovered new exit (range 15) 818 | -10/Materials | Identified exit to Materials 819 | -10/Materials | Entered another Materials area 819 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1124 | -9/Materials | Build established: Scavenger-Mutant 1202 | -9/Materials | Discovered new exit (range 9) 1224 | -9/Materials | Identified exit to Mines 1301 | -9/Materials | Entered Mines 1417 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1447 | -9/Mines | Assembled infested the area 1464 | -9/Mines | Entered Zion 1530 | -7/Zion | System corruption cleaned by Quarantine Array 2266 | -7/Zion | Imprinted 2268 | -7/Zion | Declared Zion's savior 2739 | -7/Zion | Learned location of Warlord (-4) 2848 | -7/Zion | Learned Factory emergency access door positions 3006 | -7/Zion | Learned location of Data Miner (-6) 3089 | -7/Zion | Found Prototype Launcher 3092 | -7/Zion | Identified Rocket Array 3625 | -7/Zion | Build established: Mutant 4256 | -7/Zion | Gained Derelict followers 4505 | -7/Zion | Discovered new exit (range 14) 4554 | -7/Zion | Entered Proximity Caves 4554 | -6/Proximity Caves | Accompanied by 8 allies 4722 | -6/Proximity Caves | Core integrity fell below 50% 4845 | -6/Proximity Caves | Build established: Scavenger-Mutant 5062 | -6/Proximity Caves | Discovered new exit (range 14) 5205 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5312 | -6/Proximity Caves | Entered Factory 5312 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5375 | -6/Factory | Garrison activated, responded to threat 5494 | -6/Factory | Spotted B-75 Beast 5604 | -6/Factory | Lost 8 parts (3n1u4w) 5618 | -6/Factory | Core integrity fell below 50% 5763 | -6/Factory | Lost 4 parts (1p1n2u) 5788 | -6/Factory | Core integrity fell below 20% 5866 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- U-05 Engineer lays Concrete. Acquired 9 matter. U-05 Engineer lays Concrete. Acquired 78 matter. U-05 Engineer lays Concrete. Penetrated by Slug. System corrupted: Matter fused (-8). Detecting system override signal. Penetrated by Slug. Nuclear Pulse Thruster destroyed. Slug penetrates Wall. Acquired Fission Core. Slug penetrates Wall. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##############??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# ==! #??????????????? | | ?????????????????????# =!! #??????????????? | | ?????????????????????# =!! #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# @ #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# ! #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ????????????????????########+##################### | | ????????????? ^ | | ????????????? | | ????????????? | | ?????????????? | | ?????????????? | | ???????????????#######+### """"""" ########### | | ?????????????????????????#"" """"""" #?????????# | | ?????????????????????????#" """"""" #??????####+ | | ?????????????????????????#"F """"""" #??????# | | ?????????????????????????#"" #??????# | | ?????????????????????????? #??????# | | ??????????????????????????? ? #??????# | | ??????????????????????????####??# #??????# | | ????????????????????????????????# ######## | | ????????????????????????????????# # | | ????????????????????????????????# #! | | ????????????????????????????????# # | | ????????????????????????????????# + | | ????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club First Step to Greatness Hey, That's Mine! I'm Back, Baby! Librarian Loot Pinata Made in Tau Ceti IV Risk Taker Robot Respite Storm Trooper The More The Merrier The One Tourist Troublemaker Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed DecoderNeutronArchive Manual? 0 Play Time 03:19:33 Cumulative 3.3 hours Start 2024.04.03 @ 01:36:14 End 2024.05.04 @ 23:20:47 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 2 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Tamsyn Map View 50x35 Zoom Use 61% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d76c6146-52af-438c-9a56-ebf5b01d00ad